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General Overview

Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.

Mora Enchants

Main article: Mora Enchants

The enchants available in the town of Mora are mainly for class specific gear and gear sets, including Rangers, Rune Knights, Guillotine Crosses, Arch Bishops, and Warlocks.

Malangdo Enchants

Main article: Malangdo Enchants

The enchants available in the town of Malangdo are mainly for certain level 3 and 4 weapons, and can give each weapon up to two enchants.

Biolab Enchants

Main article: Biolab Enchants

An NPC at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by Bio Labs monsters.

Wing Garment Enchants

Main article: Garment Enchants

2589.png Fallen Angel Wing [1] and 2573.png Archangel Wing [1] are popular garments due to being able to give three powerful enchants to them.

Flashy Accessory Enchants

Main article: Flashy Accessory Enchants

2968.png Flashy Pendant and 2966.png Flashy Ring are accessories that can be bought from WPS Shop. These accessories can be socket enchanted into their chambered versions and can also be endowed with other enchantments.

Temporal Boots Enchants

Main article: Temporal Boots Enchants

A basic enchantment and a powerful random enchant can be added for all Normal and Revised Temporal Boots.

Upgrade Weapon Enchants

Main article: Upgrade Weapon Enchants

Upgrade weapons from Armor Lottery can be enchanted at Limit Group.

Heroic Ring Enchants

Main article: Heroic Ring Enchants

Enchanting 2981.png Heroic Ring with various enchants using 6684.png Heroic Tokens.

Sarah Earring Enchants

Main article: Sarah Earring Enchants

28310.png Sarah's Left Earring and 28311.png Sarah's Right Earring can be enchanted with a few enchantment options.

Excellion Enchants

Main article: Excellion Set

The Excellion Set made by the Ancient Verus Civilization lost technology have been unearthed. These gears can be enchanted a wide variety of effect.

Charleston Enchants

Main article: Charleston Enchants

Similar to Mora Enchants, Charleston Equipments are special equipment sets available for Mechanic that can be further enchanted to boost it's effect.

Hidden Enchants

Main article: Hidden Enchant

This system allows players to add stat bonuses to selected body armors. The gear is randomly given +1 to +3 of one of the 6 stats. Success rates vary according to the type of armor. Each attempt costs 400,000 Zeny, but no items are needed other than the armor itself.

Socket Enchant

Main article: Socket Enchant

Not really a system of adding enchants per se, but is somewhat related. Players may use this system to add an additional card slot into selected pieces of equipment. They are divided by "ranks", which will require different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates.

When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.

Enchant Descriptions

While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.


Enchant Type Enchant Description
Delayafterattack 1 ASPD +4%
Delayafterattack 2 ASPD +6%
Delayafterattack 3 ASPD +8%
Delayafterattack 4 ASPD +10%

Expert Archer

Enchant Type Enchant Description
Expert Archer 1 Ranged Damage +2%
Expert Archer 2 Ranged Damage +4%
Expert Archer 3 Ranged Damage +6%
Expert Archer 4 Ranged Damage +8%
Expert Archer 5 Ranged Damage +10%
Expert Archer 6 Ranged Damage +12%


Enchant Type Enchant Description
Fatal 1 CRIT Damage +4%, +1 CRIT
Fatal 2 CRIT Damage +6%, +2 CRIT
Fatal 3 CRIT Damage +8%, +3 CRIT
Fatal 4 CRIT Damage +10%, +4 CRIT

Fighting Spirit

Enchant Type Enchant Description
Fighting Spirit 1 ATK +6, Hit +2
Fighting Spirit 2 ATK +9, Hit +3
Fighting Spirit 3 ATK +12, Hit +4
Fighting Spirit 4 ATK +15, Hit +5
Fighting Spirit 5 ATK +18, Hit +5
Fighting Spirit 6 ATK +21, Hit +5
Fighting Spirit 7 ATK +24, Hit +5
Fighting Spirit 8 ATK +27, Hit +5
Fighting Spirit 9 ATK +30, Hit +5

Heal Amount

Enchant Type Enchant Description
Heal Amount 3 Increases healing power by 6%, increases SP consumption by 5%
Heal Amount 4 Increases healing power by 12%, increases SP consumption by 10%
Heal Amount 5 Increases healing power by 20%, increases SP consumption by 15%


Enchant Type Enchant Description
Magic 1 MATK +1%, reduces Fixed Cast Time of skills by 1%
Magic 2 MATK +2%, reduces Fixed Cast Time of skills by 1%
Magic 3 MATK +3%, reduces Fixed Cast Time of skills by 1%


Enchant Type Enchant Description
Sharp 1 Crit +6, Hit +2
Sharp 2 Crit +9, Hit +3
Sharp 3 Crit +12, Hit +4
Sharp 4 Crit +15, Hit +5
Sharp 5 Crit +18, Hit +5


Enchant Type Enchant Description
Spell 1 MATK +6, reduces Variable Cast Time of skills by 4%
Spell 2 MATK +9, reduces Variable Cast Time of skills by 6%
Spell 3 MATK +12, reduces Variable Cast Time of skills by 8%
Spell 4 MATK +15, reduces Variable Cast Time of skills by 10%
Spell 5 MATK +18, reduces Variable Cast Time of skills by 10%
Spell 6 MATK +21, reduces Variable Cast Time of skills by 10%
Spell 7 MATK +24, reduces Variable Cast Time of skills by 10%