Recommended Posts

@Cj Interesting. It seems that on kRO they have some way to reduce the cooldown now or?

Since the player on the first video spams arm cannon pretty easily :0 

Share this post


Link to post
Share on other sites
17 minutes ago, Theodosia said:

@Cj Interesting. It seems that on kRO they have some way to reduce the cooldown now or?

Since the player on the first video spams arm cannon pretty easily :0 

That video is being played at 2x speed. No way to reduce the cooldown yet

Share this post


Link to post
Share on other sites

@Theodosia The video was played fast forward. lol

 

himmelmez.jpg.331a2d3f1e8abe3a7205a0c91f90a77c.jpg

Himmelmez's is Angel Holy Level 3 

Now I understand the purpose of GH challenge mode weapons  /heh

  • Thanks 2

Share this post


Link to post
Share on other sites
31 minutes ago, Cj said:

@Theodosia The video was played fast forward. lol

 

himmelmez.jpg.331a2d3f1e8abe3a7205a0c91f90a77c.jpg

Himmelmez's is Angel Holy Level 3 

Now I understand the purpose of GH challenge mode weapons  /heh

i guess ROG RGs gonna need some members in pt that can hit her. lol

Share this post


Link to post
Share on other sites

Level 195 O,o That is ... super excited! 

Share this post


Link to post
Share on other sites

Rampage Shadow Armor
Increases Rampage Blast damage by 5%.
Increases Rampage Blast damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sura

Rampage Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Rampage Shadow Armor, Shield and Shoes are equipped together, increases Rampage Blast damage as percentage equal to the sum of refine rate of set.
When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rampage Shadow Shield and Sura Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sura

Rampage Shadow Shoes
Reduces cooldown of Rampage Blast by 0.2 seconds.
Reduces cooldown of Rampage Blast by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sura

 

Sky Blow Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Sky Blow Shadow Weapon, Pendant and Earring are equipped together, increases Sky Blow damage as percentage equal to the sum of refine rate of set.
When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sky Blow Shadow Weapon and Sura Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sura

Sky Blow Shadow Pendant
Increases Sky Blow damage by 5%.
Increases Sky Blow damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sura

 

Sky Blow Shadow Earring
Atk + 3%.
Atk + 1% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sura

Knuckle Arrow Shadow Armor
Increases Knuckle Arrow damage by 5%.
Increases Knuckle Arrow damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sura

Knuckle Arrow Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Knuckle Arrow Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Knuckle Arrow Shadow Shield and Sura Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sura

Knuckle Arrow Shadow Shoes
Increases physical damage against all size enemies by 3%.
Increases physical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sura

Tiger Cannon Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Tiger Cannon Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set.
When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tiger Cannon Shadow Weapon and Sura Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sura

Tiger Cannon Shadow Pendant
Increases Tiger Cannon damage by 5%.
Increases Tiger Cannon damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sura

Tiger Cannon Shadow Earring
Reduces SP consumption of Tiger Cannon by 2%.
Reduces SP consumption of Tiger Cannon by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sura

Duple Shadow Armor
Increases Duple Light damage by 5%.
Increases Duple Light damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Duple Shadow Shield
Increases physical damage against all size enemies by 1%, increases holy property magical damage by 1%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%.
When Duple Shadow Armor, Shield and Shoes are equipped together, increases Duple Light damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Weapon, ignores physical and magical defense rate of all race monsters (except players) by 40%, additional physical and magical defense rate ignoring equal to the sum of refine rate of Duple Shadow Shield and Archbishop Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Duple Shadow Shoes
Increases critical damage by 5%.
Increases critical damage by 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

 

Adora Shadow Weapon
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Adora Shadow Weapon, Pendant and Earring are equipped together, increases Adoramus damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Adora Shadow Weapon and Archbishop Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Adora Shadow Pendant
Increases Adoramus damage by 5%.
Increases Adoramus damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Adora Shadow Earring
Reduces SP consumption of Adoramus by 2%.
Reduces SP consumption of Adoramus by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Judex Shadow Armor
Increases Judex damage by 5%.
Increases Judex damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Judex Shadow Shield
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Judex Shadow Armor, Shield and Shoes are equipped together, increases Judex damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Judex Shadow Shield and Archbishop Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Judex Shadow Shoes
Increases magical damage against all size enemies by 3%.
Increases magical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Magnus Shadow Weapon
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Magnus Shadow Weapon, Pendant and Earring are equipped together, increases Magnus Exorcismus damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Magnus Shadow Weapon and Archbishop Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Magnus Shadow Pendant
Increases Magnus Exorcismus damage by 5%.
Increases Magnus Exorcismus damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Magnus Shadow Earring
Reduces SP consumption of Magnus Exorcismus by 2%.
Reduces SP consumption of Magnus Exorcismus by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

Rainstorm Shadow Armor
Increases Severe Rainstorm damage by 5%.
Increases Severe Rainstorm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Rainstorm Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Rainstorm Shadow Armor, Shield and Shoes are equipped together, increases Severe Rainstorm damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rainstorm Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Rainstorm Shadow Shoes
Reduces SP consumption of Severe Rainstorm by 2%.
Reduces SP consumption of Severe Rainstorm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Arrow Vulcan Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arrow Vulcan Shadow Weapon, Pendant and Earring are equipped together, increases Arrow Vulcan damage as percentage equal to the sum of refine rate of set.
When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Vulcan Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Arrow Vulcan Shadow Pendant
Increases Arrow Vulcan damage by 5%.
Increases Arrow Vulcan damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Arrow Vulcan Shadow Earring
Reduces cooldown of Arrow Vulcan by 0.2 seconds.
Reduces cooldown of Arrow Vulcan by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Metallic Shadow Armor
Increases Metallic Sound damage by 5%.
Increases Metallic Sound damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Metallic Shadow Shield
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Metallic Shadow Armor, Shield and Shoes are equipped together, increases Metallic Sound damage as percentage equal to the sum of refine rate of set.
When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Metallic Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Metallic Shadow Shoes
Reduces SP consumption of Metallic Sound by 2%.
Reduces SP consumption of Metallic Sound by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Reverberation Shadow Weapon
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Reverberation Shadow Weapon, Pendant and Earring are equipped together, increases Reverberation damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Reverberation Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Reverberation Shadow Pendant
Increases Reverberation damage by 5%.
Increases Reverberation damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

Reverberation Shadow Earring
Reduces SP consumption of Reverberation by 2%.
Reduces SP consumption of Reverberation by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

 

 

  • Thanks 2

Share this post


Link to post
Share on other sites

June Update 2019

1. Warlock Improvement will be updated on July.

Many skills except Tetra Vortex will be improved to have more efficiency and improved the convenience on using Reading Spellbook.

The contents of improvement as below :

1.1 Reading Spellbook

- The skill will be improved. The player can click on spellbook to memorize skill directly.

Wl1.gif.5cb481454a644cff8ea0946e7231606d.gif

 

1.2 Release

- Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only.

 

1.3 Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone

- Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls)

- Changes skill damage formula.

Wl2.gif.dfd503fb91ce133d68c4ed3d52e7ead8.gif

1.4 Soul Expansion

- Improves skill damage formula. 900% Matk is increased to 1500% Matk on level 5.

1.5 Earth Strain

- Improves skill damage formula. 2500% Matk is increased to 4000% Matk on level 5.

- Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds.

- Removes equipment divesting effect.

1.6 Frost Misty

- Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed.

- Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players)

- Changes damage display from 7 split hits to 5 cumulative hits.

1.7 Jack Frost

- Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed.

- No longer deal more damage on target under Freezing status.

- The skill will deal more damage on target under Frost status instead.

- Improves skill damage formula. 2500% Matk on Freezing target is increased to 4200% Matk on Frost target on level 5.

- Removes Frozen inflicting effect.

- Adds 4 seconds cooldown.

3.gif

 

1.8 Crimson Rock

- Reduces delay after skill from 2 seconds to 0.5 seconds.

- Improves skill damage formula. 2800% Matk is increased to 3700% Matk on level 5.

- Improves damage scales on base level.

- Removes Stun inflicting effect.

 

1.9 Hell Inferno

- Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect is 5x5 cells on level 5.

- Improves skill damage formula :

- - Fire damage : 300% Matk is increased to 2000% Matk on level 5.

- - Shadow damage : 1200% Matk is increased to 3000% Matk on level 5. (damage display is changed to 3 split hits)

- Removes Burning inflicting effect.

- Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds

- Increases SP consumption.

 

1.10 Comet

- Removes partner benefits. Removes Red Gemstone consumption.

- Reduces SP consumption. 800 is decreased to 150 on level 5.

- Fixed casting time is 2 seconds regardless skill level. (reduces from 3 seconds on level 5)

- Reduces variable casting time. 14 seconds is decreased to 10 seconds on level 5.

- Reduces cooldown from 60 seconds to 20 seconds.

- Reduces delay after skill from 2 seconds to 1.5 seconds.

- Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%.

- Reduces number of hit from 20 hits to 10 hits.

- Reduces area of effect from 19x19 cells to 13x13 cells.

- Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area.

- Improves damage scales on base level.

Wl4.gif.6bac2c5035648b3ec97b181e395e4c82.gif

1.11 Mystical Amplification

- Increases Damage amplification. 50% is increased to 100% on level 10.

- Increases SP consumption. Consumes 75 SP on level 10.

 

Wl5.gif

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

2. Expansion of Base and Job Level .

They expand the base and job level to 200/70 of each class, however, for the doram they have extended the job level up to 60 .

Wl6.png.d4af535b03eab8e34ab46666f4eaf353.png

 

3. 3 New Dungeons

In addition they add 3 new dungeons.

Wl7.png.ade9ece2bac9cb66db6cf293b1834504.png

Einbroch Mine Dungeon 3rd Floor

Wl8.png.10a77d6dc67ba9da28bfa015350e6201.png

Abyss Lake Dungeon 4th Floor

Wl9.png.67220cf68ccfe3c0c44f5c8850752086.png

Ancient Odin Shrine Dungeon

 

4. Episode Equipment Update 

Wl10.png.32f9302402526c2c06caf99bbdde5cb2.png

Once your base level is at lvl 100 , there's 2 new sets related per episode for each class .  Its only available for specific episode Ep. 16.1 , 16.2 and 17.1 , the equipment's above belong to each character and they cannot be trade. 

5. Update  New MVP Pet 

Wl12.gif.78b585684278b9e1d4899aa33a00ac1a.gif

              MVP Gloom Under Night

 

Source: 

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3956818&curpage=1

Sigma translation

https://www.divine-pride.net/forum/index.php?/topic/3723-kro-classes-improvement-project/&ct=1560300567

 

  • Like 5
  • Thanks 2

Share this post


Link to post
Share on other sites
2 hours ago, Cj said:

June Update 2019

1. Warlock Improvement will be updated on July.

Many skills except Tetra Vortex will be improved to have more efficiency and improved the convenience on using Reading Spellbook.

The contents of improvement as below :

1.1 Reading Spellbook

- The skill will be improved. The player can click on spellbook to memorize skill directly.

Wl1.gif.5cb481454a644cff8ea0946e7231606d.gif

 

1.2 Release

- Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only.

 

1.3 Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone

- Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls)

- Changes skill damage formula.

Wl2.gif.dfd503fb91ce133d68c4ed3d52e7ead8.gif

1.4 Soul Expansion

- Improves skill damage formula. 900% Matk is increased to 1500% Matk on level 5.

1.5 Earth Strain

- Improves skill damage formula. 2500% Matk is increased to 4000% Matk on level 5.

- Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds.

- Removes equipment divesting effect.

1.6 Frost Misty

- Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed.

- Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players)

- Changes damage display from 7 split hits to 5 cumulative hits.

1.7 Jack Frost

- Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed.

- No longer deal more damage on target under Freezing status.

- The skill will deal more damage on target under Frost status instead.

- Improves skill damage formula. 2500% Matk on Freezing target is increased to 4200% Matk on Frost target on level 5.

- Removes Frozen inflicting effect.

- Adds 4 seconds cooldown.

3.gif

 

1.8 Crimson Rock

- Reduces delay after skill from 2 seconds to 0.5 seconds.

- Improves skill damage formula. 2800% Matk is increased to 3700% Matk on level 5.

- Improves damage scales on base level.

- Removes Stun inflicting effect.

 

1.9 Hell Inferno

- Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect is 5x5 cells on level 5.

- Improves skill damage formula :

- - Fire damage : 300% Matk is increased to 2000% Matk on level 5.

- - Shadow damage : 1200% Matk is increased to 3000% Matk on level 5. (damage display is changed to 3 split hits)

- Removes Burning inflicting effect.

- Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds

- Increases SP consumption.

 

1.10 Comet

- Removes partner benefits. Removes Red Gemstone consumption.

- Reduces SP consumption. 800 is decreased to 150 on level 5.

- Fixed casting time is 2 seconds regardless skill level. (reduces from 3 seconds on level 5)

- Reduces variable casting time. 14 seconds is decreased to 10 seconds on level 5.

- Reduces cooldown from 60 seconds to 20 seconds.

- Reduces delay after skill from 2 seconds to 1.5 seconds.

- Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%.

- Reduces number of hit from 20 hits to 10 hits.

- Reduces area of effect from 19x19 cells to 13x13 cells.

- Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area.

- Improves damage scales on base level.

Wl4.gif.6bac2c5035648b3ec97b181e395e4c82.gif

1.11 Mystical Amplification

- Increases Damage amplification. 50% is increased to 100% on level 10.

- Increases SP consumption. Consumes 75 SP on level 10.

 

Wl5.gif

or better yet if they would allow us to put those spell books on the hot key bar, it would be a lot easier ^_^

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Cj said:

4. Episode Equipment Update 

Wl10.png.32f9302402526c2c06caf99bbdde5cb2.png

Once your base level is at lvl 100 , there's 2 new sets related per episode for each class .  Its only available for specific episode Ep. 16.1 , 16.2 and 17.1 , the equipment's above belong to each character and they cannot be trade

Interesting, I guess it'll be something like job specialized Eden(Limit for ours) gears.

That said, couple of the New World gears are like that already, like the Mora sets for a couple of jobs.

Share this post


Link to post
Share on other sites

The Sura and Performer, I'm looking into them. 
Will compile an update report once I gather and decide all information changes.

  • Thanks 1

Share this post


Link to post
Share on other sites

Rocking good!!! :D

This gives me motivation to release a new client hmmmmmmmmmmmmmmm

Share this post


Link to post
Share on other sites

Triangle Shadow Armor
Increases Triangle Shot damage by 5%.
Increases Triangle Shot damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Triangle Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Triangle Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Triangle Shadow Shield and Shadow Chaser Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Triangle Shadow Shoes
Reduces SP consumption of Triangle Shot by 2%.
Reduces SP consumption of Triangle Shot by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Shadow Spell Shadow Weapon
Has a chance to auto-cast Psychic Wave lv.3 when dealing melee physical damage.
If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%.
If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%.
When Shadow Spell Shadow Weapon, Pendant and Earring are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Shadow Spell Shadow Weapon and Shadow Chaser Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Shadow Spell Shadow Pendant
Increases Meteor Storm damage by 5%.
Increases Meteor Storm damage by additional 3% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Shadow Spell Shadow Earring
Increases neutral and fire property magical damage by 2%.
Increases neutral and fire property magical damage by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Menace Shadow Armor
Increases Fatal Menace damage by 5%.
Increases Fatal Menace damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Menace Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Menace Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Menace Shadow Shield and Shadow Chaser Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Menace Shadow Shoes
Reduces SP consumption of Fatal Menace by 2%.
Reduces SP consumption of Fatal Menace by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Feint Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Feint Shadow Weapon, Pendant and Earring are equipped together, increases Feint Bomb damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Feint Shadow Weapon and Shadow Chaser Shadow Shield.
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Feint Shadow Pendant
Increases Feint Bomb damage by 5%.
Increases Feint Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Feint Shadow Earring
Reduces cooldown of Feint Bomb by 0.2 seconds.
Reduces cooldown of Feint Bomb by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser


Rolling Shadow Armor
Increases Rolling Cutter damage by 5%.
Increases Rolling Cutter damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Rolling Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Rolling Shadow Armor, Shield and Shoes are equipped together, increases Rolling Cutter damage as percentage equal to the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rolling Shadow Shield and Guillotine Cross Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Rolling Shadow Shoes
Reduces SP consumption of Rolling Cutter by 2%.
Reduces SP consumption of Rolling Cutter by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Katar Shadow Weapon
Has a chance to gain bonus critical damage by 10% and bonus physical damage against all size enemies by 10% for 5 seconds when dealing physical damage.
If refine rate is 7 or higher, additional bonus critical damage by 5% and bonus physical damage against all size enemies by 5% when buff triggers.
If refine rate is 9 or higher, increases the duration of buff by 5 seconds.
When Katar Shadow Weapon, Pendant and Earring are equipped together, increases Atk equal to the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Katar Shadow Weapon and Guillotine Cross Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Katar Shadow Pendant
Increases critical damage by 5%.
Increases critical damage by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Katar Shadow Earring
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Slash Shadow Armor
Increases Counter Slash damage by 5%.
Increases Counter Slash damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Slash Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Slash Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Slash Shadow Shield and Guillotine Cross Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Slash Shadow Shoes
Reduces SP consumption of Counter Slash by 2%.
Reduces SP consumption of Counter Slash by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Ripper Slasher Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Ripper Slasher Shadow Weapon, Pendant and Earring are equipped together, increases Cross Ripper Slasher damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ripper Slasher Shadow Weapon and Guillotine Cross Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Ripper Slasher Shadow Pendant
Increases Cross Ripper Slasher damage by 5%.
Increases Cross Ripper Slasher damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Ripper Slasher Shadow Earring
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross


Dust Shadow Armor
Increases Diamond Dust damage by 5%.
Increases Diamond Dust damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Dust Shadow Shield
Increases water property magical damage by 3%.
If refine rate is 7 or higher, increases water property magical damage by additional 3%.
If refine rate is 9 or higher, increases water property magical damage by additional 4%.
When Dust Shadow Armor, Shield and Shoes are equipped together, increases Diamond Dust damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Dust Shadow Shield and Sorcerer Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Dust Shadow Shoes
Reduces SP consumption of Diamond Dust by 4%.
Reduces SP consumption of Diamond Dust by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Grave Shadow Weapon
Increases earth property magical damage by 3%.
If refine rate is 7 or higher, increases earth property magical damage by additional 3%.
If refine rate is 9 or higher, increases earth property magical damage by additional 4%.
When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Earth Grave damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Grave Shadow Weapon and Sorcerer Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Grave Shadow Pendant
Increases Earth Grave damage by 5%.
Increases Earth Grave damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Grave Shadow Earring
Reduces cooldown of Earth Grave by 0.2 seconds.
Reduces cooldown of Earth Grave by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Psychic Shadow Armor
Increases Psychic Wave damage by 5%.
Increases Psychic Wave damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Psychic Shadow Shield
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Psychic Shadow Armor, Shield and Shoes are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Psychic Shadow Shoes
Reduces SP consumption of Psychic Wave by 4%.
Reduces SP consumption of Psychic Wave by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Varetyr Shadow Weapon
Increases wind property magical damage by 3%.
If refine rate is 7 or higher, increases wind property magical damage by additional 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 4%.
When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Varetyr Spear damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Varetyr Shadow Weapon and Sorcerer Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Varetyr Shadow Pendant
Increases Varetyr Spear damage by 5%.
Increases Varetyr Spear damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer


Varetyr Shadow Earring
Reduces SP consumption of Varetyr Spear by 4%.
Reduces SP consumption of Varetyr Spear by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

  • Thanks 2

Share this post


Link to post
Share on other sites

 

3 Season Improvements

First, the existing old 'card three seasons' will be changed. The changed three card seasons will be added with the 'Full trimming function according to the same card quantity', and the 'Card coin exchange function' will be added. First, the 'Batch refinement' function is available through the item 'Exchange all selected cards'. 

If you have multiple cards of the same card, you can exchange them all with a single click. If the 'Jackpot' pops up during the exchange of selected cards in bulk, all the quantities will be treated as 'Jackpot', so you can also try to get a chance to get a large number of coins. 

Next, the 'card coin exchange' function is added. If you use the 'Replace all selected cards' function of the three seasons, the card will be replaced automatically until all the coins are full or the item type is full and you can no longer exchange them.

A.gif.68bb122004cb6cd8be9325f0b90ed83d.gif

No matter how many cards you have, you can have three at a time

B.gif.62357d34dc96345114b1475bcf910340.gif

 

B.gif.62357d34dc96345114b1475bcf910340.gif

The boss card deck is also going to be added to the feature!

C.gif.9f5deb776133212dd3d97b9db529c76e.gif

                      Card exchange is also possible in batch
 

The second is 'Paradise Quest Completion Report Improvement'. Now, using the Quest for Paradise Quest, you will be able to collect the rewards of completed quests in bulk. 

One thing that is noteworthy here is that the "collecting quests" function is not included in the update because you can also receive unwanted quests. It seems that the user is suffering from the lack of the ability to exclude the undesired quests, the ability to select the quests, and so on. 

The changes for the 'Three Seasons of Cards' and 'Paradise Quest' are now under development, and details may change at a later date.
 

D.gif.803f03b0fa9b6d364828120483f12254.gif

                         Paradise Quest will be able to complete in bulk

Source:

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3964476&curpage=1

 

 

Edited by Cj
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites


Jack Shadow Armor
Increases Jack Frost damage by 5%.
Increases Jack Frost damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Jack Shadow Shield
Increases water property magical damage by 3%.
If refine rate is 7 or higher, increases water property magical damage by additional 3%.
If refine rate is 9 or higher, increases water property magical damage by additional 4%.
When Jack Shadow Armor, Shield and Shoes are equipped together, increases Jack Frost damage as percentage equal to the sum of refine rate of set.
When equipped with Warlock Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Jack Shadow Shield and Warlock Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Jack Shadow Shoes
Reduces cooldown of Jack Frost by 1 second.
Reduces cooldown of Jack Frost by additional 0.1 seconds per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Strain Shadow Weapon
Increases earth property magical damage by 3%.
If refine rate is 7 or higher, increases earth property magical damage by additional 3%.
If refine rate is 9 or higher, increases earth property magical damage by additional 4%.
When Strain Shadow Weapon, Pendant and Earring are equipped together, increases Earth Strain damage as percentage equal to the sum of refine rate of set.
When equipped with Warlock Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Strain Shadow Weapon and Warlock Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Strain Shadow Pendant
Increases Earth Strain damage by 5%.
Increases Earth Strain damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Strain Shadow Earring
Reduces cooldown of Earth Strain by 0.2 seconds.
Reduces cooldown of Earth Strain by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Crimson Shadow Armor
Increases Crimson Rock damage by 5%.
Increases Crimson Rock damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Crimson Shadow Shield
Increases fire property magical damage by 3%.
If refine rate is 7 or higher, increases fire property magical damage by additional 3%.
If refine rate is 9 or higher, increases fire property magical damage by additional 4%.
When Crimson Shadow Armor, Shield and Shoes are equipped together, increases Crimson Rock damage as percentage equal to the sum of refine rate of set.
When equipped with Warlock Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Crimson Shadow Shoes
Reduces SP consumption of Crimson Rock by 4%.
Reduces SP consumption of Crimson Rock by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Chain Shadow Weapon
Increases wind property magical damage by 3%.
If refine rate is 7 or higher, increases wind property magical damage by additional 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 4%.
When Chain Shadow Weapon, Pendant and Earring are equipped together, increases Chain Lightning damage as percentage equal to the sum of refine rate of set.
When equipped with Warlock Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Chain Shadow Weapon and Warlock Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Chain Shadow Pendant
Increases Chain Lightning damage by 5%.
Increases Chain Lightning damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Chain Shadow Earring
Reduces SP consumption of Chain Lightning by 4%.
Reduces SP consumption of Chain Lightning by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Warlock


Tornado Cart Shadow Armor
Increases Cart Tornado damage by 5%.
Increases Cart Tornado damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Tornado Cart Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Tornado Cart Shadow Armor, Shield and Shoes are equipped together, increases Cart Tornado damage as percentage equal to the sum of refine rate of set.
When equipped with Genetic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Cart Shadow Shield and Genetic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Tornado Cart Shadow Shoes
Reduces SP consumption of Cart Tornado by 2%.
Reduces SP consumption of Cart Tornado by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Cannon Cart Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Cannon Cart Shadow Weapon, Pendant and Earring are equipped together, increases Cart Cannon damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Genetic Shadow Shield, reduces variable casting time equal to the half of the sum of refine rate of Cannon Cart Shadow Weapon and Genetic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Cannon Cart Shadow Pendant
Increases Cart Cannon damage by 5%.
Increases Cart Cannon damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Cannon Cart Shadow Earring
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Spore Bomb Shadow Armor
Increases Spore Explosion damage by 5%.
Increases Spore Explosion damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Spore Bomb Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Spore Bomb Shadow Armor, Shield and Shoes are equipped together, increases Spore Explosion damage as percentage equal to the sum of refine rate of set.
When equipped with Genetic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Spore Bomb Shadow Shield and Genetic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Spore Bomb Shadow Shoes
Reduces cooldown of Spore Explosion by 0.2 seconds.
Reduces cooldown of Spore Explosion by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Crazy Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Crazy Shadow Weapon, Pendant and Earring are equipped together, increases Crazy Vines damage as percentage equal to the sum of refine rate of set.
When equipped with Genetic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Crazy Shadow Weapon and Genetic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Crazy Shadow Pendant
Increases Crazy Vines damage by 5%.
Increases Crazy Vines damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Crazy Shadow Earring
Reduces cooldown of Crazy Vines by 0.2 seconds.
Reduces cooldown of Crazy Vines by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Genetic


Brand Shadow Armor
Increases Over Brand damage by 5%.
Increases Over Brand damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Brand Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Brand Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Royal Guard Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Brand Shadow Shield and Royal Guard Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Brand Shadow Shoes
Increases Over Brand damage by 5%.
Reduces delay after skill by 1% per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Chain Press Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Chain Press Shadow Weapon, Pendant and Earring are equipped together, increases Rapid Smiting and Shield Press damage as percentage equal to the sum of refine rate of set.
When equipped with Royal Guard Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Chain Press Shadow Weapon and Royal Guard Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Chain Press Shadow Pendant
Increases Shield Press damage by 5%.
Increases Shield Press damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Chain Press Shadow Earring
Increases Rapid Smiting damage by 5%.
Increases Rapid Smiting damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Vanishing Cannon Shadow Armor
Increases Vanishing Point damage by 5%.
Increases Cannon Spear damage by 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Vanishing Cannon Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Vanishing Cannon Shadow Armor, Shield and Shoes are equipped together, increases Vanishing Point and Cannon Spear damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Royal Guard Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vanishing Cannon Shadow Shield and Royal Guard Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Vanishing Cannon Shadow Shoes
Reduces cooldown of Cannon Spear by 0.2 second.
Reduces cooldown of Cannon Spear by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Genesis Shadow Weapon
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Genesis Shadow Weapon, Pendant and Earring are equipped together, increases Genesis Ray damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Royal Guard Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Genesis Shadow Weapon and Royal Guard Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Genesis Shadow Pendant
Increases Genesis Ray damage by 5%.
Increases Genesis Ray damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard


Genesis Shadow Earring
Reduces cooldown of Genesis Ray by 0.2 seconds.
Reduces cooldown of Genesis Ray by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Royal Guard

Source: sigma

https://www.divine-pride.net/forum/index.php?/topic/4033-kro-changelog-august-07-2019/&ct=1565264034

  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now