Wolfchev's Laboratory

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Wolfchev Laboratory

Requirements

  • Base Level 150+
  • Completed Dangerous Rumors Quest

Obtainable Rewards

Instance  Guide 

  1. Talk to any Warper, choose Instances, then Wolchev Laboratory.
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  2. Speak to Wolchev outside of his laboratory to reserve the instance. Next, speak to the Laboratory Entrance to go inside.
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  3. Inside the instance, you'll be attacked by genetically modified Desert Wolves. Kill them to proceed to the next phase.
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  4. Once the wolves are defeated, inspect the Manual Sheet on the ground. Follow the instructions to turn the Valves in order to open the doors.
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  5. Wolves will spawn again, along with some Baby Desert Wolves. The same thing will happen in the next room. Defeat all monsters to proceed until you reach the Laboratory where the pods are.
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  6. Inside the boss room, you can tell which MVP will spawn by checking each pod. The one with the missing monster will be the one to spawn.
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  7. After killing the MVPWolchev will appear again at the north of the room. Speak to him to claim the reward.

Biolab Equipment Exchange

About

Exchange 6469.pngWill of Warrior6470.pngBlood Thirst6471.pngGhost Chill into useful equipment!
Those items can be obtained from Bio Lab monsters.

NPC

  • Weird Old Man
  • Lighthaltzen  342/290
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Obtainable Armors

Obtainable Weapons


Biolab Enchants

About

Getting extra power from enchant NPC.

  • Use 10x6469.pngWill of Warrior = enchant the 4th hidden slot of a Biolab item.
  • Use 10x6470.pngBlood Thirst = enchant the 3rd hidden slot of a Biolab item.
  • Use 10x6471.pngGhost Chill = reset the enchants of Biolab item.

NPC

  • Sorcerer
    • Inside Sewer Pipe (lhz_cube 233/24)
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Possible Weapon Enchants

  • Agi 1~3
  • Str 1~3
  • Vit 1~3
  • Dex 1~3
  • Int 1~3
  • Luk 1~3
  • Fighting Spirit 1~3
  • Sharp 1~3
  • Expert Archer 1~3
  • Spell 1~3
  • ASPD 1

Possible Armor Enchants

  • Agi 1~3
  • Str 1~3
  • Vit 1~3
  • Dex 1~3
  • Int 1~3
  • Luk 1~3
  • Def 3, 6, 9, 12
  • Mdef 2, 4, 6, 8, 10
  • HP 100, 200, 300
  • SP 50
  • Flee 1, 3, 6

Enchantment Fail Rate

  • 4th Slot 25% - 30%
  • 3rd Slot 15% - 20%