Infinity Space

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Infinity Space
Requirements
Base Level: 100
Party: 1 (Need to be in a party)
Rewards
Quest Reward(s): Broken Magic Stone

Quest

Note: Monsters on this instance have significantly higher HP than their normal counterparts.

To get to Pharos Lighthouse, you could seek the assistance of Captain Carocc at Izulde (izulde 198, 213) for a small fee of 2800z. You can also use the Golden Warper so you can be warped near the Reckless Explorer.

1. Talk to the Reckless Explorer (cmd_fild07 60, 279) to start the quest.

2. Upon generating the instance, click on Transporter and select Enter. You have an hour to complete this instance.

3. You will be warped in Section 1. Talk to the Reckless Explorer within and start exploring.

4. You are required to clear all monsters in each section before proceeding to the next section. There are a total of 50 sections, with section 10, 20, 30, 40 and 50 being MvP floors.

5. After defeating an MvP, a treasure box will spawn in that particular area. Clicking it will drop a random number of Broken Magic Stones.

6. Mini Bosses spawn at random in any of the sections. In addition, a special poring which drops Broken Magic Stones will spawn randomly as well.

7. Upon killing the MvP of the 50th Section, the Reckless Explorer will appear and will offer you a warp back to Pharos Lighthouse.


Infinity Weapons and Rift Equipment Set

Talk to the Researcher (cmd_fild07 58, 275) to exchange Broken Magic Stones for weapons or equipment.

Weapons

Name ATK MATK Equippable by
21014.png Infinite Two-handed Sword 230 None Swordman 3rd class
28703.png Infinite Dagger 125 100 Swordman/Archer/Thief/Merchant 3rd Class, Warlock, Novice, Kagerou, Oboro & Soul Linker
1938.png Infinite Violin 150 None Minstrel
28105.png Infinite Axe 265 None Swordman/Merchant 3rd class
2024.png Infinite Two-Handed Staff 30 170 Mage/Acolyte 3rd Class
1994.png Infinite Whip 150 None Wanderer
16038.png Infinite Mace 155 None Swordman/Merchant/Acolyte 3rd Class
18128.png Infinite Bow 160 None Archer 3rd Class, Rogue
13323.png Infinite Huuma Shuriken 150 40 Kagerou/Oboro
13126.png Infinite Revolver 175 None Rebellion

Notes:

  • Each weapon can be obtained by exchanging 50 Broken Magic Stones.
  • Each weapon has one card slot.
  • Each weapon has a base level restriction of 100.
  • Each weapon is account bounded.


Equipment

Name DEF Effects +7 Refine Bonus +9 Refine Bonus Equippable by
19033.png Rift Ancient Decoration 2 Max HP +1000 Max HP +400 Max HP +600 All jobs
15141.png Rift Ancient Armor 30 Max HP +500, Max SP -100 Max HP +400 Max HP +600 All jobs
20779.png Rift Manteau 16 Max HP +300, Max SP -50 Max HP +400 Max HP +600 All jobs
22075.png Rift Shoes 12 Max HP +300, Max SP -50 Max HP +400 Max HP +600 All jobs

Notes:

  • Each piece of equipment can be obtained by exchanging 50 Broken Magic Stones.
  • Each piece of equipment has a base level restriction of 100.
  • Each piece of equipment has a card slot.
  • Each piece of equipment is account bounded.
  • Equipment Bonus Set for Rift Ancient Decoration and Rift Ancient Armor:
  • Max SP +100
  • Skill casting cannot be interrupted
  • Equipment Bonus Set for Rift Ancient Armor, Rift Manteau and Rift Shoes:
  • Max HP +1000
  • Increase healing rate from others by 5%
  • Increase healing rate to others by 5%

Enchantment

Talk to the Researcher (cmd_fild07 62, 275) to enchant Infinity series weapons or equipment using Broken Magic Stones.

Weapon Enchants

Physical

  • Str +1 or 2
  • Fighting Spirit 1,2,3,4,5,6,7 or 8

Caster

  • Int +1 or 2
  • Spell 1,2,3,4,5,6,7 or 8

Ranged

  • Dex +1 or 2
  • Expert Archer 1,2,3,4,5,6,7 or 8


Armor & Footgear Enchants

Physical

  • Str +1,2,3 or 4
  • HP +100,200 or 300

Caster

  • Int +1,2,3 or 4
  • SP +25,50 or 75

Ranged

  • Dex +1,2,3 or 4
  • SP +25,50 or 75

Headgear & Garment Enchants

Physical

  • Str +1,2,3 or 4
  • MaxHP +1%,2%,3%,4% or 5%

Caster

  • Int +1,2,3 or 4
  • MaxHP +1%,2%,3%,4% or 5%

Ranged

  • Dex +1,2,3 or 4
  • MaxHP +1%,2%,3%,4% or 5%


Notes:

  • Each equipment can be enchanted twice (3rd and 4th slot), once at a time.
  • You may choose the enchant type (Physical/Caster/Ranged).
  • Enchantment for a single slot costs 20 Broken Magic Stones.
  • Initialization would reset all enchantments and cost 30 Broken Magic Stones. In addition, there is a 30% chance of breaking the equipment when initializing.