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kRO Cashshop Deepsea & Shadow Stone Enchant.

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kRO Cashshop Deepsea 

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Violet Halo [1]
Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 4%.
When equipped with Magical Booster, reduces variable casting time by 30%.
When equipped with Crimson Booster, increases long ranged physical damage by 14%
When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
Class: Garment
Defense: 0
Weight: 10
Required Level: 1
Usable Jobs : All

 

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Purified Knight's Shield [1]
Increases attack speed (reduces delay after attack by 10%).
Atk + 5%, Matk + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, Atk + 20, Matk + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Class: Shield Defense: 0
Weight: 80
Required Level: 1
Usable Jobs : All

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Spell Circuit [1]
Matk + 20 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%.
If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick.
When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos.
When equipped with Mikatsuki or Raksasa Dagger, reduce variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger.
Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 1
Usable Jobs: All

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Amistr Beret [1]
Matk + 20 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
If refine rate is 11 or higher, Matk + 3%, Atk + 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick.
When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff.
When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue].
Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All

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General Helm [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces delay after attack by 10%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases critical damage by 15%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir.
When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander.
When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille.
Class: Headgear
Defense: 12
Location: Upper
Weight: 80
Required Level: 1
Usable Jobs: All

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Ruff Officer [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher,Atk + 30.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Tarnos Katar, Atk + 20 per 2 refine rate of weapon.
When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon.
When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All

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Fancy Feather Hat [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases long range physical damage by 7%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment.
When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment.
When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment.
Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Required Level: 1
Usable Jobs: All

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Engineer Cap [1]
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces damage taken from Formless races by 5%.
If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%.
Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
Class : Headgear
Location : Top
Defense : 10
Weight : 20
Required Level : 1
Usable Jobs : All

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Splendid Swift Armor [1]
Atk + 50.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],
ASPD + 1.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

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Excellent Dexterous Armor [1]
Atk + 50.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],
Increases long ranged physical damage by 5%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

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Unexpected Fortune Armor [1]
Atk + 50.
Increases critical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],
increases critical damage by 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

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Strong Healthy Armor [1]
Atk + 50.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],
MaxHP + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

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Soaring Physical Armor [1]
Atk + 50.
Atk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],
Atk + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

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Robust Magical Armor [1]
Matk + 50.
Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.
When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],
Matk + 10%.
If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 60
Weight : 90
Required Level : 1
Usable Jobs : All

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Temporal Str Manteau [1]
Atk + 10 and Atk + 1% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Str Boots [1] or Modified Str Boots [1],
Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

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Temporal Agi Manteau [1]
Atk + 10 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

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Temporal Vit Manteau [1]
Atk + 10 and MaxHP + 400 per 2 refine rate.
MaxHP + 3% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],
reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

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Temporal Int Manteau [1]
Matk + 10 and  Matk + 1% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional Matk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Int Boots [1] or Modified Int Boots [1],
Matk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

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Temporal Dex Manteau [1]
Atk + 10 and increases long ranged physical damage by 1% per 2 refine rate.
Increases critical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],
increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

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Temporal Luk Manteau [1]
Cri + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

 

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Ancient Hero Boots [1]
MaxHP + 500, MaxSP + 50.
MaxHP + 2% and MaxSP + 1% per 3 refine rate.
If refine rate is 9 or higher, reduces fixed casting time by 0.3 second.
If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 14 or higher, reduces delay after skill by 5%.
Class : Shoes
Defense : 15
Weight : 60
Required Level : 100
Usable Jobs : All

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Christmas Guardian Tree
Atk + 1%, Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, Atk + 30, Matk + 30.
If refine rate is 11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical damage.

When equipped with Noble Cross and Hurt Mind,
Matk + 30, increases Duple Light damage by 40%,
if refine rate of Noble Cross is 10 or higher, increases Duple Light damage by additional 20%.

When equipped with Noble Cross and Kind Heart,
Atk + 30, increases Knuckle Arrow damage by 40%,
if refine rate of Noble Cross is 10 or higher, increases Knuckle Arrow damage by additional 20%.

When equipped with Old Parasol and Evil Spirit Glove,
Matk + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage,
if refine rate of Old Parasol is 10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage.

When equipped with Evil Spirit Glove and Red Lantern,
increases attack speed (reduces delay after attack by 10%), Hit + 10, Matk + 10%,
if refine rate of Chirstmas Guardian Tree is 10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage.

When equipped with Hurt Mind and Kind Heart,
increases attack speed (reduces delay after attack by 10%), increases long ranged physical damage by 10%, Atk + 10%,
if refine rate of Chirstmas Guardian Tree is 10 or higher, Hit + 15, increases critical damage by 15%.
Class: Garment
Defense: 20
Weight: 10
Required Level: 1
Usable Jobs : All

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Narcissus Bow [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.
Class: Bow
Attack: 180
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Archer third classes, Shadow Chaser

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Avenger [2]
Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Two-handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic

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Madogum [2]
Matk + 150
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases all properties magical damage by 10%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser

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Iron Nail [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Rampage Blast damage by 5%.
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 2 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura

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Royal Bow [2]
Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 5%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger, Shadow Chaser

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Shadow Staff [2]
Matk + 155
Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 40
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer

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Aeon Staff [2]
Matk + 200
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Two-handed Staff
Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Warlock

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Honglyeong's Sword [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 11 or higher, increase Cart Cannon damage by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds .
Class : Sword
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic

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Eastern Sword [2]
Atk + 10 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, the weapon can't be destroyed.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight

 

EDIT: To be added next maintenance

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Shiver Katar [2]
Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross

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Exorcist's Bible [2]
Matk + 160
Matk + 10 per 2 refine rate.
Increases damage  of Duple Light by 25% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Book
Attack : 165
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop

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Aquatic Spear [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Spear
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard

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Thousand Sun [2]
Atk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Book
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor

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Spirit Plumb [2]
Matk + 160
Matk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Espa by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases damage of Eswhoo by 20%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 70
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Soul Reaper

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Meowmeow Foxtail [2]
Matk + 300
Atk/Matk + 10 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 300
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Summoner

 

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Crimson Rose [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 20%.
If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Pistol
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28255.png.688b53e6611995b1973a3d3003a0caf6.png
Master Soul Rifle [2]
Matk + 210
Matk + 10 per 3 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Matk + 5%.
If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds.
Class : Rifle
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28256.png.69704d41309432b506b112a85f57c9be.png
Demon Slayer Shot [2]
Splash attack.
Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Shotgun
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28257.png.0118e8348707554a64117801ac8ca4d0.png
Golden Lord Launcher [2]
Increases long ranged physical damage by 3% per 2 refine rate.
Atk + 15 per 3 refine rate.
If refine rate is 7 or higher, increases damage of Dragon Tail by 15%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Grenade Launcher
Attack : 320
Weight : 210
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28258.png.6500bbd8a462c5f4d640771d802a01c1.png
The Black [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases damage of Round Trip by additional 15%
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Gatling Gun
Attack : 205
Weight : 270
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

13345.png.75a0fd4cfe615dbdaf97f6ebe39f05f3.png
Huuma Shuriken Clearness [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Swirling Petal by 30%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Huuma Shuriken
Attack : 230
Weight : 130
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

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Surudoi Kaze [2]
When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds.
Class : Dagger
Attack : 150
Weight : 00
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

28764.png.6ea8cdd3f5c8b081016478010e7784e5.png
Kiri no Tsuyu [2]
When equipped with Surudoi Kaze,
Atk + 10 per 3 of the sum of refine rate.
Atk + 2% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%.
If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
Class : Dagger
Attack : 150
Weight : 00
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

 

Ancient hero weapons can be enchanted by using Ancient Hero's Bravery (for physical type enchants) or Ancient Hero's Wisdom (for magical type enchants). Currently Ancient Hero's Valor and Ancient Hero's Wisdom can be obtained randomly from March Kashua's secret box.

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Ancient Hero's Bravery

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Ancient Hero's Wisdom

2 enchants will be given randomly as following table.

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If you get unwanted enchants. You can re-enchant it as much as you want as long as you have Ancient Hero's Bravery or Ancient Hero's Wisdom to process.

 

 

Shadow Stone Enchant


Stalker Stone (Top)
Atk + 2 for each level of Intimidate user learned.


Stalker Stone (Middle)
Hit + 2 for each level of Vulture's Eye user learned.


Stalker Stone (Bottom)
Increases Backstab damage by 20%.


Shadow Chaser Stone (Garment)
Increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Top), increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%.
When equipped with Stalker Stone (Bottom), reduces SP consumption of Triangle Shot by 10%.


Mastersmith Stone (Top)
Atk + 2 for each level of Weaponry Research user learned.


Mastersmith Stone (Middle)
Hit + 3 for each level of Skin Tempering user learned.


Mastersmith Stone (Bottom)
Increases High Speed Cart Ram damage by 20%.


Mechanic Stone (Garment)
Increases Axe Tornado damage by 15%.
When equipped with Mastersmith Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second.
When equipped with Mastersmith Stone (Bottom), increases Axe Tornado damage by 15%.


Clown Gypsy Stone (Top)
Atk + 2 for each level of Dance Lessons or Music Lessons user learned.


Clown Gypsy Stone (Middle)
Increases Melody Strike and Slinging Arrow damage by 20%.


Clown Gypsy Stone (Bottom)
Increases Arrow Vulcan damage by 20%.


Wander Mins Stone (Garment)
Increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Top), increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second.
When equipped with Clown Gypsy Stone (Bottom), reduces fixed casting time by 0.5 seconds.


Champion Stone (Top)
Atk + 2 for each level of Iron Fists user learned.


Champion Stone (Middle)
Hit + 2 for each level of Flee user learned.


Champion Stone (Bottom)
Increases Raging Quadruple Blow damage by 20%.


Sura Stone (Garment)
Increase Rampage Blast damage by 15%.
When equipped with Champion Stone (Top), increases Rampage Blast damage by 10%.
When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%.
When equipped with Champion Stone (Bottom), when using Rampage Blast, has 30% chance to auto-cast Zen.


Sniper Stone (Top)
Atk + 2 for each level of Steel Crow user learned.


Sniper Stone (Middle)
Reduces fixed casting time of Focused Arrow Strike by 0.5 second.


Sniper Stone (Bottom)
Increases Arrow Shower damage by 20%.


Ranger Stone (Garment)
Increases Arrow Storm damage by 10%.
When equipped with Sniper Stone (Top), increases Arrow Storm damage by 15%.
When equipped with Sniper Stone (Middle), reduces variable casting time by 10%.
When equipped with Sniper Stone (Bottom), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds.


Scholar Stone (Top)
Reduces delay after attack by 1% for each level of Study user learned.


Scholar Stone (Middle)
Reduces fixed casting time of Double Bolt by 30%.


Scholar Stone (Bottom)
Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.


Sorcerer Stone (Garmet)
Increases Psychic Wave damage by 10%.
When equipped with Scholar Stone (Top), increases Psychic Wave damage by 15%.
When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds.
When equipped with Scholar Stone (Bottom), reduces cooldown of Psychic Wave by 2 seconds.


Lord Knight Stone (Top)
Atk + 2 for each level of Spear Mastery user learned.


Lord Knight Stone (Middle)
Increases Clashing Spiral damage by 15%.


Lord Knight Stone (Bottom)
Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.


Rune Knight Stone (Garment)
Increase Dragon Beath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Top), increases Dragon Beath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) by 10%.
When equipped with Lord Knight Stone (Bottom), reduces delay after skills by 15%.


Creator Stone (Top)
Atk + 2 for each level of Learning Potion user learned.


Creator Stone (Middle)
Increases heal effectiveness by 2% for each level of Potion Pitcher user learned.


Creator Stone (Bottom)
Increases Acid Terror damage by 20%.


Genetic Stone (Garment)
Increase Cart Cannon damage by 10%.
When equipped with Creator Stone (Top), increases Cart Cannon damage by 15%.
When equipped with Creator Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds.
When equipped with Creator Stone (Bottom), increases long ranged physical damage by 5%.


High Wizard Stone (Top)
Matk + 2 for each level of Mystical Amplification user learned.


High Wizard Stone (Middle)
Increases Meteor Storm damage by 20%.


High Wizard Stone (Bottom)
Increases Fire Pillar damage by 20%.


Warlock Stone (Garment)
Increase Crimson Rock damage by 10%.
When equipped with High Wizard Stone (Top), increases Crimson Rock damage by 15%.
When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned.
When equipped with High Wizard Stone (Bottom), increases fire magic damage by 5%.


High Priest Stone (Top)
Increases heal effectiveness by 1% for each level of Meditation user learned.


High Priest Stone (Middle)
Increases critical damage by 2% for each level of Mace Mastery user learned.


Hight Priest Stone (Bottom)
Increases Magnus Exocismus damage by 20%.


Archbishop Stone (Garment)
Increases Adoramus damage by 15%.
When equipped with High Priest Stone (Top), increases Adoramus damage by 15%.
When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second.
When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second.


Paladin Stone (Top)
MaxHP + 1% for each level of Faith user learned.


Paladin Stone (Middle)
Increases long ranged physical damage by 1% for each level of Spear Mastery user learned.


Paladin Stone (Bottom)
Increases Holy Cross damage by 20%.


Royal Guard Stone (Garment)
Increases Vanishing Point damage by 15%.
When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second.
When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%.


Assassin Cross Stone (Top)
Atk + 2 for each level of Katar Mastery user learned.


Assassin Cross Stone (Middle)
Hit + 2 for each level of Left Hand Mastery user learned.


Assassin Cross Stone (Bottom)
Increases Sonic Blow damage by 20%.


Guillotine Cross Stone (Garment)
Increases Rolling Cutter damage by 15%.
When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%.
When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%.


Champion Stone II (Top)
Increases Glacier Fist damage by 15%.


Champion Stone II (Middle)
Increases Raging Thrust damage by 15%.


Champion Stone II (Bottom)
Atk + 2 for each level of Divine Protection user learned.


Sura Stone II (Garment)
Increases Knuckle Arrow damage by 15%.
When equipped with Champion Stone II (Top), increases Tiger Cannon damage by 15%.
When equipped with Champion Stone II (Middle), MaxHP + 10%.
When equipped with Champion Stone II (Bottom), increases Tiger Cannon damage by 15%.


Scholar Stone II (Top)
Increases Earth Spike and Heaven's Drive damage by 20%.


Scholar Stone II (Middle)
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.


Scholar Stone II (Bottom)
Matk + 2 for each level of Hindsight user learned.


Sorcerer Stone II (Garment)
Increases Diamond Dust damage by 15%.
When equipped with Scholar Stone II (Top), increases Diamond Dust damage by 10%.
When equipped with Scholar Stone II (Middle), increases Earth Grave damage by 20%.
When equipped with Scholar Stone II (Bottom), reduces cooldown of Varetyr Spear by 1 second.


Stalker Stone II (Top)
Atk + 2 for each level of Gank user learned.


Stalker Stone II (Middle)
Increases Back Stab damage by 15%.


Stalker Stone II (Bottom)
Hit + 1 for each level of Improve Dodge user learned.


Shadow Chaser Stone II (Garment)
Increases Fatal Menace damage by 15%.
When equipped with Stalker Stone II (Top), increases Fatal Menace damage by 10%.
When equipped with Stalker Stone II (Middle), reduces SP consumption of Fatal Menace by 10%.
When equipped with Stalker Stone II (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage.


Soul Linker Stone (Top)
Matk + 2 for each level of Happy Break user learned.


Soul Linker Stone (Middle)
Increases Esma damage by 20%.


Soul Linker Stone (Bottom)
Reduces variable casting time by 2% for each level of Kaahi user learned.


Soul Reaper Stone (Garment)
Increases Eswhoo damage by 20%.
When equipped with Soul Linker Stone (Top), increases Eswhoo damage by 20%.
When equipped with Soul Linker Stone (Middle), increases Espa damage by 20%.
When equipped with Soul Linker Stone (Bottom), reduces fixed casting time by 0.5 seconds.


Star Gladiator Stone (Top)
Atk + 2 for each level of Peaceful Break user learned.


Star Gladiator Stone (Middle)
Reduces fixed casting time of Feelings of Sun, Moon, and Star and Hatred of Sun, Moon, and Star by 50%.


Star Gladiator Stone (Bottom)
Increases attack speed (reduces delay after attack by 1%) for each level of Knowledge of Sun, Moon, and Star user learned.


Star Emperor Stone (Garment)
Increases Falling Star, Solar Burst and Full Moon Kick damage by 20%.
When equipped with Star Gladiator Stone (Top), increases Falling Star damage by 15%.
When equipped with Star Gladiator Stone (Middle), increases Solar Burst damage by 15%.
When equipped with Star Gladiator Stone (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage.


Ninja Stone (Top)
Atk + 2 and Matk + 2 for each level of Ninja Mastery user learned.


Ninja Stone (Middle)
Increases Throw Huuma Shuriken damage by 20%.


Ninja Stone (Bottom)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.


Kagerou Stone (Garment)
Increases Swirling Petal damage by 25%.
When equipped with Ninja Stone (Top), increases Cross Slash damage by 25%.
When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%.
When equipped with Ninja Stone (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage.


Oboro Stone (Garment)
Increases Flaming Petals damage by 20%.
When equipped with Ninja Stone (Top), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.
When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%.
When equipped with Ninja Stone (Bottom), reduces variable casting time by 15%.


Gunslinger Stone (Top)
Atk + 2 for each level of Snake Eyes user learned.


Gunslinger Stone (Middle)
Increases Desperado damage by 20%.


Gunslinger Stone (Bottom)
Increases long ranged physical damage by 1% for 2 levels of Chain Action user learned.


Rebellion Stone (Garment)
Increases Hammer of God and Round Trip damage by 20%.
When equipped with Gunslinger Stone (Top), increases Round Trip damage by 15%.
When equipped with Gunslinger Stone (Middle), increases Hammer of God damage by 20%.
When equipped with Gunslinger Stone (Bottom), increases Vanishing Buster damage by 25%.


Doram Stone (Top)
Atk + 7 and Matk + 7 for each level of Scratch user learned.


Doram Stone (Middle)
Increases Lunatic Carrot Beat damage by 20%.


Doram Stone (Bottom)
Increases Silvervine Stem Spear damage by 20%.


Doram Stone (Garment)
Increases Picky Peck and Catnip Meteor damage by 20%.
When equipped with Doram Stone (Top), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%.
When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second.
When equipped with Doram Stone (Bottom), reduces cooldown of Catnip Meteor by 1 second.

Sniper Stone II (Top)
Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned.


Sniper Stone II (Middle)
Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned.


Sniper Stone II (Bottom)
Atk + 2 for each level of Falcon Eyes user learned.


Ranger Stone II (Garment)
Increases Aimed Bolt damage by 15%.
When equipped with Sniper Stone II (Top), increases Aimed Bolt damage by 15%.
When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second.
When equipped with Sniper Stone II (Bottom), reduces cooldown of No Limits by 45 seconds.


Mastersmith Stone II (Top)
Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust user learned.


Mastersmith Stone II (Middle)
Increases High Speed Cart Ram damage by 15%.


Mastersmith Stone II (Bottom)
Increases long ranged physical damage by 1% for each level of Power Maximize user learned.


Mechanic Stone II (Garment)
Increases Arm Cannon damage by 15%.
When equipped with Mastersmith Stone II (Top), increases long ranged physical damage by 10%.
When equipped with Mastersmith Stone II (Middle), increases Vulcan Arm damage by 20%.
When equipped with Mastersmith Stone II (Bottom), increases Knuckle Boost damage by 20%.


High Priest Stone II (Top)
Increases Magnus Exorcismus damage by 15%.


High Priest Stone II (Middle)
Increases holy property magical damage by 1% for each level of Assumptio user learned.


High Priest Stone II (Bottom)
Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned.


Archbishop Stone II (Garment)
Increases Judex damage by 15%.
When equipped with High Priest Stone II (Top), increases Judex damage by 15%.
When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%.
When equipped with High Priest Stone II (Bottom), increases holy property magical damage by 10%.

---------------------------------------------------------------------------------------

1. Angel Poring Boots Enchant

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Angel Poring Boots [1]
All Stat + 1.
Enables to use Heal lv.1
Class: Shoes
Defense: 15
Weight: 30
Required Level: 1
Usable Jobs : All

 

There are 6 special enchants similar to Dark Lord Essence (must be put in card slot). They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots.

29148.png.5b0a0de4d5de0b49dbb77ebe9c6192aa.png
Leo Stone
Str + 1.
When compounded on Angel Poring Boots,
MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, Atk + 2%.
If refine rate is 9 or higher, Atk + 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Warning : this item can't be removed via card desocketing system.

29149.png.e7b35ac3f9c0d116dddbf2a2db07a6aa.png
Pisces Stone
Int + 1.
When compounded on Angel Poring Boots,
MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, Matk + 2%.
If refine rate is 9 or higher, Matk + 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Warning : this item can't be removed via card desocketing system.

29150.png.4c99090bff6a9bf92c8d6036f9539f34.png
Capricorn Stone
Agi + 1.
When compounded on Angel Poring Boots,
MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, reduces delay after attack by additional 5%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Warning : this item can't be removed via card desocketing system.

29151.png.8a41a9e1b0ecb24665fcb44afbd05c0e.png
Aquarius Stone
Vit + 1.
When compounded on Angel Poring Boots,
MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, reduces damage taken from neutral property by 2%.
If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Warning : this item can't be removed via card desocketing system.

29152.png.8239b1c28930d055b44ebf578ae809f5.png
Scorpio Stone
Dex + 1.
When compounded on Angel Poring Boots,
MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Warning : this item can't be removed via card desocketing system.

29153.png.8d36ac110c583dfdb6f537d145a518bb.png
Taurus Stone
Luk + 1.
When compounded on Angel Poring Boots,
MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases critical damage by 2%.
If refine rate is 9 or higher, increases critical damage by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Warning : this item can't be removed via card desocketing system.

 

In addition, Angel Poring Boots can combo with these 2 types of Poring Sunglasses

 

19117.png.2b4540a6b00ac4041625c4ed31f120f1.png
Poring Sunglasses
Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%.
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
Class: Headgear
Defense: 0
Location: Middle
Weight: 1
Required Level: 1
Usable Jobs: All

19118.png.a204df5cd7bad3bdac95eb0e17456033.png
Poring Sunglasses+ [1]
Increases EXP gained from killing monsters by 4%, increases drop rate by 4%.
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%.
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
Class: Headgear
Defense: 0
Location: Middle
Weight: 1
Required Level: 1
Usable Jobs: All

2. Drooping Gunslinger Enchant

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Drooping Gunslinger [1]
All Stat + 1, reduces SP consumption of skills by 10%.
Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, increases movement speed.
Class: Headgear
Defense: 0
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All

 

Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits.

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Gunslinger Scroll

 

2 enchants will be given randomly as following table.

A.png.724a50e011fa50fa4a5fcde638db30ad.png

 

If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Gunslinger Scroll.

However. Enchantment will remove refine level and slotted card of Drooping Gunslinger.

3. Sea Otter Mini Fan Enchant

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Sea Otter Mini Fan [1]
All Stat + 1, increases EXP gained from killing monsters by 5%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 1
Usable Jobs : All

 

Sea Otter Mini Fan can be enchanted by using Fan Modification Kit as enchant material. Fan Modification Kit can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits.

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Fan Modification Kit

 

2 enchants will be given randomly as following table.

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If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Fan Modification Kit.

However. Enchantment will remove slotted card of Sea Otter Mini Fan.

In addition. While enchantment. There is a low chance of transforming Sea Otter Mini Fan into Fur Seal Mini Fan.

28440.png.1ffda5fd6c447771a5258875cb7c77be.png
Fur Seal Mini Fan [1]
All Stat + 1, increases EXP gained from killing monsters by 5%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 1
Usable Jobs : All

 

Fur Seal Mini Fan can't be enchanted by Fan Modification Kit. So that means you must find the new Sea Otter Mini Fan to process enchantment again.

4. Kafra Uniform Enchant

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Kafra Uniform [1]
Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
MaxHP + 100 and MaxSP + 20 per refine rate.
If refine rate is 7 or higher, additional MaxHP + 3%, MaxSP + 3%.
If refine rate is 9 or higher, additional MaxHP + 5%, MaxSP + 5%.
If refine rate is 12 or higher, increases HP and SP recovery by 100%.
Class: Armor
Defense: 40
Weight: 50
Required Level: 1
Usable Jobs : All

 

Kafra Uniform can be enchanted by using Uniform Repair Kit as enchant material. Uniform Repair Kit can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits.

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Uniform Repair Kit

 

2 enchants will be given randomly as following table.

C.png.b018b5d5b7ad1fc8ce5fc8e8b4f2a907.png

 

If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Uniform Repair Kit.

However. Enchantment will remove refine level and slotted card of Kafra Uniform.

 

5. Candy Bag Backpack Enchant

There are 3 types of Candy Bag Backpack : physical, distance and magical.

20842.png.0bc81cf64bcbcf99363d53743728b6fb.png
Candy Bag Backpack(physical) [1]
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces delay after attack by 10%.
If refine rate is 12 or higher, reduces delay after skill by 7%.
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
Class: Garment
Defense: 30
Weight: 20
Required Level: 1
Usable Jobs : All

20843.png.592f79cc68d1a981debc977525531461.png
Candy Bag Backpack(distance) [1]
Increases long ranged physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, reduces delay after attack by 10%.
If refine rate is 12 or higher, reduces delay after skill by 7%.
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
Class: Garment
Defense: 30
Weight: 20
Required Level: 1
Usable Jobs : All

20844.png.d2c535456d181d6d8f5f212d309d8fcb.png
Candy Bag Backpack(magical) [1]
Matk + 2% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 12 or higher, reduces delay after skill by 7%.
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
Class: Garment
Defense: 30
Weight: 20
Required Level: 1
Usable Jobs : All

 

Each type of Candy Bag Backpack has it own enchant material, Candy Bag Blessing Scroll and must be enchanted with its own correspond enchant material only.

Each type of  Candy Bag Blessing Scroll can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. 

D.png.e837f9a964dbf329e8c5fe91de382d14.png

Candy Bag Blessing Scroll(physical)

 

F.png.a3b88af9cce8fd6d6a683d1f46fb877a.png

Candy Bag Blessing Scroll(distance)

 

G.png.c5ebe3b2e75f281b7efd744b5ac775ec.png

Candy Bag Blessing Scroll(magical)

 

2 enchants will be given randomly as following table. 

H.png.d39254b8a02d368286e1004a871fb1eb.png

 

I.png.1ef0d50dca154496a03939854efc1cc2.png

 

If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Candy bag Blessing Scroll.

However. Enchantment will remove refine level and slotted card of Candy Bag Backpack.

 

In addition, Candy Bag Backpack can combo with Indigo Rear Ribbon.

19243.png.0e52864c803a3e9b436501c0bc9cec69.png
Indigo Rear Ribbon
Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
When equipped with Candy Bag Backpack(physical), reduces delay after attack by 5%.
When equipped with Candy Bag Backpack(magical), reduces variable casting time by 5%.
When equipped with Candy Bag Backpack(distance), Atk + 4%.
If Candy Bag Backpack refine rate is 12 or higher, All Stat + 1.
Class: Headgear
Defense: 8
Location: Lower
Weight: 10
Required Level: 1
Usable Jobs: All

6. Magical Booster Enchant

19241.png.db9fc325eedc9ba010baad71bc560ee8.png
Magical Booster [1]
Class: Headgear
Defense: 10
Location: Middle
Weight: 30
Required Level: 1
Usable Jobs: All

 

Magical Booster can be enchanted by using Booster Amplifier as enchant material. Booster Amplifier can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits.

23308.png.5b21a8a0a58df502457d9451727f856c.png

Booster Amplifier

 

2 enchants will be given randomly as following table.

 

J.png.5864fd562ad936476e6d366b237822a9.png

If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Booster Amplifier.

However. Enchantment will remove slotted card of Magical Booster.

In addition. While enchantment. There is a low chance of transforming Magical Booster into Crimson Booster.

19245.png.eddec02287b6f5edbfd007b2363331fb.png
Crimson Booster [1]
Class: Headgear
Defense: 10
Location: Middle
Weight: 30
Required Level: 1
Usable Jobs: All

 

Crimson Booster can't be enchanted by Booster Amplifier. So that means you must find the new Magical Booster to process enchantment again.

 

In addition, both Magical Booster and Crimson Booster can combo with Violet Halo.

 

7. Kitten Headdress Enchant

1.png.44748fc8beeb35339e4fd586ca2b0412.png
Kitten Headdress [1]
All Stat + 1, reduces delay after attacke by 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 12 or higher, skill casting can't be interrupted.
When equipped with Blush, increases heal effectiveness by 5%.
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
Class: Headgear
Defense: 20
Location: Upper
Weight: 10
Required Level: 1
Usable Jobs: All

 

Kitten Headdress can be enchanted by using Magic Cat Hand as enchant material. Magic Cat Hand can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits.

2.png.1b8c15ee919fd533a769b0104a52b75f.png

Magic Cat Hand

 

2 enchants will be given randomly as following table.

3.png.27fcb3eca25067f213d28b3e085f6fab.png

 

If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Magic Cat Hand.

However. Enchantment will remove refine level and slotted card of Kitten Headdress.

 

8. Cursed Knight's Shield Enchant

28942.png.f7ae4c3130ef56c359d2683820baa691.png
Cursed Knight's Shield [1]
Increases attack speed (reduces delay after attack by 10%).
Atk + 3%, Matk + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, Atk + 10, Matk + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
Class: Shield
Defense: 0
Weight: 80
Required Level: 1
Usable Jobs : All

 

Cursed Knight's Shield can be enchanted by using Silver Angel Idol as enchant material. Silver Angel Idol can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits.

23545.png.6dd5d8a5cb64fccfe1cde7ba8316ea3b.png

Silver Angel Idol

 

2 enchants will be given randomly as following table. 

S1.png.cf496a6615dca4f20fa4be8af744f0a6.png

 

If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Silver Angel Idol.

However. Enchantment will remove refine level and slotted card of Cursed Knight's Shield. 

 

In addition. While enchantment. There is a low chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and very low chance of transforming Cursed Knight's Shield into Purified Knight's Shield.

28945.png.24c4ec7092aeadf5d6b227032e73037e.png
Bloody Knight's Shield [1]
Increases attack speed (reduces delay after attack by 10%).
Atk + 3%, Matk + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, Atk + 10, Matk + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
Class: Shield
Defense: 0
Weight: 80
Required Level: 1
Usable Jobs : All

 

Bloody Knight's Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Kitty Silvervine Fruit.

23546.png.bb6809b7057c5a6ada8ba96d6338f330.png

Cursed Blood

 

2 enchants will be given randomly as following table. 

S2.png.e066c2d90c0bce22db88fb8aafdf1983.png

 

If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Cursed Blood.

However. Enchantment will remove refine level and slotted card of Bloody Knight's Shield. 

 

28946.png.c919711cfe278e025d2f4db9b3b031f4.png
Purified Knight's Shield [1]
Increases attack speed (reduces delay after attack by 10%).
Atk + 5%, Matk + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, Atk + 20, Matk + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Class: Shield
Defense: 0
Weight: 80
Required Level: 1
Usable Jobs : All

 

Purified Knight's Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits.

23547.png.f42d67bdbb1b8c9bcff0e70f4d85dd1d.png

Gold Angel Idol

 

3 enchants will be given randomly as following table. 

S3..png.fef63d4955de093a56d748efab61ea28.png

 

If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Gold Angel Idol.

However. Enchantment will remove refine level and slotted card of Purified Knight's Shield. 

 

You'll notice that Cursed Knight's Shield and Bloody Knight's Shield have identical effects and enchants.

In other word. If you get Bloody Knight's Shield. You'll no longer get Purified Knight's Shield which is better (has better effects and can be enchanted up to 3 slots) unless you enchant the new Cursed Knight's Shield.

However. Enchant material cost of Bloody Knight's Shield (Cursed Blood) is cheaper than other enchant material by half.

9. Victorious Wing Ears Enchant

400002.png.55858539553486f51050d22a1b160ea7.png

Victorious Wing Ears [1]
Atk + 5, Matk + 5.
Reduces delay after skill by 4%
Class : Headgear
Location : Middle
Defense : 0
Weight : 10
Required Level : 1
Usable Jobs : All

Victorious Wing Ears [1] can be enchanted by using Victorious Happiness as enchant material. Victorious Happiness can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits.

100009.png.910d2504e51f3ab4c4294b786f1c00cd.png

Victorious Happiness

2 enchants will be given randomly as following table.

image.png.ea11496cdbcef10c4fac133ce7ef23ea.png.e4d578af4a7d7c9e8afde3bf532bb22b.png

If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Victorious Happiness.

 

 

 

 

 

 

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Some of those are already added, like the Ancient Hero Series.

 

The enchants, I already discussed it with Yuuki looooooooong long ago and there is no feasible way to implement them here in limit because we have our own costume enchants like Gemstones, Star Stones, and Deco Stones.

 

The shield and headgear are nice tho. I've been waiting for that Spell Circuit.

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@Caphleo can you or @Cj STRIKE the ones we already have?

So we won't get confused .

And I will update my Todo topic ~~

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14 hours ago, Lai said:

@Caphleo can you or @Cj STRIKE the ones we already have?

So we won't get confused .

And I will update my Todo topic ~~

I will strike those items that we have here in the server.

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Sealed kRO Weapons


Sealed Iron Nail [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast damage by 5%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
Class : Knuckle
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 99
Usable Jobs : Sura


Sealed Aeon Staff [2]
Matk + 200
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second.
Class : Two-handed Staff
Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 99
Usable Jobs : Warlock


Sealed Honglyeong's Sword [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 9 or higher, increase Cart Cannon damage by 15%.
Class : Sword
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic


Sealed Royal Bow [2]
Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases long ranged physical damage by 5%.
Class : Bow
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 99
Usable Jobs : Ranger, Shadow Chaser


Sealed Narcissus Bow [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
Class: Bow
Attack: 180
Weight: 100
Weapon Level: 4
Required Level: 99
Usable Jobs: Archer third classes, Shadow Chaser


Sealed Eastern Sword [2]
Atk + 10 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 9 or higher, the weapon can't be destroyed.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 99
Usable Jobs : Rune Knight


Sealed Shadow Staff [2]
Matk + 155
Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second.
Class : One-handed Staff
Attack : 40
Weight : 50
Weapon Level : 4
Required Level : 99
Usable Jobs : Sorcerer


Sealed Shiver Katar [2]
Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases physical damage against demihuman and brute race monsters by additional 20%.
Class : Katar
Attack : 185
Weight : 120
Weapon Level : 4
Required Level : 99
Usable Jobs : Guillotine Cross


Sealed Avenger [2]
Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 15%.
Class: Two-handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
Required Level: 99
Usable Jobs: Mechanic


Sealed Exorcist's Bible [2]
Matk + 160
Matk + 10 per 2 refine rate.
Increases damage  of Duple Light by 25% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
Class : Book
Attack : 165
Weight : 50
Weapon Level : 4
Required Level : 99
Usable Jobs : Archbishop


Sealed Madogum [2]
Matk + 150
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases all properties magical damage by 10%.
If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser


Sealed Aquatic Spear [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases damage of Cannon Spear and Vanishing Point by additional 20%.
Class : Spear
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 99
Usable Jobs : Royal Guard

Source:

https://www.divine-pride.net/forum/index.php?/topic/3330-kro-changelog-july-25-2018/

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On 7/4/2018 at 11:58 AM, Cj said:

kRO Cashshop Deepsea 

20940.png.c7c05090f177cd3631214087ee332a7d.png


Violet Halo [1]
Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 4%.
When equipped with Magical Booster, reduces variable casting time by 30%.
When equipped with Crimson Booster, increases long ranged physical damage by 14%
When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
Class: Garment
Defense: 0
Weight: 10
Required Level: 1
Usable Jobs : All

 

First time I saw this , the effect is Great /fsh

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Yea :o

We have added Phreeoni Suit, from Digital Egg Scroll, it's quite nice :O 

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@Hogar, yea...

I decided to delay a little, but it will do my best to release them to Limitless Island ~~

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Hey @Lai Would you consider/hear an argument for balancing Deepsea and Limitless? It's great that you guys are adding items/content, the issue I would have is, there are some classes (or builds) that don't have a single item they're interested in from deepsea and have no choice but limitless which is considerably more difficult (and therefore expensive), yet there are items in deepsea that are as powerful or more powerful for other classes in deepsea (and other places) than the ones in Limitless, which make them much easier and cheaper to aquire.

Best regards, and keep up the good work you are doing :)

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@Akabane, hi there ^^

If this was day one, I would have accepted it.

But, those two features have existed for so long now, and a lot of players have already spent hours etc to obtain the needed "hard" items.

I won't do any changes to those existing features.

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Hi @Lai Yes, I'm aware of that, and I have actually been gearing up my characters, and I realize that it would be pretty unfair for some of the people who invested significant ammounts of time making things like the Magician's glove or the Emerald Earings to move them now to deepsea or making them 100% success in limitless (thus dropping in value), however one could make the argument that "punishing" everyone because you don't want to upset a handful of people might not be the best way to do things, maybe just compensate the people that went the extra mile to get those items while they were extremely difficult to get, but again that's an opinion. Another way to "balance" would be to introduce other items that are on similar power level to those in deepsea, either to deepsea or a different feature, on the same difficulty, and introduce the new items for classes that already have options outside of limitless, to limitless, so that they too have something they value in there.

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On 8/24/2018 at 10:35 PM, Akabane said:

Hi @Lai Yes, I'm aware of that, and I have actually been gearing up my characters, and I realize that it would be pretty unfair for some of the people who invested significant ammounts of time making things like the Magician's glove or the Emerald Earings to move them now to deepsea or making them 100% success in limitless (thus dropping in value), however one could make the argument that "punishing" everyone because you don't want to upset a handful of people might not be the best way to do things, maybe just compensate the people that went the extra mile to get those items while they were extremely difficult to get, but again that's an opinion. Another way to "balance" would be to introduce other items that are on similar power level to those in deepsea, either to deepsea or a different feature, on the same difficulty, and introduce the new items for classes that already have options outside of limitless, to limitless, so that they too have something they value in there.

We still have a list of equips that we're going through. Some of them are the physical/magical equivalent of the current equips we have now.

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20 minutes ago, Caphleo said:

We still have a list of equips that we're going through. Some of them are the physical/magical equivalent of the current equips we have now.

So you are still adding new items to deepsea (or something equivalent that's not Limitless)? I got the impression that Lai was stating that no more items were being introduced to deepsea.

Thanks for your insight.

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@Lai any updates for the other remaining weapons for solar temple???

 

28039.png.8cd2e503f0a5a43e3e840c8578824985.png

Shiver Katar [2]
Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross

28630.png.257b6a8e906607486997965be05603a5.png

Exorcist's Bible [2]
Matk + 160
Matk + 10 per 2 refine rate.
Increases damage  of Duple Light by 25% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Book
Attack : 165
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop

32018.png.ddcd6aac3ae55dc0b7d48346f9f24c5d.png

Aquatic Spear [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Spear
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard

28631.png.9ba98a6422c4c9bd1991536dc0f2f4e3.png

Thousand Sun [2]
Atk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Book
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor

26154.png.001e2cc64aa143676eea129b5b9b8db9.png

Spirit Plumb [2]
Matk + 160
Matk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Espa by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases damage of Eswhoo by 20%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 70
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Soul Reaper

26155.png.a65ef506e238fa109468673c99b95b78.png

Meowmeow Foxtail [2]
Matk + 300
Atk/Matk + 10 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 300
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Summoner

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On 9/16/2018 at 6:13 PM, Lai said:

Solar Temple is final.

There will be new features on Limitless Island.

Those equipment are part of the equipment series we have in Solar Temple. They combo with Ancient Hero Boots.

They were meant to be released more than a month ago.

Edited by Caphleo

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