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Should I use GameMaker or Unity for a larger top-down pixel art game?

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Hi, new to the indie development scene here. Still working on finishing my first game. It is a simple 3D game made in Unity. For my next game, I am thinking of transitioning to 2D pixel art. I've been reading around and it seems mostly people recommend Gamemaker for 2D. However, some mentioned that Gamemaker has limitations for larger projects? I wanted to start small, learning one game engine and eventually work my way up to a larger game. I thought it would be best to choose an engine now and stick to it. Does anyone know the specifics about GameMaker's limitiations?

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