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  1. Introduction After the recent re-emergence and blooming popularity of Critical Rune Knight build. I've decided to share some of the information that newbies keep asking me about. I do not claim myself as the most knowledgeable on this build but I'll do the best I can to pass on the things that I do know. This guide will only encompasses the PvM aspect of the build. I'll be using only two-handed sword EXCLUSIVELY since I never really liked shield, but I may touch upon one-handed weapon + shield builds a bit. Note: This guide has certain game mechanics that might not yet arrived on other servers. The Multi Hit Critical update and the Runestones Improvement update have been implemented recently and they have immensely improve the viability of this build. Some particular equipment might also be unavailable, especially those that originated from jRO. Warning: Before considering to use this build for PvM/MVP please note that this build is relatively hard to play especially if you are soloing and can't give the highest damage output. If you wish to have an easier time MVP-ing or soloing instances please try out Rangers, Summoner or Geneticist class instead. Pros & Cons Pros: - Relatively cheaper to gear up compared to the GX/Ranger counterpart. Access to runes that can boosts your RK greatly. Better tanker than GX if geared properly. High Natural MDEF when not using berserk (Immunity to Stone Curse and Frozen status effect). Cons:- Can't match up to the DPS of GX at the highest possible level. Heavy reliance on buffs, foods and runes adds to long term cost. Unable to solo certain High tier MVPs without support. Stats Status: Now to stats allocation. Generally it's similar to DD GX, but It's more flexible aside from the 120 base LUK needed when equipping Temporal LUK Boots and Gambler Seal. The hard part is to get your Crit Rate to at least 110 w/o spending too much on consumables. STR - For damage and weight capacity AGI - For ASPD and Flee VIT - Raises your Max HP and HP recovery, a 100 total VIT will provide immunity to stun status effect INT - Max SP, Cast time and bonus damage to Enchant Blade buff. DEX - Hit Rate and Cast Time LUK - Raises Critical Hit rate and provides other misc attributes like sATK, sMATK, Flee, Hit and Perfect Dodge Allocation suggestion: Disclaimer: The stats given below are by no means the only way you should assign the status points. These are just basic guidelines. You can freely fine-tune the stats to your preferences based on the equipment and buffs that you have. Some player would be inclined to focus more on the Critical part while others aims to balance the stats to be more skill oriented as well. STR - 100~120 AGI - 1~100* VIT - 80~100 INT - 1~120** DEX - 9~70 LUK - 120*** *RK have an easier time reaching 193 ASPD than most classes due to various buffs at it's disposal. So you can cut down some AGI and put it elsewhere if you want. The minimum AGI required to reach 193 aspd (with Two-hand Quicken/Berserk, Berserk Potion and Fighting Spirit activated) is around 139 total AGI. With additional AGI Buffs/Foods, aspd % bonus, and flat aspd bonus it's pretty easy to reach top speed. However, for One-handed Spear+Shield builds a slightly higher AGI might be necessary to reach the same ASPD outside of zerking. (As for those who are wondering, Flee rate isn't really that important at higher levels.) **Getting high INT isn't really required but if you are aiming for the highest possible DPS output, pumping some INT will help boost your Enchant Blade damage substantially. ***If you are not going for the Critical path it is not necessary to raise LUK to 120 if you are not using Temporal LUK Boots, you may choose to use a Temporal STR Boots and raise STR to 120 instead. But you will lose the max bonus from Gambler Seal. Skills Skill Setup Example Equipments List of equipments that you can use for this build that's available in this server. (Does not include the Spear+Shield crit build) My personal recommended equips will be marked with (R) and be placed at the top of the list. Weapons Headgears ( Upper, Middle and Lower) Armor Garment Footgear Accessory Essence of Evil Donation Costumes (DPCE) Costume Head gear Gemstones These are 'enchants' for your costumes headgear. You can have up to 8 but be mindful that you can't have more than 4 of the same kind. At the time of writing, each gems costs 50 cp. Refer to this page for more information about donation system and the items available. Aura Amulet and Wings/Backpack Shadow Gears Scatter Shadow Set Physical Shadow Set Class Specific Shadow Set Pets Consumables Runestones HP/SP Recovery Status Boost Elemental Properties Guides Here I shall give a few pointers on starting this build and RK in general. This includes leveling, some zeny tips, basic equipment and many more. If anyone wants to contribute to this section they are most welcomed. Leveling Starter to Endgame Equipment Suggestion (TBA) Gear Swapping Tips Future updates & equipments Episode 16.1: Banquet for Heroes (Added September 2017) New Hugel Monster Race (Added March 2018 - Pending Enchantments) Nightmare Biolab Missing Update (Cards Implemented) Episode 16.2 Terra Gloria Misc Item Videos Bios Island - Reaper Ankou FAQ Credits/Links My good friend @S e n t i m e n t a L a.k.a Grandmaster of GX a.k.a Yowai and his astonishingly detailed and LONG guide (which I shamelessly copied some of the info from. ). He inspired me to write this guide despite me being quite lazy. Another good friend @Caphleo just for being an awesome chap. A shout out to @kingtristan for updating the guide in my absence. Also to @Theodosia and @Gwenhwyfar for helping me keeping up to date with the changes. Much appreciated. This dude's channel. He is partly responsible for me to go crazy over this build all over again. blackCROSS's guide on warpportal forum. I'm not sure if he is flattered but, he influences me as well. Artwork (NSFW site) by Tsukimori Hiro and edited by @Skillhunter. Artwork by カチ. Artwork by Garuku.