Caphleo

Extended Class Patch

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Star Emperor

 

Solar Burst

  • Increase level from 7 to 10
  • Increase splash range from 5x5 to 7x7
    • Level 1: ATK 1220% / 7x7 AoE
    • Level 2: ATK 1440% / 7x7 AoE
    • Level 3: ATK 1660% / 7x7 AoE
    • Level 4: ATK 1880% / 7x7 AoE
    • Level 5: ATK 2100% / 7x7 AoE
    • Level 6: ATK 2320% / 7x7 AoE
    • Level 7: ATK 2540% / 7x7 AoE
    • Level 8: ATK 2760% / 7x7 AoE
    • Level 9: ATK 2980% / 7x7 AoE
    • Level 10: ATK 3200% / 7x7 AoE

 

Full Moon Kick

  • Increase level from 7 to 10
    • Level 1: ATK 1200% / 7x7 AoE
    • Level 2: ATK 1300% / 7x7 AoE
    • Level 3: ATK 1400% / 7x7 AoE
    • Level 4: ATK 1500% / 7x7 AoE
    • Level 5: ATK 1600% / 7x7 AoE
    • Level 6: ATK 1700% / 7x7 AoE
    • Level 7: ATK 1800% / 7x7 AoE
    • Level 8: ATK 1900% / 7x7 AoE
    • Level 9: ATK 2000% / 7x7 AoE
    • Level 10: ATK 2100% / 7x7 AoE

 

Falling Star

  • Increase level from 7 to 10
    • Level 1: ATK 200% / 5x5 AoE
    • Level 2: ATK 300% / 5x5 AoE
    • Level 3: ATK 400% / 5x5 AoE
    • Level 4: ATK 500% / 5x5 AoE
    • Level 5: ATK 600% / 5x5 AoE
    • Level 6: ATK 700% / 5x5 AoE
    • Level 7: ATK 800% / 5x5 AoE
    • Level 8: ATK 900% / 5x5 AoE
    • Level 9: ATK 1000% / 5x5 AoE
    • Level 10: ATK 1100% / 5x5 AoE

 

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Soul Reaper

  • Soul Energy (Souls) do not disappear anymore when logging out/reconnecting.

 

Espa

  • Increase level from 5 to 10
  • Level 10 skill does not consume any Soul
    • Level 1: Magic Damage 750%
    • Level 2: Magic Damage 1000%
    • Level 3: Magic Damage 1250%
    • Level 4: Magic Damage 1500%
    • Level 5: Magic Damage 1750%
    • Level 6: Magic Damage 2000%
    • Level 7: Magic Damage 2250%
    • Level 8: Magic Damage 2500%
    • Level 9: Magic Damage 2750%
    • Level 10: Magic Damage 3000% / Does not consume Soul

 

Eswhoo

  • Increase level from 7 to 10
  • Level 10 skill consume 1 Soul
  • Damage slightly increased
    • Level 1: Magic Damage 1700% / 3x3 AoE
    • Level 2: Magic Damage 1900% / 3x3 AoE
    • Level 3: Magic Damage 2100% / 3x3 AoE
    • Level 4: Magic Damage 2300% / 5x5 AoE
    • Level 5 : Magic Damage 2500% / 5x5 AoE
    • Level 6: Magic Damage 2700% / 5x5 AoE
    • Level 7: Magic Damage 2900% / 7x7 AoE
    • Level 8: Magic Damage 3100% / 7x7 AoE
    • Level 9: Magic Damage 3300% / 7x7 AoE
    • Level 10: Magic Damage 3500% / 9x9 AoE

 

Evil Spirit's Curse

  • The effect of "Curse" is changed to "Commander's Curse"
  • In the Commander's Curse state, resistance to Shadow property damage is reduced by 100%.
  • Boss monsters's resistance to Shadow property damage is reduced by 20%

 

Curse Explosion

  • Increase level from 5 to 10
    • Level 1: Magic Damage 500% / Cursed Targets 1700%
    • Level 2: Magic Damage 600% / Cursed Targets 1900%
    • Level 3: Magic Damage 700% / Cursed Targets 2100%
    • Level 4: Magic Damage 800% / Cursed Targets 2300%
    • Level 5: Magic Damage 900% / Cursed Targets 2500%
    • Level 6: Magic Damage 1000% / Cursed Targets 2700%
    • Level 7: Magic Damage 1100% / Cursed Targets 2900%
    • Level 8: Magic Damage 1200% / Cursed Targets 3100%
    • Level 9: Magic Damage 1300% / Cursed Targets 3300%
    • Level 10: Magic Damage 1400% / Cursed Targets 3500%

 

 

Edited by Caphleo

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Ninja

 

Throw Shuriken

  • Damage Increase
  • SP consumption increased from 2 to 5
    • Level 1: ATK 105%
    • Level 2: ATK 110%
    • Level 3ATK 115%
    • Level 4ATK 120%
    • Level 5ATK 125%
    • Level 6ATK 130%
    • Level 7ATK 135%
    • Level 8ATK 140%
    • Level 9ATK 145%
    • Level 10: ATK 150%

 

Throw Kunai

  • Damage increase
  • SP consumption is 10 regardless of skill level
  • Remove 1 second after cast delay
  • Add 0.2 seconds skill cool down
    • Level 1: ATK 100%
    • Level 2: ATK 200%
    • Level 3: ATK 300%
    • Level 4: ATK 400%
    • Level 5: ATK 500%

 

Shadow Slash

  • Removed 2 seconds after cast delay
  • Damage increase
  • Damage is divided into 3 hits
  • SP consumption 14 at level 5
    • Level 1: ATK 200% / Critical Chance 30%
    • Level 2: ATK 350% / Critical Chance 35%
    • Level 3: ATK 500% / Critical Chance 40%
    • Level 4: ATK 650% / Critical Chance 45%
    • Level 5: ATK 800% / Critical Chance 50%

 

Throw Huuma Shuriken

  • Fixed cast time reduced from 0.6 to 0.5 seconds
  • Variable cast time reduced from 2.4 seconds to 1 second
  • Change from ground skill to target skill
  • Damage increase
  • Skill level 4 and 5 is changed to 5x5 splash area
  • SP consumption is reduced
    • Level 1: ATK 200% / Splash area 3x3
    • Level 2: ATK 450% / Splash area 3x3
    • Level 3: ATK 700% / Splash area 3x3
    • Level 4: ATK 950% / Splash area 5x5
    • Level 5: ATK 1200% / Splash area 5x5

 

Wind Blade

  • Remove 1 second after cast delay

 

Lightning Jolt

  • Reduced fixed cast time from 0.8 seconds to 0.3 seconds
  • Reduced variable cast time from 3.2 seconds to 1.7 seconds
  • Damage increase.
  • Damage is divided into 3 hits
    • Level 1: MATK 200%
    • Level 2: MATK 300%
    • Level 3: MATK 400%
    • Level 4: MATK 500%
    • Level 5: MATK 600%

 

First Wind

  • Reduced fixed cast time from 0.8 seconds to 0.3 seconds
  • Reduced variable cast time from 3.2 seconds to 1.2 seconds
  • Damage is divided into 5 hits

 

Exploding Dragon

  • Increased fixed cast time from 0.6 seconds to 0.8 seconds
  • Reduced variable cast time from 2.4 seconds to 2 seconds
  • After cast delay reduced from 2 seconds to 0.5 seconds
  • Added 0.3 seconds skill cool down

 

Snow Flake Draft

  • Fixed cast time 0.8 seconds regardless of skill level
  • Variable cast time is reduced from 3.2 seconds to 2.5 seconds at level 5
  • Reduced after cast delay from 2 seconds to 0.5 seconds
  • Added 0.3 seconds skill cool down

 

 

Kagero / Oboro

 

Fire Charm

  • Increase Blaze Shield damage from 10% to 20% per 1 charm.
  • Increase Exploding Dragon damage from 15% to 100% per 1 charm.
  • When 10 Fire Charms are summoned, endows weapon with Fire property, and increases physical damage to Earth property monsters by 30%.

 

Ice Charm

  • Increase Freezing Spear damage from 5% to 20% per 1 charm.
  • Increase Snow Flake Draft damage from 15% to 100% per 1 charm.
  • When 10 Ice Charms are summoned, endows weapon with Water property, and increases physical damage to Fire property monsters by 30%.

 

Earth Charm

  • When 10 Earth Charms are summoned, endows weapon with Earth property, and increases physical damage to Wind property monsters by 30%.

 

Wind Charm

  • Increases Lightning Jolt damage from 15% to 20% per 1 charm.
  • Increases First Wind damage from 10% to 100% per 1 charm.
  • When 10 Wind Charms are summoned, endows weapon with Wind property, and increases physical damage to Water property monsters by 30%.

 

Swirling Petal

  • Increase level from 5 to 10
  • Reduce cool down from 1 second to 0.5 seconds.
  • After cast delay is reduced to 0.5 seconds.
  • Variable Cast time is 1.5 seconds regardless of skill level
  • Change from ground skill to target skill.
  • Changed bonus damage based on Agi and Dex to based on Str.
    • Old: Damage Formula In %: (Base Damage + (100 * Throw Huuma Shuriken)) + Caster's AGI + Caster's DEX
    • New: Damage Formula In %: (Base Damage + (100 * Throw Huuma Shuriken)) + Caster's STR*2
  • Damage increases based on caster's base level.
    • Level 1: ATK 150% / Range 11 cells
    • Level 2: ATK 300% / Range 11 cells
    • Level 3: ATK 450% / Range 11 cells
    • Level 4: ATK 600% / Range 11 cells
    • Level 5: ATK 750% / Range 11 cells
    • Level 6: ATK 900% / Range 11 cells
    • Level 7: ATK 1050% / Range 11 cells
    • Level 8: ATK 1200% / Range 11 cells
    • Level 9: ATK 1350% / Range 11 cells
    • Level 10: ATK 1500% / Range 11 cells

Kunai Splash

  • Reduce Kunai requirement from 8 to 2

 

Cross Slash

  • Increase level from 5 to 10
  • Skill cooldown at level 10 is 3.1 seconds
  • Damage increases with caster's base level
    • Level 1: ATK 200% / Range 4 cells
    • Level 2: ATK 400% / Range 4 cells
    • Level 3: ATK 600% / Range 4 cells
    • Level 4: ATK 800% / Range 4 cells
    • Level 5: ATK 1000% / Range 4 cells
    • Level 6: ATK 1200% / Range 4 cells
    • Level 7: ATK 1400% / Range 4 cells
    • Level 8: ATK 1600% / Range 4 cells
    • Level 9: ATK 1800% / Range 4 cells
    • Level 10: ATK 2000% / Range 4 cells

 

Kunai Explosion

  • Increase splash damage area from 3x3 to 5x5
  • Change from ground skill to target skill
  • Damage increases with caster's base level

 

Shadow Warrior

  • Increases damage of Kunai Explosion, Kunai Splash, Cross Slash, and Swirling Petal by 20%
Edited by Caphleo

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Rebellion

 

Fire Dance

  • Increase level from 5 to 10
  • Change damage formula to reduce Desperado skill level effect
  • Increase skill damage
  • Increase damage by caster's base level
    • Level 1: ATK 300%
    • Level 2: ATK 400%
    • Level 3: ATK 500%
    • Level 4: ATK 600%
    • Level 5: ATK 700%
    • Level 6: ATK 800%
    • Level 7: ATK 900%
    • Level 8: ATK 1000%
    • Level 9: ATK 1100%
    • Level 10: ATK 1200%

 

Vanishing Buster

  • Increase level from 5 to 10
  • Reduce Fixed Cast Time from 1 second to 0.7 seconds. Variable Cast Time 1 second.
  • Reduce Skill Cool Down from 2 seconds to 1.5 seconds. Reduce after cast delay to 0.5 seconds.
  • Increase damage by caster's base level
    • Level 1: ATK 1200% / Dispel chance 55%
    • Level 2: ATK 1400% / Dispel chance 60%
    • Level 3: ATK 1600% / Dispel chance 65%
    • Level 4: ATK 1800% / Dispel chance 70%
    • Level 5: ATK 2000% / Dispel chance 75%
    • Level 6: ATK 2200% / Dispel chance 80%
    • Level 7: ATK 2400% / Dispel chance 85%
    • Level 8: ATK 2600% / Dispel chance 90%
    • Level 9: ATK 2800% / Dispel chance 95%
    • Level 10: ATK 3000% / Dispel chance 100%

 

Hammer of God

  • Increase level from 5 to 10
  • Reduce skill cool down from 30 seconds to 20 seconds. Reduce after cast delay from 2 seconds to 0.5 seconds.
  • Skill mechanics changed. Changed to self-target skill. Will automatically hit targets with Crimson Markers. If there are no Crimson Markers around the caster, the skill will land on a random cell.
  • Targets with Crimson Marker will receive increased damage, along with targets near the targets with Crimson Marker.
  • 7x7 splash damage at level 6 or higher
  • Increase damage by caster's base level
    • Level 1: ATK 100% / Splash area 5x5
    • Level 2 ATK 200% / Splash area 5x5
    • Level 3: ATK 300% / Splash area 5x5
    • Level 4: ATK 400% / Splash area 5x5
    • Level 5: ATK 500% / Splash area 5x5
    • Level 6: ATK 600% / Splash area 7x7
    • Level 7: ATK 700% / Splash area 7x7
    • Level 8: ATK 800% / Splash area 7x7
    • Level 9: ATK 900% / Splash area 7x7
    • Level 10: ATK 1000% / Splash area 7x7

 

Dragon Tail

  • Increase level from 5 to 10
  • Reduce skill cool down from 5 seconds to 3.5 seconds. Reduce after cast delay from 2 seconds to 1 second
  • Change skill to target skill. Can be used without Crimson Marker
  • Deals additional damage to targets with Crimson Marker and targets around them.
  • Increase damage by caster's base level
    • Level 1: ATK 700% / With Crimson Marker 1400%
    • Level 2: ATK 900% / With Crimson Marker 1800%
    • Level 3: ATK 1100% / With Crimson Marker 2200%
    • Level 4: ATK 1300% / With Crimson Marker 2600%
    • Level 5: ATK 1500% / With Crimson Marker 3000%
    • Level 6: ATK 1700% / With Crimson Marker 3400%
    • Level 7: ATK 1900% / With Crimson Marker 3800%
    • Level 8: ATK 2100% / With Crimson Marker 4200%
    • Level 9: ATK 2300% / With Crimson Marker 4600%
    • Level 10: ATK 2500% / With Crimson Marker 5000%

 

Round Trip

  • Increase level from 5 to 10
    • Level 1: ATK 350% / Effect Range 7x7
    • Level 2: ATK 700% / Effect Range 7x7
    • Level 3: ATK 1050% / Effect Range 7x7
    • Level 4: ATK 1400% / Effect Range 9x9
    • Level 5: ATK 1750% / Effect Range 9x9
    • Level 6: ATK 2100% / Effect Range 9x9
    • Level 7: ATK 2450% / Effect Range 11x11
    • Level 8: ATK 2800% / Effect Range 11x11
    • Level 9: ATK 3150% / Effect Range 11x11
    • Level 10: ATK 3500% / Effect Range 13x13

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Ultimate Novice

 

*since we can't implement the skill changes, I won't include them*

 

Base HP/SP adjustment of Ultimate Novice Class

 

HP: Increase 50 Base HP per level exceeding level 100

SP: Increase 5 Base SP per level exceeding level 100

Edited by Caphleo

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21 hours ago, Yuuki said:

was hoping Ulti Novice would have gotten better end of the stick

It did, well a big improvement at least. kRO Ultimate Novices now have 50k HP. And an updated skill tree.

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On ‎3‎/‎20‎/‎2019 at 10:12 AM, Caphleo said:

And an updated skill tree.

gimme Infooooooooo! ❤️

 

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2 hours ago, Yuuki said:

gimme Infooooooooo! 2764.png

 

image.thumb.png.187385c1a264c56411db45e661ffb605.png

Not that big of an improvement, but definitely more meme builds.

Although SuNo in kRO are still crit builds tho.

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@Caphleo was evil spirit curse canged to no longer deal damage? My understanding of the chamge was that the status ot inficted was the only thing that changed about it?

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21 hours ago, Sephylon said:

Can suno wear divine guard when linked? It does have hc now XD

SuNo always had Holy Cross. And they can wear any headgear and level 4 weapon as long as they're linked.

31 minutes ago, Sephylon said:

@Caphleo was evil spirit curse canged to no longer deal damage? My understanding of the chamge was that the status ot inficted was the only thing that changed about it?

the changelogs didn't mention anything about the damage, so it should still be there.

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