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  1. For the most update guide you can check it on LimitRO Wiki here (including the new Class Stones Build) : https://www.limitro.com/wiki/Roe's_Guide_for_Sharp_Shooting_Rangers PS: I'm not updating these thread anymore, pls refer to wiki. 1. Introduction Hi, Roe here :D, you can find me in LimitRO as Roe Iceburst. So some of you might have noticed, that ever since the hunter skills update, the rangers’s sharp shooting damage has become “usable” now, compared to before the update. If you want to feel something different with ranger gameplay (aside from the AS and Crit type), you might want to try this Sharp Shooter type. This is Roe again btw lol. Here, I will assume you have reached level 185 now, and have all the 65 skill points ready. Now let’s get to the point. Sharp Shooting Skills Description. At level 5 it gives +1150% damage. It has a 0.5 second fixed cast time and 1 second variable cast time. The current level also affect the damage dealt. Be reminded that this is a Critical Rate and Critical Damage affected skill, so any Critical Damage% Bonus is a plus for this build. Pro : - Damage output is high, clear mobs very fast. - A friend to AB’s Lex Aeterna skill. - Can be insta-casted with the right gear and stats. - Can kill all type of monsters with various elements. (Yea, including the holy 4 monsters) - No dependency on Lord Knight Card. - Easy to switch, even if you are previously AS or Crit Type. - Can clear many instances faster. Yea, I know that AS type and Crit type can clear them fast, but this is even faster. - Have several type of playstyle : semi-burst continuous damage type, full burst damage type, fast after cast delay type. - Since it's a critical hit, it can hit the agi-up targets easily, like the Khalitzburgs in OGHH. - It is a 3x12 AOE….. you should see that forest wave monsters lining up just to be shoot by this skil lol. - And of course, you can play it with style!! Cons : - To hit the targets with sharp shoot, rangers need to stay quite close (9 cells). - Quite soft a.k.a. glass cannon. - Can’t wear too much strong defensive gear / cards, because it will tone down the damage dealt. - Quite expensive on end-game build. Well every class do… - Some equipments need very much patience to get, by only being rich won’t let you get them. 2. Skills 2.1. Archer Skills : As usual, just put all 10s on all skills : Double Strafe 10 --> you will be needing this to lv10 if you will use the Emerald Ring Arrow Shower 10 Owl’s Eye 10 Vulture’s Eye 10 Improve Concentration 10 2.2. Hunter Skills Beastbane 10 Falcon Mastery 1 --> you will need this to finish Bakonawa and Bangungot faster Blitz Beat 5 Sharp Shooting 5 --> of course, put this to max since we are making the Sharp Shooting Build. Wind Walk 10 True Sight 10 Claymore Trap 1 --> to unlock Trap Mastery Remove Trap 1 --> to unlock Trap Mastery Put the rest of the hunter’s points to other skills. 2.3. Ranger Skills These skills are my preference as my ranger main skills. Arrow Storm 10 --> I told you later why I still use AS 10 Fear Breeze 5 Unlimit 5 Warg Bite 5 --> useful to stop the target Warg Rider 3 --> to move faster Camouflage 5 --> useful in some instances And then, there are some options here : 2.3.1. The Pure SS-AS (Sharp Shoot – Arrow Storm) Build Trap Research 10 --> since we are using SS a lot, more INT and SP would be very useful. Ranger Main 10 --> situational, but it gives more damage to Brute, Plant, and Fish monsters. You can put the rest of the skill points to other skills. 2.3.2. The SS+Auto-Crit+Warg Strike Build Well, this type is when you still want to switch to Crit Gears without resetting skills set. Warg Strike 5 Tooth of Warg 10 Trap Mastery 9 2.3.3. Other Builds Well, there are also options to put some points to Cluster Bomb and other trap skills. So it’s all up to you here, because our main skills will still be the Sharp Shooting. 3. Stats Now, as for the stats, it is quite tricky. Depending on your equipments and your regular party members, the stats may vary. Here’s the stat range in my opinion. STR 40 - 120 AGI 60 - 120 VIT 1 - 100 INT 40 - 90 DEX 100 - 120 LUK 100 - 120 Now you see, there is a very large gap between min and max stat required, and that’s mostly because of the equipment options. I’ll explain it later on the Equipments section. But the main point, in my opinion, it is to make the Sharp Shoot insta-cast, while making ASPD at minimum of 190. Instacast means you need to achieve 530 from (2xDEX )+ INT. 4. Equipments and Cards I will list down some of the equipments that got my attention here : 4.1. Head-Top Item Name Description Remarks Captain’s Hat DEX +1 MaxHP +100 ------------------------ Increases long range physical attack by 7%. Starting Gear Laser of Eagle DEX +2 ------------------------ Increases long range physical attack by 10%. ------------------------ Adds a chance when dealing Physical Damages for 5 sec transform wearer into 'Cecil Damon'. Increasing the refine level will increases the probability. During transformation you will gain: Reduces after cast delay by 100%. Randomly autocasts Level 2 True Sight or Level 3 True Sight if you master the skill when dealing physical attack. Randomly autocasts Level 1 Lex Aeterna on target when dealing long range physical attacks. The Cecil Transformation for reducing 100% ACD. Try to continuously cast sharp shoot when this proc. Autumn Headband Increases ATK by 2 for every 5 base DEX. ------------------------ Reduces the variable casting time for Arrow Storm by 100%. ------------------------ Adds a small chance of restoring 1% of damage as SP when performing a physical attack. ------------------------ Refine Level +9: Increases Arrow Storm damage by 1% for every 5 Base Level. Still strong at AS, and can leech SP too. Use this if you are migrating from AS type. Rideword Hat Randomly absorbs 8% physical damage inflicted into HP. ------------------------ Randomly absorbs 4% physical damage inflicted into SP. ------------------------ Drains 10 HP every 5 seconds while equipped. For farming Old Camouflage Rabbit Hood All Stats +1 ------------------------ Each refine increase ranged physical damage by 1%. Each 3 refine increase Perfect Dodge +1. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 15% more damage with Cluster Bomb. Each 2 refine inflict 10% more damage with Warg Strike. Recommended. Current best headgear for SS type. Aim for the Acute/Mettle enchant. And this is my preference too. PS: Even Magic lv3/4 can be useful too. You can keep your highly refined Temporal LUK Boots if you get this enchant. Dolomedes Card DEX +2 When equipped by Archer classes: DEX +1 for every 3 refine levels. Starting Card Violent Coelacanth Card Weapon ATK Power +2% For each 2 refine, Weapon ATK Power +1%, MaxSP -1% Add lots of WATK% Kiel-D-01 Card Reduces after cast delay of all skills by 30%. +[Kiel-D-01 Card] If stack with another Kiel-D-01, it says that it will enable a curse! Increase skill's after-cast delay by 100%. Faster SS Jitterbug Card Reduces physical and magical damage taken from Neutral elemental monsters by 10%. MaxHP +500. When combined with Playing Pere Card and Singing Pere Card: Randomly transforms user into Awaken Pere for 6 seconds when dealing physical or magical attack. During transformation: Restores HP by 2000 Increases physical and magical damage inflicted on Neutral elemental monsters by 200%. For survivability because of its HP leech, but interrupt your SS spam when just transformed. Fenrir Card MATK +50 Every refine increase MATK +5. Reduce Fixed Cast Time by 70%. It cut the FCT of Sharp Shooting Skill. But as far as I tested it with the Temp LUK Boots, it’s not satisfying. 4.2. Head-Mid Item Name Description Remarks Robo Eyes DEX +1 Weapon ATK Power +2% MATK +2% Starting Gear Sigrun's Wings When equipped by Archer or Gunslinger: Increases long range physical attack by 2%. Starting Gear Crow Tengu Mask Weapon ATK Power +1% Increases long range physical attack by 2%. ------------------------ If base STR at least 108: Weapon ATK Power +1% Increases long range physical attack by 2%. If base STR at least 120: Weapon ATK Power +2% Increases long range physical attack by 3%. Budget version of Mob Scarf set, have lower output, but can keep using this till you got the Mob Scarf Set / Gambler Set. Sunglasses Increases resistance against Blind status by 5%. Pick the slotted one, it will be combined with the Mob Scarf to gain tremendous effect. New Wave Sunglasses Reduces after cast delay by 10%. Faster ACD, but not by much, there are better head-mid gear. Gambler Seal CRIT +3 Increases critical attack damage by 3%. ------------------------ Reduces damage taken from Arrow Storm and Gate of Hell by 10%. ------------------------ Every 10 base increment of LUK: CRIT +1 ATK +2 MATK +2 If base LUK at least 108: CRIT +5 Increases critical attack damage by 10% If base LUK at least 120: CRIT +10 Increases critical attack damage by 17% Reduces damage taken from Arrow Storm and Gate of Hell by 30%. ------------------------ Every 10 base increment of DEX: Critical damage -2%. The alternative of Mob Scarf, with better critical damage% addition if combined with Heart Card in Mouth. The minus thing is that it doesn’t has a slot. Hawk Eyes DEX +1 ------------------------ Increases long range physical attack by 3%. Better than Sigrun's Wings 4.3. Head-Low Item Name Description Remarks Spiked Scarf ATK +30 MaxHP -2% Starting Gear Tengu Scroll Adds a chance to drain 5% of physical attack inflicted on target as HP. When combined with Crow Tengu Mask: Increases physical attack by 1%. Increase long range physical attack by 1%. If base STR at least 108: Increases physical attack by 2%. Increase long range physical attack by 1%. If base STR at least 120: Increases physical attack by 3%. Increase long range physical attack by 1%. Budget version of Mob Scarf set. Mob Scarf Enables use Level 2 Spell Breaker. ------------------------ When combined with Glasses or Sunglasses: Reduces damage taken from Demihuman monsters by 2%. Every combined sum of 80 base AGI and VIT: MaxHP +5% Reduces after attack delay by 5%. Reduces damage taken from Demihuman monsters by 2%. Every combined sum of 80 base STR and LUK: Weapon ATK Power +6% CRIT +5 Increases critical attack damage by 10%. Every combined sum of 80 base INT and DEX: MATK +120 Reduces variable cast time by 3%. Increases Healing skills by 10%. Recommended. I like this the best for head-mid gear, it gave tremendous effect on both WATK% and Crit Damage %. The cons is…. It’s still very expensive / long to make up to today (May 7th, 2019). Heart Card in Mouth Increases critical attack damage by 5%. ------------------------ When combined with Gambler's Seal: ASPD +1 Increases critical attack damage by 2%. Reduces critical damage taken from Player by 2%. Reduces damage taken from Critical Slash by 100%. Every 10 increment of base DEX: Increases critical damage by 2%. If base LUK at least 108: ASPD +1 Increases critical attack damage by 2%. Reduces critical damage taken from Player by 2%. If base LUK at least 120: ASPD +2 Increases critical attack damage by 4%. Reduces critical damage taken from Player by 4%. Normal attack will inflict splash damage. This is one of the latest update in LimitRO, it has ASPD+4 at 120 LUK, which means you can allocate the AGI to other stats. And also, the great thing is that it nullify the Gambler Seal penalty for high DEX. 4.4. Body Armor Item Name Description Remarks Sniping Suit MDEF +5 ------------------------ CRIT +6 with additional Critical bonus determined by LUK stat. ------------------------ Reduces after cast delay by 23%. Starting Gear. It did reduce a lot of after cast delay. Excellion Suit VIT +6 If base level at least 130: VIT +4. ------------------------ Every 3 refine levels: MaxHP +4%. ------------------------ When combined with Excellion Wing: Reduces after cast delay by 10%. If base level at least 130: Reduces after cast delay by 10%. Perfect Dodge +6. ------------------------ Indestructible The enchant of STR and 2 ATK, can make a bonus of 110 ATK at 120STR. The main point of using this is only to get the faster after cast delay. Damage wise, it’s not too good. White Wing Suit Increases long range physical attack by 2x refine level. ------------------------ Increases Flee by 1 per refine level. ------------------------ [White Wing set] White Wing Suit White Wing Boots White Wing Brooch White Wing Manteau ASPD +2 Increases Arrow Storm damage by 50%. Increases long range physical attack by 30%. Randomly autocasts Level 3 Double Strafe when attacking with long range physical attacks. Recommended. Yea, our old White Wing Suit is still at its best for our Ranger. At +16, it gives 32% more ranged damage. Our main target here, is to make the enchant to Sharp 1, Sharp 2, and Expert Archer 5. The one came from the Critical Build will find this easier. The combo of WWS with S1 S2 EA5 and Blue Lumi Stone will produce maximum output. And with this, you can safely remove the beloved White Wing Boots, and replaced it with other better boots. Porcellio Card ATK +25 DEF -5 Starting Card Marc Card Prevents Frozen status. Reduces damage taken from Water elemental attack by 5%. We will need this, like Bakonawa, and Morroc's Necromancer. Tao Gunka Card MaxHP +100% Reduce physical and magical defense by 50%. Better HP Pool. Gloom Under Night Card Increases physical damage inflicted on Holy element, Shadow element, Angel and Demon monsters by 40%. Now, since much of the endgame monsters are demons and shadows, this one is always a good in armor. Powerful Amdarais Card Every refine increase DEF +10, decrease Flee -2. If Base Level at least 100: MaxHP +500. Well, if you have high refined armor, it can increase the DEF by a lot. 4.5. Weapon Item Name Description Remarks Big CrossBow Base ATK : 160, Lv 4 Weapon Increases Arrow Storm damage by (refine level*5)%. ------------------------ Increases SP cost by (refine level*5)%. ------------------------ If base AGI at least 120: ASPD +1. ------------------------ My Preference. Very big Arrow Storm bonus damage, and have 2 slots. Can be enchanted with max Expert Archer 6. I prefer this one, because I like to AS from far and SS from short. And the two slots can be filled with weapon card variations better. Gigantic Bow Base ATK : 195, Lv 4 Weapon HIT -50 ------------------------ Increases long range physical attack by 40%. ------------------------ Increases after attack delay by 15%. Bigger Sharp Shooting and Critical Damage, much lower Arrow Storm. Only 1 slot, which makes it trickier whether we want a Thanatos Card or the Turtle General Card. At the same refine level, gives around 10-15% more damage than the Big Crossbow. Bow of Vicious Mind Base ATK : 170, Lv 4 Weapon Increases ATK by (refinelv*refinelv). (up to +15 refine level) This, with the perfect enchant (ex : Long 15%, Atk 15%, Boss 15%), gives the ultimate damage at the same refine level with other bows. With my personal calculator, it produces around 25% more damage than the Big Crossbow. Bow of Crimson Base ATK : 120, Lv 3 Weapon ATK increased by (RefineLv*RefineLv), up to +15 refine level. ------------------------ If Base Level at least 70:Per 10 BaseLevel,ATK +5. Starting Gear. Have 2 slots, but it has lower base damage, and only lv3 weapon. The plus side is it is cheap and drop easily. Archer Skeleton Card Increases long range physical attack by 10%. Starting Card Aunoe Card Increases critical attack damage by 20%. Starting Card, this is preferable for SS build. Powerful Archer Skeleton Card Increases long range physical attack by 10%. If Base Level at least 100: Increases long range physical attack by 2%. Better than Archer Skeleton Card by a bit. Pom Spider Card Increases physical damage inflicted on Undead monsters by 20%. So you like OGHH, this one is perfect card combined with White Knight Card. Remember that 2 Pom Spider is 1.4x damage to Undeads, but 1 Pom Spider and 1 White Knight, become 1.2*1.2=1.44 damage to medium and large Undeads. Strouf Card Increases physical damage inflicted on Demon monsters by 20%. White Knight Card ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. When combined with Khalitzburg Knight Card: Increases physical damage inflicted on Medium and Large size monsters by 15%. Reduces damage taken from Medium and Large size monsters by 5%. One of the best starting card, gives 15 ATK and 20% more damage to medium and large monsters. Abysmal Knight Card Increases physical damage inflicted on Boss monsters by 25%. More damage against bosses. Turtle General Card Weapon ATK Power +20% Randomly autocasts Level 10 Magnum Break on enemy when dealing physical attack. Recommended. This one is good to trigger the auto Magnum Break, and thus increase the damage dealt by 20% for 10 sec. Memory of Thanatos Card DEF -30 Flee -30 Enchants compounded weapon with the Investigate skill effect. Each attack drains 1 SP. Recommended. One of the must card for Rangers. For target with higher defense is better. It is like this, target with 400 DEF (ex : Randgris 588, Bangungot 411) will give you 200 more ATK. Target with 30 DEF only gives you 15 ATK. So against porings, it got almost zero effects lol. Pyuriel Card Increases critical attack damage by 30%. Increases damage taken from all monsters by 10%. Bigger than Aunoe. 4.6. Garment Item Name Description Remarks Exerion Wing Perfect Dodge +8 ------------------------ If Base Level at least 130: Perfect Dodge +2 ------------------------ Every refine increase Flee +2. ------------------------ When combined with Excellion Suit: Reduces after cast delay by 10%. If Base Level at least 130: Reduces after cast delay by 10%. Perfect Dodge +6. With full ATK enchant (ATK+60), and combined with Excellion Suit, it will get an extra 20% after cast delay. That means higher cast rate. White Wing Manteau AGI +2 FLEE +10 ------------------------ Randomly increases Flee by 20 for 7 seconds when dealing physical attack. From White Wing Set Adventurer's Backpack Enables use of Level 1 Greed ------------------------ If base STR at least 90: Refine Level +7: ATK +20 Refine Level +9: ATK +10 ------------------------ If base INT at least 90: Refine Level +7: MATK +30 Refine Level +9: MATK +20 ------------------------ If base VIT at least 90: Refine Level +7: Reduces damage taken from Neutral elemental attack by 5%. Refine Level +9: Reduces damage taken from Neutral elemental attack by 5%. ------------------------ If base AGI at least 90: Refine Level +7: Reduces after attack delay by 8%. Refine Level +9: ASPD +1 ------------------------ If base DEX at least 90: Refine Level +7: Increases long range physical attack by 5%. Refine Level +9: Increases long range physical attack by 5%. ------------------------ If base LUK at least 90: Refine Level +7: Increases critical attack damage by 10%. Refine Level +9: Increases critical attack damage by 5%. This garment, at+9 surprisingly very good for Rangers / other ranged class. It only fall behind by 12ATK, 1% Ranged and 6% Critical Damage. Price wise, this is one of best garments. Notes : it might not be that great for melee class, but that ranged % bonus makes it great for ranged class. Fallen Angel Wings All Stats +1 ------------------------ [Every 20 base STR] ATK +1 ------------------------ [Every 20 base INT] MATK +1 ------------------------ [Every 20 base VIT] Reduces damage taken from Neutral elemental attack by 1%. ------------------------ [Every 20 base AGI] Reduces after attack delay by 1%. ------------------------ [Every 20 base DEX] Increases long range physical attacks by 1%. ------------------------ [Every 20 base LUK] Increases critical attack damage by 1%. You can always opt for the Max Fatal 10, or Max EA 10. Max EA means better AS, max Fatal means better SS and Critical Hit. Damage wise, it is only a bit higher than ABP+9. Cloak of Casualty Each 2 refines increase MaxHP and MaxSP by 1%. ------------------------ If base STR at least 90: ATK +10 Each refine, ATK +2 ------------------------ If base INT at least 90: MATK +20 Each refine, MATK +3 ------------------------ If base VIT at least 90: Reduces damage taken from Neutral elemental attack by 3%. Refine level +8 additional resistance by 3%, Refine level +10 additional resistance by 4%. ------------------------ If base AGI at least 90: Reduces after attack delay by 3% Each 2 refine, Reduces after attack delay by 1%, Refine Level +10: ASPD +1 ------------------------ If base DEX at least 90: Increase ranged damage by 3%. Each 2 refine increase ranged damage by 1%. ------------------------ If base LUK at least 90: Increases critical attack damage by 5%. Each refine increase critical damage by 1%. Ah this, the garment of dream for Critical Ranged classes, it gives the max output for Critical hit. Yoichi's Shawl MDEF + 10, ASPD + 5% Increase Aimed Bolt damage by 5% when Aimed Bolt Lv10 is learned. Increase Sharp Shooting damage by 60% when Sharp Shooting Lv5 is learned. Increase Blitz Beat damage by 15% when Blitz Beat Lv5 is learned. ------------------------ When refined to +7 or above, ASPD + 3% Increase damage of Sharp Shooting by 1% for every 3 Base Levels. Increase damage of Blitz Beat by 1% for every 5 Base Levels. Increase damage of Aimed Bolt by 1% for every 30 Base Levels. ------------------------ When refined to +9 or above, ASPD + 3%, MaxSP + 5% ------------------------ When equipped by Ranger class, MaxHP + 15%, reduce long range damage received by 20%. When refined to +7 or above, reduce long range damage by an additional 15%. When equipped with Armoured Sleeve Guard or Horn Card, increase long range damage received by 35%. Recommended. While the CoC at +16 still the best at dealing critical hit, this Yoichi’s Shawl bring the Sharp Shooting skill to another whole level. Up to 121% damage increase, which means a lot of number the higher your base damage. The one came from AS type, can see this bonus damage like the when you experience the GXBow +0 compared to GXBow at +16. PS : this is, afaik, the hardest ranger’s equipment to get by now. Ranger Cecil Card If base class is Ranger: CRIT +20, Bow damage +15%. If base level is 175: All Stats +10. When refine level +10: All Stats +10. When combined with True Cecil Damon Card: Adds 3% chance for 6 seconds to possess the user with Cecil Damon spirit when dealing physical attack. During possession, the user granted with +100 ATK. This, I don’t really know the effect. AFAIK the Bow Damage only affect to the Normal Attack, but the bonus of All Stat+20 and Crit +20 is interesting. One of the rare card. Menblatt Card Every 10 base points of DEX: Increase long range physical attack by 1%. Good for overall ranged damage. Ancient Wootan Shooter Card Every 10 base DEX: Bow Damage +1% Reduces after attack delay by 1%. ------------------------ If base DEX at least 120: ATK +40 Petal Card Every 10 base points of LUK: Increases critical attack damage by 2%. Recommended. Personal reference, I like it to have better damage at Sharp Shooting. The 12% ranged damage from Menblatt can’t be compared to 24% critical damage from Petal for Critical Attack, Petal is still better by quite large. Giant Faceworm Skin MDEF +10 ------------------------ When combined with any type of Temporal Boots: MaxHP +15% MaxSP +5% Since we are using Temporal Boots a lot, this HP/SP bonus will help. 4.7. Shoes Item Name Description Remarks White Wing Boots AGI +2 ------------------------ Reduces SP cost of Aimed Bolt by 10. If you came from the AS build, and have the Sharp 1 and 2 enchants, you can still use this combined with Blue Lumi Stone for max effects. Temporal LUK Boots MaxHP +300 MaxSP +30 MDEF +5 ------------------------ Every 3 refine levels: MaxHP +100 MaxSP +10 Increases critical attack damage by 2%. ------------------------ If base LUK at least 120: Increases critical attack damage by 30%. With 120 LUK, the 30%++ Critical Damage increase is nice. It have better burst damage than the DEX Boots, but lower cast rate. Recommended to have an Expert Archer, and Hawk Eyes / Lucky Day Enchant. You might want to use this only if you have a party member that have Sacrament buff. Slow.... it's slow. Temporal DEX Boots MaxHP +300 MaxSP +30 ------------------------ Every 3 refine levels: MaxHP +100 MaxSP +10 DEX +3 ------------------------ If base DEX at least 120: Reduces fixed cast time by 0.5 sec. Increases long range physical attack by 5%. Recommended. This one at 120 DEX, combined with 0% variable cast time, could make Sharp Shooting insta-cast. I like this the most for daily use. The insta-cast can make really big difference with the non insta-cast. Recommended to have an Expert Archer, and Hawk Eyes / Lucky Day Enchant. Infinite Vagabond Wolf Card ATK +10. Refine Level +7: ATK +10. Refine Level +9: ATK +15. Big ATK damage at refine level +9. Geffen Bully Card Increase attack speed (reduces delay after attack by 3%). Increases critical damage by 5%. Recommended. Good card in increasing critical damage. Cheaper than Blut Hase, but a bit lower output. Geffen Gang Member Card Increases critical damage by 3%. Increase attack speed (reduces delay after attack by 5%). Black Devil Card Reduces variable casting time by 3%. Increase [Wind Blade], [Freezing Spear], [Flaming Petals] damage by 5%. Increases long ranged physical damage by 5%. Good card in increasing overal ranged damage. Cheaper than Blut Hase, but a bit lower output. Blut Hase Card Weapon ATK Power + 3%. Increases long ranged physical damage by 5%. Recommended. The best damage card around for Shoes, for Rangers. 4.8. Accessory Item Name Description Remarks White Wing Brooch DEX +2 ------------------------ Increases long range physical attack by 3%. Our old basic WW Brooch. Pendant of Maelstrom All Stats +1 Weapon ATK Power +6% MATK +6% ------------------------ Randomly autocasts Level 1 Maelstrom when receiving magical attack. Yea, our PoM are still usable. This is a great starting gear since the PoM already very cheap now. Physical Enhancer Ring Weapon ATK Power +5% ------------------------ When combined with Anti-Magic Suit: Reduces after attack delay by 5%. ------------------------ When combined with Geffen Magic Robe: Reduces after cast delay by 5%. Reduces damage taken from Demihuman monsters by 5%. The best enchant would be the ATK +3% x2 or the Crit +8%x2, or the combination Blue Luminous Stone AGI +2 CRIT +5 After attack delay -5% Increases critical attack damage by 2% ------------------------ Enables use of Level 1 Sight. ------------------------ If base LUK at least 100: CRIT +10 Increases critical attack damage by 10% ------------------------ When combined with Sharp1: Increases critical attack damage by 10% ------------------------ When combined with Sharp2: Increases critical attack damage by 10% Recommended. Best if you have the equipment with Sharp 1 and 2 Enchants. Such as the WW Boots, or the WW Suit. Emerald Ring AGI +5 DEX +5 VIT +5 ------------------------ Reduces SP cost of Improvised Song by 18. ------------------------ Every 1 Base Level: Increases Double Strafe damage by 1%. Increases Arrow Shower damage by 1%. ------------------------ Every 10 Base Level: Increases Severe Rainstorm damage by 2%. ------------------------ Every 2 level of Double Strafe: AGI +1 , VIT +1, DEX +1 ATK +20 Recommended. It helps you, easier to achieve instacast, and maxing the damage. Even usable for AS. The Blue Lumi Stone + Emerald Ring, wins by much compared to Blue Lumi Stone x2. Revolver Buffalo Bandit Card STR + 4, Weapon ATK Power + 4%. ------------------------ Right Acc I like this one, WATK% addition always good for rangers. Shotgun Buffalo Bandit Card AGI + 7, HIT + 7. ------------------------ When equipped with Revolver Buffalo Bandit Card STR + 3, Weapon ATK Power + 3% ------------------------ Left Acc Good for achieving the better ASPD, even tho the SS type won’t be using to much ASPD…. Marine Sphere Card Enables use of Level 3 Magnum Break. Use the Magnum Break for extra 20% damage before using other skills / attack. Playing Pere Card Increases physical damage inflicted on Neutral elemental monsters by 20%. When combined with Singing Pere Card: Increases Metallic Sound damage by 50%. Right Acc Use the Playing Pere, Singing Pere, and Jitterbug Set to maximize the effect on Neutral Monsters. Ex: Tao Gunka, Phreeoni, Dummy Eggs Singing Pere Card Increases magical damage inflicted on Neutral elemental monsters by 20%. When combined with Playing Pere Card: Increases Metallic Sound damage by 50%. Left Acc Gold Scaraba Card ATK +20 MaxHP -1% Beginner Card Gigantes Card ATK + 20. If base Str is 120 or higher, additional Atk + 20. Reduces attack speed (increases delay after attack by 3%). Left Acc Quite good if have 120 STR 4.9. Shadow Equipments Item Name Description Remarks Ranger Shadow Weapon Increases Cluster Bomb damage by 20%. Every refine level increases Cluster Bomb damage by 5%. Complete these 6 shadow equipments to get a very nice bonus of : All Stat+10 All Normal Monsters Def -50% All Size +3% WATK +3% Ranger Shadow Shield Reduces SP cost of Aimed Bolt by 20%. Every refine level reduces SP cost of Aimed Bolt by 5%. ------------------------ When combined with Ranger Shadow Weapon Increases Cluster Bomb and Aimed Bolt damage by 20%. ------------------------ When combined with Archer Shadow 2pcs, Hunter Shadow 2pcs or Ranger Shadow 2pcs. All Stats +10 MaxHP +5% MaxSP +5% Ignores physical and magical defense of Normal monsters by 50%. Hunter Shadow Armor Increases Claymore Trap and Land Mine damage by 20%. Every refine level increases Claymore Trap and Land Mine damage by 5%. ------------------------ When combined with Hunter Shadow Shoes When equipped by Hunter: Increases physical damage inflicted on all sizes monsters by 3%. Reduces SP cost of Claymore Trap and Land Mine by 20%. Hunter Shadow Shoes Increases Blitz Beat damage by 20%. Every refine level further increases Blitz Beat damage by 5%. Archer Shadow Pendant Increases Arrow Shower damage by 20%. For every refine level Increases Arrow Shower damage by 5%. Make it +5 Archer Shadow Earring Adds 20% chance when using Double Strafe, for 5 sec ATK and HIT increase by 30. ------------------------ Every 1 refine level increase the ATK and HIT bonus by 1. ------------------------ When combined with Archer Shadow Pendant: Weapon ATK Power +1%, MaxHP +1%. If total refine levels of entire set at least +10: Weapon ATK Power +2%, MaxHP +2%. Make it +5 4.10. Pet Item Name Description Remarks Incubus Egg If pet intimacy is Loyal: MaxSP +5%, low chance of gaining 1% of the damage inflicted to an enemy as SP. Very useful for SP Leech. Hodremlin Egg If pet intimacy is Shy/Awkward, DEX +1, HIT +1. If pet intimacy is Neutral, DEX +2, HIT +1. If pet intimacy is Cordial, DEX +2, HIT +2, increase critical damage by 7%. If pet intimacy is Loyal, DEX +2, HIT +2, increase critical damage by 9%. Dullahan Egg If pet intimacy is Loyal: CRIT +8. Though the description says CRIT+8, but actually it is Crit damage+8%. Easy to get loyal. Domovi Egg When intimacy is Loyal : Base Attack +100 When equip with Tare Domovi bonus +50 Def. My favorite pet for max damage. Smokie Egg If pet intimacy is Loyal: AGI +2, Perfect Dodge +1 One of my favorite. If the pet has accesory equipped, then it will be a perfect camouflage against non-boss monsters. For example, in OGHH you can camou, and then kill them from your sweet spot. Very recommended for beginners or for safety players. Metal Dragon Egg When intimacy is loyal: 8% damage reduction against Neutral element. Low chance of gaining 5% of the damage inflicted to an enemy as HP. Low chance of gaining 3% of the damage inflicted to an enemy as SP. For more survivability. Thanks @erpy for adding. 4.11. Gemstones (LimitRO exclusives) Item Name Description Remarks Destruction Lv3 Damage +3% A must, it can max your damage. Tempest Lv3 Variable Cast -5% Fixed Cast -0.05 Second Well this is funny. If you happen to have a Magic lv3++ enchant on your Old Camouflage Rabit Hood, you can use these stones to keep your Temporal LUK Boots. Meaning you can keep the 30%++ Crit Damage from your Temporal LUK Boots. Speed Lv3 ASPD +1. ------------------------ Can be enchanted into your Costume Headgear. More ASPD is better to reduce the animation delay. Almighty Lv3 All Stats +3 To help you achieve instacast. Reload Lv3 CastDelay -3% For faster cast rate. If you have fast fingers, this even will help out-dps the burst type. 4.12. Star Stones (LimitRO exclusives) Item Name Description Remarks Star Stone(Long) Long Range Attack Power + 3% Since we are rangers, more ranged attack is always good. Star Stone(Crit) Critical Attack Damage + 3% SS is based on the Crit Damage. Star Stone(Atk) Attack Power + 3% The best stone. 4.13. Class Stones Item Name Description Remarks Sniper Stone (1st) ATK +2 for each level of Steel Crow user learned. Be reminded for these class stones, there are restrictions of combining these. Please refer to the LimitRO Items Database for more information. Sniper Stone (2nd) Reduces fixed casting time of Sharp Shooting by 0.5 second. Recommended. This will be the best stone you can get for the Sharp Shooting build. If you got it, the Temporal LUK Boots become the boots of choice, replacing the Temporal DEX Boots. :D Sniper Stone (3rd) Increases Arrow Shower damage by 20%. Sniper Stone II (1st) Reduces delay after attack by 1% for 2 levels of Wind Walk user learned. Sniper Stone II (2nd) Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned. Sniper Stone II (3rd) ATK +2 for each level of True Sight user learned. Get this, and combine it with the Ranger Stone II Epic to get the 45 sec reduce of Unlimit cooldown. Ranger Stone (Epic) Increases Arrow Storm damage by 10%. When equipped with Sniper Stone (1st), increases Arrow Storm damage by 15%. When equipped with Sniper Stone (2nd), reduces variable casting time by 10%. When equipped with Sniper Stone (3rd), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds. If you got this one, the increase for Arrow Storm's damage is also nice. Ranger Stone II (Epic) Increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (1st), increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (2nd), reduces variable casting time of Aimed Bolt by 1 second. When equipped with Sniper Stone II (3rd), reduces cooldown of Unlimit by 45 seconds. This is also my stone of choice. Combine it with Sniper Stone II (3rd), and equip the costume with these two stones before you use Unlimit skill. Then switch back to your Sniper Stone (2nd) for the Sharp Shooting FCT cut. This way, you get the benefit of Unlimit CD cut. 5. Equipments And Stat Build Sample Here, I will give some examples of the equipment set and stat for many stages. So with only the sniping suit, which we will use for quite much, it will enable us rangers to hit 3x in 2 sec. And also remember that the second Accesory card, you can replace it with Marine Sphere for all build. It gives 20% extra damage for 10 sec when you use the Magnum Break skill. All damage tested on Lv50 dummy eggs, and without AB / other class buffs. Thank you eggs for your sacrifice. All sets excluding the exclusive gemstones and pet from LimitRO, except the last build. 5.1. Beginner Set Head-Top : Captain's Hat + Dark Pinguicula Card Head-Mid : Hawk Eyes Head-Low : Spiked Scarf Body : Sniping Suit + Porcellio Card Weapon : Gigantic Bow +4~7 + Aunoe Card ; Yes, Aunoe, it is bigger for SS than the Archer Skeleton or Turtle General or White Knight Card. Garment : Giant Faceworm Skin + Petal Card ; Pick the slotted version of this GFS. Shoes : Temporal DEX Boots+4 with EA Enchant ; Pick the non slotted for beginning, it is cheap, don't mind with the last enchant, just stick to Expert Archer. Accessory : Pendant of Maelstorm x2 + Gold Scaraba This will give you roughly, 79-80k per hit, meaning 240k per 2 sec. We can compare it to AS rangers that hit 90k per 3 sec. Those equipments are quite cheap, and gives lots of damage. But notice that its ASPD is slow, so there will be some noticable animation delay. I prefer Gigantic Bow for almost all SS build for max damage, and Big Crossbow for hybrid AS+SS. The Big Crossbow gives you +1 ASPD tho at 120 AGI. The Scatter Shadow Set is optional, it doesn't give you lots of damage, but it can help to have faster cast time. For the shadow acc, you can pick the scatter earrings for INT+5 each. 5.2. Become Stronger Set There are actually many combinations to upgrade the SS damage, like Bloody Muffler+7 with Critical Ring[1], or Wickebine's Ears and Wickebine's Tail. But they don't give really much damage increase compared to our beginner set, and also those equipment will be forgotten soon. So we'll skip them. Head-Top : Autumn Headband+9 / Laser of Eagle + Dolomedes Card Head-Mid : Hawk Eyes Head-Low : Spiked Scarf Body : Sniping Suit + Porcellio Card Weapon : Gigantic Bow +4~9 + Aunoe Card ; Yes, we can still use the Gigantic Bow+7, upgrade it more if you want. Garment : Adventurer Backpack+7~9 + Petal Card Shoes : Temporal DEX Boots+4~6 with EA Enchant, Slotted + Geffen Bully Card; Pick the slotted one, as for card Geffen Bully is far cheaper than Blut Hase Card. Accessory : Physical Enhancer Ring x2 with ATK% / Critical % enchant + Revolver Buffalo Bandit Card + Shotgun Buffalo bandit Card This one, can give you around 106k per hit, so it's around 318k per 2 sec, around 30% higher than the previous build. As for the Buffalo Cards on Acc, it's actually more or less the same damage with Gold Scaraba Card in this stage. But the Buffalo Cards have the extra AGI which helps a lot in achieving higher ASPD. Also notice, I changed some stat, to get all bonuses from the ABP+9. No need to upgrade the Temporal DEX Boots to extreme like +12 +15, the damage change is insignificant, +6 and +9 are OK. Expert Rings also can be used for Acc for faster cast rate, but it gives lots of damage dealt decrease. Since you're already here, you might consider to get a pet too to boost your damage, Dullahan is my recommendation (Crit damage +8%). At this stage, the pet can gives you around 10k more damage. 5.3. Thirst for More Power Set Head-Top : Autumn Headband+9 / Laser of Eagle + Kiel Card Head-Mid : Hawk Eyes Head-Low : Spiked Scarf Body : White Wing Suit+9~16 Sharp 1 Sharp 2 EA5 Enchant + Gloom Under Night Card ; since we have used the WW Suit, we need to put Kiel in the head card slot for faster cast rate. Weapon : Gigantic Bow +9~16 + Thanatos Card / Big Crossbow+10~16 + Thanatos Card + Turtle General Card Garment : Adventurer Backpack+9 + Petal Card Shoes : Temporal DEX Boots+6 with EA Enchant, Slotted + Blut Hase Card Accessory 1 : Emerald Ring + Revolver Buffalo Bandit Card Accessory 2 : Blue Lumi Stone + Shotgun Buffalo bandit Card Here you will be exchanging / adding your Scatter Shadow Set to your Archer, Hunter, Ranger Shadow Set for even extra stat and damage bonus. When you see this, you must have realized that those are some of the AS build rangers' equipments. You can deal around 165k damage per SS, which is 495k per 2 sec. Yeah!! It's more than 50% increase from the last build. 5.4. Addicted to Upgrades Set Head-Top : Old Camouflage Rabbit Hood+16 with Acute or Mettle Enchant (lv3 are common, lv4 and 5 are rare) + Violent Coelacanth Card Head-Mid : Sunglasses + Kiel Card Head-Low : Mob Scarf Body : White Wing Suit16 Sharp 1 Sharp 2 EA5 Enchant + Gloom Under Night Card Weapon : Gigantic Bow +16 + Thanatos Card / Big Crossbow+16 + Thanatos Card + Turtle General Card Garment : Adventurer Backpack+9 + Petal Card Shoes : Temporal DEX Boots+6 with EA Enchant, Slotted + Blut Hase Card Accessory 1 : Emerald Ring + Revolver Buffalo Bandit Card Accessory 2 : Blue Lumi Stone + Shotgun Buffalo bandit Card So here you are, almost the max phase, you are addicted to upgrades and want the best equipments around for your beloved ranger. Oh, the stat even changed again :D, with the endgame gears here, there are lots of flexibility to assign your stat. With that build above you can deal 250k per hit, which is 750k per 2 sec, that's another around 50% increase again. You can always change the stat to 120 STR and 120 LUK the get the max benefit of the Mob Scarf Set, but that would make your ASPD suffer. 5.5. Completing the Final Garment Umm, so yeah, no difference from last build, only replacing the garment with the Yoichi's Shawl+7. This garment enable you to deal around 475k per hit now, which means... 1.425m per 2 sec, increasing the damage for almost 100%. Funny thing is, you can also try to get this garment in the beginning from Deepsea Expedition to get the tremendous boost lol. And there you are, you are at the endgame gear for Sharp Shooting Build Ranger. Have fun in trying these builds on the field!! 5.6. Special LimitRO Gemstones, Star Stones, and Pet Build I used a 4x Destruction Gemstones (Final Damage +12%), 2x Speed Gemstones (ASPD+2), and 2x Almighty Gemstones (All Stat+6). And also Costume Garments and Amulet with 6 ATK Star Stones (ATK +18%) and 1 Long Star Stone (Long +3%). I used those to achieve max ASPD, and insta-cast. The reason why I put the INT as low as 40, is for triggering the Shield Spell effect easier. And, I used a Domovi Pet, and also Shield Spell Lv1 using the Royal Guard Shield + White Gold Shield, and by those I got and extra 240ATK. With this one, it is 850k per SS, so it is around 2.55m per 2 sec. And thus, that's what so special about those special stones and pet for. There are also this build which utilize the 4x Reload Gemstones and still using the Sniping Suit for faster cast rate (30% Kiel + 12% Reload + 23% Sniping Suit), which makes it a total of 65% ACD reduction. This build can cast up to 5-6 per 2sec for 560-600k per SS, meaning up to 2.8m - 3.6m per 2 sec. You can pick one that suits your style better, the full burst (very slow, very high damage), the semi-burst (this is my build), or the fast caster. Now, pay attention, that all the damage test above is not using elemental benefit, the Unlimit Buff, Magnum Break, etc. So yeah, in the actual usage, the damage dealt could be bigger, example vs undead / shadow monsters using holy arrows. Now I think that conclude this guide, have fun in experimenting. I dunno how many times I've said "Have fun" lol. 5.7. New Ranger / Sniper Class Stones Build With the arrival of Sniper and Ranger Class Stones, we can make our rangers deal even more damage. One of the most useful class stone here is the Sniper Stone (2nd) which gives 0.5 second reduction in fixed cast time of Sharp Shooting. So..... if you ever get that stone, be ready to build a Sharp Shooting Ranger lol. The idea, which doesn't take a genius to guess, is to replace our Temporal DEX Boots with the Temporal LUK Boots, and adjust some stat, mainly to achieve 120 LUK. That way, get ready to get the major damage boost with that 30%++ critical damage addition. The 120 LUK and 120 STR combination also gives maximum bonus from Mob Scarf set, so another good thing here. This build can give you a fresh 990k - 1.1m damage per Sharp Shoot (2.97m - 3.3m per 2 sec). And yeah.... this is around 20%++ more damage than our last build with Temporal DEX Boots. You can also adjust it to 40 STR and 120 LUK, and allocate other stat for better cast time (insta-cast), higher ASPD, higher HP, etc. Adjust it accordingly to your own playstyle. And on the side notes, Ranger's Arrow Storm Build, which mainly use the White Wing Set could also use this stone, and add the Sharp Shoot into the arsenals. So, once again, if you ever to get that Sniper Stone (2nd) stone, try to play this ranger's build, it's fun. 6. Info Source o LimitRO Website – Item Database o LimitRO Games 7. Author’s Message Thanks for reading, and thanks for LimitRO for providing place to play this awesome old games. It is a refreshing update for Rangers, because it brings the gameplay to another experience. Now, have fun in mix and match your build, that’s the fun in Ragnarok. And enjoy the new experience with this Sharp Shooter build. ~ Roe ~ Bang!! PS : Got Odin, Impositio Manus, Laudas, and Oratio from AB, while the Ranger in Jitterbug state, Temporal Hawkeye proc, using Unlimit, Magnum Break, Box of Resentment, Food Stat+6, and Aloe Vera.
  2. Zohan The Legendary Jade Dragon Amazing Ranger Guide for Arrow Storm Build Ranger (MVP) And Auto-Warg Crit Build Ranger (MVP) --------------------------------------------------------------------------------------=o=-------------------------------------------------------------------------------------- "I am Zohan The Legendary Jade Dragon Ranger" Together we make it happen... www.limitro.com with you since 2009 :: Hi guys this is the latest update on this guide: Oct 2018 (Major Update for September 2018) I. Introduction Archer Class Job Progression New Ranger Sprites Changing Jobs from being a Novice to becoming a Ranger Character Job Change Requirements Base Level/Job Level II. Stats Description Stat Builds - Type A: Basic to Intermediate Level Arrow Storm Ranger Build - Type Z1: End-Game Arrow Storm Ranger Build (MVP/PVE) a) Pure Damage Stat Build b) Hybrid Stat Build - Type B: Basic to Intermediate Level Auto-Warg Crit Ranger Build - Type Z2: End-Game Auto-Warg Crit Ranger Build (MVP/PVE) a) White Wing Suit Set/Fallen Angel Wing [1]/Golden Wing Build [1] b) Heroic Backpack [1]/Manteau of the Fallen [1] Job Bonuses: Ranger Ranger Job Bonus Table Status Atk and Weapon Atk Formulas: For ranged Chars Insta-cast formula for getting that insta-cast Arrow Storm skill III. Skills Skills Distribution Chart Primary Skills Description - Archer/High Archer Skills - Hunter/Sniper Skills - Ranger Skills - Skills Summary List • Main Ranger Buffs o Ranger Buffs Sequence • Main Offensive Skill Lists • Special Skills List • Party Buffs from other chars in a party IV. Gears List: Equipment Sets and Cards (Tiered Presentation) Ranger Ammunition: Arrows Equipment/Gear and Cards List (Arrow Storm Ranger Build) - Headgear Top - Headgear Middle - Headgear Lower - Armor - Weapon (Left/Right) - Garment - Footgear - Accessory Sample Gear/Equipment Setup • Type A1: Basic NPC Farming Arrow Storm Build (Basic Farming) • Type A2: Intermediate Farming Arrow Storm Build (Farming, Low-level MVPs) • Type B: Intermediate Arrow Storm Build (MVP/PVE) • Type Z1: End-Game Arrow Storm Ranger Build (MVP/PVE) Equipment/Gear and Cards List (Auto-Warg Crit Ranger Build) - Headgear Top - Headgear Middle - Headgear Lower - Armor - Weapon (Left/Right) - Garment - Footgear - Accessory Sample Gear/Equipment Setup • Type B: Intermediate Auto-Warg Crit (MVP/PVE) • Type Z2: End-Game Auto-Warg Crit Ranger Build (MVP/PVE) Donation Gears • Gemstones (for Costume Equipment Headgears) • Starstones (for Costume Equipment Wings and CE Aura/Amulets) • Deco Stones (for Costume Equipment Wings) • Costume Wings • Aura/Amulets Shadow Gears • Scatter Shadow • Physical Shadow • Job Specific Shadow Gear Set for Archer Class (Ranger) V. Consumables Damage Boosting Items Restorative Items for HP/SP Attack Speed Boosting Items Stat Boosting Foods and Items Weapon Elemental Converters Elemental Resist Potions Hidden Bonus Stat Quest Other Consumable Items VI. Pets Priority Pets 1) Domovi 2) Little Isis 3) Choco 4) High Orc 5) Orc Warrior 6) Gremlin 7) Dullahan Other Pets Cash Shop Pets VII. Media Materials Character Introduction Video (TBU) Asgard Training Ground Egg Damage (TBU) VIII. Author's Final Message I. Introduction II. Stats III. Skills III. Builds and Equipment Sets (Tiered Presentation) V. Consumables VI. Pets: VII. Media Materials: VIII. Author's Final Message
  3. Akabane

    How to make Hawk eyes

    Hi everyone, I'm trying to dress up my ranger, and I see that the recommended middle headgear is Hawk eyes, however, I have scourged the internet on how to make those to no avail, does anyone know how to make them?
  4. Hi guys, I have merged my 2 guides here.. I'll only update this guide based on the sections particular for an AWC Ranger. [Guide] Zohan Ranger Guide: Auto Warg-Crit Build (MVP) --------------------------------------------------------------------------------------=o=-------------------------------------------------------------------------------------- "I am Zohan The Legendary Jade Dragon Ranger" Together we make it happen... www.limitro.com with you since 2009 :: Hi guys this is the latest update on this guide: Sep 2018 Auto-Warg Crit Ranger Build: With the introduction of new contents for Ragnarok Online, players faced more formidable and challenging quests and instances. With these news additions come new monsters, tougher versions of previous MVPs, and even stronger new MVPs. The Auto Warg Crit (AWC) Build Ranger is the most suitable build that is up for the task. An End-game level build Auto Warg Crit Ranger can out damage an End-game build Arrow Storm Ranger or an Aim-Bolt Ranger on MVPs with HPs greater than 10 Million, AWC type is the most effective ranger build against these supped-up monsters. AWC Build Ranger Strengths: · High Critical Damage · Auto Warg Strike Attack · Maxed-out Aspd of 193 (7 hits per second) All of these attributes gives out massive DPS (Damage Per Second) This ranger build is a good complement to the Old Camouflage Rabbit Hood [1] which boosts Warg Strike Damage among others as refine rate increases. As of the current update gear set given above is my suggested set for the AWC Build Ranger.  You can also go for a pure Crit damage type AWC Ranger with the use White Drooping Eddga, Kitsune Ear Bell Ribbon [1]Laser of Eagle [1]. As you can see this build which is greatly specialized on killing a monster by hitlocking on them. With critical damage popping from almost every hit done to the target an AWC/Crit Ranger can lash out massive DPS on its prey. Add to this the new Client mechanics on Fear Breeze damage which is now calculated in for critical attack. Headgear choice is quite versatile and is an open option based on your playing style. (See more on suggested gear options under Section IV. Gears List: Equipment Sets and Cards) However, I would only suggest this build for established players, it’s an expensive type of ranger to build-up. But this is an exciting build to play with as more new content is added to LimitRO the possible gear and card combinations are abound. STATS: (Your build will greatly depend on the garment you wear, stat distribution must take advantage of the stat point allocation requirement for bonus effects to activate.) Type Z2: White Wing Set/Fallen Angel Wing/Golden Wing Build Ranger Z – Stage Stats Remarks STR: Mid 20 – 50 Divisible by 5 to get s.Atk +1 AGI: High 100-120 Must reach 193 Aspd to maxout number of hits per second = High DPS output VIT: Low 20 – 50 Use HP Large and VIT Foods to Boost your HP, Ask your AB to Prefacio always - INT: Low 1 – 20 For SP Pool only DEX: High 100 – 120 Balance Stat allocation for Max damage output, take note of Gambler Seal DEX penalty. LUK: High 120 Set to 120 to get Temporal LUK Boots Bonus, 40% Warg Strike Chance. Type Z2: Heroic Backpack/Manteau of Fallen Build Ranger Z – Stage Stats Remarks STR: Mid 90 – 100 Set to minimum 90 to get ATK Bonus , Divisible by 5 to get s.Atk +1 AGI: High 90-120 Set to minimum 90 for Aspd Bonus. Must reach 193 Aspd. VIT: Low 20 – 50 Use HP Large and VIT Foods to Boost your HP, Ask your AB to Prefacio always - INT: Low 1 – 20 For SP Pool only DEX: High 90 – 120 Balance Stat allocation for Max damage output, take note of Gambler Seal DEX penalty. LUK: High 120 Set to 120 to get Temporal LUK Boots Bonus, 40% Warg Strike Chance. Notes on STAT Build: Auto-Warg Crit Build Ranger a. STAT distribution given above are just for reference only, you can add or deduct accordingly depending on your specific play style, use of consumables, donation gear setup, character buffs, and gear enchantments among others. b. STR Stat needs to be always divisible by 5 to get +1 s.Atk. c. LUK Stat needs to be always divisible by 3 to get +1 s.Atk, 1% Warg Strike Chance, and Crit Rate +1. SKILLS: Skill Points Distribution Chart: (Ranger Skills) Skill Description Levels Type Main Ranger Increase ATK to Animal, Plant and Fish type monsters and decrease damage from those monsters. At Level 10 – ATK and Resistance +50 10 Passive Aimed Bolt If the target is immobilized (by Ankle Snare, Electric Shock, Wug Bite), the target gets more damage by this skill. The number of attacks increases depending on the target’s size. This skill fails when caster doesn’t have enough arrows. The target gets released from traps once the target gets damaged by this skill. At Level 10 – 1,000% ATK. 10 Active/Damage Arrow Storm Shoots countless arrows at a target and a certain cell range around the target. Each target will take 3 consecutive hits (Total damage divided by 3 per hit). Consumes 10 arrows. Higher skill level increases the damage done, SP cost and Area of Effect. At Level 10 – 1, 800% ATK, 11x11 AoE. 10 Active/Damage Camouflage Hide yourself behind walls or any obstacles for 10 seconds so other monsters can’t notice you except for (Boss/Demon/Insect Monsters). You appear translucent while Camouflaged. Increases Critical Rate and ATK, but decreases DEF while casting the skill. The skill is cancelled when you attack or if the 10 sec. duration ends. Can be re-casted to refresh the duration effect. It can be used without any obstacles if the skill level gets higher. At Level 5 – SP consumption per sec. 2 / 100% movement. 5 Active/Buff Unlimit Tap into the power of the God of Hunting and Archery to increase the explosive power of ranged attacks for a short time. At Level 5 – Ranged Physical Damage +250%. 5 Active/Buff Fear Breeze During the skills duration, normal ranged attacks have a chance of hitting a target multiple times (2-5 attacks). Extra attacks will consume more arrows. At Level 5 – Number of Attacks +1 to +4 / proc chance 30% / Duration 180 sec. 5 Active/Buff Warg Mastery Summon a Warg with a Wolf Flute. Re-using the skill returns the Warg to the wild. 1 Active/Special Warg Rider Allows a Ranger to mount their summoned Wug. Skill level increases movement speed. While mounted on a Wug, you can’t use any bow attacks or skills that are not Wug exclusive (Wug STRike) other than trap skills. Can use the following traps while on a Wug: Cobalt Trap, Magenta Trap, Verdure Trap, Maze Trap, Electric Shocker. 3 Active/Special Warg Dash While mounted, makes your warg run fast in a single direction. 1 Active/Special Warg Teeth Increases the damage done by Warg-skills. Increases damage as skills level gets higher. At Level 10 – ATK +300 10 Passive Warg Strike Make your Wug run into 1 target and give damage. Damage increases as skill level gets higher. At Level 5 – 1000% ATK 5 Active/Passive/ Damage Warg Bite Make your Wug leap at a target, dealing damage and temporarily causing immobile status. Damage increases if Tooth of Wug level is increased. Can’t be used while mounted on Wug. At Level 5 – 1500% ATK, Duration 5 sec + Tooth of Wug Skill 5 Active/Damage Sensitive Keen Use the Wug’s senses to reveal hidden traps and enemies. Has a chance to attack enemies with Wug Bite. At Level 5 – 15x15 AoE, Damage 350%, Wug Bite Chance 40%. 5 Active/Detect Electric Shock Immobilizes a target and drains a certain amount of SP per second from the target. Electric Shocker cannot be removed by with the Hunter skill Remove Trap. Requires 1 Special Alloy Trap. Maximum 3 Traps are allowed to be set. At Level 5 – Consuming SP by a sec. 25% / Duration 28 sec. 5 Active/Trap Trap Research Increase trap damage and trap set range of Hunters and Rangers, also increases INT and MaxSP. At Level 5 – Additional Damage + 200 / INT +5 / MSP +300 / Skill Range +3 5 Passive Magenta Trap onsters that step on this trap has its attribute changed to Fire property at 5x5 area. Does not affect boss type monsters or players and consumes 1 Scarlett Point and 1 Special Alloy Trap. 1 Active/Trap Cobalt Trap Monsters that step on this trap has its attribute changed to Water property at 5x5 area. Does not affect boss type monsters or players and consumes 1 Indigo Point and 1 Special Alloy Trap. 1 Active/Trap Maze Trap Monsters that step on this trap has its attribute changed to Earth property at 5x5 area. Does not affect boss type monsters or players and consumes 1 Lime Green Point and 1 Special Alloy Trap. 1 Active/Trap Verdure Trap Monsters that step on this trap has its attribute changed to Wind property at 5x5 area. Does not affect boss type monsters or players and consumes 1 Yellow Wish Point and 1 Special Alloy Trap. 1 Active/Trap Bomb Cluster Maximum 3 traps are allowed to be set at once and damage range is 3 cells wide and 5 cells deep. Can be combined with Detonator Skill. Cluster Bomb cannot be removed by [Remove Trap] from Hunter. Requires 1 Special Allot Trap. At Level 5 – Damage 700% + Additional Trap Damage / Duration 15 sec. 5 Active/Trap Detonator Immediately activates traps on the ground. Skill range is 7x7 around the targeted area. It can also activate Hunter’s Traps. This skill will not detonate traps of another player. Can activate the following traps: Cluster Bomb, Blast Mine, Claymore Trap, Sandman, Talkie Box, Firing Trap, and Ice Bound Trap. 1 Active/Trap Fire Trap When this trap activates, it deals damage in a 5x5 area and causes Burning Status. Level increases success rate of including Burning status. At Level 5 – Success Rate = 100%. Consumes 1 Special Alloy Trap. 5 Active/Trap Ice Trap When this trap activates, it deals damage in a 3x3 area and causes (Burning Freeze) Status. Level increases success rate of including (Burning Freeze) status. At Level 5 – Success Rate = 100%. Consumes 1 Special Alloy Trap. 5 Active/Trap Full Throttle Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill duration. Fully restores HP when casted and increases movement speed for the skills duration. All stats +20%. After the skill duration ends, you will be inflicted with “Rebound” status. During this “Rebound” status, your movement speed is lowered and your natural HP/SP recovery is disabled. Cannot be removed by Dispel. At Level 5 – Duration 30 sec, 1% SP/HP drained/sec. 5 Active/Buff Equipment/Gear and Cards List: Auto-Warg Crit Ranger Build I’ll just be listing items which I in my opinion you could just concentrate on. There are a lot of possible gears that can be equipped by a Ranger, to make it simple I’ll just list the important ones (based on my opinion). As you progress you can follow my recommendations or should there be new gears that would be introduced and you feel that they would be better then that’s also ok, you can send me pm and suggest it accordingly so I may include it on this guide. Higher Tier number indicates a better option with Tier 3 being the best option to consider. Auto-Warg Crit Build Ranger Gear Highlights: White Wing Suit [1] An armor of the brilliant archer known as Icarus. Increases ranged attack damage by 2x refine level. Increases Flee by 1 per refine level. White Wing Set Combo Bonus: ASPD +2, Increases damage of Arrow Storm by 50%, Increases range attack damage by 30% Has a chance of auto-casting Double Strafe while attacking with ranged weapon Class: Armor Defence: 45 Weight: 10 Level Requirement: 100 Jobs: Ranger Manteau of the Fallen [1] Manteau of legendary hero whose died in battle. Each 2 refine increase MaxHP and MaxSP by 1% [Base STR 90] ATK +10 Each refine, ATK +2 [Base INT 90] MATK +20 Each refine, MATK +3 [Base VIT 90] Increase resistance against Neutral Property attacks by 3% Refined to +8 additional Resistance by 3%, Refined to +10 additional Resistance by 4% [Base AGI 90] ASPD +3%, Each 2 refine, ASPD +1%, Refined to +10, ASPD +1 [Base DEX 90] Increased Ranged Damage by 3%, Each 2 refine, Increase Ranged Damage by 1% [Base LUK 90] Increase Critical Damage by 5%, Each refine Increase Critical Damage by 1% Class: Garment Defence: 30 Weight: 60 Level Requirement: 170 Jobs: All Classes Temporal LUK Boots [1] These boots are obviously old but they show no signs of wear and tear. MaxHP +300, MaxSP +30 For every 3 refine level, MaxHP +100, MaxSP +10, Critical Damage +2% If base LUK is 120 or higher, Critical Damage +30% Class: Footgear Defence: 20 Weight: 60 Level Requirement: 99 Jobs: 3rd Classes Luminous Blue Stone [1] A luminous blue stone which was owned by Engel Howard. This stone contains the soul of a craftsman with a destructive impulse. AGI +2, CRIT +5, After Attack Delay -5%, Increase Critical Attack Damage by 2% Enables the use of Level 1 Sight If base LUK at least 100 CRIT +10, Increases Critical Attack Damage by 10% When combined with Sharp 1, Increase Critical Attack Damage by 10% When combined with Sharp 2, Increase Critical Attack Damage by 10% Armor: Accessory Defence: 0 Weight: 40 Level Requirement: 90 Jobs: All Crimson Bow [2] Bow with red light radiance. ATK increased by (Refine*Refine), up to +15 refine Level 70 or higher. Per 10 Base Level, ATK +5 Class: Bow Attack: 120 Weight: 120 Weapon Level 3 Level Requirement: 70 Jobs: Archer, Thief, and Rogue Old Camouflage Rabbit Hood [1] All stats +1. Each refine increase ranged physical damage by 1%. Each 3 refine increase Perfect Dodge +1. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 15% more damage with Cluster Bomb. Each 2 refine inflict 10% more damage with Warg Strike. Class: Headgear Defence: 10 Location: Upper Weight: 10 Level Requirement: 170 Jobs: Ranger Headgear Upper: Tier 1: Ship Captain Hat [1] (Damage) <Hat Maker NPC> Tier 1: Snake Head Hat [1] (Damage) <Hat Maker NPC> Tier 1: Baby Dragon Hat Hat [1] (Damage) <@go 16: Deluxe Hats NPC> Tier 2: Sniper Goggles [1] (Damage, Aspd) <Hat Maker NPC> Tier 2: Samambaia [1] (Damage, Aspd) <@go 16: Deluxe Hats NPC> Tier 2: Rideword Hat [1] (HP/SP Leech) <Hat Maker NPC> Tier 2: Ancient Gold Deco [1] (Damage) <Bio Headgear Quest, Slums Lighthalzen) Tier 3: Wickebine’s Black Cat Ears [1] (Damage) Tier 3: Kitsune Ear Bell Ribbon [1] (Damage, Crit) <Deep Sea Adventure Craft Item> Tier 3: Laser of Eagle Helm [1] (Damage) <Castle Exclusive Item> Tier 3: White King Tiger Doll Hat [0] (Damage) <Hat Maker NPC, Epic Hats> Tier 3: Old Camouflage Rabbit Hood [1] (Damage) <Old Bio Headgear Quest > Headgear Mid: Tier 1: Sigurn Wings (Damage) <@go 16: Deluxe Hats NPC) Tier 2: Robo Eye (Damage) <Hat Maker NPC> Tier 2: Advanced Binoculars (Damage) <Eden Group Crystal Synthesis> Tier 3: Monocle [1] Tier 3: Sunglasses [1] Tier 3: Hawkeye <Hat Maker NPC> Tier 3: Gambler Seal <Deep Sea Adventure Craft Item> Cards: Tier 1: Vanberk Card (Crit) Tier 2: Phylla Card (Crit) Tier 3: Dark Pinguicula Card (Damage) Tier 3: Dolomedes Card (+DEX Stat) Tier 3: EOE STR Level 3 (Damage) Tier 3: Dunyrr Card (Damage) Tier 3: Jitterbug Card (Damage) Tier 3: Violent Coelacanth (Damage) Tier 3: MVP Lord Knight Seyren (Damage) - other Status Resist Cards (Nightmare-Sleep, Marduk-Silence, Evil Snake Lord-Curse, etc.) Headgear Low: Tier 1: Gangster’s Scarf (Damage) <Hat Maker NPC> Tier 1: Samurai Mask (Damage) Tier 2: CD in Mouth (Damage)<Hat Maker NPC, Epic Hats> Tier 2: Bloodsucker (HP Leech)<Deep Sea Adventure Craft Item> Tier 3: Toy Syringe (Restoration Items Bonus) Tier 3: Father's White Moustache (Damage) <Hat Maker NPC> Tier 3: Tengu Scroll (Damage) <Deep Sea Adventure Craft Item> Tier 3: Spiked Scarf (Damage)<Hat Maker NPC> Tier 3: Golden Fish in Mouth (Damage) Armour: Tier 1: Sniper Suit [1] Tier 2: Heroic Target Suit [1] Tier 2: Excerion Suit [1] Tier 3: Cursed Mail [1] Tier 3: Abusive Robe [1] Tier 3: White Wing Suite [1] Cards: Tier 1: Venatu Card (Crit, Damage) Tier 1: Ancient Mimic (Aspd) Tier 2: Porciello Card (Damage) Tier 3: Furious Nine Tails Card (Crit, Damage) Tier 3: Ktullunux Card (Damage, Fire Property Monsters) Tier 3: Amdarais Card (Damage) Tier 3: Realized Amdarais Card (Damage) Tier 3: Gloom Card (Damage) - other Elemental and Status Resist Cards (Pasana-Fire, Marc-Freeze, etc.) Left/Right Hand Weapon: Tier 1: Nephentes Bow [2] Tier 1: Double Bound [3] Tier 2: Elven Bow [1] Tier 3: Great Big Crossbow [2] Tier 3: Royal Bow [2] Tier 3: Vicious Mind Bow [1] Tier 3: Gigantic Bow [1] Tier 3: Crimson Bow [2] Cards: Tier 1: Archer Skeleton Card (Damage) Tier 1: Enhanced Archer Skeleton Card (Damage) Tier 1: Sedora Card (Damage) Tier 1: Drocera Card (Crit) Tier 2: Aunoe Card (Damage) Tier 2: White Knightage Card (Damage) Tier 3: Abysmal Knight Card (MVP Damage) Tier 3: Phreeoni Card (Additional Hit Stat) Tier 3: Sniper Cecil Damon MVP Card (HP Leech) Tier 3: Dracula Card (SP Leech) Tier 3: Valkyrie Randgris Card (Damage, Dispell) Tier 3: Infinite Phreeoni Card (Crit) Tier 3: Drake Card (Damage, No Size Penalty) Tier 3: Turtle General Card (Damage, Magnum Break) Tier 3: True Cecil Damon Card (Damage) Tier 3: Memory of Thanatos Card (Damage, Def Ignore ) - other cards that can increase damage on specific type of monsters being hunted for farming. Garment: Tier 1: White Wing Manteau [0] Tier 1: Battle Sur Coat [1] Tier 2: Excellion Wings [0] Tier 2: Heroic Backpack [1] Tier 2: Giant Faceworm Skin [1] Tier 3: Golden Wings [1] Tier 3: Fallen Angel Wings [1] Tier 3: Cloak of Casualty [1] Cards: Tier 1: Giant Whisper Card Tier 2: Menblatt Card Tier 3: Petal Card (Crit, Damage) Tier 3: Infinite Chimera Card (Damage) Tier 3: Ranger Cecil Card (Crit, Damage) Footgear: Tier 1: White Wing Boots [1] Tier 2: Ancient Hero Boots [1] Tier 3: Temporal AGI Boots [1] Delay After Attack 4 Speed of Light Tier 3: Temporal DEX Boots [1] EA4 Hawk Eye/Lucky Day Tier 3: Temporal LUK Boots [1] FS7 Hawk Eye/Lucky Day Tier 3: Temporal LUK Boots [1] EA4 Hawk Eye/Lucky Day Cards: Tier 1: Matyr Card (Aspd, HP Boost) Tier 1: OduimThanatos Card (Aspd>+4 refine to get bonus AGI Stat) Tier 2: Firelock Soldier Card (HP and SP Boost at +9 refine) Tier 2: Zombie Slaughter Card (HP Leech-Good for Thanatos Castle Farming) Tier 3: General Egnigem Cenia MVP Card (HP and SP Boost) Tier 3: Arhi Card (Damage) Tier 3: Blut Hase Card (Damage) Tier 3: Geffen Bully Card (Damage) Tier 3: Infinite Vagabond Card (Damage) Tier 3: Faceworm Queen Card (Crit Damage) Accessories: Tier 1: White Wing Brooch [0] Tier 1: Ring of Flame Lord [0] (Damage, Good with Combo) Tier 1: Ring of Resonance [0] (Damage, Good with Combo) Tier 1: Bison Horn [1] (Aspd, Good with Combo) Tier 1: Horn of Bison [1] (Aspd, Good with Combo) Tier 2: Heroic Ring [0] (Crit) Tier 2: LUK Glove [1] (Crit) Tier 2: Whickebain’s Black Tail [0] (Crit) Tier 2: Physical Enhancer Ring [1] (Damage) Tier 2: Sound Amplifier [1] (Fast Casting) Tier 2: Bakonawa Agimat Tattoo (Aspd) Tier 3: Sarah Earrings [1] (Damage, EA/FATAL Enchants) Tier 3: Pendant of Maelstrom [1] (Damage) Tier 3: Blue Luminous Stone [1] (Damage) Cards: Tier 1: Kobold Card (Damage) Tier 1: Zerom Card (Damage) Tier 2: Owl Baron Card (Damage, Lex Aeterna) Tier 2: Phen Card (Uninterrupted Casting) Tier 2: Marine Sphere Card (Damage, Magnum Break) Tier 3: EOE AGI Level 3 (Aspd) Tier 3: EOE STR Level 3 (Damage) Tier 3: Ifrit Card (Damage) Tier 3: Golden Scraba Card (Damage) Tier 3: Singing Pere Card (Damage) Tier 3: Playing Pere Card (Damage) Tier 3: Shotgun Buffalo Bandit Card (Damage) Tier 3: Revolver Buffalo Bandit Card (Damage) Sample Gear/Equipment Setup - On my enumerations below I have included a short description of the gears and cards as they are presented in the gears list. The following items mentioned are based on my opinion on what is the best gear combination on a specific build. You can freely mix and match other gears and cards to your liking. My recommendation list is just a reference for you to start with. Type B: Intermediate Auto-Warg Crit (MVP/PVE) Intermediate Level Gear Setup (Higher upgrade and enchants the better) Headgear Top: +6 Laser of Eagle [1] (Damage) Card: Essence of Evil STR Level 3 (Damage) Headgear Mid: Robo Eye [0] (Damage) Headgear Low: Father’s White Moustache (Damage) Armour: +7 White Wing Suite [1] (Crit +3 EA1 Enchants) (Damage) Card: Furious Nine Tails Card (Damage) Left/Right Hand: +7 Gigantic Bow [1] (Damage) Card: Aunue Card (Damage) Garment: +7 Fallen Angel Wing [1] (FATAL 1 FATAL 2 Enchants) (Damage) Card: Petal Card (Crit, Damage) Footgear: +6 Temporal LUK Boots [1] EA4 Hawk Eye/Lucky Day Card: Geffen Bully Card (Damage) Accessory 1: Ring of Flame Lord [0] (Damage) Accessory 2: Bakonawa Agimat Tatto [0] (Damage) Type Z: End-Game Auto-Warg Crit Ranger Build (MVP/PVE) End-Game Gear Setup (Higher upgrade and enchants the better) Headgear Top: +16 Old Camouflage Rabbit Hood [1] (Damage) Card: MVP Lord Knight Seyren Card (Damage) Headgear Mid: Gambler Seal [0] (Damage) Headgear Low: Spiked Scarf (Damage) Armour: +16 White Wing Suite [1] (EA3 EA3 EA5 / Sharp 1 Sharp 2 EA5 Enchants) (Damage) Card: Gloom Card (Damage) Left/Right Hand: +16 Crimson Bow [2] (Damage) Card: Memory of Thanatos (Damage) Turtle General Card (Damage) Garment: +16 Manteau of Fallen [1] (Damage) Card: Petal Card (Crit, Damage) Footgear: +16 Temporal LUK Boots [1] EA4 Hawk Eye/Lucky Day Card: Geffen Bully Card (Damage) Accessory 1: Blue Luminous Stone [1] (Damage) Accessory 1: Sarah Earring [1] , (FATAL 3 FATAL 3 Enchants) (Damage) Accessory 2: Pendant of Maelstrom [1] (Damage) Card: Golden Scraba Card (Damage) Shotgun Buffalo Bandit Card (Damage) Revolver Buffalo Bandit Card (Damage) Donation Gears: Cash Shop (Click on the upper-right corner of your game screen) Gemstones: Special stone enchants for Costume Headgears (upper, middle, lower, or masks) Starstones: Special stone enchants for Donation Garments/Wings and Aura/Amulets. Deco Stones: Special stone enchant for additional decorative sprites for Donation Garment/Wings. Costume Wings: Donation costume gear items for attaching Starstones and Decostones. Aura/Amulets: Donation gear items for attaching starstones. On Costume Headgear Top: (4 Pcs. Max) Almighty Level 3 Gemstone (All Stats +3) Tip! Best to put All Stat Gemstone on HG On Costume Headgear Mid/Low/Mask: (4 Pcs. Max) Destruction Level 3 Gemstone (Damage +3%) On Costume Wings/Garment: 3 Pcs. ATK, LONG, or Crit Starstones + 1 Decostone (For Looks) On Equipment Aura: 4 Pcs. ATK, LONG, or Crit Starstones (Note: Gemstones and Starstones can be a combination of different types, note however that you can only equip 4 Pcs. of Gemstones that are of the same type attaching more than 4 would nullify the effect, i.e. 8 pcs total Destruction Gemstones for all costume headgears is allowed but the effects would be nullified. Please refer to Item description for further clarification.) Donation Stones Summary: Almighty Gemstone Level 3 - All Stats +3 Destruction Gemstone Level 3 - Damage +3% Speed Gemstone Level 3 – Aspd +1 ATK Starstone - Attack Power +3% LONG Starstone - Long Range Attack Power +3% CRIT Starstone - Critical Attack Damage +3% DecoStone - Kawaii Looks (^_^) [Zohan’sSpecial Tips!] To reach max aspd and damage you may use a combination of consumable items: (Atk, Aspd, and Stat boosting consumables) Awakening Potion Celermaine Juice Guarana Candy +20 Foods +10 Foods Marhaval Potion (Cash Shop Item) Valhalla Potion Right now you can also go with the Donation Speed Level 3 Gemstone (Aspd+1), this is an awesome gemstone to get because of its versatility. This gemstone can save a lot of AGI Stat points that you can redistribute to other stats that can boost damage, however if you really want the max damage output then Destruction Level 3 Gemstone + Almighty Level 3 Gemstone would be the best combo option – this is if you can reach max aspd with foods and potions, etc. To get additional boost on your DPS and overall Attack Power: (Atk boost consumables) Box of Resentment Aloevera Distilled Fighting Spirit It’s always nice to have a HP Leech (Hunter Fly or Sniper Cecil MVP Card) and a SP Leech Bow (Dracula Card) they do come handy. A cheap alternative is to have a Thanatos Bow [1] and Rideword Hat [1] combo just in case you would need to leech HP and SP to continue on your quests. Well if you have an RJ Bank or SP Pots then that could also work. A Golden Thief Bug MVP and Medusa Carded Shield is also a must, best to use a Valkyrie Shield [1] for it gives additional damage reduction from element type damage that would come in handy going up against MVPs. Have a spare White Wing Suit with a Marc Card to protect you from being frozen. Shadow Gears: Scatter Shadow Gear Set – each gear gives +5 Stat (gear specific), all must be complete to get the effects. Item Effects Scatter Shadow Armor An armor worn on top of normal armor for additional defense. Can be equipped alone but needs a complete set to have bonus effect. LUK +5 Scatter Shadow Weapon A glove that can draw the wearer's potential ability. DEX +5 Scatter Shadow Shield A small shield worn on the arm for additional defense. Can be equipped alone but needs a complete set to have bonus effect. VIT +5 Scatter Shadow Shoes Shoes worn on top of normal shoes for additional defense. Can be equipped alone but needs a complete set to have bonus effect. AGI +5 Scatter Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential ability. INT +5 Scatter Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. STR +5 *Update!: Scatter Shadow Armors are now enchantable, awesome! (try to get ATK+% enchants or additional STAT enchants) Physical Shadow Set: (need to have them upgraded to get boosted effects) When this set is assembled, the following effects are bestowed: Increases Attack Power by the sum of the upgrade levels for the items in the set. When the sum of upgrade levels for the items in the set is +23 or higher, increases Attack Power further by 1%. Item Effect Physical Shadow Weapon Increases ATK by 10. For each upgrade level, increases ATK by 1. For each upgrade level, increases MATK by 1; If upgrade level is +7 or higher, increases Attack Power by 1%. Physical Shadow Earring Increases ASPD by 1%. For each upgrade level, increases Max HP by 10. If upgrade level is +7 or higher, increases ASPD by 2%. Physical Shadow Pendant Increases Max HP by 100. For each upgrade level, increases Max HP by 10. If upgrade level is +7 or higher, increases Max HP by 1%. Job Specific Shadow Gear Set for Archer Class (Ranger) [by far the Best Costume Equipment Gear] Archer Shadow Pendant Archer Shadow Pendant - Increase damage of Archer Shower by 20%. Further increase damage of Archer Shower by 5% per refine rate. Archer Shadow Earring Archer Shadow Earrings - When use Double Strafe. There's 5% chance to gain Atk and Hit equal to 10 times of refine rate for 5 seconds. Combo Effect: Atk+1%, MaxHP+1%. If the sum of refine rate of both accessories is 10 or higher, additionalAtk+2%, MaxHP+2%. Hunter Shadow Armor Hunter Shadow Armour - Increase Claymore Trap and Land Mine damage by 20%. - Every refine level further increase the damage by 5% Hunter Shadow Shoes Hunter Shadow Shoes - Increase Blitz Beat damage by 20%. - Every refine level further increase the damage by 5% Combo Effect: Increase damage to all monsters by 3%. Reduce SP consumption of Claymore Trap and Land Mind by 20% Ranger Shadow Weapon Ranger Shadow Weapon - Increase damage of Cluster Bomb by 20%. - Additional 5% damage per refine rate. Ranger Shadow Shield Ranger Shadow Shield - Reduce SP consumption of Aimed Bolt by 20%. - Further reduce SP consumption of Aimed Bolt by 5% per refine rate. Combo Effect: Increase damage of Aimed Bolt and Bomb Cluster by 20%. Complete Archer Set Effect: Ignore Defense and Magic Defense of Normal Monsters by 50%. All Stat + 10, MaxHP + 5%, MaxSP + 5%. Here is a sample list of consumables that I always use and it’s included on my BM (Battle-mode Key) List. Damage Boosting Items: Box of Resentment – Adds +20 Atk for 60 seconds. Aloevera – a basic herbal emollient made from aloe extract. Despite its stench and sour taste, it’s addictive if regularly eaten. Cast Provoke on Character Abrasive – An abrasive that adds sharpness to a weapon. Effect: Increases CRIT by 30 for 5 minutes. Tyr’s Blessing – A potion that possesses the spirit of Tyr, the God of Battle. Increase ATK and MATK by 20 for 15 minutes. HIT +30 FLEE +30. <Cash Shop> Odin’s Tonic – A potion that possesses the energy of Odin, the King of all Gods. Increases ATK, MATK, HIT, and FLEE by 50 for 15 minutes. <Cash Shop> Restorative Items HP/SP: Giggling Box – Restores an amount of HP equal to 9% of the users Max HP. Each use has a 30% chance of inflicting the Curse status on the user for 30 seconds. Mastela Fruit – Restores 400-600 HP. Yggdrasil Berry – Fruit from the Yggdrasil tree which brings life to out world. Its fantastic taste is full of life. Heal 100% of HP and SP. Item use has a cooldown of 180 seconds. Yggdrasil Seed – Fruit from the Yggdrasil tree which brings life to out world. Its fantastic taste is full of life. Heal 50% of HP and SP. Item use has a cooldown of 180 seconds. Royal Jelly – Highly nutritious jelly secreted from honeybees that they only feed to larvas and future queens. Heal 325-405 HP and 40-60 SP, cures status ailments (curse, silence, confuse, blind, illusion) Honey – A sweet product made by bees that is endowed with yummy flavour and medicinal uses. Heal 70-100 HP and 20-40 SP Blue Potion – A potion made from grinded Blue Herbs Restores 40 – 60 SP Attack Speed Boosting Items: Awakening Potion – Potion that possesses the effect of awakening. It is a mysterious medicine that helps increase the character’s attack speed for 30 minutes. Celermaine Juice – Increases Aspd by 10% for 500 seconds. Authoritative Badge – A badge made out of bronze that was used in an ancient asian country. Effect: Increase movement speed. Guarana Candy – A candy made of Guarana berries. Don’t eat too much at once because it increases concentration. Slightly increases agility. Increase Agility Level 10 Scroll – A scroll which a single use of Level 10 Increase Agility has been recorded. Effect: Cast Level 10 Increase Agility to self. Bless Level 10 Scroll – A scroll which a single use of Level 10 Blessing has been recorded. Effect: Cast Level 10 Blessing to self. Speed Pills – A special drug developed by the Intra Corp. ASPD +5 for 15 minutes. <Cash Shop> Stat Boosting Foods and Items: +20 Stat Foods (Boost DEX, LUK, STR, AGI, INT, and VIT Stats by 20 points for a certain time period – 5 minutes) Siroma Iced Tea – Fantastic combination of transparent ice and tea. DEX +20 for 5 minutes. Petite Tail – A Geffen delicacy that is decorated with the best part of the Petite, the tail. LUK +20 for 5 minutes. Savage BBQ – A very wild dish made out of a whole Savage with a slight barbecue flavour! STR +20 for 5 minutes. Drosera Herb – One of the best delicacies in Arunafeltz that has a chewy texture. AGI +20 for 5 minutes. Warg Blood Cocktail – A deep red colored cocktail containing wolf’s blood. INT +20 for 5 minutes. Minor Brisket – Meat of a Minor’s head. Famous for its soft and tender texture. VIT +20 for 5 minutes. +10 Stat Foods (Boost DEX, LUK, STR, AGI, INT, and VIT Stats by 6 points for a certain time period – 60 minutes) Hwergelmir’s Tonic – This beverage is named after the legendary spring that is believed to be the source of the worlds rivers, and is famous for its pure amazing taste. DEX +10 for 60 minutes. Cooked Nine Tail’s Tail – A rare specialty of Payon dish that bestows luck to those fortunate enough to eat it. LUK +10 for 60 minutes. Steamed Tongue - STR +10 for 60 minutes. Steamed Desert Scorpions - AGI +10 for 60 minutes. Dragon Breath Cocktail – A cocktail whose unforgettable flavour is as potent as the breath of a dragon. INT +10 Immortal Stew - VIT +10 for 60 minutes. Marhaval Potion – A spicy potion for your body to temporarily increase those status for 30 minutes. (+10 All Stat Buffs) <Cash Shop> Valhalla Potion – A wonder potion for your body to temporarily increase status for 30 minutes. (+20 All Stat Buffs) <Cash Shop> Hidden Bonus Stats Eclage Orb Buff - This buff gives you +6 Stats, +24 ATK and +24 MATK for 1 and 1/2 hour duration for every 12 hours. Energy Crystal Buff – this buff gives +15 ATK and MATK boost for 3 hours duration that stays even on a character's death. Icarus Society Buff – join the Icarus Society by talking to Reidin Kerse inside Limit HQ and get <DEX+1>, <AGI+1>, <MHP+30>, <MSP+10> Weapon Elemental Converters: Flame Elemental Converter – Temporarily enchant the user’s weapon with the Fire Property. Effect: Endows weapon with Fire property. Duration 3 minutes. Lightning Elemental Converter – Temporarily enchant the user’s weapon with the Wind Property. Effect: Endows weapon with Wind property. Duration 3 minutes. Frost Elemental Converter – Temporarily enchant the user’s weapon with the Ice Property. Effect: Endows weapon with Ice property. Duration 3 minutes. Seismic Elemental Converter – Temporarily enchant the user’s weapon with the Earth Property. Effect: Endows weapon with Earth property. Duration 3 minutes. Box of Storms – Imbues/Enchant the user’s weapon with Water property for 3 minutes. Aspersio Scroll – Endow your weapon with Holy property for 3 minutes. Requires 1 Holy Water to activate. Cursed Water - Endow your weapon with Shadow property for 3 minutes. Elemental Resist Potions Fire Resist Potion - Increase Fire property resistance by 20% and lower Water property resistance by 15%. Cold Resist Potion - Increase Water property resistance by 20% and lower Wind property resistance by 15%. Thunder Resist Potion - Increase Wind property resistance by 20% and lower Earth property resistance by 15%. Earth Resist Potion - Increase Earth property resistance by 20% and lower Fire property resistance by 15%. Holy Element Scroll – A scroll endowed with Holy elemental magic. When used, grants armor attribute for 5 minutes Holy attribute to convert. Undead Element Scroll – A scroll endowed with undead elemental magic. When used, grants 20% resistance to Fire, Water, Wind, and Earth property attacks for 5 minutes. Other Consumable Items: additional items on my consumable item tab that I sometimes carry: HP Large Potion – Restores 5% of Max HP, increase max HP by 2500 + (10/3)*[Base Level] for 500 seconds. Yggrasil Leaf (Resurrect other Players) Box of Sunlight – Enables the user to detect any hidden enemies for 30 seconds. Doppelganger Mercenary Contract – A mercenary contract with Doppelganger to assist you in your battles. Magnifier – A magnifying glass used for appraises unidentified items and equipment. Token of Siegfried - (Self-Resurrection) Flywing – The wings cut from fly to be made into enchantment item. Effect: Teleport to a random cell. Giant Flywing - (Party Teleport) Special Alloy Trap – A box that is filled with one hundred reformed traps. Arrow Quivers - (Holy/Silver, Immaterial, Shadow, Fire, Crystal, Wind, Stone, and Elven Arrows) Pet Food - (Sweet Rice Bread – Domovi, Pet Food – Orc Warrior) Zohan’s Special Tips!: Most of these consumables and items can be bought from NPCs, Vend Harbour Vendo Machine, Vend Harbour Market (at @go 16),or from other players. There are some Merchant Guilds out there who take orders on special consumables do seek them out. Priority Pets 1. Domovi (Cash Shop Pet) Pet Food: Sweet Rice Bread Loyal Bonus: Base Attack +100 When equip with Tare Domovi bonus +50 Def. [Zohan’s Special Tip!]: Best Pet So Far great ATK+ Boost (Base ATK+100) 2. Little Isis Pet Food: Pet Food Loyal Bonus: ATK + 4% 3. Choco Pet Food: Pet Food Loyal Bonus: Crit + 9, Ranged Damage + 3% 4. High Orc Pet Food: Pet Food Loyal Bonus: ATK + 25 5. Orc Warrior Taming Item: Orc Trophy Pet Food: Pet Food Pet Equip: Wild Flower Loyal Bonus: ATK + 15 6. Hodremlin Pet Food: Pet Food Loyal Bonus: DEX + 2, HIT + 2, Critical Damage + 9% 7. Dullahan Taming Item: Luxury Whisky Bottle Pet Equip: Ring of Death Pet Food: Sunset On The Rock Loyal Bonus: Critical Damage + 8% Other Pets: Smokie Taming Item: Sweet Potato Pet Food: Pet Food Pet Equip: Red Scarf Loyal Bonus: AGI + 2, P.Dodge + 1 Deleter V2 Pet Food: Pet Food Loyal Bonus: ASPD + 3%, AGI + 3 Isis Taming Item: Armlet of Obedience Pet Food: Pet Food Pet Equip: Queen's Hair Ornament Loyal Bonus: ATK + 1% Petite Taming Item: Shining Stone Pet Food: Pet Food Pet Equip: Stellar Hairpin Loyal Bonus: ASPD + 1%, AGI + 1 Wanderer Taming Item: Wanderer's Skull Pet Food: Spirit Liquor Loyal Bonus: AGI + 4 Succubu Taming Item: Boy's Pure Heart Pet Equip: Black Butterfly Mask Pet Food: Vital Flower_M Loyal Bonus: Chance to absorb 5% of physical damage done to enemies as HP, MaxHP + 1% Incubus Taming Item: Girl's Naivety Pet Equip: Masked Ball Pet Food: Vital Flower_F Loyal Bonus: Chance to absorb 1% of physical damage done to enemies as SP, MaxSP + 5% Miyabi Doll Taming Item: Girl Doll Pet Equip: Summer Fan Pet Food: Well Ripened Berry Loyal Bonus: INT + 2, Variable Cast Time -5% Poring Taming Item: Unripe Apple Pet Equip: Backpack Pet Food: Apple Juice Bonus: Item looting ability Loyal: Luk +2 & Critical +1 Drops Taming Item: Orange Juice Pet Equip: Backpack Pet Food: Yellow Herb Bonus: Item looting ability Loyal: Hit +3 & Attack +3 Picky Taming Item: Earthworm the Dude Pet Food: Red Herb Pet Equip: Tiny Egg Shell Loyal Bonus: STR +2, ATK + 8 White Lady Taming Item: Gingerbread Cookie Pet Food: Traditional Sweets Loyal Bonus: N/A Cash Shop Pets Woodie Pet Food: Emerald Leaf Loyal Bonus: MaxHP + 5000, MaxSP + 1000 Domovi Pet Food: Sweet Rice Bread Loyal Bonus: ATK + 100, DEF + 50 when equipped with Tare Domovi Taini Pet Food: Red Beans of Ice Loyal Bonus: MATK + 50, MDEF + 10 when equipped with Taini Cap Elephant Pet Food: Banana Can Loyal Bonus: Flee + 5%, Chance to gain DEX + 10 when attacking Gorilla Pet Food: Spicy Rice Cake Loyal Bonus: Hit + 5%, Chance to gain STR + 10 when attacking Lion Pet Food: Hot Dog Loyal Bonus: Crit + 5, Chance to gain INT + 10 when attacking Rhino Pet Food: Ferris Wheel Biscuit Loyal Bonus: ASPD + 1, Chance to gain VIT + 10 when attacking Tamadora Pet Food: Love Melon Loyal Bonus: Enable the use of Recovery lvl 1, Chance of casting Apple of Idun lvl 1 when attacking Ruby Lit Pet Food: Kex Bar Loyal Bonus: Increase Fire Damage by 6% Sapphi Lit Pet Food: Kex Bar Loyal Bonus: Increase Water Damage by 6% Eme Lit Pet Food: Kex Bar Loyal Bonus: Increase Wind Damage by 6% Topa Lit Pet Food: Kex Bar Loyal Bonus: Increase Earth Damage by 6% Ame Lit Pet Food: Kex Bar Loyal Bonus: Increase Poison Damage by 6% Myth Lit Pet Food: Kex Bar Loyal Bonus: Increase Neutral Damage by 6% Metal Dragon Pet Food: Fried Golden Leg Loyal Bonus: Able to see hidden enemies Blue Unicorn Pet Food: Deluxe Cake Loyal Bonus: Increase movement speed by 30% Media Materials: A. Introduction of my Main Character: 1. Damage on Infinite TGK During Infinite Space Runs. (Total Damage Output may vary given different party configuration and support buffs) 2. Basic Damage on Asgard Training Grounds, Luck Temporal Boots not activated. 3. Basic Damage on Asgard Training Grounds, Luck Temporal Boots activated. 4. LimitRO: Zohan, Geffen Magic Tournament 5. LimitRO: Zohan & Party VS Infinite Tao Gunka - Infinite Space Instance 6. A fellow enthusiast on this particular Ranger build was with me on this one, we kinda had this crazy thought for a second "how much dps can we do with our current gear?". So we asked some friends to help us out and used all the buffs that we can get our hands on and this was the result. 7. Soon... ----------------------------------------------------------------------------------------------------------------------------------------------- Additional Notes: I’ll try to add some improvements soon. I’ll also post some images and videos for this guide. Due to the volatile nature of current market condition costing notations are subject to change without prior notice. All the information provided in this guide are based on my personal opinions, observations, and from suggestions coming from friends and concerned community personalities. Of course higher upgrade is better; all the upgrade levels I mentioned are just for reference only. Stat and Skill Tree Builds are for reference only, in the end it all depends on your playing style. Feel free to experiment and on the server to get better results from what I have posted in this guide, I only posted this guide a starting reference for those who would want to acquaint themselves of my understanding on the topic. Help me improve this guide by sending me pm about and let’s work it out. I’ll try my best to update this guide whenever I can.
  5. Stairway

    How do I get Seraphim Coronet

    There is nothing to say here...
  6. heyitsj

    Hey Everyone! ^^

    Hello All! I am new to this server after taking a 10 year break from RO. I've gotten a bit of nostalgia and also didn't get to play 3rd trans classes much before I stopped. I am currently a lv 126 ranger! Slowly getting gear setup after reading a few of these guides. If there's anyone that wants to group for IS, I'd love to! I'm playing in PST weeknights after work around 8pm :). IGN: DA TING GO SKRAAA
  7. Is Vajra available in LRO? If it is, where can I get it? It's listed on the Item DB if that's worth anything. Also Well chewed pencil I know it exists, someone is selling it on the vending port, but where can I get one? I checked Mr Wise but it's not there, also I don't see it on the Deep sea treasures, can anyone enlighten me? Is there some Quest NPC I'm missing?
  8. Akabane

    Fox ears bell ribbon

    Hi everyone, does anyone know where to get this headgear? It's listed on the database, but it's not dropped by any mob nor have I seen it in any of the quest hat NPC's, or even for sale.
  9. Caphleo

    LimitRO - Tomb of Honor

    So, in celebration of the new dungeon update, here is me wasting my supplies... You either have to do enough damage to kill the monsters on time, or risk the wrath of Max Pain.
  10. Sooo... Translation Source The question was about the state of Arch Bishops, and how a lot of the cash items buff scrolls have made an Arch Bishop not really necessary, and also how hard it is for an AB to level alone, due to the limited attack power. The devs said the Awakening System addressed the issue above, and they adjusted the characteristics of ABs. They also said something about enhancing Adoramus by a new skill. This question is about possible new costumes/job sprites. They answered there's no definite plan. Although they were talking about adding new colors (We already have 699 of those here lol) The question is about Bio Nightmare and how it's only certain classes than can farm there. They answered they are trying to balance the dungeon to suit party-oriented play styles, but they worry that it might be too difficult. They will continue to review the situation. Idk what this is about tbh. lol. But I think it's talking about job classes not having similar DPS, and the possible introduction of a "damage meter"? This is about wings costume not being properly implemented for Doram race. They said devs are working on re-adjusting them to fit Dorams. The question is about the improvement of the inventory system. Devs said they are thinking of ways to improve the inventory system, but since the client is so old, it is difficult to improve. They can't promise anything will change immediately, but they are working on some improvements. The question is about if there will be a change in exp table when the Awakening system is implemeted. Devs said they will reduce the amount of exp to reach 175. This is about improvements on non-mainstream classes. They've mentioned they made adjustments for RKs (maybe this is about the recent Rune update) and Mecha (the only mecha update was the weight and speed thing, lol). They also plan to do the same to Genetics (seriously, making Genetics more OP?) and SC (YUUUUSSS!!!!!) This question voices concern about the difficulty of some 3rd class job change quests. Devs said they will make some class change quests easier to understand and do for new players. Question is about the limited number of skill points available to some classes, and asking to increase skill points. Devs gave Dorams as an example, and that too much skill points will make the character too much of a jack of all trades. Devs said they are reviewing this issue for some classes. This question asks about the introduction of 3D Graphics to the game. Devs said that some monsters, like Bakonawa, are hard to implement as 2D. They said it would be nice to have 3D monsters in the game. The question states that too much attack power is an issue with the game, and even armors have attack enchants. Devs said they are aware of the issue and are discussing some Def related formulas that they are not ready to share yet. Something about chat windows being more visible. This one is about unused cards being recycled through a system in kRO (WHAT??? THEY HAVE THAT?), and suggested to have unused equipment to be recyclable as well. Dev said they are considering adding the system for equips that everyone can use. Something about improving the map system. They said they will change how map names are displayed in the navigation system. That they would use the more commonly known map names, instead of their database name. Something about support for beginner equipment? This one talks about the aspect of Guilds having their own Guild Dungeons. Devs said it would be nice for Guilds to have their own farming spot. They asked if it's possible to add a Skill Point Reduction Potion, as well as Stat Point Reduction potion. Devs said they will review it. This might be similar to the potions included in the Mad Bunny Scrolls in iRO, where it will reduce your stat point by 1 if you double click on it. Cheaper if you just want to adjust how many points you want for a certain stat in your build. This is useless here since we have stat/skill reset. This one is requesting for limited edition CEs to be offered again. Devs said they consider it. This is more about their punishment system. Not really important. Idk what this is about. Seems like content where you can buy things with rewards you get from a quest. They asked if they can be bought by zeny. Devs said they will introduce a new system that will let players buy things with zeny (I'm assuming for that specific quest thingy) This one talks about the downside of classes that use projectiles in terms of weight. They asked if it can improved. Devs said it should be improved. Also said something about removing the weight penalty? It didn't say more. This is just about their password/login system. More on kRO's system about their website and character slots. Something about increasing Guild position slots. So I guess we'll get more than 20? This talks about the quest system in Eden Paradise Group. Not really relevant to us. Something again on that new currency system a few questions back. Players are saying that the reward system is too much. This is about the Homunculus system. And how it affects some dungeons because Homunculi will just be everywhere. They are asking for this system to be improved. Devs said they are planning to introduce a system where the Homunculus and Master will share EXP. They also said they are discussing whether to remove Homunculus AI completely to prevent AFK Homunculi overcrowding some fields and dungeons. This one is about how some gears don't look as good when characters are wearing them. Devs said they will take action if it gives players errors. Arrow Crafting will receive a new UI to make it easier. This one talks about the legal system of selling character names, character and account deletion. Not really important to us lol. This is about revamping some Guild Dungeons. This one is about improving the UI of some skills. About magical attacks in siege. Devs said they will reveal more info when they announce details for the siege reform. This one talks about the "attack" mark on siege, some bugs in siege maps in general. Devs said they will gather players who often participates in siege and have a discussion with them. This one talks about the support for bow thieves early in the game. Devs said they will improve this. Question is about how in the old times, the only party composition you'll see are Knight/Hunter/Priest. They are asking for the party and hunting system to be reorganized to make use of more classes. Devs said they are discussing about the re-organization of the even share in party systems. This one is about the new system kRO has to quickly switch between sets of equipment. Devs are talking about improving the feature. (Q&A translation were made with the help of mister Google. If you find a better translation, please link it.) Well, there are definitely some interesting things about the future of RO.
  11. I feel like anybody who is into PVM/Instances should just switch to Crit build... Someone give me an LK card please!!!!!!!!!!!!
  12. squadrive

    Falcon won't do Blitz Beat

    My Stat's ATM Ranger lv 102 Str 1, Agi 90, Vit 1, Int 14, Dex 100, Luk 50. It worked just fine until Sniper. Problem start to happen after changing class to Ranger. Limit_Ragnarok_Online_-_Together,_we_make_it_happen!___Gepard_Shield_2.0_(^-_-^)_3_9_2017_10_52_50_PM.mp4
  13. Bluesoap2112

    Baby Ranger Unlimit

    Not sure if this belongs in this section but I figured i'd post it here. I've been playing Baby ranger for a few days and tried to learn the Unlimit Skill. The only requirements for the skill are Fear Breeze Lv 5. Hilmir informed me to post a topic on the forums so here it is. I have taken the following screenshots as some proof as well as record video using the replay thing, but I don't know how to add it. Anyways some help would be appreciated. Thanks in advanced.
  14. I'm just making another report. This has been a year in the making. Skill Name: Aimed Bolt Screenshot of the skill usage. When you use this skill, which statuses are you in? Admiral buffs and Wind Walker When you use this skill, which equipments/ammos/accessaries do you wear? See Screenshot When you use this skill, are you mounted/do you have push cart/do you have falcon? Warg When you use this skill, what requirements do you think you need to meet? None, just wear a bow and arrow When you use this skill, do you meet the requirements you think you need to meet? Yes What effects/behaviors do you expect the skill to have while it doesn't? Aimed bolt only has .5 sec fixed cast time, which should be removed by Temp Dex Boots How you draw the conclusion that it doesn't have the effects you expect it to have? I'm wearing 2 Sound Amp and Dex Boots, which should completely remove any cast time of aimed bolt, but Aimed Bolt still has a cast time. Sources: Aimed Bolt Type: Offensive Skill Levels: 10, selectable SP Cost: 28 + (Skill Level × 2) Fixed Cast Time: 0.5 seconds Variable Cast Time: 4 seconds Cast Delay: 1 second Target: Enemy Range: (10 + Vulture's Eye Level) cells Ammunition: 1 Arrow* Weapon: Bow Vids: iRO 1 kRO 1 kRO 2 Please fix. Aimed Bolt build is really useful for Instances, specially with Minstrel. It can even out-DPS Arrow Storm.
  15. @Inkfish Most of the requirements and information to post are in the videos I'll link here https://youtu.be/mwdvY2kzFcM https://youtu.be/rZbxMUH0Nt4 Skill Name: Unlimit/No Limits When you use this skill, what requirements do you think you need to meet? Have a bow and arrows so I can make ranged attacks When you use this skill, do you meet the requirements you think you need to meet? Yes What effects/behaviors do you expect the skill to have while it doesn't? Increase my ranged damage by 2.5x since my Unlimit is level 5, but it is not increasing my damage at all How you draw the conclusion that it doesn't have the effects you expect it to have? I've tried it many times and even level'd a second Ranger to see if my first one was bugged, but the skill didn't work on my other Ranger either My char name: Ericuno Edit: I found out that with the Elven bow + Elven arrow the unlimit DOES work, but only with that combination so far Edit 2: Ok I think I got it, you need to have equipped the bow and the arrows corresponding that kind fo bow, for example, Hunter Bow + Hunting Arrows, Burning Bow + Fire Arrows, Elven Bow + Elven Arrows, and I guess that's the same for the rest of the bows + arrows, I will upload a video in this edit. Of course it's not supossed to work like that, it should be working with every combination of bow + arrow, not just of the same kind.
  16. Skill Name: Aimed Bolt Screenshot of the skill usage: How did you use this skill? I used it? Describe the bug: Aimed Bolt has a 1 sec Fixed Cast Time in LimitRO. The skill only has a .5 sec fixed cast time in kRO and iRO Give your source (why you think it's bug? Which info do you follow?) Aimed Bolt Description in iRO, Aimed Bolt in kRO 1, Aimed Bolt in kRO 2, Aimed Bolt in kRO 3 Have you tested? Yes Your Char Name: Cap Yukari