Garment Enchants

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Archangel Wings

2573.png Archangel Wing [1] can be enchanted with a variety of enchantments by Arch Angel (/navi paramk 126/100) in the Limit Group HQ. Each attempt costs 1,000,000z for each slot and resetting enchantments costs 25,000,000z for each enchantment. You can have up to 3 enchant on the AAW at any time. There is no chance of failure or the AAW breaking

Depending on the refine rate of the AAW, certain enchants will have additional abilities unlocked.

High Rank/Extremely Rare

Enchant Type Enchant Description
Cranial 1 Increases Tolerance to Demihuman and other Players by 5%
Immune 1 Increases tolerance to Neutral Property monsters by 5%
Heal Amount 5 Increases heal efficiency by 20%, Increases SP consumption by 15%

S-Rank/Very Rare

Special Stat Enchant
"Special" Stat enchants have the following effect:

  • +1 to (stat)
  • +3 to (stat) if refined to +8 (for total of +4)
  • +1% atk if refined to +9
  • +1 aspd, -7% fixed cast if refined to +12

Uncommon

Enchant Type Enchant Description
Expert Archer 2 Ranged Damage +4%
Expert Archer 3 Ranged Damage +6%
Fighting Spirit 2 ATK +9, Hit +3
Fighting Spirit 3 ATK +12, Hit +4
Heal Amount 3 Increases healing power by 6%, increases SP consumption by 5%
Heal Amount 4 Increases healing power by 12%, increases SP consumption by 10%
Magic 1 MATK +1%, reduces Fixed Cast Time of skills by 1%
Magic 2 MATK +2%, reduces Fixed Cast Time of skills by 1%
Sharp 2 Crit +9, Hit +3
Sharp 3 Crit +12, Hit +4
Spell 2 MATK +9, reduces Variable Cast Time of skills by 6%
Spell 3 MATK +12, reduces Variable Cast Time of skills by 8%

Common

  • +1 to (stat)
  • +2 to (stat)

Fallen Angel Wing

2589.png Fallen Angel Wing [1] can be enchanted with a variety of enchantments by the Fallen Angel (/navi paramk 129/99) in the Limit Group HQ. There is 1,000,000z fee for enchanting. While, resetting enchantments costs 50,000,000z for each individual slot. There is no chance to fail or break the garment. The number of times a FAW can be enchanted depends on it's refine rate.

Refine Rate Enchants possible
+6 or lower 1
+7 or +8 2
+9 or higher 3

The player may choose the category for each enchant they receive. On the third slot, an more powerful enchant is possible, in addition to the enchants possible on the first two slots.

Enchant Options

Enchant Type Enchants 3rd slot (additional possible) enchant
Fighting Fighting Spirit 3~5 Fighting Spirit 6
Magic Spell 4~6 Spell 7
Archer Expert Archer 1~3 Expert Archer 4
Critical Fatal 1~3 Fatal 4
Max HP MaxHP +1~3% MaxHP +4%
Max SP +25,50 or 75 sp +100 sp
ASPD Delayafterattack 1~3 +1 ASPD
Str Str +3~5 Special Str
Agi Agi +2~4 Special Agi
Dex Dex +3~5 Special Dex
Vit Vit +3~5 Special Vit
Int Int +3~5 Special Int
Luk Luk +3~5 Special Luk

Please check the enchant descriptions page for the descriptions on each enchant.

Special Stat Enchant

"Special" Stat enchants have the following effect:

  • +1 to (stat)
  • +3 to (stat) if refined to +8 (for total of +4)
  • Bonus if refined to +9
Str Agi Dex Int Vit Luk
+1% atk +1% atk +1% matk +1%matk +1% maxSP +1% max HP
  • +1 aspd, -7% fixed cast if refined to +12