|Job Base(s):|| Wizard|
|Number of Skills:||23|
|Total Skill Points:||106|
|Total Quest Skills:||0|
- 1 Overview
- 2 Job Change
- 3 Build
- 4 Reading Spell Book
- 5 Fixed And Variable Cast
Warlock, different from it's previous Classes, is way more versatile. It's equipped with Tetra Vortex that deals huge amount of damage to a single target, Comet a neutral elemental skill that can wipe an entire mob of monsters and variations of debuffs from slowing down enemy's move speed and cast speed to totally disabling them for a few seconds.
Talk to Admiral in every town and choose Change Job option from Novice > Mage > Wizard > High Novice > High Mage > High Wizard > Warlock.
Disclaimer: This build is very basic and simple, no calculation on stat bonus and equipment bonus whatsoever, it's made this way so that it's faster for me to input my status since I change my build a lot for PVP/WOE/PVE purposes.
130 DEX sounds extreme and probably a waste of skill points, but for those who want to get 0 variable cast easily without spending too much resources on gears and food, this is perfect, it's not like you need AGI and STR that much. However, ASPD can help a little if you want to spam Chain Lightning by Reading Spell Book. You can reduce DEX and allocate the status points to LUK for more MATK or STR for more weight limit if you want to maximize the use of Reading Spell Book, which is pretty extreme build because you will be very dependent on this skill.
|Skill Name||Type||Target||Suggested Lv.||Effect/Description|
|Chain Lightning||Offensive||Single||5||Your main wind elemental magic, max this. You WANT this.|
|Comet||Offensive||AOE||5||Huge AOE magic with neutral damage, it does however have chance to leave the enemy with Burning status. Good if your enemy is holy elemental.|
|Crimson Rock||Offensive||AOE||5||This skill can come in handy in PVE situation, but not really in PVP since most players aren't vulnerable to Stun.|
|Drain Life||Offensive||Single||5||VERY VERY useful skill for PVE situations if you don't like to use pots. With this and Soul Drain, you can farm all day without spending a single pot.|
|Earth Strain||Offensive||AOE||5||This skill can strip player's weapon, helm, armor, shield and accessory in PVP, it also deals great earth elemental damage an very good crowd control.|
|Freezing Spell||Passive||5||Increases mind slot for reading book. Important skill if you're going to use Reading Spell Book.|
|Frost Misty||Offensive||AOE||5||Water elemental magic, deals damage and chance to inflict Freezing to surrounding area.|
|Hell Inferno||Offensive||Single||3||Inflict Burning status. Pretty useless since Burning doesn't do much damage, leave this empty or 3 if you want Comet.|
|Jack Frost||Offensive||AOE||5||Way cooler version of Storm Gust, wider range, and spamable. Best for farming.|
|Marsh of Abyss||Active||Single||5||Decreases target's movement and casting speed. Only useful in PVP, not so much in PVE unless you like to go solo.|
|Radius||Passive||3||Increases range and reduces fixed cast time by 20%. Quiet important unless you have an Arch Bishop partner. Does not stack with Sacrament.|
|Reading Spell Book||Active||1||Reading makes you smarter. Get this.|
|Recognize Spell||Active||1||Maximize your damage, makes your damage more constant. Level 1 is enough.|
|Release||Offensive||Single/AOE||2||Release spells that you put in mind slots, level 1 is enough but you need level 2 of this skill to get Recognize Spell.|
|Sienna Execrate||Active||AOE||5||Very usefull debuff, AOE version of stone curse.|
|Soul Expansion||Offensive||AOE||5||Your ghost elemental skill. You can spam this and it has small AOE. Need Elvira and Gioia to maximize the damage, also Old Magic Stone Hat.|
|Stasis||Active||AOE||0/5||This skill disable skill usage of players around the caster including the caster themselves. 2 edged sword, useful only if you really know when to use it.|
|Summon Fire Ball||Active||1||Summon fire balls for Tetra Vortex and Release. Level 1 is enough.|
|Summon Lightning Ball||Active||1||Summon lightning balls for Tetra Vortex and Release. Level 1 is enough.|
|Summon Stones||Active||1||Summon stones for Tetra Vortex and Release. Level 1 is enough.|
|Summon Water Ball||Active||1||Summon water balls for Tetra Vortex and Release. Level 1 is enough.|
|Telekinesis||Active||5||Enhance your Soul Expansion damage greatly. Take this only if you use Soul Expansion often.|
|Tetra Vortex||Offensive||Single||5||Very powerful single target damage, releases 4 elemental balls that you summoned to enemy. Inflicts one random status: Burning, Freezing, Stun or Bleeding.|
|White Imprison||Active||Single||5||Imprison a target, stops them from moving and disable their ability to use skills and items. Target will be immune to skills except ghost elemental skills/attacks during imprison time.|
- - The higher the refine the better. Best option if your build focuses on Soul Expansion
- - Get this to +12 for max effect. Has great MATK boost (16%?)
- - Pretty great overall, doesn't need overupgrade to be good.
- - Pretty nice MATK boost, but only good if paired with Thorn Staff of Darkness.
- - Good all-around headgear, can be enchanted with biolab enchant too.
- - The best middle headgear out there.
- - Pretty decent MATK boost.
- - Great if you are stacking fixed cast reduction.
- The best all-around lower headgear with all stat plus atk and matk boost.
- - With INT and MATK enchant, this is the best MATK boost gear you can have.
- - It has slot. That's all.
- - Another option if you need something with slot.
- - Highest MATK boost at +15.
- - The most popular one, pretty commonly used at high refine.
- - High MATK and pierce, good for combo with Skull Cap.
- - Basic Weapon, only good at +9.
- - Most expensive one, but worth every Zeny!
- - Great if you want a chunk of survivability. Need +9 to be effective.
- - The basic shield of 'em all.
- - Cheap alternative, adds MATK if you wear it with Orlean's Necklace.
- - Best garment out there, need +9 with Spell enchants.
- - Great combo with Excellion suit if you have 3x MATK enchant.
- - Great fixed cast time reduction.
- - Decent MATK boost.
- - A must have item.
- - Nice DEX and MATK boost.
- - Pretty good if you wear in combo with the glove and server.
Reading Spell Book
Reading Spell Book is very useful, it memorizes spells and allows you to Release them without casting time. However, released spells won't be affected by Amplification since the Release will consume the effect. If you try to read book of a skill that you don't have, it will fail and you will be put under Sleep state.
You can buy these skill books from Lea in Geffen Mage Guild after talking to Magic Book Master except Tetra Vortex and Comet Book that you have to obtain from Ultimate Spellbooks Quest.
|Spell Book Rank||Payment Options|
The amount of skills you can store is based on your mind slot, which is (FreezingSpell_Lv × 4) + (BaseLv ÷ 10) + (Base INT ÷ 10), so let's say you are max level with 120 INT and level 5 Freezing Spell skill, your mind slot is 49,5.
|Spell Book Rank||Spell Book||Mind Slots|
|(Lord of Vermilion)||10|
Fixed And Variable Cast
There are 2 different type of casting time; fixed and variable cast time.
Fixed cast time introduced during Renewal and it did make huge impact especially for Mage class. If back then you can remove cast time with 150 DEX, now it's no longer the case because fixed cast time doesn't get affected by your status. However, it is possible to reduce cast time to 0 with fixed cast time reduction from skills like Radius, Sacrament and equipment like Temporal DEX Boot, Fenrir card, etc.
It is important to know that while duration based reductions stack, percentage based reductions do not stack, if you have more than one percentage reduction gears or buffs, only the biggest one applies. For example, if you have level 3 Radius and you wear a headgear with Fenrir card (70% reduction), only the Fenrir card takes effect since it's the biggest one.
The best set to reduce fixed time for now:
- Fenrir Card (70%)
- Foxtail (0.1 sec)
- Bellum Arc Wand - PVP/WOE only (0.2 sec)
- Temporal DEX Boot (0.5 sec)
- 3x Pluto Gemstone enchant (0.2 sec)
Variable cast can be reduced using DEX and INT. You need (DEX x 2) + INT = 530 to achieve 0 variable cast. Although there are plenty of equipment and cards that give variable cast reduction, it is better if you use mainly your status to reduce your variable cast since percentage based reduction reduces the cast AFTER it is reduced by your status.