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  1. Cap's Guide to Auto Shadow Spell Shadow Chaser Just to preface this guide, this build can be a decent alternative farmer to those maps where AoE won't make much of a difference, but when used for end-game-ish stuff like mid-tier instances, you will spend a f*ck ton of consumables. The Original Farmer and The Wannabe DPS Going back to its roots, you can use this class to farm pretty much anything. Now that Jack Frost is fixed and can't be spammed anymore (without spending a ton on fixed cast time redux). You'll be taking advantage of high aspd coupled with auto steal. The skill you'll use with auto shadow spell depends on what monster you're trying to farm. Sometimes a single target spell is more advantageous than using an AoE (like auto looting at 100% when there are other monsters on the map besides the one you're targeting). Farming equips aren't that expensive. All you have to make sure is to have high aspd, flee. You can put high STR for increased weight capacity and higher physical attacks. If you just wanna farm, you can focus more on aspd equips like Buffalo Horns or Bakonawa Tattoos. For the sake of this guide, I'm only gonna be focusing on the magic side of things. As for the Wannabe DPS part, that's where things get A LOT more expensive. Not only do you have to make sure you have at least 191 aspd, you also have to raise your matk by a considerable amount. You'll be relying more on your auto casts than your physical damage do kill monsters. STATS STR - You can pretty much leave this at 1, or up to 30. Depends if you still have some points to spend. Just remember that this will be your least wanted stat. You can get your extra weight limit from Gym Passes. (Future updates will also remove the HP/SP regen penalty when you're at 50% weight, and raise it to 70%.) AGI - This can go as high as 120. Or as much as you need to get at least 191 aspd with equips and buffs on. VIT - Just get up to a total of 100, including the bonus you get from Job Levels and equips, for stun immunity. INT - 120. DEX - Only get enough to have a decent cast time. Dex also affects your aspd, but only minimally. LUK - Evert 3 points of this stat gives MATK. GEARS You really have to invest in this build if you want it to actually do something. Now, the chances of this build being used in competitive hunting is slim to none, since it takes some time to get the DPS up. Meanwhile, you have burst damage dealers like Ranger, Genetics, Guillotines Crosses, and recently, Rune Knights. Headgear Upper Hyuke's Black Cat Ears - This is currently my Holy Grail and go-to headgear of choice, no matter the situation. Relatively cheap, but the effects are simply too good to ignore, specially for a class that dishes out multiple magic hits per second. This headgear completely pierces the MDEF of enemies, even MVPs when it procs, for 5 seconds. Right now, Auto Shadow Spell Shadow Chasers are the only ones that can truly utilize this equipment. Other classes rely on manually casting spells on enemies, which most of them have long cast delays and cool downs. You have to keep hitting monsters with magic non-stop for this to proc, which is what an ASS SC is good for. Only downside is there's no slot. Wickebine's Black Cat Ears [1] - Same as above, but slotted. Relatively expensive but definitely worth the investment. Bacsojin Doll Hat [1] - I consider this as my second go-to headgear. Depending on the refine, you can get a pretty high MATK bonus when this hat procs. MATK is increased by 30 multiplied by the refine level. Slotted. But still outclasses by Wickebine's Black Cat Ears in terms of damage when the MDEF pierce procs. Skull Cap [1] - Total of +8% MATK at +7. I wouldn't really recommend getting this hat tho. It sucks lol. But hey, if you already have it, might as well use it. Balloon Hat [1] - When you're starting out. I shouldn't even be including this. Wickebine's Black Cat Ears are about the same price as this hat. And you actually need this refined. Meh. Kettle Hat - If you wanna be a hipster and bank on auto casting Water Ball after auto casting Deluge. It's still fun tho. This has a chance to auto cast level 2 Deluge and level 3 Water Ball with each physical attack. Red Pom Band [1] - For Demi-Human. If you have one that's already high refined, great, otherwise don't spend on this hat if you're planning to run instances with this build. There really aren't that many Demi-Human bosses around. And the other headgears would be more beneficial to you. Fenrir Card - If you have it the use it. Not only does it shorten your fixed cast time (specially beneficial if you're using a crit build), it also adds matk per refine of your headgear. Lichtern Blue CardLichtern Green CardLichtern Red CardLichtern Yellow CardTikbalang Card - Choose your poison. Additional MATK and elemental damage, depending on the card. But if you're mostly using Meteor Storm, might as well choose Red Lichtern. Engkanto Card - If you're ever facing with a Poison monster. Adds 30% damage. This card is also scripted to work with magic attacks. Just not the DEF pierce. Mutant Coelacanth Card - If you're lucky enough to get one. Increases MATK by 2%, and an additional 1% per 2 refines. Downside is it also decreases your Max HP by 1% per 2 refines. Rata Card - MATK +10. Not really worth the investment. Uzhas_Card - Magic Damage to Demon + 10%, additional +5% if refined to +9. Tucan Card - Magic Damage to Insect +10%, additional +5% if refined to +9. Jaguar Card - Magic Damage to Brute +10%, additional +5% if refined to +9. Jitterbug Card - Only use with the Jitterbug combo set. +200% magic and physical damage on neutral property monsters when it procs. Mid Robo Eye - Cheap and reliable. Imperial Feather - If you wanna get more aspd. You must have at least 108 AGI. Sigrun's Wings - A Walmart version of Imperial Feather, but it doesn't have the AGI requirement. Black Devil's Mask - All stats +2. I've still yet to see the allure of this headgear. It's hard AF to make and I don't think the effects are worth that much trouble. But hey, if you have it, use it. Sunglasses [1] - Easiest to get slotted mid gear currently. Card with the cards recommended above. Monocle [1] - "Cheaper" than slotted sunnies, but harder to find. Same cards as above, although I do prefer to have Jitterbug here. And have multiple mid slots with different cards. Low CD in Mouth - The staple of auto cast SCs. Not only does it deal additional damage with the bolts it casts, it also helps proccing your Boots and Wickebines. Golden Fish - If you feel like you don't lack auto casts anymore. +10 matk and +2 all stats. Rainbow Scarf - Additional MATK. Basically, you really want a CD in Mouth. That's what you should aim for. If you don't have it yet, just use whatever it is you have on hand that will increase your MATK. Update: Now it's recommended to use Rainbow Scarf along with a loyal Diabolic Egg for Fire Bolt auto casts. Armor Robe of Flattery [1] - +150 MATK by just being level 140 and above. Not to mention the enchants are powerful. Downside is you have to have the item refined to at least +7 to get the minimum effects of the enchants. Exerion Suit - This is my current go-to armor. I have one of every kind. My main one is INT/MATK/MATK. You can also make an elemental one with 2 MATK reactors. It's pretty much mix and match. Excellion Suits are fairly cheap, and the elemental reactors and MATK reactors are also fairly cheap. Cursed Mail [1] - If you're really rich. +10% MATK along with other bonuses. Heroic Hidden Cloth [1] - A decent armor. MATK +10% when it procs, which is quite often. Also adds 20 Crit Rate. A good armor for a crit build. There's really not much variance you can use. As long as it adds MATK. Nightmare Amon Ra Card - Really awesome if you're up against Demons and Undead. Which is what makes more than half of the content in RO. Entweihen Crothen Card - MATK +100. That's about it. Bijou Card - MATK +10% and immunity from Frozen status. Byorgue Card - ATK/MATK +10% when you're a Rogue Class, which you are. Any elemental cards or status resist cards to counter the monster you're facing. Sometimes choosing a defensive card for your armor is better than choosing an attack one. What good are you when you're dead lol. Weapon Sorcerer's Sword [2] - Now this the Holy Grail of Shadow Spell Chasers. Only downside is you have to have it at +11 to enjoy the Level 3 Psychic Wave auto cast. This dagger also has the highest MATK potential among the weapons SCs can wear. At this point, there's really no point in using anything else lol. Old Parasol [3] - This sword is just awesome. If you can get high aspd with a sword equipped, then this one is pretty much recommended. Not really that high base MATK bonus, but it does increase per refine. It can also be enchanted once (up to Spell 9). Not to mention there are 3 slots. Elemental Sword [3] - Next best thing you can wear. If you wanna focus more on using bolts as your main spells. This sword will melt your target. But this only works for 1vs1 cases tho. Best used when you copied Cold Bolt and use Auto Shadow Spell level 1. Faceworm Queen Leg [2] - A really nice dagger with a relatively high MATK for daggers. Can also cast level 1 Earthquake. Which is pretty much useless since the formula is based on your ATK. I try to avoid using this dagger tho. If you have an Old Parasol at at least +7, then you'll be leaving this dagger in the dust when it comes to MATK bonus. (Update: I actually use this dagger more now when just farming in general.) Futsumitama [2] - Quite expensive. Has higher base MATK (+160) bonus than FQL. This is a case of if you have it, use it. Thanatos Dagger [1] - MATK +130 and INT +6. The downside is you'll always be losing HP. Infinity Dagger [1] - MATK +100, but this can be enchanted with Spell Enchants. It has the potential do be a decent MATK dagger. The downside is it's account bound. Infinity Bow [1] - YES! Shadow Spell now works with Bows. It just sucks that the only Bow that has a base MATK bonus can't be work by Rogue Classes. Enchant this with Spell Enchant. This is like the best Bow we can use at the moment. Gust Bow [2] - Next best thing. No MATK bonus but auto casts level 5 Wind Blade, and has 2 slots. Moonlight Dagger - Recovers 3 SP per attack. This includes magic damage too. So you'll be pretty much regenerating SP like crazy. Timeholder Card - MATK +20% Immortal Wind Ghost Card - MATK +10% and has a chance to cast level 5 Killing Cloud when performing magic attacks. Magic Racial Cards. You can't go wrong with them. I have like 3 of almost every kind. (This is the card.) Corruption Root Card or Realized Corruption Root Card - Actually good for farming/mobbing. Red Eruma Card - A chance of inflicting Curse on enemies when they're hit with magic attacks. Useful for crown control. Octopus Card - Another crown control card, but this time it inflicts Blind with your magic attacks. Sidewinder Card - If you're using a sword and still lacking some aspd. Manananggal Card - Recovers 1 SP per attack. I'm not sure if it officially works with magic too, like with Moonlight Dagger, but here in Limit, it only works with physical attacks. Spirit Enchanted Box Card - High chance of inflicting curse on targets when they are hit by magic. Good for farming and mobbing. Any Card that boosts Magic Damage to certain race. Shield Cursed Mad Bunny - The Main Shield. This nullifies the aspd penalty you get from wearing shields with its +3 flat ASPD bonus. Also adds +5% MATK, and reflects 10% of every melee damage (which is important since it gives reflected damage is also included in the chance to proc your auto casts, barring Auto Shadow Spell). Mad Bunny [1] - This doesn't have the ASPD bonus, but it is slotted. If you're willing to spend more on AGI/ASPD consumables, then you can opt for this shield instead, otherwise the non-slotted variety will do wonders. Valkyria's Shield [1] - Still one of the best shields in-game because of the elemental redux. You can always go with no shield on in case you don't have a Cursed Mad Bunny and can't raise your ASPD to decent numbers. Standard Racial cards if you're using a slotted shield. GTB if you need it. But you'll mostly be fine without a card. You can pretty much use any shield you want, as long as you can get your ASPD up to 191+. You can also go with no shield if you're struggling with aspd. Garment Fallen Angel Wing [1] - Refined to at least 7 and get Spell enchants. Heroic Backpack [1] - A +7 backpack is better than a +0~+6 FAW. I like having both of them. FAW for attacking and Backpack for Defending. Giant Faceworm Skin [1] - Only get this at high refines. +10 or above. You'll be mainly using this for a Nightmare Ancient Mummy Card. Exerion Wing - Refine to +7 and have 3x Reactor 202. Only used for SP Recovery. Antique Book Card - Your standard MATK garment card. Nightmare Ancient Mummy Card - +3% damage to your fire magic every refine. Also has +15% neutral resistance. Use it if you're mostly on Fire auto casts. Salamander Card - +40% more damage to Meteor Storm. Pretty meh to be honest. You have more spells on your auto cast list that you'll benefit more from an Antique Book Card than this. Flamel Card - Great for recovering using slim pots. I like to compound this on a +7 Backpack. Farming while Linked is a dream when using this Card and Ranked Slims. Randel Card - Enables level 3 Auto Guard. Compound it on a different garment. Cast Auto Guard and switch back to your main one. Shoes Temporal INT Boots [1] - Spell Enchant with Runaway Magic and nothing else. You can get away with Lucky Day, but Runaway Magic is really the best option since it amplifies one of your auto casts greatly. Temporal INT Boots - Same enchant with above, or even Lucky Day. Cheaper. And you can really go without a card for your shoes. Temporal AGI Boots - Spell Enchant with Runaway Magic or Lucky Day. I mostly use this for farming. Even without foods and just level 3 Agi Up, I can still get 193 aspd without sacrificing my other MATK gears. Fallen Bishop Card - Even if you aren't fighting Demi-Humans or Angels, the card still adds +10% MATK. Nightmare Verit Card - MATK +5% at below +6. Another +3% When refined to +7. And another +3% at +9. Accessories Evil Spirit's Silk Glove [1] - Auto Caster's wet dream. Casts Psychic Wave, Frost Nova, Scream. Also let's you use Spider Web. Broken Heart [1] - A cheap alternative to Evil Spirit's Silk Glove. You must wear it with Gentle Heart to activate the auto casts. The only downside is you consume 2 accessory slot. You forfeit proccing Psychic Wave when you switch one accessory with Pendant of Harmony for some recovery. Gentle Heart [1] - Same as Broken Heart. Alchemy Glove [1] - Amplifies Fire damage. Auto Casts Fire Ball with physical attacks, and Fire Bolt with magical attacks. Silversmith Bracelet [1] - If you ever need to Spell Break something. City Center Map [1] - A really useful accessory when farming or going solo. Compound with Creamy Card. Mavka_Card - THE BEST card if you're using Meteor Storm auto casts. Fire/Earth magic damage +20%. Scaraba Card - There's really not much to choose from for Accessory Cards. Unless Moscovia Cards get released any time soon. Shadow Gears Shadow Chaser Shadow Weapon - Not really useful when worn by itself. Shadow Chaser Shadow Shield - MATK +2% when worn with the Shadow Weapon, along with other bonuses. I'm still on the fence about using a Shadow Casher set on a Shadow Spell SC, but there's really not much any other choice out there. I also have a Rogue Set, now I'm just waiting for the Thief Set to be released. Wizard Shadow Armor - Useless when worn alone. Wizard Shadow Shoes - +20% damage to Lord of Vermillion, Meteor Storm, and Storm Gust. Scatter Shadow Earring - +5 INT Physical Shadow Earring - If you're still missing that extra umph for your ASPD. Although you're gonna need to +7 this to get a measly +3% ASPD lol. But hey, maybe the difference between 192 and 193 ASPD is that 1%. Donate Gears Upper Speed Lv3 - 4x on an upper CE. +1 aspd per Gemstone. Mid/Low Almighty Lv3 - 4x on Mid and Low. I find stat Gems more useful than damage ones when you have to share them for all your characters and you can't exactly afford to get multiple sets. Garment/Wings/Amulet Star Stone(Matk) - If you're ever lucky enough or rich enough to get MATK star stones. Only feasible if you're playing other magic characters on your account. SKILLS There are only a handful of skills you're gonna need. The rest if up to you to decide. I'll just note the most important ones. Plagiarism - Your main source of damage. Can copy up to second class skills. Preserve - Prevents the skill your copied via Plagiarism to be overwritten. Be sure to cast this constantly. And cast this immediately after you've been revived. Reject Sword - Halves the damage you take and reflect it back. Tunnel Drive - Allows the character to move at half movement speed while in Hiding status. Chase Walk - Like Cloaking but you can't be revealed. You can still take damage from AoEs tho. If you are Linked, you can move really really fast while in Chase Walk. Gank - Auto casts steal. Useful for farming. Reproduce - Let's you copy up to 3rd class skills. Skills that you've copied via this skill will have 2x the SP consumption when used. Auto Shadow Spell - Chosen Magic spell learned from Plagiarism and Reproduce will have a chance of casting automatically with every physical attack. Those are pretty much all the notable skills you need in order to play this build. Other skills will depend on how you use the character. Consumables White Slim Potion - Ranked or not, this is still one of the best healing items you can use, specially when used in conjunction with other healing item boosters. Mastela Fruit - Heals well and light weight. It's just they're kinda expensive. Mora Mandarin - One of the best SP healing item you can find. Kinda hard to farm tho. Strawberry - A lot of monsters drop this. Either farm them or buy them. Grape Juice - Recovers a decent amount of SP. HP Increase Potion (Large) - Increases your Max HP. SP Increase Potion (Large) - Increases your Max SP. Concentrated White Potion Z - Increases HP regeneration rate. Vitata 500 - Increases SP regeneration rate and Max HP. Concentrated Ceromain Soup - +10% ASPD. Berserk Potion - Increases ASPD greatly. Regeneration Potion - Increases heal rate of all recovery items by 20% for 30 minutes. Small Life Potion - Recovers 5% of your Max HP every 5 seconds for 10 minutes. Big Defense Potion - 3% resistance to physical attacks for 3 minutes. Big Magic Defense Potion - 3% resistance to magical attacks for 3 minutes. Fire Resist PotionCold Resist PotionEarth Resist PotionThunder Resist Potion Holy Elemental Scroll - Endows your armor with Holy Element for 5 minutes. Undead Elemental Scroll - +20% resistance from Fire, Earth, Water, Wind for 5 minutes. Does not stack with Holy Elemental Scroll. Guarana Candy - Casts level 5 Increase Agility. Those are the consumables I always have in my inventory. SP items are a MUST! Your SP will constantly be brought to 0 because of Runaway Magic. ~TBC~ VIDEOS Example of a Crit Build: Build not viable anymore because of the Shadow Chaser Job Improvement update from kRO. DEX Build Build only semi-viable. Unless you wanna go hybrid Triangle Shot build. ~More vids to come~
  2. Cap's Noob Guide to Battle Bishops I've always been fascinated with Battle Priests ever since pre-renewal days. But I just couldn't get into them because they're so hard and tricky to play and. Specially with pre-renewal gears and stats. Now, though, we have access to more gears and better stat distribution, and I found myself thinking of playing one myself (I did it a couple of years back, but we still lacked some equipment back then to make the build shine). Again, like my other guides, this build isn't really for everyone. You have to have patience, and you have to have zeny to even start playing. Equipment are expensive, and some of them hard to make. I really wouldn't suggest trying out this build if you are new because it might just turn you off, seeing as how little damage you're doing. This isn't a build where you'll see big damage flying around. Although it's really fun watching a Healer Class whack monsters on the head. Damage is decent. That's all I can say. You can do solo low-level instances (up to mid-level if you're geared well enough). You have your own buffs, own way of healing, and some debuffs for monsters. This is a pretty self sufficient build. Just don't expect too much. There used to be 3 basic builds for Battle Bishops, but with the crit update, 1 of those became obsolote. I'm only gonna cover 2 of them, but mainly focusing on 1 (which is my current build). Crit Build This build can deal high enough crit damage, supplemented by gears. Although I haven't tested the extent of this build myself. This build shines on 1vs1 fights, but it has a really weak crowd control ability. Another downside is Arch Bishops don't have access to a really good weapon that will stand on its own, since all you're gonna do is whack monsters with that weapon. Stats STR - 90~100 AGI - 110~120 VIT - 100 total for stun immunity INT - 1 DEX - 1 LUK - 120 Auto Caster This is the same as other auto caster builds. Not really much variance except for a few gears here and there. This build can reach higher INT for more MATK. The downside is if a monster has NPC AGI UP, or just has high flee, you'll have some trouble hitting it. Stats STR - 1~50 AGI - 110~120 VIT - 90 (100 total for stun immunity) INT - 100~120 DEX - 80~100 LUK - 1~30 Crit Caster Hybrid This is the build I'm playing with right now. In the immortal words of Hannah Montana, "You have the best of both worlds!" You have crit to counter high flee targets, and good enough crowd control ability. In my opinion, this is the Goldilocks build. Stats STR - 30~50 AGI - 110~120 VIT - 100 total for stun immunity INT - 90~100 DEX - 1 LUK - 120 Gears Upper Headgear Racing Cap(Archbishop) [1] - Auto casts Adoramus when refine is +11, also increases Duple Light damage. Wickebine's Black Cat Ears [1] - Completely bypasses mdef when it procs. The unslotted version is also good, but you're gonna need the slot for combos. White Drooping Eddga - For crit builds exclusively. +25 ATK per refine when it procs. Skull Cap [1] - A decent enough headgear to increase matk. Bacsojin Doll Hat [1] - Decent matk gear. Although needs to be high refined to be effective. Fresh Roses [1] - Good matk gear. Needs refine tho, but can be enchanted with Spell 9. Celine's Ribbon [1] - Really good when high refined (specially when the combo gets released here), can be enchanted up to Spell 9. Engkanto Card - If you're gonna go up against Poison Monsters. +30% physical and magical damage to said element. Jitterbug Card - If you're up against Neutral Monsters. +200% physical and magical damage to said element when it procs. Fenrir Card - For general matk increase. And for that slow AF cast time. Vesper Card - For the matk builds. Bypass 30% mdef of boss monsters. Mid Gambler Seal - ATK/MATK/Crit Increase, as well as crit damage. Imperial Feather - +1 ASPD Sunglasses [1] - Extra slot Monocle [1] - Cheaper than Sunglasses Same cards as above if you chose to go with slotted mids. Lower CD in Mouth - Auto Casts level 3 bolts. Pretty much to go-to lower headgear of any auto cast class. Spiked Scarf - +35 ATK There really aren't that much option for lower headgear. I'd just stick to CD. More damage and for added hitlock effect. Armor Robe of Flattery [1] - Really good for magic builds. Robe of Abuse [1] - For the pure crit builds. Cursed Mail [1] - +10% ATK/MATK, and some elemental redux. I just don't see the appeal of this armor tbh. Maybe when the full set is released. You can also use any spare slotted armors you have for elemental armor cards. Nightmare Amon Ra Card - A given when you're gonna go up against dark/demon/undead as a magic class. Gloom Under Night Card - For physical builds. Any other cards you might think that's gonna be beneficial for your play style. It's also good to carry multiple armors with different elements on them. Weapon Empowered Mace of Judgement [1] - If highly refine, one of the best maces auto casters can use. Mace of Judgement [2] - If you can't afford to make en empowered version. Noble Cross [1] - Auto casts Turn Undead on undead monsters, has a matk bonus. Grand Cross [1] - A Noble Cross without the matk bonus. Still good if you can't afford to make a Noble Cross. Bloody Cross - Auto casts level 1 Hell Inferno. Downside is there's no matk bonus. Valkyrie Hammer [4] - A ridiculously expensive mace. It's good. But just ridiculously expensive. Veteran Hammer [2] or Veteran Hammer [3] - Decent for Crit Builds. Baphomet Card - Good for mobbing. True Margaretha Sorin Card - For the auto Adoramus build with racing cap. Immortal Wind Ghost Card - Auto casts Killing Cloud. Immortal Cursed Knight Card - Auto casts Ignition Break. Memory of Thanatos Card - For pure crit builds. It's a waste tho. lol Laura Card - For crit build. There really aren't that much option for weapon cards. Use what you have and what you think would benefit you more. Shield Cursed Mad Bunny - +5% ATK/MATK, Additonal ATK/MATK when refined to certain levels, and +3 ASPD. Any other shield if you're gonna use a card. Mostly, you can go with no shield if you don't have a Cursed Mad Bunny. ASPD penalty for wearing a shield really hurts. Garment Battle Surcoat [1] - A really good garment for both builds. Grants Double Attack and Triple Attack, which both can crit. Fallen Angel Wings [1] - Next best option. Although I rarely use mine. I just stick with my Surcoat. Antique Book Card - For magic builds. Petal Card - For crit builds. Cenere Card - If you're still lacking ASPD Randel Card - For switching. Level 3 Auto Guard. Shoes Any variant of the Temporal Boots that is fit to your build. Mostly Luk Boots tho. Accessories Evil Glove [1] - Has a lot of auto casts. My main accessory. Gentle Heart [1] and Wounded Heart [1] - If you can't afford an Evil Glove Alchemy Glove [1] - Auto casts Fireball and Firebolt. Ring of Flame Lord - For physical builds. Scaraba Card Gold Scaraba Card Headless Mule Card - For auto Adoramus build. Dwigh Card - Increases magical damage of Neutral and Shadow property. Really good since Duple Light is forced neutral. Playing Pere Card and Singing Pere Card - If you're gonna use Jitter combo for Neutral monsters. Costumes and Shadow Gears Speed Lv3 - Kinda a given. Almighty Lv3 or Destruction Lv3 - You choose. For Star Stones ATK, MATK, Crit, whatever you have, really. Arch Bishop Shadow Weapon Archbishop Shadow Shield Priest Shadow Armor Priest Shadow Shoes Acolyte Shadow Earring Acolyte Shadow Pendant You can look up each other them and see their effects. Mainly, the bonus you get from the set is +10 to all stats and 50% def/mdef bypass on normal monsters. Skills I'll only be listing the skills you shouldn't skip. Mace Mastery - Pretty important skill. You don't really need much from other skill branches anyways. Assumptio - To mitigate some of the damage you receive. Duple Light - Probably the main source of your DPS. Now that the damage has practically double thanks to the AB improvements kRO implemented, this skill is really worth maxing. Expiatio - Provides up to 25% bypass of Def and Mdef. and - The two Lauda skills should be maxed. One provides +10% MaxHP boost, and the other one adds +20% Critical Damage. Consumables Use every consumable you have to reach 193 aspd. lol Videos OGH Normal
  3. As part of the updates kRO has been slowly releasing over the past few months, here's the update for the Homunculus systemas part of the Genetic Job improvements. Maximum level of Homunculus is expanded. Max level is extended from 150 to 175 EXP is adjusted to accommodate level expansion Homunculus Physical and Magical damage formula are changed, physical and magic damage are increased. For base Homunculus (Lif, Amistr, Filir, Vanilmirth) skills, Global Cooldown will be replaced by Skill Cooldown. The max level of some Homunculus S skills are extended and the balance is adjusted. Eira Max Level of Eraser Cutter is increased to level 10 and damage is increased. Element changed to Neutral. Global Cooldown removed. Level 1: Magical ATK 900% Level 2: Magical ATK 1100% Level 3: Magical ATK 1300% Level 4: Magical ATK 1500% Level 5: Magical ATK 1700% Level 6: Magical ATK 1900% Level 7: Magical ATK 2100% Level 8: Magical ATK 2300% Level 9: Magical ATK 2500% Level 10: Magical ATK 2700% Xeno Slasher Max Level is increased to Level 10 and damage is increased. All levels deal Neutral Property magic damage. Level 10: Magic Damage 3200% / 9x9 Cell Level 9: Magic Damage 2900% / 7x7 Cell Level 8: Magic Damage 2600% / 7x7 Cell Level 7: Magic Damage 2300% / 7x7 Cell Level 6: Magic Damage 2000% / 5x5 Cell Level 5: Magic Damage 1700% / 5x5 Cell Level 4: Magic Damage 1400% / 5x5 Cell Level 3: Magic Damage 1100% / 3x3 Cell Level 2: Magic Damage 800% / 3x3 Cell Level 1: Magic Damage 500% / 3x3 Cell Eleanor Style Change cast time is removed. Sonic Claw Global Cooldown is changed to Skill Cooldown Silvervine Rush max level is increased to Level 10 and damage is increased. Skill Cooldown is reduced. Level 1: ATK 200% / Stun 5% Level 2: ATK 400% / Stun 10% Level 3: ATK 600% / Stun 15% Level 4: ATK 800% / Stun 20% Level 5: ATK 1000% / Stun 25% Level 6: ATK 1200% / Stun 30% Level 7: ATK 1400% / Stun 35% Level 8: ATK 1600% / Stun 40% Level 9: ATK 1800% / Stun 45% Level 10: ATK 2000% / Stun 50% Midnight Frenzy max level is increased to 10 and damage is increased. Skill Cooldown is reduced. Level 1: ATK 300% Level 2: ATK 600% Level 3: ATK 900% Level 4: ATK 1200% Level 5: ATK 1500% Level 6: ATK 1800% Level 7: ATK 2100% Level 8: ATK 2400% Level 9: ATK 2700% Level 10: ATK 3000% Bayeri Angriff Modus evasion rate and defense drop penalty is reduced. Level 1: ATK +70 / Def -30 / Flee -35 / 30 Seconds Level 2: ATK +90 / Def -40 / Flee -45 / 45 Seconds Level 3: ATK +110 / Def -50 / Flee -55 / 60 Seconds Level 4: ATK +130 / Def -60 / Flee -65 / 75 Seconds Level 5: ATK +150 / Def -70 / Flee -75 / 90 Seconds Stahl Horn max level is increased to Level 10 and damage is increased. Knock back changed changed from 3 cells to 1 cell. Level 1: ATK 1100% / Cast Range 5 Cells / Stun 22% Level 2: ATK 1200% / Cast Range 5 Cells / Stun 24% Level 3: ATK 1300% / Cast Range 6 Cells / Stun 26% Level 4: ATK 1400% / Cast Range 6 Cells / Stun 28% Level 5: ATK 1500% / Cast Range 7 Cells / Stun 30% Level 6: ATK 1600% / Cast Range 7 Cells / Stun 32% Level 7: ATK 1700% / Cast Range 8 Cells / Stun 34% Level 8: ATK 1800% / Cast Range 8 Cells / Stun 36% Level 9: ATK 1900% / Cast Range 9 Cells / Stun 38% Level 10: ATK 2000% Cast Range 9 Cells / Stun 40% Heilage Stange max level is increased to level 10, AoE and damage are increased. Global Cooldown is removed. Level 1: MATK 750% / 3x3 Cells Level 2: MATK 1000% / 3x3 Cells Level 3: MATK 1250% / 3x3 Cells Level 4: MATK 1500% / 3x3 Cells Level 5: MATK 1750% / 5x5 Cells Level 6: MATK 2000% / 5x5 Cells Level 7: MATK 2250% / 5x5 Cells Level 8: MATK 2500% / 5x5 Cells Level 9: MATK 2750% / 7x7 Cells Level 10: MATK 3000% / 7x7 Cells Sera Pain Killer max level is increased to Level 10, cast ranged is increased to 5 cells. Level 1: 30 Seconds Level 2: 40 Seconds Level 3: 50 Seconds Level 4: 60 Seconds Level 5: 70 Seconds Level 6: 80 Seconds Level 7: 90 Seconds Level 8: 100 Seconds Level 9: 110 Seconds Level 10: 120 Seconds Needle of Paralyze max level is increased to Level 10 and damage is increased. Global Cooldown is removed. Level 1: ATK 600% / Paralyze Chance 35% Level 2: ATK 800% / Paralyze Chancee 40% Level 3: ATK 1000% / Paralyze Chance 45% Level 4: ATK 1200% / Paralyze Chance 50% Level 5: ATK 1400% / Paralyze Chance 55% Level 6: ATK 1600% / Paralyze Chance 60% Level 7: ATK 1800% / Paralyze Chance 65% Level 8: ATK 2000% / Paralyze Chance 70% Level 9: ATK 2200% / Paralyze Chance 75% Level 10: ATK 2400% Paralyze Chance 80% Dieter Pyroclastic max level is increased to Level 10. Weapon Break penalty when the duration ends is removed. Has a chance to auto cast Hammerfall when attacking. Level 1: 60 Seconds Level 2: 80 Seconds Level 3: 100 Seconds Level 4: 120 Seconds Level 5: 140 Seconds Level 6: 160 Seconds Level 7: 180 Seconds Level 8: 200 Seconds Level 9: 220 Seconds Level 10: 240 Seconds Lave Slide max level is increased to level 10. Range is increased. Level 1: Ignition Chance 5% / 3x3 Cells Level 2: Ignition Chance 10% / 3x3 Cells Level 3: Ignition Chance 15% / 3x3 Cells Level 4: Ignition Chance 20% / 5x5 Cells Level 5: Ignition Chance 25% / 5x5 Cells Level 6: Ignition Chance 30% / 5x5 Cells Level 7: Ignition Chance 35% / 7x7 Cells Level 8: Ignition Chance 40% / 7x7 Cells Level 9: Ignition Chance 45% / 7x7 Cells Level 10: Ignition Chance 50% / 9x9 Cells Experience Distribution of Homunculus is changed. Experience gained by the Homunculus will go to the master. 10% of the experience gained by the master will go to the Homunculus. Homunculus automatic feeding is added. Function can be activated through the Homunculus Status window. Homunculus experience table changed. Battle Mode of Homunculus is changed. ALT + Right Click will make a Homunculus attack a target. Homunculus won't initiate battle mode even the master is under attack. http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6843&curpage=1 I still can't find the raw change logs/patch notes of cart cannon being "nerfed", and the first update for Pyroclastic. Those changes need to be applied first before we update to these new skills. Otherwise Pyroclastic will be the most OP skill there is. But the change is Endow won't work on Cart Cannon anymore. The only element you can use are the elements of your cannon balls and fire from Pyroclastic. Pyroclastic will also overwrite any cannon ball you have equipped to fire. Now onto some Sakray patches... Weight Limit penalty has been updated. HP/SP will still recover even if the character is at 50% weight. The new HP/SP recovery penalty is at 70%. UPDATE: Here is the the new EXP table for Homunculi Even at level 150, there's a difference of more than 10m EXP. Even if the EXP required to level is higher, it's still gonna be easier to level up your Homunculus because whatever EXP you're getting, 10% of that will go to your Homunculus. Just to put that into Perspective, Infinite Eddga gives 1 Billion EXP. Killing it once will give your Homunculus 100 Million EXP. Leveling a Homunculus might be a bit grindy, but I think I prefer that from the AFK Genetics in low level dungeons taking away all the spots from players (well, at least in official servers).
  4. Hi everyone! :3 Someone already know me. With someone we are not familiar. I'm Reina, digital artist (in game I'm BrassyReina). Nice to meet you! I want to take some commissions. I can draw your character or OC's. PM me if you're interested ^__^ You can do it on forum, facebook, deviantart or instagram (and I haveTwitch channel) Price list It is best to send me a screenshot or a detailed description (pose, emotions). So I can make the drawing more attractive to you. Be sure I will send you drafts or concept sketches first. Samples:
  5. Cap's Guide To Norse Exorcism You are chosen by the Church of Odin to vanquish the Demon and the Undead. Answer God's call and don the robe of holiness. Use God's wrath to deliver judgment upon the unclean. In the name of Odin, Thor, and Loki. Amen. In this guide, I'll mostly be talking about the Adoramus branch of AB's offensive skills. There are other gear sets and stats optimized for the other builds, but in my opinion, they aren't really powerful enough. And the one piece of equipment that this build revolves around pretty much forces you to stick to Adoramus. This is also one of the few builds that can work just as well on a Baby class. Stats would have to be adjusted but it works. Stats It's pretty easy to distribute stats for this build. The only stat we need at 120 is INT. DEX can stay at 100-ish, since won't be using DEX Boots. STR - 1~50 - This is mainly for weight limit. AGI - 30~70 - Some ASPD is nice. Less animation delay. VIT - 90~110 - For stum immunity and HP. INT - 120 DEX - 100~120 - Just get enough to have a reasonable fast cast time. LUK - 50~90 - Adds MATK and resist some statuses. Gears As prefaced above, this guide will be mostly about Adoramus. ME and Judex will only be second in considering your gear set and stat build. Headgear Old Mitra [1] - Increases Judex and Magnus damage, as well as stat increases based on refine level. Get this refined as high as you can. Fresh Roses [1] - Good for leveling. Increases MATK every refine. Can also be enchanted. Racing Cap(Archbishop) [1] - For pure Adoramus Build. The enchant for AB can add up to 60% Adoramus Damage. Shrine Maiden Hat [1] - Increases Magnus damage. Can be used for leveling, nothing else. Uzhas_Card - +10% magic damage to Demon race. Additional 5% when headgear is refined to +9. Mistress Card - Nullified gemstone requirement of skills. I suggest splurging for this card, since Adoramus consumes 1Blue Gemstone per cast. It can become quite costly when leveling or just running instances. Sunglasses [1] - Easiest slotted mids to get in the game currently. Monocle [1] - Cheaper than slotted Sunglasses now, but quite hard to find. Robo Eye - Good for starters. Uzhas_Card - +10% magic damage to Demon race. Additional 5% when headgear is refined to +9. Pharaoh Card - Decreases SP consumption of skills by 30%. If you have this card, then just use this for mid. It will counter Misstress Card's SP consumption penalty. And spamming Judex and Adoramus can be quite taxing on your SP. Rainbow Scarf - MATK + 35. There really aren't that many choices for low hg in the server. Armor Robe of Flattery [1] - Best armor for magic classes. Can now be enchanted. Try to aim for INT enchants. Sarah Battle Robe [1] - Has a chance to increase MATK per refine. Orlean's Gown [1] - Nothing to say, really. Can't be worn by Baby Bishops tho. Diabolus Robe [1] - A good starter equips, but, again, can't be worn by Baby Bishops. Nightmare Amon Ra Card - THIS! That's all I can say lol. Expensive but so totally worth it. If you're gonna play Adoramus AB, this card should be one the first items you farm for. Weapon Holy Stick [1] - The only weapon we can wear as Adoramus type. +9 minimum, +10 preferred. Can also be enchanted. True Margaretha Sorin Card - Will add up to 60% Adoramus damage if Holy Stick is refined to +10. Shield Bible of Promise Vol.2 [1] - Odin Power lvl 2. I don't usually bother with switching shields. The 4 rows of hot keys is still not enough for all the skills ABs have. Valkyria's Shield [1] - While you still can't wear BoP2. Cursed Mad Bunny [1] - Adds MATK. You can switch around shields, but I don't really bother. White Knight Card - When you're not gonna fight small monsters. Hodremlin Card - Good all around defensive card. Medusa Card - Resist Stone Curse status. Any racial that would benefit you. Garment Fallen Angel Wings [1] - Spell enchant. Adventurer's Backpack [1] - Get at +7. A good alternative if you don't have money for a +7~+9 FAW. Cloak of Casualty [1] - A high end alternative for a FAW. But you'll only see the benefit if you refine it above +10. Antique Book Card - I'd say the best option for garment. Randel Card - Enables Auto Guard. Only use with switching. Shoes Judgment Shoes - The one and only pair of shoes. Just read up the effects. This is one of the items you have to farm for. Accessories Orlean's Necklace [1] - Cheap but really good accessory for MATK. Magic Intensifier Ring [1] - If you have high enough base MATK, then this would be better to use. Pendant of Maelstrom [1] - A really good accessory. But I don't really like the auto cast. It has a cast delay which won't let you cast spells. Headless Mule Card - Adds 20% to water and holy magic damage. Shadow Gears Arch Bishop Shadow Weapon - Refine and effect isn't really important for the build, but necessary for the set. Archbishop Shadow Shield - Get this refined as high as you can. Adds Adoramus damage based on refine. When worn with Shadow Weapon, reduces Adoramus cooldown by 1 second, which will make the skill almost spammable. Priest Shadow Armor - Adds Magnus damage per refine. Priest Shadow Shoes - Effect really isn't that important. When worn with Shadow Armor, MATK +3%. Acolyte Shadow Earring - Good luck getting this. Acolyte Shadow Pendant - Another shadow gear that's almost impossible to get. But when worn with AB and Priest sets, All Stat +10, HP/SP +5%, and ignores 50% of normal monsters's defense and magic defense. Donate Gears Tempest Lv3 - Kinda important to get if you can afford a set, since you won't be using a Temporal DEX Boots. Other Gemstones is up to you. Star Stone(Matk) - MATK +3% Note: You can substitute some of your gears with Mora's Judgment Set if you don't have access to some of the gears, especially Deep Sea's Judgment Shoes. The Mora set will give you an idea of how to use Adoramus as your main offensive skill. Skills Adoramus - Main damage skill. Can inflict slow and blind to target. Judex - Secondary damage skill, only if you have a high enough refined Old Mitra. 3x3 AoE. Sacrament - Reduces fixed cast time by 50% at max level. Clearance - Removes buffs on party members. Can also remove buff from monsters. Lauda Ramus - Removes negative status. I can't remember which, just cast both Lauda skills one after the other lol. Lauda Agnus - Same as Lauda Ramus. Oratio - Weakens holy resistance of enemies on screen. Kyrie Eleison - Get at level 10. Really useful for avoiding hits. Assumptio - Doubles Def and Mdef. Baby Bishops don't have this skill tho. Safety Wall - Real nice skill for tanking. Magnus Exorcismus - If you're mobbing. Get this at level 1 or level 10. Consumables White Slim Potion - You need to bring HP healing potions since you won't have enough healing skills to recover your HP. HP Increase Potion(Large) - Increases Max HP and increases HP Recovery. SP Increase Potion(Large) - Increases Max SP and increases SP Recovery. Concentrated White Potion Z - Increases HP Recovery. Vitata 500 - Increases Max SP and Increases SP Recovery. Concentrated Ceromain Soup - Increases ASPD. Concentration Potion - Increases ASPD. Regeneration Potion - Increases recovery rate of healing items by 20%. Blue Gemstone - If you don't have a Mistress Card you're gonna need a lot of this. Holy Water - On the rare occasion that you need to cast Aspersio on someone. Also needed for making Ancilla. +10 foods and +20 foods are also useful, other than that, there's really not that much consumables you need. Now go forth and spread the word of Odin!! PS: I made a Baby Bishop just because it looks so badass when doing 1m damage. lmao
  6. Happy New Year!!! As a celebration of my boredom, here's me wasting money on my GX...
  7. Caphleo

    kRO Winter Update Sneak-Peek

    New Illusion Gears will be added to complete the set (sort of irrelevant since we don't have the dungeon yet). The next in line to get Job Improvements are Arch Bishops and Performers. Basing on the interview they've had in the past, ABs might get a DPS boost, and Performers will get some flexibility with their weapons (can use song skills while wearing Bows). Star Emperor and Soul Reaper sprites seems to have been finalized as well. Their skills Tress have also been revealed. Skill: Book of Dimension(?) PVP/WoE only skill. Reduces cool down of certain skills and/or creates a barrier(?) Star Emperor Skill Tree Solar, Lunar, Stellar Perception (3) Solar, Lunar, Stellar Opposition (3) Solar, Lunar, Stellar Shadow (10) Solar, Lunar, Stellar Record (3) Solar, Lunar, Stellar Purification (1) Solar Stance (3) Lunar Stance (3) Stellar Stance (3) Galaxy Stance (3) Blazing Kick? (7) Cutting Kick? (7) White Light Kick? (3) Divine Explosion (5) Gravity Control (1) Solar Explosion (7) Full Moon Kick (7) Falling Meteor (7) Star Emperor Advent (5) Solar Light (5) Lunar Light (5) Stellar Light (5) Book of Creation (5) Book of Dimension (5) Skill: Eshu Basically a GIANT FCK YOU AoE version of Esma. Can be chained with Esma. Can only be used on monsters. Soul Reaper Skill Tree Soul Accumulation (5) Curse of the Demonic Soul (5) Soul Energy Research (5) Soul Harvest (5) Commander? Explosion (5) Kaut (5) Esha (5) Soul Connection (7) Soul Cycle (3) Espa (5) Soul of Shadows (5) Soul of Fairy (5) Soul of Hawk (5) Soul of Golem (5) Eshu (7) Soul Explosion (5) Soul Split (5) There's an earlier release of what the skills might do, you can view the source here. The translation for the skills can be found here. BTW, winter in South Korea starts at late December. So we'll probably see these updates in action early 2018.
  8. Caphleo

    kRO 2018 Siege Update

    This was posted more than a week ago in kRO's devnotes, but might as well share it. This is what has been discussed when kRO devs held a meeting with WoE players and Guild Masters (imagine being invited to a developer's meeting just because you play the game!!!!! So awesome!!!) The meeting took place back in Sept 23-24. 1. Siege/WoE Q1. When are the improvements update gonna be implemented? A1. Around 2018. It will be implemented when various opinions have been gathered and testing done. Q2. In WoE, it's becoming impossible to fight (like getting killed instantly). Is there an alternative to this? A2. At the moment, some characters can be instantly killed due to high damage of some skills. It is normal due to stats, gears, and so on. However, due to this problem, there's a part where the fun in Siege is reduced, so there's an option to reduce powerful skills (Arrow Storm, Cross Ripper Slasher, Ignition Break, Exceed Break, Tetra Vortex, Comet, Self Destruction, etc). Is it anticipated that you prepare equipment to counter expected skills from your enemies to fight against them. Q3. Is it improvement through an item and not in a skill balance patch? A3. It is difficult to make skills behave in various situations (normal mode, siege mode). That's why we are balancing siege through various methods, and new siege-only items are one of them. Various discussions and reviews will be conducted so we can enjoy siege. Q4. What's the purpose of using siege-only items in siege? A4. (The answer is just a bunch of BS about there being different sets of PVM and PVP gears. They really didn't give much of an answer.) Q5. Is it possible to remove the no-SP recovery penalty of Asura Strike? For example, can you add a skill cool down instead of the no-SP recovery penalty so the character can use another skill. A5. We have been discussing this internally. However, since this is a low priority content. We will resume discussion soon. Q6. We need a reorganization of potions A6. (Something about selling Siege Potions in a kRO in-game market but in limited quantity, they are thinking of increasing the limit people can buy). Genetics will be able to make new items such as Siege Potions, recovery items from the new statuses (like freezing, ignition etc), and potions that increases tolerance to said statuses. In the case of Mechanics, they want Mechanics to be able to create items like "Reinforced Parts" and "Ability Supplementary Device". Genetics will be focused on making defensive consumables while Mechanics will focus on making offensive consumables. In addition to the Alchemist and Blacksmith rankings, we are also planning to make a new ranking system for Genetics and Mechanics. (This made me boned up lol. I am really excited for this update. But I'm guessing this will be for the Awakening Classes. They have to give Mechanics extra skills to craft those items.) Q7. (Something about magic users being hard to play in siege because of all the counters.) A7. (Basically they said it's part of the game lol. But they will discuss it) Q8. Do you plan to enhance access to Siege? A8. (Basically an improvement to the current Siege Quests. Like you can get PVP equipment from the TE Siege Quests. They will also supposed new Siege equipment that are easy to make for new users, and specialized Siege gears for veterans. Q9. (The question is about a certain Guild Castle being favored because of the location of its agit flags) A9. We have discussed about making agit flags available for alliance guilds as well. Adding storage NPCs outside castles, and HP/SP Recovery NPCs (with a higher fee than the inn) are also being discussed. We are also trying to develop new Guild Skills. Q10. If you've improved skills such as BS Sacramenti, Angelus, and return the previous Assumptio (straight up damage reduction rather than double the Def) effect, won't it increase ABs in Siege? A10. It seems like a good opinion. We will consider improvements for Arch Bishop skills. However, considering other damage reduction skills such as Energy Coat, we will have to be careful about the damage reduction effects of Assumptio. Q11. We think that Siege improvements should be constant and not just once. A11. (It's a roundabout way of saying they are gathering opinions not only from kRO, but from also other official servers for Siege improvements.) Q12. (Question about Siege Time) A12. (Answer about possibly adding more days/times to Siege.) Q13. What will happen to Hall of Abyss when Siege times changes? A13. The investment system for Hall of Abyss will be removed due to the change of Guild Dungeon usage. We will disclose details on the change on a later update. Q14. Please tell us more details about how Guild Leaders can manage the Guild Dungeons. A14. The Guild Leader can invest through the investment NPC inside the castle. It is made up to 10 levels. You can increase the investment up to level 9 to add things such as increasing the monster type, number of monsters, and hunting quests. The Guild Leader can choose one of the 3 options below for the Level 10 investment. 1. Spawn monsters that drop special special equipment. 2. Gain buffs to gain bonus EXP from the monster inside the Guild Dungeon. 3. Gain buffs to gain special materials from the monsters inside the Guild Dungeon. Guild Leaders can set the Dungeon to be opened to the public or keep it private. In a public settings, Admission Tickets can be bought with Zeny through an NPC. The existing Hall of Abyss will be shared by all Castle Holders in the area without special investment, it will also be a PVP area, and will be re-organized to be a high level dungeon. In the Hall of Abyss, you can acquire new Siege equipment and new enchantments for Siege equipment. Q15. We need to improve Siege rewards. Is it possible to add boxes that only drops materials from that area? (I'm assuming making a specific box for god item materials) A15. There will certainly be a change in the treasure boxes. In the new treasure boxes, you can acquire the highest level of enchant for the new Siege equipment, Siege Potions, and castle treasure chests. We will also add material box for each area like you've proposed. Q16. (Question about the new Siege equipment) A16. (Explains loosely about how to enchant the new Siege equips. Mentioned 2 types of enchant, 1 for defensive and 1 for offensive. Enchantments can be upgraded.) Q17. What are the new Siege Equipment? A17. Basic Siege equipment are gonna be sold for Zeny. It can then be upgraded and enchanted to fit each class with the enchants you can get from Guild Dungeons. Q18. How about support for Doram equipment that can reduce/increase damage? A18. Yes, new equipment will be added to the Siege equipment for Dorams. Q19. Are there any direct change to Siege mode? A19. We are discussing various resistance (players, attributes, conditions, races, etc.). We are also considering to make the maximum resistance be 100%, and the aspects of ranged physical damage penalty, skill damage penalty, etc. Q20. We would like for the new Siege equipment to be available on the test server. A20. We will roll out the update in Sakray first before the main servers. 2. Battlegrounds Q1. There is Siege improvement, but it is also necessary to improve Battleground content. A1. We are in the process of restructuring Battlegrounds separate from Siege. We are also considering a concept where only Battleground equipment and items, and various systems where support classes can participate more. Q2. Will the new battlegrounds be added? A2. The addition of the new battlegrounds and the matching system improvement is finished. Q3. What are the rewards for the new battlegrounds? A3. The full list has not been confirmed, but new battleground equipment will be added. 3. Others Q1. (Question about the new Jitterbug instance, which we don't have) A1. (Well not really important since we don't have it yet. But they did talk about new Jitterbug enchants and equips.) Q2. You need to improve the skills of Minstrels and Wanderers. A2. We would like to add some magic damage to instruments and whips. As for the skills of Minstrels and Wanderers, we have discussed to make them available with a Bow. These contents will be reviewed so the can be added to the future improvement of these classes. We would also like to review instruments and whips so we can add equipment with magic damage later. Q3. How did you develop the Taekwon 3rd Jobs? A3. We are advanced in our development. We are trying to meet as much this year. Q4. What is a Star Emperor? I wish it has cool physical skills. A4. Star Emperors are a physical class. Q5. The last images for Star Emperor and Soul Reaper have not been published. When will it be released? And Star Emperors are a bit better than Soul Reapers (design-wise?). A5. Images are still in development yet, and may change. Once we finalize the image, we will disclose it. Q6. There are many questions about the Awakening system. Is it going to be level 175 to level 100? A6. When a level 175 character Awakens, it returns to level 100. Base level will be increased to 185 and job level will be increased to 70. Q7. Won't there be too many status points for a level 185 character? A7. There will be a new status system for Awakened Classes. Aside from Status Points, there will be Character Points. Character Points can be directly applied to Accuracy, Flee, Critical rate, Attack, Ranged Attack, Magic Attack, Defense, Magic Defense, HP and SP. When you reset to level 100, you will have an additional Status points of 1 to 100 (I'm guessing it's random), and 1 Character Point. You will receive Status points until level 175, and won't gain points at 176 to 185. You will gain 1 Character point for each 1 level from level 100. This will make a difference in level growth and you will feel the difference with Awakened and non-Awakened classes. Once the final outline is done, we will release it in a dev note. Q8. The HP/SP differences between classes are big enough as it is with level 175. Can this difference decrease with the Awakening system? A8. We will review this content thoroughly. Q9. (Idk something about receiving items via RODEX.) A9. (Idk really, must be an exclusive kRO thing. I'm missing context.) Q10. (Something about paying for a permanent support box, again a kRO thing.) A10. (Nothing really important.) Q11. Do developers play the game too? A11. Yes, out developers also play the game. They nurture their characters well. Most of the times they play at home, but sometimes they play at PC Rooms. Q12. Can you release the rest of the Enchantment Stones for the rest of the classes? A12. We have received a lot of complaints at the launch of several job classes. The number of materials in one box is limited, so this time we released Ranger, Sura, and Sorcerer Stone, and we will add more classes in the future. Q13. Why not sell the Japanese items and costumes from jRO to kRO? Are you selling items to jRO? A13. We support all items that's produced in Ragnarok. However due to the unique characteristics of each culture, some changes might take time. Specially since Japanese Ragnarok equipment are made with the jRO formula. Well, there you guys go. More things to look forward to.
  9. Caphleo

    LimitRO - Tomb of Honor

    So, in celebration of the new dungeon update, here is me wasting my supplies... You either have to do enough damage to kill the monsters on time, or risk the wrath of Max Pain.
  10. Lai

    Family Picture in Brasilis

    Last day of September 2017, Never will this day arrive again, But we will remember the moment, Moment we took this picture.

    © Limit Ragnarok Online

  11. Level 101 GX vs Bijou Yolo yolo yo yolo yolo yo~~~ Made this video as an excuse to use one of my new fav songs~~~~~~~
  12. See what boredom does to someone lol I'm like 95% complete with my Super Novice.
  13. Guide Status: Updated Complete: 90% A Color Refers to: Options Right Handed Weapon Left Handed Weapon Recommended Enchant Stats: STR: 120 or STR: 120 AGI: 1 AGI: 1 VIT: 90 VIT: 90 DEX: 120 DEX: 120 INT: 1 INT: 90 LUK: 90 LUK: 1 Upgraded L-Phone Can save 1 to 3 sets of Stats and Skill Tree Tools: Black Earth Kunai, Fell Poison Kunai, Heat Wave Kunai, High Wind Kunai, Icicle Kunai These Kunai can be craft on Asgard at Walk Street or Amatsu. Shadow Orb, Earth Amulet, Wind Amulet, Ice Amulet, Explosive Kunai Farming Skills: Kunai Explosion Kunai Splash Beginner Gears: Upgrade Thief Cloth [1] Peco Peco Card Porcellio Card Upgrade Shoes [1] Green Ferus Card Matyr Card Upgrade Muffler [1] Giant Whisper Card Menblatt Card Wakwak Card Upgrade Clip [1] Mantis Card Main Gauche [4] (+9 or Higher) Andre Card Skeleton Worker Card Archer Skeleton Card Gladius [3] (+9 or Higher) Skeleton Worker Card Andre Card Archer Skeleton Card Those Items are possible to hunt, the only need is patience if you are hunting a cards. You can wear same accesory on both left and right. Upgrade Equipment can be acquired from Lucky Fairy. or ask it to other players. Use a Mastersmith / Whitesmith Class to refine your weapons and to get a Discount and Overcharge if you are buying or selling to NPC You can start farming using these items on Moscovia Dungeon 3. Save your zeny from farming to buy an Ice Pick [0]. Ice Pick [0] worth 20m-25m. Intermediate Gears: Airship Captain's Hat [1] Victorious Coronet Dark Pingucuila Card Robo Eye Angel Spirit Samurai Mask Gangster Scarf Shadow Mist [1] Tidung [1] Peco Peco Card Porcellio Card Nydhorgg's Shadow Garb [1] Giant Faceworm Snake Skin [1] Giant Faceworm Snake Skin Wakwak Card STR Glove [1] Vesper Core 4 [1] Vesper Core 2 [1] Medal of Thief Glorious Ring Gold Scaraba Card Revised Temporal STR Boots Expert Archer 4 [Bear] / [Hawk] / [Lucky] Revised Temporal DEX Boots Expert Archer 4 [Bear] / [Hawk] / [Lucky] Main Gauche [4] (+9 or Higher) Gladius [3] (+9 or Higher) Skeleton Worker Card Archer Skeleton Card Zipper Bear Card Ice Pick [0] (+9 or Higher if possible) Expert Archer / Fighting Spirit Combat Knife [0] (+9 or Higher if possible) Expert Archer / Fighting Spirit You can acquired those Headgears from quest of Mr. Wise. Completing Old Glast Heim Normal / Nightmare Mode for the first time. you will rewarded 6 temporal crystals, Exchange it for Revised Temporal Boots at Old Glast Heim Entrance. You can make a STR Glove [1] once you complete the Two Tribe Quest. Veteran Gears: Spiked Scarf Blood Sucker Golden Fish in Mouth Ninja Scale Armor [1] Mdef / Def Golden Ninja Suit (+9) EA4 EA4 EA4 Porcellio Card Amdarais Card Infinite Tao Gunka Card Heroic Back Pack [1] (+7 or 9) Fallen Angel Wing (+7) Fighting Spirit or Expert Archer Golden Scarf (+9) EA4 EA4 EA4 Menblatt Card Vigilante's Badge (L) [1] EA1 EA1 Heroic Ring Str +5 Atk 5% MaxHP 5% Mdef +??? Sarah's Right Earrings Expert Archer 3 Expert Archer 2 Bakunawa Agimat Tatoo Physical Enhancer Ring [1] Gold Scaraba Card Revised Temporal STR Boots [1] Expert Archer 4 [Bear] / [Hawk] / [Lucky] Revised Temporal DEX Boots [1] Expert Archer 4 [Bear] / [Hawk] / [Lucky] Blut Card Matyr Card Green Ferus Card Monokage [2] (+9) Gladius [3] (+9) White Knight Card Abysmal Knight Card Hydra Card Archer Skeleton Card Ice Pick [1] (+9 or Higher if possible) White Knight Card Abysmal Knight Card Hydra Card Complete the Flame Basin Quest to able to access on fire cave, once you complete it you will rewarded 1 Heroic Ring by Vans. its a free enchant but it's a random results. if you need to re-enchant it you need 3 heroic token. Heroic token can be acquired by completing the Bios of Isle and Morse Cave Instances. Complete the Rock Ridge Quest and the Daily Quest for Golden Set and Enchants. Pre-End Gears: Ninja Shadow Weapon (+9) Ninja Shadow Shield (Keep it +0) Vanargand Helm [1] (+9) Maya Purple Card Excellion Suit (+7 or Higher) Auxiliary STR Reactor Auxiliary Frozen Reactor Auxiliary ATK reactor Fallen Angel Wing [1] (+9) EA10 or FS16 Wakwak Card Menblatt Card Revised Temporal STR Boots [1] (+9) Expert Archer 4 [Bear] / [Hawk] / [Lucky] Revised Temporal DEX Boots [1] (+9) Expert Archer 4 [Bear] / [Hawk] / [Lucky] Blut Card Infinite Vagabond Wolf Card Octopus Knife [3] (+9 or Higher) Turtle General Card 2x Hydra Card Octopus Knife [3] (+9 or Higher) White Knight Card 2x Incantation Samurai Card End Gears: Upper Headgear CE Almighty3 (4x) Middle Headgear CE Destruction3 (2x) Lower Headgear CE Destruction3 (2x) Donation Amulet CE Star Stone (Long) 4x Donation Wing CE Star Stone (Long) 3x Ninja Shadow Weapon (+9) Ninja Shadow Shield (Keep it +0) Heart Wing Hairband [1] (+15 or Higher) Vanargand Helm [1] (+9) Cat Ear Beret [1] (+12) Kiel-D-01 Card Maya Purple Card Crow Tengu Mask Black Devil's Mask [1] Mask of Hero Maya Purple Card Tengu Scroll Golden Fish in Mouth Cursed Mail [1] (+7) WoE Suit [1] (+9) (for PvP or WoE only) Tao Gunka Card Realized Amdarais Card Golden Wing [1] (+16 or Higher) EA10 or FS16 Hero Manteau [1] (+10) Archangel Wing [1] Triple Cranial Wakwak Card Menblatt Card Kades Card Randel Card Applause Sandals [1] (+16 or Higher) Amon Ra Card Rebellion Scarf [1] Sarah's Right Earrings Expert Archer 3 Expert Archer 2 Gold Scaraba Card Octopus Knife [3] (+16 or Higher) Turtle General Card 2x Memory of Thanatos Card Octopus Knife [3] (+16 or Higher) Armoured Sleeve Guard [1] (+9) Mad Bunny [1] (+ 12) White Knight Card 2x Hydra Card Golden Thief Bug Card Thara Frog Card Pros: To improve Killing Strike damage. Increasing an ATK is better than to increasing MaxHP. Put a Damage Modifier to Improved the damage of all ranged physical attack. Defence Modifier (thana and Inca Samurai card)can be applied on Killing Strike. Note: Ignore Defence overrides the effect of Thana card. Do not Put Inca and Thana card together. Achieve -80% Cast Delay or Higher on Ninja Class makes you untargetable. Put an Int and Dex to Improved Cast Reduction. Having a Golden Thief Bug it helps to avoid One Skill delete by Magic Damage. Cons: Ninja Class is a Glass-Cannon. All of Ranged Skill are Neutral Element. Magic Users are Threat on Ninja Class. Status Effects one of weakness on Ninja Class. [PvP PvE] Skill Tree: Combo Skills on PvP: + Shadow Hiding + Shadow Jump Mobility Combo + + Shadow Hiding + Shadow Slash + Killing Strike Fastest way to Approach your target + + + + Shadow Hiding + Shadow Slash + Kunai Splash 2x + Killing Strike this combo is good for Sorcerer with absorbing summon + Shadow Hiding + Shadow Slash Repeatable Combo + + Rapid Throw + Killing Strike + Kunai Explosion Bursting your Target Another Combo Skill: + + Max Different Element Charm (except Fire) + Cast Ninja Spell + Illusion : Death Lazy and Lame Repeatable combo until your target's die Utility Skill: Flip Tatami - Blocking all Ranged Physical Damage Cicada Skin Shed - Dodging incoming Physical Attack moving backwards in the process Ninja Aura - Increased Str and Int, allows to use Killing Strike and Mirror Image Mirror Image - Similar to Cicada Skin Shed, Increased the damage of Killing Strike, base on remaining dodge of Mirror Image 16th Night - Reduced Fixed and Various Casting Time of all ninja skills Pure Soul - Dramatically Regenerate HP and SP base on skill level, has 50%chance to blocked the incoming damage Earth Charm - Each Earth Charm Increased 15% of ATK weapon, Max Charm total of 150%. it helps to increased the damage of KS and Throw Skills. [Kagerou] Shadow Tramping - Reveals and Immobilized the Invisible and Shadow Form States [Oboro] Distorted Crescent - Increased or Reduced the ATK or Matk of the Target base on current HP or current SP, Even Numbers of Current HP increased the ATK of target; Reduced it its Odd Numbers. Those who have a Question, Comment or giving more information to improve the guide. Write it below. Your Lord and Master, Orochimaru
  14. Lai

    Weekend Family Picture

    It's weekend, and let's relax abit ~~

    © Limit Ragnarok Online

  15. Lai

    Christmas 2016

    Great family picture, together in Lutie for celebration of Christmas 2016 ~~

    © Limit Ragnarok Online

  16. Lai

    LimitRO Halloween 2016

    LimitRO is a place with colorful players even in the darkness. We will shine, where ever we go!

    © Limit Ragnarok Online

  17. Lai

    World Fishing season 6

    until
    World Fishing Season 6 2016-09-12 to 2016-12-31 About In the vast deep waters out there ..... there are many hidden secret within, waiting for you to discover. A awesome feature, for you who loves to fish and catch interesting fishes! Requirement (How to fish) Buy the required items from Genie in Asgard. Small Fishing Rod Baits Equip the Fishing Rod Find fishing spot and click on it. The fishing progress will start <3 Good luck! Fishing Area North part of Prontera City Grass Carp Tiny Trout Enchant Book Raw Shrimp West part of Alberta Town Large Tuna Sea Squid Fire Octopus South part of Amatsu Flower Koi Red Snapper Golden Fish South part of Brasilis White Shark Small Octopus Bronze Treasure Box East part of Hugel Winged Fish Alligator Shark River Stickleback South of Dewata Black Eel Prickly Salmon Piranha Fisherman Ranking Fishing Master (Asgard) has all rankings in his head.... do not underestimate elder people! Each successful fish you caught, gives you +1 Fish Point Fisherman, is the prize giver. Season 6 Grand Prize 800 Fish Points = 1x Flying Galapago
  18. 2016 Fashion Contest #1 Intro Beauty is something we all seek within. It's time to show everyone that you have the right taste and trend of 2016! Event Time Submit before 2016.06.12 (Sunday) ends. Vote starts 2016.06.13 (Monday) Event ends on 2016.06.26 Qualification Requirements Each member can upload 1 image. Each member must be alone in the image. (No groupie) Image material screenshot must be taken in LimitRO. Do not cover your mouse over your character. Make sure to press F11 before taking the screenshot. Image size must be 600pixels x 400pixels LimitRO Tag must be added to the image: Image must be suitable to following themes: Pink Forest Lava Sky Anger Note: The applications that does not fit the requirements will be deleted w/o warning. (Please re submit if your reply is deleted.) Reward Player's will vote for the qualified images ingame. Poll Lady in Asgard Top 5 winners will receive the following: 1x Event Box (Retro) 1x Event Point Scroll 1000x KvM Badges Application Form Character Name: Image: (Contestant image) Screenshot: (Material) Theme: (Which theme did you chooose) Comment: (Write something, how you thought, what this image is about, etc.) Example Form Character Name: <GM> Lai Image: Screenshot: Theme: Sky Comment: High in the sky A great view standing here, I promise to bring you up here one day Wish all best of luck in this contest! 加油!
  19. Yiiipiii! Hipppiii! Hurrey! 7 wonderful years of Limit Ragnarok Online, we stand firm and strong. Thank you everyone for being a part of Limit Community, contributing with donations, articles, guides, helpful deeds, sharing, and most of all, having fun in-game. I hope and wish that Limit Ragnarok Online will continue its success to bring wonderful gameplay for everyone to enjoy!

    © Limit Ragnarok Online

  20. A sunny day in Limit Ragnarok, we decided to take a moment to bond with each other in the loyal Sakura Yard inside the Amatsu Palace

    © Limit Ragnarok Online

  21. Hello, this is my depiction of the MVP, Excavation Robot. It's my first time drawing mecha/ droid theme, which is why I'm attracted to join this event. This is drawn without me going to the instance, however, sometime before I start rendering, I got a chance to go to the instance and understand the story behind it. It was fun playing with the mecha element and I actually wanted to make it more extreme, but halted since it might go out of event context. It is coloured in watercolour and texts are done with photoshop, can't get a scanner so it's taken with camera. I don't know what else I can type, hopefully next drawing contest will focus more at evaluating the artwork than asking for a 200 words description, which is veryveryvery discouraging(me) to join. I hope you guys enjoy this piece, your comments and critiques are most welcomed. On the other hand, glad to have this instance implemented to encourage player to try out the underrated mechanic job. So, gear up and start the adventure to try out this instance and get some good equipment to have fun with. Thanks for viewing, have a nice day.

    © Limit Ragnarok Online

  22. Lilly Belle

    Mik's Artwork

    hello i joined limitro to post some of my artworks!  Keep this topic clean (no cuss-fest, threatening, inappropriate rude behavior). I like to take structural feedback so that I can continue to refine my artwork. (Updated: [5/15/2015] Added a In-Progress Artwork!) ⊰⊛ Stay tune ⊛⊱ Ragnarok Online Related Fanarts Other Artworks In-Progress Artworks ⊶ I will not be accepting requests, because I work in real life. I will update in future if I will open commissions. ⊷ ∻^ウ^∻
  23. Shadow Chaser "Shadow Chaser WoE Guide for newbies and bad old players." Quote from the anonymous author. Shadow Chaser as a job Stat builds Skills and Skill Builds Gears Important Buffs Consumables Strategy Good quality SC videos from iRO Prologue First off, this is a WoE guide. So whatever that works in PvP may or may not work here. This guide has been compiled by the author after playing SC for a time and also seeing what other SC are doing on official servers and whatnot. This guide is in no ways complete or comprehensive. Just a start guide since all popular forums are lacking a detailed SC guide. Some of the SC on this server are quite bad and a lot of people are following them in a way so if anyone wants to play the job as to how it is being played should read this guide in detail and try to follow it as much as you possibly can. Shadow Chaser as a job Shadow Chaser or hereby ‘SC’ is the most annoying job to play against. The job has skills which makes you as good as a Poring if they proc on you. Also their chasing potential against enemy ecallers as well has hard disable is quite high. If played well, a single SC can debuff and dispel an entire guild who is waiting to attack the pre cast. And they can do it without any MVP cards (Totally Awesome!!). A lot of people believe that SC are broken in the current patch and I think they are. More details will come to light one we go ahead into the guide. Stat Build To understand the SC stat build, you will need to understand the skill Masquerade first. Masquerade has the following formula: (updated EP 14.1 patch) Success Chance={{Caster Base level/10+ random number between [Caster DEX/12) or (Caster DEX/4)]+(Caster Job level)+(Skill level x10) - < (Target Base level/10)+[Random number between [(Target AGI/6) or (Target AGI/3)]+(Target LUK/10)+[(Target Maximum Weight-current weight)/100%]>] Base Success rate: (Skill level+ DEX/20)% From this you can infer: High DEX to successfully Masq people Max Job level and Base level Decent amounts of STR, AGI, LUK to be having some resistance to Masq (Some SC play with low STR AGI LUK builds so they become food for other SC which is pointless because if the guild loses an SC early on there is nobody to tank and debuff and disturb people anymore and the opposing guild gets a free reign to stomp. Now, the second most important part before we go to the stat build for SC. Instacast, Instacast, Instacast. SC needs to have instacast on his/her spells because you need to debuff people fast and move on to the next target. It will be funny if you take forever to debuff one guy while the other wipes your guild. All the SC who don’t follow this, please do so or else there is no point playing this job. You are a burden to your guild and the job as well. Instacast is obtained in Renewal by the following formula: DEX*2+INT=530 This means total DEX that you have from foods, gears and base stats and INT from gears, foods and base stats should be substituted in that formula to get the magic number of 530. It’s very necessary that you have instacast to be effective in WoE. In the videos that will follow this guide you will see a few SC jumping and disabling one person with instacast and moving on to the next target and so on. So a detailed stat build isn’t possible to be shared or given because the consumables that you will use are varied from player to player. Check the consumables section for more info on this Skills and Skill Builds: Shadow chasers important skills: Chase Walk: 2nd Job Skill. Very very useful with Soul Link as it increases your movement speed. Masquerade Weakness, Gloomy, Ignorance: 3rd Job Skill. The only 3 masquerades that you should ever bother levelling as the other effects are just a weaker version of these. Goes through FCP. Weakness removes HP, weapon and shield. Makes RG a walking punching bag since it removes all shield buffs an RG generally has (reduces 40% redux on support characters, easy life for your killers) Gloomy removes mounts from RK/RG and also Homunculus. No dragon or gryphon on RK/RG means 25% less damage from spear type weapons and no Dragon Breath. Ignorance: Silence the target for 15 seconds. Goes through GTB. Perfect for any job that anyone plays. Silence actually screws them and they just stand there humbled ready to die. Intimidate: Very useful again as it lets you copy FSK or Flying Side Kick which is your mobility skill (Kinda like Blink dagger from Dota2. It can also pass status from equipped status arrow like Sleep, Frozen, etc) Preserve: Preserves the last learned skill from Intimidate for 10 minutes and under Soul Link makes you immune to Dispel without a GTB ( Sick right?) Reject Sword: Reduces sword and dagger damage and reflects damage from that source at 75% chance. (Main reason why killers in server don’t use Dagger or Sword type weapons. The reflect will kill them) Reproduce: This skill allows you to copy 3rd job skills. Best options are Earth Drive or Crazy Weed. Allows you to remove ground targeted spells like Vacuum, GX Poisons, Land Protector, Thorn Traps, Killing Cloud, etc. Earth Drive also allows you to reduce Aspd of the breaker who is trying to break your emperium. Full Strip: The old school disable that all Stalkers used. Removes Weapon, HG, Armor and Shield. Blocked by FCP, so isn’t kinda useful. Strip Accessory: Divests the accessories that are being equipped. Kinda good against chars whose accessories are very vital for their build. (100 Hard Mdef Chars start freezing without their very important Black Roasry[1] Bloody Lust: AoE Circle on the ground which puts al enemies in a Berserk State. Use this while breaking the Emperium to avoid the enemy from casting any spells around you like Cursed Circle of Sura, Suicidal Destruction of Mechanic,etc Manhole: Hardest disable that an SC can get. Makes a hole on the ground which holds the player (ally and enemy inclusive) for the duration. Man-holed player becomes invulnerable to anything except Shadow Form. Shadow Form: Its an SC version of Crescent Elbow and Deathbound but it’s highly dangerous. You can’t use items and skills during its duration and if anyone uses revealing skills on you, it gets removed. Kinda tough to pull off and you don’t define your build around that anyways. Body Paint: The SC revealing skill. Copied Skills: From Intimidate its FSK. Mobility for an SC is highly important. From Reproduce its usually a ground skill remover like Earth Drive or Crazy Weed. ( Crazy weed has point target and Earth Drive is no target AoE. It depends on player to player on what to use) Gears and Cards First of all Maya Purple is the best card and the most important card that an SC can and should have all the time. BoS has a cooldown time and as a Shadow Chaser, you need to see the ones blacked up. Without this card in your HG, you really should quit this game and play Pinball because if you don’t understand the importance of this card, you don’t understand this game and WoE. Listing good choices for gears and their cards: Any items which don’t give buff on refine should never be refined. Period. Headgear TOP: +12 Cat Ear Beret [1] with Bungisingis card 16% redux at +12 so why not? +0 Gigantic Majestic Goat (Def) No slot, 12% Def +0 Abysmal Knight Helm [1] 10% Redux and a slot for your Maya Purple card. Best for those who don’t have Donation Costume Headgear I Love China Dex+3 10% Redux is also a good choice Headgear Mid: Blush of Gloom 3% Redux Headgear Low: Gentleman Pipe 2% Redux or Handkerchief in mouth 3% redux(whenever it gets implemented) Armor: +6 or +9 WoE suit [1] with Marc card. (Evil Druid is also an option but since most of the RK are using fire convertors/endows it is slightly suicidal) +0 WoE Boots [1] with Matyr/Green Ferus card. (You don’t need the +9 Boot with Firelock since an SC has abysmal SP pools and 10% of less is still less. And you take less damage from Tiger Cannon of Sura with a Matyr/Green Ferus so that’s a win-win from a mathematical sense) +0 WoE Manteau [1] with Flamel/Noxious card (Flamel for the Soul Link buff. With ranked White potions it’s possible to heal to full in 4-5 pots. Haven’t tested with regeneration potion from event shop but it will be full HP in 3-4 pots. The Noxious card is kinda unnecessary because the potting helps you to survive more. And even without Noxious its highly unlikely that you die one hit so Flamel is win-win) Garment with Randel Card for swap. Kinda unnecessary but if the Guard procs it will save you from a lot of damage. Weapon is Combat Knife. 10% extra redux makes you to tank a lot of damage from enemies. Best if enchanted with INT or DEX from Malangdo for easier instacast or more masquerade chances Accessories are dependent on player to player. It’s better to use 2 slotted accessories which give DEX or HP. Eg: Upgrade Clip, Orleans Necklace/Glove. Card choices are Erendee Ebecee + Alligator or 2x Alligator or Zerom. Another option is the Evil Spirit Silk Glove which allows an SC to cast Cobweb, the sage spell for another hard disable. That is the best endgame SC Accessory as of now imo. Other options to all this is Glorious Set with 2x Glorious Rings Another build is using a GR card but unless you become freeze immune with 100 hard mdef somehow, there is no point because a frozen SC is a dead SC. Important Buffs Admiral Buffs Soul Link (If an SC is playing without Soul Link, he isn’t playing as an SC) Immunity to dispel, faster movement under chase walk and more healing from ranked white pots, who wouldn’t want that? SC don’t need Sacrament. All of the 3rd job important skills don’t have any fixed cast time which is halved by Sacrament. If you waste the time of your AB to get Sacra you aren’t doing it right because CW and ED are also VCT based skills. The only FCT on the SC skill tree is chase walk, but its cast isn’t high at all to think about reducing it. SC don’t need Odin and Striking. You are a disabler and not a killer. You want to reduce a player to a Poring and not kill him. The humiliation that you do is more important than kill. Dead men tell no tales. Consumables SC is a highly consumable based job. Without eating foods you aren’t amounting to anything on WoE. Listing the following foods to be used on WoE at all times: Siroma Ice Tea (Dex+20) Green Salad (Dex+5) Dropped from plant monsters using Lunakligo Warg Blood Cocktail (Int+20) Honey Herbal Tea (Int+3) Dropped by Dragon Monsters using Draco Egg card Minor Brisket (Vit+20) Immortal Stew (Vit+10) Dropped by Hydrolancer HP Increase Potion Large Undead/Holy Elemental Scroll Redux Potions (Physical and Magical) Speed Potion to chase people who dodge your precast and also to run faster to reach a precast or Emp for breaking. Ranked Slim White potions (Heals at a very high rate, which makes them very useful) Strategy You are the main disabler for your guild. You need to target the following classes: RK: Probably the most easiest class to masq due to them being overweight all the time. And also having moderately low agi and luk. Use Gloomy to equate them to a poring. DB RK fail miserably and so do the SB/IB/HS RK due to spear weapon that they used has 75% damage on medium monsters, and with you running 75% redux that’s even lower damage then you would usually take. RG: Support RG who don’t run a Sacra build are also easy to disable. But its always better to Manhole an RG to prevent him from potting while you kill the players that have been Devoed by the RG Killer RG are tough to masq due to them having high luk if EB type and high str so they don’t usually be overweight. Sorc: Sorc cant dispel SC. (Soul Link Bitch!!) You need to Igno and Weak them to prevent them from dispelling your allies and weak will make them food by removing the default CK and Cranial Valk. Avoid the Arullo and Diamond dust as those statuses make life really bad for you. Geneticist: With the level of redux that you have you won’t die to AD, very easily. A well geared Gene will probably remove like 80% of your HP tops. Ranked slims for the win right? Another tough class to masq due to their high weight. You can dodge AD by shadow forming sometimes and that might not work due to them being Devoed all the time. Sura: Unless its an Asura Strike Sura, you can play around a Sura and his skill delays and to be honest a pure TC sura cant kill you easily, The thing were we loose is the SP drain, but it can be sorted with Royal Jelly. You need to be fast. A sura will use FC after TC to kill. Just keep on potting and you can disable the Sura easily. Again low agi and low luk builds. Pure TC Sura don’t have high strength either so easy target. SC: The SC v/s SC matchup depends on who is faster to Masq. A lot of times I have lost to better SC out there because they had a higher APM then me. You also need to be careful of the SC breaking your emp since its tough to kill that guy since he will cast the Berserk status around the emp to drain your SP. Kagerou/Oboro: Kage removes you from hiding and Oboro can remove your Soul Link(Yes, without Soul Link you become weak then normal) The ninja spells are also kinda irritating due to the mass status spreads all around. There wont be an AB to Lauda you always. Minstrel/Wanderer/Mechanics are kinda easy to masq due to their stat builds focusing on one side of the stat pool on a general basis. When you FSK, you also remove the Soul Link buff from Wanderers and Minstrels. Warlock: Kinda a difficult job to deal with, but also the most easiest class to disable. Shadow Form that class too to reflect the damage and kill them and the Devo as well. These are a few WoE videos from iRO of good SC. This guy is probably the best SC I have seen on all the videos I have seen. Overall, its about the experience from playing WoE day in day out. I learn a lot of new stuff every time I play. Play around my gears a bit here and there. By Anonymous Author