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Found 11 results

  1. Akabane

    Mob Scarf

    Hey just wanted to know if this equipment is implemented here in LRO (it doesn't show up by ID on the database).
  2. Caphleo

    LimitRO - Tomb of Honor

    So, in celebration of the new dungeon update, here is me wasting my supplies... You either have to do enough damage to kill the monsters on time, or risk the wrath of Max Pain.
  3. When I have no Frost Nova the damage was this: When I learned Lvl 10 Frost Nova, 50% of Target's MDEF was not bypassed. The damage remained on the same range as having no Frost Nova:
  4. Sooo... Translation Source The question was about the state of Arch Bishops, and how a lot of the cash items buff scrolls have made an Arch Bishop not really necessary, and also how hard it is for an AB to level alone, due to the limited attack power. The devs said the Awakening System addressed the issue above, and they adjusted the characteristics of ABs. They also said something about enhancing Adoramus by a new skill. This question is about possible new costumes/job sprites. They answered there's no definite plan. Although they were talking about adding new colors (We already have 699 of those here lol) The question is about Bio Nightmare and how it's only certain classes than can farm there. They answered they are trying to balance the dungeon to suit party-oriented play styles, but they worry that it might be too difficult. They will continue to review the situation. Idk what this is about tbh. lol. But I think it's talking about job classes not having similar DPS, and the possible introduction of a "damage meter"? This is about wings costume not being properly implemented for Doram race. They said devs are working on re-adjusting them to fit Dorams. The question is about the improvement of the inventory system. Devs said they are thinking of ways to improve the inventory system, but since the client is so old, it is difficult to improve. They can't promise anything will change immediately, but they are working on some improvements. The question is about if there will be a change in exp table when the Awakening system is implemeted. Devs said they will reduce the amount of exp to reach 175. This is about improvements on non-mainstream classes. They've mentioned they made adjustments for RKs (maybe this is about the recent Rune update) and Mecha (the only mecha update was the weight and speed thing, lol). They also plan to do the same to Genetics (seriously, making Genetics more OP?) and SC (YUUUUSSS!!!!!) This question voices concern about the difficulty of some 3rd class job change quests. Devs said they will make some class change quests easier to understand and do for new players. Question is about the limited number of skill points available to some classes, and asking to increase skill points. Devs gave Dorams as an example, and that too much skill points will make the character too much of a jack of all trades. Devs said they are reviewing this issue for some classes. This question asks about the introduction of 3D Graphics to the game. Devs said that some monsters, like Bakonawa, are hard to implement as 2D. They said it would be nice to have 3D monsters in the game. The question states that too much attack power is an issue with the game, and even armors have attack enchants. Devs said they are aware of the issue and are discussing some Def related formulas that they are not ready to share yet. Something about chat windows being more visible. This one is about unused cards being recycled through a system in kRO (WHAT??? THEY HAVE THAT?), and suggested to have unused equipment to be recyclable as well. Dev said they are considering adding the system for equips that everyone can use. Something about improving the map system. They said they will change how map names are displayed in the navigation system. That they would use the more commonly known map names, instead of their database name. Something about support for beginner equipment? This one talks about the aspect of Guilds having their own Guild Dungeons. Devs said it would be nice for Guilds to have their own farming spot. They asked if it's possible to add a Skill Point Reduction Potion, as well as Stat Point Reduction potion. Devs said they will review it. This might be similar to the potions included in the Mad Bunny Scrolls in iRO, where it will reduce your stat point by 1 if you double click on it. Cheaper if you just want to adjust how many points you want for a certain stat in your build. This is useless here since we have stat/skill reset. This one is requesting for limited edition CEs to be offered again. Devs said they consider it. This is more about their punishment system. Not really important. Idk what this is about. Seems like content where you can buy things with rewards you get from a quest. They asked if they can be bought by zeny. Devs said they will introduce a new system that will let players buy things with zeny (I'm assuming for that specific quest thingy) This one talks about the downside of classes that use projectiles in terms of weight. They asked if it can improved. Devs said it should be improved. Also said something about removing the weight penalty? It didn't say more. This is just about their password/login system. More on kRO's system about their website and character slots. Something about increasing Guild position slots. So I guess we'll get more than 20? This talks about the quest system in Eden Paradise Group. Not really relevant to us. Something again on that new currency system a few questions back. Players are saying that the reward system is too much. This is about the Homunculus system. And how it affects some dungeons because Homunculi will just be everywhere. They are asking for this system to be improved. Devs said they are planning to introduce a system where the Homunculus and Master will share EXP. They also said they are discussing whether to remove Homunculus AI completely to prevent AFK Homunculi overcrowding some fields and dungeons. This one is about how some gears don't look as good when characters are wearing them. Devs said they will take action if it gives players errors. Arrow Crafting will receive a new UI to make it easier. This one talks about the legal system of selling character names, character and account deletion. Not really important to us lol. This is about revamping some Guild Dungeons. This one is about improving the UI of some skills. About magical attacks in siege. Devs said they will reveal more info when they announce details for the siege reform. This one talks about the "attack" mark on siege, some bugs in siege maps in general. Devs said they will gather players who often participates in siege and have a discussion with them. This one talks about the support for bow thieves early in the game. Devs said they will improve this. Question is about how in the old times, the only party composition you'll see are Knight/Hunter/Priest. They are asking for the party and hunting system to be reorganized to make use of more classes. Devs said they are discussing about the re-organization of the even share in party systems. This one is about the new system kRO has to quickly switch between sets of equipment. Devs are talking about improving the feature. (Q&A translation were made with the help of mister Google. If you find a better translation, please link it.) Well, there are definitely some interesting things about the future of RO.
  5. Currently, no graphic is showing for White Imprison Target as shown below: Without this, it's difficult to visually determine if the skill has worn off.
  6. tsukiko22

    Wrong Spell Book Mind Slots

    With the stats above, I should have 175/10 + 201/10 = 17 + 20 = 37 Mind Slots With that, I should be able to read at most 3 Earth Strain spells following this table Spell Book Rank Spell Book Mind Slots Beginner Spell Book (Cold Bolt) 7 Spell Book (Fire Bolt) 7 Spell Book (Lightning Bolt) 7 Intermediate Spell Book (Earth Spike) 8 Spell Book (Heaven's Drive) 9 Spell Book (Jupitel Thunder) 9 Spell Book (Thunder Storm) 9 Spell Book (Lord of Vermilion) 10 Spell Book (Meteor Storm) 10 Spell Book (Storm Gust) 10 Spell Book (Water Ball) 9 Superior Spell Book (Chain Lightning) 12 Spell Book (Crimson Rock) 12 Spell Book (Drain Life) 8 Spell Book (Earth Strain) 12 Ultimate Spell Book (Comet) 22 Spell Book (Tetra Vortex) 22 Earth Strain takes 12 slots; thus, 37 mind slots is enough to store 3 Earth Strain. Few Investigation Result: ES/CR/CL consume around12.5 slots LOV/MS/SG consume around 10.5 slots DrainLife consumes around 8.5 slots WB consumes around 9.5 slots Source: iRO Wiki Reading Spell Book LimitRO Wiki Reading Spell Book
  7. Is it intended that Warlock Orbs are not eligible for Mora Enchantment from Godly Enchanter?
  8. I just reset my Warlock skill and try to put skill point on fire skill. When I try to pick Meteor Storm, it always failed (when I click apply button, skill points doesn't spend on those skills). I try to spend my skill point to other skill and it work. Only 3 skill (Sightrasher, Meteor Storm, and Fire Pillar) can't picked. Thank you.
  9. Account : anthonyvk Character name : Deadly Sorcerer. Job : Warlock. Issue :When the Warlock uses 'Summon Fire/Water/Earth/Lightning ball' Skill , It shows only one b all on top , even after summoning many. Other than the current user other players can see many balls. I checked with other players , even they are facing it (they can see only 1 , but I can see their many summoned balls).
  10. The description of the Warlock skill Intense Telekinesis is it has a 3 minute duration, but in reality it only lasts 1 minute. I did some digging and found out that iRO has the same problem. The skill is originally intended to last for a minute but the description says different. I don't know if they have fixed the problem or not, but it seems that the duration of the skill really is only 1 minute. I suggest fixing the description and implementing it on the next maintenance. I've already seen a couple of posts here asking about the skill. And really, anything more than 1 minute is too OP. I MPVed Evil Snake Lord wearing only normal equips with this skill. This skill can also kill Mistress. Although not as OP as No Limits.
  11. Cashmere

    Leveling beyond 160

    Hello I wanted to ask for good level spots beyond level 155/160+ for dual share with AB and Warlock (or RK)?! With decent gear, no boss or MVP cards. We used to level in Scaraba Hall but beside I pretty much hate this Ant Hell rip-off, exp there have become pretty bad and I would prefer some diversity anyway. I already noticed MVPing gives tons of experience of course, but it is no real reliable way of leveling and depends a lot on a lot of things (sometimes you can do like 5 or 8 MVPs in a row and some times you can only have a look at their tombstones for hours). I would be grateful for any ideas, thanks !