Old Glast Heim

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Requirement

  • Base Level 130+

Obtainable Rewards

Instance Guide

  1. Talk to Warper and choose Instances Old Glast Heim
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  2. Talk to Hugin to reserve the instance.
  3. Talk to Hugin again to enter the instance.
  4. Inside, Speak to Varmundt to start the event.
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  5. Talk to Heinrich to start the first phase of the instance.
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      • You can either fight off the monsters in this area, or just wait until Heinrich vanquishes them. All monsters in this area has a chance to drop Coagulated Spells.
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  6. Go to the west portal to enter the next area.
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  7. Defeat all the monsters here until there's a broadcast message that the curse is weakening. You will be then tasked to find a survivor. Find the boy. All monsters from this area to the end of the instance has a chance of dropping Coagulated Spell (Normal Mode) or Contaminated Magic (Hard Mode).
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  8. Go back to the previous room, and head to the east portal. Do the same. But beware of the dead bodies on the floor. When you get close to them, they spawn Maggots, which hurt quite a lot. Tip, wear undead or poison armor. After you've killed enough monsters, find the survivor to proceed to the next area.
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  9. Go do the same in this area. Defeat monsters until you get a broadcast message. Then proceed to the center to fight the first boss.
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  10. Kill the Root of Corruption then talk to the Varmundt to the right to claim your rewards 4x6607.pngTemporal Crystal & 4x6608.pngCoagulated Spell and get the next kill quest. Then go upstairs to the next area.
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  11. Go near Heinrich to trigger the next event.
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  12. A portal to the west will open. Here you will have to kill a certain number of monsters to summon the first Commander of Destruction. Kill the mini boss to open the east portal on the hallway.
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      • There are set spawn areas for the mini boss.
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  13. Go to the east portal. It's pretty much the same thing here. Defeat monsters until the boss appears.
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      • This boss also has a set spawn location.
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  14. Go back to the hallway and go north through the portal.
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  15. There are a lot of dead bodies on this area. Go north until you see the witch. Go near her to trigger the final boss.
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  16. Go fight Amdarais, then talk to Hugin to receive your rewards 10x 6607.pngTemporal Crystal & 10x 6608.pngCoagulated Spell as first timer, then he gives 4 each daily ~~
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  17. The treasure room will be unlocked now. Go back to the previous map to access it.
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    • Click on the fountain to access the treasure room.
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    • Click on the Strange Cracks inside the treasure room so they'd drop the loots.
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Normal Mode Monsters

Monster Level HP Race / Element / Size Weakness Valuable Drop

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Muck Worm

133 80,811 Insect / Earth 4 / Small Fire

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Howling Butler

130 135,600 Undead / Undead 1 / Medium Holy

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Suffering Chamberlain

132 208,100 Undead / Undead 2 / Medium Holy

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Resentmented Maid

133 100,168 Undead / Undead 4 / Large Holy

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Complaining Khalitzburg

143 236,851 Undead / Undead 1 / Large Holy

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Cursed Knight

143 285,000 Undead / Dark 4 / Large Holy

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Fallen White Knight

142 225,789 Undead / Dark 4 / Large Holy

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Wandering Ranger

136 144,370 Undead / Dark 2 / Medium Holy

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Corrupted Guard

135 184,080 Undead / Dark 2 / Medium Holy

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Agony of Royal Knight

145 950,033 Undead / Undead 2 / Medium Holy

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Grudge of Royal Knight

145 848,011 Undead / Undead 2 / Medium Holy

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Root of Corruption

150 1,820,000 Demon / Earth 3 / Large Fire

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Amdarias

150 4,290,000 Undead / Undead 4 / Large Holy

Hard Mode Monsters

Monster Level HP Race / Element / Size Weakness Valuable Drop

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Muck Worm

163 161,622 Insect / Earth 2 / Small Fire -

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Howling Butler

160 271,200 Undead / Undead 1 / Medium Holy

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Suffering Chamberlain

162 416,200 Undead / Undead 2 / Medium Holy

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Resentmented Maid

163 200,336 Undead / Undead 4 / Large Holy

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Complainig Khalitzburg

173 473,702 Undead / Undead 1 / Large Holy

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Cursed Knight

173 493,502 Undead / Dark 4 / Large  

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Fallen White Knight

172 451,578 Undead / Dark 4 / Large Holy

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Wandering Ranger

166 288,740 Undead / Dark 2 / Medium Holy

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Corrupted Guard

165 368,160 Undead / Dark 2 / Medium Holy

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Agony of Royal Knight

175 1,900,070 Undead / Undead 2 / Medium Holy

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Grudge of Royal Knight

175 1,696,020 Undead / Undead 2 / Medium Holy

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Realized Root of Corruption

180 18,200,000 Demon / Earth 3 / Large Fire

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Realized Amdarias

180 42,900,000 Undead / Undead 4 / Large Holy

Treasure Room Loots

Temporal Boots

3rd Jobs Rebellion, Oboro & Kagerou
22000.pngTemporal STR Boots 22107.pngRevised Temporal STR Boots
22002.pngTemporal AGI Boots 22109.pngRevised Temporal AGI Boots
22003.pngTemporal VIT Boots 22110.pngRevised Temporal VIT Boots
22001.pngTemporal INT Boots 22108.pngRevised Temporal INT Boots
22004.pngTemporal DEX Boots 22111.pngRevised Temporal DEX Boots
22005.pngTemporal LUK Boots 22112.pngRevised Temporal LUK Boots

 

 

 

 

 

 

 

 

 

Temporal Boots Slotting

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  • You can attempt to slot your boots by giving Hugin's Craftsman 5 6607.pngTemporal Crystal.
    • The success chance is 30% (LimitRO Custom, original 10%)
3rd Jobs Rebellion, Oboro & Kagerou
22000.pngTemporal STR Boots[1] 22107.pngRevised Temporal STR Boots[1]
22002.pngTemporal AGI Boots[1] 22109.pngRevised Temporal AGI Boots[1]
22003.pngTemporal VIT Boots[1] 22110.pngRevised Temporal VIT Boots[1]
22001.pngTemporal INT Boots[1] 22108.pngRevised Temporal INT Boots[1]
22004.pngTemporal DEX Boots[1] 22111.pngRevised Temporal DEX Boots[1]
22005.pngTemporal LUK Boots[1] 22112.pngRevised Temporal LUK Boots[1]

 

 

 

 

 

 


 

 

Temporal Boots Enchant

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  • Hugin's Magic Master will enchant your boots using either 6608.pngCoagulated Spell (non-slot) or 6755.pngContaminated Magic (slotted).
  • You can select category for the 4th enchant, but the 3rd enchant is a random one.

Enchant

Fighting Spirit

Expert Archer

Spell

Vitality

Attack Speed

Lucky

Required Amount of Spells/Magic

Level 1

4808.pngFighting Spirit Lv4

4832.pngExpert Archer Lv1

4814.pngSpell Lv2

4741.pngVIT+2

4869.pngAttack Speed Lv1

4752.pngLUK+3

1

Level 2

4820.pngFighting Spirit Lv5

4833.pngExpert Archer Lv2

4813.pngSpell Lv3

4742.pngVIT+3

4872.pngAttack Speed Lv2

4753.pngLUK+4

4

Level 3

4821.pngFighting Spirit Lv6

4834.pngExpert Archer Lv3

4812.pngSpell Lv4

4861.pngMaxHP+1%

4873.pngAttack Speed Lv3

4754.pngLUK+5

15

Level 4

4822.pngFighting Spirit Lv7

4835.pngExpert Archer Lv4

4826.pngSpell Lv5

4862.pngMaxHP+2%

4881.pngAttack Speed Lv4

4755.pngLUK+6

30

Final (slot 3)

Random Enchants

10

Random Enchants

  • There are 6 possible random enchants for your boots.
Enchant Effect

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Bear's Power

When being attacked, has a chance of changing into a Bigfoot and increasing Str by 200 for 5 seconds while decreasing HP by 500 every second.
When unequipped, drains 300 SP.

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Hawk Eye

When attacking, has a low chance of increasing DEX by 200 for 5 seconds while decreasing SP by 50 every second.
When unequipped, drains 300 SP.

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Lucky Day

For all attacks, you could increase your LUK by 200 for 5 seconds at a low rate.
When unequipped, drains 300 SP.

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Muscle Fool

When wearer receive physical attacks, adds a low chance of increasing VIT for 5 seconds while physical attack and magical attack are decreased 50%.
When unequipped, drains 300 SP.

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Runaway Magic

Earn Runaway Magic energy for 10 second in a low chance when dealing magical attack, while decreasing SP by 200 every second.
When unequipped, drains 2000 SP.

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Speed of Light

When dealing Physical Damages, adds a low chance of increasing ASPD and Flee for 5 seconds while decreasing HP by 400 and SP by 50 per second.
When unequipped, drains 300 SP.


White Knight & Khalitzburg Knight Card

Card Card slot Effect Compounents

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White Knight Card

Weapon ATK +15
Increases physical damage inflicted on Medium and Large size monsters by 20%.
When combined with Khalitzburg Knight Card:
Increases physical damage inflicted on Medium and Large size monsters by 15%.
Reduces damage taken from Medium and Large size monsters by 5%.

3000 RTENOTITLE Coagulted Spell

or

70 6755.pngContaminated Magic

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Khalitzburg Knight Card

Shield

DEF +20
Reduces physical and magical damage taken from Medium and Large size monsters by 25%.
When combined with White Knight Card:
Reduces physical and magical damage taken from Medium and Large size monsters by 5%.
Increases physical damage inflicted on Large size monsters by 15%..

5000 RTENOTITLE Coagulated Spell

or

100 6755.pngContaminated Magic