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Found 34 results

  1. Rebellion Tripping and Dancing Guide It is recommended to read this guide first for starter equipment and such! >> Sven Mq, Xueren and VIOLET ALETH bring to you, the second chapter of Rebellion -- Rebellion Tripping and Dancing Build! Round Trip and Fire Dance build excels in taking down a horde of mobs. The two builds are pretty much the same, with differences being Round Trip requires 5 bullets, but generally deals more damage and knocks targets back (and if they hit a wall more damage), whereas Fire Dance requires 3 bullets in a slightly smaller AoE but is easier to spam. Both have potential for greatness. 《 E Q U I P M E N T 》 Generally, the starting gears are the same as the Critical build, only the endgame set up is slightly different. Most changes usually involve the Luk/Fatal/Critical bonuses to be changed to Dex/ExpertArcher/LongRange bonuses. Let's focus on the end, which are different. Headgear Upper Rideword Hat Vanargand Helm +/ Fancy Feather Hat (higher refine it, both for those endgame cards which require it as well as the Fancy Feather Hat bonus) Vanargand Helm is the secondary hat. Switch to it for leeching purposes. Alternatively, if you're not familiar with switching equipment, the Vanargand Helm could still be your main. Mid Sunglasses slotted (combo with Mob Scarf) Lower Tengu Scroll Mob Scarf (combo with Sunglasses) Armor Excellent Dextrous Armor get the ATK or Long Range % Illusion Armor A, For modules, 2x Power with 1 ACD Garment Fallen Angel Wings with ExpertArcher (EA) enchants Illusion Engine wing B-type (can be combined with Illusion Armor A to get 10% ACD reduction) Temporal STR Manteau (get max ACD which is 15% and Long range enchants) Shoes REVISED Temporal DEX Boots with EA4 + Hawkeye enchants or Illusion Leg A-type For modules, 2x Vital, Firing Shot Accessories Blacksmith's Gloves + Rebel Scarf Guns Calf Diamondback / Calf Deathadder Best Gun: The Black for Round Trip and Illusion Gold Lux for Fire Dance Both these bois are enchantable. Generally get Long Range % / ATK % or Increase damage to Boss Monster Final set up would look like this: 《 C A R D S 》 Headgear Jitterbug Card Ancient Tao Gunka Card Kiel D-01 Card Armor Boitata Card Gloom Under Night Card (popular card) Chaotic Baphomet Card (Boitata is good for instances like Faceworm Nest/FWN and Infinity Space/IS. Again if you have the luxury, you could have multiple armours with different cards to choose from depending on where you're hunting.) Garment Menblatt Card Shoes Blut Hase Card (as always, lol) Accessory [Please make sure to slot the cards in the right locations or they won't work!] Dancing + Singing Pere Card (for Jitterbug Set) or Revolver Buffalo Bandit + Gigantes Card Jitterbug set is good for the HP leech and damage to neutral property. But generally Vanargand Helm leeches too, so if you don't want that you could opt to put Ancient Tao Gunka on your head and the Revolver Buffalo and Gigantes for accessories. Weapon Corrupted Wanderer Card + either Greater Bellare for Round Trip / Bellare for Fire Dance Rebel can farm Bio5? да. 《 T H E L U X U R Y S T U F F 》 Destruction Lv3 x4 (for a total of Damage +12%) Gunslinger Stone (1st) + Rebellion Stone (Epic) for Round Trip damage bonus +15% Lord Knight Stone (3rd) + Rune Knight Stone (Epic) = - 15% After-cast delay After-cast Delay (ACD) Reduction [At about 94% you're spammy af. Possibly slightly lesser required if you're using Fire Dance build. Use @battlestats to see how much ACD reduction you got] Kiel Card = 30% Job Stones Lord Knight Stone (3rd) + Rune Knight Stone (Epic) = 15% Illusion Armor A's ACD enchant at +9 = 15% Temp STR Manteau max ACD enchant = 15% Rebel Scarf = 10% Blacksmith Gloves = 10% Total: 95% Stats [The stat range is up to your preference. But this is generally what it looks like:] DEX LUK STR 120~130 AGI 70~90 VIT 50~80 INT 1~20 Skills Round Trip Fire Dance 《 S H O O T I N G T I P S 》 Equip Purifying Bullet and Rich Coin and Platinum Altar at all times! Use Elemental Scrolls to change element. This doesn't disrupt your Platinum Altar buff. Personally, I always found Bound Trap to be useful in buying some time by slowing down them mobs. But you could always choose not to learn the skill, or learn it lvl 3 only, to give way for other skills that you may want. For Round Trip, Gatling Fever helps to increase some damage too, just do it when you are within range of the enemy and disable it when you're done. For Fire Dance, Fallen Angel skill is your best friend to get somewhere fast or to run from weird shit. Just be sure to always have Rich Coin enabled for any skill usage. Keep Rebelling!
  2. Sven Mq & Xueren's Rebellion Crit/Auto-Hit Basic Guide A very specific guide for very specific people. Each category is arranged from beginner to higher end equipment. This guide is brought to you by Xueren and I (Sven Mq). For Round Trip and Fire Dance build, please view this >> 《 E Q U I P M E N T 》 Headgear Upper Rideword Hat Vanargand Helm (better HP/SP leech than Rideword) Tiger king doll hat (slotted) / White Drooping Eddga (better, but unslotted) Mid Sigrun's Wings / Robo eyes Tengu Mask Gambler Seal Any slotted mid headgear for cards (sunglasses, monocle) Lower Father's White Beard (it's a moustache btw!!) / Spiked Scarf Tengu Scroll Heart Poker in Mouth (combo with Gambler Seal) or Mob Scarf (combo with Sunglasses) Armor Glittering Jacket or anything with some slot to put in cards Airship Armor / Ferlock set (Ferlock set is better when refined +9 and above, but Airship set is lighter) Fire Dragon Armor Unexpected Fortune Armor, get the ATK , Long or Crit % Illusion Armor A (the set bonus is good for mid-gear too) For modules, 2x Power or 2x Shooter, with 1 ACD because nothing else is cool Garment Airship Manteau/Ferlock's Manteau Adventurer's Backpack Giant Faceworm Skin (join parties for instances) anything Dex, Luk or Agi is good Lesser Temporal Agi Manteau (again, join parties, temporal crystals are some of the loots there, or buy it for cheap) Fallen Angel Wings with Fatal enchants (EA is fine too, but Fatal's better) Illusion Engine wing A-type (buy from others, relatively cheap, or do the quest) with ASPD, Crit, Above All enchants Temporal STR/AGI Manteau (get Crit or Long range enchants) Shoes: Airship Boots/ Ferlock's Boots Spurred Boots (Rockridge goods; SP and speed but needs refinement) REVISED Temporal LUK Boots (Revised ok) with EA4 Hawkeye enchants Illusion Leg A-type For modules, 2x Vital, Firing Shot Accessories Morrigane's Belt/Pendant or whatever the heck they give you in school Heroic Ring (quest stuff, can be enchanted, ATK and HP are good) Sheriff's Left Badge, a Rockridge favourite Physical Enhancer Ring (Atk% or Crit% enchant) Bakonawa Agimat Tattoo Illusion Booster (EA, Fatal, ASPD or last one is drain life / drain soul. Note: enchant Fatal EA and hp drain on right side, and EA fatal drain soul on left side) Blacksmith's Gloves (optional) Rebel Scarf x2, The truest Rebellions wear these. Take note on the scarf skill bonuses) Guns [These are highly dependent on which gun you choose as your main. Just remember: every gun has its uses depending on the situation. My personal favourite is a Rifle, for its good damage, natural Crit bonuses, beautiful sound... and of course skills -- ahem -- Hammer of God] If you're new to the class or have no clue on which gun to choose, I recommend Gatling guns, for reasons: speed (+Gatling Fever), higher damage than a Revolver, bigger AoE (Round Trip). Revolver is nice for easier to get max ASPD, more spammable but smol AoE (Fire Dance) and you don't have to use Eternal Chain; some Revolvers have pretty decent damage, though not as good as Gatling and Rifle. Whatever guns you can buy at shop or are given as start Crimson Revolver (the best gun you can equip as Gunslinger) Minigun/ Tempest for Gatling gun Calf guns from Rockridge (Deathadder, Kingcobra, Diamondback) Heart Hunter guns from instance (Dark Rose, Finisher, Burning Rose) But the final ones would probably be something like: Crimson Rose for revolver Calf Kingcobra for rifle Calf Diamondback for gatling (Optional: Illusion Butcher) 《 C A R D S 》 Headgear Dark Pinguicula Card Furious Hero Card Deep Sea King Dramoh Card (combo with Deep Sea Merman) Purple Ferus Card Violent Coelacanth Card Jitterbug Card (Rebel favourite) Armor [Generally, anything that increases damage, who even cares about anything else. (Actually, you should have some armor with elemental specific cards at ready for different occasions)] Evil Druid Card (for the unfrozen-ness and cannot be stone cursed) Living Dead Card Miner Pitman Card Furious Nine Tail Card Corrupted Raydric Card (bonus with Raydric card for reduce Neutral damage by 10% and increase WATK +5% not bad for start) Realized Amdarais Card (kinda deadly hp/sp drain, but what I do is switch to Vanargand Helm and shoot for a few seconds and it quickly heals) Jewgoliant Card (Increases physical damage against formless race and plant race monsters, fire property and water property enemies by 40%) Gloom Under Night Card (specific damage increment, but good) Chaotic Baphomet card Morocc's Minion Card + Despair God Morocc Card (on foot) = 10% WATK + dmg against Demi-human and Angel by 30% but HP- 20% Reginleif Card (looks painful though) Garment Petal Card Optional: Deviling Card (Reduces damage from Neutral by 50% but also increases from other elements by 50%) Shoes Deep Sea Merman Card (combo with Deep Sea King Dramoh which gives +15% critical) Blut Hase Card (or Geffen Bully, Odoric, which have similar attributes) Faceworm Queen Card (Endgame goods, needs high refine to be lit) Accessory [Please make sure to slot the cards in the right locations or they won't work!] Revolver Buffalo Bandit + Shotgun Buffalo Bandit Card combo (which totals up to STR +7 AGI +7 WATK +7% HIT+7) Gigantes Card Chaotic Mantis Card Dancing + Singing Pere Card (for Jitterbug Set) Weapon Powerful Archer Skeleton Card (better than your average Archer Skel) Corrupted Raydric Archer Card Corrupted Wanderer Card Turtle General Card & Thanatos Card (So far probably the best card combination for us) 《 T H E L U X U R Y S T U F F 》 Shadow Equipment [Try to get Long, Crit or Atk% enchants] Rebel Shadow set - made by Rebels for Rebels. [Armor, Shoes, Weapon, Shield ] Thief Shadow Earring and Pendant (For a set bonus of WATK +3% and HP +3% when total refine is at least +10) Gemstones / Jobstones Destruction Lv3 x4 (for a total of Damage +12%) Assassin Cross Stone II (1st) + Guillotine Cross Stone II (3rd) combo = 30% crit damage and WATK + 5% Stalker stone II + Shadow Chaser Stone (Epic) combo = 10% long range [Although I say these, my personal preference is all of the Rebel stones because I like to switch builds -- budget option -- but you can always have different costumes with different jobstones for different situation.] Starstones Max CRIT, ATK or LONG! STATS [The stat range is up to your preference. You could cut down on AGI a bit and if you need ASPD, Heat Barrel helps ya as well as Gatling Fever, Berserk Potion, etc] STR DEX LUK 120 AGI 80~100 VIT 50~80 INT 1~20 SKILLS Just follow the guidance of the Rebellion Scarf! Example (for Gatling users): 《 S H O O T I N G T I P S 》 Our style is to take em out from afar so by the time it gets close to us, it's already dead. Remember to use skills like Increase Accuracy, Adjustment, Magic Bullet, etc. My general flow is: Rich Coin > Increase Accuracy > Magic Bullet > Adjustment > Eternal Chain > Rich Coin > Heat Barrel > Rich Coin > Crimson Marker (the target) > Shoot > spam Quick Draw Shot But ofc it depends on what you're shooting. Sometimes I do without the Gunslinger Buffs. If you can get your hands on a Royal Guard Shield to use the Shield Spell buff that's good too. Don't forget Pets have their function too! Domovi's good for base ATK+100. But I love my Hodremlin ( DEX + 2, HIT + 2, Critical Damage + 9% ) Always Crimson Mark the target first if you're using Rebel Scarf. This is to trigger the auto-Dragon Tail skill which helps a lot to wipe out the nearby mobs and gives good extra damage. Bound Trap + Flicker is underrated af. Not detonating the trap works fine too to slow down the mob. I generally detonate stuff which have a big chunk of HP. Don't be deterred by the 100z for Rich Coin. We are the Rebellion, Zeny is easy to farm. Just 1 Limit Group Coin ensures 100 times Rich Coin. As a Rebel, you should be no stranger to Rockridge and Geffen Magic Tournament. That being said, if you've no clue where to start farming, those two are good. Experiment with the builds (save it to your L-phone for faster build switch) and try every gun!! Enjoy playing the class. That's it, no one else can tell ya how to have fun! Special thanks to: My pal Xueren for brainstorming with me the gears and such, my pal Aleth the beautiful Fire Dancer who's helped me in-game a lot, my broski @YEEZY BOOST for sparking that Rebellion fire in me and of course my mentor @Farlhart who's taught me a lot about the skills and combat training, and all other Rebels out there who keep fighting the good fight. Yeehaw! The world needs Rebellion!
  3. NOTE: Cryan has "RETURNED" but will be laying low until she got all her equipments again Cryan's Rebellion Guide Before we start the guide, we need to look at what a Rebellion is. Rebellion is a "Extended 2nd Job Class" not Transcended 2nd Job Class. So you can't equip Transcended 2nd Job Class equipments. Rebellion comes after Gunslinger. [Who doesn't know that?] This class uses ranged weapons specifically Guns. The guns Available for Rebellion are as follows: Revolver Shotgun Rifle Gatling Gun Grenade Launcher Here are the information on each Gun usage: Revolver Revolver is a standard Gunslinger/Rebellion gun to use. It offers faster Attack Speed under the cost of HIT and its low base attacks. Revolvers are a great choice of weapon for starters. Provides great Mobility at Rebellion Skill Tree Shotgun Shotguns provides Huge single target damage and AoE damages. But at the cost of low Attack Speed. Shotguns are mostly used when you reached Rebellion class for the high damages and ability to remove enemy's buffs. Allows high damage output and allows the user to disable enemy's buffs Rifle Rifles provides high HIT and CRIT bonuses. But it is slower than Revolvers by a bit and it has a very limited skill set to use. Rifles are underrated. It is very useful for Rebellion for their small AoE skill that does high amounts of damage. High damage, small AoE. Gatling Gun Gatling Guns are almost the same as Revolvers, but Gunslinger has a skill called "Gatling Fever". With this skill along with some AGI, you can win over Attack Speed part of Revolvers and also outclass Revolver's damage. Gatling Guns are used commonly for Rebellion as it provides high damage output and fast Attack Speed with its buffs. High damage, attack speed. Also has Ground Removal Skill. Grenade Launcher Grenade Launcher is a special gun that does elemental damages because of its special ammunition. It also has a chance to break the enemy's armor at close range. But it does have a very high base Attack stat. It is also slower than Shotguns. Grenade Launcher are rarely used for both Gunslinger and Rebellion. It is quite heavy and slow. It is only used for Dragon Tail in Rebellion but it eats up a lot of skill points in the Gunslinger section, so rarely anyone goes for Dragon Tail skill on Rebellion. Slow, not commonly used. Not recommended to use. Gun's Fun Fact Guns does 100% damage to all monster sizes. It is also two-handed so you can't equip a shield. Skills Rich Coin - Consume 100 zeny to generate 10 coins (10 coins is the max coin stack) Flicker - Activates all Howling Mine and Bound Traps on screen Fallen Angel - Immediately move to the targeted location withing 9 cells from caster. If there is an obstacle between the caster and the target cell, this skill will fail to activate. Within 2 seconds of activation, increase Desperado damage by 100%. Fire Dance - Deals damage to all targets within 5x5 of the caster. Additional damage is dependent on Desperado skill level. Heat Barrel - Increases attack and attack speed temporarily at cost of Hit rate. Last Stand and Platinum Altar cannot be used in conjunction with this skill. Each use consumes all coins. Each coin consume gives 5% off fixed cast time, thus a full stack coin consume will give 50% fixed cast reduction. Shattering Storm - Sprays heavy gunfire into a single target to inflict ranged physical damage to all enemies around the target. It has a chance of breaking enemies' helm. Vanishing Buster - Spreads gunfire into a single target to inflict ranged physical damage to single target. It has a chance of removing enemies' buffs and debuffs. Slug Shot - Shoots a heavy projectile at a single target to inflict devastating ranged physical damage. The accuracy of the shot decreases for every cell after the first 3 cells from the target. Monsters hit by this skill will be stunned. Mass Spiral - Fires a piercing bullet that does additional damage depending on the targets DEF. Inflicts the bleeding status at a high chance. Anti-Material Blast - Fires an immaterial projectile at a single target to inflict massive ranged physical damage. It has a chance of decreasing the target's Demi-human property resistance. Hammer of God - Calls forth the mighty hammer of God to strike down a targeted location. Enemies affected by Crimson Marker in the targeted location will be struck by the hammer, inflicting physical damage to the affected target and all enemies around it. If there is no enemy affected by Crimson Marker in the targeted location, the hammer will drop on a random spot within the targeted location. Enemies struck by this skill will always be stunned. Each use consumes all coins. Eternal Chain - Allows the caster to use Chain Action regardless of equipped weapon for a duration. The level of Eternal Chain affects auto-cast level of Chain Action. Quick Draw Shot - This skill can only be cast after Chain Action is activated to deal additional damage to the target. To understand how the additional damage is calculated, head over here and read: https://irowiki.org/wiki/Quick_Draw_Shot Howling Mine - Fire a sticky bomb at the target to deal damage. If the caster uses Flicker, Howling Mine will detonate on the target, dealing the fire damage to the target and all enemies in range. Howling mine can only be detonated with Flicker. If the Howling Mine is not detonated for a certain duration, it will fall off from the target. Dragon Tail - Launches missiles at all targets on the screen that's marked by your Crimson Marker. If there is no target afflicted with Crimson Marker, the skill will fail to activate. Fire Rain - Spreads gunfire forward to inflict ranged physical damage to all enemies in a 3x10 area in front of the user. It has a chance of sweeping ongoing ground skills. Round Trip - Unleash a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back. If the targets are knocked back into the wall, they will take additional damage. Crimson Marker - Mark a target with Crimson Death Mark, reducing its movement speed by 10% and allows the caster to track the target on the mini-map. Only a maximum of 3 Crimson Markers can be active at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God effect. Platinum Altar - This skill can only activate if the caster has equipped Silver Bullet or Purifying Bullet. When activated, consumes all coins to increase ATK. Skill level and the amount of coins consumed affects the ATK increase. Reduces the damage taken from Undead monsters during the skills duration. Cast a holy barrier similar with Kyrie Eleison to support player's defence. Bound Trap - Lay down a powerful movement impairing trap on the ground. All targets that enter the trap's area of effect will have their movement speed slowed significantly. Movement debuff duration is affected by the target's STR. Head over to https://irowiki.org/wiki/Category:Rebel to learn about the skills in-depth. Stats Auto Hit: Str: 1~50 Agi: 100~120 Vit: 30~70 Int: 20~70 Dex: 120 Luk: 1~50 Auto Hit (Crit): Str: 1~20 Agi: 80~120 Vit: 1~80 Int: 1~80 Dex: 120 Luk: 120 Auto Hit (Tengu): Str: 120 (For Tengu Set) Agi: 80~100 Vit: 20~50 Int: 20~50 Dex: 120 Luk: 1~33 Skill Rebellion: Str: 1~50 (120 if have Tengu) Agi: 40~100 Vit: 50~100 Int: 30~80 Dex: 100~120 Luk: 1~50 Slug Rebellion: Str: 120 Agi: 20~60 Vit: 20~40 Int: 110~120 Dex: 120 Luk: 1 Hammer Of God Rebellion: Str: 1 Agi: 80~120 Vit: 1~100 Int: 50~110 Dex: 120 Luk: 1~50 Trigger Happy Shot Rebellion: Str: 1 (120 if using Tengu Set) Agi: 80~120 Vit: 1~100 Int: 20~110 Dex: 120~130 Luk: 1~33 GEARS Headgears: White Drooping Eddga Laser of Eagle [1] Crow Tengu Mask Robo Eye Tengu Scroll Spiked Scarf Father's White Beard Monocle [1] Armor: Exerion Suit (Str and 2 Atk Reactors) Cursed Mail [1] Cotton Shirt [1] (Cheap Option as it has a card slots) Weapon: Tempest Tempest [1] Altea & Ares Minigun [2] Color Scope [2] Southern Cross Calf Deathadder [2] Calf Anaconda [2] Calf Python [2] Calf Diamondback [2] Garment: Fallen Angel Wings [1] ( Fatal/ EA enchants ) Adventurer's Backpack [1] Exerion Wing (3 Attack Reactors) Golden Wings [1] ( Fatal/ EA enchants ) Shoes: Revised Temporal DEX Boots [1] (EA + hawk eye Enchant) Revised Temporal LUK Boots [1] (EA + hawk eye/ Lucky Day Enchant) Revised Temporal STR Boots [1] (FS + Hawk Eye Enchant) Applause Sandals [1] Accessories: Pendant of Maelstrom [1] Rebellion Scarf [1] Cards: Kiel-D-01 Card (For Slug and Hammer of God) Gloom Under Night Card Memory of Thanatos Card Menblatt Card Outrageous Cookie Card Gold Scaraba Card Airship Raid Card (Good card if don't have Thana) Captain Ferlock Card (Only for Hammer of God builds) Archer Skeleton Card (Budget Card) Amon Ra Card (For Slug Rebellion) Elite Revolver Buffalo Bandit Card Revolver Buffalo Bandit Card Jitterbug Card Singing Pere Card Playing Pere Card Faceworm Queen Card Defense: Valkyria's Shield [1] Royal Guard Shield [1] Shelter Resistance Golden Thiefbug Card Randel Card Bathory Card All Elemental Enchant card on Armor Why Shield is here? You can equip this and rush into the MVP's face to bound trap them. This can guarantee more survival. But remember to switch back to guns! Also switch different armor when needed! Shadow Equipments: Gunslinger Shadow Weapon Gunslinger Shadow Shield Cheaper Options: Anything that adds Dex & Agi / Attack / Attack Speed Example Gear Set-ups: Newbie Gears This can at least enable you to do some damage to mobs while leveling, and provide mobility when you want to bound trap MVPs. (Sigrun's wings is 10,000,000 zeny at deluxe hat npc at Vending harbour. Its an optional gear.) Ideal Gear -Budget Edition- I managed to reach 175 so far with this set-up and able to do decent damage. I used Academy badge and School bag as the combination effect is very useful. Ideal Gears -Auto Hit Tengu/Skill Rebel fit- This is the set-up for both auto hit or skill rebel builds. If you have applause, use it for skill rebel for extra spamming of skills. Critical Auto Hit This is my current set-up. Because there is no STR stat, the tengu set wont work, but you can still use the ranged attack % increase from the mask. Hammer of God set-up With the recent installment of airship raid cards. It is recommended to get a +10 color scope and add both cards in. Slug Rebellion set-up Do I need to say anymore? Just use the skill and smile at the damage. ^~^ (You can also switch to Revolvers to spam Fire dance/Desperado with this set-up.) Trigger Happy Shot Set-up This is my current end-game equips but catered to Trigger Happy Shot. I'm quite happy with the results so far. [Gears are all example of what it should be, you can improve it however you like.] Hammer Of God Skills: This is to make full use of the entire Rifle Skill sets. Gatling and Revolver are included for mobility and AoE clearing. Slug Rebellion Skills: Making full use of all Shotgun Skills. Extra 7 points, you are free to put whatever you want. Auto hit Rebellion Skills: (Generally Gatling Guns) Madness Canceler is a substitute for Heat Barrel when the buff runs out and its on a short cooldown. Unless you haveRebellion Scarf [1] then you can use the remaining 21 points to add whatever you want. Madness Canceler can also be used to disable Platinum Alter if you want to use Heat Barrel. Critical Auto Hit Skills: This is a complicated tree as learning Dragon Tail is to proc the extra critical damage boost you get fromRebellion Scarf [1]. Thus, with 2 of it, its a total of 30% critical damage increase. You can also try the crimson mark autocast. But I can tell you its a very very low rate of happening, so you can just use Crimson mark on bosses or enemies and just hope for the best. Or just mark a Mado and use Dragon Tail to kill them. Do remember to bring a Grenade Launcher and some Dragon Tail rounds if you feel like it. Madness Canceler here is the same usage as Normal Gatling Gun Auto Hit as you won't be learning Shattering Storm to reduce Heat Barrel's Cooldown. Trigger Happy Skills: The most important factor of this build is to utilize Elite and normal buffalo revolver bandit cards. Trigger Happy shot can be buffed through Platinum Alter and other buff affecting skills/ physical long range or ATK. Leveling Tips It is very easy to level Rebellion. First clear the Academy to earn free levels and get some mercenary scrolls and get the Critical Set for more damage, Agility set is also an option. Use the scrolls to summon the mercenary and level up. You don't need to rebirth as gunslinger so thats a good thing. You get to reach Rebellion faster. After you reach rebellion. Talk to admiral again to receive 9 more free levels. Afterwards, continue farming for some job levels to use Round Trip and Bound Trap. Then you can join IS party to level up even faster. Once you reach high levels, get some normal gears and start farming for Zeny to get good weapons from the Rebellions store, afterwards you can farm easily. Remember to stay safe since Rebellions are not tanky! Rebellion Skill Tips: Always use Rich Coin before using any buffing skills. This ensures the maximum potential of the buff skills. Like example: Rich Coin -> Eternal Chain -> Rich Coin -> Heat Barrel [ Royal Guard Shield Spell Combo ] Equip Royal Guard Shield, Use Spell Shield and in mid-cast, switch to a high DEF shield. This will allow you to gain extra ATK based on the shield's DEF. I currently have Shelter Resistance and it grants me a free 140 ATK for 7 minutes. Use Gatling Fever -> Heat Barrel once you are in range of an MVP. There is no delay after using bound trap, You can use another skill or fallen angel immediately after placing down bound trap. It only doesn't seem to for flicker. Cryan's tips on Rebellion: This guide is purely PVM. For PVP/WoE, you can approach Farlhart in game. I don't have much knowledge about PvP or WoE, but I do have some Minimal knowledge on how to gear and such. And what optimal gears and skills to be used in those areas. As a Rebellion, you need some gym passes to increase your weight limit as you would need to switch equipments to bring out the maximum effectiveness of Rebellion. For example, I am a Auto-hit Crit rebellion. So my Round Trips or other skills will be very weak as I am more Critical focused. Therefore I bring 2 FAWs with me. one for EA and one for Fatal enchants. I also brought both Luk and Dex boots. This way, I switch the boots and Garment when its clearing MVPs or Bosses. Why is there a temporal STR boots? I realized that having more STR & ATK for skill rebel builds will give even more damage but you would also need Hawk Eye enchants. I easily reached 1m Round Trip using Temporal Str, FAW ea enchants and such. Use Bound traps for extremely high MVP hp as auto hitting it will take awhile. Use a revolver to navigate around the MVPs easily. Videos: Infinity Space Hard Mode Solo - Valkyrie Randgris in 1.08 seconds - Amon Ra with Trigger Happy Shot Love, Cryan Server's Ex-Number One Rebellion At being really bad at it
  4. Sven Mq

    Disarm Skill

    The Disarm skill shows the animation regardless if it failed to disarm or succeeded. There's no indicator that tells us if the skill has failed.
  5. It just becomes like casting ends, same as it would if I equipped wrong property. Works ok with Purifying bullets though. And also uh... Plat Altar doesn't get cancelled by Heat Barrel. Instead, nothing happens, not even HB. And HB just starts cooldown. But actually gets canceled by/cancels Madness Canceller. Strange...
  6. Strangely, this Snake Eyes skill doesn't apply to Rebellion skills, making Rebellion skill kinda sorta have to be in people's faces. Tbh Idk if it's meant to be this way, but the other GS skills can do from afar, just none of Rebel's can. Not those close range range types like Round Trip or Fire Dance. But like Anti-material blast (Rebellion skill) vs Piercing shot (GS skill), as an example, in this: Even Crimson marker can't really be done from afar.
  7. It says "Please Equip proper ammunition". So I tried with both Spheres and Bullets, but it doesn't work. Maybe I am missing something? Ground_Drift_RIP.mp4
  8. I posted this in questions, back then, to my mistake : I just decided to revisit the cap with stopwatch. HoG basic cooldown is about 20s. With the cap, and no other equipment to reduce cd, it became 15s. My Piercing Shot is lvl 5. Meaning it only reduced 5s, not the intended 10.
  9. Hi! Okay first of all, I hope this is the right category. Secondly, I'm not too sure if the skill is meant to be this way, but based on what I read, Reflect Shield is meant to reflect some melee/close range damage. So, monster Necromancer does Reflect Shield, I shoot from far and it is still reflected back to me. I took a video which I hope shows it clearly. And maybe someone could explain to me why it is reflected, if it isn't a bug. ALSO IDK HOW TO RESIZE VIDEO THUMBNAIL!! Also, Gladiator tile is kinda buggy around the centre, where the circle thing is. Monsters can't see/attack me and I can't attack them either, even though we just 2 cells apart. I don't have money to go back in to take video/screenshot.
  10. Sven Mq

    Gunslinger Racing Cap

    Hey. So I was wondering about the Racing Cap (Gunslinger) > It says Reduce cooldown of HoG by 2s per Piercing Shot. My Piercing Shot is at level 5. So does it mean that it reduces the cooldown by 10s? I tried and it does only 5s instead, so I'm kinda confused here. Also, what is the cell range for Rebellion skills?
  11. Sven Mq

    Traps Shouldn't Trap the Trapper

    Hi. I'm shook after finding out that in BG or WoE Bound Trap skill slows down the Rebellion who sets the trap there in the first place, i.e. ME! I'm not sure if it's intended to be that way, but I just found out from others that Rangers have this same issue too? So how about we just allow the trap to work like it does with monsters -- affecting only people that aren't us or our teammates? Trapping the enemy! Because it makes no sense that I get slowed down by my own trap. Idk if it's a bug or what so I just put in suggestions.
  12. Repost, now with poll! Affected classes: Rebellions and Rangers. Original thread:
  13. Defeated her 4 times in a row and each time the "fight" option only leads to fighting her, and not getting the token reward.
  14. Sven Mq

    The World Needs Rebellion

    Sven Mq, my Rebellion. I finally got my lazy self to draw something more effort. Sven hangs around Rookie a lot, mostly because Rookie thinks it's totally fine to shift his own responsibilities unto a much more 'rookie' Rebellion. Sven is a friend to all Dorams. He fights for a cause he's not totally informed of, but he fights em hard. Trivia: Sven tends to sniff other people's Warg butts. He is also always wandering about looking for "treasure". He hopes one day to become truly The Rebellion General.
  15. 1. Equipped Avenger Shotgun Being equipped, it only gives 159 attack points: The equipped weapon have +7 refine, so it should be 200+(7*7) = 249 attack 2. Equipped Avenger Rifle This time the Avenger Rifle, only giving 139 attack points on +7 refine. The correction attack should be 120+(7*7) = 169 Attack 3. Equipped Avenger Gatling Gun Same error with Avenger Gatling Gun, this should give 169 attack points on +7 refine Regards to IGN: Ying Siga for noticing the bugs. abc
  16. Got zero skill points after admiral's skill reset. 1. Done Character Select 2. Done @die 3. Done Skill Reset again 4. Done Close client and open again IGN: Mad Chief Job: Rebellion 185/65
  17. Red01

    Heat Barrel Bug

    Help on this please. Heat Barrel is used to double the damage of the Rebellion. WITH OUT [HEAT BARREL] WITH [HEAT BARREL]
  18. Using Armor-Piercing Bullet. Then with Purifying for comparison I did the test without any buffs (like Platinum Alter) and foods.
  19. When activating Magic Bullet, it does not gives you any buff nor anything As you can see, i've got some MATK, so it should add something EDIT: it's a gunslinger skill, actually. .
  20. When attacking while a grenade launcher is equipped, the character sprite only lifts its arms but isn't holding anything.
  21. Voltayne

    Dragon Tail problem

    While with Poison Sphere I couldn't use my Dragon Tail skill as an error message appeared saying I wasn't with the proper ammunition, but as soon as I changed my ammunition to Purification Shot I was able to use the Dragon Tail skill normally.
  22. When trying to use heat barrel with the requirements to actually make the skill CD go lower, it goes up instead, as you can see on the timer on the screenshots i've made. i've took each screenshot immediately after casting the skill, and took another when it was near the end of the skill's CD . as you can see, with the scarfs, the CD goes to something around 102 seconds, and without it goes to something around 76, instead reducing it.
  23. "Please equip the proper ammunition first." PS, I've tried all the bullets and ammo available. It didn't work, sadly.
  24. Skill Name Howling Mine Screenshot of the skill usage. See below When you use this skill, which statuses are you in? No buff When you use this skill, which equipments/ammos/accessaries do you wear? See below When you use this skill, are you mounted/do you have push cart/do you have falcon? No When you use this skill, what requirements do you think you need to meet? Have a grenade launcher equipped, have a "Projection Landmines" item in inventory When you use this skill, do you meet the requirements you think you need to meet? Yes What effects/behaviors do you expect the skill to have while it doesn't? The skill description says that if you use Flicker after using Howling Mine it will trigger an explosion, damaging the enemies in AOE (see skill description and kRO footage below) How you draw the conclusion that it doesn't have the effects you expect it to have? As seen in my gif using Flicker after setting up a Howling Mine does nothing Data : -Me using Howling Mine and then trying to use Flicker http://i.imgur.com/wETIzw1.gifv -Skill description on irowiki : http://irowiki.org/wiki/Howling_Mine -Skill descrption on rms : http://ratemyserver.net/index.php?page=skill_db&skid=2562 -Footage of skill usage on kRO :
  25. Item Name / Item ID Armor Piercing Shot #13215 Incandescence Shot #13216 Glaciation Shot #13217 Dengeki Shot #13218 Hearthstone Shot #13219 Describe the bug All of these bullets still uses the generic normal bullet illustration. Please update them to the official ones. Source: http://www.divine-pride.net/database/item/13215 http://www.divine-pride.net/database/item/13216 http://www.divine-pride.net/database/item/13217 http://www.divine-pride.net/database/item/13218 http://www.divine-pride.net/database/item/13219 Your Char Name / Your Char Stats Mercedes Yggdrasil/Irrelevant