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Found 14 results

  1. +Topic Source Report Your Char Name: Teresa Caceres What did you EXACTLY do 1 minute before you saw this bug?: Farming ice dung for crystal blue Describe the bug as much as possible: After summon the Aqua lvl, and activate the Elemental Crontrol lvl 1 skill, it gives the 80 MATK bonus, but it doesn't provide the boost on the damage output of Diamond Dust by (JobLv × 5)%. Give your source: https://irowiki.org/wiki/Elemental_Spirit_System and this Sorcerer guide on the limitro wiki: https://www.limitro.com/wiki/PvM_AoE_Sorcerer_Guide Have you tested?: yes, multiple times
  2. Right now there's a bug on Spell Fist that makes it work with the splash effect of Baphomet Card / Heart Poker in Mouth. It's getting fixed next patch but I think it should stay. How it works: Normally Spell Fist only applies to the next 30 auto attacks you'll do. With Bapho Card your autos become a 3*3 aoe around your targets and Spell Fist hits are shared between the targets, not duplicated. -1 target will get hit 30 times -2 targets will get hit 15 times each -3 targets will get hit 10 times each -5 targets will get hit 6 times each -etc etc Which means the more target you have in your tiny AOE the less effective Spell Fist becomes, but when you're faced with low health enemies you can clear them faster. Why I think it should be allowed : -It doesn't break the meta. It doesn't make Sorcerers more powerful. In the case of Bapho card it takes a weapon slot that is used for damage (TH/Big Ben/Ju cards all bring a very big dps boost), and in the case of the Gambler Seal/Heart Poker combo you sacrifice your lower head (no Mob Scarf), your mid head (no slot) and you need to have 120 base luk for it to work (not optimal on a sorcerer lol) -It gives utility to full Spell Fist Sorcerer. Spell Fist Sorc is a melee class and it would be very cool to benefit from the splash effect like RKs and GX can. -It gives more gear options. Right now Sorcerer has the choice between 3 low headgears : Rainbow Scarf (practically free), Orbs of survival (requires to farm an instance for 6 months) and Mob Scarf (most expensive item in the game), no in between. Kinda same with mid headgears where you want robo eyes unless you have an MVP card then it's anything with a slot. -I was the first one to notice and use this bug and it's been a month since I've started playing again, while the bug has probably been around for a while. If it was broken or very strong it would've been noticed earlier by people with more powerful gears than me. So there, please give this a thought and vote.
  3. When you use Auto Spell with the shadow armor equipped it gives a random aspd boost from +0 to +3 on the stat window even though the armor I tested with is only at +4. Also not pictured in the screens : the buff isn't refreshed if you re cast Auto Spell meaning you have to wait until the aspd buff ends to recast Auto Spell Those screenshots are taken without any item or buff beside Sage Shadow Armor and Auto Spell.
  4. Maguiia

    Varetyr Spear's damage

    Char Name : Magui (the sorcerer is Rin Shimuka) Describe the bug : So, as the topic name says, Varetyr Spear's damage is going EXTREMELY down under specific conditions When the sorcerer is under Runaway Magic buff (enchants from temporal boots) When the sorcerer is under Mystical Amplification buff (scroll from HQ) Thing apart, the damage with and without Lex Aeterna on an egg still remain the same Usually Rin is dealing ~6m+ Varetyr Spear with only his own buff (ventus, blessing, insignia), but once RM proc or use the Mystical Scroll, damage goes 6m to 20k around. Asked how much MATK Rin got when RM proc and it's 1601 + 1661 MATK (I doubt you deal 20k damage with that much magic attack), also even in the battlelog, there's a 20k damage shown. I don't know if it's because of a damage cap number that can be shown at a certain point but that's what Rin thinks about (if you can enlighten us about that). EDIT : didn't tried to check egg's life when he's doing that 30k damage to see if it's really 30k or a wrong number shown, I'll try next time when I'll have the chance to test again -> I've tried to check egg life and so it's really a 30k damage, not a bug showing wrong number, with 6m+ Varetyr Spear, egg's life should go down at least of 3% around but when RM/Mystical trigger, it is really a 30k damage. Give your source : can't find a single thing on any website about Varetyr Spear damage bugged when RM proc (a first time probably). I do remember before (long time ago tho) with my own sorcerer my varetyr's damage was doing well with RM activated. Test proof gifs Here we have Varetyr's damage with Mystical : 30k damage (cause of jittebug too) Varetyr's with RM : 5-14k damage Usual damage (7m) but also damage not increased with Lex Aeterna (remains 7m with Lex) When there's only jitterbug proc tho, everything looks fine (can look at gif number 3 with the first varetyr spear of 19m damage) Also when Rin is under RM + Mystical Scroll, damage is even worst (don't have gif of that)
  5. I think there should at least be a noticeable difference in damage, specially for Diamond Dust, as the added numbers in the calculations are quite high. I apologize in advance if I'm wrong though. Some more screenshots under the 'Screenshots and Proof' button but with Varetyr Spear and Lightning Loader. I hope the issue is correct and could get solved. Thanks so much for the assistance!
  6. To be clear: by "cheapskate," I mean not using numerous food or other item buffs. My strategy (which may not work for others) is to invest in equipment that will make you strong enough such that you can survive even without spending a fortune on buffs or relying on a party. This video is me trying to solo one of LimitRO's latest instances: Wave Mode ~Sky~. This instance will let you farm Limit Merit badges and other Limit HQ Shop-exclusive items easily. Highly recommended for my fellow sorcerers! I am not trying to recommend any sorcerer build in this video - if you find that using a spell fist sorc or other class works better when going solo, then just share your own recording. It's all for fun and helping newbies get an idea of what wave mode is like. 10/15/2017: Let's ruin flame basin~ 10/21/2017: OGH Normal Run feat. Lendl, Frenz, and Spline from Memorial Moment! 11/13/2017: New videos! First off, Room of Consciousness instance (Bijou): and then, Sky Fortress instance!
  7. Caphleo

    LimitRO - Tomb of Honor

    So, in celebration of the new dungeon update, here is me wasting my supplies... You either have to do enough damage to kill the monsters on time, or risk the wrath of Max Pain.
  8. Sooo... Translation Source The question was about the state of Arch Bishops, and how a lot of the cash items buff scrolls have made an Arch Bishop not really necessary, and also how hard it is for an AB to level alone, due to the limited attack power. The devs said the Awakening System addressed the issue above, and they adjusted the characteristics of ABs. They also said something about enhancing Adoramus by a new skill. This question is about possible new costumes/job sprites. They answered there's no definite plan. Although they were talking about adding new colors (We already have 699 of those here lol) The question is about Bio Nightmare and how it's only certain classes than can farm there. They answered they are trying to balance the dungeon to suit party-oriented play styles, but they worry that it might be too difficult. They will continue to review the situation. Idk what this is about tbh. lol. But I think it's talking about job classes not having similar DPS, and the possible introduction of a "damage meter"? This is about wings costume not being properly implemented for Doram race. They said devs are working on re-adjusting them to fit Dorams. The question is about the improvement of the inventory system. Devs said they are thinking of ways to improve the inventory system, but since the client is so old, it is difficult to improve. They can't promise anything will change immediately, but they are working on some improvements. The question is about if there will be a change in exp table when the Awakening system is implemeted. Devs said they will reduce the amount of exp to reach 175. This is about improvements on non-mainstream classes. They've mentioned they made adjustments for RKs (maybe this is about the recent Rune update) and Mecha (the only mecha update was the weight and speed thing, lol). They also plan to do the same to Genetics (seriously, making Genetics more OP?) and SC (YUUUUSSS!!!!!) This question voices concern about the difficulty of some 3rd class job change quests. Devs said they will make some class change quests easier to understand and do for new players. Question is about the limited number of skill points available to some classes, and asking to increase skill points. Devs gave Dorams as an example, and that too much skill points will make the character too much of a jack of all trades. Devs said they are reviewing this issue for some classes. This question asks about the introduction of 3D Graphics to the game. Devs said that some monsters, like Bakonawa, are hard to implement as 2D. They said it would be nice to have 3D monsters in the game. The question states that too much attack power is an issue with the game, and even armors have attack enchants. Devs said they are aware of the issue and are discussing some Def related formulas that they are not ready to share yet. Something about chat windows being more visible. This one is about unused cards being recycled through a system in kRO (WHAT??? THEY HAVE THAT?), and suggested to have unused equipment to be recyclable as well. Dev said they are considering adding the system for equips that everyone can use. Something about improving the map system. They said they will change how map names are displayed in the navigation system. That they would use the more commonly known map names, instead of their database name. Something about support for beginner equipment? This one talks about the aspect of Guilds having their own Guild Dungeons. Devs said it would be nice for Guilds to have their own farming spot. They asked if it's possible to add a Skill Point Reduction Potion, as well as Stat Point Reduction potion. Devs said they will review it. This might be similar to the potions included in the Mad Bunny Scrolls in iRO, where it will reduce your stat point by 1 if you double click on it. Cheaper if you just want to adjust how many points you want for a certain stat in your build. This is useless here since we have stat/skill reset. This one is requesting for limited edition CEs to be offered again. Devs said they consider it. This is more about their punishment system. Not really important. Idk what this is about. Seems like content where you can buy things with rewards you get from a quest. They asked if they can be bought by zeny. Devs said they will introduce a new system that will let players buy things with zeny (I'm assuming for that specific quest thingy) This one talks about the downside of classes that use projectiles in terms of weight. They asked if it can improved. Devs said it should be improved. Also said something about removing the weight penalty? It didn't say more. This is just about their password/login system. More on kRO's system about their website and character slots. Something about increasing Guild position slots. So I guess we'll get more than 20? This talks about the quest system in Eden Paradise Group. Not really relevant to us. Something again on that new currency system a few questions back. Players are saying that the reward system is too much. This is about the Homunculus system. And how it affects some dungeons because Homunculi will just be everywhere. They are asking for this system to be improved. Devs said they are planning to introduce a system where the Homunculus and Master will share EXP. They also said they are discussing whether to remove Homunculus AI completely to prevent AFK Homunculi overcrowding some fields and dungeons. This one is about how some gears don't look as good when characters are wearing them. Devs said they will take action if it gives players errors. Arrow Crafting will receive a new UI to make it easier. This one talks about the legal system of selling character names, character and account deletion. Not really important to us lol. This is about revamping some Guild Dungeons. This one is about improving the UI of some skills. About magical attacks in siege. Devs said they will reveal more info when they announce details for the siege reform. This one talks about the "attack" mark on siege, some bugs in siege maps in general. Devs said they will gather players who often participates in siege and have a discussion with them. This one talks about the support for bow thieves early in the game. Devs said they will improve this. Question is about how in the old times, the only party composition you'll see are Knight/Hunter/Priest. They are asking for the party and hunting system to be reorganized to make use of more classes. Devs said they are discussing about the re-organization of the even share in party systems. This one is about the new system kRO has to quickly switch between sets of equipment. Devs are talking about improving the feature. (Q&A translation were made with the help of mister Google. If you find a better translation, please link it.) Well, there are definitely some interesting things about the future of RO.
  9. As you can see in the gif, 1 time out of 3 the skill doesn't work while it should work every time.
  10. Sources : Skill description in various databases irowiki divine pride rate my server Screens below : The critical doesn't change before and after using lvl 5 Striking on myself.
  11. -Skill description from irowiki : Spell Fist "Any damage modifier that affect the Bolt skills will also affect this skill. Such as Siroma Card (Cold Bolt) and Imp Card (Fire Bolt)." Elemental Control Summon Agni "Level 1 Agni Passive Mode Pyrotechnic Boosts the damage output of Fire Bolt and Fire Wall." Game footage (sorry for the visual bugs lol) 1-Gif of me using Fire Bolt and Spell Fist without the Agni buff 2-Gif of me using the Fire Bolt and Spell Fist after the Agni buff, notice the increase in Fire Bolt damage (1290>>1540) but Spell Fist stays the same (3832>>3832)
  12. DrQwertySilence

    Sorcerer: Spirit: Agni Lv.2 + Warmer

    Warmer should heal more if Agni Lv.2 is in pasive mode. (WarmerLv x 1~3)%. Source: http://irowiki.org/wiki/Call_Agni --> Heater (pasive mode)
  13. youngmasterebay

    Abracadabra Taming

    i just wanted to know if pet taming's available through Abracadabra here in Limit. if so, can we get ANY monster as a pet or are we limited to those readily available as pets?