Cj

Episode 17.2 Varmundt's Mansion

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1. Episode 17.2 Varmundt's Mansion

Then new episode Varmundt's Mansion will be updated within 2019.

The trace of Illusion lead us to the mansion of "Great sage Varmundt".

New dungeons, New monsters and new equipment await!

1.png.0e48569b0bd1cd9d9b908e520a562270.png

2. New Madogear Appearance.

2.gif.d36621ea4421ffbfda2140874502ecaa.gif

3.gif.3f97c139fae35c73dd451957edfefd77.gif

4.gif.deb4c0d2ae1202b95ced4ef5f0ed91c1.gif

5.gif.feb669ceea6c2ccc870dd7b9ebd6fb3e.gif

3. Glash Heim: Challenge Mode reworking

Challenge mode on the maintenance by removing the maximum damage limit as many player suggested. So boss's MaxHP will be increased

4. Adds 2 modifiers 

We introduce 2 new modifiers which are under development.

First is "melee physical damage modifier", quite similar to long ranged physical damage modifier.

6.gif.f58280c99b073f8ca210872a71eb01ba.gif

Second is reflect damage no longer trigger auto-spell. 

7.gif.b315cf16dda6884710e4224966525b1d.gif

And we'll add a new modifier "reduces damage taken from melee reflect damage".

8.gif.1993bf8e7fead2b81bce9bd8196645cb.gif

Those 2 new modifiers will be added in EP 17.2 update.

5. Classes Improvement 

Rune Knight

- Some skill will has a chance to trigger critical damage.

- Hundred Spear will deal more damage as heavier weapon.

- Dragon Breath and Dragon Breath - Water gain new effect depending on Runestone active.

 

Guillotine Cross

- Dark Claw will remove reflect buff on target.

- Improve range and rotating count of Rolling Cutter and Cross Ripper Slasher.

- Poisonous Weapon will give the user new effect on weapon depends on type of Guillotine Cross's poison which is endowing.

- Adjusts attack motion and cast range of Cross Impact.

 

Genetics

- Improves some skills of Sera, Bayeri, Eira and Eleanor.

- Improves combat mode of Homunculus.

- Improves Cart Cannon damage formula.

- Improves efficiency of skills which consume item.

6. Stall Improvement

You'll can change vending items price without closing vending stall.

9.gif.edb8ff6e326cf0fe48ec78a42ebf4bf3.gif

Source:

https://www.divine-pride.net/forum/index.php?/topic/3999-kro-new-contents-which-will-be-updated-within-2019/&ct=1563597173

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3968915

Edited by Cj
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Glad that KRO is adding doing something to reduce the reflect damage. Melee characters had limited places to hunt coz of reflect. Hopefully that reflect reduction is not just on weapon. Reflect not triggering auto spells also means end of afk farming

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1 hour ago, spdnep said:

levitation look means ignore all the ground effects, include all the trip. is that ture?

Meanwhile in KRO HQ : you wish... 😈 Nerf mechanic add 20 sec cool down to all skills

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On 7/19/2019 at 6:37 AM, Cj said:

1. Episode 17.2 Varmundt's Mansion

Then new episode Varmundt's Mansion will be updated within 2019.

The trace of Illusion lead us to the mansion of "Great sage Varmundt".

New dungeons, New monsters and new equipment await!

1.png.0e48569b0bd1cd9d9b908e520a562270.png

2. New Madogear Appearance.

2.gif.d36621ea4421ffbfda2140874502ecaa.gif

3.gif.3f97c139fae35c73dd451957edfefd77.gif

4.gif.deb4c0d2ae1202b95ced4ef5f0ed91c1.gif

5.gif.feb669ceea6c2ccc870dd7b9ebd6fb3e.gif

 

WOW , this is Insane.

On 7/19/2019 at 6:37 AM, Cj said:

 

5. Classes Improvement 

Rune Knight

- Some skill will has a chance to trigger critical damage.

- Hundred Spear will deal more damage as heavier weapon.

- Dragon Breath and Dragon Breath - Water gain new effect depending on Runestone active.

 

Its time to make DB great again , since they more focus on Ignition Break, Sonic Wave before.

On 7/19/2019 at 6:37 AM, Cj said:

Guillotine Cross

- Dark Claw will remove reflect buff on target.

- Improve range and rotating count of Rolling Cutter and Cross Ripper Slasher.

- Poisonous Weapon will give the user new effect on weapon depends on type of Guillotine Cross's poison which is endowing.

- Adjusts attack motion and cast range of Cross Impact.

Yes ,this is good news for melee class,  we can now deal with those MVP have reflect skill and we cannot die so easily. 

On 7/19/2019 at 6:37 AM, Cj said:

Genetics

- Improves some skills of Sera, Bayeri, Eira and Eleanor.

- Improves combat mode of Homunculus.

- Improves Cart Cannon damage formula.

- Improves efficiency of skills which consume item.

I dont feel this , gene was so OP already but they still improves the damage , are they crazy , aahahhahahaha

 

 

 

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23 hours ago, Cj said:

- Hundred Spear will deal more damage as heavier weapon.

I kept the giant lancer in my drawer over 3 years

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On 7/20/2019 at 1:42 AM, Cj said:

@Theodosia when I saw there update for improve RK and Gene. Wtf again :D:D:D

Gene is just considered OP here since we dont have the fixed motion issue for cart cannon. In kro cart cannon cant be spammed like it can be here unless the player is being hit repeatedly. 

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I believe the main thing for genetics being strong is the applause sandals. Adding considerable ACD and stat boost to allow the instacast.

Regardless of that, the class is not THAT overpowered, compared to some other ones currently in the meta. Afaik currently both here and on kRO proper the SS ranger is the king.

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Rangers are KRO's baby. I like how they added a cool down for aimed bolt to show they're nerfing rangers then added updates with weapon reducing the cool down allowing them to spam 2-3m dmg. A person in IRO said it correctly its Korean Ranger Online. 

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46 minutes ago, Sephylon said:

If the wep gets thesame enchants as the lvl 3 then yeah, prob will be. Till then the enchant of argen puts it ahead if only a little

https://www.divine-pride.net/database/item/29594/seyrens-memory

At +16 give 64 atk + 25% HS dmg boost. And one thing illusion boots can enchanted with Neev Str 2. If double give 14 str + 14% atk. But it is very hard. I already burn 2000 pcs illusion stone and only get str 2 three times. Never double

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Kro getting their 200 lvl patch tomorrow along with 3 new illusion dungeons and new gears and card😁

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6 minutes ago, Sephylon said:

3? Which illu duns are they getting? 

Einbroch, odin and abyss

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23 minutes ago, Sephylon said:

I thought those were normal dungeons like magma 3 /hmm

Those are just normal dungeons, I prefer to call them illusion dungeon just cause they are similar maps and monster sprite are similar to the existing with some modifications.

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New Weapons

1867.png.e5841085d985389d83defcdc9fdc6bea.png

Safety Knuckle [2]
Atk + 10%.
Increases Knuckle Arrow damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Knuckle
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Sura

2058.png.39e40646125a57a5a3ba6f87f37f3f68.png

Detecting Staff [2]
Matk + 330, can't be destroyed.
Matk + 10%.
If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Warlock

13346.png.48a3c353c5e2e3cc0002e0fad6d8a921.png

Grinder Huuma Shuriken [2]
Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 15%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
Class: Huuma Shuriken
Attack: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Ninja classes

16099.png.e78005b405aed584158d0964f1872993.png

Rubber Hammer [2]
Matk + 180, can't be destroyed.
Matk + 7%.
Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Mace
Attack: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Usable Jobs: Archbishop

18190.png.a87ae04b5c07964485d39ce9f247d324.png

Bolt Shooter [2]
Atk + 10%.
Increases Aimed Bolt damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Bow
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger

21054.png.071568e138c091f1c7775baec2a0993c.png

Claw Sword [2]
Atk + 15%, Cri + 5.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
Class: Two-handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Usable Jobs: Rune Knight

26162.png.378d052966aa6dac2d59c8fafd352842.png

Welding Wand [2]
Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%.
If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Usable Jobs: Mage classes, Soul Linker classes

26215.png.9a34bea78560a5ab7f0752820c666bff.png

Safety Whip [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Whip
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer

28045.png.3fcd11e308d763d0ccadbdd9416e9cef.png

Bolt Crusher [2]
Atk + 10%.
Increases Rolling Cutter damage by 10%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Katar
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross

28140.png.c5e49717f771905673e78dbf8ae880b0.png

Saw Axe [2]
Atk + 10%, can't be destroyed.
Increases Arm Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic

28635.png.f64865d67697010e3b7f7136ac3ac132.png

Safety Manual [2]
Atk + 10%, Cri + 3.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Book
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Star Emperor

28771.png.353af6b2268f30a7a4c6ea9599379db8.png

Metal Detector Mk47 [2]
Atk + 10%.
Increases Cross Impact damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross

28772.png.f41c21dfb834d53c561ebe13fe7869f1.png

Jewel Detector Mk47 [2]
Matk + 180.
Matk + 10%.
Increases fire and neutral property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser

32026.png.489506c132cabc70b26c15058b861eb1.png

Blocking Spear [2]
Atk + 10%.
Increases Vanishing Point damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard

32110.png.e663b7eddbda021f8473a8400126036b.png

Safety Lute [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel

32303.png.28782f8c281120fa59b158e5f4a64077.png

Bolt Revolver [2]
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Gunslinger

32352.png.4e5a99641d6703c3ea891a5008ca53d3.png

Safety Saber [2]
Atk + 10%.
Increases Cart Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Sword
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic

550006.png.c928d67c221c678f2e8c652c2bb9c1c9.png

Safety Foxtail [2]
Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)

New Armors

15391.png.0ac37c6ef5c69cfa83287bcf2b2719ad.png

Red Dragon Plate [1]
Str + 12.
MaxHP + 15%, MaxSP + 10%.
Atk + 2% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Atk + 5%.
Atk + 15 per 15 base Str.
[Dragon's Force]
Has a chance to gain bonus Atk + 10% for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
If base Str is 120 or higher, increases the chance to trigger Dragon's Force and adds bonus of Dragon's Force by additional Atk + 15%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

15392.png.c2292c1b65f701a75904c41ec7a91728.png

Green Dragon Plate [1]
Agi + 12.
MaxHP + 10%, MaxSP + 10%.
Increases long ranged physical damage by 2% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, increases long ranged physical damage by 7%.
Increases attack speed (reduces delay after attack by 4%) per 15 base Agi.
[Dragon's Shot]
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
If base Agi is 120 or higher, increases the chance to trigger Dragon's Shot and adds bonus of Dragon's Shot by increases long ranged physical damage by additional 10%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

15393.png.446a714886b7f9d972cafbab0394cbae.png

Gold Dragon Plate [1]
Vit + 12.
MaxHP + 20%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 2 refine rate.
Increases physical and magical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 6%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 80, Mdef + 15, MaxHP + 10%.
Reduces damage taken from medium and large size monsters by 1% per 30 base Vit.
[Dragon's Health]
Has a chance to gain bonus damage reduction against all size monsters by 7% for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
If base Vt is 120 or higher, increases the chance to trigger Dragon's Health and adds bonus of Dragon's Health by reduces damage taken from all size monsters by additional 5%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

15394.png.ce2a8026119e25f889e48de6ce0380f4.png

Purple Dragon Plate [1]
Dex + 12.
MaxHP + 15%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 2 refine rate.
Increases physical and magical damage against dragon race monsters by 8% per 3 refine rate.
If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Atk + 5%, Matk + 5%.
Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 15 base Dex.
[Dragon's Speed]
Has a chance to gain bonus Flee + 50 and Perfect Dodge + 10 for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 15%), reduces variable casting time by 15%, reduces delay after skill by 25%.
If base Dex is 120 or higher, increases the chance to trigger Dragon's Speed and adds bonus of Dragon's Speed by additional Flee + 30 and Perfect Dodge + 5.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

15395.png.cf354294a9211abfde787a127b49083f.png

Blue Dragon Plate [1]
Int + 12.
MaxHP + 5%, MaxSP + 20%.
Matk + 2% and increases heal effectiveness by 4% per 2 refine rate.
Increases magical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Matk + 7%, increases heal effectiveness by 15%.
Reduces variable casting time by 4% per 15 base Int.
[Dragon's Wisdom]
Has a chance to gain bonus all property magical damage by 20% and heal effectiveness by 40% for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
reduces variable casting time by 20%, reduces delay after skill by 25%.
If base Int is 120 or higher, increases the chance to trigger Dragon's Wisdom and adds bonus of Dragon's Wisdom by increases all property magical damage by additional 10%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

15396.png.bd41e521a820d2e8133feedf4244a600.png

Silver Dragon Plate [1]
Luk + 12.
MaxHP + 15%, MaxSP + 15%.
Cri + 2 and increases critical damage by 4% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Atk + 5%.
Cri + 2 and increases critical damage by 3% per 15 base Luk.
[Dragon's Fortune]
Has a chance to gain bonus Atk + 7% and critical damage by 7% for 10 seconds when receiving physical or magical damage.

If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
If base Luk is 120 or higher, increases the chance to trigger Dragon's Fortune and adds bonus of Dragon's Fortune by additional Atk + 10% and critical damage by additional 10%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

20946.png.fec7293cc6b4aeb3a26cf4665478c566.png

Dragon Scale Hood [1]
Def + 20, Mdef + 2.
Increases recovery rate received from skills and items by 15%.
If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%.
If refine rate is 9 or higher, has a chance to recover 2000 HP per second for 3 seconds when receiving physical or magical damage.
If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%.
Class: Garment
Defense: 23
Weight: 50
Required Level: 170
Usable Jobs: All

22208.png.a9db13b7a256e1329b8beb7f51ca448f.png

Dragon Scale Boots [1]
MaxSP + 500.
Increases attack speed (reduces delay after attack by 7%), reduces variable casting time by 7%.
If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%.
If refine rate is 9 or higher, has a chance to recover 500 SP per second for 3 seconds when receiving physical or magical damage.
If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%.
Class: Shoes
Defense: 25
Weight: 60
Required Level: 170
Usable Jobs: All

15397.png.8fa9131cd0cc6243f80d5a4445c38c78.png

Str Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Atk + 3% per 2 refine rate.
Str + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Str + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

15398.png.438f6797476cc33b49033cc496fc64c5.png

Agi Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Increases long ranged physical damage by 3% per 2 refine rate.
Agi + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Agi + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

15399.png.d19914d6b6f43e682cb5651d132fab37.png

Vit Soutane [1]
MaxHP + 15%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 7%)
Reduces variable casting time by 7%.
MaxHP + 2% per 2 refine rate.
Vit + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Vit + 8, Def + 50, Mdef + 20.
Reduces damage taken from angel and demon race monsters by 20%.

If the sum of refine of set is 27 or higher,
Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

15400.png.7b878cc945fa0c8463c4fe1708fbfe82.png

Dex Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Reduces variable casting time by 10%.
Atk + 1% and Matk + 1% per 2 refine rate.
Dex + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Dex + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

15401.png.997b4e767d862c26ffcd9c3b6255547f.png

Int Soutane [1]
MaxHP + 5%, MaxSP + 15%.
Reduces variable casting time by 10%.
Matk + 3% per 2 refine rate.
Int + 5 per 3 refine rate.
Increases magical damage against angel and demon race monsters by 6% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Int + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

15402.png.61425104fe58d61bb64d0ef635aa1f83.png

Luk Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Cri + 3 and increases critical damage by 4% per 2 refine rate.
Luk + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Luk + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

20947.png.e541498a485ffb7f82cd372da93d5452.png

Clergy's Manteau [1]
MaxSP + 5%, Mdef + 10.
Reduces variable casting time by 10%.
Increases magical damage against angel and demon race monsters by 1% per 2 refine rate.
Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by additional 10%.
Class: Garment
Defense: 40
Weight: 45
Required Level: 170
Usable Jobs: All

22209.png.116807bc276e5e932023d3127356a96f.png

Clergy's Boots [1]
MaxHP + 5%, Def + 30.
Increases attack speed (reduces delay after attack by 10%)
Increases physical damage against angel and demon race monsters by 1% per 2 refine rate.
Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%)
Class: Shoes
Defense: 35
Weight: 40
Required Level: 170
Usable Jobs: All

32248.png.70d5005dea1bee91ab46c18c8a4e3e99.png

Safety Pendant R [1]
All Status + 5, increases attack speed (reduces delay after attack by 5%)
-
When equipped with Safety Epaulet R,
MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)
-
When equipped with Safety Epaulet B,
MaxHP + 10%, reduces variable casting time by 15%.
-
When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

32249.png.d5bf7887f461a207bfad131d084a811d.png

Safety Pendant B [1]
All Status + 5, variable casting time by 5%.
-
When equipped with Safety Epaulet B,
MaxHP + 10%, reduces variable casting time by additional 15%.
-
When equipped with Safety Epaulet R,
MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)
-
When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

32250.png.e66d81afbd508638a5a9357d635ffcf7.png

Safety Epaulet R [1]
Atk + 5%
Class: Accessory (Left)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

32251.png.d1ba4a10eea6579644d794e2e99f647c.png

Safety Epaulet B [1]
Matk + 5%
Class: Accessory (Left)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

310076.png.29b7ce2406c95814abab5455662e0122.png

Str blessing
Str + 10.
Atk + 10%.
Def + 25, Mdef + 3.

310077.png.3783f8374ed854c0e58240053a84155a.png

Agi blessing
Agi + 10.
Increases long ranged physical damage by 10%.
Def + 25, Mdef + 3.

310078.png.eef3148953ca3a0c328d9ef2dceb11f1.png

Vit blessing
Vit + 10.
MaxHP + 10%, MaxSP + 10%.
Def + 25, Mdef + 3.

310079.png.0d179d5cd7af1b9b51d1bd83b4982316.png

Dex blessing
Dex + 10.
Reduces variable casting time by 10%.
Increases attack speed (reduces delay after attack by 10%)
Def + 25, Mdef + 3.

310080.png.f7576f66c1b7c1c957edc6a3c4cb0558.png

Int blessing
Int + 10.
Matk + 10%.
Def + 25, Mdef + 3.

310081.png.e06096df70df4293972e6e5e7994e489.png

Luk blessing
Luk + 10.
Increases critical damage by 15%.
Def + 25, Mdef + 3.

 

New Cards 

Poisonous Card
Increases physical damage against poison property enemies by 25%.
When equipped with Anacondaq Card, increases physical damage against poison property enemies by additional 15%.
Compounded on : Weapon
Prefix : High Envenom


Toxious Card
MaxHP + 10%, reduces damage taken from long ranged physical damage by 5%.
When equipped with Noxious Card, additional MaxHP + 5%, reduces damage taken from long ranged physical damage by additional 10%.
Compounded on : Armor
Prefix : Bulletproof Vest's


White Porcellio Card
Atk + 20, additional Atk + 10 when equipped with Porcellio Card.
Atk + 1 per refine rate of shoes.
Compounded on : Shoes
Suffix : of Wild Dog


Neo Mineral Card
Def + 30, additional Def + 20 when equipped with Mineral Card.
Def + 3 per refine rate of garment.
Compounded on : Garment
Suffix : of Iron Wall


Abyssman Card
MaxHP + 10%, increases Earth Grave damage by 10%.
When equipped with Pitman Card, increases Earth Grave damage by additional 10% and 1% per refine rate of shoes.
Compounded on : Shoes
Suffix : of High Worker


Jewelry Ant Card
When dealing physical damage, has a chance to auto cast Psychic Wave level 1.
When equipped with Ungoliant Card, increases neutral property magical damage by 30%.
Compounded on : Accessory (Left)
Suffix : of Psychic


Jewgoliant Card
Increases physical damage against formless race and plant race monsters, fire property and water property enemies by 40%.
Compounded on : Armor
Prefix : Solid Break


Angelgolt Card
Increases magical damage against demon race monsters by 10%.
When equipped with Skeggiold Card, increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon
Compounded on : Weapon
Prefix : Holy Twinkle


Spectrum Plasma Card
When compounded on Staff or Two-handed Staff, increases ghost property magical damage by 10%.
If refine rate of weapon is 10 or higher, increases ghost property magical damage by additional 10%.
If refine rate of weapon is 14 or higher, increases ghost property magical damage by additional 10%.
Compounded on : Weapon
Prefix : Ghost Magical


Arc Plasma Card
When compounded on Staff or Two-handed Staff, increases wind property magical damage by 10%.
If refine rate of weapon is 10 or higher, increases wind property magical damage by additional 10%.
If refine rate of weapon is 14 or higher, increases wind property magical damage by additional 10%.
Compounded on : Weapon
Prefix : Wind Magical


Holy Frus Card
When compounded on Staff or Two-handed Staff, increases holy property magical damage by 10%.
If refine rate of weapon is 10 or higher, increases holy property magical damage by additional 10%.
If refine rate of weapon is 14 or higher, increases holy property magical damage by additional 10%.
Compounded on : Weapon
Prefix : Saint Magical


Holy Skogul Card
Increases heal effectiveness by 5%.
If refine rate of shoes is 7 or higher, increases heal effectiveness by additional 3%.
If refine rate of shoes is 9 or higher, increases heal effectiveness by additional 2%.
Compounded on : Shoes
Suffix : of Sacred


Reginleif Card
The armor can't be destroyed.
Atk + 30%, MaxHP - 15%.
When equipped with Randgris Card, additional Atk + 10%, MaxHP + 5%.
Compounded on : Armor
Prefix : Reginleif


Ingrid Card
The armor can't be destroyed.
MaxHP + 40%, Atk - 15%.
Drains 1,000 HP every 4 seconds.
Drains 10,000 HP when compounded armor is unequipped.
When equipped with Randgris Card, additional MaxHP + 10%, Atk + 5%.
Compounded on : Armor
Prefix : Reginleif


Purple Ferus Card
Atk + 3%, MaxHp - 5%, MaxSP - 5%.
Atk + 1% per 4 refine rate.
When equipped with Gold Acidus Card, MaxHP + 4% and MaxSP + 4% per 4 refine rate of shoes.
Compounded on : Headgear
Prefix : Remedy Low Level


Treasure Mimic Card
Flee + 30, Cri + 5.
When equipped with Ancient Mimic Card, increases critical damage by 2% per refine rate of garment.
Compounded on : Garment
Suffix : of Treasure


Black Acidus Card
Increases physical damage against shadow property enemies by 25%.
When equipped with Santa Poring Card, increases physical damage against shadow property enemies by additional 15%.
Compounded on : Weapon
Prefix : High Hallowed


Silver Acidus Card
Increases physical damage against holy property enemies by 25%.
When equipped with Orc Skeleton Card, increases physical damage against holy property enemies by additional 15%.
Compounded on : Weapon
Prefix : High Damned


Bone Ferus Card
Increases physical damage against dragon race enemies by 5%.
When equipped with Bone Acidus Card, increases physical damage against dragon race enemies by additional 5%.
Compounded on : Accessory (Left)
Prefix : Dragon Slayer's


Bone Acidus Card
Increases physical damage against brute race enemies by 5%.
When equipped with Bone Ferus Card, increases physical damage against brute race enemies by additional 5%.
Compounded on : Accessory (Right)
Prefix : Poacher's


Bone Detardeurus Card
Increases physical damage against dragon race and undead race monsters, undead property and ghost property enemies by 40%.
Compounded on : Armor
Prefix : Dragon Killer

Source: Sigma translation

https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019/

 

@Lai

Edited by Cj
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24 minutes ago, Cj said:

New cards 


Jewgoliant Card
Increases physical damage against formless race and plant race monsters, fire property and water property enemies by 40%.
Compounded on : Armor
Prefix : Solid Break


Bone Detardeurus Card
Increases physical damage against dragon race and undead race monsters, undead property and ghost property enemies by 40%.
Compounded on : Armor
Prefix : Dragon Killer

@God @Gucci @Zombie @rvmanzanojr @Theodosia /rice

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