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Guild

Found 7 results

  1. Cj

    kRO Update 2019

    A. Update New Guide Skills There are 3 new guild skills will be updated. 1. Emergency Movement [Guild Master Skill] Can only be used in WoE map and used by guild master. Increases movement speed of guild master and nearby guild members for 10 seconds. <Increases the movement speed of all nearby guild members to increase the movement speed of "Speed change potion" 2. Charge Shout Flag [Guild Master Skill] Can only be used in WoE map and used by guild master. Places the staging flag in the target location. Last for 5 minutes. 3. Charge Shout Beating [Guild member skill] Can only be used in WoE map and used by guild members. Teleport to staging flag placed by guild member immediately. guild members must be in the same castle to use this skill. <With the flags and sound of the thrusting shout, you can use more tactics in the siege!> This new guild skill consists of the skills available in the siege. "Emergency movement" to increase the guild maneuverability, the new "settlement location" and "move to the land" through you will be able to utilize azit map more widely. B. Guild skill improvement The addition of new guild skills will improve the feeling of use of existing guild skills. And the guild skill will be improved to be able to register in the shortcut window. 1. Restore Reduces fixed casting time from 10 seconds to 1 second. Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 2. Regeneration Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 3. Combat Command Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 4. Emergency Call Removes 5 minutes of guild skills global delay. Adds 5 minutes cooldown. Removes the existing Guild Skill Global Kultime so that you can use your guild skill more abundantly. In addition, the skill shortened window can be registered to improve the use of easier to use the guild skills will be changed. <Improved to make guild skills easier to use now!> C. Expansion Base & Job Level for Expanded Class. Base level of Star Emperor, Soul Reaper, Kagerou, Oboro, Rebellion and Doram Summoner will be increased to 185. Job level of Star Emperor, Soul Reaper, Kagerou, Oboro and Rebellion will be increased to 65 while Doram Summoner will be increased to 55. The EXP table will be adjusted to be the same as normal third classes. And max level of some skills of Star Emperor, Soul Reaper, Kagerou, Oboro and Rebellion will be increased and adjusted. 1. Star Emperor - Solar Burst Increases max level from 7 to 10. Increases area of effect from 5x5 to 7x7. Damage will be increased from 1600% to 2450% on level 7 and 3200% on level 10. - Full Moon Increases max level from 7 to 10. - Meteor Fall Increases max level from 7 to 10. 2. Soul Reaper Soul Ripper When moving to a specific area, the soul energy is changed so that it is not reset when reconnecting. - Espa Increases max level from 5 to 10. On level 10 the skill will no longer consume soul energy. - Eswhoo Increases max level from 7 to 10. On level 10 the skill will reduce soul energy consumption to 1. - Evil Spirits Curse changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). - Curse Explosion Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff.. 3. Kagerou & Oboro - Fire Charm: - - Increases Blaze Shield damage from 10% to 20% per 1 charm. - - Increases Exploding Dragon damage from 15% to 100% per 1 charm. - - If 10 Fire Charms are collected. enchants weapon with fire property and increases physical damage against earth property enemies by 30%. - Ice Charm: - - Increases Freezing Spear damage from 5% to 20% per 1 charm. - - Increases Snow Flake Draft damage from 25% to 100% per 1 charm. - - If 10 Ice Charms are collected. enchants weapon with water property and increases physical damage against fire property enemies by 30%. - Earth Charm: - - If 10 Earth Charms are collected. enchants weapon with earth property and increases physical damage against wind property enemies by 30%. - Wind Charm: - - Increases Lightning Jolt damage from 15% to 20% per 1 charm. - - Increases First Wind damage from 10% to 100% per 1 charm. - - If 10 Wind Charms are collected. enchants weapon with wind property and increases physical damage against water property enemies by 30%. - Swirling Petal: - - Increases max level from 5 to 10. Reduces skill delay from 1 second to 0.5 seconds. - - Variable casting time is adjusted to 1.5 seconds regardless of skill level. - - Changes from ground skill to target skill. - - Changes damage formula. Adjusts bonus damage from caster's Agi and Dex to Str. Damage will be increased depends on caster base level. - Kunai Splash - - Reduces kunai consumption from 8 to 2. - Cross Splash - - Increases max level from 5 to 10. Changes cooldown to 3.1 seconds on level 10. Damage will be increased depends on caster base level. - Kunia Explosion - - Increases area of effect from 3x3 to 5x5. Changes from ground skill to target skill. - - Damage will be increased depends on caster base level. - Shadow Warrior - - The skill will increases Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20% 4. Rebellion - Fire Dance - - Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level. - - Increases skill damage. - - Damage will be increased depends on caster base level - Vanishing Buster - - Increases max level from 5 to 10. Reduces fixed casting time from 1 second to 0.7 seconds. Adjusted variable casting time to 1 second. - - Reduces cooldown from 2 seconds to 1 second. Adds skill delay by 1 second. - - Changes damage formula. Damage will be increased depends on caster base level. - Hammer of God - - Increases max level from 5 to 10. Reduces cooldown from 30 seconds to 20 seconds. Reduces skill delay from 2 seconds to 0.5 seconds. - - Change skill logic from target skill to be cast immediately. (skill will seek target marked by Crimson Marker or attack randomly if there is no marked target around the caster) - - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - - Area of effect is increases to 7x7 on level 6 and higher. - - Damage will be increased depends on caster base level. - - Removes stun inflicting. - Dragon Tail - - Increases max level from 5 to 10. Reduces cooldown from 5 seconds to 3.5 seconds. Reduces skill delay from 2 seconds to 1 second. - - Change skill logic to target skill. - - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - - Damage will be increased depends on caster base level. - Round trip - - Increases max level from 5 to 10 4. Super Novice Reorganization and Level Expansion HP and SP table of Super Novice will be adjusted. some skills (Flasher, Sandman, Freezing Trap, etc.) will be removed. Skills such as Guard, Repair Weapon and Back Stab will be added. 3 exclusive skills for Super Novice will be added. A. Breakthrough: Passive skill that increases incoming heal effectiveness along with MaxHP, MaxSP and Atk of Super Novice. B. Transcendence: Passive skill that increases incoming heal effectiveness along with MaxHP, MaxSP and Matk of Super Novice. 3) Angel help me! : Active skill that recovers HP and SP of nearby target for the duration. 5. Improvement of Minstrels and Wanderer. Minstrels & Wanderer's job improvement update is going to be going on. 1) Voice Lessons The skill will have influence greatly on Minstrel and Wanderer songs. 2) Improvised Song Reworks skill. The skill will remove chorus skill requirement instead of casting random magic. 3) In the valley of Death Success rate is set to 100%. 4) Gloomy Shyness Reworks skill. The skill can be used in PVP and WoE map only. Removes bonus damage on certain skills. Adds debuffs that increases skill delay and SP consumption of target enemies. The existing effects, reduces target flee, movement speed, attack speed and removes target mount still remains. 5) Circle of Nature Change from recovers HP per second to increases HP recovery rate. 6) Deep Sleep Lullaby Increases success rate and the skill will only affect enemy players within target range. 7) Great Echo Removes bonus from additional performers in party. Increase skill damage. Damage will be increased depends on caster base level. 😎 Lerald's Dew Change increased HP from flat amount to percentage. Reduces skill cooldown. Additional bonus HP will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party 9) Song of Mana Improves SP regeneration effect. Reduces skill cooldown. Adds SP recovery effect. Additional bonus SP recovery will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 10) Sinking of Melody Improves SP draining and Int reduction effect. Reduces skill cooldown. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 11) Warcry From Beyond The skill will reduces target Str instead and Improves MaxHP reduction effect. Reduces skill cooldown. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 12) Song of Destruction Reworks skill. The skill will double amount of damage enemy player received for certain duration. The duration will be increased depends on caster's Voice Lessons level. 13) Saturn Night Fever Changes HP/SP draining effect to disabling target HP/SP recovery rate instead. Hit and Flee reduction will be changed from percentage to flat value. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 14) Unlimited Humming Reworks skill. The skill will grant targets to be immunity to burning, deep sleep, crystallization, freezing, guillotine cross's poisons except oblivion curse for certain duration. The duration will be increased depends on caster's Voice Lessons level. 15) Dances with Wargs Adds bonus long ranged physical damage. Removes bonus from additional performers in party. 16) Windwill Rush Adjusts Atk bonus formula. Atk bonus will be increased depends on caster's Voice Lessons level. Adds bonus movement speed. Increases duration from 60 seconds to 180 seconds. 17) Moonlight Serenade Adjusts Matk bonus formula. Matk bonus will be increased depends on caster's Voice Lessons level. Increases duration from 60 seconds to 180 seconds. 18) Swing Dance Slightly reduces attack speed bonus. Increases duration from 60 seconds to 180 seconds. Attack speed bonus will be increased depends on caster's Voice Lessons level. 19) Symphony for Love Change Mdef bonus from percentage to flat value. 6. Sura Job Improvement The skill tree of Sura will be changed in addition of skill adjustment as below.Number of attack hit will match skill level (5 hits on level 5). Due to changing number of attack hit the skill formula will be changed. Changes bonus damage condition from equipping wind element weapon to knuckle weapon instead. 1) Lightning Ride Number of attack hit will match skill level (5 hits on level 5). Due to changing number of attack hit the skill formula will be changed. Changes bonus damage condition from equipping wind element weapon to knuckle weapon instead. 2) Gentle Touch - Energy Gain Changes the skill to can be used with Gentle Touch - Convert and Gentle Touch - Revitalize. 3) Gentle Touch - Cure Reduces sphere consumption from 2 to 1. 4) Gentle Touch - Convert Reduces sphere consumption from 2 to 1 can be used on self and party members only. Bonus Atk will be depends on target's WeaponAtk and this bonus will be increased as percentage as skill level. Removes MaxHP and Mdef reduction debuffs. 5) Gentle Touch - Revitalize Reduces sphere consumption from 2 to 1 can be used on self and party members only. Changes bonus Def from SoftDef to HardDef. 6) Earth Shaker No longer consume sphere. No longer require Dragon Combo as prerequisite skill. Changes damage formula. Removes stun inflicting. Target attacked by this skill will take more damage from Rampage Blast by 50% for 5 seconds. 7) Rampage Blast Reduces sphere consumption from all caster has to 5 and can only be used while under Fury state. No longer require Earth Shaker as prerequisite skill. Changes damage formula as consumed sphere is changed. 8 ) Sky Blow No longer require Dragon Combo as prerequisite skill. Changes damage formula and removes knock-back inflicting. Slightly increases SP consumption. 9) Gate of Hell Cast range will be 7 regardless skill level. Reduces sphere consumption from 5 to 2. Changes SP consumption from percentage to 100. 10) Tiger Cannon No longer consume HP/SP as percentage but bonus damage from HP/SP still remains (skill will check caster's MaxHP/MaxSP to calculate damage instead). Damage will be increased when combo after Fallen Empire. No longer drain SP from enemy player. 11) Knuckle Arrow Damage will be increased when attack boss monsters. 7. Improvement 3rd Skills Effect We are in the process of improving the effects of some of the skills in the 3rd job class. <Some of the new effects have changed!> 8. Improved Water Field Effects We are in the process of replacing the water field effect with a new effect. <The water field effect becomes even more beautiful!> Source: Thanks for Sigma https://www.divine-pride.net/forum/index.php?/topic/3674-kro-update-schedule-in-the-first-quarter-of-2019/ http://ro.gnjoy.com/news/devnote/View.asp?category=1&amp;seq=3921697&amp;curpage=1 @Lai @Yuuki I'm still waiting for gods items upgrade .
  2. Cj

    kRO Update 2020

    Illusion of Underwater This is the field of 5f that player can walk on and access the illusion map New Items Illusion Morrigane's Helm [1] Str + 5, Cri + 5. If refine rate is 7 or higher, Atk + 50. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). When equipped with Illusion Morrigane's Manteau, Belt and Pendant, Str + 5, Atk + 10%, Cri + 5, MaxHP + 10%, MaxSP + 10%, increases physical damage against small size monsters by 20%. If the sum of refine rate is 18 or higher, Perfect Dodge + 10, Atk + 50. If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%. Class : Helm Defense : 15 Location : Upper Weight : 50 Required Level : 130 Usable Job : All except Novice. Illusion Saint Robe [1] MaxHP + 10%, MaxSP + 10%. Mdef + 10. If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%. If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%. When equipped with Illusion Combo Battle Glove, Atk + 30. If refine rate of each is 7 or higher, Atk + 5%. If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%. If the sum of refine rate is 22 or higher, reduces delay after skill by 10%. Class : Armor Defense : 60 Weight : 60 Required Level : 120 Usable Job : Acolyte classes, Merchant classes. Illusion Saphien's Armor of Ocean [1]MaxHP + 10%.MaxHP + 125 per refine rate.If refine rate is 7 or higher, Def + 50.If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.Property : WaterClass : ArmorDefense : 50Weight : 220Required Level : 120Usable Job : Swordsman classes, Merchant classes. Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%. Atk + 4 per refine rate. Increases physical damage against fire and water property enemies by 4% per 3 refine rate. If refine rate is 9 or higher, Atk + 10%. When equipped with Illusion Katar of Frozen Icicle, Atk + 5%. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases critical damage by 15%. If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%. Class : Armor Defense : 70 Weight : 330 Required Level : 120 Usable Job : Swordsman classes, Merchant classes, Thief classes. Illusion Morrigane's Manteau [1]Luk + 5, Flee + 20.If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.Class : GarmentDefense : 12Weight : 60Required Level : 130Usable Job : All except Novice. Illusion Morrigane's Belt [1] Str + 3, MaxHP + 5%. When equipped with Illusion Morrigane's Pendant, increases attack speed (reduces delay after attack by 10%). Class : Accessory (right) Defense : 0 Weight : 20 Required Level : 130 Usable Job : All except Novice. Illusion Morrigane's Pendant [1] Atk + 20, Cri + 5. When equipped with Illusion Morrigane's Belt, Atk + 10%. Class : Accessory (left) Defense : 0 Weight : 20 Required Level : 130 Usable Job : All except Novice. Illusion Electric Guitar [2] Matk + 180 Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Muffler, Atk + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Shoes, Matk + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Musical Instrument Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Minstrel Illusion Electric Eel [2] Matk + 180 Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Muffler, Atk + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Shoes, Matk + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Whip Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Wanderer Illusion Death Guidance [2] Atk + 4 per refine rate. If refine rate is 7 or higher, increases Storm Blast damage by 20%. If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover 50 HP per second for 4 times. If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. When equipped with Illusion Chain Mail, Atk + 30. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Sword Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. Illusion Katar of Frozen Icicle [2] Atk + 5 per refine rate. If refine rate is 7 or higher, increases Cross Impact damage by 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%. When equipped with Illusion Ring, Atk + 5%. If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%. If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression. Class: Katar Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Assassin classes. Illusion Brionac [2] Atk + 10% Increases Overbrand damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Overbrand damage by additional 20%. If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%. If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%. When equipped with Illusion Saphien's Armor of Ocean, Atk + 5%. If refine rate of each is 7 or higher, reduces delay after skill by 5%. If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%. If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain Atk + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds. Class: Two-handed Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. Illusion Zephyrus [2] Atk + 4 per refine rate. Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases Clashing Spiral damage by 20%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%. When equipped with Illusion Chain Mail, Atk + 30. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. New Monsters Deep Sea Witch CardIncreases fire and shadow property magical damage by 100%.Increases damage taken from all property by 30%.Compounded on : GarmentSuffix : of Abyss Witch Deep Sea Kraken CardIncreases long ranged physical damage by 25%.Perfect Hit + 5.Compounded on : WeaponPrefix : Marine Nightmare Deep Sea Sropho Card Increases wind property magical damage by 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 2%. If refine rate is 11 or higher, increases wind property magical damage by additional 5%. Compounded on : Weapon Prefix : Enhance Thunder Abyssal Obeaune Card Matk + 30. When equipped with Boiling Piranha Card, increases magical damage against water property enemies by 15%. Compounded on : Accessory Prefix : Mermaid's Deep Sea Deviace Card Increases physical damage against water property enemies and fish race monsters by 5%. If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. Compounded on : Weapon Prefix : Undersea Deep Sea Marse Card Reduces physical and magical damage taken from earth property enemies by 15%. Reduces physical and magical damage taken from insect race monsters by 15%. Compounded on : Shield Suffix : of Anti Insect Abyssal Merman Card Atk + 4 per 15 base Str. When equipped with Deep Sea King Dramoh, increases critical damage by 15%. Compounded on : Shoes Prefix : Stabbing Abyssal Sedora Card Increases critical chance against fish race monsters by 30%. When equipped with Sedora Card, Increases critical damage by 15%. Compounded on : Weapon Prefix : Fatal Fish Deep Sea Swordfish Card Reduces damage taken from water property by 10%. If refine rate is 9 or higher, increases magical damage against water property enemies by 10%. When equipped with Swordfish Card, Matk + 3%. Compounded on : Headgear Prefix : Seabed Abyssal Strouf Card MaxHP + 10%, MaxSP + 5%. If refine rate is 9 or higher, increases magical and magical damage against water property enemies by 5%. When equipped with Deep Sea Deviace Card, Atk + 30. When equipped with Deep Sea Sropho Card, Matk + 30. Compounded on : Armor Prefix : Deep Sea Deep Sea Phen Card Reduces damage taken from neutral property by 15%. Increases wind property magical damage by 3% per refine rate. When equipped with Abyssal Obeaune Card, reduces damage taken from neutral property by additional 5%. Compounded on : Garment Suffix : of Fish Killer Deep Sea King Dramoh Card MaxHP - 5%. Atk + 1% per 3 refine rate. When equipped with King Dramoh Card, Str + 4, MaxHP + 15%. Compounded on : Headgear Suffix : of Sword Expert Source: Thanks to Sigma Translation: https://www.divine-pride.net/forum/index.php?/topic/4295-kro-changelog-january-08-2020/
  3. After the newest update Lux Anima will be one of the most used rune for RK. So I propose adding a Gold Seller NPC similar to kRO with the same restriction as the Supply Machine at VH but with higher price than normal, around 500k z per gold pc instead of 150k z officially. Why should we add this? It's official on kRO. As a type of zeny sink, since currently there's too much zeny circulating at the market atm. (Maybe add other zeny sink as well? The spellbook was idea was nice though.) Any thoughts please share below. Source: https://www.divine-pride.net/forum/index.php?/topic/3723-kro-jobs-improvement-project/&tab=comments#comment-6275
  4. Lex Luthor

    Gloom Egg

    When you will add this new mvp eggs here to our server @Lai ? It was release in official a couple a months ago. Gloom Under Night EggAn egg that contains a Gloom Under Night Pet.Can be hatched byusing a Pet Incubator.When intimacy is Awkward or Shy, Matk + 10.When intimacy is Neutral, Matk + 20.When intimacy is Cordial, Matk + 30, increases ghost and fire property magical damage by 5%.When intimacy is Loyal, Matk + 40, increases ghost and fire property magical damage by 7%. my source https://www.divine-pride.net/forum/index.php?/topic/4033-kro-changelog-august-07-2019/&tab=comments#comment-6166
  5. Dear LimitROnians, I've been wanting to post this for a while, even actually showed it to the most friendly GM out there, so I am sure this following list is not unknown to the devs, but perhaps as a way of gauging interest in the anticipated content that kRO has that we don't have (including whatever iRO has that we might not have yet), we can voice our opinions for any of these updates coming through the pipeline. Any mistake is my own fault. Please help in any way you guys can. At the very least tell the LimitRO bosses what do we want first. A note about sources: using the Warp Portal forums (for iRO content), the official kRO website (use google translate), Divine Pride (the only up to date database that parses its info from kRO (even though it's not perfect), the "RO blog" and jRO's Future Wiki (as much as I dislike jRO they DO have a wiki with upcoming kRO info), we can estimate whatever LimitRO doesnt have. I'll continually update this list, so please provide any official sources for anything we might be missing. I am steering away from other RO localizations (specially jRO) since those are not "official per se". A note to GMs: If anything posted here is already fixed, upcoming or cannot be done, please let us know so we can cross it. Also, if anything has "???" it's because I have not been able to test this currently. These will be removed once tested or if somebody tests it. Also a big thank you for keeping us even more updated than iRO!!! Without further ado... Upcoming official content for LimitRO Added Episode 14.3 (Also called "Decisive Battle", Devils Temple, Bios Island and Jitterbug's Nightmare (including Morroc MVP card) - Please look here http://ro.vrc7.net/?s=14.3 - Came out December, 2012) Added Episode 14.3 Part II (We already got parts of this, please look here http://ro.vrc7.net/?page_id=2815 and http://forums.irowiki.org/showthread.php?t=101531 - Came out March, 2013) Episode 15.1 (We already got parts of this, please look here http://ro.vrc7.net/?page_id=2045 - Came out July, 2013) Episode 15.2, Fantasmagorica Part 2, Memory Record Memorials (The current kRO Episode, this includes 3rd class Bio mobs, please look here http://ro.gnjoy.com/news/update/View.asp?seq=143&curpage=1 and here http://ro.vrc7.net/?s=15.2 and here http://ro.vrc7.net/?page_id=1630 - Came out Dec, 2013) The following middle headgear items can be hidden slot enchanted for bonus stats: Glasses, Sunglasses, Blush, Twin Ribbon, Dark Blinder, Elven Ears, Angel Wing Ears, Devil Wing Ears. (I understand Lai doesnt want this, but why? I dont believe there is an overabundance of MVP cards as to allow exploiting of this. Perhaps you guys believe there is) Buffed Immune Shield to have -5% from all elements Implemented Enriched Hammer Event, this is the cheapest way to get to +10 on gears! (Please look here http://forums.warpportal.com/index.php?/topic/113039-what-is-enriched-hammer/ - Came out 2010!!!) The cash headgear item 'Eddga Doll' (not like the original kRO item but we have it as a CE) Corrected the Crusader skill Defender skill not reducing damage from Acid Demonstration Implemented Costume Enchantment Stones (GMs gave some of these for free over christmas but it seemed like it was a mistake - Please look here http://forums.irowiki.org/showthread.php?t=100131&page=76 and here http://forums.warpportal.com/index.php?/topic/164244-new-stones-for-enchanting/ - Came out Nov, 2014) Battleground Tierra and Flavius now only requires 6 on each team (down from 10) Added 4 new carts for Genetic/Mechanic skill: Change Cart Challenge Achievement System - This would be AWESOME (Please look here http://forums.warpportal.com/index.php?/topic/165623-ro-achievements-system/ - Came out Nov. 2014) Fixed a bug where the damage increase option based on the refinement level of "Helm of the Dead" was not working (???) Fallen Angel Wing (I believe this is not here to promote donation items) Implemented Puzzle & Dragon Island (Please look here http://ro.vrc7.net/?page_id=2852) Removed Training Grounds and added new tutorial in Izlude and 1st class job change areas. (I believe this training area is bugged on LimitRO and cannot be completed) NPC in Malangdo that can be used to exchange coins in mass quantity Monsters HP bars are now divided into 20 sections instead of the single long bar - Please see http://forums.irowiki.org/showthread.php?t=100131&page=77 Ragnarok Monster Audition (Please see http://ro.gnjoy.com/event/2014/09/0919_ro1_monsterVote/) Morroc Continental Guards will now provide more convenient ways to traverse through Morroc areas White Lady hat (do we have this as a CE???) Mucha Nage skill requires level 10 throwing practice or its damage is halved. Implemented WoE:TE Mini God Item quest.(Hervor, Jormungand, Ganbantein and others - Please look here http://forums.irowiki.org/showthread.php?t=92267&page=2) Changed level 1~50 monster drops to include 'Fly Wings' in the drop table (this came out in August 2012, don't see why we have such an outdated mob DB. Even Divine Pride lists mobs such as Caramel as dropping fly wings at 10% using official rates) Increased the item effectiveness of 'Apple', 'Banana', 'Potato' and 'Carrot' consumables Increased the effectiveness of juice-type items Changed the in-game chat filter. Instead of preventing the message from being shown entirely, chat filter will now show blocked words in * and show rest of the message normally Implemented 'Heroes' Trails' part 1 update. (Part 1 contains 2 new instances, Faceworm's Nest and Sara's Memories, also several items and quests - Please look here http://ro.vrc7.net/?page_id=1556 - came out August, 2012) Implemented 'Heroes' Trails' part 2 update. (Part 2 contains 3 new instances, Tower of the Devil/Magic Tower, Curse of the Swordsman/Cursed Knight and Geffen Magic Tournament - Please look here http://ro.vrc7.net/?page_id=1557 - came out October, 2012) Implemented 'Heroes' Trails' part 3 update. (Scars of hero: Sarah and Fenrir, and Airship Instances - Please look here http://ro.vrc7.net/?page_id=815 - came out Sept, 2013) Implemented Wave Mode dungeon (A mini-game mode in memorial dungeon - Please look here
  6. Fluffy Ribbons

    Implement Customised Dungeon

    This is a suggestion of modifying a currently unimplemented dungeon (WoE:TE Guild Dungeon#1), specifically to the drops of the mobs and accessibility and merging it with the current WoE System. Map & Mob Sprite: Official Mob Data: Mob ID: 2441 Name: B_NOVICE/ Wish_Mascot (MVP) Atk: 3747, 5735 Level: 99 Def: 510 Mdef: 139 Str: 272 Dex: 160 Agi: 148 Vit: 162 Int: 99 Luk: 59 HP: 265, 203 Demihuman Fire4 Medium Base Exp: 106, 267 Job Exp" 87, 747 Drop: Old Blue Box, Old Purple Box, Old Card Album, Byellogum, Stardust Blade [1], Tae Goo Lyeon [2], Handcuffs. Skills: 2 Hand Quicken, Critical Slash, Slave Summon, Power Up, AGI Up, Hell's Judgement Mob ID: 1799 Name: L_SEYREN/ Knight Seyren Atk: 886~1217 Level: 98 Def: 149 Mdef: 10 STR: 127 DEX: 118 AGI: 62 VIT: 77 INT: 44 LUK: 49 HP: 13,260 Demihuman Fire3 Medium Base Exp: 1475 Job Exp: 987 Drop: Old Blue Box, Claymore, Murasame [2], Chain Mail, Chain Mail [1], Handcuffs, Research Chart. Skills: Bash, Provoke, Magnum Break, Pierce, Spear Boomerang, 2 Hand Quicken, Bowling Bash, Critical Slash, Stun Attack, Fire Attribute Attack. Mob ID: 1800 Name: L_EREMES/ Assassin Eremes Atk: 819~1114 Level: 98 Def: 109 Mdef: 10 STR: 130 DEX: 114 AGI: 78 VIT: 53 INT: 60 LUK: 68 HP: 9029 Demihuman Poison4 Medium Base Exp: 1575 Job Exp: 742 Drop: Old Blue Box, Infiltrator, Chakram [2], Ninja Suit, Ninja Suit [1], Handcuffs, Research Chart. Skills: Cloaking, Sonic Blow, Venom Dust, Critical Slash, Stun Attack, Poison Attribute Attack. Mob ID: 1801 Name: L_HARWORD/ Blacksmith Howard Atk: 847~1160 Level: 98 Def: 117 Mdef: 9 STR: 124 DEX: 73 AGI: 71 VIT: 55 INT: 47 LUK: 43 HP: 11, 803 Demihuman Water 4 Medium Base Exp: 1375 Job Exp: 820 Drop: Old Blue Box, 2-Hand Axe [2], Berdysz [2], Long Coat [1], Lord Clothes [1], Handcuffs, Research Chart. Skills: Mammonite, Hammer Fall, Adrenalin Rush, Maximize Power, Critical Slash, Fire Attribute Attack, Water Attribute Attack, Armor Break. Mob ID: 1804 Name: L_KATRINN/ Wizard Katrinn Atk: 604, 809 Level: 98 Def: 69 Mdef: 66 STR: 97 DEX: 125 AGI: 70 VIT: 49 INT: 129 LUK: 44 HP: 7092 Demihuman Ghost 3 Medium Base Exp: 1375 Job Exp: 967 Drop: Old Blue Box, Survivor's Rod, Gentleman's Staff [1], Robe of Cast, Mage Coat [1], Handcuffs, Research Chart. Skills: Safety Wall, Cold Bolt, Frost Diver, Fire Wall, Fire Bolt, Lightning Bolt, Sightblaster, Meteor Storm, Jupital Thunder, Frost Nova, Strom Gust, Quagmire Mob ID: 1802 Name: L_MAGALETA/ Priest Magaleta Atk: 726~983 Level: 98 Def: 97 Mdef: 83 STR: 113 DEX: 89 AGI: 66 VIT: 63 INT: 110 LUK: 58 HP: 9192 Demihuman Holy 3 Medium Base Exp: 1075 Job Exp: 817 Drop: Old Blue Box, Stunner, Slasher, Saint's Robe [1], Holy Robe [1], Handcuffs, Research Chart. Skills: Safety Wall, Pneuma, Heal, Increase Agility, Decrease Agility, Lex Divina, Lex Aeterna, Holy Attribute Attack. Mob ID: 1803 Name: L_SHECIL/ Hunter Cecil Atk: 665,894 Level: 98 Def: 68 Mdef: 13 STR: 108 DEX: 148 AGI: 113 VIT: 60 INT: 72 LUK: 37 HP: 8,835 Demihuman Wind 3 Medium Base Exp: 1375 Job Exp: 834 Drop: Old Blue Box, Repeating Crossbow [1], Ballista, Tights, Tights [1], Handcuffs, Research Chart. Skills: Double Strafe, Arrow Shower, Skid Trap, Flasher, Freezing Trap, Charge Arrow, Critical Slash, Stun Attack, Wind Attribute Attack. Drop Suggestion: -Add Will of Warrior to drop at 30% and Ghost Chill at 10% for all Mobs. -Add respective cards of their Bio3 Version. Eg: Cecil Card+5%ASPD, Hit-30. Accessibility Suggestion: -Since WoE:TE has been denied, I would suggest this Dungeon to be available to characters below level 99, and of 2nd Transcadent/Taekwon Branch/Ninja and Gunslinger Jobs only. (same as official) -This would be accessible via a NPC Located in Valkyrie Realms, working similar to that of NPC for Soft/Feather PVP Rooms. -Access to this Dungeon requires a certain item obtained through treasure boxes common on all WoE Realms, that is dropped at a relatively high rate and quantity. Eg: The SE Castle's Olkonir Related Items & FE Castle's God Item Materials. Just customize their drop rate etc. *Data on 2nd Map, SuperNovice MVP, Ygnizem and other slaves Coming Soon. Source: http://ro.gnjoy.com/guide/runemidgarts/maparea.asp?mapSeq=218&parentMapSeq=85
  7. I started snooping around the kRO GRFs to see what they had available, and in that time I found several interesting things, but the ones that really caught my attention were the following: LimitRO's Hairstyle #29 is a custom that's overwriting the official hair #29 for males and females. This hair style was officially released for the Kagerou and Oboro expansion, and they are actually the hairstyles Kagerou and Obro use respectively in the loading screens and the promo video. You can probably just replace the hair styles or remove the custom ones to allow the official ones to show (up to you to decide). Or you could just change the custom #29 to a new number. data.grf location: dataspriteÀΰ£Ã·¸Ó¸®Åë¿©29_¿©.act (female) dataspriteÀΰ£Ã·¸Ó¸®Åë¿©29_¿©.spr (female) dataspriteÀΰ£Ã·¸Ó¸®Åë³²29_³².act (male) dataspriteÀΰ£Ã·¸Ó¸®Åë³²29_³².spr (male) Love Dad Wing - Golden version of the Archangel Wing and Fallen Angel Lost datasprite·Îºê¾Æ¹öÃö»ç¶û³¯°³2012¿© (female) * datasprite·Îºê¾Æ¹öÃö»ç¶û³¯°³2012³² (male) * Kirin Wing - Actual new wing sprite. datasprite·Îºê±â¸°Àdz¯°³¿© (female) * datasprite·Îºê±â¸°Àdz¯°³³² (male) * Item IDs (from rAthena) 20707,Kirin_Wing,Kirin Wing,5,20,,0,,18,,0,0xFFFFFFFF,63,2,4,,0,1,6,{ bonus bAllStats,1; },{},{} 20711,Manteau_Of_Diego,Manteau Of Diego,5,20,,600,,15,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; },{},{} 20724,Love_Dad_Wings_2012,Love Dad Wings 2012,5,0,,100,,15,,1,0xFFFFFFFF,63,2,4,,1,1,5,{},{},{} Notice that Manteau in the list? Yeah, me neither, since I couldn't find it in the kRO GRF. *There's a lot of them to list, since they're made specifically for each job sprite.