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Cj

kRO Update 2020

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Illusion of Underwater

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This is the field of 5f that player can walk on and access the illusion map

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New Items

 

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Illusion Morrigane's Helm [1]
Str + 5, Cri + 5.
If refine rate is 7 or higher, Atk + 50.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).

When equipped with Illusion Morrigane's Manteau, Belt and Pendant,
Str + 5, Atk + 10%, Cri + 5, MaxHP + 10%, MaxSP + 10%, increases physical damage against small size monsters by 20%.
If the sum of refine rate is 18 or higher, Perfect Dodge + 10, Atk + 50.
If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%.
Class : Helm
Defense : 15
Location : Upper
Weight : 50
Required Level : 130
Usable Job : All except Novice.

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Illusion Saint Robe [1]
MaxHP + 10%, MaxSP + 10%.
Mdef + 10.
If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%.
If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%.

When equipped with Illusion Combo Battle Glove, Atk + 30.
If refine rate of each is 7 or higher, Atk + 5%.
If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%.
If the sum of refine rate is 22 or higher, reduces delay after skill by 10%.
Class : Armor
Defense : 60
Weight : 60
Required Level : 120
Usable Job : Acolyte classes, Merchant classes.

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Illusion Saphien's Armor of Ocean [1]
MaxHP + 10%.
MaxHP + 125 per refine rate.
If refine rate is 7 or higher, Def + 50.
If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.
Property : Water
Class : Armor
Defense : 50
Weight : 220
Required Level : 120
Usable Job : Swordsman classes, Merchant classes.

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Illusion Chain Mail [1]
MaxHP + 10%, MaxSP + 10%.
Atk + 4 per refine rate.
Increases physical damage against fire and water property enemies by 4% per 3 refine rate.
If refine rate is 9 or higher, Atk + 10%.

When equipped with Illusion Katar of Frozen Icicle, Atk + 5%.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases critical damage by 15%.
If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%.
Class : Armor
Defense : 70
Weight : 330
Required Level : 120
Usable Job : Swordsman classes, Merchant classes, Thief classes.

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Illusion Morrigane's Manteau [1]
Luk + 5, Flee + 20.
If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.
If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.
Class : Garment
Defense : 12
Weight : 60
Required Level : 130
Usable Job : All except Novice.

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Illusion Morrigane's Belt [1]
Str + 3, MaxHP + 5%.

When equipped with Illusion Morrigane's Pendant,
increases attack speed (reduces delay after attack by 10%).
Class : Accessory (right)
Defense : 0
Weight : 20
Required Level : 130
Usable Job : All except Novice.

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Illusion Morrigane's Pendant [1]
Atk + 20, Cri + 5.

When equipped with Illusion Morrigane's Belt,
Atk + 10%.
Class : Accessory (left)
Defense : 0
Weight : 20
Required Level : 130
Usable Job : All except Novice.

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Illusion Electric Guitar [2]
Matk + 180
Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.

When equipped with Illusion Muffler, Atk + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.

When equipped with Illusion Shoes, Matk + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
Class: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Minstrel

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Illusion Electric Eel [2]
Matk + 180
Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.

When equipped with Illusion Muffler, Atk + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.

When equipped with Illusion Shoes, Matk + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
Class: Whip
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Wanderer

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Illusion Death Guidance [2]
Atk + 4 per refine rate.
If refine rate is 7 or higher, increases Storm Blast damage by 20%.
If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover 50 HP per second for 4 times.
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.

When equipped with Illusion Chain Mail, Atk + 30.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.
Class: Two-handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.

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Illusion Katar of Frozen Icicle [2]
Atk + 5 per refine rate.
If refine rate is 7 or higher, increases Cross Impact damage by 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%.

When equipped with Illusion Ring, Atk + 5%.
If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%.
If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression.
Class: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Assassin classes.

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Illusion Brionac [2]
Atk + 10%
Increases Overbrand damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%.
If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%.

When equipped with Illusion Saphien's Armor of Ocean, Atk + 5%.
If refine rate of each is 7 or higher, reduces delay after skill by 5%.
If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%.
If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain Atk + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.
Class: Two-handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.

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Illusion Zephyrus [2]
Atk + 4 per refine rate.
Increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases Clashing Spiral damage by 20%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%.

When equipped with Illusion Chain Mail, Atk + 30.
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.
Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.

 

New Monsters

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Deep Sea Witch Card
Increases fire and shadow property magical damage by 100%.
Increases damage taken from all property by 30%.
Compounded on : Garment
Suffix : of Abyss Witch

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Deep Sea Kraken Card
Increases long ranged physical damage by 25%.
Perfect Hit + 5.
Compounded on : Weapon
Prefix : Marine Nightmare

Deep Sea Sropho Card
Increases wind property magical damage by 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 2%.
If refine rate is 11 or higher, increases wind property magical damage by additional 5%.
Compounded on : Weapon
Prefix : Enhance Thunder


Abyssal Obeaune Card
Matk + 30.
When equipped with Boiling Piranha Card, increases magical damage against water property enemies by 15%.
Compounded on : Accessory
Prefix : Mermaid's


Deep Sea Deviace Card
Increases physical damage against water property enemies and fish race monsters by 5%.
If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
Compounded on : Weapon
Prefix : Undersea


Deep Sea Marse Card
Reduces physical and magical damage taken from earth property enemies by 15%.
Reduces physical and magical damage taken from insect race monsters by 15%.
Compounded on : Shield
Suffix : of Anti Insect


Abyssal Merman Card
Atk + 4 per 15 base Str.
When equipped with Deep Sea King Dramoh, increases critical damage by 15%.
Compounded on : Shoes
Prefix : Stabbing


Abyssal Sedora Card
Increases critical chance against fish race monsters by 30%.
When equipped with Sedora Card, Increases critical damage by 15%.
Compounded on : Weapon
Prefix : Fatal Fish


Deep Sea Swordfish Card
Reduces damage taken from water property by 10%.
If refine rate is 9 or higher, increases magical damage against water property enemies by 10%.
When equipped with Swordfish Card, Matk + 3%.
Compounded on : Headgear
Prefix : Seabed


Abyssal Strouf Card
MaxHP + 10%, MaxSP + 5%.
If refine rate is 9 or higher, increases magical and magical damage against water property enemies by 5%.
When equipped with Deep Sea Deviace Card, Atk + 30.
When equipped with Deep Sea Sropho Card, Matk + 30.
Compounded on : Armor
Prefix : Deep Sea


Deep Sea Phen Card
Reduces damage taken from neutral property by 15%.
Increases wind property magical damage by 3% per refine rate.
When equipped with Abyssal Obeaune Card, reduces damage taken from neutral property by additional 5%.
Compounded on : Garment
Suffix : of Fish Killer


Deep Sea King Dramoh Card
MaxHP - 5%.
Atk + 1% per 3 refine rate.
When equipped with King Dramoh Card, Str + 4, MaxHP + 15%.
Compounded on : Headgear
Suffix : of Sword Expert

 

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Source:

Thanks to Sigma Translation:

https://www.divine-pride.net/forum/index.php?/topic/4295-kro-changelog-january-08-2020/

 

 

Edited by Cj
  • Like 4

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