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12 hours ago, Cj said:

2. Skill Shortcut switch function

The skill shortcut bar adds the ability to switch slots. In the public contents, the shortcut key is switched by using the number button in front of the skill shortcut window. The function will be made easier by setting the shortcut key.

014334_tnvh5Gat.gif.c47cd162896556a8e34e2c28de8f3e70.gif

 

I want this!! /pif

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Nightmare_Terror_H.png..png.edc9e94eaceb1c42ca79abaeada44663.png

Rigid Nightmare Terror
Evolved from Nightmare Terror.
Items required :
Burning Horseshoe x 500
Blue Herb x 100
Shell x 100
Nightmare Terror Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Int + 1.
When intimacy is Neutral, Int + 2.
When intimacy is Cordial, Int + 3, MaxSP + 1%, grants immunity to sleep.
When intimacy is Loyal, Int + 4, MaxSP + 3%, grants immunity to sleep.

9116.png.79646cf1de649935684c095bdf5f0628.png
Rigid Nightmare Terror Egg
An egg that contains a Rigid Nightmare Terror Pet.
Can be hatched by
using a Pet Incubator.
When intimacy is Awkward or Shy, Int + 1.
When intimacy is Neutral, Int + 2.
When intimacy is Cordial, Int + 3, MaxSP + 1%, grants immunity to sleep.
When intimacy is Loyal, Int + 4, MaxSP + 3%, grants immunity to sleep.

Wander_Man_H.png.d2d8ab50ce9c417f2b2262769e74dfa9.png

Contaminated Wanderer
Evolved from Wanderer.
Items required :
Skull x 500
Hand of God x 50
Fabric x 100
Wanderer Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Agi + 4.
When intimacy is Neutral, Agi + 4, Cri + 1.
When intimacy is Cordial, Agi + 4, Cri + 2, increases critical damage by 5%.
When intimacy is Loyal, Agi + 4, Cri + 3, increases critical damage by 7%.

9117.png.116ddf4f027fd0be632172d1eb2d4564.png
Contaminated Wanderer Egg
An egg that contains a Contaminated Wanderer Pet.
Can be hatched by
using a Pet Incubator.
When intimacy is Awkward or Shy, Agi + 4.
When intimacy is Neutral, Agi + 4, Cri + 1.
When intimacy is Cordial, Agi + 4, Cri + 2, increases critical damage by 5%.
When intimacy is Loyal, Agi + 4, Cri + 3, increases critical damage by 7%.

Aliot.png.5153781a7c822ee5794d150bf27d1bdf.png

Aliot
Evolved from Teddy Bear.
Items required :
Rusty Screw x 500
Honey x 100
Opal x 10
Teddy Bear Card x 1
Pet Bonus
When intimacy is Awkward or Shy, increases attack speed (reduce delay after attack by 2%).
When intimacy is Neutral, increases attack speed (reduce delay after attack by 3%), Hit + 6.
When intimacy is Cordial, increases attack speed (reduce delay after attack by 4%), Hit + 9.
When intimacy is Loyal, increases attack speed (reduce delay after attack by 5%), Hit + 12.

9118.png.202d89a5331fc310a4e6904cade2b8a3.png
Aliot Egg
An egg that contains a Aliot Pet.
Can be hatched by
using a Pet Incubator.
When intimacy is Awkward or Shy, increases attack speed (reduce delay after attack by 2%).
When intimacy is Neutral, increases attack speed (reduce delay after attack by 3%), Hit + 6.
When intimacy is Cordial, increases attack speed (reduce delay after attack by 4%), Hit + 9.
When intimacy is Loyal, increases attack speed (reduce delay after attack by 5%), Hit + 12.

Alicel.png.26f21b78be7c10c936b2d9800c1131ba.png

Alicel
Evolved from Teddy Bear.
Items required :
Rusty Screw x 500
Honey x 100
Bloody Page x 50
Teddy Bear Card x 1
Pet Bonus
When intimacy is Awkward or Shy, reduces variable casting time by 2%.
When intimacy is Neutral, reduces variable casting time by 3%.
When intimacy is Cordial, reduces variable casting time by 4%, increases neutral property magical damage by 3%.
When intimacy is Loyal, reduces variable casting time by 5%, increases neutral property magical damage by 5%.

9119.png.d7cbfed2ab9f890fd18b25de82d7cfbd.png
Alicel Egg
An egg that contains a Alicel Pet.
Can be hatched by
using a Pet Incubator.
When intimacy is Awkward or Shy, reduces variable casting time by 2%.
When intimacy is Neutral, reduces variable casting time by 3%.
When intimacy is Cordial, reduces variable casting time by 4%, increases neutral property magical damage by 3%.
When intimacy is Loyal, reduces variable casting time by 5%, increases neutral property magical damage by 5%.

Aliza.png.7f646d0110569ab9c01b72049aa861b3.png

Aliza
Evolved from Alice.
Items required :
Alice's Apron x 500
Green Herb x 200
Elunium x 30
Alice Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Mdef + 4.
When intimacy is Neutral, Mdef + 5, increases heal effectiveness by 2%.
When intimacy is Cordial, Mdef + 6, increases heal effectiveness by 4%.
When intimacy is Loyal, Mdef + 7, increases heal effectiveness by 6%.

9120.png.f2e3b67e5e0166b051382e91a52b4df6.png
Aliza Egg
An egg that contains a Aliza Pet.
Can be hatched by
using a Pet Incubator.
When intimacy is Awkward or Shy, Mdef + 4.
When intimacy is Neutral, Mdef + 5, increases heal effectiveness by 2%.
When intimacy is Cordial, Mdef + 6, increases heal effectiveness by 4%.
When intimacy is Loyal, Mdef + 7, increases heal effectiveness by 6%.

Ork_Hero_EGG.png.7835998ed60611e802969321a3f3db28.png

Orc Hero
Evolved from High Orc.
Items required :
Powerful Spirit Essence x 30
Orc Warrior Card x 10
Orc Baby Card x 10
Heroic Emblem x 10
Pet Bonus
When intimacy is Awkward or Shy, Atk + 1%.
When intimacy is Neutral, Atk + 2%.
When intimacy is Cordial, Atk + 4%, increases critical damage by 1%.
When intimacy is Loyal, Atk + 7%, increases critical damage by 3%.

9121.png.3df55cd8b3db7a7c8d58f7485c09e420.png
Orc Hero Egg
An egg that contains a Orc Hero Pet.
Can be hatched by
using a Pet Incubator.
When intimacy is Awkward or Shy, Atk + 1%.
When intimacy is Neutral, Atk + 2%.
When intimacy is Cordial, Atk + 4%, increases critical damage by 1%.
When intimacy is Loyal, Atk + 7%, increases critical damage by 3%.

 

@Lai @Yuuki

Source: Sigma

https://www.divine-pride.net/forum/index.php?/topic/3281-archive-kro-cash-shop-items/&ct=1555537944

 

 

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Rune Knight :
Dragon Breath,
DB.gif.fe135e6907f7223a99af7e049f55b9c2.gif
Dragon Breath - Water
DBW.gif.6667242eb23fee7f38dbf826853d4b46.gif
Royal Guard :
Vanishing Point, Cannon Spear
CS.gif.1652f547b38d55f8c3f0f13a21dfd089.gif
 
Mechanic :
Axe Tornado
Axe_Tornado.gif.4d4132d8040a7bf8c24249268fc8b15d.gif
Arm Cannon.
Arm_Cannon.gif.1ca757df36c2bad5cb57261ddabd76ad.gif
 
Genetic :
Cart Cannon, Cart Tornado.
CC.gif.3b52c601c0b57bfc999ae34b73813f8f.gif
 
Guillotine Cross : Rolling Cutter, Cross Ripper Slasher.
CRS.gif.697f5006d639112b5275ec9f8df2a24b.gif
 
Shadow Chaser :
Triangle Shot
Triangle_Shot.gif.c87453268a00f28532c20dac0a44bb92.gif
Feint Bomb
Feint_Bomb.gif.2c676fb34061909c9d8460b5af60ee6a.gif
 
Archbishop :
Adoramus
Adoramus.gif.30eb0606ed6752f9e9bfad2b219e393f.gif
Sacrament
Sac.gif.bb86ef2eb1ee039a83127a6b18203dc3.gif
 
Sura :
Rampage Blast
RB.gif.adfeb0b19f09fd47dd7c6166d5f788aa.gif
Tiger Cannon
TC.gif.8f0f9ed1ffad481b408ac6a0cd4a5bc7.gif
 
Warlock :
Summon elemental ball (4 skills)
449387284_Summonelementalball.gif.67b83486bb38edc1945fc137851bc5fe.gif
Tetra Vortex
014845_5df6Ykti.gif.856c65950509238174b2a1a5f79f83f4.gif
Crimson Rock
Crimson_Rock.gif.7370a00686488f3521e0f98be3f4d175.gif
 
Sorcerer :
Psychic Wave
PW.gif.4ca8434732940c2f6437ae487401cde9.gif
Diamond Dust
DD.gif.ce2f7c54d8bcb1646b5fa5db5d1723e7.gif
 
Ranger : Arrow Storm
AS.gif.1f633eed085b086458fe8a2becd5c375.gif
 
Performers : Severer Rainstorm
Severer_Rainstorm.gif.0de745b5e91b0e1e2dc9dfaa737e1baf.gif
 
 
 
 
 
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Hope they do more skill animation updates, a few of them really need it /whisp . Earth grave, warmer, earth, fire, wind and water insignia, crazy vine, wall of thorns and demonic fire off the top of my head /heh .

Edited by Sephylon

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New animation very good, but on limitro client have very LOW fps and new animation just add a lot of lag for players.

There is no optimization in the client Limitro, and even on very good PCs, FPS when opening equipment is cut into half, until there is optimization, it is better to forget about the new animations, except for problems, they will not give anything.

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@andrexp i know you and team cat is very stressed.

LimitRO will add this /vsync remove feature soon. 

No need to bring shit stuff on this topic, it's pure discussion.

There are other report center or PM me directly if you want to bring off topic stuff.

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Sonic Shadow Armor
Increases Sonic Wave damage by 5%.
Increases Sonic Wave damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Sonic Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Sonic Shadow Armor, Shield and Shoes are equipped together, increases Sonic Wave damage as percentage equal to the sum of refine rate of set.
When equipped with Rune Knight Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sonic Shadow Shield and Rune Knight Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Sonic Shadow Shoes
Reduces SP consumption of Sonic Wave by 2%.
Reduces SP consumption of Sonic Wave by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Ignition Shadow Weapon
Has a low chance to auto-cast Ignition Break lv.3 when dealing melee physical damage. (If user has higher level, that level will be cast instead)
If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%.
If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%.
When Ignition Shadow Weapon, Pendant and Earring are equipped together, increases Ignition Break damage as percentage equal to the sum of refine rate of set.
When equipped with Rune Knight Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ignition Shadow Weapon and Rune Knight Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Ignition Shadow Pendant
Increases Ignition Break damage by 5%.
Increases Ignition Break damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Ignition Shadow Earring
Reduces cooldown of Ignition Break by 0.2 seconds.
Reduces cooldown of Ignition Break by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Cold Breath Shadow Armor
Increases Dragon Breath - Water damage by 5%.
Increases Dragon Breath - Water damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Cold Breath Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Cold Breath Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Rune Knight Shadow Weapon, increases Dragon Breath - Water damage as percentage equal to the sum of refine rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Cold Breath Shadow Shoes
Reduces SP consumption of Dragon Breath - Water by 2%.
Reduces SP consumption of Dragon Breath - Water by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Fire Breath Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Fire Breath Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set.
When equipped with Rune Knight Shadow Shield, increases Dragon Breath damage as percentage equal to the sum of refine rate of Fire Breath Shadow Weapon and Rune Knight Shadow Shield.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Fire Breath Shadow Pendant
Increases Dragon Breath damage by 5%.
Increases Dragon Breath damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Fire Breath Shadow Earring
Reduces SP consumption of Dragon Breath by 2%.
Reduces SP consumption of Dragon Breath by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight


Cluster Shadow Armor
Increases Cluster Bomb damage by 5%.
Increases Cluster Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Cluster Shadow Shield
Increases Cluster Bomb damage by 3%.
If refine rate is 7 or higher, increases Cluster Bomb damage by additional 3%.
If refine rate is 9 or higher, increases Cluster Bomb damage by additional 4%.
When Cluster Shadow Armor, Shield and Shoes are equipped together, increases Cluster Bomb damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cluster Shadow Shield and Ranger Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Cluster Shadow Shoes
Increases Cluster Bomb damage by 5%.
Increases Cluster Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Aimed Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Aimed Shadow Weapon, Pendant and Earring are equipped together, increases Aimed Bolt damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Aimed Shadow Weapon and Ranger Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Aimed Shadow Pendant
Increases Aimed Bolt damage by 5%.
Increases Aimed Bolt damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Aimed Shadow Earring
Increases physical damage against all size enemies by 3%.
Increases physical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Arrow Shadow Armor
Increases Arrow Storm damage by 5%.
Increases Arrow Storm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Arrow Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arrow Shadow Armor, Shield and Shoes are equipped together, increases Arrow Storm damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Shadow Shield and Ranger Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Arrow Shadow Shoes
Reduces SP consumption of Arrow Storm by 2%.
Reduces SP consumption of Arrow Storm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Shooting Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Shooting Shadow Weapon, Pendant and Earring are equipped together, increases critical damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shooting Shadow Weapon and Ranger Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Shooting Shadow Pendant
Increases Focused Arrow Strike damage by 5%.
Increases Focused Arrow Strike damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Shooting Shadow Earring
Reduces SP consumption of Focused Arrow Strike by 2%.
Reduces SP consumption of Focused Arrow Strike by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Ranger


Tornado Shadow Armor
Increases Axe Tornado damage by 5%.
Increases Axe Tornado damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Tornado Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Tornado Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Shadow Shield and Mechanic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Tornado Shadow Shoes
Reduces SP consumption of Axe Tornado by 2%.
Reduces SP consumption of Axe Tornado by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Boomerang Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Boomerang Shadow Weapon, Pendant and Earring are equipped together, increases Axe Boomerang damage as percentage equal to the sum of refine rate of set.
When equipped with Mechanic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Boomerang Shadow Weapon and Mechanic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Boomerang Shadow Pendant
Increases Axe Boomerang damage by 5%.
Increases Axe Boomerang damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Boomerang Shadow Earring
Reduces cooldown of Axe Boomerang by 0.1 seconds.
Reduces cooldown of Axe Boomerang by additional 0.1 seconds per 4 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Vulcan Shadow Armor
Increases Vulcan Arm damage by 5%.
Increases Vulcan Arm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Vulcan Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Vulcan Shadow Armor, Shield and Shoes are equipped together, increases Vulcan Arm damage as percentage equal to the sum of refine rate of set.
When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vulcan Shadow Shield and Mechanic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Vulcan Shadow Shoes
Reduces SP consumption of Vulcan Arm by 2%.
Reduces SP consumption of Vulcan Arm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Arm Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arm Shadow Weapon, Pendant and Earring are equipped together, increases Arm Cannon damage as percentage equal to the sum of refine rate of set.
When equipped with Mechanic Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Arm Shadow Weapon and Mechanic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Arm Shadow Pendant
Increases Arm Cannon damage by 5%.
Increases Arm Cannon damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Mechanic


Arm Shadow Earring
Reduces SP consumption of Arm Cannon by 2%.
Reduces SP consumption of Arm Cannon by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

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Old Glash Helm Challenge Mode 

UD64SD13JCRG6DY4K8J8.png.005fc4509a5c35ea7a83a2632a70c4ef.png

Challenge Mode - Its hidden mission , if you complete the mission, additional rewards maybe rewarded. 

The monster inside more difficult than hard mode. 

XWBOGC2413PYJS64NRMV.png.a35d431894b0139c94c142bf7d465a98.png

You can challenge a higher level of difficulty depending on the clear.

challenge_gh.gif.bc167496e9fd3e2c179a27fba0c9a3d2.gif

New Powerful monsters.

3XRPB1BJFWA4HOBAD2B7.png.b44f2bd8d5975147c7c320e319f8ef57.png

These is the area where the MVP will appear as a distorted dimension. 

challenge_gh_2.gif.4c1b1badda0f2d29fcd864ed312e9934.gif

2 New MVP's Amdarais's Phantom and Himmelmez's Phantom

TM53C9MPOYLRR8LKA6DL.png.578be24cc7669ff0238a524e8555b036.png

Additional Items will implement in Challenge Mode such as weapons and helmets.

9TTG7SP9I3EO0L9DAQX9.png.c70582efaa223b1abd5bc97066c629c9.png

Various Items are updated and enchant will be added.

New Cards

Himmelmez's Phantom Card
Increases holy and neutral property magical damage by 100%.
Increases damage taken from all property by 30%.
Compounded on : Garment
Suffix : of Fallen Angel


Prime Corruption Root Card
Atk + 30, Matk + 30.
When Equipped With Realized Corruption Root Card, increases fire and neutral property magical damage by 30%.
Compounded on : Garment
Suffix : of Creep


Amdarais's Phantom Card
MaxHP + 10%, MaxSP + 5%.
When Equipped With Amdarais Card, increases physical damage against all type enemies by 5%, Matk + 5%.
When Equipped With Realized Amdarais Card, increases physical damage against all type enemies by 10%, Matk + 10%.
Compounded on : Shoes
Suffix : of Relax


Mutated White Knight Card
Matk + 15.
Increases magical damage against medium and large size enemies by 20%.
When equipped with Mutated Khalitzburg Card, reduces physical and magical damage taken from medium and large size enemies by 5%.
Compounded on : Weapon
Prefix : Magical Knightage


Mutated Khalitzburg Card
Mdef + 10.
Reduces physical and magical damage taken from medium and large size enemies by 25%.
When equipped with Mutated Khalitzburg Card, reduces physical and magical damage taken from medium and large size enemies by additional 5%.
Increases magical damage against medium and large size enemies by 5%.
Compounded on : Shield
Prefix : Magical Knightage


Cursed Raydric Card
Increases physical damage against undead race enemies by 5%.
When equipped with Cursed Raydric Archer Card, increases physical damage against undead race enemies by additional 5%.
Compounded on : Accessory (left)
Prefix : Exorcist's


Cursed Raydric Archer Card
Increases physical damage against demon race enemies by 5%.
When equipped with Cursed Raydric Card, increases physical damage against demon race enemies by additional 5%.
Compounded on : Accessory (right)
Prefix : Undead Slayer's


Cursed Servant Card
Increases HP recovery rate by 30%.
When equipped with Zombie Card, MaxHP + 15%.
Compounded on : Accessory
Prefix : Strong Recovery

New Weapons

1336.png.8e3bc269a336136b19ca7ebc163fceeb.png

Guardian Knight Axe [2]
Can't be destroyed, Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Power Swing damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Axe
Attack: 210
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic

2060.png.d9d50d67dcf41c3b89529cb8a111b894.png

Royal Magician Staff [2]
Can't be destroyed, Matk + 270, Matk + 5%.
Matk + 5 per refine rate.
If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
Class: Two-handed Staff
Attack: 100
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Warlock

18191.png.3b7c5ecba559ac3abc1a716045e4ca8f.png

Guardian Knight Bow [2]
Increases long ranged physical damage by 15%
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Triangle Shot damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Bow
Attack: 180
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser

21055.png.f25369c750d70cdacfac25c06e2d087a.png

Guardian Knight Claymore [2]
Atk + 5%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, Cri + 5, increases critical damage by 25%.
If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Two-handed Sword
Attack: 280
Weight: 400
Weapon Level: 4
Required Level: 170
Usable Jobs: Rune Knight

26165.png.663db1fb919e8db9d9686d6dfa023396.png

Royal Cleric Staff [2]
Can't be destroyed, Matk + 170, Matk + 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Adoramus damage by 20%.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
Class: Staff
Attack: 100
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Archbishop

26166.png.812a831806974d940a2b602b98ae9d39.png

Royal Magician Wand [2]
Can't be destroyed, Matk + 180, increases fire property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Warlock

26216.png.9f397ae6ca5d704213ee1ea05e9d7266.png

Royal Whip [2]
Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
Class: Whip
Attack: 100
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer

28046.png.a98ef2e9626671f728958f59a2716470.png

Royal Katar [2]
Atk + 5%.
Atk + 5 per refine rate.
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross

28141.png.9a04f23d1f090f201bff8551314aa256.png

Guardian Knight Battle Axe [2]
Atk + 5%, reduces damage taken from medium and large size enemies by 10%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Two-handed Axe
Attack: 270
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic

28636.png.e23f263f5cc6a51d1f08db3958f543e5.png

Royal Sage Book [2]
Can't be destroyed, Matk + 170, increases wind and water property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
Class: Book
Attack: 90
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Sorcerer

28774.png.8240b35bb0133d698266fcd64764e753.png

Royal Gladius (R) [2]
Atk + 5%.
When equipped with Royal Gladius (L), Atk + 7 per 2 of the sum of refine rate.
If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Dagger
Attack: 200
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross

28775.png.1be6c087259ccf6226e9642881441492.png

Royal Gladius (L) [3]
Has no effect. Used for combo with Royal Gladius (R).
Class : Dagger
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

28776.png.ce14d3e139283afde82879863d912afa.png

Royal Magician Dagger [2]
Matk + 170, Matk + 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
Class: Dagger
Attack: 200
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser

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Guardian Knight Spear [2]
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Spear
Attack: 205
Weight: 400
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard

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Royal Cello [2]
Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
Class: Musical Instrument
Attack: 90
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel

32353.png.371dd26c09715502a59b62bc5494f28c.png

Guardian Knight Jewel Sword [2]
Matk + 180.
MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
If refine rate is 9 or higher, increases Shield Press damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, has a chance to gain Atk + 7% and Matk + 7% for 10 seconds when dealing physical or magical damage.
If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
Class: Sword
Attack: 130
Weight: 400
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard

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Royal Pillar [2]
Can't be destroyed, Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Mace
Attack: 220
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic

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Royal Syringe [2]
Can't be destroyed, Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Mace
Attack: 210
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic

32403.png.e2215594fb208515d083cc3013487124.png

Royal Alchemy Staff [2]
Can't be destroyed, Atk + 5%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces cooldown of Crazy Vines by 1 second.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Mace
Attack: 200
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic

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Royal Knuckle [2]
Increases long ranged physical damage by 15%
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Rampage Blast damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Knuckle
Attack: 190
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Sura

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Royal Huuma Shuriken [2]
Increases long ranged physical damage by 15%
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Cross Slash damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Huuma Shuriken
Attack: 240
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Ninja classes

18198.png.69f9dda2de34ba35d4dd3d16191452bc.png

Royal Knight Archer Bow [2]
Increases long ranged physical damage by 15%
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces delay after skill by 12%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Bow
Attack: 190
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger

26172.png.b7f6d5d4f8769b1f23fc3aa565a28f61.png

Royal Foxtail [2]
Can't be destroyed, Matk + 350, Matk + 5%.
Atk + 4 and Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, Matk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus Matk + 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
Class: Staff
Attack: 275
Weight: 120
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)

32304.png.d7eaeb6113983984fbcb01c458355199.png

Royal Revolver [2]
Increases long ranged physical damage by 15%
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Fire Dance damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
Class: Pistol
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Rebellion

New Headgears

19474.png.9bcbb8e1f089fea99849d920cc1c1c32.png

Temporal Circlet (Rune Knight) [1]
MaxHP + 250 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
Increases Dragon Breath and Dragon Breath - Water by 15% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Rune Knight

19475.png.c3539721a6855a87d57526524c5029aa.png

Temporal Circlet (Royal Guard) [1]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases Cannon Spear damage by 15% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, Atk + 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Royal Guard

19476.png.5a3ffe4ade7ebb1e6827231ca8f3064e.png

Temporal Circlet (Mechanic) [1]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases Arm Cannon and Knuckle Boost damage by 10% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Mechanic

19477.png.a4dbe2a6bf099dddc9d98a24c8695fdf.png

Temporal Circlet (Genetic) [1]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate.
Increases physical damage against all size enemies by 2% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Genetic

19478.png.b28a6237cddd526aff347ebba17380d1.png

Temporal Circlet (Guillotine Cross) [1]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases Rolling Cutter and Counter Slash damage by 20% per 3 refine rate.
Atk + 2% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Guillotine Cross

19479.png.5ee088f7f8a5ffafa299dde7814f155f.png

Temporal Circlet (Shadow Chaser) [1]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate.
Atk + 2% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Shadow Chaser

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Temporal Circlet (Archbishop) [1]
Matk + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
Increases Adoramus damage by 20% per 3 refine rate.
Increases holy property magical damage by 7% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Archbishop

19481.png.9820e9b4d3dd588a1487330efee2aacf.png

Temporal Circlet (Sura) [1]
Atk + 15 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
Increases Knuckle Arrow by 20% and Tiger Cannon damage by 10% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, Atk + 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Sura

19482.png.be3f582db0ff0feb460ff2a9cfca8da8.png

Temporal Circlet (Warlock) [1]
Matk + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate.
Increases wind and water property magical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Warlock

19483.png.a63593ebc0175578cb63b329424f1675.png

Temporal Circlet (Sorcerer) [1]
Matk + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate.
Increases neutral and water property magical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Sorcerer

19484.png.fe23e0bceb1421fbae44bbc74cb76ca4.png

Temporal Circlet (Ranger) [1]
Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 1 second.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Ranger

19485.png.f0bfdf31a65684a1c08ef850754641f6.png

Temporal Circlet (Wanderer & Minstrel) [1]
Matk + 15 per 2 refine rate.
Reduces variable casting time by 5% per 3 refine rate.
Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate.
Increases neutral property magical damage by 7% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Minstrel, Wanderer

19486.png.a937bfea262f91e37f1b603079934e75.png

Temporal Circlet (Star Emperor) [1]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases Falling Star damage by 30% per 3 refine rate.
Increases physical damage against all size enemies by 2% per 4 refine rate.
If refine rate is 11 or higher, Atk + 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Star Emperor

19487.png.2a3790f2ab90ed567d0d2f82c7a1f5cb.png

Temporal Circlet (Soul Reaper) [1]
Matk + 15 per 2 refine rate.
Reduces variable casting time by 5% per 3 refine rate.
Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate.
Increases shadow property magical damage by 7% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Soul Reaper

19488.png.c8f2857e8eb93b89ccc8506b47e89b40.png

Temporal Circlet (Rebellion) [1]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Rebellion

19489.png.0e2e8700b890160618779c5b40ac6a60.png

Temporal Circlet (Oboro) [1]
Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate.
Increases wind and water property magical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Kagerou, Oboro

19490.png.4f8e37506418dd5faabe96b052ab31a1.png

Temporal Circlet (Kagerou) [1]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate.
Increases physical damage against all size enemies by 2% per 4 refine rate.
If refine rate is 11 or higher, Atk + 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Kagerou, Oboro

19491.png.aabdb2a9999d88f7957642ecd944e916.png

Temporal Circlet (Super Novice) [1]
Atk + 10 and Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 3 refine rate.
Increases critical damage by 5% and increases all property magica damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Super Novice

19492.png.f98eb92cccba95aa58c29d97d405e9d5.png

Temporal Circlet (Summoner) [1]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate.
Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Summoner (Doram)

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New Enchant System

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Temporal Jewel (Str) lv.1
Atk + 2 per 2 refine rate of headgear.
Hit + 3 per 2 refine rate of headgear.
Atk + 1% per 5 refine rate of headgear.

29673.png.5ec49dc0c1585750042ef294279f5ff0.png

Temporal Jewel (Str) lv.2
Atk + 4 per 2 refine rate of headgear.
Hit + 5 per 2 refine rate of headgear.
Atk + 2% per 5 refine rate of headgear.

29674.png.e0e6e9ba161c5dcfb533ee7a441e6e54.png

Temporal Jewel (Str) lv.3
Atk + 7 per 2 refine rate of headgear.
Hit + 7 per 2 refine rate of headgear.
Atk + 3% per 5 refine rate of headgear.

29675.png.622f2b98f990f937a43dd0b152775222.png

Temporal Jewel (Agi) lv.1
Increases attack speed (reduces delay after attack by 1%) per 2 refine rate of headgear.
Flee + 4 per 2 refine rate of headgear.
ASPD + 1 per 5 refine rate of headgear.

29676.png.6302ffd143e8213b756e4d723d4ef039.png

Temporal Jewel (Agi) lv.2
Increases attack speed (reduces delay after attack by 3%) per 2 refine rate of headgear.
Flee + 5 per 2 refine rate of headgear.
ASPD + 1 per 5 refine rate of headgear.

29677.png.84d47ab9dac4fd1dbc9c874de25530c3.png

Temporal Jewel (Agi) lv.3
Increases attack speed (reduces delay after attack by 5%) per 2 refine rate of headgear.
Flee + 7 per 2 refine rate of headgear.
ASPD + 1 per 5 refine rate of headgear.

29678.png.4a1bc3368251af66dff8f1307622a941.png

Temporal Jewel (Vit) lv.1
Def + 5 per 2 refine rate of headgear.
MaxHP + 200 per 2 refine rate of headgear.
MaxHP + 1% per 5 refine rate of headgear.

29679.png.712879917466a000be0c3f43d51b881c.png

Temporal Jewel (Vit) lv.2
Def + 7 per 2 refine rate of headgear.
MaxHP + 300 per 2 refine rate of headgear.
MaxHP + 2% per 5 refine rate of headgear.

29680.png.7f10422f714d805458a1486674967ebf.png

Temporal Jewel (Vit) lv.3
Def + 10 per 2 refine rate of headgear.
MaxHP + 500 per 2 refine rate of headgear.
MaxHP + 3% per 5 refine rate of headgear.

29681.png.4253a1aa2c9e3877942a629ad857afdc.png

Temporal Jewel (Int) lv.1
Increases heal effectiveness by 1% per 2 refine rate of headgear.
Matk + 2 per 2 refine rate of headgear.
Matk + 1% per 5 refine rate of headgear.

29682.png.3b269188b6fcc28026a1925cd0a716b1.png

Temporal Jewel (Int) lv.2
Increases heal effectiveness by 3% per 2 refine rate of headgear.
Matk + 4 per 2 refine rate of headgear.
Matk + 2% per 5 refine rate of headgear.

29683.png.bec19d04ae9cede6b334cd2bf87da724.png

Temporal Jewel (Int) lv.3
Increases heal effectiveness by 5% per 2 refine rate of headgear.
Matk + 7 per 2 refine rate of headgear.
Matk + 3% per 5 refine rate of headgear.

29684.png.9937f3ec297c71c7014c72f1751780e1.png

Temporal Jewel (Dex) lv.1
Increases bow damage by 1% per 2 refine rate of headgear.
Hit + 2 per 2 refine rate of headgear.
Atk + 1% per 5 refine rate of headgear.

29685.png.61603db23c99452d7e2897a46f3ca59f.png

Temporal Jewel (Dex) lv.2
Increases bow damage by 2% per 2 refine rate of headgear.
Hit + 5 per 2 refine rate of headgear.
Atk + 2% per 5 refine rate of headgear.

29686.png.274d07a26b55f96830523ec1df52a4c0.png

Temporal Jewel (Dex) lv.3
Increases bow damage by 3% per 2 refine rate of headgear.
Hit + 7 per 2 refine rate of headgear.
Atk + 3% per 5 refine rate of headgear.

29687.png.054b48ba560a53b0f942c42f2253fd89.png

Temporal Jewel (Luk) lv.1
Increases critical damage by 2% per 2 refine rate of headgear.
Cri + 1 per 2 refine rate of headgear.
Atk + 1% per 5 refine rate of headgear.

29688.png.96768517a70067767d5f805e764c671d.png

Temporal Jewel (Luk) lv.2
Increases critical damage by 4% per 2 refine rate of headgear.
Cri + 2 per 2 refine rate of headgear.
Atk + 2% per 5 refine rate of headgear.

29689.png.e12ce480487792f128fcf7ce96bf7bc8.png

Temporal Jewel (Luk) lv.3
Increases critical damage by 6% per 2 refine rate of headgear.
Cri + 3 per 2 refine rate of headgear.
Atk + 3% per 5 refine rate of headgear.

 

New features of Temporal Boots enchantment will be updated.

1. Slotted Temporal Boots enchantment no longer destroyed the boots on failure, only lose enchant material.

2. Adds the function to reset enchantment.

Source:

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3947572&curpage=1

Sigma Translation: 

https://www.divine-pride.net/forum/index.php?/topic/3862-kro-changelog-may-08-2019/

https://www.divine-pride.net/forum/index.php?/topic/3889-kro-changelog-may-22-2019/

 

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On 5/4/2019 at 3:36 AM, Cj said:

 

New Cards

Himmelmez's Phantom Card
Increases holy and neutral property magical damage by 100%.
Increases damage taken from all property by 30%.
Compounded on : Garment
Suffix : of Fallen Angel


Prime Corruption Root Card
Atk + 30, Matk + 30.
When Equipped With Realized Corruption Root Card, increases fire and neutral property magical damage by 30%.
Compounded on : Garment
Suffix : of Creep


Amdarais's Phantom Card
MaxHP + 10%, MaxSP + 5%.
When Equipped With Amdarais Card, increases physical damage against all type enemies by 5%, Matk + 5%.
When Equipped With Realized Amdarais Card, increases physical damage against all type enemies by 10%, Matk + 10%.
Compounded on : Shoes
Suffix : of Relax

 

Lol this was so OP  /rice

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On 5/4/2019 at 3:36 AM, Cj said:

New Headgears

19474.png.9bcbb8e1f089fea99849d920cc1c1c32.png

Temporal Circlet (Rune Knight) [1]
MaxHP + 250 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
Increases Dragon Breath and Dragon Breath - Water by 15% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 170
Usable Jobs: Rune Knight

 

29680.png.7f10422f714d805458a1486674967ebf.png

Temporal Jewel (Vit) lv.3
Def + 10 per 2 refine rate of headgear.
MaxHP + 500 per 2 refine rate of headgear.
MaxHP + 3% per 5 refine rate of headgear.

I was thinking to go back DB build again, since we also have Fafnir armor . /rice

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12 hours ago, Lex Luthor said:

@Cj on the slot 2 of this headgear seems like bio5 enchant ? 

Yes it is, but I have no idea about enchant detail yet. I expected it to be updated in main servers this week but it was postponed. I'm waiting for further updates, I'll post it here. 

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