KucingKucing

Unnerfed Seraphim Coronet

Unnerfed Seraphim Coronet  

43 members have voted

  1. 1. Unnerfed Seraphim Coronet

    • Unnerfed 100%
      35
    • Unnerfed only the combo with the Seraphim Feather
      3
    • Keep it as it is
      5


Recommended Posts

I think the Seraphim Coronet on this server was downgraded too much (check the desc here:https://www.limitro.com/item/view/?id=19138), especially the pairing combo with the seraphim feather.
It has the same functionality with gambler set, mob set, and imperial set where in the end it gives demi-human redux at 8% as per: https://www.divine-pride.net/database/item/19138/seraphim-coronet
While i see that additional atk per int is kinda ridiculous (capped at 257ish if u put 130 int) mob scarf give 360 matk for 120 int and dex..
Nonetheless,  i provide the three viable options for this post: unnerfed it 100%,  unnerfed the feather combo, or dont change it at all. 

Share this post


Link to post
Share on other sites

Post the unnerfed and nerf version so we can see clearly the comparison. That would be much better. But ill vote yes cus theres too limited mid headgears combo haha

  • Like 1

Share this post


Link to post
Share on other sites

@Mossberg as requested:


Seraphim in limit:
Every 4 base INT:
Increases Healing skills by 1%.
Every 8 base INT:
Increases variable cast time by 1%.

Real Seraphim Coronet:

Str + 2

For every 8 base Int,
Atk + 5
Increases the recovery rate of recovery skills by 1%.
Increases the variable casting time of skills by 1%.

If the user's base Int is 108 or higher,
Additional Atk + 50.
Increases the recovery rate of recovery skills by an additional 5%.
Increases the variable casting time of skills by an additional 4%.

If the user's base Int is 120 or higher,
Additional Atk + 125.
Increases the recovery rate of recovery skills by an additional 10%.
Increases the variable casting time of skills by an additional 6%.

Set Bonus
Seraphim Coronet
Seraphim Feather
Increases the recovery rate of recovery skills and recovery items by 5%.
Increases the recovery rate of incoming recovery skills by 5%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces the variable casting time of Coluseo Heal by 100%.
Immune to Bleed and Chaos.
Reduces the variable casting time of skills by 1% for every 8 base Int.

If the user's base Int is 108 or higher,
Reduces the variable casting time of skills by an additional 4%.
Increases the recovery rate of recovery skills and recovery items by an additional 10%.
Increases the recovery rate of incoming recovery skills by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 2%.

If the user's base Int is 120 or higher,
Reduces the variable casting time of skills by an additional 6%.
Increases the recovery rate of recovery skills and recovery items by an additional 15%.
Increases the recovery rate of incoming recovery skills by an additional 15%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now