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Hey. So I was wondering about the Racing Cap (Gunslinger) > It says Reduce cooldown of HoG by 2s per Piercing Shot. My Piercing Shot is at level 5. So does it mean that it reduces the cooldown by 10s? I tried and it does only 5s instead, so I'm kinda confused here. Also, what is the cell range for Rebellion skills?
NOTE: Cryan has "RETURNED" but will be laying low until she got all her equipments again Cryan's Rebellion Guide Before we start the guide, we need to look at what a Rebellion is. Rebellion is a "Extended 2nd Job Class" not Transcended 2nd Job Class. So you can't equip Transcended 2nd Job Class equipments. Rebellion comes after Gunslinger. [Who doesn't know that?] This class uses ranged weapons specifically Guns. The guns Available for Rebellion are as follows: Revolver Shotgun Rifle Gatling Gun Grenade Launcher Here are the information on each Gun usage: Revolver Revolver is a standard Gunslinger/Rebellion gun to use. It offers faster Attack Speed under the cost of HIT and its low base attacks. Revolvers are a great choice of weapon for starters. Provides great Mobility at Rebellion Skill Tree Shotgun Shotguns provides Huge single target damage and AoE damages. But at the cost of low Attack Speed. Shotguns are mostly used when you reached Rebellion class for the high damages and ability to remove enemy's buffs. Allows high damage output and allows the user to disable enemy's buffs Rifle Rifles provides high HIT and CRIT bonuses. But it is slower than Revolvers by a bit and it has a very limited skill set to use. Rifles are underrated. It is very useful for Rebellion for their small AoE skill that does high amounts of damage. High damage, small AoE. Gatling Gun Gatling Guns are almost the same as Revolvers, but Gunslinger has a skill called "Gatling Fever". With this skill along with some AGI, you can win over Attack Speed part of Revolvers and also outclass Revolver's damage. Gatling Guns are used commonly for Rebellion as it provides high damage output and fast Attack Speed with its buffs. High damage, attack speed. Also has Ground Removal Skill. Grenade Launcher Grenade Launcher is a special gun that does elemental damages because of its special ammunition. It also has a chance to break the enemy's armor at close range. But it does have a very high base Attack stat. It is also slower than Shotguns. Grenade Launcher are rarely used for both Gunslinger and Rebellion. It is quite heavy and slow. It is only used for Dragon Tail in Rebellion but it eats up a lot of skill points in the Gunslinger section, so rarely anyone goes for Dragon Tail skill on Rebellion. Slow, not commonly used. Not recommended to use. Gun's Fun Fact Guns does 100% damage to all monster sizes. It is also two-handed so you can't equip a shield. Skills Rich Coin - Consume 100 zeny to generate 10 coins (10 coins is the max coin stack) Flicker - Activates all Howling Mine and Bound Traps on screen Fallen Angel - Immediately move to the targeted location withing 9 cells from caster. If there is an obstacle between the caster and the target cell, this skill will fail to activate. Within 2 seconds of activation, increase Desperado damage by 100%. Fire Dance - Deals damage to all targets within 5x5 of the caster. Additional damage is dependent on Desperado skill level. Heat Barrel - Increases attack and attack speed temporarily at cost of Hit rate. Last Stand and Platinum Altar cannot be used in conjunction with this skill. Each use consumes all coins. Each coin consume gives 5% off fixed cast time, thus a full stack coin consume will give 50% fixed cast reduction. Shattering Storm - Sprays heavy gunfire into a single target to inflict ranged physical damage to all enemies around the target. It has a chance of breaking enemies' helm. Vanishing Buster - Spreads gunfire into a single target to inflict ranged physical damage to single target. It has a chance of removing enemies' buffs and debuffs. Slug Shot - Shoots a heavy projectile at a single target to inflict devastating ranged physical damage. The accuracy of the shot decreases for every cell after the first 3 cells from the target. Monsters hit by this skill will be stunned. Mass Spiral - Fires a piercing bullet that does additional damage depending on the targets DEF. Inflicts the bleeding status at a high chance. Anti-Material Blast - Fires an immaterial projectile at a single target to inflict massive ranged physical damage. It has a chance of decreasing the target's Demi-human property resistance. Hammer of God - Calls forth the mighty hammer of God to strike down a targeted location. Enemies affected by Crimson Marker in the targeted location will be struck by the hammer, inflicting physical damage to the affected target and all enemies around it. If there is no enemy affected by Crimson Marker in the targeted location, the hammer will drop on a random spot within the targeted location. Enemies struck by this skill will always be stunned. Each use consumes all coins. Eternal Chain - Allows the caster to use Chain Action regardless of equipped weapon for a duration. The level of Eternal Chain affects auto-cast level of Chain Action. Quick Draw Shot - This skill can only be cast after Chain Action is activated to deal additional damage to the target. To understand how the additional damage is calculated, head over here and read: https://irowiki.org/wiki/Quick_Draw_Shot Howling Mine - Fire a sticky bomb at the target to deal damage. If the caster uses Flicker, Howling Mine will detonate on the target, dealing the fire damage to the target and all enemies in range. Howling mine can only be detonated with Flicker. If the Howling Mine is not detonated for a certain duration, it will fall off from the target. Dragon Tail - Launches missiles at all targets on the screen that's marked by your Crimson Marker. If there is no target afflicted with Crimson Marker, the skill will fail to activate. Fire Rain - Spreads gunfire forward to inflict ranged physical damage to all enemies in a 3x10 area in front of the user. It has a chance of sweeping ongoing ground skills. Round Trip - Unleash a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back. If the targets are knocked back into the wall, they will take additional damage. Crimson Marker - Mark a target with Crimson Death Mark, reducing its movement speed by 10% and allows the caster to track the target on the mini-map. Only a maximum of 3 Crimson Markers can be active at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God effect. Platinum Altar - This skill can only activate if the caster has equipped Silver Bullet or Purifying Bullet. When activated, consumes all coins to increase ATK. Skill level and the amount of coins consumed affects the ATK increase. Reduces the damage taken from Undead monsters during the skills duration. Cast a holy barrier similar with Kyrie Eleison to support player's defence. Bound Trap - Lay down a powerful movement impairing trap on the ground. All targets that enter the trap's area of effect will have their movement speed slowed significantly. Movement debuff duration is affected by the target's STR. Head over to https://irowiki.org/wiki/Category:Rebel to learn about the skills in-depth. Stats Auto Hit: Str: 1~50 Agi: 100~120 Vit: 30~70 Int: 20~70 Dex: 120 Luk: 1~50 Auto Hit (Crit): Str: 1~20 Agi: 80~120 Vit: 1~80 Int: 1~80 Dex: 120 Luk: 120 Auto Hit (Tengu): Str: 120 (For Tengu Set) Agi: 80~100 Vit: 20~50 Int: 20~50 Dex: 120 Luk: 1~33 Skill Rebellion: Str: 1~50 (120 if have Tengu) Agi: 40~100 Vit: 50~100 Int: 30~80 Dex: 100~120 Luk: 1~50 Slug Rebellion: Str: 120 Agi: 20~60 Vit: 20~40 Int: 110~120 Dex: 120 Luk: 1 Hammer Of God Rebellion: Str: 1 Agi: 80~120 Vit: 1~100 Int: 50~110 Dex: 120 Luk: 1~50 Trigger Happy Shot Rebellion: Str: 1 (120 if using Tengu Set) Agi: 80~120 Vit: 1~100 Int: 20~110 Dex: 120~130 Luk: 1~33 GEARS Headgears: White Drooping Eddga Laser of Eagle  Crow Tengu Mask Robo Eye Tengu Scroll Spiked Scarf Father's White Beard Monocle  Armor: Exerion Suit (Str and 2 Atk Reactors) Cursed Mail  Cotton Shirt  (Cheap Option as it has a card slots) Weapon: Tempest Tempest  Altea & Ares Minigun  Color Scope  Southern Cross Calf Deathadder  Calf Anaconda  Calf Python  Calf Diamondback  Garment: Fallen Angel Wings  ( Fatal/ EA enchants ) Adventurer's Backpack  Exerion Wing (3 Attack Reactors) Golden Wings  ( Fatal/ EA enchants ) Shoes: Revised Temporal DEX Boots  (EA + hawk eye Enchant) Revised Temporal LUK Boots  (EA + hawk eye/ Lucky Day Enchant) Revised Temporal STR Boots  (FS + Hawk Eye Enchant) Applause Sandals  Accessories: Pendant of Maelstrom  Rebellion Scarf  Cards: Kiel-D-01 Card (For Slug and Hammer of God) Gloom Under Night Card Memory of Thanatos Card Menblatt Card Outrageous Cookie Card Gold Scaraba Card Airship Raid Card (Good card if don't have Thana) Captain Ferlock Card (Only for Hammer of God builds) Archer Skeleton Card (Budget Card) Amon Ra Card (For Slug Rebellion) Elite Revolver Buffalo Bandit Card Revolver Buffalo Bandit Card Jitterbug Card Singing Pere Card Playing Pere Card Faceworm Queen Card Defense: Valkyria's Shield  Royal Guard Shield  Shelter Resistance Golden Thiefbug Card Randel Card Bathory Card All Elemental Enchant card on Armor Why Shield is here? You can equip this and rush into the MVP's face to bound trap them. This can guarantee more survival. But remember to switch back to guns! Also switch different armor when needed! Shadow Equipments: Gunslinger Shadow Weapon Gunslinger Shadow Shield Cheaper Options: Anything that adds Dex & Agi / Attack / Attack Speed Example Gear Set-ups: Newbie Gears This can at least enable you to do some damage to mobs while leveling, and provide mobility when you want to bound trap MVPs. (Sigrun's wings is 10,000,000 zeny at deluxe hat npc at Vending harbour. Its an optional gear.) Ideal Gear -Budget Edition- I managed to reach 175 so far with this set-up and able to do decent damage. I used Academy badge and School bag as the combination effect is very useful. Ideal Gears -Auto Hit Tengu/Skill Rebel fit- This is the set-up for both auto hit or skill rebel builds. If you have applause, use it for skill rebel for extra spamming of skills. Critical Auto Hit This is my current set-up. Because there is no STR stat, the tengu set wont work, but you can still use the ranged attack % increase from the mask. Hammer of God set-up With the recent installment of airship raid cards. It is recommended to get a +10 color scope and add both cards in. Slug Rebellion set-up Do I need to say anymore? Just use the skill and smile at the damage. ^~^ (You can also switch to Revolvers to spam Fire dance/Desperado with this set-up.) Trigger Happy Shot Set-up This is my current end-game equips but catered to Trigger Happy Shot. I'm quite happy with the results so far. [Gears are all example of what it should be, you can improve it however you like.] Hammer Of God Skills: This is to make full use of the entire Rifle Skill sets. Gatling and Revolver are included for mobility and AoE clearing. Slug Rebellion Skills: Making full use of all Shotgun Skills. Extra 7 points, you are free to put whatever you want. Auto hit Rebellion Skills: (Generally Gatling Guns) Madness Canceler is a substitute for Heat Barrel when the buff runs out and its on a short cooldown. Unless you haveRebellion Scarf  then you can use the remaining 21 points to add whatever you want. Madness Canceler can also be used to disable Platinum Alter if you want to use Heat Barrel. Critical Auto Hit Skills: This is a complicated tree as learning Dragon Tail is to proc the extra critical damage boost you get fromRebellion Scarf . Thus, with 2 of it, its a total of 30% critical damage increase. You can also try the crimson mark autocast. But I can tell you its a very very low rate of happening, so you can just use Crimson mark on bosses or enemies and just hope for the best. Or just mark a Mado and use Dragon Tail to kill them. Do remember to bring a Grenade Launcher and some Dragon Tail rounds if you feel like it. Madness Canceler here is the same usage as Normal Gatling Gun Auto Hit as you won't be learning Shattering Storm to reduce Heat Barrel's Cooldown. Trigger Happy Skills: The most important factor of this build is to utilize Elite and normal buffalo revolver bandit cards. Trigger Happy shot can be buffed through Platinum Alter and other buff affecting skills/ physical long range or ATK. Leveling Tips It is very easy to level Rebellion. First clear the Academy to earn free levels and get some mercenary scrolls and get the Critical Set for more damage, Agility set is also an option. Use the scrolls to summon the mercenary and level up. You don't need to rebirth as gunslinger so thats a good thing. You get to reach Rebellion faster. After you reach rebellion. Talk to admiral again to receive 9 more free levels. Afterwards, continue farming for some job levels to use Round Trip and Bound Trap. Then you can join IS party to level up even faster. Once you reach high levels, get some normal gears and start farming for Zeny to get good weapons from the Rebellions store, afterwards you can farm easily. Remember to stay safe since Rebellions are not tanky! Rebellion Skill Tips: Always use Rich Coin before using any buffing skills. This ensures the maximum potential of the buff skills. Like example: Rich Coin -> Eternal Chain -> Rich Coin -> Heat Barrel [ Royal Guard Shield Spell Combo ] Equip Royal Guard Shield, Use Spell Shield and in mid-cast, switch to a high DEF shield. This will allow you to gain extra ATK based on the shield's DEF. I currently have Shelter Resistance and it grants me a free 140 ATK for 7 minutes. Use Gatling Fever -> Heat Barrel once you are in range of an MVP. There is no delay after using bound trap, You can use another skill or fallen angel immediately after placing down bound trap. It only doesn't seem to for flicker. Cryan's tips on Rebellion: This guide is purely PVM. For PVP/WoE, you can approach Farlhart in game. I don't have much knowledge about PvP or WoE, but I do have some Minimal knowledge on how to gear and such. And what optimal gears and skills to be used in those areas. As a Rebellion, you need some gym passes to increase your weight limit as you would need to switch equipments to bring out the maximum effectiveness of Rebellion. For example, I am a Auto-hit Crit rebellion. So my Round Trips or other skills will be very weak as I am more Critical focused. Therefore I bring 2 FAWs with me. one for EA and one for Fatal enchants. I also brought both Luk and Dex boots. This way, I switch the boots and Garment when its clearing MVPs or Bosses. Why is there a temporal STR boots? I realized that having more STR & ATK for skill rebel builds will give even more damage but you would also need Hawk Eye enchants. I easily reached 1m Round Trip using Temporal Str, FAW ea enchants and such. Use Bound traps for extremely high MVP hp as auto hitting it will take awhile. Use a revolver to navigate around the MVPs easily. Videos: Infinity Space Hard Mode Solo - Valkyrie Randgris in 1.08 seconds - Amon Ra with Trigger Happy Shot Love, Cryan Server's Ex-Number One Rebellion At being really bad at it