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  1. For the most update guide you can check it on LimitRO Wiki here (including the new Class Stones Build) : https://www.limitro.com/wiki/Roe's_Guide_for_Sharp_Shooting_Rangers PS: I'm not updating these thread anymore, pls refer to wiki. 1. Introduction Hi, Roe here :D, you can find me in LimitRO as Roe Iceburst. So some of you might have noticed, that ever since the hunter skills update, the rangers’s sharp shooting damage has become “usable” now, compared to before the update. If you want to feel something different with ranger gameplay (aside from the AS and Crit type), you might want to try this Sharp Shooter type. This is Roe again btw lol. Here, I will assume you have reached level 185 now, and have all the 65 skill points ready. Now let’s get to the point. Sharp Shooting Skills Description. At level 5 it gives +1150% damage. It has a 0.5 second fixed cast time and 1 second variable cast time. The current level also affect the damage dealt. Be reminded that this is a Critical Rate and Critical Damage affected skill, so any Critical Damage% Bonus is a plus for this build. Pro : - Damage output is high, clear mobs very fast. - A friend to AB’s Lex Aeterna skill. - Can be insta-casted with the right gear and stats. - Can kill all type of monsters with various elements. (Yea, including the holy 4 monsters) - No dependency on Lord Knight Card. - Easy to switch, even if you are previously AS or Crit Type. - Can clear many instances faster. Yea, I know that AS type and Crit type can clear them fast, but this is even faster. - Have several type of playstyle : semi-burst continuous damage type, full burst damage type, fast after cast delay type. - Since it's a critical hit, it can hit the agi-up targets easily, like the Khalitzburgs in OGHH. - It is a 3x12 AOE….. you should see that forest wave monsters lining up just to be shoot by this skil lol. - And of course, you can play it with style!! Cons : - To hit the targets with sharp shoot, rangers need to stay quite close (9 cells). - Quite soft a.k.a. glass cannon. - Can’t wear too much strong defensive gear / cards, because it will tone down the damage dealt. - Quite expensive on end-game build. Well every class do… - Some equipments need very much patience to get, by only being rich won’t let you get them. 2. Skills 2.1. Archer Skills : As usual, just put all 10s on all skills : Double Strafe 10 --> you will be needing this to lv10 if you will use the Emerald Ring Arrow Shower 10 Owl’s Eye 10 Vulture’s Eye 10 Improve Concentration 10 2.2. Hunter Skills Beastbane 10 Falcon Mastery 1 --> you will need this to finish Bakonawa and Bangungot faster Blitz Beat 5 Sharp Shooting 5 --> of course, put this to max since we are making the Sharp Shooting Build. Wind Walk 10 True Sight 10 Claymore Trap 1 --> to unlock Trap Mastery Remove Trap 1 --> to unlock Trap Mastery Put the rest of the hunter’s points to other skills. 2.3. Ranger Skills These skills are my preference as my ranger main skills. Arrow Storm 10 --> I told you later why I still use AS 10 Fear Breeze 5 Unlimit 5 Warg Bite 5 --> useful to stop the target Warg Rider 3 --> to move faster Camouflage 5 --> useful in some instances And then, there are some options here : 2.3.1. The Pure SS-AS (Sharp Shoot – Arrow Storm) Build Trap Research 10 --> since we are using SS a lot, more INT and SP would be very useful. Ranger Main 10 --> situational, but it gives more damage to Brute, Plant, and Fish monsters. You can put the rest of the skill points to other skills. 2.3.2. The SS+Auto-Crit+Warg Strike Build Well, this type is when you still want to switch to Crit Gears without resetting skills set. Warg Strike 5 Tooth of Warg 10 Trap Mastery 9 2.3.3. Other Builds Well, there are also options to put some points to Cluster Bomb and other trap skills. So it’s all up to you here, because our main skills will still be the Sharp Shooting. 3. Stats Now, as for the stats, it is quite tricky. Depending on your equipments and your regular party members, the stats may vary. Here’s the stat range in my opinion. STR 40 - 120 AGI 60 - 120 VIT 1 - 100 INT 40 - 90 DEX 100 - 120 LUK 100 - 120 Now you see, there is a very large gap between min and max stat required, and that’s mostly because of the equipment options. I’ll explain it later on the Equipments section. But the main point, in my opinion, it is to make the Sharp Shoot insta-cast, while making ASPD at minimum of 190. Instacast means you need to achieve 530 from (2xDEX )+ INT. 4. Equipments and Cards I will list down some of the equipments that got my attention here : 4.1. Head-Top Item Name Description Remarks Captain’s Hat DEX +1 MaxHP +100 ------------------------ Increases long range physical attack by 7%. Starting Gear Laser of Eagle DEX +2 ------------------------ Increases long range physical attack by 10%. ------------------------ Adds a chance when dealing Physical Damages for 5 sec transform wearer into 'Cecil Damon'. Increasing the refine level will increases the probability. During transformation you will gain: Reduces after cast delay by 100%. Randomly autocasts Level 2 True Sight or Level 3 True Sight if you master the skill when dealing physical attack. Randomly autocasts Level 1 Lex Aeterna on target when dealing long range physical attacks. The Cecil Transformation for reducing 100% ACD. Try to continuously cast sharp shoot when this proc. Autumn Headband Increases ATK by 2 for every 5 base DEX. ------------------------ Reduces the variable casting time for Arrow Storm by 100%. ------------------------ Adds a small chance of restoring 1% of damage as SP when performing a physical attack. ------------------------ Refine Level +9: Increases Arrow Storm damage by 1% for every 5 Base Level. Still strong at AS, and can leech SP too. Use this if you are migrating from AS type. Rideword Hat Randomly absorbs 8% physical damage inflicted into HP. ------------------------ Randomly absorbs 4% physical damage inflicted into SP. ------------------------ Drains 10 HP every 5 seconds while equipped. For farming Old Camouflage Rabbit Hood All Stats +1 ------------------------ Each refine increase ranged physical damage by 1%. Each 3 refine increase Perfect Dodge +1. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 15% more damage with Cluster Bomb. Each 2 refine inflict 10% more damage with Warg Strike. Recommended. Current best headgear for SS type. Aim for the Acute/Mettle enchant. And this is my preference too. PS: Even Magic lv3/4 can be useful too. You can keep your highly refined Temporal LUK Boots if you get this enchant. Dolomedes Card DEX +2 When equipped by Archer classes: DEX +1 for every 3 refine levels. Starting Card Violent Coelacanth Card Weapon ATK Power +2% For each 2 refine, Weapon ATK Power +1%, MaxSP -1% Add lots of WATK% Kiel-D-01 Card Reduces after cast delay of all skills by 30%. +[Kiel-D-01 Card] If stack with another Kiel-D-01, it says that it will enable a curse! Increase skill's after-cast delay by 100%. Faster SS Jitterbug Card Reduces physical and magical damage taken from Neutral elemental monsters by 10%. MaxHP +500. When combined with Playing Pere Card and Singing Pere Card: Randomly transforms user into Awaken Pere for 6 seconds when dealing physical or magical attack. During transformation: Restores HP by 2000 Increases physical and magical damage inflicted on Neutral elemental monsters by 200%. For survivability because of its HP leech, but interrupt your SS spam when just transformed. Fenrir Card MATK +50 Every refine increase MATK +5. Reduce Fixed Cast Time by 70%. It cut the FCT of Sharp Shooting Skill. But as far as I tested it with the Temp LUK Boots, it’s not satisfying. 4.2. Head-Mid Item Name Description Remarks Robo Eyes DEX +1 Weapon ATK Power +2% MATK +2% Starting Gear Sigrun's Wings When equipped by Archer or Gunslinger: Increases long range physical attack by 2%. Starting Gear Crow Tengu Mask Weapon ATK Power +1% Increases long range physical attack by 2%. ------------------------ If base STR at least 108: Weapon ATK Power +1% Increases long range physical attack by 2%. If base STR at least 120: Weapon ATK Power +2% Increases long range physical attack by 3%. Budget version of Mob Scarf set, have lower output, but can keep using this till you got the Mob Scarf Set / Gambler Set. Sunglasses Increases resistance against Blind status by 5%. Pick the slotted one, it will be combined with the Mob Scarf to gain tremendous effect. New Wave Sunglasses Reduces after cast delay by 10%. Faster ACD, but not by much, there are better head-mid gear. Gambler Seal CRIT +3 Increases critical attack damage by 3%. ------------------------ Reduces damage taken from Arrow Storm and Gate of Hell by 10%. ------------------------ Every 10 base increment of LUK: CRIT +1 ATK +2 MATK +2 If base LUK at least 108: CRIT +5 Increases critical attack damage by 10% If base LUK at least 120: CRIT +10 Increases critical attack damage by 17% Reduces damage taken from Arrow Storm and Gate of Hell by 30%. ------------------------ Every 10 base increment of DEX: Critical damage -2%. The alternative of Mob Scarf, with better critical damage% addition if combined with Heart Card in Mouth. The minus thing is that it doesn’t has a slot. Hawk Eyes DEX +1 ------------------------ Increases long range physical attack by 3%. Better than Sigrun's Wings 4.3. Head-Low Item Name Description Remarks Spiked Scarf ATK +30 MaxHP -2% Starting Gear Tengu Scroll Adds a chance to drain 5% of physical attack inflicted on target as HP. When combined with Crow Tengu Mask: Increases physical attack by 1%. Increase long range physical attack by 1%. If base STR at least 108: Increases physical attack by 2%. Increase long range physical attack by 1%. If base STR at least 120: Increases physical attack by 3%. Increase long range physical attack by 1%. Budget version of Mob Scarf set. Mob Scarf Enables use Level 2 Spell Breaker. ------------------------ When combined with Glasses or Sunglasses: Reduces damage taken from Demihuman monsters by 2%. Every combined sum of 80 base AGI and VIT: MaxHP +5% Reduces after attack delay by 5%. Reduces damage taken from Demihuman monsters by 2%. Every combined sum of 80 base STR and LUK: Weapon ATK Power +6% CRIT +5 Increases critical attack damage by 10%. Every combined sum of 80 base INT and DEX: MATK +120 Reduces variable cast time by 3%. Increases Healing skills by 10%. Recommended. I like this the best for head-mid gear, it gave tremendous effect on both WATK% and Crit Damage %. The cons is…. It’s still very expensive / long to make up to today (May 7th, 2019). Heart Card in Mouth Increases critical attack damage by 5%. ------------------------ When combined with Gambler's Seal: ASPD +1 Increases critical attack damage by 2%. Reduces critical damage taken from Player by 2%. Reduces damage taken from Critical Slash by 100%. Every 10 increment of base DEX: Increases critical damage by 2%. If base LUK at least 108: ASPD +1 Increases critical attack damage by 2%. Reduces critical damage taken from Player by 2%. If base LUK at least 120: ASPD +2 Increases critical attack damage by 4%. Reduces critical damage taken from Player by 4%. Normal attack will inflict splash damage. This is one of the latest update in LimitRO, it has ASPD+4 at 120 LUK, which means you can allocate the AGI to other stats. And also, the great thing is that it nullify the Gambler Seal penalty for high DEX. 4.4. Body Armor Item Name Description Remarks Sniping Suit MDEF +5 ------------------------ CRIT +6 with additional Critical bonus determined by LUK stat. ------------------------ Reduces after cast delay by 23%. Starting Gear. It did reduce a lot of after cast delay. Excellion Suit VIT +6 If base level at least 130: VIT +4. ------------------------ Every 3 refine levels: MaxHP +4%. ------------------------ When combined with Excellion Wing: Reduces after cast delay by 10%. If base level at least 130: Reduces after cast delay by 10%. Perfect Dodge +6. ------------------------ Indestructible The enchant of STR and 2 ATK, can make a bonus of 110 ATK at 120STR. The main point of using this is only to get the faster after cast delay. Damage wise, it’s not too good. White Wing Suit Increases long range physical attack by 2x refine level. ------------------------ Increases Flee by 1 per refine level. ------------------------ [White Wing set] White Wing Suit White Wing Boots White Wing Brooch White Wing Manteau ASPD +2 Increases Arrow Storm damage by 50%. Increases long range physical attack by 30%. Randomly autocasts Level 3 Double Strafe when attacking with long range physical attacks. Recommended. Yea, our old White Wing Suit is still at its best for our Ranger. At +16, it gives 32% more ranged damage. Our main target here, is to make the enchant to Sharp 1, Sharp 2, and Expert Archer 5. The one came from the Critical Build will find this easier. The combo of WWS with S1 S2 EA5 and Blue Lumi Stone will produce maximum output. And with this, you can safely remove the beloved White Wing Boots, and replaced it with other better boots. Porcellio Card ATK +25 DEF -5 Starting Card Marc Card Prevents Frozen status. Reduces damage taken from Water elemental attack by 5%. We will need this, like Bakonawa, and Morroc's Necromancer. Tao Gunka Card MaxHP +100% Reduce physical and magical defense by 50%. Better HP Pool. Gloom Under Night Card Increases physical damage inflicted on Holy element, Shadow element, Angel and Demon monsters by 40%. Now, since much of the endgame monsters are demons and shadows, this one is always a good in armor. Powerful Amdarais Card Every refine increase DEF +10, decrease Flee -2. If Base Level at least 100: MaxHP +500. Well, if you have high refined armor, it can increase the DEF by a lot. 4.5. Weapon Item Name Description Remarks Big CrossBow Base ATK : 160, Lv 4 Weapon Increases Arrow Storm damage by (refine level*5)%. ------------------------ Increases SP cost by (refine level*5)%. ------------------------ If base AGI at least 120: ASPD +1. ------------------------ My Preference. Very big Arrow Storm bonus damage, and have 2 slots. Can be enchanted with max Expert Archer 6. I prefer this one, because I like to AS from far and SS from short. And the two slots can be filled with weapon card variations better. Gigantic Bow Base ATK : 195, Lv 4 Weapon HIT -50 ------------------------ Increases long range physical attack by 40%. ------------------------ Increases after attack delay by 15%. Bigger Sharp Shooting and Critical Damage, much lower Arrow Storm. Only 1 slot, which makes it trickier whether we want a Thanatos Card or the Turtle General Card. At the same refine level, gives around 10-15% more damage than the Big Crossbow. Bow of Vicious Mind Base ATK : 170, Lv 4 Weapon Increases ATK by (refinelv*refinelv). (up to +15 refine level) This, with the perfect enchant (ex : Long 15%, Atk 15%, Boss 15%), gives the ultimate damage at the same refine level with other bows. With my personal calculator, it produces around 25% more damage than the Big Crossbow. Bow of Crimson Base ATK : 120, Lv 3 Weapon ATK increased by (RefineLv*RefineLv), up to +15 refine level. ------------------------ If Base Level at least 70:Per 10 BaseLevel,ATK +5. Starting Gear. Have 2 slots, but it has lower base damage, and only lv3 weapon. The plus side is it is cheap and drop easily. Archer Skeleton Card Increases long range physical attack by 10%. Starting Card Aunoe Card Increases critical attack damage by 20%. Starting Card, this is preferable for SS build. Powerful Archer Skeleton Card Increases long range physical attack by 10%. If Base Level at least 100: Increases long range physical attack by 2%. Better than Archer Skeleton Card by a bit. Pom Spider Card Increases physical damage inflicted on Undead monsters by 20%. So you like OGHH, this one is perfect card combined with White Knight Card. Remember that 2 Pom Spider is 1.4x damage to Undeads, but 1 Pom Spider and 1 White Knight, become 1.2*1.2=1.44 damage to medium and large Undeads. Strouf Card Increases physical damage inflicted on Demon monsters by 20%. White Knight Card ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. When combined with Khalitzburg Knight Card: Increases physical damage inflicted on Medium and Large size monsters by 15%. Reduces damage taken from Medium and Large size monsters by 5%. One of the best starting card, gives 15 ATK and 20% more damage to medium and large monsters. Abysmal Knight Card Increases physical damage inflicted on Boss monsters by 25%. More damage against bosses. Turtle General Card Weapon ATK Power +20% Randomly autocasts Level 10 Magnum Break on enemy when dealing physical attack. Recommended. This one is good to trigger the auto Magnum Break, and thus increase the damage dealt by 20% for 10 sec. Memory of Thanatos Card DEF -30 Flee -30 Enchants compounded weapon with the Investigate skill effect. Each attack drains 1 SP. Recommended. One of the must card for Rangers. For target with higher defense is better. It is like this, target with 400 DEF (ex : Randgris 588, Bangungot 411) will give you 200 more ATK. Target with 30 DEF only gives you 15 ATK. So against porings, it got almost zero effects lol. Pyuriel Card Increases critical attack damage by 30%. Increases damage taken from all monsters by 10%. Bigger than Aunoe. 4.6. Garment Item Name Description Remarks Exerion Wing Perfect Dodge +8 ------------------------ If Base Level at least 130: Perfect Dodge +2 ------------------------ Every refine increase Flee +2. ------------------------ When combined with Excellion Suit: Reduces after cast delay by 10%. If Base Level at least 130: Reduces after cast delay by 10%. Perfect Dodge +6. With full ATK enchant (ATK+60), and combined with Excellion Suit, it will get an extra 20% after cast delay. That means higher cast rate. White Wing Manteau AGI +2 FLEE +10 ------------------------ Randomly increases Flee by 20 for 7 seconds when dealing physical attack. From White Wing Set Adventurer's Backpack Enables use of Level 1 Greed ------------------------ If base STR at least 90: Refine Level +7: ATK +20 Refine Level +9: ATK +10 ------------------------ If base INT at least 90: Refine Level +7: MATK +30 Refine Level +9: MATK +20 ------------------------ If base VIT at least 90: Refine Level +7: Reduces damage taken from Neutral elemental attack by 5%. Refine Level +9: Reduces damage taken from Neutral elemental attack by 5%. ------------------------ If base AGI at least 90: Refine Level +7: Reduces after attack delay by 8%. Refine Level +9: ASPD +1 ------------------------ If base DEX at least 90: Refine Level +7: Increases long range physical attack by 5%. Refine Level +9: Increases long range physical attack by 5%. ------------------------ If base LUK at least 90: Refine Level +7: Increases critical attack damage by 10%. Refine Level +9: Increases critical attack damage by 5%. This garment, at+9 surprisingly very good for Rangers / other ranged class. It only fall behind by 12ATK, 1% Ranged and 6% Critical Damage. Price wise, this is one of best garments. Notes : it might not be that great for melee class, but that ranged % bonus makes it great for ranged class. Fallen Angel Wings All Stats +1 ------------------------ [Every 20 base STR] ATK +1 ------------------------ [Every 20 base INT] MATK +1 ------------------------ [Every 20 base VIT] Reduces damage taken from Neutral elemental attack by 1%. ------------------------ [Every 20 base AGI] Reduces after attack delay by 1%. ------------------------ [Every 20 base DEX] Increases long range physical attacks by 1%. ------------------------ [Every 20 base LUK] Increases critical attack damage by 1%. You can always opt for the Max Fatal 10, or Max EA 10. Max EA means better AS, max Fatal means better SS and Critical Hit. Damage wise, it is only a bit higher than ABP+9. Cloak of Casualty Each 2 refines increase MaxHP and MaxSP by 1%. ------------------------ If base STR at least 90: ATK +10 Each refine, ATK +2 ------------------------ If base INT at least 90: MATK +20 Each refine, MATK +3 ------------------------ If base VIT at least 90: Reduces damage taken from Neutral elemental attack by 3%. Refine level +8 additional resistance by 3%, Refine level +10 additional resistance by 4%. ------------------------ If base AGI at least 90: Reduces after attack delay by 3% Each 2 refine, Reduces after attack delay by 1%, Refine Level +10: ASPD +1 ------------------------ If base DEX at least 90: Increase ranged damage by 3%. Each 2 refine increase ranged damage by 1%. ------------------------ If base LUK at least 90: Increases critical attack damage by 5%. Each refine increase critical damage by 1%. Ah this, the garment of dream for Critical Ranged classes, it gives the max output for Critical hit. Yoichi's Shawl MDEF + 10, ASPD + 5% Increase Aimed Bolt damage by 5% when Aimed Bolt Lv10 is learned. Increase Sharp Shooting damage by 60% when Sharp Shooting Lv5 is learned. Increase Blitz Beat damage by 15% when Blitz Beat Lv5 is learned. ------------------------ When refined to +7 or above, ASPD + 3% Increase damage of Sharp Shooting by 1% for every 3 Base Levels. Increase damage of Blitz Beat by 1% for every 5 Base Levels. Increase damage of Aimed Bolt by 1% for every 30 Base Levels. ------------------------ When refined to +9 or above, ASPD + 3%, MaxSP + 5% ------------------------ When equipped by Ranger class, MaxHP + 15%, reduce long range damage received by 20%. When refined to +7 or above, reduce long range damage by an additional 15%. When equipped with Armoured Sleeve Guard or Horn Card, increase long range damage received by 35%. Recommended. While the CoC at +16 still the best at dealing critical hit, this Yoichi’s Shawl bring the Sharp Shooting skill to another whole level. Up to 121% damage increase, which means a lot of number the higher your base damage. The one came from AS type, can see this bonus damage like the when you experience the GXBow +0 compared to GXBow at +16. PS : this is, afaik, the hardest ranger’s equipment to get by now. Ranger Cecil Card If base class is Ranger: CRIT +20, Bow damage +15%. If base level is 175: All Stats +10. When refine level +10: All Stats +10. When combined with True Cecil Damon Card: Adds 3% chance for 6 seconds to possess the user with Cecil Damon spirit when dealing physical attack. During possession, the user granted with +100 ATK. This, I don’t really know the effect. AFAIK the Bow Damage only affect to the Normal Attack, but the bonus of All Stat+20 and Crit +20 is interesting. One of the rare card. Menblatt Card Every 10 base points of DEX: Increase long range physical attack by 1%. Good for overall ranged damage. Ancient Wootan Shooter Card Every 10 base DEX: Bow Damage +1% Reduces after attack delay by 1%. ------------------------ If base DEX at least 120: ATK +40 Petal Card Every 10 base points of LUK: Increases critical attack damage by 2%. Recommended. Personal reference, I like it to have better damage at Sharp Shooting. The 12% ranged damage from Menblatt can’t be compared to 24% critical damage from Petal for Critical Attack, Petal is still better by quite large. Giant Faceworm Skin MDEF +10 ------------------------ When combined with any type of Temporal Boots: MaxHP +15% MaxSP +5% Since we are using Temporal Boots a lot, this HP/SP bonus will help. 4.7. Shoes Item Name Description Remarks White Wing Boots AGI +2 ------------------------ Reduces SP cost of Aimed Bolt by 10. If you came from the AS build, and have the Sharp 1 and 2 enchants, you can still use this combined with Blue Lumi Stone for max effects. Temporal LUK Boots MaxHP +300 MaxSP +30 MDEF +5 ------------------------ Every 3 refine levels: MaxHP +100 MaxSP +10 Increases critical attack damage by 2%. ------------------------ If base LUK at least 120: Increases critical attack damage by 30%. With 120 LUK, the 30%++ Critical Damage increase is nice. It have better burst damage than the DEX Boots, but lower cast rate. Recommended to have an Expert Archer, and Hawk Eyes / Lucky Day Enchant. You might want to use this only if you have a party member that have Sacrament buff. Slow.... it's slow. Temporal DEX Boots MaxHP +300 MaxSP +30 ------------------------ Every 3 refine levels: MaxHP +100 MaxSP +10 DEX +3 ------------------------ If base DEX at least 120: Reduces fixed cast time by 0.5 sec. Increases long range physical attack by 5%. Recommended. This one at 120 DEX, combined with 0% variable cast time, could make Sharp Shooting insta-cast. I like this the most for daily use. The insta-cast can make really big difference with the non insta-cast. Recommended to have an Expert Archer, and Hawk Eyes / Lucky Day Enchant. Infinite Vagabond Wolf Card ATK +10. Refine Level +7: ATK +10. Refine Level +9: ATK +15. Big ATK damage at refine level +9. Geffen Bully Card Increase attack speed (reduces delay after attack by 3%). Increases critical damage by 5%. Recommended. Good card in increasing critical damage. Cheaper than Blut Hase, but a bit lower output. Geffen Gang Member Card Increases critical damage by 3%. Increase attack speed (reduces delay after attack by 5%). Black Devil Card Reduces variable casting time by 3%. Increase [Wind Blade], [Freezing Spear], [Flaming Petals] damage by 5%. Increases long ranged physical damage by 5%. Good card in increasing overal ranged damage. Cheaper than Blut Hase, but a bit lower output. Blut Hase Card Weapon ATK Power + 3%. Increases long ranged physical damage by 5%. Recommended. The best damage card around for Shoes, for Rangers. 4.8. Accessory Item Name Description Remarks White Wing Brooch DEX +2 ------------------------ Increases long range physical attack by 3%. Our old basic WW Brooch. Pendant of Maelstrom All Stats +1 Weapon ATK Power +6% MATK +6% ------------------------ Randomly autocasts Level 1 Maelstrom when receiving magical attack. Yea, our PoM are still usable. This is a great starting gear since the PoM already very cheap now. Physical Enhancer Ring Weapon ATK Power +5% ------------------------ When combined with Anti-Magic Suit: Reduces after attack delay by 5%. ------------------------ When combined with Geffen Magic Robe: Reduces after cast delay by 5%. Reduces damage taken from Demihuman monsters by 5%. The best enchant would be the ATK +3% x2 or the Crit +8%x2, or the combination Blue Luminous Stone AGI +2 CRIT +5 After attack delay -5% Increases critical attack damage by 2% ------------------------ Enables use of Level 1 Sight. ------------------------ If base LUK at least 100: CRIT +10 Increases critical attack damage by 10% ------------------------ When combined with Sharp1: Increases critical attack damage by 10% ------------------------ When combined with Sharp2: Increases critical attack damage by 10% Recommended. Best if you have the equipment with Sharp 1 and 2 Enchants. Such as the WW Boots, or the WW Suit. Emerald Ring AGI +5 DEX +5 VIT +5 ------------------------ Reduces SP cost of Improvised Song by 18. ------------------------ Every 1 Base Level: Increases Double Strafe damage by 1%. Increases Arrow Shower damage by 1%. ------------------------ Every 10 Base Level: Increases Severe Rainstorm damage by 2%. ------------------------ Every 2 level of Double Strafe: AGI +1 , VIT +1, DEX +1 ATK +20 Recommended. It helps you, easier to achieve instacast, and maxing the damage. Even usable for AS. The Blue Lumi Stone + Emerald Ring, wins by much compared to Blue Lumi Stone x2. Revolver Buffalo Bandit Card STR + 4, Weapon ATK Power + 4%. ------------------------ Right Acc I like this one, WATK% addition always good for rangers. Shotgun Buffalo Bandit Card AGI + 7, HIT + 7. ------------------------ When equipped with Revolver Buffalo Bandit Card STR + 3, Weapon ATK Power + 3% ------------------------ Left Acc Good for achieving the better ASPD, even tho the SS type won’t be using to much ASPD…. Marine Sphere Card Enables use of Level 3 Magnum Break. Use the Magnum Break for extra 20% damage before using other skills / attack. Playing Pere Card Increases physical damage inflicted on Neutral elemental monsters by 20%. When combined with Singing Pere Card: Increases Metallic Sound damage by 50%. Right Acc Use the Playing Pere, Singing Pere, and Jitterbug Set to maximize the effect on Neutral Monsters. Ex: Tao Gunka, Phreeoni, Dummy Eggs Singing Pere Card Increases magical damage inflicted on Neutral elemental monsters by 20%. When combined with Playing Pere Card: Increases Metallic Sound damage by 50%. Left Acc Gold Scaraba Card ATK +20 MaxHP -1% Beginner Card Gigantes Card ATK + 20. If base Str is 120 or higher, additional Atk + 20. Reduces attack speed (increases delay after attack by 3%). Left Acc Quite good if have 120 STR 4.9. Shadow Equipments Item Name Description Remarks Ranger Shadow Weapon Increases Cluster Bomb damage by 20%. Every refine level increases Cluster Bomb damage by 5%. Complete these 6 shadow equipments to get a very nice bonus of : All Stat+10 All Normal Monsters Def -50% All Size +3% WATK +3% Ranger Shadow Shield Reduces SP cost of Aimed Bolt by 20%. Every refine level reduces SP cost of Aimed Bolt by 5%. ------------------------ When combined with Ranger Shadow Weapon Increases Cluster Bomb and Aimed Bolt damage by 20%. ------------------------ When combined with Archer Shadow 2pcs, Hunter Shadow 2pcs or Ranger Shadow 2pcs. All Stats +10 MaxHP +5% MaxSP +5% Ignores physical and magical defense of Normal monsters by 50%. Hunter Shadow Armor Increases Claymore Trap and Land Mine damage by 20%. Every refine level increases Claymore Trap and Land Mine damage by 5%. ------------------------ When combined with Hunter Shadow Shoes When equipped by Hunter: Increases physical damage inflicted on all sizes monsters by 3%. Reduces SP cost of Claymore Trap and Land Mine by 20%. Hunter Shadow Shoes Increases Blitz Beat damage by 20%. Every refine level further increases Blitz Beat damage by 5%. Archer Shadow Pendant Increases Arrow Shower damage by 20%. For every refine level Increases Arrow Shower damage by 5%. Make it +5 Archer Shadow Earring Adds 20% chance when using Double Strafe, for 5 sec ATK and HIT increase by 30. ------------------------ Every 1 refine level increase the ATK and HIT bonus by 1. ------------------------ When combined with Archer Shadow Pendant: Weapon ATK Power +1%, MaxHP +1%. If total refine levels of entire set at least +10: Weapon ATK Power +2%, MaxHP +2%. Make it +5 4.10. Pet Item Name Description Remarks Incubus Egg If pet intimacy is Loyal: MaxSP +5%, low chance of gaining 1% of the damage inflicted to an enemy as SP. Very useful for SP Leech. Hodremlin Egg If pet intimacy is Shy/Awkward, DEX +1, HIT +1. If pet intimacy is Neutral, DEX +2, HIT +1. If pet intimacy is Cordial, DEX +2, HIT +2, increase critical damage by 7%. If pet intimacy is Loyal, DEX +2, HIT +2, increase critical damage by 9%. Dullahan Egg If pet intimacy is Loyal: CRIT +8. Though the description says CRIT+8, but actually it is Crit damage+8%. Easy to get loyal. Domovi Egg When intimacy is Loyal : Base Attack +100 When equip with Tare Domovi bonus +50 Def. My favorite pet for max damage. Smokie Egg If pet intimacy is Loyal: AGI +2, Perfect Dodge +1 One of my favorite. If the pet has accesory equipped, then it will be a perfect camouflage against non-boss monsters. For example, in OGHH you can camou, and then kill them from your sweet spot. Very recommended for beginners or for safety players. Metal Dragon Egg When intimacy is loyal: 8% damage reduction against Neutral element. Low chance of gaining 5% of the damage inflicted to an enemy as HP. Low chance of gaining 3% of the damage inflicted to an enemy as SP. For more survivability. Thanks @erpy for adding. 4.11. Gemstones (LimitRO exclusives) Item Name Description Remarks Destruction Lv3 Damage +3% A must, it can max your damage. Tempest Lv3 Variable Cast -5% Fixed Cast -0.05 Second Well this is funny. If you happen to have a Magic lv3++ enchant on your Old Camouflage Rabit Hood, you can use these stones to keep your Temporal LUK Boots. Meaning you can keep the 30%++ Crit Damage from your Temporal LUK Boots. Speed Lv3 ASPD +1. ------------------------ Can be enchanted into your Costume Headgear. More ASPD is better to reduce the animation delay. Almighty Lv3 All Stats +3 To help you achieve instacast. Reload Lv3 CastDelay -3% For faster cast rate. If you have fast fingers, this even will help out-dps the burst type. 4.12. Star Stones (LimitRO exclusives) Item Name Description Remarks Star Stone(Long) Long Range Attack Power + 3% Since we are rangers, more ranged attack is always good. Star Stone(Crit) Critical Attack Damage + 3% SS is based on the Crit Damage. Star Stone(Atk) Attack Power + 3% The best stone. 4.13. Class Stones Item Name Description Remarks Sniper Stone (1st) ATK +2 for each level of Steel Crow user learned. Be reminded for these class stones, there are restrictions of combining these. Please refer to the LimitRO Items Database for more information. Sniper Stone (2nd) Reduces fixed casting time of Sharp Shooting by 0.5 second. Recommended. This will be the best stone you can get for the Sharp Shooting build. If you got it, the Temporal LUK Boots become the boots of choice, replacing the Temporal DEX Boots. :D Sniper Stone (3rd) Increases Arrow Shower damage by 20%. Sniper Stone II (1st) Reduces delay after attack by 1% for 2 levels of Wind Walk user learned. Sniper Stone II (2nd) Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned. Sniper Stone II (3rd) ATK +2 for each level of True Sight user learned. Get this, and combine it with the Ranger Stone II Epic to get the 45 sec reduce of Unlimit cooldown. Ranger Stone (Epic) Increases Arrow Storm damage by 10%. When equipped with Sniper Stone (1st), increases Arrow Storm damage by 15%. When equipped with Sniper Stone (2nd), reduces variable casting time by 10%. When equipped with Sniper Stone (3rd), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds. If you got this one, the increase for Arrow Storm's damage is also nice. Ranger Stone II (Epic) Increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (1st), increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (2nd), reduces variable casting time of Aimed Bolt by 1 second. When equipped with Sniper Stone II (3rd), reduces cooldown of Unlimit by 45 seconds. This is also my stone of choice. Combine it with Sniper Stone II (3rd), and equip the costume with these two stones before you use Unlimit skill. Then switch back to your Sniper Stone (2nd) for the Sharp Shooting FCT cut. This way, you get the benefit of Unlimit CD cut. 5. Equipments And Stat Build Sample Here, I will give some examples of the equipment set and stat for many stages. So with only the sniping suit, which we will use for quite much, it will enable us rangers to hit 3x in 2 sec. And also remember that the second Accesory card, you can replace it with Marine Sphere for all build. It gives 20% extra damage for 10 sec when you use the Magnum Break skill. All damage tested on Lv50 dummy eggs, and without AB / other class buffs. Thank you eggs for your sacrifice. All sets excluding the exclusive gemstones and pet from LimitRO, except the last build. 5.1. Beginner Set Head-Top : Captain's Hat + Dark Pinguicula Card Head-Mid : Hawk Eyes Head-Low : Spiked Scarf Body : Sniping Suit + Porcellio Card Weapon : Gigantic Bow +4~7 + Aunoe Card ; Yes, Aunoe, it is bigger for SS than the Archer Skeleton or Turtle General or White Knight Card. Garment : Giant Faceworm Skin + Petal Card ; Pick the slotted version of this GFS. Shoes : Temporal DEX Boots+4 with EA Enchant ; Pick the non slotted for beginning, it is cheap, don't mind with the last enchant, just stick to Expert Archer. Accessory : Pendant of Maelstorm x2 + Gold Scaraba This will give you roughly, 79-80k per hit, meaning 240k per 2 sec. We can compare it to AS rangers that hit 90k per 3 sec. Those equipments are quite cheap, and gives lots of damage. But notice that its ASPD is slow, so there will be some noticable animation delay. I prefer Gigantic Bow for almost all SS build for max damage, and Big Crossbow for hybrid AS+SS. The Big Crossbow gives you +1 ASPD tho at 120 AGI. The Scatter Shadow Set is optional, it doesn't give you lots of damage, but it can help to have faster cast time. For the shadow acc, you can pick the scatter earrings for INT+5 each. 5.2. Become Stronger Set There are actually many combinations to upgrade the SS damage, like Bloody Muffler+7 with Critical Ring[1], or Wickebine's Ears and Wickebine's Tail. But they don't give really much damage increase compared to our beginner set, and also those equipment will be forgotten soon. So we'll skip them. Head-Top : Autumn Headband+9 / Laser of Eagle + Dolomedes Card Head-Mid : Hawk Eyes Head-Low : Spiked Scarf Body : Sniping Suit + Porcellio Card Weapon : Gigantic Bow +4~9 + Aunoe Card ; Yes, we can still use the Gigantic Bow+7, upgrade it more if you want. Garment : Adventurer Backpack+7~9 + Petal Card Shoes : Temporal DEX Boots+4~6 with EA Enchant, Slotted + Geffen Bully Card; Pick the slotted one, as for card Geffen Bully is far cheaper than Blut Hase Card. Accessory : Physical Enhancer Ring x2 with ATK% / Critical % enchant + Revolver Buffalo Bandit Card + Shotgun Buffalo bandit Card This one, can give you around 106k per hit, so it's around 318k per 2 sec, around 30% higher than the previous build. As for the Buffalo Cards on Acc, it's actually more or less the same damage with Gold Scaraba Card in this stage. But the Buffalo Cards have the extra AGI which helps a lot in achieving higher ASPD. Also notice, I changed some stat, to get all bonuses from the ABP+9. No need to upgrade the Temporal DEX Boots to extreme like +12 +15, the damage change is insignificant, +6 and +9 are OK. Expert Rings also can be used for Acc for faster cast rate, but it gives lots of damage dealt decrease. Since you're already here, you might consider to get a pet too to boost your damage, Dullahan is my recommendation (Crit damage +8%). At this stage, the pet can gives you around 10k more damage. 5.3. Thirst for More Power Set Head-Top : Autumn Headband+9 / Laser of Eagle + Kiel Card Head-Mid : Hawk Eyes Head-Low : Spiked Scarf Body : White Wing Suit+9~16 Sharp 1 Sharp 2 EA5 Enchant + Gloom Under Night Card ; since we have used the WW Suit, we need to put Kiel in the head card slot for faster cast rate. Weapon : Gigantic Bow +9~16 + Thanatos Card / Big Crossbow+10~16 + Thanatos Card + Turtle General Card Garment : Adventurer Backpack+9 + Petal Card Shoes : Temporal DEX Boots+6 with EA Enchant, Slotted + Blut Hase Card Accessory 1 : Emerald Ring + Revolver Buffalo Bandit Card Accessory 2 : Blue Lumi Stone + Shotgun Buffalo bandit Card Here you will be exchanging / adding your Scatter Shadow Set to your Archer, Hunter, Ranger Shadow Set for even extra stat and damage bonus. When you see this, you must have realized that those are some of the AS build rangers' equipments. You can deal around 165k damage per SS, which is 495k per 2 sec. Yeah!! It's more than 50% increase from the last build. 5.4. Addicted to Upgrades Set Head-Top : Old Camouflage Rabbit Hood+16 with Acute or Mettle Enchant (lv3 are common, lv4 and 5 are rare) + Violent Coelacanth Card Head-Mid : Sunglasses + Kiel Card Head-Low : Mob Scarf Body : White Wing Suit16 Sharp 1 Sharp 2 EA5 Enchant + Gloom Under Night Card Weapon : Gigantic Bow +16 + Thanatos Card / Big Crossbow+16 + Thanatos Card + Turtle General Card Garment : Adventurer Backpack+9 + Petal Card Shoes : Temporal DEX Boots+6 with EA Enchant, Slotted + Blut Hase Card Accessory 1 : Emerald Ring + Revolver Buffalo Bandit Card Accessory 2 : Blue Lumi Stone + Shotgun Buffalo bandit Card So here you are, almost the max phase, you are addicted to upgrades and want the best equipments around for your beloved ranger. Oh, the stat even changed again :D, with the endgame gears here, there are lots of flexibility to assign your stat. With that build above you can deal 250k per hit, which is 750k per 2 sec, that's another around 50% increase again. You can always change the stat to 120 STR and 120 LUK the get the max benefit of the Mob Scarf Set, but that would make your ASPD suffer. 5.5. Completing the Final Garment Umm, so yeah, no difference from last build, only replacing the garment with the Yoichi's Shawl+7. This garment enable you to deal around 475k per hit now, which means... 1.425m per 2 sec, increasing the damage for almost 100%. Funny thing is, you can also try to get this garment in the beginning from Deepsea Expedition to get the tremendous boost lol. And there you are, you are at the endgame gear for Sharp Shooting Build Ranger. Have fun in trying these builds on the field!! 5.6. Special LimitRO Gemstones, Star Stones, and Pet Build I used a 4x Destruction Gemstones (Final Damage +12%), 2x Speed Gemstones (ASPD+2), and 2x Almighty Gemstones (All Stat+6). And also Costume Garments and Amulet with 6 ATK Star Stones (ATK +18%) and 1 Long Star Stone (Long +3%). I used those to achieve max ASPD, and insta-cast. The reason why I put the INT as low as 40, is for triggering the Shield Spell effect easier. And, I used a Domovi Pet, and also Shield Spell Lv1 using the Royal Guard Shield + White Gold Shield, and by those I got and extra 240ATK. With this one, it is 850k per SS, so it is around 2.55m per 2 sec. And thus, that's what so special about those special stones and pet for. There are also this build which utilize the 4x Reload Gemstones and still using the Sniping Suit for faster cast rate (30% Kiel + 12% Reload + 23% Sniping Suit), which makes it a total of 65% ACD reduction. This build can cast up to 5-6 per 2sec for 560-600k per SS, meaning up to 2.8m - 3.6m per 2 sec. You can pick one that suits your style better, the full burst (very slow, very high damage), the semi-burst (this is my build), or the fast caster. Now, pay attention, that all the damage test above is not using elemental benefit, the Unlimit Buff, Magnum Break, etc. So yeah, in the actual usage, the damage dealt could be bigger, example vs undead / shadow monsters using holy arrows. Now I think that conclude this guide, have fun in experimenting. I dunno how many times I've said "Have fun" lol. 5.7. New Ranger / Sniper Class Stones Build With the arrival of Sniper and Ranger Class Stones, we can make our rangers deal even more damage. One of the most useful class stone here is the Sniper Stone (2nd) which gives 0.5 second reduction in fixed cast time of Sharp Shooting. So..... if you ever get that stone, be ready to build a Sharp Shooting Ranger lol. The idea, which doesn't take a genius to guess, is to replace our Temporal DEX Boots with the Temporal LUK Boots, and adjust some stat, mainly to achieve 120 LUK. That way, get ready to get the major damage boost with that 30%++ critical damage addition. The 120 LUK and 120 STR combination also gives maximum bonus from Mob Scarf set, so another good thing here. This build can give you a fresh 990k - 1.1m damage per Sharp Shoot (2.97m - 3.3m per 2 sec). And yeah.... this is around 20%++ more damage than our last build with Temporal DEX Boots. You can also adjust it to 40 STR and 120 LUK, and allocate other stat for better cast time (insta-cast), higher ASPD, higher HP, etc. Adjust it accordingly to your own playstyle. And on the side notes, Ranger's Arrow Storm Build, which mainly use the White Wing Set could also use this stone, and add the Sharp Shoot into the arsenals. So, once again, if you ever to get that Sniper Stone (2nd) stone, try to play this ranger's build, it's fun. 6. Info Source o LimitRO Website – Item Database o LimitRO Games 7. Author’s Message Thanks for reading, and thanks for LimitRO for providing place to play this awesome old games. It is a refreshing update for Rangers, because it brings the gameplay to another experience. Now, have fun in mix and match your build, that’s the fun in Ragnarok. And enjoy the new experience with this Sharp Shooter build. ~ Roe ~ Bang!! PS : Got Odin, Impositio Manus, Laudas, and Oratio from AB, while the Ranger in Jitterbug state, Temporal Hawkeye proc, using Unlimit, Magnum Break, Box of Resentment, Food Stat+6, and Aloe Vera.
  2. Zohan The Legendary Jade Dragon Amazing Ranger Guide for Arrow Storm Build Ranger (MVP) And Auto-Warg Crit Build Ranger (MVP) --------------------------------------------------------------------------------------=o=-------------------------------------------------------------------------------------- "I am Zohan The Legendary Jade Dragon Ranger" Together we make it happen... www.limitro.com with you since 2009 :: Hi guys this is the latest update on this guide: Oct 2018 (Major Update for September 2018) I. Introduction Archer Class Job Progression New Ranger Sprites Changing Jobs from being a Novice to becoming a Ranger Character Job Change Requirements Base Level/Job Level II. Stats Description Stat Builds - Type A: Basic to Intermediate Level Arrow Storm Ranger Build - Type Z1: End-Game Arrow Storm Ranger Build (MVP/PVE) a) Pure Damage Stat Build b) Hybrid Stat Build - Type B: Basic to Intermediate Level Auto-Warg Crit Ranger Build - Type Z2: End-Game Auto-Warg Crit Ranger Build (MVP/PVE) a) White Wing Suit Set/Fallen Angel Wing [1]/Golden Wing Build [1] b) Heroic Backpack [1]/Manteau of the Fallen [1] Job Bonuses: Ranger Ranger Job Bonus Table Status Atk and Weapon Atk Formulas: For ranged Chars Insta-cast formula for getting that insta-cast Arrow Storm skill III. Skills Skills Distribution Chart Primary Skills Description - Archer/High Archer Skills - Hunter/Sniper Skills - Ranger Skills - Skills Summary List • Main Ranger Buffs o Ranger Buffs Sequence • Main Offensive Skill Lists • Special Skills List • Party Buffs from other chars in a party IV. Gears List: Equipment Sets and Cards (Tiered Presentation) Ranger Ammunition: Arrows Equipment/Gear and Cards List (Arrow Storm Ranger Build) - Headgear Top - Headgear Middle - Headgear Lower - Armor - Weapon (Left/Right) - Garment - Footgear - Accessory Sample Gear/Equipment Setup • Type A1: Basic NPC Farming Arrow Storm Build (Basic Farming) • Type A2: Intermediate Farming Arrow Storm Build (Farming, Low-level MVPs) • Type B: Intermediate Arrow Storm Build (MVP/PVE) • Type Z1: End-Game Arrow Storm Ranger Build (MVP/PVE) Equipment/Gear and Cards List (Auto-Warg Crit Ranger Build) - Headgear Top - Headgear Middle - Headgear Lower - Armor - Weapon (Left/Right) - Garment - Footgear - Accessory Sample Gear/Equipment Setup • Type B: Intermediate Auto-Warg Crit (MVP/PVE) • Type Z2: End-Game Auto-Warg Crit Ranger Build (MVP/PVE) Donation Gears • Gemstones (for Costume Equipment Headgears) • Starstones (for Costume Equipment Wings and CE Aura/Amulets) • Deco Stones (for Costume Equipment Wings) • Costume Wings • Aura/Amulets Shadow Gears • Scatter Shadow • Physical Shadow • Job Specific Shadow Gear Set for Archer Class (Ranger) V. Consumables Damage Boosting Items Restorative Items for HP/SP Attack Speed Boosting Items Stat Boosting Foods and Items Weapon Elemental Converters Elemental Resist Potions Hidden Bonus Stat Quest Other Consumable Items VI. Pets Priority Pets 1) Domovi 2) Little Isis 3) Choco 4) High Orc 5) Orc Warrior 6) Gremlin 7) Dullahan Other Pets Cash Shop Pets VII. Media Materials Character Introduction Video (TBU) Asgard Training Ground Egg Damage (TBU) VIII. Author's Final Message I. Introduction II. Stats III. Skills III. Builds and Equipment Sets (Tiered Presentation) V. Consumables VI. Pets: VII. Media Materials: VIII. Author's Final Message
  3. Macknighte

    Abyssal Crusaders

    Abyssal Crusaders is a new guild built around family values. We are dedicated to cleansing the world of monster scum and having fun doing it (emphasis on having fun). We have a discord and do require its use, however voice chat is not required. We WOE when on but its not required. We have core values of friendship and family oriented. We are currently looking for officers with experience related to Ragnarok but the experience part isn't required. I have been playing Ragnarok for a very long time and have a lot of knowledge of a lot of stuff. If your interested in joining a fun, laid back, chill guild, let me know. You can reach me in game usually on Makk Attakk , my main, a SinX. Or you can also reach me at any time on discord at Macknighte#1203 .