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Found 13 results

  1. Description cards: Kick and Kick card: Lock step card: Kick step: according the description: these set's doesn't work on self destrucion. Skill description: self destrucion: With set self destrucion consumes 2 Magic Gear Fuel. I am sure that it also work(not correctly) with Charleston card, but i haven't this card and I can't test it. Video:
  2. Valhalla_Loves_Loki

    Mechanic Suicidal Destruction AoE

    Topic Source Report Your Char Name: Konnichi Wa Bitch What did you EXACTLY do 1 minute before you saw this bug? Warped my character to Prontera Training Grounds to test skill. Describe the bug as much as possible. Currently Mechanic skill Suicidal Destruction has shorter Area of Effect (4x4 cells) as it should be as per iRO Wiki description. Give your source (why you think it's bug, according which website?) Have you tested? Yes Topic Skill Report Skill Name: Suicidal Destruction When you use this skill, which statuses are you in? Heat Icon / Madogear When you use this skill, which relevant equipment/ammos/accessories did you wear? Suicidal Device and Temporal Dex Boots When you use this skill, are you mounted/do you have push cart/do you have falcon? Mounted on Madogear and Push Cart When you use this skill, what requirements do you think you need to meet? Have you fulfilled these requirements? Madogear, Suicidal Device and 5 Magic Gear Fuels, Yes What effects/behaviors do you expect the skill to have while it doesn't? Suicidal Destruction has Area of Effect according to each level of the skill. Level 1 at 5x5 cells, Level 2 at 7x7 cells and Level 3 at 9x9 cells as per skill description and source. Screenshot of the skill usage (proof): Refer provided below. Shows skill used at 4 cells and 5 cells comparison. How you draw the conclusion that it doesn't have the effects you expect it to have? As per actual testing of the Skill. Damage was inflicted to target within 4x4 cell only at skill level 3. The skill must hit any target within 9x9 cells upon skill use.
  3. Caphleo

    LimitRO - Tomb of Honor

    So, in celebration of the new dungeon update, here is me wasting my supplies... You either have to do enough damage to kill the monsters on time, or risk the wrath of Max Pain.
  4. In the video at 0:11 there is no animation delay for flame launcher.
  5. 1st: I achieved instant cast by using stat food. 2nd: used Flame Launcher 3rd: There was animation delay
  6. Sooo... Translation Source The question was about the state of Arch Bishops, and how a lot of the cash items buff scrolls have made an Arch Bishop not really necessary, and also how hard it is for an AB to level alone, due to the limited attack power. The devs said the Awakening System addressed the issue above, and they adjusted the characteristics of ABs. They also said something about enhancing Adoramus by a new skill. This question is about possible new costumes/job sprites. They answered there's no definite plan. Although they were talking about adding new colors (We already have 699 of those here lol) The question is about Bio Nightmare and how it's only certain classes than can farm there. They answered they are trying to balance the dungeon to suit party-oriented play styles, but they worry that it might be too difficult. They will continue to review the situation. Idk what this is about tbh. lol. But I think it's talking about job classes not having similar DPS, and the possible introduction of a "damage meter"? This is about wings costume not being properly implemented for Doram race. They said devs are working on re-adjusting them to fit Dorams. The question is about the improvement of the inventory system. Devs said they are thinking of ways to improve the inventory system, but since the client is so old, it is difficult to improve. They can't promise anything will change immediately, but they are working on some improvements. The question is about if there will be a change in exp table when the Awakening system is implemeted. Devs said they will reduce the amount of exp to reach 175. This is about improvements on non-mainstream classes. They've mentioned they made adjustments for RKs (maybe this is about the recent Rune update) and Mecha (the only mecha update was the weight and speed thing, lol). They also plan to do the same to Genetics (seriously, making Genetics more OP?) and SC (YUUUUSSS!!!!!) This question voices concern about the difficulty of some 3rd class job change quests. Devs said they will make some class change quests easier to understand and do for new players. Question is about the limited number of skill points available to some classes, and asking to increase skill points. Devs gave Dorams as an example, and that too much skill points will make the character too much of a jack of all trades. Devs said they are reviewing this issue for some classes. This question asks about the introduction of 3D Graphics to the game. Devs said that some monsters, like Bakonawa, are hard to implement as 2D. They said it would be nice to have 3D monsters in the game. The question states that too much attack power is an issue with the game, and even armors have attack enchants. Devs said they are aware of the issue and are discussing some Def related formulas that they are not ready to share yet. Something about chat windows being more visible. This one is about unused cards being recycled through a system in kRO (WHAT??? THEY HAVE THAT?), and suggested to have unused equipment to be recyclable as well. Dev said they are considering adding the system for equips that everyone can use. Something about improving the map system. They said they will change how map names are displayed in the navigation system. That they would use the more commonly known map names, instead of their database name. Something about support for beginner equipment? This one talks about the aspect of Guilds having their own Guild Dungeons. Devs said it would be nice for Guilds to have their own farming spot. They asked if it's possible to add a Skill Point Reduction Potion, as well as Stat Point Reduction potion. Devs said they will review it. This might be similar to the potions included in the Mad Bunny Scrolls in iRO, where it will reduce your stat point by 1 if you double click on it. Cheaper if you just want to adjust how many points you want for a certain stat in your build. This is useless here since we have stat/skill reset. This one is requesting for limited edition CEs to be offered again. Devs said they consider it. This is more about their punishment system. Not really important. Idk what this is about. Seems like content where you can buy things with rewards you get from a quest. They asked if they can be bought by zeny. Devs said they will introduce a new system that will let players buy things with zeny (I'm assuming for that specific quest thingy) This one talks about the downside of classes that use projectiles in terms of weight. They asked if it can improved. Devs said it should be improved. Also said something about removing the weight penalty? It didn't say more. This is just about their password/login system. More on kRO's system about their website and character slots. Something about increasing Guild position slots. So I guess we'll get more than 20? This talks about the quest system in Eden Paradise Group. Not really relevant to us. Something again on that new currency system a few questions back. Players are saying that the reward system is too much. This is about the Homunculus system. And how it affects some dungeons because Homunculi will just be everywhere. They are asking for this system to be improved. Devs said they are planning to introduce a system where the Homunculus and Master will share EXP. They also said they are discussing whether to remove Homunculus AI completely to prevent AFK Homunculi overcrowding some fields and dungeons. This one is about how some gears don't look as good when characters are wearing them. Devs said they will take action if it gives players errors. Arrow Crafting will receive a new UI to make it easier. This one talks about the legal system of selling character names, character and account deletion. Not really important to us lol. This is about revamping some Guild Dungeons. This one is about improving the UI of some skills. About magical attacks in siege. Devs said they will reveal more info when they announce details for the siege reform. This one talks about the "attack" mark on siege, some bugs in siege maps in general. Devs said they will gather players who often participates in siege and have a discussion with them. This one talks about the support for bow thieves early in the game. Devs said they will improve this. Question is about how in the old times, the only party composition you'll see are Knight/Hunter/Priest. They are asking for the party and hunting system to be reorganized to make use of more classes. Devs said they are discussing about the re-organization of the even share in party systems. This one is about the new system kRO has to quickly switch between sets of equipment. Devs are talking about improving the feature. (Q&A translation were made with the help of mister Google. If you find a better translation, please link it.) Well, there are definitely some interesting things about the future of RO.
  7. rvmanzanojr

    Lock_Step Card Description

    Tested in Egg using Arm Cannon Skill. Using +10 Robot Arms without card = 23758 Using +10 Robot Arms with 1 Lock Step Card = 32855 The damage increase by 40% as specified in the link below Please change the description to avoid confusion.
  8. Item Name / Item ID: Tornado Axe / 28101 Describe the bug - how you tested: Tornado Axe is only reducing Axe Tornado cooldown by .5 seconds. Equipped Tornado Axe and timed cooldown. More than 1 seconds but less than 2 seconds. Without Tornado Axe - 2 seconds cooldown With Tornado Axe - 1.5 seconds cooldown In official servers, you can cast Axe Tornado again right afrer/before the animation for Axe Tornado finishes. I tested with only wearing the Tornado Axe. Give your source (why you think it's bug, according which website?): Axe Tornado
  9. zerksmithlol

    Drop + Crafting changes not advertised

    I've been farming materials for drops and occasional sohee card session on my mechanic. THen i reset stats and go for all dex/luk. I just did 30 furnaces into either steel or smelt coal+ironore, with 124 dex and 109 luk, around 60% failed. I've also failed 4 VVS Wind axes yesterday + day before. Today i just failed to +2 a Crimson mace with mechanic refine skill. THen immediately after, failed to +1 a second one. There is no way this isn't intentional, it comes working by default, stock in all eAthena servers. Why hasn't the crafting and drop rate changes been advertised? @whodrops sohee card says 0.25% yet i've killed 800+ and not gotten any. @whodrops star crumb shows bathory at 30%, yet i've gotten under 3 out of 100+ kills. @whodrops star DUST shows bathory at 100% yet it's not. Unless loot rolling and crafting are managed by the one (dodgy) thread, this is flat out intentional lying to your users.
  10. rvmanzanojr

    Recruiting: Gundam Guild

    Recruiting all Mechanic Mado/Axe Class Charleston Instance everyday and SDing in WoE just for fun only. wakokokoko. Leave your IGN or just @main me (Lagnalok) during 3pm to 5pm server time
  11. Hello, I have noticed neutral barrier reduces the mechanic's hit rate to 0 while it's active. Is this really supposed to happen? Because I haven't seen that information anywhere. With 0 hit this makes the mechanic pretty much useless while neutral barrier is active, he can't hit anything with any skills except arm cannon because arm cannon never misses.
  12. Caphleo

    Thanatos Axe

    Hi there. I'd just like to report that Genetics can't equip Thanatos Axe. My Mechanic can equip it tho. The script says it can be equipped by Swordsman and Merchant classes. Update: I checked with my RK and RG and they also can't equip the weapon.
  13. Currently mechanic cant heal itself with any % restoratives while madogear is active Eg. Giggling boxes, Yggdrasil berries etc.. SP is restored by berries though.