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Found 7 results

  1. Cap's Noob Guide to Physical Doram Pussy Power! We've come a long way since the implementation of Dorams here in LimitRO. I think most notable bugs have been fixed in order for us to play some Summoner builds. It's fun to play as a cat. A tiny character that can pack quite a powerful punch! Not to mention it doesn't really require that much investment to deal huge amounts of damage. So get ready to shrink down, and grow some ears and tails!!! STATS Distributing stats for a physical Summoner build isn't really that hard. Your main damage dealer stats are STR and DEX. Others are really up to your preference. STR is for ATK, and DEX is required for the accessories you'll be using for a Picky Peck build. These are base stats and does not include the bonuses from Job levels and equipment. STR - 90~120 AGI - 70~90 VIT - 80~90 INT - 1~30 DEX - 120 LUK - 30~70 Play around with your stats. See what's best for you and your gears. With the new Tengu set, investing 120 points in STR is definitely worth the damage bonus. It's also wise to get at least 100 total VIT for stun immunity. Take advantage of out Admiral's stat reset. You can also use stat calculators available online. Just choose a non-trans 3rd job in the settings to get the correct number of stat points. GEARS Upper: Captain's Hat [1] - The cheapest hat you can get. Adds 7% ranged damage and Dex +1, MaxHP +100. Cat Ear Beret [1] - For Demi-human targets. Also for the rich. Adds 2% damage and redux to/from Demi-human when refine is +6 and above, up to +12. Total of 14% extra damage and redux. Giant Magestic Goat - +12% damage to Demi-humans. Large Baphomet Horns - +12% resistance against Demi-humans. Helm of Abyss [1] - +10% resistance against boss protocol monsters, but -10% resistance against normal monsters. Useful for tanking MVPs. Vanargand Helm [1] - Useful for HP/SP leech. Noticeable effects at +7. With the low SP of Dorams, this helm is preferable than a Rideword Hat since the SP leech proc is higher. White King Tiger Doll Hat - +25 ATK per refine when transformation procs. Higher the refine the higher the chance of transforming into Eddga. Duneyrr/Dark Pinguicula Card - +10 ATK. Pharaoh Card - -30% SP Consumption. Kiel D-01 Card - -30% after cast delay Status resist cards like Nightmare, Deviruchi, Gemini, etc. Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT. I actually prefer using a defensive upper headgear with status resist cards. There's really not that much damage headgear that a Doram could wear. Mid: Crow Tengu Mask - If you have 120 STR, this is the best mid gear you can use. +4% physical damage and +7% ranged damage when STR is 120. Robo Eye - More basic than your average white valley girl. Angel of Ghost - +15 HIT. If you're really desperate for that extra hit. There really isn't much to choose from. It depends on your budget. Lower: Tengu Scroll - Has a chance to absorb 5% of damage dealt to targets as HP. If worn with Crow Tengu Mask, and your STR is 120, +6% physical damage and +3% ranged damage (total of +10% to both physical and ranged). Spiked Scarf - +35 ATK, -2% MaxHP. Father's White Moustache - +20 ATK Pirate Dagger - +5 ATK CD in Mouth - Casts random bolt skills. Only use this when you have to fight plant protocol monsters inside instances (Port Malaya instances). Armor: Excellion Suit - If you wanna go full attack, this is the best armor you can get (at least I personally think so). With STR ATK ATK enchants, you'll get a total of +100 ATK with 120 STR. You can mix and match the enchants you want, depending on your target and use. Elegant Doram Suit [1] - Adds 1 DEX/INT for ever refine. If worn with Manteau and Shoes, MaxHP +4000, -25% Fixed Cast Time, additional fixed cast time reduction per upgrade level of the suit, manteau, and shoes, and uninterruptible cast. These are fairly cheap that you can have multiple of them with different elemental and resist cards. Cursed Mail [1] - +10% ATK/MATK, 5% Elemental resist, 10% resistance from boss and normal mobs, +5% MaxHP/SP. A little bit on the expensive side. I haven't tested this yet, but seems promising. Elemental cards. Basically any card that would benefit you. I would suggest elemental resists for survival. I'm not gonna list the level 100 and level 145 armor set for Dorams because well, why would you dress up a non-maxed character. Weapon: Exquisite Foxtail Staff [2] - For me, this is the best weapon you could use. Adds a crap ton of DEX per 2 refine. +40% base weapon ATK when refined to +7. Additional +20% base weapon ATK per refine beyond that, up to +10. Total of +100% base weapon ATK. Not to mention there are 2 slots. Exquisite Yellow Foxtail Model [1] - Every 2 refine +1% ranged damage and +20 SP. Has a chance to activate Fresh Shrimp when using Picky Peck. Same effect as 2 slotted version when refine to +7, up to +10. I have tested this, and the 2 slotted version does better because of the extra slot. The +1% ranged bonus per 2 refine isn't as good as, let's say, an AK card or WK card. There's hope for this staff tho. This can be enchanted in kRO through Malangdo. So that EA12 might (probably will) outshine the 2 slotted variety. Foxtail Replica [3] - Only use this for ****** around tho. lol. Put status cards, aspd cards, etc. Useful in fighting plant protocol monsters in certain instances. Memory of Thanatos Card. Nuff said. White Knight Card - +20% damage to medium and large monsters, +15 ATK Abysmal Knight Card - +25% damage to boss monsters Archer Skeleton Card - +10% ranged damage Big Bell Card - +10% damage on Formless and Demon Monsters. When worn with Neo Punk Card, ignores 50% of their Defense. Nightmare Minorous Card - Like Nightmare Big Bell but for Brute and Undead race. Combos with Nightmare Arclouse Card. Shield: Valkyrja's Shield [1] - The most flexible shield out there. 20% resistance to Water, Fire, Shadow, and Undead property. Armour Sleeve Guard [1] - Useful for fighting enemies with long range attacks. At least have it at +7 for 20% ranged resistance. Immune Shield [1] - If you want extra neutral resistance. Although tbh, I don't think it's worth investing the money to make this +9. More useful than Valk for tanking monster normal attacks tho, even at +7 (8% neutral resistance). Magical Reflector [1] - More like a troll shield if you compound it with Maya Card. Adds 3% chance to reflect single target magic damage. Statistically increases the chance to reflect magic damage. Adds 3% more at +7, and another 3% at +9. Not really worth investing to make it +9 tho lol Khalitzburg Knight Card - +20 DEF, 25% resistance from medium and large monsters. When equipped with White Knight Card, +5% additional resistance, +15% more damage inflicted to medium and large monsters. Hodremlin Card - 15% resistance from small, medium, and large monsters. Has a chance of adding +30 P.Dodge for 10 seconds when hit by physical or magical attacks. Alice Card - -40% damage from boss monsters, but +40% damage from normal monsters. Neo Punk Card - 25% resistance from Formless and Demon property. When equipped with Big Ben/Big Bell Card, additional 5% resistance. Nightmare Arclouse - Same as Neo Punk but for Brute and Undead. Combo with Nightmare Minorous/Nightmare Mimic Cards. Any Racial cards depending on the situation. Garment: Fallen Angel Wing [1] - Enchant with Expert Archer. Elegant Doram Manteau [1] - +10 Flee, +1 INT/DEX/LUK/P.Dodge every 2 refine, +5% Neutral resistance. Excellion Wing - Enchant with 3x ATK or DEF. Depends on what you'll use it on. If worn with suit, -10% after cast delay. Additional -10% after cast delay when base level 130+. Cloak of Casualty [1] - It's like Fallen Angel Wing on steroids. Too expensive tho. And you have to refine it at god knows how high to feel the effect. Use it if you're rich or you already have it. Heroic Backpack [1] - Like the budget version of Fallen Angel Wing. A +9 Backpack is only a little bit more expensive than a decently enchanted +7 Fallen Angel Wing. And arguably, you'll get more bang for your buck with a +9 Backpack since it's for general use. Not like a FAW where you have to have a designated enchant for a specific build. Menblatt Card - +1% ranged damage every 10 base DEX. Deviling Card - +50% Neutral resist, but -50% resistance to all other element. Flamel Card - +200% heal from Red, Orange, and White Potions. Infinite Chimera Card - +8% MaxHP, +4% MaxSP. +10% ATK/MATK when worn with Infinite Vagabond Wolf Card. Randel Card - Allows the use of Auto Guard level 3. Compound this to any garment you like for switching. Footgear: Heroic Silver Fox Leather Boots [1] - +5% ranged damage. +1% ranged damage per refine at +8 to +13. Elegant Doram Shoes [1] - +10% MaxHP, +5% MaxSP, +100 MaxHP/+20 MaxSP per 2 refine. Applause Sandals [1] - For the rich lol. Haven't tested. But I can see the potential because of the after cast delay reduction, not to mention additional stats. Gotta have an Amon Ra Card tho. Verit/Green Ferus/Matyr - Choose your poison Outrageous Cookie Card - 1% ATK/MATK, -2% MaxHP. +1% ATK/MATK, -2% MaxHP per 2 refine. Infinite Vagabond Wolf Card - +10 ATK. +10 ATK when refined to +7. +15 ATK when refine to +9. Accessories: Chubby Earthworm Talisman [1] - This will be your life and blood if you are a Picky Peck build. Not really sure about the formula. But it adds a crap ton of damage to Picky Peck, and also halves the variable cast time of the skill. Best thing is they stack. Bonus damage scales with base DEX. Gold Scaraba Card - +20 ATK, -2% MaxHP Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Not really gonna list the other Doram accessories you can wear because...well... they suck and adds nothing beneficial to your build. Shadow Gears: Doram Physical Shadow Weapon - +1% ranged damage per refine. There are other effects, but not really notable. Doram Physical Shadow Shield - ATK +3%. There are other effects but meh. When both are equipped, +3 to all Stats, +2% MaxHP/SP, -10% SP Consumption. Donate costumes aren't really that important to a Doram. Of course the gems and star stones are nice to have, but not having them are not really that detrimental to the build. SKILLS Picky Peck - 700% atk, ranged damage at level 5. Deals double damage when target is at 50% or less health. Has a chance to activate again when the user is above base level 30. This basically deals a crap ton of damage when you have the 2 accessories. Scar of Tarou - Has a chance to debuff the target. Drains HP per second. Boss monsters are not affected, but attack rate is doubled. Has a chance of activating again when user is above base level 30. Not really that useful in PVM. Lunatic Carrot Beat - Useless skill. Even with the accessories to boost it's damage, the cool down is unbearable. Arclouse Dash - +10% ranged damage when target is a Doram. Adds a crap ton of AGI depending on the skill level. Power of Life - +20 FLEE/HIT/CRIT. +20% ranged physical damage when more than 20 skill points is used for animal based skills. Recognizes skill points used in new animal based skills. Power of Flock - Causes Fear and Frozen status on all enemies. Still bugged. Spirit of Savage - Kinda like Cannon Spear, but only 1 cell wide. Hiss - P.Dodge +50 for 3 seconds. Increases movement of whole party for 6 seconds. Bugged. Spirit of Life - Arguably the best skill ever. Adds 1% damage when using animal based offensive skills per percentage of current HP. So at full HP, your damage is doubled! Lope - Able to jump through obstacles and escape danger. Although this is disabled on most maps here in Limit. You're still stuck with the skill tho. Stoop - It's alike a mini-Steel Body that lasts for 6 seconds. The major differences are you can't move from your cell or the effect will get dispelled, but you can use skills and attack. This is really useful in tight situations. ITEMS Must-haves: All elemental converters! Aspersio Scroll Holy Water Cursed Water I suggest you hotkey your converters. If you're gonna farm/hunt a place that has mobs with different elements, it's better to change your weapon element instantaneously. Pots: White Slim Potion Mastela Fruit Giggling Box Blue Potion Mora Mandarin Mora Berry Vitata500 Royal Jelly You'll be spending a **** ton of SP pots. More than you'll spend on HP pots. Any way you think of to minimize your SP consumption, do it. All in all, Summoner is really a fun class to play with. Most important thing is you enjoy playing the class. Here's a fun clip from Lasagna Dungeon 3.
  2. Ok heres the deal, i was making this list to write the completed last part of my guide... these notes were to help me write the guide, but seeing as i've gotten a few requests for part 2, ill go ahead and release these notes and hope you can decipher them people xD... GL!! This is not complete by any means, i hope to get back to it soon and complete it, and clean it up to look op fancy nice... thank you again for bearing with me Divine-pride picky peck description: 700% atk over a bundle of 5hits *carries endowment *ranged atk *relies on hit vs flee *aftercast delay 1second Difference of Skill dmg vs dps possible for summoner to reach well over 1 million damage per picky peck picky peck has cast delay which means can be reduced for example if can cast 1m per sec @1 picky=1m picky dmg=dps 1m or 600k 3 picky per second=picky dmg 600k= dps 1.8m need balance, less cast delay means higher chance of hit lock, quicker changing targets anytime when reducing cast delay, need a)cast delay reduction b)aspd (chain only strong as weakest link 100% aftercast with 63 aspd =still slow, 190 aspd with 0% aftercast still slow) Hitlock extremely important especially vs high hp target/mvps without endure effect also more chances for u to hit (1picky per second with 50%chance 100% dmg per second, 3 picky a second 50% chance each time for 33.3% dmgper second) **mathematically a doram with max aspd(190) and with 80%aftercast delay reduction can cast 5 picky per second max, but 100% delay reduction is still 5 skill per second because of aspd ASPD Formula 50/(200-aspd)= how many auto atk per second doram max aspd = 190=50/10= 5 possible skill per second [180aspd would be half of 190 @ 2.5 skill per second potential 180aspd+60% aftercast=harmony 190aspd+80%aftercast=harmony) in order to harmonize max aspd of doram with skill delay time u need 80% aftercast delay and perfect timing (not to mention pretty much be a robot) for max potential. server max aspd= 193=50/7=7.14 possible skill per second talisman: -50%vct picky peck -increases picky dmg 1%per skill level learned per 6 base dex (120 highest possible doram max 125 stat = 5% per 6 dex=5x20=100%) -each talisman adds 100%dmg with 120dex upper headgears summoner race cap id#19205 5atk/matk per refine aspd 2% per per 3 refines +8 savage cooldownis reduced 4 seconds per level of lunatic carrot beat learned +11 reduces cast delay by 15% (which is like .5 kiel cards) Laser of Eagle id#19111 dex+2 long range physical dmg 10% chance to transform into cecil damon, during transformation cast delay=100% reduced +9 vanagrand helmet 18652 hp sp leeching Republic Hat[1] 19115 at +10 gives 12% ranged atk other alternatives Captains hat[1] 7% long range rideword hat[1] for hp sp leech Mid HG low hg Crow Tengu Mask 5933 *worn in combination with tengu scroll 19112 (highest picky dmg) New wave Sunglasses18813 nice to combo with spiked scarf 5462 (30atk) Sunglasses[1]2202 in conjunction with mob scarf28502 Headgear cards v.coacelenth KIEL!! maybe fenrir gemini/nightmare(not so much after new update with silence and sleep immunities) I hate Dark Pingicula cause of herbs Armors +7Cursed Magic Mail Abusive Robe (for Def bypass and str or dex enchants) Evil Dragon Armor for hp sp leech +7excellion str atk atk Doram suit(with or without set is ok for general tankishness) Cards Rama/ama (hate the drain) minerpitman (only 5% atk but has hit and no drain) watcher card 30atk tgk xtra hp = usually survive longer Garment FAW Max EA (more dmg than gwing but...) GWING max ea (i really like gwing because of all the hit added) Heroic BP (meh, still decent... but meh) Cloak of casualty[1] (see above note) +7 excellion atk atk atk (combo with suit gives 20% more to aftercast delay reduction) general redux garments immune heros etrans (at +10 is also nice because of the elimination of knockback) etc etc doram set (elegant) not horrible option to begin with, keep u alive a lot longer than most sets, pretty tanky bonuses Garment cards Menblatt brown rat noxious raydric orcbaby in combo with corrupt life shoes pure dmg wise pvm boils down to dps Applause sandals (2% aftercast redux per refine)(use amon, stats are <3) Picky dmg Heroic silver fox boots(range dmg but no after cast)(with blut hase for that raw powah of picky!) doram shoes Accessories for picky dmg is Chubby earthworm talisman with a whole plethora of card combination choices ppl have asked me if there might be better option for picky dmg... pom etc. NO!! each talisman adds 5% picky dmg (if level 5 picky learned) per every 6 base dex! 10% for 2 talismans per 6 base dex @120 dex thats 200% added nothing will touch that dmg. buffalo set g scaraba eoe str 3 marinesphere (one of most underglorified accessory cards) many more weapon either exquisite green foxtail model [2] or yellow exquisite[1] (but can be malangado for max of ea 6 double) shield cmb[1] op dmg asg good redux immune shield good neutral redux ironshield +8 eliminates knock back cards Thana + Bijou certain occasions phree or phreex2 for that needed hit wk + kk TG+ ominous TG mix and match some cool cards for some cool effects ***Need add ysf armor and mant for sure seems nice but expensive ****need at that 16.2 shield that gives ignore monster def Sorry this was sloppy, i wanted to get something added on to this guide sooner than this... didnt think u needed to wait any longer for at least a taste and pls remember... i wrote this originally for ME to write an official guide for u guys.... this was never meant to be posted... just thought i owed some people one... And This doesnt touch on pvp/bg/woe or anything really, its mainly for pvm... and yes dorams can reach good picky dmg pretty early on... enough to mvp hunt with just a decentlyupped foxtail(like +8 can do some serious dmg even) so keep testing urself keep improving urself we all should everyday ty for your time Tim "Meowch" MeowchsDoramGuide.txt
  3. Caphleo

    Picky Peck SP Consumption

    Picky Peck is consuming waaaaaaay more SP than it should be.
  4. Caphleo

    Boi P*ssy VS Flaming Macho Man

    Here's a video of me and Rickson spanking Ifrit. Died a couple of times, but yey!
  5. Picky Peck hasn't fixed cast time in official servers kRO video iRO video (from )
  6. Item Name / Item ID: Chubby Earthworm Talisman (#28424 Chubby_Worm_Talisman) Describe the bug : Wearing two of worm talisman should allow non-cast Picky Peck by giving 100% reduced VCT (does not mean it should allow spamming Picky Peck like nonstop, since this does not concern reducing after skill-delay). Currently, Picky Peck still has some casting time while using 2 chubby accessories. How you tested Step 1 Checked the testing videos in both kro, and Lro. I'll link the report made earlier by some other doram player. (He asked to fix Picky Peck as instant cast while using 2 earthworm talismans, but I am reporting this in item bug category since it is the accessory which seems bugged) KRO Picky Peck Doram, using 2 chubbies (equips opened at 2:12): VS LRO Picky Peck Doram, using same 2 chubbies (last two images from @Kizzukun 's report): Step 2: Tried to get skill log from officials to check if Picky Peck's casting time is afftected by Fixed Cast time rather than Variable. Obviously, failed. But I have read in doram thread from official forum saying that "2 chubbies are enough for non-cast Picky Peck." (cant share link cuz u need to register for access xd) So, You don't need any OP gears for making Picky Peck instant cast, just 2 chubbies. Give your source: all above mentioned. Report made by @Kizzukun and Kro forum. Your Char Name / Your Char Stats: Gurumi Jr
  7. Kizzukun

    Doram Skill : Picky peck

    Topic Skill Report Skill Name : Picky Peck Screenshot of the skill usage. Provided GIFS from kRO and Limit RO When you use this skill, which statuses are you in? Blessing, AGI UP, Arclouse dash. When you use this skill, which equipments/ammos/accessaries do you wear? Screenshot of equipments provided When you use this skill, are you mounted/do you have push cart/do you have falcon? No When you use this skill, what requirements do you think you need to meet? None When you use this skill, do you meet the requirements you think you need to meet? Yes What effects/behaviors do you expect the skill to have while it doesn't? Deal more damage (multi hit x5). Cast is instant, meaning there is probably no fixed cast time (The doram on the Gifs has 2 accessories that reduces variable cast time by 50% each) How you draw the conclusion that it doesn't have the effects you expect it to have? Script which makes final damage of this skill low. hits around 10k with 2 accessories and +9 exquisite foxtail wand (+477 weapon attack). Knowing the doram on this GIF cannot have access to this weapon, the difference of damage is doubtful. GIF of the kRO footage In limit RO My equipment