Caphleo 464 Report post Posted October 2, 2018 (edited) I'm gonna update this thread in the coming weeks. I'll compile everything about the 185/65 patch here. Don't reply until finished. Official Updated Base/Job EXP Table Looks like we won't be editing that much to make leveling from 175-185 harder lol. That's already more than 20B EXP from 175-185. Job 65 Stat Bonuses From the bottom table, classes goes: Rune Knight Arch Bishop Ranger Guillotine Cross Warlock Mechanic Royal Guard Sorcereror Mistrel Wanderer Sura Genetic Shadow Chaser Edited December 7, 2018 by Caphleo Share this post Link to post Share on other sites
Caphleo 464 Report post Posted November 7, 2018 (edited) Skill updates: Swordsman Magnum Break: After cast delay is reduced to 0.5 seconds. Added 2 second Skill Cooldown. Knight Bowling Bash: Deals 2 Hits (Not Divided). Deals 4 Hits (Not Divided) when equipped with 2-Handed Sword. After cast delay reduced to 0.5 seconds. Added 1 second Skill Cooldown. Brandish Spear: Deals 2 Hits (Not Divided). Changed to Long Range Physical Damage. Damage increases by STR. After cast delay reduced to 0.5 seconds. Added 1 second Skill Cooldown, Two-Hand Quicken: Quote Increases Attack Speed, Critical Rate, and Hit Rate for a period of time. If the weapon is replaced other than a Two-Handed Sword, or if the weapon is removed, skill effect will be canceled. Quagmire removes skill effect. After attack delay -10%. Level 1: Crit +3 Hit +2 Level 2: Crit +4 Hit +4 Level 3: Crit +5 Hit +6 Level 4: Crit +6 Hit +8 Level 5: Crit +7 Hit +10 Level 6: Crit +8 Hit +12 Level 7: Crit +9 Hit +14 Level 8: Crit +10 Hit +16 Level 9: Crit +11 Hit +18 Level 10: Crit +12 Hit +20 Charge Attack: Removed Fixed and Variable Cast Time. Added 0.5 seconds Skill Cooldown. Lord Knight Spiral Pierce: Cast time: skill level x 0.11 seconds Cast delay: 0.5 + (skill level x 0.1 seconds) Damage penalty: Small = 150% Medium = 125% Large = 50% Additional damage based on the caster's base level. Level 1: ATK 200% Level 2: ATK 250% Level 3: ATK 300% Level 4: ATK 350% Level 5: ATK 400% Aura Blade Additional damage increases depends on the caster's base level Level 1: Additional damage + (Base Level x 4) Level 2: Additional damage + (Base Level x 5) Level 3: Additional damage + (Base Level x 6) Level 4: Additional damage + (Base Level x 😎 Level 5: Additional damage + (Base Level x 10) Concentration Skill effect is not canceled even if the player's equipment is removed. Duration: 20 + (skill level x 8 ) seconds. Level 1: Hit +10 / ATK + 7% / Def - 7% Level 2: Hit +20 / ATK +9% / Def -9% Level 3: Hit +30 / ATK +11% / Def -11% Level 4: Hit + 40 / ATK + 13% / Def -13% Level 5: Hit +50 / ATK +15% / Def -15% Rune Knight Enchant Blade: Changed from Level 5 to Level 10. Affected by Base Lvl and INT Level 1: MATK +120 Level 2: MATK +140 Level 3: MATK +160 Level 4: MATK +180 Level 5: MATK +200 Level 6: MATK +220 Level 7: MATK +240 Level 8: MATK +260 Level 9: MATK +280 Level 10: MATK +300 Sonic Wave: Changed from Level 5 to Level 10. Hit ratio is increased according to Skill Level. Damage is increased according to Base Level. Damaged is divided into 3 hits. Level 1: Damage 800% Level 2: Damage 900% Level 3: Damage 1000% Level 4: Damage 1100% Level 5: Damage 1200% Level 6: Damage 1300% Level 7: Damage 1400% Level 8: Damage 1500% Level 9: Damage 1600% Level 10: Damage 1700% Crusader: Grand Cross: Reduced Fixed Cast time to 0.5 seconds. Reduced Variable Cast time to 1 second. Added 1 second Skill Cooldown. Self damage is removed. Shield Boomerang: Changed damage formula. Spear Quicken: Quote Can be used with a Spear type weapon. When used, Attack Speed, Critical Rate, and Flee increases for a period of time. If the weapon is removed, or replaced with a non-Spear type weapon, the effect of the skill will be canceled. ASPD +10% Level 1: Crit +3 Flee +2 Level 2: Crit +6 Flee +4 Level 3: Crit +9 Flee +6 Level 4: Crit +12 Flee +8 Level 5: Crit +15 Flee +10 Level 6: Crit +18 Flee +12 Level 7: Crit +21 Flee +14 Level 8: Crit +24 Flee +16 Level 9: Crit +27 Flee +18 Level 10: Crit +30 Flee +20 Paladin Shield Chain: Increased range to 11 cells. Deals additional damage based on the caster's base level. Level 1: ATK 500% / Hit +20 Level 2: ATK 700% / Hit +20 Level 3: ATK 900% / Hit +20 Level 4: ATK 1100% / Hit +20 Level 5: ATK 1300% / Hit +20 Pressure (Gloria Domini) Quote Invokes a giant cross to land on your enemy, dealing Holy property damage. Removed SP reduction on target. Changed damage type from fixed damage to Holy Property Damage. Deals additional damage based on the caster's base level. Reduced variable cast time to 1 second. Reduce after cast delay to 1 second. Damage is divided into 3 hits. Level 1: ATK 650% Level 2: ATK 800% Level 3: ATK 950% Level 4: ATK 1100% Level 5: ATK 1250% Royal Guard: Shield Press: Changed from Level 5 to Level 10. Stun effect removed. Damage is increased by Shield's Weight, Refine Level, Caster's Base Level, STR, and VIT. Damage is divided into 5 hits. Level 1: Damage 200% Level 2: Damage 400% Level 3: Damage 600% Level 4: Damage 800% Level 5: Damage 1000% Level 6: Damage 1200% Level 7: Damage 1400% Level 8: Damage 1600% Level 9: Damage 1800% Level 10: Damage 2000% Genesis Ray: Changed from Level 5 to Level 10.ATK formula removed, skill is now pure MATK. Reduced Skill Cooldown to 1 seconds. Reduced After Cast Delay to 0.5 seconds. Banding requirement is removed. Level 1: MATK 200% / 3% HP Consumption Level 2: MATK 400% / 3% HP Consumption Level 3: MATK 600% / 6% HP Consumption Level 4: MATK 800% / 6% HP Consumption Level 5: MATK 1000% / 9% HP Consumption Level 6: MATK 1200% / 9% HP Consumption Level 7: MATK 1400% / 12% HP Consumption Level 8: MATK 1600% / 12% HP Consumption Level 9: MATK 1800% / 15% HP Consumption Level 10: MATK 2000% / 15% HP Consumption Edited December 7, 2018 by Caphleo Share this post Link to post Share on other sites
Caphleo 464 Report post Posted December 7, 2018 (edited) Merchant Crazy Uproar Quote Consumes 8 SP. Increases STR by 4 and ATK by 30 of the party members who are on the screen. STR +4 ATK +30 21x21 AoE Blacksmith Adrenaline Rush Quote Axe and Mace weapon type only. Increases attack speed of party members who are wearing Axe or Mace type weapons. If the target is a Blacksmith class, adds bonus attack speed. Level 1: Hit +8 Level 2: Hit +11 Level 3: Hit +14 Level 4: Hit +17 Level 5: Hit +20 Power Thrust Quote Increases physical damage of yourself and your nearby party members. Damage increase is different between you and your party members. Level 1: Caster Damage +5%, Party Member Damage +5% Level 2: Caster Damage +10%, Party Member Damage +5% Level 3: Caster Damage +15%, Party Member Damage +10% Level 4: Caster Damage +20%, Party Member Damage +10% Level 5: Caster Damage +25%, Party Member Damage +15% Whitesmith Maximum Power Thrust Removed chance to destroy weapon Mechanic Power Swing: Max level increased from 5 to 10. Cast delay is 0.5 seconds from Level 6 and up. Level 1: ATK 400% Level 2: ATK 500% Level 3: ATK 600% Level 4: ATK 700% Level 5: ATK 800% Level 6: ATK 900% Level 7: ATK 1000% Level 8: ATK 1100% Level 9: ATK 1200% Level 10: ATK 1300% Arms Cannon Max level increased from 3 to 5. Effect range increased based on the skill level. Level 1: ATK 700% / 650% / 600% / Range 9 Cells / 3x3 AoE Level 2: ATK 1100% / 1000% / 900% / Range 9 Cells / 3x3 AoE Level 3: ATK 1500% / 1350% / 1200% / Range 11 Cells / 5x5 AoE Level 4: ATK 1900% / 1700% / 1500% / Range 11 Cells / 5x5 AoE Level 5: ATK 2300% / 2050% / 1800% / Range 13 Cells / 7x7 AoE Alchemist Demonstration Increased chance to destroy target's weapon. Changed damage type from special physical melee to normal physical melee. Changed damage formula. Additional damage depending on Potion Research skill level. Level 1: Weapon damage chance 3% Level 2: Weapon damage chance 6% Level 3: Weapon damage chance 9% Level 4: Weapon damage chance 12% Level 5% Weapon damage chance 15% Acid Terror Increased chance to destroy target's armor. Changed damage type from special long range physical attack to normal long range physical attack. Changed damage formula. Additional damage depending on Potion Research skill level. Hit multiple times depending on skill level, like Acid Demonstration. Level 1: ATK 200% / Armor damage chance 5% / Bleeding chance 3% Level 2: ATK 400% / Armor damage chance 15% / Bleeding chance 6% Level 3: ATK 600% / Armor damage chance 25% / Bleeding chance 9% Level 4: ATK 800% / Armor damage chance 35% / Bleeding chance 12% Level 5: ATK 1000% / Armor damage chance 45% / Bleeding chance 15% Genetic Cart Tornado Max level increased from 5 to 10. Knock back effect is removed. Skill Cooldown fixed at 2 seconds. After cast delay increases to 1 second. Damage formula increased. Damage is divided into 3 hits. Level 1: ATK 100% Level 2: ATK 200% Level 3: ATK 300% Level 4: ATK 400% Level 5: ATK 500% Level 6: ATK 600% Level 7: ATK 700% Level 8: ATK 800% Level 9: ATK 900% Level 10: ATK 1000% Spore Explosion Max level increased from 5 to 10 Damage to nearby targets increased from 75% to 100% Explosion delay time is fixed to 2 seconds. Damage formula is increased. Level 1: ATK 350% / 3x3 AoE Level 2: ATK 500% / 3x3 AoE Level 3: ATK 650% / 5x5 AoE Level 4: ATK 800% / 5x5 AoE Level 5: ATK 950% / 7x7 AoE Level 6: ATK 1100% / 7x7 AoE Level 7: ATK 1250% / 9x9 AoE Level 8: ATK 1400% / 9x9 AoE Level 9: ATK 1550% / 11x11 AoE Level 10: ATK 1700% / 11x11 AoE Edited December 7, 2018 by Caphleo Share this post Link to post Share on other sites
Caphleo 464 Report post Posted December 7, 2018 (edited) Mage Fire Bolt/Cold Bolt/Lightning Bolt Increased fixed casting time from 0.88 second to 1.2 second (on level 10). Reduced variable casting time from 3.52 second to 3.2 second (on level 10). *I suck at math so I don't know how to compute for the new fixed/variable ratio lol* After cast delay is reduced to 1 second. Thunderstorm Cast time: Skill level x 0.6 seconds Fireball Cast time of Level 1 to 5 is the same as Level 6 to 10. (0.2/0.8 Fix/Var) Reduced after cast delay to 0.7 seconds on all levels. Soul Strike Reduced after cast delay to 1.4 seconds on all skill level. Frost Diver Reduced after cast delay to 0.5 seconds on all skill level. Wizard Lord of Vermilion Cast time: 12.4 - (Skill Lvl x 0.64) seconds Reduced after cast delay to 1 second. Added 5 seconds Skill cool down. Instead of dealing targets 10 hit times 4, only hits 1 time, and damage is divided by 20. Increased damage. Level 1: MATK 500% / Blind chance 15% Level 2: MATK 600% / Blind chance 20% Level 3: MATK 700% / Blind chance 25% Level 4: MATK 800% / Blind chance 30% Level 5: MATK 900% / Blind chance 35% Level 6: MATK 1000% / Blind chance 40% Level 7: MATK 1100% / Blind chance 45% Level 8: MATK 1200% / Blind chance 50% Level 9: MATK 1300% / Blind chance 55% Level 10: MATK 1400% / Blind chance 60% Meteor Storm Cast time: 7.8 seconds Reduced after cast delay to 1 second. Added 7 seconds skill cooldown. Storm Gust Cast time: 4 + (skill level x 0.38) seconds. Reduced after cast delay to 1 second. Added 6 second skill cooldown. Jupitel Thunder Cast time: 2 + (skill level x 0.23) seconds. Earth Spike Same cast time formula as fire/cold/lightning bolt Reduces after cast delay to 1.4 seconds. MATK per hit is increased to 200%. Heaven's Drive Cast time: skill level x 0.27 seconds. Reduced after cast delay to 0.5 seconds High Wizard Gravitation Field Reduced Fixed Cast time to 1 second. Added 5 seconds Variable Cast Time. Reduced after cast delay to 1 second. Added 5 seconds skill cooldown. Changed from Fixed damage to Neutral property damage. Deals additional damage depending on the caster's base level. (Damage isn't divided. Each hit deals full damage.) Level 1: MATK 50% / Damages 10 times Level 2: MATK 100% / Damages 12 times Level 3: MATK 150% / Damages 14 times Level 4: MATK 200% / Damages 16 times Level 5: MATK 250% / Damages 18 times Napalm Vulcan Changed damage formula. Deals additional damage depending on the caster's base level. Damage isn't split among targets anymore. Does full damage to each target that is reached by the splash area. Reduces after cast delay to 0.5 seconds. Added 1 second skill cool down. (Damage isn't divided. Each hit does full damage) Level 1: MATK 70% / Damages 1 time Level 2: MATK 140% / Damages 2 times Level 3: MATK 210% / Damages 3 times Level 4: MATK 280% / Damages 4 times Level 5. MATK 350% / Damages 5 times Warlock Freezing Spell Max level increased from 5 to 10. Level 1: 4 slots Level 2: 8 slots Level 3: 12 slots Level 4: 16 slots Level 5: 20 slots Level 6: 24 slots Level 7: 28 slots Level 8: 32 slots Level 9: 36 slots Level 10: 40 slots Tetra Vortex Max level increased from 5 to 10. At level 6 and above, the skill do splash damage around the target. Level 1: MATK 1000% x 4 times / Target Level 2: MATK 1500% x 4 times / Target Level 3: MATK 2000% x 4 times / Target Level 4: MATK 2500% x 4 times / Target Level 5: MATK 3000% x 4 times / Target Level 6: MATK 3200% x 4 times / 3x3 cells splash around target Level 7: MATK 3400% x 4 times / 3x3 cells splash around target Level 8: MATK 3600% x 4 times / 5x5 cells splash around target Level 9: MATK 3800% x 4 times / 5x5 cells splash around target Level 10: MATK 4000% x 4 times / 7x7 cells splash around the target Sage Deluge/Whirlwind/Volcano Change catalyst from Yellow Gemstone to Blue Gemstone *Volcano also increases MATK by the same amount as the ATK increase. Seismic Weapon/Frost Weapon/Flame Launcher/Lightning Loader Change catalyst to Lime Green Point/Indigo Point/Scarlet Point/Yellow Wish Point respectively. Reduced Fixed Cast time to 1 second. Added 1 second variable cast time. Removes Skill Failure chance. Level 1: Duration 10 minutes / Increase Corresponding Element Magic Damage 1% Level 2: Duration 15 minutes / Increase Corresponding Element Magic Damage 2% Level 3: Duration 20 minutes / Increase Corresponding Element Magic Damage 3% Level 4: Duration 25 minutes / Increase Corresponding Element Magic Damage 4% Level 5: Duration 30 minutes / Increase Corresponding Element Magic Damage 5% Auto Spell Level of triggered spell is Auto Spell skill level divided by 2. If the caster's spell skill level is lower than trigger level, original skill level will be cast instead. Level 1: 2% Chance / Fire Bolt / Cold Bolt / Lightning Bolt Level 2: 4% Chance Level 3: 6% Chance Level 4: 8% Chance / Soul Strike / Fire Ball Level 5: 10% Chance Level 6: 12% Chance Level 7: 14% Chance / Earth Spike / Frost Diver Level 8: 16% Chance Level 9: 18% Chance Level 10: 20% Chance / Thunder Storm / Heaven's Drive Professor Memorize (Foresight) Reduced fixed cast time to 2.5 seconds Health Conversion (Indulge) Cast Delay: skill level x 0.1 second Sorcerer Spell Fist Max level increased from 5 to 10. Duration changed based on skill level. Number of attacks is 3 x skill level. Level 1: MATK 50% / Duration: 15 seconds / up to 3 hits Level 2: MATK 100% / Duration: 20 seconds / up to 6 hits Level 3: MATK 150% / Duration 25 seconds / up to 9 hits Level 4: MATK 200% / Duration 30 seconds / up to 12 hits Level 5: MATK 250% / Duration 35 seconds / up to 15 hits Level 6: MATK 300% / Duration 40 seconds / up to 18 hits Level 7: MATK 350% / Duration 45 seconds / up to 21 hits Level 8: MATK 400% / Duration 50 seconds / up to 24 hits Level 9: MATK 450% / Duration 55 seconds / up to 27 hits Level 10: MATK 500% / Duration 60 seconds / up to 30 hits Varetyr Spear Max level increased from 5 to 10. Damage is changed to pure wind magic damage. Damage is divided into 3 hits. Level 1: MATK 50% + (INT x 1%) / 3x3 splash damage Level 2: MATK 100% + (INT x 2%) / 3x3 splash damage Level 3: MATK 150% + (INT x 3%) / 3x3 splash damage Level 4: MATK 200% + (INT x 4%) / 5x5 splash damage Level 5: MATK 250% + (INT x 5%) / 5x5 splash damage Level 6: MATK 300% + (INT x 6%) / 5x5 splash damage Level 7: MATK 350% + (INT x 7%) / 7x7 splash damage Level 8: MATK 400% + (INT x 8%) / 7x7 splash damage Level 9: MATK 450% + (INT x 9%) / 7x7 splash damage Level 10: MATK 500% + (INT x 10%) / 9x9 splash damage Edited December 7, 2018 by Caphleo Share this post Link to post Share on other sites
Caphleo 464 Report post Posted December 7, 2018 (edited) `Acolyte Blessing Also increases Hit Bonus is also applied to Clementia. Level 1: STR/INT/DEX +1 / Hit +2 Level 2: STR/INT/DEX +2 / Hit +4 Level 3: STR/INT/DEX +3 / Hit +6 Level 4: STR/INT/DEX +4 / Hit +8 Level 5: STR/INT/DEX +5 / Hit +10 Level 6: STR/INT/DEX +6 / Hit +12 Level 7: STR/INT/DEX +7 / Hit +14 Level 8: STR/INT/DEX +8 / Hit +16 Level 9: STR/INT/DEX +9 / Hit +18 Level 10: STR/INT/DEX +10 / Hit +20 Increase Agility Also increases after attack delay. Bonus is also applied to Canto Candidus. Level 1: AGI +3 / ASPD +1% Level 2: AGI +4 / ASPD +2% Level 3: AGI +5 / ASPD +3% Level 4: AGI +6 / ASPD +4% Level 5: AGI +7 / ASPD +5% Level 6: AGI +8 / ASPD +6% Level 7: AGI +9 / ASPD +7% Level 8: AGI +10 / ASPD +8% Level 9: AGI +11 / ASPD +9% Level 10: AGI +12 / ASPD +10% Angelus Also increases MaxHP per skill level. Level 1: Vit Defense +5% / MHP + 50 Level 2: Vit Defense +10% / MHP + 100 Level 3: Vit Defense +15% / MHP +150 Level 4: Vit Defense +20% / MHP +200 Level 5: Vit Defense +25% / MHP +250 Level 6: Vit Defense +30% / MHP +300 Level 7: Vit Defense +35% / MHP +350 Level 8: Vit Defense +40% / MHP +400 Level 9: Vit Defense +45% / MHP +450 Level 10: Vit Defense +50% / MHP +500 Holy Light Reduced Cast Time to 1 second. Priest Magnus Exorcismus Fixed Cast Time 1 second. Variable Cast Time 4 seconds. Reduced after cast delay to 1 second. Added 6 seconds skill cooldown. Deals damage to all races. Additional 30% damage to Demon Race / Undead Race / Shadow Element / Undead Element. Mace Mastery Increases Crit Rate per skill level. Crit Rate + (skill level x 1) Suffragium Changed to party buff. Self-target. 15x15 AoE 60 second duration on every skill level. 0.5 seconds fixed cast time. 1 second variable cast time Reduced after cast delay to 1 second. Added 30 seconds skill cooldown. Level 1: Variable Cast time -10% Level 2: Variable Cast time -15% Level 3: Variable Cast time -20% Impositio Manus Changed to party buff. Self-target. 15x15 AoE 120 seconds duration on every skill level. 0.5 seconds fixed cast time. 1 second variable cast time. Reduced after cast delay to 1 second. Added 30 seconds skill cooldown. Level 1: ATK +5 Level 2: ATK +10 Level 3: ATK +15 Level 4: ATK +20 Level 5: ATK +25 High Priest Basilica Fixed Cast Time: skill level x 0.2 seconds. Added 3 seconds variable cast time on all levels. Reduced after cast delay to 1 second. Added 30 second skill cool down. SP Cost: 50 + (skill level x 6) Changed skill effect to increase the user's holy property magic and physical damage to Demon and Undead monsters for the skill's duration. Self target. The caster can freely move during the skill. Level 1: Magic Damage +3% / Physical Damage +5% Level 2: Magic Damage +6% / Physical Damage +10% Level 3: Magical Damage +9% / Physical Damage +15% Level 4: Magical Damage +12% / Physical Damage +20% Level 5: Magical Damage +15% / Physical Damage +25% Assumptio Reduces after cast delay to 0.5 seconds. Changed skill effect to increase target's Hard Def and incoming heal effectiveness for the duration. Can stack with Kyrie Eleison Level 1: DEF +50 / Heal +2% / 20 seconds duration Level 2: DEF +100 / Heal +4% / 40 seconds duration Level 3: DEF +150 / Heal +6% / 60 seconds duration Level 4: DEF +200 / Heal +8% / 80 seconds duration Level 5: DEF +250 / Heal +10% / 100 seconds duration Arch Bishop Judex Max level increased from 5 to 10 Level 1: MATK 340% Level 2: MATK 380% Level 3: MATK 420% Level 4: MATK 460% Level 5: MATK 500% Level 6: MATK 540% Level 7: MATK 580% Level 8: MATK 620% Level 9: MATK 660% Level 10: MATK 700% Renovatio Max Level increased from 1 to 4 Level 1: Recovers 5% of MHP every 5 seconds for 90 seconds. Level 2: Recovers 6% of MHP every 5 seconds for 120 seconds. Level 3: Recovers 7% of MHP every 5 seconds for 150 seconds. Level 4: Recovers 8% of MHP every 5 seconds for 180 seconds. Monk Triple Attack Trigger chance is 30% on all skill level. Chain Combo (Raging Quadruple Blow) When used with a Knuckle type weapon, damage is increased by 6x. Extremity Fist (Guillotine Fist) When used in a combo, can be used even if there is only 1 spirit sphere remaining. Increases damage when there is more than 6 spirit spheres remaining at the time of casting. Blade Stop (Root) Effect duration is 10 seconds. Can be used on Boss monsters but the duration is 2 seconds. Investigate (Occult Impaction) Increased Damage Additional 50% damage if target is under Blade Stop Level 1: ATK 100% Level 2: ATK 200% Level 3: ATK 300% Level 4: ATK 400% Level 5: ATK 500% Finger Offensive (Throw Spirit Sphere) Consumes 1 Spirit Sphere regardless of skill level. Increased damage. Additional 50% damage if target is under Blade Stop Level 1: ATK 800% Level 2: ATK 1000% Level 3: ATK 1200% Level 4: ATK 1400% Level 5: ATK 1600% Absorb Spirit (Spirit Sphere Absorption) Reduced fixed cast time to 0.5 seconds. Removed variable cast time. Champion Dangerous Soul Collect (Zen) Reduces fixed cast time to 1 second. Added 1 second skill cool down. Palm Push Strike (Raging Palm Strike) Changed damage formula. Deals additional damage based on the caster's STR and base level. Tiger Knuckle Fist (Glacier Fist) Changed damage formula. Deals additional damage based on the caster's base level. Level 1: ATK 650% Level 2: ATK 800% Level 3: ATK 950% Level 4: ATK 1100% Level 5: ATK 1250% Chain Crush Combo Reduced Spirit Sphere consumption to 1. Changed damage formula. Deals additional damage based on the caster's base level. Level 1: ATK 200% Level 2: ATK 400% Level 3: ATK 600% Level 4: ATK 800% Level 5: ATK 1000% Level 6: ATK 1200% Level 7: ATK 1400% Level 8: ATK 1600% Level 9: ATK 1800% Level 10: ATK 2000% Sura Fallen Empire Max level is increased from 5 to 10. Damage formula increased. At level 6 and higher, only consumes 1 Spirit Sphere Level 1: ATK 350% / 0.5 seconds immobilized Level 2: ATK 600% / 0.5 seconds immobilized Level 3: ATK 850% / 1 second immobilized Level 4: ATK 1100% / 1 second immobilized Level 5: ATK 1350% / 1.5 seconds immobilized Level 6: ATK 1600% / 1.5 seconds immobilized Level 7: ATK 1850% / 2 seconds immoblized Level 8: ATK 2100% / 2 seconds immobilized Level 9: ATK 2350% / 2.5 seconds immobilized Level 10: ATK 2600% / 2.5 seconds immobilized Knuckle Arrow Max level increased from 5 to 10. Using skill level 6 or higher does not consume spirit spheres. Level 1: ATK 600% / Knock back damage 150% / Knock back 2 cells / Skill Range 8 cells Level 2: ATK 700% / Knock back damage 300% / Knock back 2 cells / Skill Range 8 cells Level 3: ATK 800% / Knock back damage 450% / Knock back 3 cells / Skill Range 9 cells Level 4: ATK 900% / Knock back damage 600% / Knock back 3 cells / Skill Range 9 cells Level 5: ATK 1000% / Knock back damage 750% / Knock back 4 cells / Skill Range 10 cells Level 6: ATK 1100% / Knock back damage 900% / Knock back 4 cells / Skill Range 10 cells Level 7: ATK 1200% / Knock back damage 1050% / Knock back 5 cells / Skill Range 11 cells Level 8: ATK 1300% / Knock back damage 1200% / Knock back 5 cells / Skill Range 11 cells Level 9: ATK 1400% / Knock back damage 1350% / Knock back 6 cells / Skill Range 12 cells Level 10: ATK 1500% / Knock back damage 1500% / Knock back 6 cells / Skill Range 12 cells Edited December 7, 2018 by Caphleo Share this post Link to post Share on other sites
Caphleo 464 Report post Posted December 7, 2018 (edited) Assassin Sonic Blow Removed Attack Animation Increased damage to targets who have 50% or less HP by 50%. Added 1 second skill cooldown. Venom Splasher Reduced skill cooldown to 10 seconds. Removed Red Gemstone requirement. Increased damage. Level 1: ATK 500 / 11 seconds before detonation Level 2: ATK 600% / 10 seconds before detonation Level 3: ATK 700% / 9 seconds before detonation Level 4: ATK 800% / 8 seconds before detonation Level 5: ATK 900% / 7 seconds before detonation Level 6: ATK 1000% / 6 seconds before detonation Level 7: ATK 1100% / 5 seconds before detonation Level 8: ATK 1200% / 4 seconds before detonation Level 9: ATK 1300% / 3 seconds before detonation Level 10: ATK 1400% / 2 seconds before detonation Assassin Cross Meteor Assault Removes 0.5 seconds after cast delay. Added 0.5 seconds skill cooldown Changed damage formula. Damage increased depending on caster's STR and base level. Level 1: ATK 320% Level 2: ATK 440% Level 3: ATK 560% Level 4: ATK 680% Level 5: ATK 800% Level 6: ATK 920% Level 7: ATK 1040% Level 8: ATK 1160% Level 9: ATK 1280% Level 10: ATK 1400% Enchant Deadly Poison Removed 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. Reduces bonus damage from 400% to 300%. Removed 2 seconds delay after skill. Added 2 seconds skill cooldown. Skill Duration: 70 + (skill level x 10) seconds. Guillotine Cross Weapon Blocking When blocking an attack successfully, there's a 10 second window where the caster can use Counter Slash continuously. Counter Slash Max level increased from 5 to 10. Can be used continuously for 10 seconds after Weapon Blocking is activated. Damage formula is increased. Level 6 or higher has 5x5 splash area. Damage increased depending on caster's AGI, job level, and base level. Level 1: ATK 450% Level 2: ATK 600% Level 3: ATK 750% Level 4: ATK 900% Level 5: ATK 1050% Level 6: ATK 1200% Level 7: ATK 1350% Level 8: ATK 1500% Level 9: ATK 1650% Level 10: ATK 1800% Raid (Sightless Mind) Reduces SP Consumption to 15. Increased Damage. Targets hit with the skill will receive 30% more incoming damage for the next 10 seconds (15% on boss monsters). Level 1: ATK 200% Level 2: ATK 350% Level 3: ATK 500% Level 4: ATK 650% Level 5: ATK 800% Back Stab Change skill effect. Cannot be used while in Hiding. Automatically teleports to the target's back. Damages 2x when caster is wearing a dagger type weapon (damage is not divided). Added 0.5 seconds skill cooldown. Plagiarism (Intimidate) Increases ASPD per skill level. ASPD% = skill level x 1% Shadow Chaser Fatal Menace Max level increased from 5 to 10. Teleport effect is removed. Can be used on boss monsters. Level 1: ATK 200% / Hit - 30 / 3x3 Level 2: ATK 300% / Hit -25 / 3x3 Level 3: ATK 400% / Hit -20 / 3x3 Level 4: ATK 500% / Hit -15 / 3x3 Level 5: ATK 600% / Hit -10 / 3x3 Level 6: ATK 700% / Hit +0 / 5x5 Level 7: ATK 800% / Hit +5 / 5x5 Level 8: ATK 900% / Hit +10 / 5x5 Level 9: ATK 1000%/ Hit +15 / 5x5 Level 10: ATK 1100% / Hit +20 / 5x5 Feint Bomb Max level increased from 3 to 10 Backslide Distance: skill level x 1 cell Edited December 7, 2018 by Caphleo Share this post Link to post Share on other sites
Caphleo 464 Report post Posted December 7, 2018 (edited) Hunter Land Mind Reduced fixed cast time to 0.3 seconds. Added 0.5 seconds variable cast time. Claymore Trap Reduced fixed cast time to 0.3 seconds. Added 0.5 seconds variable cast time. Blast Mine Reduced fixed cast time to 0.3 seconds. Added 0.5 seconds variable cast time. Blitz Beat Change damage formula to AGI and DEX. (replace INT with AGI in the formula) Auto Blitz does not split damage among the targets. Sniper Sharpshooting Reduced after cast delay to 0.5 seconds. Reduced fixed and variable cast time to 0.5 seconds. Increases critical damage. Changed damage formula. Deals additional damage depending on the user's base level. Level 1: ATK 350% Level 2: ATK 550% Level 3: ATK 750% Level 4: ATK 950% Level 5: ATK 1150% Falcon Assault Changed damage formula. Based on AGI and DEX. (Replace INT with AGI in the formula) Ranger Aimed Bolt Increased fixed cast time to 1 second. Reduced Variable cast time to 2 seconds. Damage slightly reduced. Number of hits is random, no matter the size of the target. SP Consumption is 40 regardless of level. Level 1: ATK 520% Level 2: ATK 540% Level 3: ATK 560% Level 4: ATK 580% Level 5: ATK 600% Level 6: ATK 620% Level 7: ATK 640% Level 8: ATK 660% Level 9: ATK 680% Level 10: ATK 700% Trap Research Max level increased from 5 to 10. Level 1: Trap Damage Bonus +40 / INT +1 / SP +220 / Range +1 Level 2: Trap Damage Bonus +80 / INT +2 / SP +240 / Range +1 Level 3: Trap Damage Bonus +120 / INT +3 / SP +260 / Range +2 Level 4: Trap Damage Bonus +160 / INT +4 / SP +280 / Range +2 Level 5: Trap Damage Bonus +200 / INT +5 / SP +300 / Range +3 Level 6: Trap Damage Bonus +240 / INT +6 / SP +320 / Range +3 Level 7: Trap Damage Bonus +280 / INT +7 / SP +340 / Range +4 Level 8: Trap Damage Bonus + 320 / INT +8 / SP +360 / Range +4 Level 9: Trap Damage Bonus + 360 / INT +9 / SP +380 / Range +5 Level 10: Trap Damage Bonus +400 / INT +10 / SP +400 / Range +5 Bard/Dancer Musical Strike/Throw Arrow Reduced variable cast time to 0.5 seconds. Added 0.3 seconds after cast delay. Increased damage. Level 1: ATK 150% x 2 hits Level 2: ATK 190% x 2 hits Level 3: ATK 230% x 2 hits Level 4: ATK 270% x 2 hits Level 5: ATK 310% x 2 hits Musical Lesson Increases attack speed and max sp. Level 1: Musical Instrument Damage +3 / ASPD +1% / MSP +1% Level 2: Musical Instrument Damage +6 / ASPD +2% / MSP +2% Level 3: Musical Instrument Damage +9 / ASPD +3% / MSP +3% Level 4: Musical Instrument Damage +12 / ASPD +4% / MSP +4% Level 5: Musical Instrument Damage +15 / ASPD +5% / MSP +5% Level 6: Musical Instrument Damage +18 / ASPD +6% / MSP +6% Level 7: Musical Instrument Damage +21 / ASPD +7% / MSP +7% Level 8: Musical Instrument Damage +24 / ASPD +8% / MSP +8% Level :9 Musical Instrument Damage +27 / ASPD +9% / MSP +9% Level 10: Musical Instrument Damage +30 / ASPD +10% / MSP +10% Dancing Lesson Increases crit rate and max sp. Level 1: Whip Damage +3 / Crit Rate +1 / MSP +1% Level 2: Whip Damage +3 / Crit Rate +2 / MSP +2% Level 3: Whip Damage +9 / Crit Rate +3 / MSP +3% Level 4: Whip Damage +12 / Crit Rate +4 / MSP +4% Level 5: Whip Damage +15 / Crit Rate +5 / MSP +5% Level 6: Whip Damage +18 / Crit Rate +6 / MSP +6% Level 7: Whip Damage +21 / Crit Rate +7 / MSP +7% Level 8: Whip Damage +24 / Crit Rate +8 / MSP +8% Level 9: Whip Damage +27 / Crit Rate +9 / MSP +9% Level 10: Whip Damage +30 / Crit Rate +10 / MSP +10% Frost Joker/Scream Added 4 seconds skill cool down. Reduces after cast delay to 0.3 seconds. Adaptation to Circumstances Change effect to SP consumption of song skills reduction by 20%. Added 0.3 seconds after cast delay. Added 300 seconds skill cooldown. Encore Added 0.3 seconds after cast delay. Added 60 seconds skill cooldown. Dissonance Deals Neutral magic damage to everyone inside the 9x9 area. Can only be used in PvP/GvG maps. Level 1: MATK 110% Level 2: MATK 120% Level 3: MATK 130% Level 4: MATK 140% Level 5: MATK 150% Poem of Bragi Changed to party buff. 31x31 Duration: 60 seconds. Cannot overlap with other Bard Songs. Level 1: Variable Cast Time -2% / After Cast Delay -3% Level 2: Variable Cast Time -4% / After Cast Delay -6% Level 3: Variable Cast Time -6% / After Cast Delay -9% Level 4: Variable Cast Time -68% / After Cast Delay -12% Level 5: Variable Cast Time -10% / After Cast Delay -15% Level 6: Variable Cast Time -12% / After Cast Delay -18% Level 7: Variable Cast Time -14% / After Cast Delay -21% Level 8: Variable Cast Time -16% / After Cast Delay -24% Level 9: Variable Cast Time -18% / After Cast Delay 27-% Level 10: Variable Cast Time -20% / After Cast Delay -30% Assassin Cross of Sunset Changed to party buff. 31x31 Duration: 60 seconds. Cannot overlap with other Bard Songs. Level 1: ASPD +2% Level 2: ASPD +4% Level 3: ASPD 6+% Level 4: ASPD +8% Level 5: ASPD +10% Level 6: ASPD +12% Level 7: ASPD +14% Level 8: ASPD +16% Level 9: ASPD +18% Level 10: ASPD +20% Apple of Idun Changed to party buff. 31x31 Duration: 60 seconds. Cannot overlap with other Bard Songs. Level 1: MHP +2% / HP Recovery +2% Level 2: MHP +4% / HP Recovery +4% Level 3: MHP +6% / HP Recovery +6% Level 4: MHP +8% / HP Recovery +8% Level 5: MHP +10% / HP Recovery +10% Level 6: MHP +12% / HP Recovery +12% Level 7: MHP +14% / HP Recovery +14% Level 8: MHP +16% / HP Recovery 16+% Level 9: MHP +18% / HP Recovery +18% Level 10: MHP +20% / HP Recovery +20% Whistle Changed to party buff. 31x31 Duration: 60 seconds. Cannot overlap with other Bard Songs. Level 1: Flee +20 / Perfect Dodge +1 Level 2: Flee +22 / Perfect Dodge +1 Level 3: Flee +24 / Perfect Dodge +2 Level 4: Flee +26 / Perfect Dodge +2 Level 5: Flee +28 / Perfect Dodge +3 Level 6: Flee +30 / Perfect Dodge +3 Level 7: Flee +32 / Perfect Dodge +4 Level 8: Flee +34 / Perfect Dodge +4 Level 9: Flee +36 / Perfect Dodge +5 Level 10: Flee +40 / Perfect Dodge +5 Ugly Dance Deals neutral physical damage to enemies around the caster in a 9x9 area that reduces their SP. Can only be used in PvP/GvG maps. Level 1: SP Damage 12% / Probability 25% Level 2: SP Damage 14% / Probability 30% Level 3: SP Damage 16% / Probability 35% Level 4: SP Damage 18% / Probability 40% Level 5: SP Damage 20% / Probability 45% Please Don't Forget Me Reduces attack speed and movement speed of enemies within 9x9 cells of the caster. Can only be used in PvP/GvG maps. Level 1: ASPD -3% / Movement Speed -2% Level 2: ASPD -6% / Movement Speed -4% Level 3: ASPD -9% / Movement Speed -6% Level 4: ASPD -12% / Movement Speed -8% Level 5: ASPD -15% / Movement Speed -10% Level 6: ASPD -18% / Movement Speed -12% Level 7: ASPD -21% / Movement Speed -14% Level 8: ASPD -24% / Movement Speed -16% Level 9: ASPD -27% / Movement Speed -18% Level 10: ASPD -30% / Movement Speed -20% Service for You Changed to party buff. 31x31 Duration: 60 seconds. Cannot be used with other dancing skills. Level 1: MSP +10% / 6% SP Reduction Level 2: MSP +11% / 7% SP Reduction Level 3: MSP +12% / 8% SP Reduction Level 4: MSP +13% / 9% SP Reduction Level 5: MSP +14% / 10% SP Reduction Level 6: MSP +15% / 11% SP Reduction Level 7: MSP +16% / 12% SP Reduction Level 8: MSP +17% / 13% SP Reduction Level 9: MSP +18% / 14% SP Reduction Level 10: MSP +20% / 15% SP Reduction Fortune's Kiss Changed to party buff. 31x31 Duration: 60 seconds. Cannot be used with other dancing skills. Level 1: Crit Rate +1 / Crit Damage +2% Level 2: Crit Rate +2 / Crit Damage +4% Level 3: Crit Rate +3 / Crit Damage +6% Level 4: Crit Rate +4 / Crit Damage +8% Level 5: Crit Rate +5 / Crit Damage 10% Level 6: Crit Rate +6 / Crit Damage +12% Level 7: Crit Rate +7 / Crit Damage +14% Level 8: Crit Rate +8 / Crit Damage +16% Level 9: Crit Rate +9 / Crit Damage +18% Level 10: Crit Rate +10 / Crit Damage +20% Humming Changed to party buff. 31x31 Duration: 60 seconds. Cannot be used with other dancing skills. Level 1: HIT +4 Level 2: HIT +8 Level 3: HIT +12 Level 4: HIT +16 Level 5: HIT +20 Level 6: HIT +24 Level 7: HIT +28 Level 8: HIT +32 Level 9: HIT +36 Level 10: HIT +40 Mr. Kim A Rich Man Changed to party buff. 31x31 Duration: 60 seconds. Cannot be used with other ensemble skills. Level 1: EXP +20% Level 2: EXP +30% Level 3: EXP +40% Level 4: EXP +50% Level 5: EXP +60% The Ring of Nibelungen Changed to party buff. 31x31 Duration: 60 seconds. Cannot be used with other ensemble skills. Increases attack speed (reduces delay after attack by 20%) Atk + 20% Matk + 20% MaxHP + 30% MaxSP + 30% All Stat + 15 Hit + 50 Flee + 50 Reduces SP consumption of skills by 30% Increases HP recovery by 100% Increases SP recovery by 100% Invulnerable Siegfried Changed to party buff. 31x31 Duration: 60 seconds. Cannot be used with other ensemble skills. Increases resistance against earth, wind, fire, and water property. Increases resistance against blind, frozen, petrified, stun, curse, sleep, silence. Level 1: Attribute Resistance +3% / Status Resistance +5% Level 2: Attribute Resistance +6% / Status Resistance +10% Level 3: Attribute Resistance +9% / Status Resistance +15% Level 4: Attribute Resistance +12% / Status Resistance +20% Level 5: Attribute Resistance +15% / Status Resistance +25% Into the Abyss Changed to party buff. 31x31 Duration: 60 seconds. Cannot be used with other ensemble skills. Skill won't use gemstones during the ensemble is active. Eternal Chaos Reduces Def of enemies around the caster within a 9x9 area. Duration: 60 seconds. Cannot be used with other ensemble skills. Can only be used inside PvP/GvG maps. Loki's Veil Curses all enemies around the caster within a 9x9 area. Affected players aren't able to cast any skills for 60 seconds. Cannot be used with other ensemble skills. Can only be used in PvP/GvG maps. Lullaby Inflicts sleep status to all enemies around the caster within a 9x9 area. Cannot be used with other ensemble skills. Can only be used in PvP/GvG maps. A Drum of the Battlefield Changed to party buff. 31x31 Duration: 60 seconds. Cannot be used with other ensemble skills. Level 1: ATK +20 / DEF +15 Level 2: ATK +25 / DEF +30 Level 3: ATK +30 / DEF +45 Level 4: ATK +35 / DEF +60 Level 5: ATK +40 / DEF +75 Clown/Gypsy Arrow Vulcan Cast Time: 1 + (skill level x 0.1) seconds Reduced after cast delay to 0.5 seconds. Added 1.5 seconds skill cool down. Changed damage formula. Deal's additional damage based on the caster's base level. Removed Attack Animation. Level 1: ATK 600% Level 2: ATK 700% Level 3: ATK 800% Level 4: ATK 900% Level 5: ATK 1000% Level 6: ATK 1100% Level 7: ATK 1200% Level 8: ATK 1300% Level 9: ATK 1400% Level 10: ATK 1500% Longing for Freedom Removes penalty of Ensemble Skills. Added 60 seconds skill cooldown. The Clown or Gypsy cannot be more than 9 cells apart. The Ensemble will be canceled if they move out of range. The caster who uses this skill will consume 3 SP per 3 seconds while the Ensemble skill is active. The caster can use non-dance or non-song skills and attack. Level 1: Attack Speed and Movement Speed 60% Level 2: Attack Speed and Movement Speed 70% Level 3: Attack Speed and Movement Speed 80% Level 4: Attack Speed and Movement Speed 90% Level 5: Attack Speed and Movement Speed 100% Minstrel/Wanderer Metallic Sound Max level increased from 5 to 10. Hits 2x. SP penalty to target is removed. Level 1: MATK +120% Level 2: MATK +240% Level 3: MATK +360% Level 4: MATK +480% Level 5: MATK +600% Level 6: MATK +720% Level 7: MATK +840% Level 8: MATK +960% Level 9: MATK +1080% Level 10: MATK +1200% Severe Rainstorm Skill can be used while wearing Bow, Musical Instrument, or Whip. Damage increases 50% when wearing Musical Instruments or Whips. Hits every 0.3 seconds. Level 1: Duration 0.9 seconds Level 2: Duration 1.5 seconds Level 3: Duration 2.1 seconds Level 4: Duration 2.7 seconds Level 5: Duration 3 seconds. Ensemble Skills note: Bard/Clown and Dancer/Gypsy must be within 9x9 cells of each other. Once an Ensemble Skill is triggered, both performers will be immobilized for 10 seconds. Dance/Songs/Ensemble Skills They seem to have at least 0.5 seconds Fixed Cast Time and 1 second Variable Cast Time. After cast delay is 0.5 seconds. Skill Cooldown is at least 1 second. Edited December 7, 2018 by Caphleo Share this post Link to post Share on other sites
Caphleo 464 Report post Posted December 7, 2018 Base/Job/Stat modifier. If a skill has a new formula that factors in the stats or base/job level. We can use the temporary formula we implemented with Star Emperor and Soul Reapers. Share this post Link to post Share on other sites
Theodosia 86 Report post Posted December 14, 2018 (edited) Additional Comment: All the skills adding +10% aspd are adding it in addition to the current FLAT (not percentage) effect, not overwriting it. Was confirmed through the description of the skills in RO Zero, courtesy of Cap @Lai Edited December 14, 2018 by Theodosia Share this post Link to post Share on other sites
SWMRA 25 Report post Posted February 11 Will there be changes to soul linker's: bard and dancer soul link..? Share this post Link to post Share on other sites
Caphleo 464 Report post Posted February 11 10 minutes ago, SWMRA said: Will there be changes to soul linker's: bard and dancer soul link..? Not really. Their only effects are for the skills's counterparts be available. Only skills mechanics are changed, not how they're learned or who can use them. Share this post Link to post Share on other sites