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16th Anniversary Update & Episode 17.1

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1. Episode 17.1 "Illusion"

"Terra Gloria" is returned to the Rune Midgarts Kingdom. The adventurers will have a new adventure with Secret Wing. New story line, new dungeons, new monsters and new equipment are waiting for you all!

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Secret Wing with their rebellions are ready for the new battle!

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New monsters are waiting for the adventurers.

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New equipment from new episode.

 

2. Third classes second costumes

Finally. The second costumes for third classes are updated.

Players can change their costume via "Costume change ticket" in Stylist Shop.

"Costume change ticket" can be obtained from achievement when you reach level 170 with third class character.

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Second costume is available in Stylist Shop!

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"Costume change ticket"

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It's reward from reaching level 170

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All third classes second costumes appearance

 

 3. Expanding third class base level and job level.

Unfortunately. Awakening system has been halted. Dev team decide to just expand third class base level to 185 and job level to 65 instead. :|

So. There is no talent point system anymore. :(

Dev team will develop these systems somehow in the future. BTW in this anniversary Dev team decide to just expand third class base level to 185 and job level to 65 and expand maximum level of some skills too.

Dev team will adjust experience table from level 100 to 175 so third classes will gain exp more faster than before (this includes job exp table too).

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New aura of level 185 and job level has been increased to 65

4. Skill adjustment due to level expansion.

The following skills will be adjusted by increasing their max level and improving some of their effects.

4.1 Rune Knight

4.1.1 Enchant Blade

- Increases max level from 5 to 10.

- Changes SP consumption per level.

4.1.2 Sonic Wave

- Increases max level from 5 to 10.

- Improves damage formula.

- Improve accuracy check depends on skills level.

- Changes SP consumption per level.

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4.2 Royal Guard

4.2.1 Shield Press

- Increases max level from 5 to 10.

- Removes Stun status inflicting.

- Improves damage formula.

- Splits damage display to 5 hit.

4.2.2 Genesis Ray

- Increases max level from 5 to 10.

- Changes damage type from holy (physical + magical) damage to holy magical damage.

- Reduces skill cooldown and delay.

- Changes SP consumption per level.

- Removes requirement of Banding party members and also removes increased damage from Banding party members too.

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4.3 Mechanic

4.3.1 Power Swing

- Increases max level from 5 to 10.

- From level 6. Skill delay has been reduced by half.

4.3.2 Arm Cannon

- Increases max level from 3 to 5.

- Increases area of effect depends on skill level.

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 4.4 Genetic

4.4.1 Cart Tornado

- Increases max level from 5 to 10.

- Removes knockback effect.

- Skill cooldown is fixed to 2 seconds.

- Skill delay is increased by 1 second.

- Improves damage formula.

- Splits damage display to 3 hit.

4.4.2 Spore Explosion

- Increases max level from 5 to 10.

- Increases nearby target damage from 75% to 100%.

- Explosion delay is fixed to 2 seconds.

- Improves damage formula.

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4.5 Guillotine Cross

4.5.1 Weapon Blocking

- When blocking is success. Gains "Counter state" for 10 seconds.

4.5.2 Counter Slash

- Increases max level from 5 to 10.

- Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is success.

- Improves damage formula.

- From level 6. Increases area of effect to 5x5.

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4.6 Shadow Chaser

4.6.1 Fatal Menace

- Increases max level from 5 to 10.

- Removes teleport effect.

- When uses skill while dagger is equipped. Damage will be doubled.

- From level 7. Increases Hit rate.

4.6.2 Feint Bomb

- Increases max level from 3 to 10.

- Increases travel distance depends on skill level.

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4.7 Warlock

4.7.1 Freezing Spell

- Increases max level from 5 to 10.

4.7.2 Tetra Vortex

- Increases max level from 5 to 10.

- From level 6. The skill also deal damage to nearby enemies too.

- Since it will be multiple target from level 6. Damage formula from level 6 will be changed.

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4.8 Sorcerer

4.8.1 Spell Fist

- Increases max level from 5 to 10.

- Duration depends on skill level.

- Increases attack count to 3 times of skill level.

4.8.2 Varetyr Spear

- Increases max level from 5 to 10.

- Changes damage type from wind (physical + magical) damage to wind magical damage.

- Increases SP consumption.

- Increases area of effect.

- Splits damage display to 3 hit.

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4.9 Archbishop

4.9.1 Judex

- Increases max level from 5 to 10.

4.9.2 Renovatio

- Increases max level from 1 to 4.

- Increases HP recovery amount depends on skill level.

- Duration depends on skill level.

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4.10 Sura

4.10.1 Fallen Empire

- Increases max level from 5 to 10.

- Reduces SP consumption.

- From level 6. Reduces Spirit Sphere consumption from 2 to 1.

- Improves damage formula.

4.10.2 knuckle Arrow

- Increases max level from 5 to 10.

- From level 6. Removes Spirit Sphere consumption.

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4.11 Ranger

4.11.1 Aimed Bolt

- Increases fixed casting time to 1 second. Reduces variable casting time by half.

- Added 1 second cooldown.

- Lower damage formula.

- Number of attack won't depend on the immobilize status of target.

- Fixes SP consumption to 40 for all skill level.

4.11.2 Trap Research

- Increases max level from 5 to 10.

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4.12 Wanderer & Minstrel

4.12.1 Metallic Sound

- Increases max level from 5 to 10.

- Damage will be doubled.

- Removes SP reduction effect.

4.12.2 Severe Rainstorm

- Can be used while Whip or Musical Instrument is equipped.

- When using skill while Whip or Musical Instrument is equipped. Damage formula will higher than using bow.

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Source:

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1

Update 07/04/18

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Illusion Armor A-type [1]

Atk + 100.
Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing A-type, Atk + 50.
When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All

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Illusion Armor B-type [1]

Matk + 100.
Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Illusion Engine wing A-type,  increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing B-type, Matk + 50.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All

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Illusion Engine wing A-type [1]

MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Illusion Leg A-type, increases critical damage by 10%.
When equipped with Illusion Leg B-type, reduces variable casting time by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All

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Illusion Engine wing B-type [1]

MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Illusion Leg A-type, increases long ranged physical damage by 10%.
When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All

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Illusion Leg A-type [1]

MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Illusion Armor A-type, Atk + 5%.
When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All

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Illusion Leg B-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
When equipped with Illusion Armor A-type, MaxSP + 5%.
When equipped with Illusion Armor B-type, Matk + 5%.
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All

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Illusion Booster R [1]

Atk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

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Illusion Booster L [1]
Atk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

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Illusion Battle chip R [1]
Matk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

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Illusion Battle chip L [1]
Matk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

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Burning Knuckle-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
Class : Knuckle
Attack : 175
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Sura

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Cannon Rapier-OS [2]
Matk + 150.
When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
Class : Sword
Attack : 160
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes

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Sapphire Mace-OS [2]
Can't be destroyed.
Atk + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
Class : Mace
Attack : 185
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Genetic

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Ultio-OS [2]
Matk + 170.
Matk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
Class : Mace
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Archbishop

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Virtual Bow-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
Class : Bow
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Ranger

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MH-P89-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.
Class : Bow
Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Minstrel, Wanderer

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AC-B44-OS [2]
Matk + 135.
Increase bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
Class : Bow
Attack : 190
Weight : 60
Weapon Level : 4
Required Level : 130
Usable Jobs : Shadow Chaser

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Beam Claymor-OS [2]
Can't be destroyed.
Cri + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Two-handed Sword
Attack : 250
Weight : 180
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes

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Rutilus Stick-OS [2]
Can't be destroyed.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : One-handed Staff
Attack : 80
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes

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Meuchler-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Katar
Attack : 190
Weight : 130
Weapon Level : 4
Required Level : 130
Usable Jobs : Assassin classes.

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Blasti-OS [2]
Can't be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : Two-handed Axe
Attack : 400
Weight : 450
Weapon Level : 4
Required Level : 130
Usable Jobs : Mechanic

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HR-55-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
Class : Rifle
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Gunslinger classes.

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Circuit Board-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
Class : Book
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes

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Kuroiro-OS [2]
Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
Class : Dagger
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Ninja classes

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Boost Lance-OS [2]
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
Class : One-hand Spear
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Royal Guard

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Electric Fox-OS [2]
Matk + 350, Matk + 5%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
Class : One-handed Staff
Attack : 250
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Summoner (Doram)

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Modification Module (Defense)
Grants Modification Orb (Defense) to equipment.
[Enchant effects]
Def + 25
If refine rate is 7 or higher, Def + 10
If refine rate is 9 or higher, Def + 10
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Illusion Engine wing A-type
Illusion Engine wing B-type
Illusion Leg A-type
Illusion Leg B-type

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Modification Module (Magic Defense)
Grants Modification Orb (Magic Defense) to equipment.
[Enchant effects]
Mdef + 2
If refine rate is 7 or higher, Mdef + 10
If refine rate is 9 or higher, Mdef + 10
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Illusion Engine wing A-type
Illusion Engine wing B-type
Illusion Leg A-type
Illusion Leg B-type

25672.png.0c0f07479e36032ceeec750a92751099.png

Modification Module (Vit)
Grants Vit + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25673.png.dc894f84b69eed618af33c6f2ba98a10.png

Modification Module (Luk)
Grants Luk + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25674.png.c772ef05b47a9d63d8dcc2e97ee7c386.png

Modification Module (Str)
Grants Str + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25675.png.95551edea1f302f0ce7e3a8ac09efb89.png

Modification Module (Agi)
Grants Agi + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25676.png.9713164f16b12a96f131efd5c3f421af.png

Modification Module (Int)
Grants Int + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25677.png.a5dff8540023595a83638dcc49268ebf.png

Modification Module (Dex)
Grants Dex + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25678.png.22b42be8b3ca86430b15115caa183bef.png

Modification Module (HP recovery)
Grants Modification Orb (HP recovery) to equipment.
[Enchant effects]
HP recovery + 20%.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R

25679.png.89b683e65df26e9bd2aaaee717e86332.png

Modification Module (SP recovery)
Grants Modification Orb (SP recovery) to equipment.
[Enchant effects]
SP recovery + 20%.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L

25680.png.7d66a5723c3bcbccccb1d15e5274754b.png

Modification Module (Spell)
Grants Spell5 to equipment.
[Enchant effects]
Matk + 18, reduces variable casting time by 10%.
[Enchant-able equipment]
increases attack speed (reduces delay after attack by 7%)
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25681.png.df815b521a3de0e094be29b542bfe20a.png

Modification Module (Attack Speed)
Grants AttackDelay4 to equipment.
[Enchant effects]
Increases attack speed (reduces delay after attack by 10%)
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25682.png.df70f77aac437af86cce984f7e2085ea.png

Modification Module (Fatal)
Grants Faltal4 to equipment.
[Enchant effects]
Increases critical damage by 10%, Cri + 4.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25683.png.efeb38b5c28bc0ab72c29684e7664cdb.png

Modification Module (Expert Archer)
Grants Expert Archer5 to equipment.
[Enchant effects]
Increases long ranged physical damage by 10%.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25684.png.34ddfdf3dfd322b70823451b00954d25.png

Modification Module (Vital)
Grants Modification Orb (Vital) to equipment.
[Enchant effects]
MaxHP + 5%.
If refine rate is 7 or higher, MaxHP + 500
If refine rate is 9 or higher, additional MaxHP + 750
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25685.png.b249fb996af86325d86fedd3bc7d3c26.png

Modification Module (Mental)
Grants Modification Orb (Mental) to equipment.
[Enchant effects]
MaxSP + 5%.
If refine rate is 7 or higher, MaxSP + 100
If refine rate is 9 or higher, additional MaxSP + 150
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25686.png.8e79ee83f58a66cec1a8770218d718d2.png

Modification Module (Heal)
Grants Modification Orb (Willpower) to equipment.
[Enchant effects]
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25687.png.4cf33af5d8a92a4dead8294980f5ea93.png

Modification Module (Power)
Grants Modification Orb (Power) to equipment.
[Enchant effects]
Atk + 5%.
If refine rate is 7 or higher, Atk + 25.
If refine rate is 9 or higher, additional Atk + 25.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type

25688.png.7afda88ddf7d27b28ebab760a3158ef3.png

Modification Module (Magic)
Grants Modification Orb (Magic) to equipment.
[Enchant effects]
Matk + 5%.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, additional Matk + 25.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type

25689.png.cba4c9ce3d72dd6927a7d76bd1e8f856.png

Modification Module (Shooter)
Grants Modification Orb (Shooter) to equipment.
[Enchant effects]
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type

25690.png.0ce9d98ec07bcaffca2bd47cef3f1c38.png

Modification Module (Fast)
Grants Modification Orb (Speed) to equipment.
[Enchant effects]
ASPD + 1.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type

25691.png.7a5fc1420da2de3d6dbdd0035e47b1e5.png

Modification Module (Caster)
Grants Modification Orb (Caster) to equipment.
[Enchant effects]
Reduces variable casting time by 5%.
If refine rate is 7 or higher, reduces variable casting time by additional 3%.
If refine rate is 9 or higher, reduces variable casting time by additional 3%.
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type

25692.png.9f927d38d887108e4817e1255b60ad30.png

Modification Module (Critical)
Grants Modification Orb (Critical) to equipment.
[Enchant effects]
Cri + 5.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type

25693.png.45dc3cb2adfcd54a8479f72ca2376e8c.png

Modification Module (Delay after skill)
Grants Modification Orb (Delay after skill) to equipment.
[Enchant effects]
Reduces delay after skill by 5%.
If refine rate is 7 or higher, reduces delay after skill by additional 5%.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type

25694.png.a2e4722492d465ab8bc8482e53c240cb.png

Modification Module (Fixed Casting)
Grants Modification Orb (Fixed Casting) to equipment.
[Enchant effects]
Reduces fixed casting time by 0.3 second.
If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25695.png.e848808ebc9b325df6660a4290be95b3.png

Modification Module (Above All)
Grants Modification Orb (Above All) to equipment.
[Enchant effects]
Reduces physical and magical damage taken from all property enemies by 5%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type

25696.png.1312e92808c5b370aa3b2f6d05b68fa3.png

Modification Module (Drain Life)
Grants Modification Orb (Drain Life) to equipment.
[Enchant effects]
Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R

25697.png.ec1287a9a6fef1e54107baf901214383.png

Modification Module (Drain Soul)
Grants Modification Orb (Drain Soul) to equipment.
[Enchant effects]
Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L

25698.png.d736cb9dbfdb239b26e29bbe0b1abd05.png

Modification Module (Magic Healing)
Grants Modification Orb (Magic Healing) to equipment.
[Enchant effects]
Has a 2% chance to recovery 400 HP per 0.5 second for 10 seconds when dealing magical damage.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R

25699.png.1b1d9cd497c2b155e0cf456b27b35339.png

Modification Module (Magic Soul)
Grants Modification Orb (Magic Soul) to equipment.
[Enchant effects]
Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L

25700.png.924d7cd29478a04bd9fcb2ac6d57f035.png

Modification Module (Unlimited Vital)
Grants Modification Orb (Unlimited Vital) to equipment.
[Enchant effects]
Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Everlasting Life]
Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

25701.png.dd4b18541469bfb1db6ff7e6e8366513.png

Modification Module (Spell Buster)
Grants Modification Orb (Spell Buster) to equipment.
[Enchant effects]
Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
[Magic Storm]
Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

25702.png.c2b84b12fa777c13315d46ff8477aba0.png

Modification Module (Firing Shot)
Grants Modification Orb (Firing Shot) to equipment.
[Enchant effects]
Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
[Plunging Shooter]
Dex + 50, increase long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

25703.png.d18ee637000aa8494f3b05f66c2c2c41.png

Modification Module (Overpower)
Grants Modification Orb (Overpower) to equipment.
[Enchant effects]
Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
[Raging Fight]
Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

25704.png.cb4b71f21f2b269de51fe906433e8877.png

Modification Module (Fatal Flash)
Grants Modification Orb (Fatal Flash) to equipment.
[Enchant effects]
Has a chance to gain "Deadly lightspeed" for 10 seconds when dealing physical damage.
[Deadly lightspeed]
Agi + 50, increase critical damage by 10%, drains 300 HP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

25705.png.ef6c8dcd88178013187e7ac274855a18.png

Modification Module (Lucky Strike)
Grants Modification Orb (Lucky Strike) to equipment.
[Enchant effects]
Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
[Good Fortune]
Luk + 50, increase all property magical damage by 10%, drains 300 HP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type

Source:

Thanks to Sigma 

https://www.divine-pride.net/forum/index.php?/topic/3288-kro-changelog-july-04-2018/

New Update


E EA2S Card
HP recovery + 50%
compounded on : Accessory
prefix : Health


EL A17T Card
When dealing melee physical damage, has a low chance to auto cast Hell Inferno level 3.
compounded on : Accessory
prefix : Hell Inferno


Bellare Card
When compounded on revolver, Hit + 20.
Increases long ranged physical damage by 5%.
Increases long ranged physical damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Fire Dance damage by 15%.
compounded on : Weapon
prefix : Fire Dance


Greater Bellare Card
When compounded on gattling gun, Hit + 20.
Increases long ranged physical damage by 5%.
Increases long ranged physical damage by additional 1% per refine rate.
If refine rate is 10 or higher, increases Round Trip damage by 15%.
compounded on : Weapon
prefix : Heavy Trip


Sanare Card
Increases heal effectiveness by 2%.
If refine rate is 9 or higher, increases heal effectiveness by additional 3%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.
compounded on : Weapon
prefix : Sacred


Greater Sanare Card
Matk + 10.
Increases holy property magical damage by 5%.
If refine rate is 9 or higher, increases holy property magical damage by additonal 5%.
compounded on : Headgear
suffix : of Holy Power


Plaga Card
Matk + 10.
Increases neutral property magical damage by 5%.
If refine rate is 9 or higher, increases neutral property magical damage by additonal 5%.
compounded on : Headgear
suffix : of Immortal


Mutant Plaga Card
When compounded on knuckle, Hit + 20, Atk + 15.
Increases physical damage against large size monsters by 1% per refine rate.
If refine rate is 10 or higher, increases physical damage against large size monsters by additional 15%.
compounded on : Weapon
prefix : Heavy Knuckle


Dolor Card
Increases physical damage against demon race monsters by 5%.
compounded on : Accessory
prefix : Evil Piercing


Mutant Dolor Card
When compounded on katar, Cri + 7, Atk + 15.
Increases critical damage by 2% per refine rate.
If refine rate is 10 or higher, increases physical damage against large size monsters by additional 15%.
compounded on : Weapon
prefix : Power Fist


Venenum Card
Increases physical damage against brute race enemies by 15%
compounded on : Garment
prefix : Animal Hunter


Mutant Venenum Card
Increases magical damage against brute race enemies by 15%
compounded on : Garment
prefix : Animal Magic Hunter


Twin Caput Card
Def + 50.
Reduces physical and magical damage taken from poison property monsters by 10%.
compounded on : Armor
prefix : Anti Poison


Mutant Twin Caput Card
Increases physical damage against formless race monsters by 5%.
compounded on : Accessory
prefix : Natural Piercing


Miguel Card
Increases critical damage by 20%.
Increases damage taken from all race monsters by 10%.
compounded on : Shoes
suffix : of Tiger Power


R48-85-BESTIA Card
Increases physical damage against poison property monsters by 40%.
compounded on : Armor
prefix : Poison Break


E-EA1L card
Increases fire property magical damage by 3%.
If refine rate is 9 or higher, increases fire property magical damage by additional 2%.
If refine rate is 11 or higher, increases fire property magical damage by additional 5%.
compounded on : Weapon
prefix : Enhance Fire

Source:

http://ro.gnjoy.com/news/update/View.asp?seq=224&curpage=1

There are 2 crucial materials which are used for crafting and enchanting, both illusion series and OS series, Unknown Part and Cor Core.

 

Unknown Part

 

Cor Core

 

Both can be obtained from 17.1 quests. Complete main quest will give you around 70 Cor Core and 100 Unknown Part

There are 5 daily quests, 2 quests are instance-related quests, each quest rewards you 1 Cor Core and 5 Unknown Part.

In addition. Both are dropped from 17.1 mobs too.

 

Illusion Equipment

Illusion equipment can be obtained by exchanging 50 Cor Core.

You can choose your desired equipment freely (can choose armor category and armor type).

 

There are enchant blueprint called "Modification Module" used for enchanting Illusion equipment.

Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part.

You can choose module category. But NPC will give you module type randomly.

There are 4 categories of module.

Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.

Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Power, Magic, Shooter, Fast, Caster, Critical.

Unique : Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul.

Legend : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.

Enchantment is 100% success.

 

In addition. Each module has maximum availability for each single equipment too.

 

x1.png.fed3b4de177ee0487a2695cab389f6bf.png

Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely!

All illusion equipment can have 3 maximum enchants.

----------------------------------------------------------------------------------------------------------------------------------------------------------

OS weapons

OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Cor Core.

 

Broken Weapon

Broken weapon is dropped from 2 instance bosses, Miguel (Tiger guy) and EL A17T (Green RSX-0806).

NPC will give you 1 OS weapon randomly. 

  Reveal hidden contents

For OS weapons. Enchant blueprint is "Weapon Modification Part".

Weapon Modification Part can be obtained by exchanging 5 Cor Core or 1 million zeny.

There are 2 type of Weapon Modification Part, physical and magical. each type has 3 grades, normal, advance and premium. The higher grade, the better enchant.

 

Physical

 

Magical

You can choose its type. but NPC will give you its grade randomly. 

The enchantment is 100% success. Once being enchanted. Weapon will get 2 random enchants which are quite similar to Tanos weapon and Verus weapons enchant.

x2.png.f1be5093b12d02c98ace4a41065f8fd5.png

 

x3.png.2ed8225e04931931046c8605a5e602fc.png

 

x4.png.4528cc16bc8723923862d22ac4c3bedb.png

 

 

If you get unwanted enchants. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Cor Core or money to exchange Weapon Modification Part. 

Source:

http://www.inven.co.kr/board/ro/1952/259259

kRO MVP Bosses Adjustment

- New items dropped from MVP bosses.

 

Orc Warlord Token

 

White Snake's Tear

 

Knotted Letter

 

Rough Shadowdecon

 

Shadowdecon

 

Rough Zelunium

 

Zelunium

 

- new MVP reward "Mysterious Combination Bundle" 

 

It will give you 1 piece of combination scroll randomly when uses it.

There are 2 types of combination scrolls, normal equipment and shadow equipment.

Normal equipment recipe

 

Orc Hero Headdress [1]
recipe
- Orc Warlord Token 150 ea
- Zelunium 10 ea


Crimson Rose
recipe
- Vahalla Flower 150 ea
- Zelunium 10 ea


Grand Peco Headdress
recipe
- Broken Crown 150 ea
- Zelunium 10 ea


Moonlight Flower Hat
recipe
- Mother Nightmare 150 ea
- Zelunium 10 ea


8 Forms Purgatory Wing
recipe
- Skeletal Armor Piece 150 ea
- Zelunium 10 ea


Tare Neko Cru [1]
recipe
- Mother Nightmare 150 ea
- Zelunium 10 ea


Worldcup Hat of Honor [1]
recipe
- Shining Spear Blade 50 ea
- Zelunium 10 ea


Evil Marching Hat [1]
recipe
- Osiris Doll 150 ea
- Zelunium 10 ea


Vagabond Wolf Hat [1]
recipe
- Hatii Fang 120 ea
- Zelunium 10 ea


Amistr Hat [1]
- Baphomet Doll 30 ea
- Zelunium 20 ea


Tiger King Doll Hat [1]
- Tiger's Footskin 150 ea
- Zelunium 20 ea


Zaha Doll Hat [1]
- White Snake's Tear 150 ea
- Zelunium 20 ea


Candy Bag Combination Scroll
give you 1 type of Candy Bag randomly.
recipe
- Gemstone 150 ea
- Zelunium 20 ea


Golden Fish Head Cap [1]
recipe
- Young Twig 150 ea
- Zelunium 20 ea


Survival Combination Scroll
give you 1 type of Survival set randomly. (Survival Orb and Survival Circlet)
recipe
- Ba Gua 150 ea
- Zelunium 20 ea


Toy Syringe
recipe
- Ice Scale 150 ea
- Zelunium 20 ea


Indigo Rear Ribbon
recipe
- Gemstone 150 ea
- Zelunium 20 ea


Magical Booster [1]
recipe
- Dark Red Scale Piece 150 ea
- Zelunium 20 ea


Rosary Necklace
recipe
- Mother Nightmare 150 ea
- Zelunium 20 ea


Elemental Crown
recipe
- Broken Crown 150 ea
- Zelunium 20 ea


Palace Guard Cap [1]
- Tiger's Footskin 150 ea
- Zelunium 20 ea


Bandit Hood [1]
recipe
- Loki Whisper 200 ea
- Zelunium 20 ea


Angelic Blessing [1]
recipe
- Pocket Watch 200 ea
- Zelunium 20 ea


Rabbit Magic Hat [1]
recipe
- Mask of Tutankhamen 150 ea
- Zelunium 20 ea


Anubis Helm [1]
recipe
- Broken Pharaoh Emblem 150 ea
- Zelunium 20 ea


Imp Hat [1]
recipe
- Dark Red Scale Piece 150 ea
- Zelunium 20 ea


Holy Marching Hat [1]
recipe
- Fire Dragon Scale 150 ea
- Zelunium 20 ea


Ifrit Mask [1]
recipe
- Knotted Letter 150 ea
- Zelunium 20 ea


Incarnation Of Morocc Doll [1]
recipe
- Osiris Doll 30 ea
- Zelunium 20 ea


Samambaia [1]
recipe
- Orc Warlord Token 150 ea
- Zelunium 20 ea


Chick Hat
recipe
- Young Twig 150 ea
- Zelunium 20 ea


Wickebine's Black Cat Ears  
recipe
- Piece of Queen's Wing 150 ea
- Zelunium 20 ea


Mad Bunny Combination Scroll
give you 1 type of Mad Bunny randomly. (Cursed Mad Bunny and Mad Bunny)
recipe
- Osiris Doll 30 ea
- Zelunium 25 ea


Archangel's Wing [1]
recipe
- Vahalla Flower 150 ea
- Zelunium 25 ea


Smokie's Transformation Leaf [1]
recipe
- Dark Red Scale Piece 150 ea
- Zelunium 25 ea


Ifrit Ears
recipe
- Will of Red Darkness 150 ea
- Zelunium 25 ea


Heart Wing Hairband [1]
recipe
- Mother Nightmare 150 ea
- Zelunium 25 ea


Sigrun's Wing
recipe
- Ice Scale 150 ea
- Zelunium 25 ea


Kitten Headdress [1]
recipe
- Broken Crown 150 ea
- Zelunium 25 ea


Noble Mask
recipe
- Will of Red Darkness 150 ea
- Zelunium 25 ea


Fallen Angel's Wing [1]
recipe
- Vahalla Flower 300 ea
- Zelunium 30 ea


Heroic Backpack [1]
recipe
- Broken Crown 150 ea
- Zelunium 30 ea


Spell Circuit [1]
recipe
- Fragment of Rosetta Stone 150 ea
- Zelunium 30 ea


New Wave Sunglasses
recipe
- Loki Whisper 200 ea
- Zelunium 30 ea


Giant Snake Breath
recipe
- Broken Horn 150 ea
- Zelunium 30 ea


Judge Hat [1]
recipe
- Ba Gua 150 ea
- Zelunium 30 ea


Ruff Officer [1]
recipe
- Hatii Fang 150 ea
- Zelunium 30 ea


Fancy Feather Hat [1]
recipe
- Gemstone 150 ea
- Zelunium 30 ea


Amistr Beret [1]
recipe
- Young Twig 150 ea
- Zelunium 30 ea


General Helm [1]
recipe
- Piece of Shield 150 ea
- Zelunium 30 ea


Cursed Knight's Shield [1]
recipe
- Shining Spear Blade 150 ea
- Zelunium 30 ea

Shadow equipment recipe

 

Status Shadow Combination Scroll
give you 1 type of status shadow equipment randomly. (Str, Int, Dex, Agi, Vit and Luk set)
recipe
- Pocket Watch 50 ea
- Shadowdecon 10 ea


Elegant Shadow Combination Scroll
give you 1 type of Elegant shadow equipment randomly.
recipe
- Osiris Doll 10 ea
- Shadowdecon 10 ea


Tension Shadow Combination Scroll
give you 1 type of Tension shadow equipment randomly.
recipe
- Baphomet Doll 10 ea
- Shadowdecon 10 ea


Restore Shadow Combination Scroll
give you 1 type of Restore shadow equipment randomly.
recipe
- Shining Spear Blade 50 ea
- Shadowdecon 10 ea


Healing Shadow Combination Scroll
give you 1 type of Healing shadow equipment randomly.
recipe
- Loki Whisper 50 ea
- Shadowdecon 10 ea


Class Shadow Combination Scroll
give you 1 type of Class shadow equipment randomly.
recipe
- Fire Dragon Scale 50 ea
- Shadowdecon 20 ea


Spell Shadow Combination Scroll
give you 1 type of Spell shadow equipment randomly. (Spellflow and Caster set)
recipe
- Piece of Queen's Wing 50 ea
- Shadowdecon 20 ea


Size Shadow Combination Scroll
give you 1 type of Size shadow equipment randomly. (Small, Medium, Large, Gigantic, Boned and Titan set)
recipe
- Tiger's Footskin 50 ea
- Shadowdecon 20 ea


Race Shadow Combination Scroll
give you 1 type of Race shadow equipment randomly. (Homer-Fisher, Gagantua-Insecticide, Brutal-Claymorous, Cranial-Bloody, Dragoon-Dragoon, Satanic-Seraphim, Frame Guard-Beholder, Requiem-Divine, Cardi-Chemical and Safeguard-Liberation set) set)
recipe
- Piece of Shield 50 ea
- Shadowdecon 20 ea


Stability Shadow Combination Scroll
give you 1 type of Stability shadow equipment randomly. (Stability Shield, Plasterer set, Insomniac set, Peerless set, Adulate set, Unfreezing set, Neutral set, Uncursed set and Vitality set)
recipe
- Will of Red Darkness 50 ea
- Shadowdecon 20 ea


Special Shadow Combination Scroll
give you 1 type of Special shadow equipment randomly. (Kingbird Weapon, CriHit Weapon, Healing Weapon, Ancient Armor, Critical Armor, Immune Armor, Hard Armor, Hard Earring, Athena Shield, Spiritual Pendant, Spiritual Earring, Spiritual Weapon, Athena Earring, Resist Spell Power Pendant and Immortal Pendant)
recipe
- Orc Warlord Token 50 ea
- Shadowdecon 20 ea


Physical Shadow Combination Scroll
give you 1 type of Physical shadow equipment randomly.
recipe
- Orc Warlord Token 50 ea
- Shadowdecon 20 ea


Magical Shadow Combination Scroll
give you 1 type of Magical shadow equipment randomly.
recipe
- Mother Nightmare 50 ea
- Shadowdecon 20 ea


EXP Shadow Combination Scroll
give you 1 type of EXP shadow equipment randomly. (Beginner, Rookie, Advanced and Expert set)
recipe
- Broken Horn 50 ea
- Shadowdecon 20 ea  


Gemstone Shadow Combination Scroll
give you 1 type of Gemstone shadow equipment randomly.
recipe
- Young Twig 50 ea
- Shadowdecon 25 ea


Bearer's Shadow Combination Scroll
give you 1 type of Bearer's shadow equipment randomly.
recipe
- Tiger's Footskin 50 ea
- Shadowdecon 25 ea


Hasty Shadow Combination Scroll
give you 1 type of Hasty shadow equipment randomly.
recipe
- Will of Red Darkness 50 ea
- Shadowdecon 25 ea


Critical Shadow Combination Scroll
give you 1 type of Critical shadow equipment randomly.
recipe
- Shining Spear Blade 50 ea
- Shadowdecon 25 ea


Mortal Blow Shadow Combination Scroll
give you 1 type of Mortal Blow shadow equipment randomly.
recipe
- Hatii Fang 50 ea
- Shadowdecon 25 ea


Penetration Shadow Combination Scroll
give you 1 type of Penetration shadow equipment randomly.
recipe
- Skeletal Armor Piece 50 ea
- Shadowdecon 30 ea


Tempest Shadow Combination Scroll
give you 1 type of Tempest shadow equipment randomly.
recipe
- Knotted Letter 50 ea
- Shadowdecon 30 ea


Blitz Shadow Combination Scroll
give you 1 type of Blitz shadow equipment randomly.
recipe
- Ba Gua 50 ea
- Shadowdecon 30 ea


Reload Shadow Combination Scroll
give you 1 type of Reload shadow equipment randomly.
recipe
- Loki Whisper 50 ea
- Shadowdecon 30 ea


Force&Spirit Shadow Combination Scroll
give you 1 type of Force&Spirit shadow equipment randomly. (Force-Enhanced Force and Spirit-Enhanced Spirit set)
recipe
- Pocket Watch 150 ea
- Shadowdecon 25 ea


Infinity Shadow Combination Scroll
give you 1 type of Infinity shadow equipment randomly.
recipe
- Gemstone 150 ea
- Shadowdecon 25 ea

Source:

https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/

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Will these modifications come with Star Emperors? I mean here in LimitRo?
I play guillotine and Mecanic, and I was seduced by these improvements, especially the GX.

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@Akeru'O those skill balances will most likely be applied here in LimitRO.

Estimate time...not sure yet.

We have a long list.

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Part 2

1. New Hair Style

"Silent Breeze" and "Humming Voice" for male.

"Zeno Slasher" and "Wild Storm" for female.

B3PLECK9T2RXBB3YFQNV.png.6f375984d5c01e058591ef186bdacee8.png

2. Enhance MVP boss and enhance compensation

Some MVP bosses will receive only 10% of damage taken. They'll have distinct display as green aura.

USNI6BPMBY6H7Z3QODU5.png.d49d9a06d9cba7407a22dec2117a845b.png

MVP boss who has a green aura can receive all damage only 10%!>

A12LW9LU4219U5CVQTQT.gif.033bd75e3f83cbb8d61f1e4fc1cab39a.gif

10% of total damage received

The MVP rewards will be improved. "Mysterious Combination Bundle" will be given. Mysterious Combination Bundle will give you random combination scroll of equipment or shadow equipment when open it.

Combination scroll will be used to craft powerful item.

F2TVJ0F25WVQGHXDE5LS.png.ec7ce99e34b914c89ddd985b274a8385.png
 
Mysterious Combination Bundle and "Cursed Knight's Shield combination scroll". In recipe. The first ingredient has been censored. The second ingredient is Gelunium 30 ea.
 
MVP bosses also drop "Gelunium" and "Shadowdecon" which are used as ingredient in combination scrolls.
 
Q6G3ICLYBVEU62WBUTG9.png.9afba7301d757955733e8ef7b70a0f24.png
 
Shadowdecon and Gelunium
 
3. Jumping Event
Player will receive free level 99 third class character for participation the event and receive new equipment.
MW2ZU97BSXZQIXLG0RGX.png.49b869ab6bc462272dd4a58292c7a33d.png
 
"Temporal Transcendent" equipment.
 
J8TKITP65VVWGQED7ALF.png.01ecce44b2272fde97cd926e6d72d8f7.png
 
"Temporal Transcendent" shadow equipment.
 
 
Source:

 

 

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So I assume, the MVP revamp is to make some of the old RO (pre-renewal) ones a little bit more challenging?

Ifrit is going to be a pain in the butt tho. Hopefully when 17.1 rolls around the rewards for this tradeoff will be worth it /heh

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Why did they make it 10% , its kinda pain to the ass to kill mvp. 

But I love the new haircut /kis

18 hours ago, Cj said:

Part 2

1. New Hair Style

B3PLECK9T2RXBB3YFQNV.png.6f375984d5c01e058591ef186bdacee8.png

 

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The new MvP feature is pretty nice, it brings back the MvP field hunting ❤️

 

The hairstyles are so so....

 

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Update

Update.jpg.f0fa7828a97e7df24b9b7d621204b4b8.jpg

Sakray Test Server:
- It increases base level 185 and 65 of job only 3rd jobs.
- The base level of the 
homunculus is increased to 185.
- They adjust the experience tables and 3rd jobs from level 100. (now from 100 -> 175 less experience is needed).

- The adjustment of the skills for the 16th anniversary is added.

-------------------------------------------------------------------

The following MVP bosses will be enhanced by green aura.

Orc Lord / Amon Ra / Nightmare Amon Ra / Vesper / Atroce / White Lady / Baphomet / Beelzebub (True form) / Boitata / General Daehyon / Dark Lord / Dark Snake Lord / Detardeurus / Doppelganger / Dracula / Drake / Eddga / Toxic Enchanted Chimera / Fallen Bishop Hibram / Hatii / Gioia / Gloom Under Night / Golden Thief Bug / Queen Scaraba / Gold Queen Scaraba / Ifrit / Samurai Spectre / Kades / Kiel-D-01 / Stormy Knight / Kraken / Lady Tanee / Timeholder / Ktullanux / Leak / Lord of the Dead /  Maya / Spider Chariot / Mistress / Moonlight Flower / Wounded Morocc / Orc Hero / Osiris / Pharaoh / Phreeoni / Angry Student Pyuriel / Valkyrie Randgris / RSX 0806 / Tao Gunka / memory of Thanatos /Turtle General

(some bosses still missing such as Gopinich)

- Their skills will be adjusted.

- They will take only 10% of damage dealt.

- This will applies to bosses in Endless Tower and Central Laboratory as well.

- MVP reward is changed to "Mysterious Combination Bundle"

- some of MVP drops are changed to "Gelunium" and "Shadowdecon" .

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@Cj any information on the Max Stats? is it still 130? 😮

Any Homunculus EXP Table from 175 to 185? 😮 

Only 3rd jobs got increased max level? 

What about Summoner, Reb/Obo/Kage/emp/Reap/Ultimate Novice?

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@Lai The max stats does not change , its still the same. Regarding the Homunculus there's no EXP Table yet and its still under test , And lastly the Base 185 / Job 65 only applies to main 13 Jobs. 

Untitled.jpg.7365990ee64ae91a38fdcac5aa2293fb.jpg

I just got a news that Gopinich is included on the list , I hope this is the final list ~.~

Source:

http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6983&curpage=1

 

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That is a lot of 2019 content right there. thank you @Cj ,  I think we can pull the 185/65 when they hit Main Server. 13 main jobs? what do you mean by that?

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I assume all the jobs that stem from 6 base classes Swordsman, Thief, Archer, Acolyte, Merchant and Mage 3rd jobs

Not extended jobs or hyper novice :0

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How does the enchanting work for the Illusion set? Is it like Excellion? 3 enchants for armor and wing?
How about Illusion Leg? 2 enchants like Temporal Boots?

Tiger King Doll Hat [1] /slur/slur/slur 

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@Theodosia was right.

@chliz I will post here the enchant guide for Illusion set.

@Lai you don't even know me in FB, ahahahahahah... ~.~

 

Check the new monster

 

 

 

 

 

 

 

 

 

 

 

 

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