Caphleo

185/65 Patch

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I'm gonna update this thread in the coming weeks.

I'll compile everything about the 185/65 patch here. Don't reply until finished.

 

Official Updated Base/Job EXP Table

img_pop2.jpg

Looks like we won't be editing that much to make leveling from 175-185 harder lol. That's already more than 20B EXP from 175-185.

 

Job 65 Stat Bonuses

job65.thumb.jpg.f640d47b16cbe3f71de1eba92453f396.jpg

From the bottom table, classes goes:

Rune Knight

Arch Bishop

Ranger

Guillotine Cross

Warlock

Mechanic

Royal Guard

Sorcereror

Mistrel

Wanderer

Sura

Genetic

Shadow Chaser

Edited by Caphleo

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Skill updates:

Swordsman

 

Magnum Break:

  • After cast delay is reduced to 0.5 seconds. Added 2 second Skill Cooldown.

 

Knight

 

Bowling Bash:

  • Deals 2 Hits (Not Divided).
  • Deals 4 Hits (Not Divided) when equipped with 2-Handed Sword.
  • After cast delay reduced to 0.5 seconds.
  • Added 1 second Skill Cooldown.

 

Brandish Spear:

  • Deals 2 Hits (Not Divided).
  • Changed to Long Range Physical Damage.
  • Damage increases by STR.
  • After cast delay reduced to 0.5 seconds.
  • Added 1 second Skill Cooldown,

 

Two-Hand Quicken:

  • Quote
    •  
    • Increases Attack Speed, Critical Rate, and Hit Rate for a period of time. If the weapon is replaced other than a Two-Handed Sword, or if the weapon is removed, skill effect will be canceled.
    • Quagmire removes skill effect.
    •  
  • After attack delay -10%.
    • Level 1: Crit +3 Hit +2
    • Level 2: Crit +4 Hit +4
    • Level 3: Crit +5 Hit +6
    • Level 4: Crit +6 Hit +8
    • Level 5: Crit +7 Hit +10
    • Level 6: Crit +8 Hit +12
    • Level 7: Crit +9 Hit +14
    • Level 8: Crit +10 Hit +16
    • Level 9: Crit +11 Hit +18
    • Level 10: Crit +12 Hit +20
    •  

Charge Attack:

  • Removed Fixed and Variable Cast Time.
  • Added 0.5 seconds Skill Cooldown.

 

Lord Knight

 

Spiral Pierce:

  • Cast time: skill level x 0.11 seconds
  • Cast delay: 0.5 + (skill level x 0.1 seconds)
    • Damage penalty:
    • Small = 150%
    • Medium = 125%
    • Large = 50%
  • Additional damage based on the caster's base level.
    • Level 1: ATK 200%
    • Level 2: ATK 250%
    • Level 3: ATK 300%
    • Level 4: ATK 350%
    • Level 5: ATK 400%

 

Aura Blade

  • Additional damage increases depends on the caster's base level
    • Level 1: Additional damage + (Base Level x 4)
    • Level 2: Additional damage + (Base Level x 5)
    • Level 3: Additional damage + (Base Level x 6)
    • Level 4: Additional damage + (Base Level x 😎
    • Level 5: Additional damage + (Base Level x 10)

 

Concentration

  • Skill effect is not canceled even if the player's equipment is removed.
  • Duration: 20 + (skill level x 8 ) seconds.
    • Level 1: Hit +10 / ATK + 7% / Def - 7%
    • Level 2: Hit +20 / ATK +9% / Def -9%
    • Level 3: Hit +30 / ATK +11% / Def -11%
    • Level 4: Hit  + 40 / ATK + 13% / Def -13%
    • Level 5: Hit +50 / ATK +15% / Def -15%

 

Rune Knight

 

Enchant Blade:

  • Changed from Level 5 to Level 10.
  • Affected by Base Lvl and INT
    • Level 1: MATK +120
    • Level 2: MATK +140
    • Level 3: MATK +160
    • Level 4: MATK +180
    • Level 5: MATK +200
    • Level 6: MATK +220
    • Level 7: MATK +240
    • Level 8: MATK +260
    • Level 9: MATK +280
    • Level 10: MATK +300

 

Sonic Wave:

  • Changed from Level 5 to Level 10.
  • Hit ratio is increased according to Skill Level.
  • Damage is increased according to Base Level.
  • Damaged is divided into 3 hits.
    • Level 1: Damage 800%
    • Level 2: Damage 900%
    • Level 3: Damage 1000%
    • Level 4: Damage 1100%
    • Level 5: Damage 1200%
    • Level 6: Damage 1300%
    • Level 7: Damage 1400%
    • Level 8: Damage 1500%
    • Level 9: Damage 1600%
    • Level 10: Damage 1700%

 

 

Crusader:

 

Grand Cross:

  • Reduced Fixed Cast time to 0.5 seconds.
  • Reduced Variable Cast time to 1 second.
  • Added 1 second Skill Cooldown.
  • Self damage is removed.

 

Shield Boomerang:

  • Changed damage formula.

 

Spear Quicken:

  • Quote
    •  
    • Can be used with a Spear type weapon.
    • When used, Attack Speed, Critical Rate, and Flee increases for a period of time.
    • If the weapon is removed, or replaced with a non-Spear type weapon, the effect of the skill will be canceled.
    •  
  • ASPD +10%
    • Level 1: Crit +3 Flee +2
    • Level 2: Crit +6 Flee +4
    • Level 3: Crit +9 Flee +6
    • Level 4: Crit +12 Flee +8
    • Level 5: Crit +15 Flee +10
    • Level 6: Crit +18 Flee +12
    • Level 7: Crit +21 Flee +14
    • Level 8: Crit +24 Flee +16
    • Level 9: Crit +27 Flee +18
    • Level 10: Crit +30 Flee +20

 

Paladin

 

Shield Chain:

  • Increased range to 11 cells.
  • Deals additional damage based on the caster's base level.
    • Level 1: ATK 500% / Hit +20
    • Level 2: ATK 700% / Hit +20
    • Level 3: ATK 900% / Hit +20
    • Level 4: ATK 1100% / Hit +20
    • Level 5: ATK 1300% / Hit +20

 

Pressure (Gloria Domini)

  • Quote
    • Invokes a giant cross to land on your enemy, dealing Holy property damage.
  • Removed SP reduction on target.
  • Changed damage type from fixed damage to Holy Property Damage.
  • Deals additional damage based on the caster's base level.
  • Reduced variable cast time to 1 second.
  • Reduce after cast delay to 1 second.
  • Damage is divided into 3 hits.
    • Level 1: ATK 650%
    • Level 2: ATK 800%
    • Level 3: ATK 950%
    • Level 4: ATK 1100%
    • Level 5: ATK 1250%

 

Royal Guard:

 

Shield Press:

  • Changed from Level 5 to Level 10.
  • Stun effect removed.
  • Damage is increased by Shield's Weight, Refine Level, Caster's Base Level, STR, and VIT.
  • Damage is divided into 5 hits.
    • Level 1: Damage 200%
    • Level 2: Damage 400%
    • Level 3: Damage 600%
    • Level 4: Damage 800%
    • Level 5: Damage 1000%
    • Level 6: Damage 1200%
    • Level 7: Damage 1400%
    • Level 8: Damage 1600%
    • Level 9: Damage 1800%
    • Level 10: Damage 2000%

 

Genesis Ray:

  • Changed from Level 5 to Level 10.ATK formula removed, skill is now pure MATK.
  • Reduced Skill Cooldown to 1 seconds.
  • Reduced After Cast Delay to 0.5 seconds.
  • Banding requirement is removed.
    • Level 1: MATK 200% / 3% HP Consumption
    • Level 2: MATK 400% / 3% HP Consumption
    • Level 3: MATK 600% / 6% HP Consumption
    • Level 4: MATK 800% / 6% HP Consumption
    • Level 5: MATK 1000% / 9% HP Consumption
    • Level 6: MATK 1200% / 9% HP Consumption
    • Level 7: MATK 1400% / 12% HP Consumption
    • Level 8: MATK 1600% / 12% HP Consumption
    • Level 9: MATK 1800% / 15% HP Consumption
    • Level 10: MATK 2000% / 15% HP Consumption

 

Edited by Caphleo

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Merchant

 

Crazy Uproar

  • Quote
    •  
    • Consumes 8 SP.
    • Increases STR by 4 and ATK by 30 of the party members who are on the screen.
    •  
  • STR +4
  • ATK +30
  • 21x21 AoE

 

Blacksmith

 

Adrenaline Rush

  • Quote
    •  
    • Axe and Mace weapon type only.
    • Increases attack speed of party members who are wearing Axe or Mace type weapons.
    • If the target is a Blacksmith class, adds bonus attack speed.
    •  
    • Level 1: Hit +8
    • Level 2: Hit +11
    • Level 3: Hit +14
    • Level 4: Hit +17
    • Level 5: Hit +20

 

Power Thrust

  • Quote
    •  
    • Increases physical damage of yourself and your nearby party members.
    • Damage increase is different between you and your party members.
    •  
    • Level 1: Caster Damage +5%, Party Member Damage +5%
    • Level 2: Caster Damage +10%, Party Member Damage +5%
    • Level 3: Caster Damage +15%, Party Member Damage +10%
    • Level 4: Caster Damage +20%, Party Member Damage +10%
    • Level 5: Caster Damage +25%, Party Member Damage +15%

 

Whitesmith

 

Maximum Power Thrust

  • Removed chance to destroy weapon

 

Mechanic

 

Power Swing:

  • Max level increased from 5 to 10.
  • Cast delay is 0.5 seconds from Level 6 and up.
    • Level 1: ATK 400%
    • Level 2: ATK 500%
    • Level 3: ATK 600%
    • Level 4: ATK 700%
    • Level 5: ATK 800%
    • Level 6: ATK 900%
    • Level 7: ATK 1000%
    • Level 8: ATK 1100%
    • Level 9: ATK 1200%
    • Level 10: ATK 1300%

 

Arms Cannon

  • Max level increased from 3 to 5.
  • Effect range increased based on the skill level.
    • Level 1: ATK 700% / 650% / 600% / Range 9 Cells / 3x3 AoE
    • Level 2: ATK 1100% / 1000% / 900% / Range 9 Cells / 3x3 AoE
    • Level 3: ATK 1500% / 1350% / 1200% / Range 11 Cells / 5x5 AoE
    • Level 4: ATK 1900% / 1700% / 1500% / Range 11 Cells / 5x5 AoE
    • Level 5: ATK 2300% / 2050% / 1800% / Range 13 Cells / 7x7 AoE

 

Alchemist

 

Demonstration

  • Increased chance to destroy target's weapon.
  • Changed damage type from special physical melee to normal physical melee.
  • Changed damage formula.
  • Additional damage depending on Potion Research skill level.
    • Level 1: Weapon damage chance 3%
    • Level 2: Weapon damage chance 6%
    • Level 3: Weapon damage chance 9%
    • Level 4: Weapon damage chance 12%
    • Level 5% Weapon damage chance 15%

 

Acid Terror

  • Increased chance to destroy target's armor.
  • Changed damage type from special long range physical attack to normal long range physical attack.
  • Changed damage formula.
  • Additional damage depending on Potion Research skill level.
  • Hit multiple times depending on skill level, like Acid Demonstration.
    • Level 1: ATK 200% / Armor damage chance 5% / Bleeding chance 3%
    • Level 2: ATK 400% / Armor damage chance 15% / Bleeding chance 6%
    • Level 3: ATK 600% / Armor damage chance 25% / Bleeding chance 9%
    • Level 4: ATK 800% / Armor damage chance 35% / Bleeding chance 12%
    • Level 5: ATK 1000% / Armor damage chance 45% / Bleeding chance 15%

 

Genetic

 

Cart Tornado

  • Max level increased from 5 to 10.
  • Knock back effect is removed.
  • Skill Cooldown fixed at 2 seconds.
  • After cast delay increases to 1 second.
  • Damage formula increased.
  • Damage is divided into 3 hits.
    • Level 1: ATK 100%
    • Level 2: ATK 200%
    • Level 3: ATK 300%
    • Level 4: ATK 400%
    • Level 5: ATK 500%
    • Level 6: ATK 600%
    • Level 7: ATK 700%
    • Level 8: ATK 800%
    • Level 9: ATK 900%
    • Level 10: ATK 1000%

 

Spore Explosion

  • Max level increased from 5 to 10
  • Damage to nearby targets increased from 75% to 100%
  • Explosion delay time is fixed to 2 seconds.
  • Damage formula is increased.
    • Level 1: ATK 350% / 3x3 AoE
    • Level 2: ATK 500% / 3x3 AoE
    • Level 3: ATK 650%  / 5x5 AoE
    • Level 4: ATK 800% / 5x5 AoE
    • Level 5: ATK 950% / 7x7 AoE
    • Level 6: ATK 1100% / 7x7 AoE
    • Level 7: ATK 1250% / 9x9 AoE
    • Level 8: ATK 1400% / 9x9 AoE
    • Level 9: ATK 1550% / 11x11 AoE
    • Level 10: ATK 1700% / 11x11 AoE

 

 

Edited by Caphleo

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Mage

 

Fire Bolt/Cold Bolt/Lightning Bolt

  • Increased fixed casting time from 0.88 second to 1.2 second (on level 10).
  • Reduced variable casting time from 3.52 second to 3.2 second (on level 10).
  • *I suck at math so I don't know how to compute for the new fixed/variable ratio lol*
  • After cast delay is reduced to 1 second.

 

Thunderstorm

  • Cast time: Skill level x 0.6 seconds

 

Fireball

  • Cast time of Level 1 to 5 is the same as Level 6 to 10. (0.2/0.8 Fix/Var)
  • Reduced after cast delay to 0.7 seconds on all levels.

 

Soul Strike

  • Reduced after cast delay to 1.4 seconds on all skill level.

 

Frost Diver

  • Reduced after cast delay to 0.5 seconds on all skill level.

 

Wizard

 

Lord of Vermilion

  • Cast time: 12.4 - (Skill Lvl x 0.64) seconds
  • Reduced after cast delay to 1 second.
  • Added 5 seconds Skill cool down.
  • Instead of dealing targets 10 hit times 4, only hits 1 time, and damage is divided by 20.
  • Increased damage.
    • Level 1: MATK 500% / Blind chance 15%
    • Level 2: MATK 600% / Blind chance 20%
    • Level 3: MATK 700% / Blind chance 25%
    • Level 4: MATK 800% / Blind chance 30%
    • Level 5: MATK 900% / Blind chance 35%
    • Level 6: MATK 1000% / Blind chance 40%
    • Level 7: MATK 1100% / Blind chance 45%
    • Level 8: MATK 1200% / Blind chance 50%
    • Level 9: MATK 1300% / Blind chance 55%
    • Level 10: MATK 1400% / Blind chance 60%

 

Meteor Storm

  • Cast time: 7.8 seconds
  • Reduced after cast delay to 1 second.
  • Added 7 seconds skill cooldown.

 

Storm Gust

  • Cast time: 4 + (skill level x 0.38) seconds.
  • Reduced after cast delay to 1 second.
  • Added 6 second skill cooldown.

 

Jupitel Thunder

  • Cast time: 2 + (skill level x 0.23) seconds.

 

Earth Spike

  • Same cast time formula as fire/cold/lightning bolt
  • Reduces after cast delay to 1.4 seconds.
  • MATK per hit is increased to 200%.

 

Heaven's Drive

  • Cast time: skill level x 0.27 seconds.
  • Reduced after cast delay to 0.5 seconds

 

High Wizard

 

Gravitation Field

  • Reduced Fixed Cast time to 1 second.
  • Added 5 seconds Variable Cast Time.
  • Reduced after cast delay to 1 second.
  • Added 5 seconds skill cooldown.
  • Changed from Fixed damage to Neutral property damage.
  • Deals additional damage depending on the caster's base level.
  • (Damage isn't divided. Each hit deals full damage.)
    • Level 1: MATK 50% / Damages 10 times
    • Level 2: MATK 100% / Damages 12 times
    • Level 3: MATK 150% / Damages 14 times
    • Level 4: MATK 200% / Damages 16 times
    • Level 5: MATK 250% / Damages 18 times

 

Napalm Vulcan

  • Changed damage formula.
  • Deals additional damage depending on the caster's base level.
  • Damage isn't split among targets anymore. Does full damage to each target that is reached by the splash area.
  • Reduces after cast delay to 0.5 seconds.
  • Added 1 second skill cool down.
  • (Damage isn't divided. Each hit does full damage)
    • Level 1: MATK 70% / Damages 1 time
    • Level 2: MATK 140% / Damages 2 times
    • Level 3: MATK 210% / Damages 3 times
    • Level 4: MATK 280% / Damages 4 times
    • Level 5. MATK 350% / Damages 5 times

 

Warlock

 

Freezing Spell

  • Max level increased from 5 to 10.
    • Level 1: 4 slots
    • Level 2: 8 slots
    • Level 3: 12 slots
    • Level 4: 16 slots
    • Level 5: 20 slots
    • Level 6: 24 slots
    • Level 7: 28 slots
    • Level 8: 32 slots
    • Level 9: 36 slots
    • Level 10: 40 slots

 

Tetra Vortex

  • Max level increased from 5 to 10.
  • At level 6 and above, the skill do splash damage around the target.
    • Level 1: MATK 1000% x 4 times / Target
    • Level 2: MATK 1500% x 4 times / Target
    • Level 3: MATK 2000% x 4 times / Target
    • Level 4: MATK 2500% x 4 times / Target
    • Level 5: MATK 3000% x 4 times / Target
    • Level 6: MATK 3200% x 4 times / 3x3 cells splash around target
    • Level 7: MATK 3400% x 4 times / 3x3 cells splash around target
    • Level 8: MATK 3600% x 4 times / 5x5 cells splash around target
    • Level 9: MATK 3800% x 4 times / 5x5 cells splash around target
    • Level 10: MATK 4000% x 4 times / 7x7 cells splash around the target

 

Sage

 

Deluge/Whirlwind/Volcano

  • Change catalyst from Yellow Gemstone to Blue Gemstone
  • *Volcano also increases MATK by the same amount as the ATK increase.

 

Seismic Weapon/Frost Weapon/Flame Launcher/Lightning Loader

  • Change catalyst to Lime Green Point/Indigo Point/Scarlet Point/Yellow Wish Point respectively.
  • Reduced Fixed Cast time to 1 second.
  • Added 1 second variable cast time.
  • Removes Skill Failure chance.
    • Level 1: Duration 10 minutes / Increase Corresponding Element Magic Damage 1%
    • Level 2: Duration 15 minutes / Increase Corresponding Element Magic Damage 2%
    • Level 3: Duration 20 minutes / Increase Corresponding Element Magic Damage 3%
    • Level 4: Duration 25 minutes / Increase Corresponding Element Magic Damage 4%
    • Level 5: Duration 30 minutes / Increase Corresponding Element Magic Damage 5%

 

Auto Spell

  • Level of triggered spell is Auto Spell skill level divided by 2. If the caster's spell skill level is lower than trigger level, original skill level will be cast instead.
    • Level 1: 2% Chance / Fire Bolt / Cold Bolt / Lightning Bolt
    • Level 2: 4% Chance
    • Level 3: 6% Chance
    • Level 4: 8% Chance / Soul Strike / Fire Ball
    • Level 5: 10% Chance
    • Level 6: 12% Chance
    • Level 7: 14% Chance / Earth Spike / Frost Diver
    • Level 8: 16% Chance
    • Level 9: 18% Chance
    • Level 10: 20% Chance / Thunder Storm / Heaven's Drive

 

Professor

 

Memorize (Foresight)

  • Reduced fixed cast time to 2.5 seconds

 

Health Conversion (Indulge)

  • Cast Delay: skill level x 0.1 second

 

Sorcerer

 

Spell Fist

  • Max level increased from 5 to 10.
  • Duration changed based on skill level.
  • Number of attacks is 3 x skill level.
    • Level 1: MATK 50% / Duration: 15 seconds / up to 3 hits
    • Level 2: MATK 100% / Duration: 20 seconds / up to 6 hits
    • Level 3: MATK 150% / Duration 25 seconds / up to 9 hits
    • Level 4: MATK 200% / Duration 30 seconds / up to 12 hits
    • Level 5: MATK 250% / Duration 35 seconds / up to 15 hits
    • Level 6: MATK 300% / Duration 40 seconds / up to 18 hits
    • Level 7: MATK 350% / Duration 45 seconds / up to 21 hits
    • Level 8: MATK 400% / Duration 50 seconds / up to 24 hits
    • Level 9: MATK 450% / Duration 55 seconds / up to 27 hits
    • Level 10: MATK 500% / Duration 60 seconds / up to 30 hits

 

Varetyr Spear

  • Max level increased from 5 to 10.
  • Damage is changed to pure wind magic damage.
  • Damage is divided into 3 hits.
    • Level 1: MATK 50% + (INT x 1%) / 3x3 splash damage
    • Level 2: MATK 100% + (INT x 2%) / 3x3 splash damage
    • Level 3: MATK 150% + (INT x 3%) / 3x3 splash damage
    • Level 4: MATK 200% + (INT x 4%) / 5x5 splash damage
    • Level 5: MATK 250% + (INT x 5%) / 5x5 splash damage
    • Level 6: MATK 300% + (INT x 6%) / 5x5 splash damage
    • Level 7: MATK 350% + (INT x 7%) / 7x7 splash damage
    • Level 8: MATK 400% + (INT x 8%) / 7x7 splash damage
    • Level 9: MATK 450% + (INT x 9%) / 7x7 splash damage
    • Level 10: MATK 500% + (INT x 10%) / 9x9 splash damage
Edited by Caphleo

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`Acolyte

 

Blessing

  • Also increases Hit
  • Bonus is also applied to Clementia.
    • Level 1: STR/INT/DEX +1 / Hit +2
    • Level 2: STR/INT/DEX +2 / Hit +4
    • Level 3: STR/INT/DEX +3 / Hit +6
    • Level 4: STR/INT/DEX +4 / Hit +8
    • Level 5: STR/INT/DEX +5 / Hit +10
    • Level 6: STR/INT/DEX +6 / Hit +12
    • Level 7: STR/INT/DEX +7 / Hit +14
    • Level 8: STR/INT/DEX +8 / Hit +16
    • Level 9: STR/INT/DEX +9 / Hit +18
    • Level 10: STR/INT/DEX +10 / Hit +20

 

Increase Agility

  • Also increases after attack delay.
  • Bonus is also applied to Canto Candidus.
    • Level 1: AGI +3 / ASPD +1%
    • Level 2: AGI +4 / ASPD +2%
    • Level 3: AGI +5 / ASPD +3%
    • Level 4: AGI +6 / ASPD +4%
    • Level 5: AGI +7 / ASPD +5%
    • Level 6: AGI +8 / ASPD +6%
    • Level 7: AGI +9 / ASPD +7%
    • Level 8: AGI +10 / ASPD +8%
    • Level 9: AGI +11 / ASPD +9%
    • Level 10: AGI +12 / ASPD +10%

 

Angelus

  • Also increases MaxHP per skill level.
    • Level 1: Vit Defense +5% / MHP + 50
    • Level 2: Vit Defense +10% / MHP + 100
    • Level 3: Vit Defense +15% / MHP +150
    • Level 4: Vit Defense +20% / MHP +200
    • Level 5: Vit Defense +25% / MHP +250
    • Level 6: Vit Defense +30% / MHP +300
    • Level 7: Vit Defense +35% / MHP +350
    • Level 8: Vit Defense +40% / MHP +400
    • Level 9: Vit Defense +45% / MHP +450
    • Level 10: Vit Defense +50% / MHP +500

 

Holy Light

  • Reduced Cast Time to 1 second.

 

Priest

 

Magnus Exorcismus

  • Fixed Cast Time 1 second.
  • Variable Cast Time 4 seconds.
  • Reduced after cast delay to 1 second.
  • Added 6 seconds skill cooldown.
  • Deals damage to all races.
  • Additional 30% damage to Demon Race / Undead Race / Shadow Element / Undead Element.

 

Mace Mastery

  • Increases Crit Rate per skill level.
  • Crit Rate + (skill level x 1)

 

Suffragium

  • Changed to party buff. Self-target. 15x15 AoE
  • 60 second duration on every skill level.
  • 0.5 seconds fixed cast time.
  • 1 second variable cast time
  • Reduced after cast delay to 1 second.
  • Added 30 seconds skill cooldown.
    • Level 1: Variable Cast time -10%
    • Level 2: Variable Cast time -15%
    • Level 3: Variable Cast time -20%

 

Impositio Manus

  • Changed to party buff. Self-target. 15x15 AoE
  • 120 seconds duration on every skill level.
  • 0.5 seconds fixed cast time.
  • 1 second variable cast time.
  • Reduced after cast delay to 1 second.
  • Added 30 seconds skill cooldown.
    • Level 1: ATK +5
    • Level 2: ATK +10
    • Level 3: ATK +15
    • Level 4: ATK +20
    • Level 5: ATK +25

 

High Priest

 

Basilica

  • Fixed Cast Time: skill level x 0.2 seconds.
  • Added 3 seconds variable cast time on all levels.
  • Reduced after cast delay to 1 second.
  • Added 30 second skill cool down.
  • SP Cost: 50 + (skill level x 6)
  • Changed skill effect to increase the user's holy property magic and physical damage to Demon and Undead monsters for the skill's duration.
  • Self target. The caster can freely move during the skill.
    • Level 1: Magic Damage +3% / Physical Damage +5%
    • Level 2: Magic Damage +6% / Physical Damage +10%
    • Level 3: Magical Damage +9% / Physical Damage +15%
    • Level 4: Magical Damage +12% / Physical Damage +20%
    • Level 5: Magical Damage +15% / Physical Damage +25%

 

Assumptio

  • Reduces after cast delay to 0.5 seconds.
  • Changed skill effect to increase target's Hard Def and incoming heal effectiveness for the duration.
  • Can stack with Kyrie Eleison
    • Level 1: DEF +50 / Heal +2% / 20 seconds duration
    • Level 2: DEF +100 / Heal +4% / 40 seconds duration
    • Level 3: DEF +150 / Heal +6% / 60 seconds duration
    • Level 4: DEF +200 / Heal +8% / 80 seconds duration
    • Level 5: DEF +250 / Heal +10% / 100 seconds duration

 

Arch Bishop

 

Judex

  • Max level increased from 5 to 10
    • Level 1: MATK 340%
    • Level 2: MATK 380%
    • Level 3: MATK 420%
    • Level 4: MATK 460%
    • Level 5: MATK 500%
    • Level 6: MATK 540%
    • Level 7: MATK 580%
    • Level 8: MATK 620%
    • Level 9: MATK 660%
    • Level 10: MATK 700%

 

Renovatio

  • Max Level increased from 1 to 4
    • Level 1: Recovers 5% of MHP every 5 seconds for 90 seconds.
    • Level 2: Recovers 6% of MHP every 5 seconds for 120 seconds.
    • Level 3: Recovers 7% of MHP every 5 seconds for 150 seconds.
    • Level 4: Recovers 8% of MHP every 5 seconds for 180 seconds.

 

 

 

Monk

 

Triple Attack

  • Trigger chance is 30% on all skill level.

 

Chain Combo (Raging Quadruple Blow)

  • When used with a Knuckle type weapon, damage is increased by 6x.

 

Extremity Fist (Guillotine Fist)

  • When used in a combo, can be used even if there is only 1 spirit sphere remaining.
  • Increases damage when there is more than 6 spirit spheres remaining at the time of casting. 

 

Blade Stop (Root)

  • Effect duration is 10 seconds.
  • Can be used on Boss monsters but the duration is 2 seconds.

 

Investigate (Occult Impaction)

  • Increased Damage
  • Additional 50% damage if target is under Blade Stop
    • Level 1: ATK 100%
    • Level 2: ATK 200%
    • Level 3: ATK 300%
    • Level 4: ATK 400%
    • Level 5: ATK 500%

 

Finger Offensive (Throw Spirit Sphere)

  • Consumes 1 Spirit Sphere regardless of skill level.
  • Increased damage.
  • Additional 50% damage if target is under Blade Stop
    • Level 1: ATK 800%
    • Level 2: ATK 1000%
    • Level 3: ATK 1200%
    • Level 4: ATK 1400%
    • Level 5: ATK 1600%

 

Absorb Spirit (Spirit Sphere Absorption)

  • Reduced fixed cast time to 0.5 seconds.
  • Removed variable cast time.

 

Champion

 

Dangerous Soul Collect (Zen)

  • Reduces fixed cast time to 1 second.
  • Added 1 second skill cool down.

 

Palm Push Strike (Raging Palm Strike)

  • Changed damage formula.
  • Deals additional damage based on the caster's STR and base level.

 

Tiger Knuckle Fist (Glacier Fist)

  • Changed damage formula.
  • Deals additional damage based on the caster's base level.
    • Level 1: ATK 650%
    • Level 2: ATK 800%
    • Level 3: ATK 950%
    • Level 4: ATK 1100%
    • Level 5: ATK 1250%

 

Chain Crush Combo

  • Reduced Spirit Sphere consumption to 1.
  • Changed damage formula.
  • Deals additional damage based on the caster's base level.
    • Level 1: ATK 200%
    • Level 2: ATK 400%
    • Level 3: ATK 600%
    • Level 4: ATK 800%
    • Level 5: ATK 1000%
    • Level 6: ATK 1200%
    • Level 7: ATK 1400%
    • Level 8: ATK 1600%
    • Level 9: ATK 1800%
    • Level 10: ATK 2000%

 

Sura

 

Fallen Empire

  • Max level is increased from 5 to 10.
  • Damage formula increased.
  • At level 6 and higher, only consumes 1 Spirit Sphere
    • Level 1: ATK 350% / 0.5 seconds immobilized
    • Level 2: ATK 600% / 0.5 seconds immobilized
    • Level 3: ATK 850% / 1 second immobilized
    • Level 4: ATK 1100% / 1 second immobilized
    • Level 5: ATK 1350% / 1.5 seconds immobilized
    • Level 6: ATK 1600% / 1.5 seconds immobilized
    • Level 7: ATK 1850% / 2 seconds immoblized
    • Level 8: ATK 2100% / 2 seconds immobilized
    • Level 9: ATK 2350% / 2.5 seconds immobilized
    • Level 10: ATK 2600% / 2.5 seconds immobilized

 

Knuckle Arrow

  • Max level increased from 5 to 10.
  • Using skill level 6 or higher does not consume spirit spheres.
    • Level 1: ATK 600% / Knock back damage 150% / Knock back 2 cells / Skill Range 8 cells
    • Level 2: ATK 700% / Knock back damage 300% / Knock back 2 cells / Skill Range 8 cells
    • Level 3: ATK 800% / Knock back damage 450% / Knock back 3 cells / Skill Range 9 cells
    • Level 4: ATK 900% / Knock back damage 600% / Knock back 3 cells / Skill Range 9 cells
    • Level 5: ATK 1000% / Knock back damage 750% / Knock back 4 cells / Skill Range 10 cells
    • Level 6: ATK 1100% / Knock back damage 900% / Knock back 4 cells / Skill Range 10 cells
    • Level 7: ATK 1200% / Knock back damage 1050% / Knock back 5 cells / Skill Range 11 cells
    • Level 8: ATK 1300% / Knock back damage 1200% / Knock back 5 cells / Skill Range 11 cells
    • Level 9: ATK 1400% / Knock back damage 1350% / Knock back 6 cells / Skill Range 12 cells
    • Level 10: ATK 1500% / Knock back damage 1500% / Knock back 6 cells / Skill Range 12 cells
Edited by Caphleo

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Assassin

 

Sonic Blow

  • Removed Attack Animation
  • Increased damage to targets who have 50% or less HP by 50%.
  • Added 1 second skill cooldown.

 

Venom Splasher

  • Reduced skill cooldown to 10 seconds.
  • Removed Red Gemstone requirement.
  • Increased damage.
    • Level 1: ATK 500 / 11 seconds before detonation
    • Level 2: ATK 600% / 10 seconds before detonation
    • Level 3: ATK 700% / 9 seconds before detonation
    • Level 4: ATK 800% / 8 seconds before detonation
    • Level 5: ATK 900% / 7 seconds before detonation
    • Level 6: ATK 1000% / 6 seconds before detonation
    • Level 7: ATK 1100% / 5 seconds before detonation
    • Level 8: ATK 1200% / 4 seconds before detonation
    • Level 9: ATK 1300% / 3 seconds before detonation
    • Level 10: ATK 1400% / 2 seconds before detonation

 

Assassin Cross

 

Meteor Assault

  • Removes 0.5 seconds after cast delay.
  • Added 0.5 seconds skill cooldown
  • Changed damage formula. Damage increased depending on caster's STR and base level.
    • Level 1: ATK 320%
    • Level 2: ATK 440%
    • Level 3: ATK 560%
    • Level 4: ATK 680%
    • Level 5: ATK 800%
    • Level 6: ATK 920%
    • Level 7: ATK 1040%
    • Level 8: ATK 1160%
    • Level 9: ATK 1280%
    • Level 10: ATK 1400%

 

Enchant Deadly Poison

  • Removed 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow.
  • Reduces bonus damage from 400% to 300%.
  • Removed 2 seconds delay after skill.
  • Added 2 seconds skill cooldown.
  • Skill Duration: 70 + (skill level x 10) seconds.

 

Guillotine Cross

 

Weapon Blocking

  • When blocking an attack successfully, there's a 10 second window where the caster can use Counter Slash continuously.

 

Counter Slash

  • Max level increased from 5 to 10.
  • Can be used continuously for 10 seconds after Weapon Blocking is activated.
  • Damage formula is increased.
  • Level 6 or higher has 5x5 splash area.
  • Damage increased depending on caster's AGI, job level, and base level.
    • Level 1: ATK 450%
    • Level 2: ATK 600%
    • Level 3: ATK 750%
    • Level 4: ATK 900%
    • Level 5: ATK 1050%
    • Level 6: ATK 1200%
    • Level 7: ATK 1350%
    • Level 8: ATK 1500%
    • Level 9: ATK 1650%
    • Level 10: ATK 1800%

 

Raid (Sightless Mind)

  • Reduces SP Consumption to 15.
  • Increased Damage.
  • Targets hit with the skill will receive 30% more incoming damage for the next 10 seconds (15% on boss monsters).
    • Level 1: ATK 200%
    • Level 2: ATK 350%
    • Level 3: ATK 500%
    • Level 4: ATK 650%
    • Level 5: ATK 800%

 

Back Stab

  • Change skill effect.
  • Cannot be used while in Hiding.
  • Automatically teleports to the target's back.
  • Damages 2x when caster is wearing a dagger type weapon (damage is not divided).
  • Added 0.5 seconds skill cooldown.

 

Plagiarism (Intimidate)

  • Increases ASPD per skill level.
  • ASPD% = skill level x 1%

 

Shadow Chaser

 

Fatal Menace

  • Max level increased from 5 to 10.
  • Teleport effect is removed.
  • Can be used on boss monsters.
    • Level 1: ATK 200% / Hit - 30 / 3x3
    • Level 2: ATK 300% / Hit -25 / 3x3
    • Level 3: ATK 400% / Hit -20 / 3x3
    • Level 4: ATK 500% / Hit -15 / 3x3
    • Level 5: ATK 600% / Hit -10 / 3x3
    • Level 6: ATK 700% / Hit +0 / 5x5
    • Level 7: ATK 800% / Hit +5 / 5x5
    • Level 8: ATK 900% / Hit +10 / 5x5
    • Level 9: ATK 1000%/ Hit +15 / 5x5
    • Level 10: ATK 1100% / Hit +20 / 5x5

 

Feint Bomb

  • Max level increased from 3 to 10
  • Backslide Distance: skill level x 1 cell
Edited by Caphleo

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Hunter

 

Land Mind

  • Reduced fixed cast time to 0.3 seconds.
  • Added 0.5 seconds variable cast time.

 

Claymore Trap

  • Reduced fixed cast time to 0.3 seconds.
  • Added 0.5 seconds variable cast time.

 

Blast Mine

  • Reduced fixed cast time to 0.3 seconds.
  • Added 0.5 seconds variable cast time.

 

Blitz Beat

  • Change damage formula to AGI and DEX. (replace INT with AGI in the formula)
  • Auto Blitz does not split damage among the targets.

 

Sniper

 

Sharpshooting

  • Reduced after cast delay to 0.5 seconds.
  • Reduced fixed and variable cast time to 0.5 seconds.
  • Increases critical damage.
  • Changed damage formula.
  • Deals additional damage depending on the user's base level.
    • Level 1: ATK 350%
    • Level 2: ATK 550%
    • Level 3: ATK 750%
    • Level 4: ATK 950%
    • Level 5: ATK 1150%

 

Falcon Assault

  • Changed damage formula.
  • Based on AGI and DEX. (Replace INT with AGI in the formula)

 

Ranger

 

Aimed Bolt

  • Increased fixed cast time to 1 second.
  • Reduced Variable cast time to 2 seconds.
  • Damage slightly reduced.
  • Number of hits is random, no matter the size of the target.
  • SP Consumption is 40 regardless of level.
    • Level 1: ATK 520%
    • Level 2: ATK 540%
    • Level 3: ATK 560%
    • Level 4: ATK 580%
    • Level 5: ATK 600%
    • Level 6: ATK 620%
    • Level 7: ATK 640%
    • Level 8: ATK 660%
    • Level 9: ATK 680%
    • Level 10: ATK 700%

 

Trap Research

  • Max level increased from 5 to 10.
    • Level 1: Trap Damage Bonus +40  / INT +1  / SP +220  / Range +1
    • Level 2: Trap Damage Bonus +80  / INT +2  / SP +240  / Range +1
    • Level 3: Trap Damage Bonus +120  / INT +3  / SP +260  / Range +2
    • Level 4: Trap Damage Bonus +160  / INT +4  / SP +280  / Range +2
    • Level 5: Trap Damage Bonus +200  / INT +5  / SP +300  / Range +3
    • Level 6: Trap Damage Bonus +240  / INT +6  / SP +320  / Range +3
    • Level 7: Trap Damage Bonus +280  / INT +7  / SP +340  / Range +4
    • Level 8: Trap Damage Bonus + 320 / INT +8  / SP +360  / Range +4
    • Level 9: Trap Damage Bonus + 360 / INT +9  / SP +380  / Range +5
    • Level 10: Trap Damage Bonus +400  / INT +10  / SP +400  / Range +5

 

Bard/Dancer

 

Musical Strike/Throw Arrow

  • Reduced variable cast time to 0.5 seconds.
  • Added 0.3 seconds after cast delay.
  • Increased damage.
    • Level 1: ATK 150% x 2 hits
    • Level 2: ATK 190% x 2 hits
    • Level 3: ATK 230% x 2 hits
    • Level 4: ATK 270% x 2 hits
    • Level 5: ATK 310% x 2 hits

 

Musical Lesson

  • Increases attack speed and max sp.
    • Level 1: Musical Instrument Damage +3 / ASPD +1% / MSP +1%
    • Level 2: Musical Instrument Damage +6 / ASPD +2% / MSP +2%
    • Level 3: Musical Instrument Damage +9 / ASPD +3% / MSP +3%
    • Level 4: Musical Instrument Damage +12 / ASPD +4% / MSP +4%
    • Level 5: Musical Instrument Damage +15 / ASPD +5% / MSP +5%
    • Level 6: Musical Instrument Damage +18 / ASPD +6% / MSP +6%
    • Level 7: Musical Instrument Damage +21 / ASPD +7% / MSP +7%
    • Level 8: Musical Instrument Damage +24 / ASPD +8% / MSP +8%
    • Level :9 Musical Instrument Damage +27 / ASPD +9% / MSP +9%
    • Level 10: Musical Instrument Damage +30 / ASPD +10% / MSP +10%

 

Dancing Lesson

  • Increases crit rate and max sp.
    • Level 1: Whip Damage +3 / Crit Rate +1 / MSP +1%
    • Level 2: Whip Damage +3 / Crit Rate +2 / MSP +2%
    • Level 3: Whip Damage +9 / Crit Rate +3 / MSP +3%
    • Level 4: Whip Damage +12 / Crit Rate +4 / MSP +4%
    • Level 5: Whip Damage +15 / Crit Rate +5 / MSP +5%
    • Level 6: Whip Damage +18 / Crit Rate +6 / MSP +6%
    • Level 7: Whip Damage +21 / Crit Rate +7 / MSP +7%
    • Level 8: Whip Damage +24 / Crit Rate +8 / MSP +8%
    • Level 9: Whip Damage +27 / Crit Rate +9 / MSP +9%
    • Level 10: Whip Damage +30 / Crit Rate +10 / MSP +10%

 

Frost Joker/Scream

  • Added 4 seconds skill cool down.
  • Reduces after cast delay to 0.3 seconds.

 

Adaptation to Circumstances

  • Change effect to SP consumption of song skills reduction by 20%.
  • Added 0.3 seconds after cast delay.
  • Added 300 seconds skill cooldown.

 

Encore

  • Added 0.3 seconds after cast delay.
  • Added 60 seconds skill cooldown.

 

Dissonance

  • Deals Neutral magic damage to everyone inside the 9x9 area.
  • Can only be used in PvP/GvG maps.
    • Level 1: MATK 110%
    • Level 2: MATK 120%
    • Level 3: MATK 130%
    • Level 4: MATK 140%
    • Level 5: MATK 150%

 

Poem of Bragi

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot overlap with other Bard Songs.
    • Level 1: Variable Cast Time -2% / After Cast Delay -3%
    • Level 2: Variable Cast Time -4% / After Cast Delay -6%
    • Level 3: Variable Cast Time -6% / After Cast Delay -9%
    • Level 4: Variable Cast Time -68% / After Cast Delay -12%
    • Level 5: Variable Cast Time -10% / After Cast Delay -15%
    • Level 6: Variable Cast Time -12% / After Cast Delay -18%
    • Level 7: Variable Cast Time -14% / After Cast Delay -21%
    • Level 8: Variable Cast Time -16% / After Cast Delay -24%
    • Level 9: Variable Cast Time -18% / After Cast Delay 27-%
    • Level 10: Variable Cast Time -20% / After Cast Delay -30%

 

Assassin Cross of Sunset

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot overlap with other Bard Songs.
    • Level 1: ASPD +2%
    • Level 2: ASPD +4%
    • Level 3: ASPD 6+%
    • Level 4: ASPD +8%
    • Level 5: ASPD +10%
    • Level 6: ASPD +12%
    • Level 7: ASPD +14%
    • Level 8: ASPD +16%
    • Level 9: ASPD +18%
    • Level 10: ASPD +20%

 

Apple of Idun

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot overlap with other Bard Songs.
    • Level 1: MHP +2% / HP Recovery +2%
    • Level 2: MHP +4% / HP Recovery +4%
    • Level 3: MHP +6% / HP Recovery +6%
    • Level 4: MHP +8% / HP Recovery +8%
    • Level 5: MHP +10% / HP Recovery +10%
    • Level 6: MHP +12% / HP Recovery +12%
    • Level 7: MHP +14% / HP Recovery +14%
    • Level 8: MHP +16% / HP Recovery 16+%
    • Level 9: MHP +18% / HP Recovery +18%
    • Level 10: MHP +20% / HP Recovery +20%

 

Whistle

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot overlap with other Bard Songs.
    • Level 1: Flee +20 / Perfect Dodge +1
    • Level 2: Flee +22 / Perfect Dodge +1
    • Level 3: Flee +24 / Perfect Dodge +2
    • Level 4: Flee +26 / Perfect Dodge +2
    • Level 5: Flee +28 / Perfect Dodge +3
    • Level 6: Flee +30 / Perfect Dodge +3
    • Level 7: Flee +32 / Perfect Dodge +4
    • Level 8: Flee +34 / Perfect Dodge +4
    • Level 9: Flee +36 / Perfect Dodge +5
    • Level 10: Flee +40 / Perfect Dodge +5

 

Ugly Dance

  • Deals neutral physical damage to enemies around the caster in a 9x9 area that reduces their SP.
  • Can only be used in PvP/GvG maps.
    • Level 1: SP Damage 12% / Probability 25%
    • Level 2: SP Damage 14% / Probability 30%
    • Level 3: SP Damage 16% / Probability 35%
    • Level 4: SP Damage 18% / Probability 40%
    • Level 5: SP Damage 20% / Probability 45%

 

Please Don't Forget Me

  • Reduces attack speed and movement speed of enemies within 9x9 cells of the caster.
  • Can only be used in PvP/GvG maps.
    • Level 1: ASPD -3% / Movement Speed -2%
    • Level 2ASPD -6% / Movement Speed -4%
    • Level 3: ASPD -9% / Movement Speed -6%
    • Level 4: ASPD -12% / Movement Speed -8%
    • Level 5: ASPD -15% / Movement Speed -10%
    • Level 6: ASPD -18% / Movement Speed -12%
    • Level 7: ASPD -21% / Movement Speed -14%
    • Level 8: ASPD -24% / Movement Speed -16%
    • Level 9: ASPD -27% / Movement Speed -18%
    • Level 10: ASPD -30% / Movement Speed -20%

 

Service for You

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot be used with other dancing skills.
    • Level 1: MSP +10% / 6% SP Reduction
    • Level 2: MSP +11% / 7% SP Reduction
    • Level 3: MSP +12% / 8% SP Reduction
    • Level 4: MSP +13% / 9% SP Reduction
    • Level 5: MSP +14% / 10% SP Reduction
    • Level 6: MSP +15% / 11% SP Reduction
    • Level 7: MSP +16% / 12% SP Reduction
    • Level 8: MSP +17% / 13% SP Reduction
    • Level 9: MSP +18% / 14% SP Reduction
    • Level 10: MSP +20% / 15% SP Reduction

 

Fortune's Kiss

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot be used with other dancing skills.
    • Level 1: Crit Rate +1 / Crit Damage +2%
    • Level 2: Crit Rate +2 / Crit Damage +4%
    • Level 3: Crit Rate +3 / Crit Damage +6%
    • Level 4: Crit Rate +4 / Crit Damage +8%
    • Level 5: Crit Rate +5 / Crit Damage 10%
    • Level 6: Crit Rate +6 / Crit Damage +12%
    • Level 7: Crit Rate +7 / Crit Damage +14%
    • Level 8: Crit Rate +8 / Crit Damage +16%
    • Level 9: Crit Rate +9 / Crit Damage +18%
    • Level 10: Crit Rate +10 / Crit Damage +20%

 

Humming

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot be used with other dancing skills.
    • Level 1: HIT +4
    • Level 2: HIT +8
    • Level 3: HIT +12
    • Level 4: HIT +16
    • Level 5: HIT +20
    • Level 6: HIT +24
    • Level 7: HIT +28
    • Level 8: HIT +32
    • Level 9: HIT +36
    • Level 10: HIT +40

 

Mr. Kim A Rich Man

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot be used with other ensemble skills.
    • Level 1: EXP +20%
    • Level 2: EXP +30%
    • Level 3: EXP +40%
    • Level 4: EXP +50%
    • Level 5: EXP +60%

 

The Ring of Nibelungen

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot be used with other ensemble skills.
    • Increases attack speed (reduces delay after attack by 20%)
    • Atk + 20%
    • Matk + 20%
    • MaxHP + 30%
    • MaxSP + 30%
    • All Stat + 15
    • Hit + 50
    • Flee + 50
    • Reduces SP consumption of skills by 30%
    • Increases HP recovery by 100%
    • Increases SP recovery by 100%

 

Invulnerable Siegfried

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot be used with other ensemble skills.
  • Increases resistance against earth, wind, fire, and water property. Increases resistance against blind, frozen, petrified, stun, curse, sleep, silence.
    • Level 1: Attribute Resistance +3% / Status Resistance +5%
    • Level 2: Attribute Resistance +6% / Status Resistance +10%
    • Level 3: Attribute Resistance +9% / Status Resistance +15%
    • Level 4: Attribute Resistance +12% / Status Resistance +20%
    • Level 5: Attribute Resistance +15% / Status Resistance +25%

 

Into the Abyss

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot be used with other ensemble skills.
  • Skill won't use gemstones during the ensemble is active.

 

Eternal Chaos

  • Reduces Def of enemies around the caster within a 9x9 area.
  • Duration: 60 seconds.
  • Cannot be used with other ensemble skills.
  • Can only be used inside PvP/GvG maps.

 

Loki's Veil

  • Curses all enemies around the caster within a 9x9 area.
  • Affected players aren't able to cast any skills for 60 seconds.
  • Cannot be used with other ensemble skills.
  • Can only be used in PvP/GvG maps.

 

Lullaby

  • Inflicts sleep status to all enemies around the caster within a 9x9 area.
  • Cannot be used with other ensemble skills.
  • Can only be used in PvP/GvG maps.

 

A Drum of the Battlefield

  • Changed to party buff. 31x31
  • Duration: 60 seconds.
  • Cannot be used with other ensemble skills.
    • Level 1: ATK  +20 / DEF +15
    • Level 2: ATK +25 / DEF +30
    • Level 3: ATK +30 / DEF +45
    • Level 4: ATK +35 / DEF +60
    • Level 5: ATK +40 / DEF +75

 

Clown/Gypsy

 

Arrow Vulcan

  • Cast Time: 1 + (skill level x 0.1) seconds
  • Reduced after cast delay to 0.5 seconds.
  • Added 1.5 seconds skill cool down.
  • Changed damage formula.
  • Deal's additional damage based on the caster's base level.
  • Removed Attack Animation.
    • Level 1: ATK 600%
    • Level 2: ATK 700%
    • Level 3: ATK 800%
    • Level 4: ATK 900%
    • Level 5: ATK 1000%
    • Level 6: ATK 1100%
    • Level 7: ATK 1200%
    • Level 8: ATK 1300%
    • Level 9: ATK 1400%
    • Level 10: ATK 1500%

 

Longing for Freedom

  • Removes penalty of Ensemble Skills.
  • Added 60 seconds skill cooldown.
  • The Clown or Gypsy cannot be more than 9 cells apart. The Ensemble will be canceled if they move out of range.
  • The caster who uses this skill will consume 3 SP per 3 seconds while the Ensemble skill is active.
  • The caster can use non-dance or non-song skills and attack.
    • Level 1: Attack Speed and Movement Speed 60%
    • Level 2: Attack Speed and Movement Speed 70%
    • Level 3: Attack Speed and Movement Speed 80%
    • Level 4: Attack Speed and Movement Speed 90%
    • Level 5: Attack Speed and Movement Speed 100%

 

Minstrel/Wanderer

 

Metallic Sound

  • Max level increased from 5 to 10.
  • Hits 2x.
  • SP penalty to target is removed.
    • Level 1: MATK +120%
    • Level 2: MATK +240%
    • Level 3: MATK +360%
    • Level 4: MATK +480%
    • Level 5: MATK +600%
    • Level 6: MATK +720%
    • Level 7: MATK +840%
    • Level 8: MATK +960%
    • Level 9: MATK +1080%
    • Level 10: MATK +1200%

 

Severe Rainstorm

  • Skill can be used while wearing Bow, Musical Instrument, or Whip.
  • Damage increases 50% when wearing Musical Instruments or Whips.
  • Hits every 0.3 seconds.
    • Level 1: Duration 0.9 seconds
    • Level 2: Duration 1.5 seconds
    • Level 3: Duration 2.1 seconds
    • Level 4: Duration 2.7 seconds
    • Level 5: Duration 3 seconds.

 

Ensemble Skills note:

  • Bard/Clown and Dancer/Gypsy must be within 9x9 cells of each other.
  • Once an Ensemble Skill is triggered, both performers will be immobilized for 10 seconds.

 

Dance/Songs/Ensemble Skills

  • They seem to have at least 0.5 seconds Fixed Cast Time and 1 second Variable Cast Time.
  • After cast delay is 0.5 seconds.
  • Skill Cooldown is at least 1 second.
Edited by Caphleo

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Base/Job/Stat modifier.

If a skill has a new formula that factors in the stats or base/job level. We can use  the temporary formula we implemented with Star Emperor and Soul Reapers.

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Additional Comment:

All the skills adding +10% aspd are adding it in addition to the current FLAT (not percentage) effect, not overwriting it.

Was confirmed through the description of the skills in RO Zero, courtesy of Cap

@Lai

Edited by Theodosia

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10 minutes ago, SWMRA said:

Will there be changes to soul linker's: bard and dancer soul link..?

Not really. Their only effects are for the skills's counterparts be available. Only skills mechanics are changed, not how they're learned or who can use them.

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