Caphleo

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Cap's Noob Guide to Physical Doram

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Cap's Noob Guide to Physical Doram

 

Pussy Power!

We've come a long way since the implementation of Dorams here in LimitRO. I think most notable bugs have been fixed in order for us to play some Summoner builds.

It's fun to play as a cat. A tiny character that can pack quite a powerful punch!

Not to mention it doesn't really require that much investment to deal huge amounts of damage.

So get ready to shrink down, and grow some ears and tails!!!

 

STATS

 

 

Distributing stats for a physical Summoner build isn't really that hard. Your main damage dealer stats are STR and DEX. Others are really up to your preference. STR is for ATK, and DEX is required for the accessories you'll be using for a Picky Peck build.

 

These are base stats and does not include the bonuses from Job levels and equipment.

STR - 90~120

AGI - 70~90

VIT - 80~90

INT - 1~30

DEX - 120

LUK - 30~70

 

Play around with your stats. See what's best for you and your gears. With the new Tengu set, investing 120 points in STR is definitely worth the damage bonus.

It's also wise to get at least 100 total VIT for stun immunity.

Take advantage of out Admiral's stat reset.

You can also use stat calculators available online. Just choose a non-trans 3rd job in the settings to get the correct number of stat points.

 

 

 

 

GEARS

 

 

 

Upper:

5359.png Captain's Hat [1] - The cheapest hat you can get. Adds 7% ranged damage and Dex +1, MaxHP +100.

18600.png Cat Ear Beret [1] - For Demi-human targets. Also for the rich. Adds 2% damage and redux to/from Demi-human when refine is +6 and above, up to +12. Total of 14% extra damage and redux.

5374.png Giant Magestic Goat - +12% damage to Demi-humans.

5518.png Large Baphomet Horns - +12% resistance against Demi-humans.

5363.png Helm of Abyss [1] - +10% resistance against boss protocol monsters, but -10% resistance against normal monsters. Useful for tanking MVPs.

18652.png Vanargand Helm [1] - Useful for HP/SP leech. Noticeable effects at +7. With the low SP of Dorams, this helm is preferable than a 5208.png Rideword Hat since the SP leech proc is higher.

18856.png White King Tiger Doll Hat - +25 ATK per refine when transformation procs. Higher the refine the higher the chance of transforming into Eddga.

4253.png Duneyrr/Dark Pinguicula Card - +10 ATK.

4253.png Pharaoh Card - -30% SP Consumption.

4253.png Kiel D-01 Card - -30% after cast delay

4253.png Status resist cards like Nightmare, Deviruchi, Gemini, etc.

4922.png Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit.

4910.png Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT.

I actually prefer using a defensive upper headgear with status resist cards. There's really not that much damage headgear that a Doram could wear.

 

Mid:

5933.png Crow Tengu Mask - If you have 120 STR, this is the best mid gear you can use. +4% physical damage and +7% ranged damage when STR is 120.

5641.png Robo Eye - More basic than your average white valley girl.

5389.png Angel of Ghost - +15 HIT. If you're really desperate for that extra hit.

There really isn't much to choose from. It depends on your budget.

 

Lower:

19112.png Tengu Scroll - Has a chance to absorb 5% of damage dealt to targets as HP. If worn with Crow Tengu Mask, and your STR is 120, +6% physical damage and +3% ranged damage (total of +10% to both physical and ranged).

5462.png Spiked Scarf - +35 ATK, -2% MaxHP.

5155.png Father's White Moustache - +20 ATK

5305.png Pirate Dagger - +5 ATK

18666.png CD in Mouth - Casts random bolt skills. Only use this when you have to fight plant protocol monsters inside instances (Port Malaya instances).

 

Armor:

15128 Excellion Suit - If you wanna go full attack, this is the best armor you can get (at least I personally think so). With STR ATK ATK enchants, you'll get a total of +100 ATK with 120 STR. You can mix and match the enchants you want, depending on your target and use.

15156.png Elegant Doram Suit [1] - Adds 1 DEX/INT for ever refine. If worn with Manteau and Shoes, MaxHP +4000, -25% Fixed Cast Time, additional fixed cast time reduction per upgrade level of the suit, manteau, and shoes, and uninterruptible cast. These are fairly cheap that you can have multiple of them with different elemental and resist cards.

15173 Cursed Mail [1] - +10% ATK/MATK, 5% Elemental resist, 10% resistance from boss and normal mobs, +5% MaxHP/SP. A little bit on the expensive side. I haven't tested this yet, but seems promising.

4253.png Elemental cards. Basically any card that would benefit you. I would suggest elemental resists for survival.

I'm not gonna list the level 100 and level 145 armor set for Dorams because well, why would you dress up a non-maxed character.

 

Weapon:

1695.png Exquisite Foxtail Staff [2] - For me, this is the best weapon you could use. Adds a crap ton of DEX per 2 refine. +40% base weapon ATK when refined to +7. Additional +20% base weapon ATK per refine beyond that, up to +10. Total of +100% base weapon ATK. Not to mention there are 2 slots.

1697.png Exquisite Yellow Foxtail Model [1] - Every 2 refine +1% ranged damage and +20 SP. Has a chance to activate Fresh Shrimp when using Picky Peck. Same effect as 2 slotted version when refine to +7, up to +10. I have tested this, and the 2 slotted version does better because of the extra slot. The +1% ranged bonus per 2 refine isn't as good as, let's say, an AK card or WK card. There's hope for this staff tho. This can be enchanted in kRO through Malangdo. So that EA12 might (probably will) outshine the 2 slotted variety.

1694 Foxtail Replica [3] - Only use this for ****** around tho. lol. Put status cards, aspd cards, etc. Useful in fighting plant protocol monsters in certain instances.

4253.png Memory of Thanatos Card. Nuff said.

4253.png White Knight Card - +20% damage to medium and large monsters, +15 ATK

4253.png Abysmal Knight Card - +25% damage to boss monsters

4253.png Archer Skeleton Card - +10% ranged damage

4253.png Big Bell Card - +10% damage on Formless and Demon Monsters. When worn with Neo Punk Card, ignores 50% of their Defense.

4253.png Nightmare Minorous Card - Like Nightmare Big Bell but for Brute and Undead race. Combos with Nightmare Arclouse Card.

 

Shield:

2115.gif Valkyrja's Shield [1] - The most flexible shield out there. 20% resistance to Water, Fire, Shadow, and Undead property.

28910 Armour Sleeve Guard [1] - Useful for fighting enemies with long range attacks. At least have it at +7 for 20% ranged resistance.

2168 Immune Shield [1] - If you want extra neutral resistance. Although tbh, I don't think it's worth investing the money to make this +9. More useful than Valk for tanking monster normal attacks tho, even at +7 (8% neutral resistance).

2185 Magical Reflector [1] - More like a troll shield if you compound it with Maya Card. Adds 3% chance to reflect single target magic damage. Statistically increases the chance to reflect magic damage. Adds 3% more at +7, and another 3% at +9. Not really worth investing to make it +9 tho lol

4253.png Khalitzburg Knight Card - +20 DEF, 25% resistance from medium and large monsters. When equipped with White Knight Card, +5% additional resistance, +15% more damage inflicted to medium and large monsters.

4253.png Hodremlin Card - 15% resistance from small, medium, and large monsters. Has a chance of adding +30 P.Dodge for 10 seconds when hit by physical or magical attacks.

4253.png Alice Card - -40% damage from boss monsters, but +40% damage from normal monsters.

4253.pngNeo Punk Card - 25% resistance from Formless and Demon property. When equipped with Big Ben/Big Bell Card, additional 5% resistance.

4253.png Nightmare Arclouse - Same as Neo Punk but for Brute and Undead. Combo with Nightmare Minorous/Nightmare Mimic Cards.

4253.png Any Racial cards depending on the situation.

 

Garment:

20764.png Fallen Angel Wing [1] - Enchant with Expert Archer.

20790.png Elegant Doram Manteau [1] - +10 Flee, +1 INT/DEX/LUK/P.Dodge every 2 refine, +5% Neutral resistance.

20773 Excellion Wing - Enchant with 3x ATK or DEF. Depends on what you'll use it on. If worn with suit, -10% after cast delay. Additional -10% after cast delay when base level 130+.

20749 Cloak of Casualty [1] - It's like Fallen Angel Wing on steroids. Too expensive tho. And you have to refine it at god knows how high to feel the effect. Use it if you're rich or you already have it.

2576.gif Heroic Backpack [1] - Like the budget version of Fallen Angel Wing. A +9 Backpack is only a little bit more expensive than a decently enchanted +7 Fallen Angel Wing. And arguably, you'll get more bang for your buck with a +9 Backpack since it's for general use. Not like a FAW where you have to have a designated enchant for a specific build.

4253.png Menblatt Card - +1% ranged damage every 10 base DEX.

4253.png Deviling Card - +50% Neutral resist, but -50% resistance to all other element.

4253.png Flamel Card - +200% heal from Red, Orange, and White Potions.

4253.png Infinite Chimera Card - +8% MaxHP, +4% MaxSP. +10% ATK/MATK when worn with Infinite Vagabond Wolf Card.

4253.png Randel Card - Allows the use of Auto Guard level 3. Compound this to any garment you like for switching.

 

Footgear:

22036.png Heroic Silver Fox Leather Boots [1] - +5% ranged damage. +1% ranged damage per refine at +8 to +13.

22085.png Elegant Doram Shoes [1] - +10% MaxHP, +5% MaxSP, +100 MaxHP/+20 MaxSP per 2 refine.

22071 Applause Sandals [1] - For the rich lol. Haven't tested. But I can see the potential because of the after cast delay reduction, not to mention additional stats. Gotta have an Amon Ra Card tho.

4253.png Verit/Green Ferus/Matyr - Choose your poison

4253.png Outrageous Cookie Card - 1% ATK/MATK, -2% MaxHP. +1% ATK/MATK, -2% MaxHP per 2 refine.

4253.png Infinite Vagabond Wolf Card - +10 ATK. +10 ATK when refined to +7. +15 ATK when refine to +9.

 

Accessories:

28424.png Chubby Earthworm Talisman [1] - This will be your life and blood if you are a Picky Peck build. Not really sure about the formula. But it adds a crap ton of damage to Picky Peck, and also halves the variable cast time of the skill. Best thing is they stack. Bonus damage scales with base DEX.

4253.png Gold Scaraba Card - +20 ATK, -2% MaxHP

4922.png Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit.

Not really gonna list the other Doram accessories you can wear because...well... they suck and adds nothing beneficial to your build.

 

Shadow Gears:

24183.png Doram Physical Shadow Weapon - +1% ranged damage per refine. There are other effects, but not really notable.

24215.png Doram Physical Shadow Shield - ATK +3%. There are other effects but meh.

When both are equipped, +3 to all Stats, +2% MaxHP/SP, -10% SP Consumption.

 

Donate costumes aren't really that important to a Doram. Of course the gems and star stones are nice to have, but not having them are not really that detrimental to the build.

 

SKILLS

 

5033.png Picky Peck - 700% atk, ranged damage at level 5. Deals double damage when target is at 50% or less health. Has a chance to activate again when the user is above base level 30. This basically deals a crap ton of damage when you have the 2 accessories.

5032.png Scar of Tarou - Has a chance to debuff the target. Drains HP per second. Boss monsters are not affected, but attack rate is doubled. Has a chance of activating again when user is above base level 30. Not really that useful in PVM.

5036.png Lunatic Carrot Beat - Useless skill. Even with the accessories to boost it's damage, the cool down is unbearable.

su_arclousedash.gif Arclouse Dash - +10% ranged damage when target is a Doram. Adds a crap ton of AGI depending on the skill level.

su_poweroflife.gif Power of Life - +20 FLEE/HIT/CRIT. +20% ranged physical damage when more than 20 skill points is used for animal based skills. Recognizes skill points used in new animal based skills.

su_powerofflock.gif Power of Flock - Causes Fear and Frozen status on all enemies. Still bugged.

su_svg_spirit.gif Spirit of Savage - Kinda like Cannon Spear, but only 1 cell wide.

su_hiss.gif Hiss - P.Dodge +50 for 3 seconds. Increases movement of whole party for 6 seconds. Bugged.

su_spiritoflife.gif Spirit of Life - Arguably the best skill ever. Adds 1% damage when using animal based offensive skills per percentage of current HP. So at full HP, your damage is doubled!

su_lope.gif Lope - Able to jump through obstacles and escape danger. Although this is disabled on most maps here in Limit. You're still stuck with the skill tho.

su_stoop.gif Stoop - It's alike a mini-Steel Body that lasts for 6 seconds. The major differences are you can't move from your cell or the effect will get dispelled, but you can use skills and attack. This is really useful in tight situations.

 

 

 

ITEMS

 

Must-haves:

12114.gif All elemental converters!

12217.gif Aspersio Scroll

523.gif Holy Water

12020.gif Cursed Water

I suggest you hotkey your converters. If you're gonna farm/hunt a place that has mobs with different elements, it's better to change your weapon element instantaneously.

 

Pots:

547.gif White Slim Potion

522.png Mastela Fruit

12027.png Giggling Box

11572.png Blue Potion

11520.png Mora Mandarin

12574.png Mora Berry

12436.png Vitata500

526.png Royal Jelly

You'll be spending a **** ton of SP pots. More than you'll spend on HP pots. Any way you think of to minimize your SP consumption, do it.

 

All in all, Summoner is really a fun class to play with. Most important thing is you enjoy playing the class.

 

Here's a fun clip from Lasagna Dungeon 3.

1m_picky.gif.60ca198f9eed4acf2f3537d9318a73b4.gif

 

 

 

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There are some things that I want to add:

Use overupgraded heartwing hairband + applause sandals + kiel card, to reduce the aftercast delay of picky peck. tho you might need to have a high aspd to take advantage of it. If so, you can go ape with picky peck! 😊

Ive read this from other doram forums, im not sure about this. The DEX damage bonus from chubby earthworm gives 1% range damage per 6points of base dex. So make sure that the our dex is divisible by 6. 

 

 

 

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5 minutes ago, Alfardan said:

There are some things that I want to add:

Use overupgraded heartwing hairband + applause sandals + kiel card, to reduce the aftercast delay of picky peck. tho you might need to have a high aspd to take advantage of it. If so, you can go ape with picky peck! 1f60a.png

Ive read this from other doram forums, im not sure about this. The DEX damage bonus from chubby earthworm gives 1% range damage per 8points of base dex. So make sure that the our dex is divisible by 8. 

I actually forgot to include Heart Wing Hairband. /heh

 

About the formula for the Chubby Earthworn Talisman, it's not 1% ranged damage per 8 points of base dex.

	bonus2 bCastRate,"SU_PICKYPECK",-50; bonus2 bSkillAtk,"SU_PICKYPECK",getskilllv("SU_PICKYPECK")*(readparam(bDex)/6);
	

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Oh yeah. My mistake. I was so fixated on my dex, which is 108. I wrongly put 8, instead of 6.haha.

 

Ill just edit my post.😊

 

I also forgot to mention, use mad bunny for additional damage. But that is uber expensive also.😅

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I'm gonna revise this guide once I have more free time.

 

27 minutes ago, Alfardan said:

I also forgot to mention, use mad bunny for additional damage. But that is uber expensive also.

Mad Bunny is great. If only it was affordable. But I kinda like Valk Shields more. Just for that extra resistance against some of the elements. Since on a full physical build, we can't get Tuna Party.

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41 minutes ago, Caphleo said:

I'm gonna revise this guide once I have more free time.

 

Mad Bunny is great. If only it was affordable. But I kinda like Valk Shields more. Just for that extra resistance against some of the elements. Since on a full physical build, we can't get Tuna Party.

Yeah. I just mentioned it if yhey happened to own one. Although i also use valkyrie shield since its damn cheap. And its so useful for me since i only do pvm and instances.

 

Also, i did a damage test with +16 cloak of casualty and ea10 faw, and it turned out that faw gives more damage compared to the coc.

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Posted (edited)

For ranged damage like Picky Peck, yes. Since a +16 Cloak of Casualty only gives +11% Ranged damage. While EA10 FAW gives +26%.

Edited by Caphleo

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1 hour ago, Caphleo said:

For ranged damage like Picky Peck, yes. Since a +16 Cloak of Casualty only gives +11% Ranged damage. While EA10 FAW gives +26%.

I tested this one because in your post, i thought that +16coc is better than faw ea10, for physical dorams.

 

You can include the essence of evil str3 in accesories, as an alternative to dex3/gold scaraba. 😊

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4 minutes ago, Alfardan said:

You can include the essence of evil str3 in accesories, as an alternative to dex3/gold scaraba. 1f60a.png

EoE Force3 on accessories aren't really that good tho. They're more expensive than G.Scarabas, but does less.

 

And I only put CoC there just in case someone already has CoC. CoC would also have more resistance than FAW. It's really up to their play style.

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Cap, you need more TAGS ~~

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On 15/07/2017 at 6:14 AM, Lai said:

Cap, you need more TAGS ~~

I only just moved his guide here very recently. So have not yet caught the attention of others.

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