Caphleo

kRO Homunculus Update Patch + Weight Limit

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As part of the updates kRO has been slowly releasing over the past few months, here's the update for the Homunculus systemas part of the Genetic Job improvements.

 

 

Maximum level of Homunculus is expanded.

  • Max level is extended from 150 to 175
  • EXP is adjusted to accommodate level expansion

Homunculus Physical and Magical damage formula are changed, physical and magic damage are increased.

For base Homunculus (Lif, Amistr, Filir, Vanilmirth) skills, Global Cooldown will be replaced by Skill Cooldown.

The max level of some Homunculus S skills are extended and the balance is adjusted.

 

  • Eira
    • Max Level of Eraser Cutter is increased to level 10 and damage is increased.
    • Element changed to Neutral. Global Cooldown removed.
      • Level 1: Magical ATK 900%
      • Level 2: Magical ATK 1100%
      • Level 3: Magical ATK 1300%
      • Level 4: Magical ATK 1500%
      • Level 5: Magical ATK 1700%
      • Level 6: Magical ATK 1900%
      • Level 7: Magical ATK 2100%
      • Level 8: Magical ATK 2300%
      • Level 9: Magical ATK 2500%
      • Level 10: Magical ATK 2700%
    • Xeno Slasher Max Level is increased to Level 10 and damage is increased.
    • All levels deal Neutral Property magic damage.
      • Level 10: Magic Damage 3200% / 9x9 Cell
      • Level 9: Magic Damage 2900% / 7x7 Cell
      • Level 8: Magic Damage 2600% / 7x7 Cell
      • Level 7: Magic Damage 2300% / 7x7 Cell
      • Level 6: Magic Damage 2000% / 5x5 Cell
      • Level 5: Magic Damage 1700% / 5x5 Cell
      • Level 4: Magic Damage 1400% / 5x5 Cell
      • Level 3: Magic Damage 1100% / 3x3 Cell
      • Level 2: Magic Damage 800% / 3x3 Cell
      • Level 1: Magic Damage 500% / 3x3 Cell

 

 

  • Eleanor
    • Style Change cast time is removed.
    • Sonic Claw Global Cooldown is changed to Skill Cooldown
    • Silvervine Rush max level is increased to Level 10 and damage is increased. Skill Cooldown is reduced.
      • Level 1: ATK 200% / Stun 5%
      • Level 2: ATK 400% / Stun 10%
      • Level 3: ATK 600% / Stun 15%
      • Level 4: ATK 800% / Stun 20%
      • Level 5: ATK 1000% / Stun 25%
      • Level 6: ATK 1200% / Stun 30%
      • Level 7: ATK 1400% / Stun 35%
      • Level 8: ATK 1600% / Stun 40%
      • Level 9: ATK 1800% / Stun 45%
      • Level 10: ATK 2000% / Stun 50%
    • Midnight Frenzy max level is increased to 10 and damage is increased. Skill Cooldown is reduced.
      • Level 1: ATK 300%
      • Level 2: ATK 600%
      • Level 3: ATK 900%
      • Level 4: ATK 1200%
      • Level 5: ATK 1500%
      • Level 6: ATK 1800%
      • Level 7: ATK 2100%
      • Level 8: ATK 2400%
      • Level 9: ATK 2700%
      • Level 10: ATK 3000%

 

  • Bayeri
    • Angriff Modus evasion rate and defense drop penalty is reduced.
      • Level 1: ATK +70 / Def -30 / Flee -35 / 30 Seconds
      • Level 2: ATK +90 / Def -40 / Flee -45 / 45 Seconds
      • Level 3: ATK +110 / Def -50 / Flee -55 / 60 Seconds
      • Level 4: ATK +130 / Def -60 / Flee -65 / 75 Seconds
      • Level 5: ATK +150 / Def -70 / Flee -75 / 90 Seconds
    • Stahl Horn max level is increased to Level 10 and damage is increased. Knock back changed changed from 3 cells to 1 cell.
      • Level 1: ATK 1100% / Cast Range 5 Cells / Stun 22%
      • Level 2: ATK 1200% / Cast Range 5 Cells / Stun 24%
      • Level 3: ATK 1300% / Cast Range 6 Cells / Stun 26%
      • Level 4: ATK 1400% / Cast Range 6 Cells / Stun 28%
      • Level 5: ATK 1500% / Cast Range 7 Cells / Stun 30%
      • Level 6: ATK 1600% / Cast Range 7 Cells / Stun 32%
      • Level 7: ATK 1700% / Cast Range 8 Cells / Stun 34%
      • Level 8: ATK 1800% / Cast Range 8 Cells / Stun 36%
      • Level 9: ATK 1900% / Cast Range 9 Cells / Stun 38%
      • Level 10: ATK 2000% Cast Range 9 Cells / Stun 40%
    • Heilage Stange max level is increased to level 10, AoE and damage are increased. Global Cooldown is removed.
      • Level 1: MATK 750% / 3x3 Cells
      • Level 2: MATK 1000% / 3x3 Cells
      • Level 3: MATK 1250% / 3x3 Cells
      • Level 4: MATK 1500% / 3x3 Cells
      • Level 5: MATK 1750% / 5x5 Cells
      • Level 6: MATK 2000% / 5x5 Cells
      • Level 7: MATK 2250% / 5x5 Cells
      • Level 8: MATK 2500% / 5x5 Cells
      • Level 9: MATK 2750% / 7x7 Cells
      • Level 10: MATK 3000% / 7x7 Cells

 

  • Sera
    • Pain Killer max level is increased to Level 10, cast ranged is increased to 5 cells.
      • Level 1: 30 Seconds
      • Level 2: 40 Seconds
      • Level 3: 50 Seconds
      • Level 4: 60 Seconds
      • Level 5: 70 Seconds
      • Level 6: 80 Seconds
      • Level 7: 90 Seconds
      • Level 8: 100 Seconds
      • Level 9: 110 Seconds
      • Level 10: 120 Seconds
    • Needle of Paralyze max level is increased to Level 10 and damage is increased. Global Cooldown is removed.
      • Level 1: ATK 600% / Paralyze Chance 35%
      • Level 2: ATK 800% / Paralyze Chancee 40%
      • Level 3: ATK 1000% / Paralyze Chance 45%
      • Level 4: ATK 1200% / Paralyze Chance 50%
      • Level 5: ATK 1400% / Paralyze Chance 55%
      • Level 6: ATK 1600% / Paralyze Chance 60%
      • Level 7: ATK 1800% / Paralyze Chance 65%
      • Level 8: ATK 2000% / Paralyze Chance 70%
      • Level 9: ATK 2200% / Paralyze Chance 75%
      • Level 10: ATK 2400% Paralyze Chance 80%

 

  • Dieter
    • Pyroclastic max level is increased to Level 10. Weapon Break penalty when the duration ends is removed. Has a chance to auto cast Hammerfall when attacking.
      • Level 1: 60 Seconds
      • Level 2: 80 Seconds
      • Level 3: 100 Seconds
      • Level 4: 120 Seconds
      • Level 5: 140 Seconds
      • Level 6: 160 Seconds
      • Level 7: 180 Seconds
      • Level 8: 200 Seconds
      • Level 9: 220 Seconds
      • Level 10: 240 Seconds
    • Lave Slide max level is increased to level 10. Range is increased.
      • Level 1: Ignition Chance 5% / 3x3 Cells
      • Level 2: Ignition Chance 10% / 3x3 Cells
      • Level 3: Ignition Chance 15% / 3x3 Cells
      • Level 4: Ignition Chance 20% / 5x5 Cells
      • Level 5: Ignition Chance 25% / 5x5 Cells
      • Level 6: Ignition Chance 30%  / 5x5 Cells
      • Level 7: Ignition Chance 35% / 7x7 Cells
      • Level 8: Ignition Chance 40% / 7x7 Cells
      • Level 9: Ignition Chance 45% / 7x7 Cells
      • Level 10: Ignition Chance 50% / 9x9 Cells

 

 

Experience Distribution of Homunculus is changed.

  • Experience gained by the Homunculus will go to the master.
  • 10% of the experience gained by the master will go to the Homunculus.

Homunculus automatic feeding is added.

  • Function can be activated through the Homunculus Status window.

Homunculus experience table changed.

Battle Mode of Homunculus is changed.

  • ALT + Right Click will make a Homunculus attack a target.
  • Homunculus won't initiate battle mode even the master is under attack.
  •  

http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6843&curpage=1

 

I still can't find the raw change logs/patch notes of cart cannon being "nerfed", and the first update for Pyroclastic. Those changes need to be applied first before we update to these new skills. Otherwise Pyroclastic will be the most OP skill there is.

But the change is Endow won't work on Cart Cannon anymore. The only element you can use are the elements of your cannon balls and fire from Pyroclastic. Pyroclastic will also overwrite any cannon ball you have equipped to fire.

 

 

Now onto some Sakray patches...

Weight Limit penalty has been updated. HP/SP will still recover even if the character is at 50% weight. The new HP/SP recovery penalty is at 70%.

 

 

UPDATE:

Here is the the new EXP table for Homunculi

jobImproving2_img6.jpg

 

Even at level 150, there's a difference of more than 10m EXP. Even if the EXP required to level is higher, it's still gonna be easier to level up your Homunculus because whatever EXP you're getting, 10% of that will go to your Homunculus.

Just to put that into Perspective, Infinite Eddga gives 1 Billion EXP. Killing it once will give your Homunculus 100 Million EXP.  Leveling a Homunculus might be a bit grindy, but I think I prefer that from the AFK Genetics in low level dungeons taking away all the spots from players (well, at least in official servers).

 

 

Isn't it kinda sad tho that the update Genetics got was a nerf on their skill and Homunculus buffs? lol

Edited by Caphleo

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7 minutes ago, AndyGn said:

when will this be added to LRO?

 

idk. We still need to apply the CC nerf and Pyroclastic changes before we can apply any of these (at least the Dieter updates). But the problem is I don't have the source for those.

Edited by Caphleo

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Yea, most of this don't really affect much of our current play style. Except for Pyroclastic, but that's a whole 'nother story.

What I'm looking forward to tho is the weight penalty update. From 50% to 70%.

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16 hours ago, Caphleo said:

idk. We still need to apply the CC nerf and Pyroclastic changes before we can apply any of these (at least the Dieter updates). But the problem is I don't have the source for those.

yeah hard to find that source, /sob 

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Update: Seems like CC "nerf" still hasn't been implemented in kRO. So Genetics can still have Boosted elemental Cart Cannons with Pyroclastic.

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About the Cart Cannon issue, i couldnt find anything about CC being forced to neutral or fire with neutral ammo. The only thing i found is :

- Se modifica la forma en que las habilidades[Cart cannon, Sharp Shooting y savage spirit] golpean a los enemigos.
-> Antes: Solo algunos enemigos que están en la linea de ser golpeados.
-> Ahora: Todos los enemigos que se encuentren en el rango de la habilidad

source http://ziu-ro.blogspot.com.es/search?updated-max=2017-11-01T19:30:00%2B01:00&max-results=5&start=5&by-date=false

This change is about how the mobs are being hit by cc, not the element change.

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10 minutes ago, Sargon said:

About the Cart Cannon issue, i couldnt find anything about CC being forced to neutral or fire with neutral ammo. The only thing i found is :

- Se modifica la forma en que las habilidades[Cart cannon, Sharp Shooting y savage spirit] golpean a los enemigos.
-> Antes: Solo algunos enemigos que están en la linea de ser golpeados.
-> Ahora: Todos los enemigos que se encuentren en el rango de la habilidad

source http://ziu-ro.blogspot.com.es/search?updated-max=2017-11-01T19:30:00%2B01:00&max-results=5&start=5&by-date=false

This change is about how the mobs are being hit by cc, not the element change.

Is that the update that includes Cannon Spear, Savage thingy from Doram, etc? They optimized those because some monsters aren't being hit even if they are inside the AoE.

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2 hours ago, Hades said:

There is no nerf for Cart Cannon. Its just more OP now.

 

As lai said we should probably slow down with this kind of update.

The only update in this post that made Genetic more OP is Pyroclastic. And Level 10 Pyroclastic would only add +75 ATK.

Most of the damage from the video above are from items we don't even have, mainly shadow gears and the newly released Genetic/Creator costume enchants set that increases Cart Cannon damage, ranged damage and ATK. Not to mention all the buff scrolls/foods they use there. Also, that Flattery Robe with 2x Level 3 Dex Enchants.

Comparing dps, we have waaaaaaay more powerful genetics here. The only real "boost" our genetics will have is that +75 ATK from a Level 175 Dieter.

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15 minutes ago, Caphleo said:

The only update in this post that made Genetic more OP is Pyroclastic. And Level 10 Pyroclastic would only add +75 ATK.

Most of the damage from the video above are from items we don't even have, mainly shadow gears and the newly released Genetic/Creator costume enchants set that increases Cart Cannon damage, ranged damage and ATK. Not to mention all the buff scrolls/foods they use there. Also, that Flattery Robe with 2x Level 3 Dex Enchants.

Comparing dps, we have waaaaaaay more powerful genetics here. The only real "boost" our genetics will have is that +75 ATK from a Level 175 Dieter.

Not even comparing the damage bro.  I have seen Genetics here doing 700k+ dmg solo without abusive robe enchants and genetic job stones. The +75 atk is just a 25 less atk odin stike,  which does make a difference. 

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23 minutes ago, Hades said:

 

Not even comparing the damage bro.  I have seen Genetics here doing 700k+ dmg solo without abusive robe enchants and genetic job stones. The +75 atk is just a 25 less atk odin stike,  which does make a difference. 

Then what was the point of the video? We all know Genetics are already OP AF, what's +75 ATK to them. And if you read my posts, I still haven't made a report about these Genetic changes because I'm also hesitant about implementing them yet.

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2 minutes ago, Hades said:

@Caphleo posted that video to prove that cannon ball element still overrides pyro's element

which I've already mentioned that the rumored "nerf" still hasn't reached live servers.

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Edit: Re-read the chat. Seems like the nerf of pyro (overwriting cannonballs) is still a rumor, even on kRO.

Previously this post was going through the videos, detailing how pyroclastic does not overwrite the cannonball elements even on kRO (as of early 2018).

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