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Job Tier: 3rd Job
Base Level: 185
Job Level: 65
Race: Human
Number of Skills: 57
Total Skill Points: 360
Job Bonuses
+1 +7 +7 +14 +8 +3


The Warlocks originate from Wizards who headed to the Ash Vacuum to the land of the fairy-like Sapha to study and develop more powerful, higher level magic spells. Upon discovering the fairies in the Ash Vacuum had a unique magic system, which was completely different from that of the Normans, they sought to learn more about how to incorporate the Sapha's magic into their own. The Wizards researched and expanded their magic knowledge to eventually incorporate the Sapha's magic style of wordless and spell-less magic, which focused on interrupting and confusing the enemy instead of directly inflicting magic damage.

The Norman Wizards sought to combine their already powerful attack spell sought the principles of fairy magic so that they could wield magic more effectively against their enemies.

Soon after they began studying fairy magic, a new problem arose: the Norman body cannot sustain using such powerful magic for an extended period of time due to physical damage and side effects to the practitioner. To compensate for this drawback, the Wizards studied how to employ more than two simultaneous magic circles of the same time to get the same powerful effect while using multiple weaker types of magic. Their research of this problem brought about an unexpected result: they developed the ultimate form of magic, Tetra Vortex.

The Wizards celebrated this new way of magic and called those that mastered the way of employing multiple mana circles Multi-Circlers. These Multi-Circlers eventually evolved into the group that we now know as Warlocks, the premier magic practitioners.

Job Tree

Basic 1st 2nd Transcendent 3rd
Novice Magician Wizard High Wizard Warlock
Job Level 10 Job Level 50 Job Level 50 Job Level 70 Job Level 65




1st Job Skills
Skill Name Max Level Skill Form Short Description
Basic Skill.png Basic Skill 9 Passive Launch 1~10 cold bolt(s) to target foe, each dealing MATK*1 Water-element damage.
First Aid.png First Aid 1 Supportive Attack a target and enemies in a 5×5 area around it for MATK*1.6~3.4 Fire-element damage.
Cold Bolt.png Cold Bolt 10 Offensive Launch 1~10 cold bolt(s) to target foe, each dealing MATK*1 Water-element damage.
Fire Ball.png Fire Ball 10 Offensive Attack a target and enemies in a 5×5 area around it for MATK*1.6~3.4 Fire-element damage.
Fire Bolt.png Fire Bolt 10 Offensive Launch 1~10 fire bolt(s) to target foe, each dealing MATK*1 Fire-element damage.
Fire Wall.png Fire Wall 10 Offensive Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back.
RTENOTITLE Frost Diver 10 Offensive Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element.
RTENOTITLE Increase SP Recovery 10 Passive Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist
RTENOTITLE Lightning Bolt 10 Offensive Launch 1~10 lightning bolt(s) to target foe, each dealing MATK*1 Wind-element damage.
RTENOTITLE Napalm Beat 10 Offensive Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it.
RTENOTITLE Safety Wall 10 Supportive Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks.
RTENOTITLE Sight 1 Active Reveal hidden enemies in a 7×7 area around the user.
RTENOTITLE Soul Strike 10 Offensive Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies.
RTENOTITLE Stone Curse 10 Active Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element.
RTENOTITLE Thunderstorm 10 Offensive Foes within target 5x5 area are hit 1~10 times, each for MATK*1 Wind-element damage.
RTENOTITLE Energy Coat 1 Supportive Reduces damage from incoming physical attacks while consuming SP.


2nd Job Skills
Skill Name Max Level Skill Form Short Description
RTENOTITLE Earth Spike 5 Offensive Causes the earth below a target to rise and strike a target for 1~5 times. Each hit deals MATK*1 damage.
RTENOTITLE Fire Pillar 10 Offensive Summons a pillar of fire on a target spot that acts similarly to a trap, hits foes 3~12 times each dealing 50 + (MATK / 5) MDEF-ignoring damage.
RTENOTITLE Frost Nova 10 Offensive Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them.
RTENOTITLE Heaven's Drive 5 Offensive Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage.
RTENOTITLE Ice Wall 10 Active Summons a shield of ice 5 cells wide in front of the caster.
RTENOTITLE Jupitel Thunder 10 Offensive Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells.
RTENOTITLE Lord of Vermilion 10 Offensive Summons explosive bolts of destruction in a 9x9 area that deals MATK*8~14 Wind damage, with 4~40% chance of inflicting blindness.
RTENOTITLE Meteor Storm 101 Offensive Calls forth 2~7 meteors from the sky that strike 1~5 times, each hit deals MATK*1.25 fire damage with a chance to stun a target.
RTENOTITLE Quagmire 5 Active Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs.
RTENOTITLE Sense 1 Active Analyzes a target, allowing the user and any party members to view an enemy's stats.
RTENOTITLE Sightrasher 10 Offensive Projects the fireball summoned by the Sight skill to knock enemies back and deal damage.
RTENOTITLE Storm Gust 10 Offensive Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies.
RTENOTITLE Water Ball 5 Offensive Uses water beneath the caster to launch 1~25 water balls at target foe, each deals MATK*1.3~2.5 damage.
RTENOTITLE Ganbantein 1 Supportive Casts a spell that has an 80% chance to cancel ground targeting magic around the spot targeted by the caster.
RTENOTITLE Gravitational Field 5 Offensive Amplifies the gravity in an area around a targeted spot that decreases the ASPD of enemies within range, as well as inflict 10~18  hits of Matk*0.5~2.50 Neutral property magic damage
RTENOTITLE Mystical Amplification 10 Supportive Amplifies the magic attack strength of the next spell used by 10 x skill level%.
RTENOTITLE Napalm Vulcan 5 Offensive Deals Ghost elemental damage to every enemy within a 3x3 area of the target.
RTENOTITLE Soul Drain 10 Passive Restores SP whenever a monster is killed with a single-target spell.
RTENOTITLE Magic Crasher 1 Offensive Deal physical damage to an enemy with an equipped weapon.


3rd Job Skills
Skill Name Max Level Skill Form Short Description
RTENOTITLE Reading Spell Book 1 Passive Learning Magic Books by reading them previously and seal them up.
RTENOTITLE Freezing Spell 10 Passive Increase the amount of spells that can be sealed with the skill Reading Spellbook.
RTENOTITLE Telekinesis Intense 5 Active Increasing Ghost-type magic damage and reducing cast time and mana cost of spells.
RTENOTITLE Full Throttle 1 Active Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%.
RTENOTITLE Radius 3 Passive Increases the range of Warlock magic skills and decreases their casting time.
RTENOTITLE Drain Life 5 Offensive Strikes a single target with magical damage, and absorb some of that damage as HP.
RTENOTITLE Soul Expansion 5 Offensive Strikes a target with 750+(skill level x 150))%Matk ghost eproperty magic damage.
RTENOTITLE White Imprison 5 Active Imprisons the target temporarily behind a white magic curtain, preventing them from moving.
RTENOTITLE Stasis 5 Active Players in the effective range of the caster, including the caster, cannot cast spells.
RTENOTITLE Recognized Spell 5 Active By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage.
RTENOTITLE Marsh of Abyss 5 Active Curse a target with the Marsh of Abyss, slowing their movement. It also decreases the target's Evasion and Physical Defence according to the caster's INT and job level.
RTENOTITLE Crimson Rock 5 Offensive Summons a huge meteorite on the target, striking all targets nearby dealing 700+(skill level x 600))%Matk dire property magic damage.
RTENOTITLE Hell Inferno 5 Offensive Conjures the fires of hell to burn a target and all foes in a 3x3~5x5 area around them. The skill deals (skill level x 400))%Matk fire property magic damage and (skill level x 600))%Matk shadow property magic damage.
RTENOTITLE Comet 5 Offensive Calls a comet from space to crash down into the ground dealing neutral element damage to all foes within a 13x13 radius. The skill causes Magical Intoxication" on targets for 20 seconds. Targets under this effect will take more damage from all property by 50%.
RTENOTITLE Frost Misty 5 Offensive Deal water property magic damage to a target and all foes in an area around them, causing 200+(skill level x 100))%Matk damage and inflicting Frost status to targets.
RTENOTITLE Jack Frost 5 Offensive Deal water property magic damage to a target and all foes in a 7x7~11X11 area around them, dealing 1000+(skill level x 300))%Matk damage and 1200+(skill level x 600))%Matk damage to foes under frost status.
RTENOTITLE Chain Lightning 5 Offensive Deals MATK * 5~17 * (blvl / 100) wind element damage to a single target. When a target is struck by Chain Lightning, it will also chain to enemies near the target.
RTENOTITLE Sienna Execrate 5 Active Causes Petrification status to a single target and all targets nearby.
RTENOTITLE Earth Strain 5 Offensive Causes the earth near you to shake and shoot up from below, dealing MATK * 21~25 * (blvl / 100) damage to those in range. Has a 6~50% chance of divesting weapon, helm, armor, shield and accessory on hit foes.
RTENOTITLE Release 2 Offensive Releases either your memorized spell or your active elemental ball on your target based on the skill's level.
RTENOTITLE Summon Fire Ball 2 Offensive Summons a ball of fire near the caster. Summon 5 balls at level 2.
RTENOTITLE Summon Water Ball 2 Offensive Summons a ball of water near the caster. Summon 5 balls at level 2.
RTENOTITLE Summon Lightning Ball 2 Offensive Summons a ball of lightning near the caster. Summon 5 balls at level 2.
RTENOTITLE Summon Stone 2 Offensive Summons a magic stone near the caster. Summon 5 balls at level 2.
RTENOTITLE Tetra Vortex 10 Offensive Deals 4 blows to target foe and all foes in a 3x3~7x7 cell around them starting at level 6. Foes are hit for 1000~4000%Matk damage. Element of summoned stones determine the element of each hit. Causes one status effect from Burning, Freezing, Stun, and Bleeding status ailments.


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