Cj

Episode 17.2 Varmundt's Mansion

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/heh

@Cj Randgris + Reginleif combo is flat 50% increase. Overall better than those situational ones but still, more gloom-likes is good.

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Ingrid Card
The armor can't be destroyed.
MaxHP + 40%, Atk - 15%.
Drains 1,000 HP every 4 seconds.
Drains 10,000 HP when compounded armor is unequipped.
When equipped with Randgris Card, additional MaxHP + 10%, Atk + 5%.
Compounded on : Armor
Prefix : Reginleif

 

Weird card, better use TGK ahahhaa and chemical scroll

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1 hour ago, Cj said:

Jewgoliant Card
Increases physical damage against formless race and plant race monsters, fire property and water property enemies by 40%.
Compounded on : Armor
Prefix : Solid Break


Bone Detardeurus Card
Increases physical damage against dragon race and undead race monsters, undead property and ghost property enemies by 40%.
Compounded on : Armor
Prefix : Dragon Killer

So The last one type of those cards will be fish human race & poison natural elements, this will be the end game armor card.

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On 7/19/2019 at 6:37 AM, Cj said:

1. Episode 17.2 Varmundt's Mansion

Then new episode Varmundt's Mansion will be updated within 2019.

The trace of Illusion lead us to the mansion of "Great sage Varmundt".

New dungeons, New monsters and new equipment await!

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2. New Madogear Appearance.

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3. Glash Heim: Challenge Mode reworking

Challenge mode on the maintenance by removing the maximum damage limit as many player suggested. So boss's MaxHP will be increased

4. Adds 2 modifiers 

We introduce 2 new modifiers which are under development.

First is "melee physical damage modifier", quite similar to long ranged physical damage modifier.

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Second is reflect damage no longer trigger auto-spell. 

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And we'll add a new modifier "reduces damage taken from melee reflect damage".

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Those 2 new modifiers will be added in EP 17.2 update.

5. Classes Improvement 

Rune Knight

- Some skill will has a chance to trigger critical damage.

- Hundred Spear will deal more damage as heavier weapon.

- Dragon Breath and Dragon Breath - Water gain new effect depending on Runestone active.

 

Guillotine Cross

- Dark Claw will remove reflect buff on target.

- Improve range and rotating count of Rolling Cutter and Cross Ripper Slasher.

- Poisonous Weapon will give the user new effect on weapon depends on type of Guillotine Cross's poison which is endowing.

- Adjusts attack motion and cast range of Cross Impact.

 

Genetics

- Improves some skills of Sera, Bayeri, Eira and Eleanor.

- Improves combat mode of Homunculus.

- Improves Cart Cannon damage formula.

- Improves efficiency of skills which consume item.

6. Stall Improvement

You'll can change vending items price without closing vending stall.

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Source:

https://www.divine-pride.net/forum/index.php?/topic/3999-kro-new-contents-which-will-be-updated-within-2019/&ct=1563597173

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3968915

new mado sprites looks so nice ( hopefully they have same or less skill sprite animation frames for better spam XD) 

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Jewgoliant Card
Increases physical damage against formless race and plant race monsters, fire property and water property enemies by 40%.
Compounded on : Armor
Prefix : Solid Break


Bone Detardeurus Card
Increases physical damage against dragon race and undead race monsters, undead property and ghost property enemies by 40%.
Compounded on : Armor
Prefix : Dragon Killer

These 2 new mvp cards are so insane, I hope @Lai will implement these 3 new dungeons soon . xD

 

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@Lex Luthor, we don't even have 17.1 and you want 17.2? :D

Relax bro.

2020 winter, maybe 17.2

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Not looking forward to reflect damage no longer triggering auto casts. Piamette garment and Bacsojin Hat's transformation rates are already pretty low  when I've got a lot of mobs beating on me while my other gear casts magic spells. (CD in mouth, Dark lord card, the headgear that come with cash shop pets, etc.)

Maybe if the transformation rates of these items were made high enough to be reliable. As it works now unless you've got a skill like that Killing cloud or Fire wall, some autocast builds won't be as good as they are today.

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New MaxHP of Amdarais's Phantom

Amdarais_new_HP_2.jpg.57d80318a9584b0ba05577a82c8e9401.jpg

According to sigma the MaxHP is changed depended on difficulty of dungeon.

The Amdarais's HP mechanism now
HP = 450m + (level of stage x 150m)
stage 1 = 600m
stage 2 = 750m
stage 3 = 900m
...
stage 10 = 1950m

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https://www.youtube.com/watch?v=VUIgb8kDgNg

 

Ancient Odin Temple 

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Most of the mobs in Ancient Odin temple are holy 4, spectrum plasma is undead 1, arc plasma is holy 4, while Ingrid is water while Reginleif is fire.

Einbroch Dungeon Lvl 4

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Abyss Lake Lvl 4

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Require lvl 190 to access so require the time for leveling from 185 to 190

 

 

Edited by Cj
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28 minutes ago, chliz said:

Lol max level 190

They expand the base and job level to 200/70 of each class, however, for the doram they have extended the job level up to 60 .

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On 7/24/2019 at 8:50 AM, Theodosia said:

/heh

@Cj Randgris + Reginleif combo is flat 50% increase. Overall better than those situational ones but still, more gloom-likes is good.

@Theodosia Ikr, ahahahahha

By the way only Jewgoliant and Bone Detardeurus are green aura mvps while Ingrid Card and Reginleif Card are not 

Jewgoliant

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Bone Detardeurus

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Ingrid and Reginleif

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I was suspecting because of the card effect , so they made it hard to obtain. 

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gloom_pet.png.ad415e14b1d33fa305036dbd8ce4241c.png

Gloom Under Night Egg

Evolved from Hodremlin.

Items required : Powerful Spirit Essence x 30 Hodremlin Card x 10 Agav Card x 10 Isilla Card x 10

Pet Bonus

When intimacy is Awkward or Shy, Matk + 10. When intimacy is Neutral, Matk + 20. When intimacy is Cordial, Matk + 30, increases ghost and fire property magical damage by 5%. When intimacy is Loyal, Matk + 40, increases ghost and fire property magical damage by 7%.

Edited by Cj
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On 7/21/2019 at 7:06 AM, Theodosia said:

I believe the main thing for genetics being strong is the applause sandals. Adding considerable ACD and stat boost to allow the instacast.

Regardless of that, the class is not THAT overpowered, compared to some other ones currently in the meta. Afaik currently both here and on kRO proper the SS ranger is the king.

+1.

Cart cannon gene is not that OP tbh. My maxed out gene cant out damage rangers SS build (+11 set).

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9122.png.7ed9c1e95a96a4e2e881aa45021a0d53.png

Gloom Under Night Egg
An egg that contains a Gloom Under Night Pet.
Can be hatched by
using a Pet Incubator.
When intimacy is Awkward or Shy, Matk + 10.
When intimacy is Neutral, Matk + 20.
When intimacy is Cordial, Matk + 30, increases ghost and fire property magical damage by 5%.
When intimacy is Loyal, Matk + 40, increases ghost and fire property magical damage by 7%.

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1. Einbech Weapons and Accessories

The NPC Manager Elmen (einbech 149,257) provides you the services regarding to Einbech weapons and accessories.

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1.1 Dynite Smelting

Dynite is an alloy used for exchange many items.

 

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Dynite

Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.

 

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Redium

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Rindium

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Odium

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Purdium

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Whidium

Requires 1 ea of each ore for 1 Dynite.

NPC can exchange Dynite up to 100 ea at once.

1.2 Dynite shop

Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.

Einbech accessories require 75 ea Dynite to exchange.

On 7/24/2019 at 7:40 AM, Cj said:

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Safety Pendant R [1]
All Status + 5, increases attack speed (reduces delay after attack by 5%)
-
When equipped with Safety Epaulet R,
MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)
-
When equipped with Safety Epaulet B,
MaxHP + 10%, reduces variable casting time by 15%.
-
When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

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Safety Pendant B [1]
All Status + 5, variable casting time by 5%.
-
When equipped with Safety Epaulet B,
MaxHP + 10%, reduces variable casting time by additional 15%.
-
When equipped with Safety Epaulet R,
MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)
-
When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

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Safety Epaulet R [1]
Atk + 5%
Class: Accessory (Left)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

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Safety Epaulet B [1]
Matk + 5%
Class: Accessory (Left)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

Modification Permits require 30 ea Dynite to exchange.

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Magical Modification Permit

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Physical Modification Permit

Modification Permits are used for enchanting Einbech weapons.

1.3 Dynite weapon exchange

Elmen can exchange 50 ea Dynite to 1 random weapon.

On 7/24/2019 at 7:40 AM, Cj said:

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Safety Knuckle [2]
Atk + 10%.
Increases Knuckle Arrow damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Knuckle
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Sura

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Detecting Staff [2]
Matk + 330, can't be destroyed.
Matk + 10%.
If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Warlock

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Grinder Huuma Shuriken [2]
Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 15%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
Class: Huuma Shuriken
Attack: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Ninja classes

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Rubber Hammer [2]
Matk + 180, can't be destroyed.
Matk + 7%.
Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Mace
Attack: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Usable Jobs: Archbishop

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Bolt Shooter [2]
Atk + 10%.
Increases Aimed Bolt damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Bow
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger

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Claw Sword [2]
Atk + 15%, Cri + 5.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
Class: Two-handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Usable Jobs: Rune Knight

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Welding Wand [2]
Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%.
If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Usable Jobs: Mage classes, Soul Linker classes

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Safety Whip [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Whip
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer

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Bolt Crusher [2]
Atk + 10%.
Increases Rolling Cutter damage by 10%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Katar
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross

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Saw Axe [2]
Atk + 10%, can't be destroyed.
Increases Arm Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic

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Safety Manual [2]
Atk + 10%, Cri + 3.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Book
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Star Emperor

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Metal Detector Mk47 [2]
Atk + 10%.
Increases Cross Impact damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross

28772.png.f41c21dfb834d53c561ebe13fe7869f1.png

Jewel Detector Mk47 [2]
Matk + 180.
Matk + 10%.
Increases fire and neutral property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser

32026.png.489506c132cabc70b26c15058b861eb1.png

Blocking Spear [2]
Atk + 10%.
Increases Vanishing Point damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard

32110.png.e663b7eddbda021f8473a8400126036b.png

Safety Lute [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel

32303.png.28782f8c281120fa59b158e5f4a64077.png

Bolt Revolver [2]
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Gunslinger

32352.png.4e5a99641d6703c3ea891a5008ca53d3.png

Safety Saber [2]
Atk + 10%.
Increases Cart Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Sword
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic

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Safety Foxtail [2]
Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)

 

3 random enchants will be given upon enchanting.

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2. Odin Temple equipment

Odin Temple equipment can be obtained from Odin Relic.
 

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Odin Relic

Odin Relic can be obtained from mobs in Ancient Odin Temple.

*Clergy's Manteau and Clergy's Boots can be dropped directly from mobs too*

You'll get 1 random following items upon open it.

Str Soutane [1]

Agi Soutane [1]

Vit Soutane [1]

Dex Soutane [1]

Int Soutane [1]

Luk Soutane [1]

Clergy's Boots [1]

Clergy's Manteau [1]

Angel's Dream

Rune of Darkness

Soft Feather

15397.png.8fa9131cd0cc6243f80d5a4445c38c78.png

Str Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Atk + 3% per 2 refine rate.
Str + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Str + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

15398.png.438f6797476cc33b49033cc496fc64c5.png

Agi Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Increases long ranged physical damage by 3% per 2 refine rate.
Agi + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Agi + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

15399.png.d19914d6b6f43e682cb5651d132fab37.png

Vit Soutane [1]
MaxHP + 15%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 7%)
Reduces variable casting time by 7%.
MaxHP + 2% per 2 refine rate.
Vit + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Vit + 8, Def + 50, Mdef + 20.
Reduces damage taken from angel and demon race monsters by 20%.

If the sum of refine of set is 27 or higher,
Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

15400.png.7b878cc945fa0c8463c4fe1708fbfe82.png

Dex Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Reduces variable casting time by 10%.
Atk + 1% and Matk + 1% per 2 refine rate.
Dex + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Dex + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

15401.png.997b4e767d862c26ffcd9c3b6255547f.png

Int Soutane [1]
MaxHP + 5%, MaxSP + 15%.
Reduces variable casting time by 10%.
Matk + 3% per 2 refine rate.
Int + 5 per 3 refine rate.
Increases magical damage against angel and demon race monsters by 6% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Int + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

15402.png.61425104fe58d61bb64d0ef635aa1f83.png

Luk Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Cri + 3 and increases critical damage by 4% per 2 refine rate.
Luk + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Luk + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

20947.png.e541498a485ffb7f82cd372da93d5452.png

Clergy's Manteau [1]
MaxSP + 5%, Mdef + 10.
Reduces variable casting time by 10%.
Increases magical damage against angel and demon race monsters by 1% per 2 refine rate.
Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by additional 10%.
Class: Garment
Defense: 40
Weight: 45
Required Level: 170
Usable Jobs: All

22209.png.116807bc276e5e932023d3127356a96f.png

Clergy's Boots [1]
MaxHP + 5%, Def + 30.
Increases attack speed (reduces delay after attack by 10%)
Increases physical damage against angel and demon race monsters by 1% per 2 refine rate.
Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%)
Class: Shoes
Defense: 35
Weight: 40
Required Level: 170
Usable Jobs: All

NPC Susan Grey (hu_in01 97,322) provide the enchant service to Odin Temple equipment.

2.jpg.569df1ead6cd5469a6aee364d1e2cb74.jpg

3.jpg.70edc0708e8c5c7afe3f14b5e3c68d60.jpg

4.jpg.9f161dcdc02af5c1cc1bddee44b11426.jpg

Enchantment requires 5 ea Angel's Dream and 500,000 zeny.

If equipment refine rate is 9 or higher. You will have alternate option to enchant with 3 ea Kitty Silvervine Fruit to gain better enchant.

Enchant can be reset with 500,000 zeny or 1 ea Kitty Silvervine Fruit. Reset with zeny has 30% chance of failure that will destroy the equipment. Reset with Kitty Silvervine Fruit is 100% success.

1 random enchant will be given.

2.png.0bee47e840da7852a9a7a95f09b52bec.png

 

 

3. Abyss Lake Equipment

Abyss Lake equipment can be crafted from loots obtained from Abyss Lake.

1.png.245afa8cdb3578dbe61592cc705c25ca.png

Large Dragon Bone

2.png.3d8e1577977f3c6d79f894f2fa345362.png

 

Small Dragon Bone

 

3.png.fc47ee150147a501b68788561df7da18.png

Red Dragon Orb

 

4.png.6e648d81e9754b91776fc94fc4b25a50.png

Green Dragon Orb

 

5.png.e6aedd17d9b8d7e8782fb55142c655da.png

Gold Dragon Orb

 

6.png.636456a2a7e35900e9c5146dca2d84c7.png

Purple Dragon Orb

 

7.png.0164baa77a4c3d255c8299b9c4a29225.png

Blue Dragon Orb

 

8.png.0d23b1edfc8b9641a8b9c58fa11c89aa.png

Silver Dragon Orb

NPC Redhead (hu_in01 95,322) craft equipment.

NPC Bluehead (hu_in01 93,322) craft enchant materials.

10.jpg.e3a0f04b7b25533284e7ceaa553fb284.jpg

3.1 Equipment crafting

Equipment that can be crafted.

15391.png.0ac37c6ef5c69cfa83287bcf2b2719ad.png

Red Dragon Plate [1]
Str + 12.
MaxHP + 15%, MaxSP + 10%.
Atk + 2% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Atk + 5%.
Atk + 15 per 15 base Str.
[Dragon's Force]
Has a chance to gain bonus Atk + 10% for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
If base Str is 120 or higher, increases the chance to trigger Dragon's Force and adds bonus of Dragon's Force by additional Atk + 15%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

15392.png.c2292c1b65f701a75904c41ec7a91728.png

Green Dragon Plate [1]
Agi + 12.
MaxHP + 10%, MaxSP + 10%.
Increases long ranged physical damage by 2% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, increases long ranged physical damage by 7%.
Increases attack speed (reduces delay after attack by 4%) per 15 base Agi.
[Dragon's Shot]
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
If base Agi is 120 or higher, increases the chance to trigger Dragon's Shot and adds bonus of Dragon's Shot by increases long ranged physical damage by additional 10%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

15393.png.446a714886b7f9d972cafbab0394cbae.png

Gold Dragon Plate [1]
Vit + 12.
MaxHP + 20%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 2 refine rate.
Increases physical and magical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 6%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 80, Mdef + 15, MaxHP + 10%.
Reduces damage taken from medium and large size monsters by 1% per 30 base Vit.
[Dragon's Health]
Has a chance to gain bonus damage reduction against all size monsters by 7% for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
If base Vt is 120 or higher, increases the chance to trigger Dragon's Health and adds bonus of Dragon's Health by reduces damage taken from all size monsters by additional 5%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

15394.png.ce2a8026119e25f889e48de6ce0380f4.png

Purple Dragon Plate [1]
Dex + 12.
MaxHP + 15%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 2 refine rate.
Increases physical and magical damage against dragon race monsters by 8% per 3 refine rate.
If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Atk + 5%, Matk + 5%.
Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 15 base Dex.
[Dragon's Speed]
Has a chance to gain bonus Flee + 50 and Perfect Dodge + 10 for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 15%), reduces variable casting time by 15%, reduces delay after skill by 25%.
If base Dex is 120 or higher, increases the chance to trigger Dragon's Speed and adds bonus of Dragon's Speed by additional Flee + 30 and Perfect Dodge + 5.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

15395.png.cf354294a9211abfde787a127b49083f.png

Blue Dragon Plate [1]
Int + 12.
MaxHP + 5%, MaxSP + 20%.
Matk + 2% and increases heal effectiveness by 4% per 2 refine rate.
Increases magical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Matk + 7%, increases heal effectiveness by 15%.
Reduces variable casting time by 4% per 15 base Int.
[Dragon's Wisdom]
Has a chance to gain bonus all property magical damage by 20% and heal effectiveness by 40% for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
reduces variable casting time by 20%, reduces delay after skill by 25%.
If base Int is 120 or higher, increases the chance to trigger Dragon's Wisdom and adds bonus of Dragon's Wisdom by increases all property magical damage by additional 10%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

15396.png.bd41e521a820d2e8133feedf4244a600.png

Silver Dragon Plate [1]
Luk + 12.
MaxHP + 15%, MaxSP + 15%.
Cri + 2 and increases critical damage by 4% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Atk + 5%.
Cri + 2 and increases critical damage by 3% per 15 base Luk.
[Dragon's Fortune]
Has a chance to gain bonus Atk + 7% and critical damage by 7% for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
If base Luk is 120 or higher, increases the chance to trigger Dragon's Fortune and adds bonus of Dragon's Fortune by additional Atk + 10% and critical damage by additional 10%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

20946.png.fec7293cc6b4aeb3a26cf4665478c566.png

Dragon Scale Hood [1]
Def + 20, Mdef + 2.
Increases recovery rate received from skills and items by 15%.
If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%.
If refine rate is 9 or higher, has a chance to recover 2000 HP per second for 3 seconds when receiving physical or magical damage.
If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%.
Class: Garment
Defense: 23
Weight: 50
Required Level: 170
Usable Jobs: All

22208.png.a9db13b7a256e1329b8beb7f51ca448f.png

Dragon Scale Boots [1]
MaxSP + 500.
Increases attack speed (reduces delay after attack by 7%), reduces variable casting time by 7%.
If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%.
If refine rate is 9 or higher, has a chance to recover 500 SP per second for 3 seconds when receiving physical or magical damage.
If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%.
Class: Shoes
Defense: 25
Weight: 60
Required Level: 170
Usable Jobs: All

Crafting Recipes

1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea.

2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea.

3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea.

4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea.

5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea.

6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea.

7. Dragon Scale Manteau [1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea.

8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea.

3.1 Enchant Material Crafting

Turbulence Dragon's Power, used for enchanting Dragon Plate.

9.png.b006bbd9bf06222aef758a00c340463c.png

Turbulence Dragon's Power

 

Burning Dragon's Power, used for enchanting Dragon Scale Manteau.

10.png.5b86ba865a7f9a141232b4e66cad90e4.png

Burning Dragon's Power

 

Hot Dragon's Power, used for enchanting Dragon Scale Boots.

11.png.7977b44af49abb40db74e2c38fad7e81.png

Hot Dragon's Power

Crafting Recipes

 

1. Turbulence Dragon's Power

- 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea.

- 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea.

2. Burning Dragon's Power

- 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea.

- 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea.

3. Hot Dragon's Power

- 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea.

- 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea.

However. There is an enchant material that can't be crafted.

12.png.1cbb76bddac5c8c87f54c7d6dfa02440.png

Stable Dragon's Power

Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F

3 random enchants will be given upon enchanting.

13.png.99f2ccaa190eba39580dc8170f6e548d.png

14.png.7fb88169ecbb94e6fe558501e5186f7e.png

15.png.5a9a64b92105a3e8e29813180836e697.png

16.png.89715a32e7b2cf6fc089df18eceab89a.png

Source: Sigma translation

http://ro.gnjoy.com/news/update/View.asp?seq=241&curpage=1

https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019/

https://www.divine-pride.net/forum/index.php?/topic/4028-kro-new-gears-from-20070-patch-dungeons/&ct=1565704573

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19 hours ago, Cj said:

However. There is an enchant material that can't be crafted.

12.png.1cbb76bddac5c8c87f54c7d6dfa02440.png

Stable Dragon's Power

Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F

a good twist in enchantments. dragon nest feels.

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Guillotine Cross Skill Improvement

1. Double Attack

Increases the chance to trigger to 70% on level 10.

2. Soul Destroyer

- Changes skill type.

Before : physical/magical hybrid special long ranged physical damage that ignores defense.

After : Normal long ranged physical damage.

- Improves damage formula, slightly adds cooldown, Improves delay after skill and SP consumption.

- Has a chance to trigger critical.

3. Rolling Cutter

- Increases area of effect to 7x7 cells on level 5.

- If user changes the current position, such as using Back Slide, while spinning. The rotation counter will be reset.

- Increases damage.

1.gif.934c6303c8ac01a9b0eb7be1a804ac07.gif

4. Cross Ripper Slasher

- Changes damage formula by adding more damage from rotation count of Rolling Cutter.

- After using the skill. Rotation counter of Rolling Cutter no longer be reset.

- Reduces delay after skill, slightly adds cooldown.

2.gif.3bb7fe82aa6c0c3df3562eecc3abdff0.gif

5. Cross Impact

- Increases cast range to 7 cells and caster will move to target immediately after casting. (skill damage type still be melee physical damage).

- Reduces attack motion from 7 actions to 1 action.

- Slightly adds cooldown.

- Improves damage formula.

- Has a chance to trigger critical.

3.gif.d9a902c01cdbd154d969437b270b52a9.gif

6. Poisonous Weapon

- Increases melee physical damage and gains various type of buff depends on poison that be endowed.

4.gif.1bbfab6d3ac7533f6f2d851369c18ae0.gif

7. New Poison Research

- Increases duration of Enchant Deadly Poison by 180 seconds on level 10.

*According to skill description on below image. The skill increases duration Enchant Deadly Poison by 45 seconds on level 1 and additional 15 seconds per each higher level.

5.png.082148c51a95671ac672a901d40363b8.png

8. Dark Claw

- Increases duration to 10 seconds and changes the skill to removes some of melee physical damage reflection buff from target.

Source: 

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3976053&curpage=1

https://www.divine-pride.net/forum/index.php?/topic/3723-kro-classes-improvement-project/&ct=1565847002

 

 

 

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On 8/14/2019 at 10:36 AM, Cj said:

Soul Destroyer

- Changes skill type.

Before : physical/magical hybrid special long ranged physical damage that ignores defense.

After : Normal long ranged physical damage.

- Improves damage formula, slightly adds cooldown, Improves delay after skill and SP consumption.

 - Has a chance to trigger critical.

Will be the next GX/SS ranger !?

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On 8/14/2019 at 10:36 PM, Cj said:

Cross Impact

- Increases cast range to 7 cells and caster will move to target immediately after casting. (skill damage type still be melee physical damage).

Dark Illusion is practically moot now, guess that's gonna get changes next.

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