Charleston Crisis

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This quest or instance is repeatable.
The cooldown is 20 hours.
Requirements
Base Level: 130
Starting Point: /navi verus04 81/112
Rewards
Experience: -
Items: 6752.png 3-5 Charleston Component

Walkthrough

  1. Go in Verus and find Charleston (verus04,75,114). She needs replacement parts from the factory.
  2. After gaining her permission, you will be able to use the Machine next to her.
    The party leader has to create the instance and the other members can join afterwards.

Destroying the Zone Security Devices

  1. Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
  2. Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
  3. Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
  4. The lab is found in the middle (141,199) of the map.
    Moving there might be tricky, it's not easy to navigate.

Lab Requests

  1. Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
  2. The party leader has to speak with Charleston 1 (121,217) and she'll ask you to kill 3 Locksteps.
    You can see their locations on the minimap.
  3. Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.
    You only have to go near the generators, you don't have to kill the Kickstep.
  4. Return to the lab once you've investigated all 3 generators.
  5. Talk with Charleston 1 again and then follow her to the right.
    Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
  6. Speak with Charleston 2 and a new scene will begin. The portals will close.
  7. You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.

The Core

  1. Walk out of the lab and go all the way south below the middle. Charleston 1 and 2 will be waiting for you.
  2. Move near Charleston 2 to trigger the next dialogues.
  3. Charleston 1 wants you to gather 6213.png 1 Explosive Powder. These drop from the Step found in the instance.
  4. Return to her and she will warp you inside the Core.
  5. Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.

Charleston Parts

  1. Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
  2. Talk to Shalosh (77,167) and select I want to go back.
    You will be rewarded with 6752.png 3 Charleston Component.


Enemies

Image Name Level HP Size / Race / Element
Step.png Step 130 55,403 Small / Demon / Neutral 1
Lockstep.png Lockstep 131 71,056 Medium / Demon / Neutral 2
Kickstep.png Kickstep 132 73,644 Medium / Demon / Neutral 1
KickAndKick.png Kick And Kick 133 68,018 Medium / Demon / Neutral 2
Charleston3.png Charleston 3
Mvp.gif
145 23,671,401 Large / Demon / Neutral 3


Obtainable Equipments

Please note that most of these pieces are available through the Verus Equipment Exchange!
Image Name Slot Description
15110_supp_part_STR.png STR Supplement Equipment Armor DEF + 80, ATK + 5%.

ATK + 1% every 4 upgrade levels of the item.

Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK + 30.

Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.

Set Bonus: DEX Supplement Equipment & STR Supplement Equipment; Axe Boomerang damage + 100%.

Mechanic only.

20732_supp_part_VIT.png VIT Supplement Equipment [1] Garment DEF + 20, Max HP + 6%.

Max HP + 1% every 2 upgrade levels of the item.

If upgrade level is +9 or higher, HP Recovery + 50%

Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.

Mechanic only.

22043_supp_part_AGI.png AGI Supplement Equipment [1] Footgear DEF + 25, ASPD + 6%.

Max HP + 1% every 2 upgrade levels of the item.

If upgrade level is +4 or higher, ASPD + 1%.

Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK +30.

Mechanic only.

2995_supp_part_DEX.png DEX Supplement Equipment [1] Accessory Cast Delay - 10%.

Variable Casting Time - 10%.

Reduces the SP cost of skills by 10%.

Set Bonus: DEX Supplement Equipment & STR Supplement Equipment:

Axe Boomerang damage +100%. Reduces the cooldown of Axe Boomerang by 2 seconds.

Mechanic only.

15111_reinforced_plate.png Reinforced Parts - Plate Armor DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.

Indestructible.

If upgrade level is +7 or higher, reduces damage received from Large size enemies by 10%.

If upgrade level is +9 or higher, reduces damage received from Small and Medium size enemies by 5%.

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

20733_reinforced_engine.png Reinforced Parts - Engine [1] Garment DEF + 25, Cast Delay - 10%

If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%.

If upgrade level is +9 or higher, Cast Delay - 10%

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

22044_reinforced_booster.png Reinforced Parts - Booster [1] Footgear DEF + 23, Reduces the SP cost of Hover by 15.

If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20.

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

2996_reinforced_gun_barrel.png Reinforced Parts - Gun Barrel [1] Accessory ATK + 4%

HIT + 10

Knuckle Boost damage +25%.

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

16031_pile_bunker_p.png Pile Bunker P Mace ATK + 450

ATK + 5 every upgrade level of the item. Mechanic only.

16030_pile_bunker_s.png Pile Bunker S [1] Mace ATK + 400

Cast Delay - 1% every 2 upgrade levels of the item. Mechanic only.

16032_pile_bunker_t.png Pile Bunker T [1] Mace ATK + 400

Reduces the SP cost of skills by 1% every upgrade level of the item. Mechanic only.

28101_tornado_axe.png Tornado Axe [1] Two Handed Axe ATK + 350

Reduces the cooldown of Axe Tornado by 1 second.

21011_gigantic_blade.png Gigantic Blade [1] Two Handed Sword ATK + 300, ASPD - 15%.

Increases critical damage on targets by 1% per upgrade level of the item.

Indestructible.

If base STR is 110 or lower, ATK - 250

16033_robots_mechanical_arm.png Robot's Mechanical Arm [2] Mace ATK + 195, CRIT + 20.

Indestructible.


Enchants

It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04,71,106).
Enchanting requires 6752.png 1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying 6752.png 1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).

List of Enchants

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
22044.png Upgrade Part - Booster [1]
3 STR / AGI / VIT / DEX 1~2,
Spell 1,
Attack Delay 1
STR / AGI / VIT / DEX 2~3,
Spell 1~2,
Attack Delay 1~2
22043.png Supplement Part Agi [1]
3 STR / AGI / VIT / DEX 1~2,
Attack Delay 1
STR / AGI / VIT / DEX 2~3,
Attack Delay 1~2
20733.png Upgrade Part - Engine [1]
3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 2~3,
Expert Archer 1~3
20732.png Supplement Part Con [1]
3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 2~3,
Expert Archer 1~3
15111.png Upgrade Part - Plate
3 AGI / LUK 1~2,
Attack Delay 1~2,
Flee 3~12
Speed:
AGI / LUK 2~3,
Attack Delay 1~2,
Flee 3~12
Attack:
STR / DEX 2~3,
Fighting Spirit 1-2,
Expert Archer 1~3
15110.png Supplement Part Str
3 AGI / LUK 1~3,
Attack Delay 1~2,
Flee 3~12
Speed:
AGI / LUK 2~3,
Attack Delay 1~2,
Flee 3~12
Defense:
VIT 2~3,
MHP 1~3%,
Neutral Resist 1~2,
DEF 6~9
2996.png Upgrade Part - Gun Barrel [1]
2 STR / AGI / VIT / INT / DEX 1~2,
Attack Delay 1,
Spell 1
n/a
2995.png Supplement Part Dex [1]
2 STR / AGI / VIT / INT / DEX 1~2,
Attack Delay 1,
Spell 1
n/a


See Also