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  1. 1. Episode 17.1 "Illusion" "Terra Gloria" is returned to the Rune Midgarts Kingdom. The adventurers will have a new adventure with Secret Wing. New story line, new dungeons, new monsters and new equipment are waiting for you all! Secret Wing with their rebellions are ready for the new battle! New monsters are waiting for the adventurers. New equipment from new episode. 2. Third classes second costumes Finally. The second costumes for third classes are updated. Players can change their costume via "Costume change ticket" in Stylist Shop. "Costume change ticket" can be obtained from achievement when you reach level 170 with third class character. Second costume is available in Stylist Shop! "Costume change ticket" It's reward from reaching level 170 All third classes second costumes appearance  3. Expanding third class base level and job level. Unfortunately. Awakening system has been halted. Dev team decide to just expand third class base level to 185 and job level to 65 instead. So. There is no talent point system anymore. Dev team will develop these systems somehow in the future. BTW in this anniversary Dev team decide to just expand third class base level to 185 and job level to 65 and expand maximum level of some skills too. Dev team will adjust experience table from level 100 to 175 so third classes will gain exp more faster than before (this includes job exp table too). New aura of level 185 and job level has been increased to 65 4. Skill adjustment due to level expansion. The following skills will be adjusted by increasing their max level and improving some of their effects. 4.1 Rune Knight 4.1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 4.1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. - Improve accuracy check depends on skills level. - Changes SP consumption per level. 4.2 Royal Guard 4.2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. - Splits damage display to 5 hit. 4.2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes increased damage from Banding party members too. 4.3 Mechanic 4.3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 4.3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level.  4.4 Genetic 4.4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knockback effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. - Splits damage display to 3 hit. 4.4.2 Spore Explosion - Increases max level from 5 to 10. - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. 4.5 Guillotine Cross 4.5.1 Weapon Blocking - When blocking is success. Gains "Counter state" for 10 seconds. 4.5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is success. - Improves damage formula. - From level 6. Increases area of effect to 5x5. 4.6 Shadow Chaser 4.6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - When uses skill while dagger is equipped. Damage will be doubled. - From level 7. Increases Hit rate. 4.6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. 4.7 Warlock 4.7.1 Freezing Spell - Increases max level from 5 to 10. 4.7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. - Since it will be multiple target from level 6. Damage formula from level 6 will be changed. 4.8 Sorcerer 4.8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. - Increases attack count to 3 times of skill level. 4.8.2 Varetyr Spear - Increases max level from 5 to 10. - Changes damage type from wind (physical + magical) damage to wind magical damage. - Increases SP consumption. - Increases area of effect. - Splits damage display to 3 hit. 4.9 Archbishop 4.9.1 Judex - Increases max level from 5 to 10. 4.9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. - Duration depends on skill level. 4.10 Sura 4.10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. 4.10.2 knuckle Arrow - Increases max level from 5 to 10. - From level 6. Removes Spirit Sphere consumption. 4.11 Ranger 4.11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Added 1 second cooldown. - Lower damage formula. - Number of attack won't depend on the immobilize status of target. - Fixes SP consumption to 40 for all skill level. 4.11.2 Trap Research - Increases max level from 5 to 10. 4.12 Wanderer & Minstrel 4.12.1 Metallic Sound - Increases max level from 5 to 10. - Damage will be doubled. - Removes SP reduction effect. 4.12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - When using skill while Whip or Musical Instrument is equipped. Damage formula will higher than using bow. Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1 Update 07/04/18 Illusion Armor A-type [1] Atk + 100.Atk + 10 per 2 refine rate.If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).When equipped with Illusion Engine wing A-type, Atk + 50.When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.Class : ArmorDefense : 105Weight : 100Required Level : 130Usable Jobs : All Illusion Armor B-type [1] Matk + 100.Matk + 10 per 2 refine rate.If refine rate is 7 or higher, reduces variable casting time by 10%.When equipped with Illusion Engine wing A-type, increases attack speed (reduces delay after attack by 10%).When equipped with Illusion Engine wing B-type, Matk + 50.Class : ArmorDefense : 105Weight : 100Required Level : 130Usable Jobs : All Illusion Engine wing A-type [1] MaxHP + 1000.MaxHP + 100 per 2 refine rate.If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).When equipped with Illusion Leg A-type, increases critical damage by 10%.When equipped with Illusion Leg B-type, reduces variable casting time by 10%.Class : GarmentDefense : 50Weight : 90Required Level : 130Usable Jobs : All Illusion Engine wing B-type [1] MaxHP + 1000.MaxHP + 100 per 2 refine rate.If refine rate is 7 or higher, reduces variable casting time by 10%.When equipped with Illusion Leg A-type, increases long ranged physical damage by 10%.When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.Class : GarmentDefense : 50Weight : 90Required Level : 130Usable Jobs : All Illusion Leg A-type [1] MaxSP + 200MaxSP + 20 per 2 refine rate.If refine rate is 7 or higher, increases long ranged physical damage by 5%.When equipped with Illusion Armor A-type, Atk + 5%.When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).Class : ShoesDefense : 20Weight : 50Required Level : 130Usable Jobs : All Illusion Leg B-type [1]MaxSP + 200MaxSP + 20 per 2 refine rate.If refine rate is 7 or higher, increases increases all properties magic damage by 5%.When equipped with Illusion Armor A-type, MaxSP + 5%.When equipped with Illusion Armor B-type, Matk + 5%.Class : ShoesDefense : 20Weight : 50Required Level : 130Usable Jobs : All Illusion Booster R [1] Atk + 5%.Class : Accessory (right)Defense : 0Weight : 10Required Level : 130Usable Jobs : All Illusion Booster L [1]Atk + 5%.Class : Accessory (left)Defense : 0Weight : 10Required Level : 130Usable Jobs : All Illusion Battle chip R [1]Matk + 5%.Class : Accessory (right)Defense : 0Weight : 10Required Level : 130Usable Jobs : All Illusion Battle chip L [1]Matk + 5%.Class : Accessory (left)Defense : 0Weight : 10Required Level : 130Usable Jobs : All Burning Knuckle-OS [2]Atk + 3%.If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).If refine rate is 9 or higher, increases Rampage Blast damage by 15%.If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.Class : KnuckleAttack : 175Weight : 90Weapon Level : 4Required Level : 130Usable Jobs : Sura Cannon Rapier-OS [2]Matk + 150.When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).If refine rate is 9 or higher, increases Fireball damage by 30%.If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.Class : SwordAttack : 160Weight : 80Weapon Level : 4Required Level : 130Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes Sapphire Mace-OS [2]Can't be destroyed.Atk + 3%.If refine rate is 7 or higher, reduces variable casting time by 7%.If refine rate is 9 or higher, increases Cart Cannon damage by 20%.If refine rate is 11 or higher, increases long ranged physical damage by 15%.Class : MaceAttack : 185Weight : 80Weapon Level : 4Required Level : 130Usable Jobs : Genetic Ultio-OS [2]Matk + 170.Matk + 3%.If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).If refine rate is 9 or higher, increases Adoramus damage by 20%.If refine rate is 11 or higher, increases holy property magical damage by 15%.Class : MaceAttack : 150Weight : 120Weapon Level : 4Required Level : 130Usable Jobs : Archbishop Virtual Bow-OS [2]Atk + 3%.If refine rate is 7 or higher, increases long ranged physical damage by 7%.If refine rate is 9 or higher, increases Arrow Storm damage by 30%.If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.Class : BowAttack : 200Weight : 120Weapon Level : 4Required Level : 130Usable Jobs : Ranger MH-P89-OS [2]Atk + 3%.If refine rate is 7 or higher, increases long ranged physical damage by 7%.If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.Class : BowAttack : 170Weight : 120Weapon Level : 4Required Level : 130Usable Jobs : Minstrel, Wanderer AC-B44-OS [2]Matk + 135.Increase bow damage by 5%.If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).If refine rate is 9 or higher, increases Triangle Shot damage by 15%.If refine rate is 11 or higher, increases bow damage by 10%.Class : BowAttack : 190Weight : 60Weapon Level : 4Required Level : 130Usable Jobs : Shadow Chaser Beam Claymor-OS [2]Can't be destroyed.Cri + 5.If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).If refine rate is 9 or higher, increases critical damage by 15%.If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.Class : Two-handed SwordAttack : 250Weight : 180Weapon Level : 4Required Level : 130Usable Jobs : Swordsman classes Rutilus Stick-OS [2]Can't be destroyed.Matk + 175.Increases magical damage against neutral and earth property enemies by 5%.If refine rate is 7 or higher, reduces variable casting time by 7%.If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.If refine rate is 11 or higher, reduces delay after skill by 10%.Class : One-handed StaffAttack : 80Weight : 90Weapon Level : 4Required Level : 130Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes Meuchler-OS [2]Atk + 3%.If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.Class : KatarAttack : 190Weight : 130Weapon Level : 4Required Level : 130Usable Jobs : Assassin classes. Blasti-OS [2]Can't be destroyed.Reduces damage taken from medium and large enemies by 10%.If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.If refine rate is 9 or higher, increases long ranged physical damage by 15%.If refine rate is 11 or higher, reduces delay after skill by 10%.Class : Two-handed AxeAttack : 400Weight : 450Weapon Level : 4Required Level : 130Usable Jobs : Mechanic HR-55-OS [2]Atk + 3%.If refine rate is 7 or higher, increases long ranged physical damage by 7%.If refine rate is 9 or higher, increases Hammer of God damage by 20%.If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.Class : RifleAttack : 250Weight : 100Weapon Level : 4Required Level : 130Usable Jobs : Gunslinger classes. Circuit Board-OS [2]Atk + 3%.If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.If refine rate is 11 or higher, increases critical damage by 20%.Class : BookAttack : 180Weight : 120Weapon Level : 4Required Level : 130Usable Jobs : Sage classes, Priest classes, Star Gladiator classes Kuroiro-OS [2]Matk + 150.Increases physical and magical damage against shadow and undead property enemies by 5%.If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.If refine rate is 9 or higher, increases Kunai Splash damage by 20%.If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.Class : DaggerAttack : 150Weight : 90Weapon Level : 4Required Level : 130Usable Jobs : Ninja classes Boost Lance-OS [2]Increases attack speed (reduces delay after attack by 3%).If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).If refine rate is 9 or higher, increases Vanishing Point damage by 20%.If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.Class : One-hand SpearAttack : 190Weight : 100Weapon Level : 4Required Level : 130Usable Jobs : Royal Guard Modification Module (Defense)Grants Modification Orb (Defense) to equipment.[Enchant effects]Def + 25If refine rate is 7 or higher, Def + 10If refine rate is 9 or higher, Def + 10[Enchant-able equipment]Illusion Armor A-typeIllusion Armor B-typeIllusion Engine wing A-typeIllusion Engine wing B-typeIllusion Leg A-typeIllusion Leg B-type Modification Module (Magic Defense)Grants Modification Orb (Magic Defense) to equipment.[Enchant effects]Mdef + 2If refine rate is 7 or higher, Mdef + 10If refine rate is 9 or higher, Mdef + 10[Enchant-able equipment]Illusion Armor A-typeIllusion Armor B-typeIllusion Engine wing A-typeIllusion Engine wing B-typeIllusion Leg A-typeIllusion Leg B-type Modification Module (Vit)Grants Vit + 3 to equipment.[Enchant-able equipment]Illusion Booster RIllusion Booster LIllusion Battle chip RIllusion Battle chip L Modification Module (Luk)Grants Luk + 3 to equipment.[Enchant-able equipment]Illusion Booster RIllusion Booster LIllusion Battle chip RIllusion Battle chip L Modification Module (Str)Grants Str + 3 to equipment.[Enchant-able equipment]Illusion Booster RIllusion Booster LIllusion Battle chip RIllusion Battle chip L Modification Module (Agi)Grants Agi + 3 to equipment.[Enchant-able equipment]Illusion Booster RIllusion Booster LIllusion Battle chip RIllusion Battle chip L Modification Module (Int)Grants Int + 3 to equipment.[Enchant-able equipment]Illusion Booster RIllusion Booster LIllusion Battle chip RIllusion Battle chip L Modification Module (Dex)Grants Dex + 3 to equipment.[Enchant-able equipment]Illusion Booster RIllusion Booster LIllusion Battle chip RIllusion Battle chip L Modification Module (HP recovery)Grants Modification Orb (HP recovery) to equipment.[Enchant effects]HP recovery + 20%.[Enchant-able equipment]Illusion Booster RIllusion Battle chip R Modification Module (SP recovery)Grants Modification Orb (SP recovery) to equipment.[Enchant effects]SP recovery + 20%.[Enchant-able equipment]Illusion Booster LIllusion Battle chip L Modification Module (Spell)Grants Spell5 to equipment.[Enchant effects]Matk + 18, reduces variable casting time by 10%.[Enchant-able equipment]increases attack speed (reduces delay after attack by 7%)Illusion Booster RIllusion Booster LIllusion Battle chip RIllusion Battle chip L Modification Module (Attack Speed)Grants AttackDelay4 to equipment.[Enchant effects]Increases attack speed (reduces delay after attack by 10%)[Enchant-able equipment]Illusion Booster RIllusion Booster LIllusion Battle chip RIllusion Battle chip L Modification Module (Fatal)Grants Faltal4 to equipment.[Enchant effects]Increases critical damage by 10%, Cri + 4.[Enchant-able equipment]Illusion Booster RIllusion Booster LIllusion Battle chip RIllusion Battle chip L Modification Module (Expert Archer)Grants Expert Archer5 to equipment.[Enchant effects]Increases long ranged physical damage by 10%.[Enchant-able equipment]Illusion Booster RIllusion Booster LIllusion Battle chip RIllusion Battle chip L Modification Module (Vital)Grants Modification Orb (Vital) to equipment.[Enchant effects]MaxHP + 5%.If refine rate is 7 or higher, MaxHP + 500If refine rate is 9 or higher, additional MaxHP + 750[Enchant-able equipment]Illusion Leg A-typeIllusion Leg B-type Modification Module (Mental)Grants Modification Orb (Mental) to equipment.[Enchant effects]MaxSP + 5%.If refine rate is 7 or higher, MaxSP + 100If refine rate is 9 or higher, additional MaxSP + 150[Enchant-able equipment]Illusion Leg A-typeIllusion Leg B-type Modification Module (Heal)Grants Modification Orb (Willpower) to equipment.[Enchant effects]Increases heal effectiveness by 5%.If refine rate is 7 or higher, increases heal effectiveness by additional 5%.If refine rate is 9 or higher, increases heal effectiveness by additional 5%.[Enchant-able equipment]Illusion Leg A-typeIllusion Leg B-type Modification Module (Power)Grants Modification Orb (Power) to equipment.[Enchant effects]Atk + 5%.If refine rate is 7 or higher, Atk + 25.If refine rate is 9 or higher, additional Atk + 25.[Enchant-able equipment]Illusion Armor A-typeIllusion Armor B-type Modification Module (Magic)Grants Modification Orb (Magic) to equipment.[Enchant effects]Matk + 5%.If refine rate is 7 or higher, Matk + 25.If refine rate is 9 or higher, additional Matk + 25.[Enchant-able equipment]Illusion Armor A-typeIllusion Armor B-type Modification Module (Shooter)Grants Modification Orb (Shooter) to equipment.[Enchant effects]Increases long ranged physical damage by 3%.If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.[Enchant-able equipment]Illusion Armor A-typeIllusion Armor B-type Modification Module (Fast)Grants Modification Orb (Speed) to equipment.[Enchant effects]ASPD + 1.If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).[Enchant-able equipment]Illusion Engine wing A-typeIllusion Engine wing B-type Modification Module (Caster)Grants Modification Orb (Caster) to equipment.[Enchant effects]Reduces variable casting time by 5%.If refine rate is 7 or higher, reduces variable casting time by additional 3%.If refine rate is 9 or higher, reduces variable casting time by additional 3%.[Enchant-able equipment]Illusion Engine wing A-typeIllusion Engine wing B-type Modification Module (Critical)Grants Modification Orb (Critical) to equipment.[Enchant effects]Cri + 5.If refine rate is 7 or higher, increases critical damage by 5%.If refine rate is 9 or higher, increases critical damage by additional 5%.[Enchant-able equipment]Illusion Engine wing A-typeIllusion Engine wing B-type Modification Module (Delay after skill)Grants Modification Orb (Delay after skill) to equipment.[Enchant effects]Reduces delay after skill by 5%.If refine rate is 7 or higher, reduces delay after skill by additional 5%.If refine rate is 9 or higher, reduces delay after skill by additional 5%.[Enchant-able equipment]Illusion Armor A-typeIllusion Armor B-type Modification Module (Fixed Casting)Grants Modification Orb (Fixed Casting) to equipment.[Enchant effects]Reduces fixed casting time by 0.3 second.If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.[Enchant-able equipment]Illusion Leg A-typeIllusion Leg B-type Modification Module (Above All)Grants Modification Orb (Above All) to equipment.[Enchant effects]Reduces physical and magical damage taken from all property enemies by 5%.If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).[Enchant-able equipment]Illusion Engine wing A-typeIllusion Engine wing B-type Modification Module (Drain Life)Grants Modification Orb (Drain Life) to equipment.[Enchant effects]Has a 2% chance to restore 2% of damage as HP when dealing physical damage.[Enchant-able equipment]Illusion Booster RIllusion Battle chip R Modification Module (Drain Soul)Grants Modification Orb (Drain Soul) to equipment.[Enchant effects]Has a 1% chance to restore 1% of damage as SP when dealing physical damage.[Enchant-able equipment]Illusion Booster LIllusion Battle chip L Modification Module (Magic Healing)Grants Modification Orb (Magic Healing) to equipment.[Enchant effects]Has a 2% chance to recovery 400 HP per 0.5 second for 10 seconds when dealing magical damage.[Enchant-able equipment]Illusion Booster RIllusion Battle chip R Modification Module (Magic Soul)Grants Modification Orb (Magic Soul) to equipment.[Enchant effects]Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage.[Enchant-able equipment]Illusion Booster LIllusion Battle chip L Modification Module (Unlimited Vital)Grants Modification Orb (Unlimited Vital) to equipment.[Enchant effects]Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.[Everlasting Life]Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.Illusion Leg A-typeIllusion Leg B-type Modification Module (Spell Buster)Grants Modification Orb (Spell Buster) to equipment.[Enchant effects]Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.[Magic Storm]Int + 50, Matk + 15%, Atk - 15% for 10 seconds.Illusion Leg A-typeIllusion Leg B-type Modification Module (Firing Shot)Grants Modification Orb (Firing Shot) to equipment.[Enchant effects]Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.[Plunging Shooter]Dex + 50, increase long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.Illusion Leg A-typeIllusion Leg B-type Modification Module (Overpower)Grants Modification Orb (Overpower) to equipment.[Enchant effects]Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.[Raging Fight]Str + 50, Atk + 15%, Matk - 15% for 10 seconds.Illusion Leg A-typeIllusion Leg B-type Modification Module (Fatal Flash)Grants Modification Orb (Fatal Flash) to equipment.[Enchant effects]Has a chance to gain "Deadly lightspeed" for 10 seconds when dealing physical damage.[Deadly lightspeed]Agi + 50, increase critical damage by 10%, drains 300 HP per second for 10 seconds.Illusion Leg A-typeIllusion Leg B-type Modification Module (Lucky Strike)Grants Modification Orb (Lucky Strike) to equipment.[Enchant effects]Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.[Good Fortune]Luk + 50, increase all property magical damage by 10%, drains 300 HP per second for 10 seconds.Illusion Leg A-typeIllusion Leg B-type Source: Thanks to Sigma https://www.divine-pride.net/forum/index.php?/topic/3288-kro-changelog-july-04-2018/ New Update E EA2S Card HP recovery + 50% compounded on : Accessory prefix : Health EL A17T Card When dealing melee physical damage, has a low chance to auto cast Hell Inferno level 3. compounded on : Accessory prefix : Hell Inferno Bellare Card When compounded on revolver, Hit + 20. Increases long ranged physical damage by 5%. Increases long ranged physical damage by additional 1% per refine rate. If refine rate is 10 or higher, increases Fire Dance damage by 15%. compounded on : Weapon prefix : Fire Dance Greater Bellare Card When compounded on gattling gun, Hit + 20. Increases long ranged physical damage by 5%. Increases long ranged physical damage by additional 1% per refine rate. If refine rate is 10 or higher, increases Round Trip damage by 15%. compounded on : Weapon prefix : Heavy Trip Sanare Card Increases heal effectiveness by 2%. If refine rate is 9 or higher, increases heal effectiveness by additional 3%. If refine rate is 11 or higher, increases heal effectiveness by additional 5%. compounded on : Weapon prefix : Sacred Greater Sanare Card Matk + 10. Increases holy property magical damage by 5%. If refine rate is 9 or higher, increases holy property magical damage by additonal 5%. compounded on : Headgear suffix : of Holy Power Plaga Card Matk + 10. Increases neutral property magical damage by 5%. If refine rate is 9 or higher, increases neutral property magical damage by additonal 5%. compounded on : Headgear suffix : of Immortal Mutant Plaga Card When compounded on knuckle, Hit + 20, Atk + 15. Increases physical damage against large size monsters by 1% per refine rate. If refine rate is 10 or higher, increases physical damage against large size monsters by additional 15%. compounded on : Weapon prefix : Heavy Knuckle Dolor Card Increases physical damage against demon race monsters by 5%. compounded on : Accessory prefix : Evil Piercing Mutant Dolor Card When compounded on katar, Cri + 7, Atk + 15. Increases critical damage by 2% per refine rate. If refine rate is 10 or higher, increases physical damage against large size monsters by additional 15%. compounded on : Weapon prefix : Power Fist Venenum Card Increases physical damage against brute race enemies by 15% compounded on : Garment prefix : Animal Hunter Mutant Venenum Card Increases magical damage against brute race enemies by 15% compounded on : Garment prefix : Animal Magic Hunter Twin Caput Card Def + 50. Reduces physical and magical damage taken from poison property monsters by 10%. compounded on : Armor prefix : Anti Poison Mutant Twin Caput Card Increases physical damage against formless race monsters by 5%. compounded on : Accessory prefix : Natural Piercing Miguel Card Increases critical damage by 20%. Increases damage taken from all race monsters by 10%. compounded on : Shoes suffix : of Tiger Power R48-85-BESTIA Card Increases physical damage against poison property monsters by 40%. compounded on : Armor prefix : Poison Break E-EA1L card Increases fire property magical damage by 3%. If refine rate is 9 or higher, increases fire property magical damage by additional 2%. If refine rate is 11 or higher, increases fire property magical damage by additional 5%. compounded on : Weapon prefix : Enhance Fire Source: http://ro.gnjoy.com/news/update/View.asp?seq=224&curpage=1 There are 2 crucial materials which are used for crafting and enchanting, both illusion series and OS series, Unknown Part and Cor Core. Unknown Part Cor Core Both can be obtained from 17.1 quests. Complete main quest will give you around 70 Cor Core and 100 Unknown Part There are 5 daily quests, 2 quests are instance-related quests, each quest rewards you 1 Cor Core and 5 Unknown Part. In addition. Both are dropped from 17.1 mobs too. Illusion Equipment Illusion equipment can be obtained by exchanging 50 Cor Core. You can choose your desired equipment freely (can choose armor category and armor type). There are enchant blueprint called "Modification Module" used for enchanting Illusion equipment. Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part. You can choose module category. But NPC will give you module type randomly. There are 4 categories of module. Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex. Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Power, Magic, Shooter, Fast, Caster, Critical. Unique : Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul. Legend : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike. Enchantment is 100% success. In addition. Each module has maximum availability for each single equipment too. Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely! All illusion equipment can have 3 maximum enchants. ---------------------------------------------------------------------------------------------------------------------------------------------------------- OS weapons OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Cor Core. Broken Weapon Broken weapon is dropped from 2 instance bosses, Miguel (Tiger guy) and EL A17T (Green RSX-0806). NPC will give you 1 OS weapon randomly. Reveal hidden contents For OS weapons. Enchant blueprint is "Weapon Modification Part". Weapon Modification Part can be obtained by exchanging 5 Cor Core or 1 million zeny. There are 2 type of Weapon Modification Part, physical and magical. each type has 3 grades, normal, advance and premium. The higher grade, the better enchant. Physical Magical You can choose its type. but NPC will give you its grade randomly. The enchantment is 100% success. Once being enchanted. Weapon will get 2 random enchants which are quite similar to Tanos weapon and Verus weapons enchant. If you get unwanted enchants. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Cor Core or money to exchange Weapon Modification Part. Source: http://www.inven.co.kr/board/ro/1952/259259 kRO MVP Bosses Adjustment - New items dropped from MVP bosses. Orc Warlord Token White Snake's Tear Knotted Letter Rough Shadowdecon Shadowdecon Rough Zelunium Zelunium - new MVP reward "Mysterious Combination Bundle"  It will give you 1 piece of combination scroll randomly when uses it. There are 2 types of combination scrolls, normal equipment and shadow equipment. Normal equipment recipe Orc Hero Headdress [1] recipe - Orc Warlord Token 150 ea - Zelunium 10 ea Crimson Rose recipe - Vahalla Flower 150 ea - Zelunium 10 ea Grand Peco Headdress recipe - Broken Crown 150 ea - Zelunium 10 ea Moonlight Flower Hat recipe - Mother Nightmare 150 ea - Zelunium 10 ea 8 Forms Purgatory Wing recipe - Skeletal Armor Piece 150 ea - Zelunium 10 ea Tare Neko Cru [1] recipe - Mother Nightmare 150 ea - Zelunium 10 ea Worldcup Hat of Honor [1] recipe - Shining Spear Blade 50 ea - Zelunium 10 ea Evil Marching Hat [1] recipe - Osiris Doll 150 ea - Zelunium 10 ea Vagabond Wolf Hat [1] recipe - Hatii Fang 120 ea - Zelunium 10 ea Amistr Hat [1] - Baphomet Doll 30 ea - Zelunium 20 ea Tiger King Doll Hat [1] - Tiger's Footskin 150 ea - Zelunium 20 ea Zaha Doll Hat [1] - White Snake's Tear 150 ea - Zelunium 20 ea Candy Bag Combination Scroll give you 1 type of Candy Bag randomly. recipe - Gemstone 150 ea - Zelunium 20 ea Golden Fish Head Cap [1] recipe - Young Twig 150 ea - Zelunium 20 ea Survival Combination Scroll give you 1 type of Survival set randomly. (Survival Orb and Survival Circlet) recipe - Ba Gua 150 ea - Zelunium 20 ea Toy Syringe recipe - Ice Scale 150 ea - Zelunium 20 ea Indigo Rear Ribbon recipe - Gemstone 150 ea - Zelunium 20 ea Magical Booster [1] recipe - Dark Red Scale Piece 150 ea - Zelunium 20 ea Rosary Necklace recipe - Mother Nightmare 150 ea - Zelunium 20 ea Elemental Crown recipe - Broken Crown 150 ea - Zelunium 20 ea Palace Guard Cap [1] - Tiger's Footskin 150 ea - Zelunium 20 ea Bandit Hood [1] recipe - Loki Whisper 200 ea - Zelunium 20 ea Angelic Blessing [1] recipe - Pocket Watch 200 ea - Zelunium 20 ea Rabbit Magic Hat [1] recipe - Mask of Tutankhamen 150 ea - Zelunium 20 ea Anubis Helm [1] recipe - Broken Pharaoh Emblem 150 ea - Zelunium 20 ea Imp Hat [1] recipe - Dark Red Scale Piece 150 ea - Zelunium 20 ea Holy Marching Hat [1] recipe - Fire Dragon Scale 150 ea - Zelunium 20 ea Ifrit Mask [1] recipe - Knotted Letter 150 ea - Zelunium 20 ea Incarnation Of Morocc Doll [1] recipe - Osiris Doll 30 ea - Zelunium 20 ea Samambaia [1] recipe - Orc Warlord Token 150 ea - Zelunium 20 ea Chick Hat recipe - Young Twig 150 ea - Zelunium 20 ea Wickebine's Black Cat Ears recipe - Piece of Queen's Wing 150 ea - Zelunium 20 ea Mad Bunny Combination Scroll give you 1 type of Mad Bunny randomly. (Cursed Mad Bunny and Mad Bunny) recipe - Osiris Doll 30 ea - Zelunium 25 ea Archangel's Wing [1] recipe - Vahalla Flower 150 ea - Zelunium 25 ea Smokie's Transformation Leaf [1] recipe - Dark Red Scale Piece 150 ea - Zelunium 25 ea Ifrit Ears recipe - Will of Red Darkness 150 ea - Zelunium 25 ea Heart Wing Hairband [1] recipe - Mother Nightmare 150 ea - Zelunium 25 ea Sigrun's Wing recipe - Ice Scale 150 ea - Zelunium 25 ea Kitten Headdress [1] recipe - Broken Crown 150 ea - Zelunium 25 ea Noble Mask recipe - Will of Red Darkness 150 ea - Zelunium 25 ea Fallen Angel's Wing [1] recipe - Vahalla Flower 300 ea - Zelunium 30 ea Heroic Backpack [1] recipe - Broken Crown 150 ea - Zelunium 30 ea Spell Circuit [1] recipe - Fragment of Rosetta Stone 150 ea - Zelunium 30 ea New Wave Sunglasses recipe - Loki Whisper 200 ea - Zelunium 30 ea Giant Snake Breath recipe - Broken Horn 150 ea - Zelunium 30 ea Judge Hat [1] recipe - Ba Gua 150 ea - Zelunium 30 ea Ruff Officer [1] recipe - Hatii Fang 150 ea - Zelunium 30 ea Fancy Feather Hat [1] recipe - Gemstone 150 ea - Zelunium 30 ea Amistr Beret [1] recipe - Young Twig 150 ea - Zelunium 30 ea General Helm [1] recipe - Piece of Shield 150 ea - Zelunium 30 ea Cursed Knight's Shield [1] recipe - Shining Spear Blade 150 ea - Zelunium 30 ea Shadow equipment recipe Status Shadow Combination Scroll give you 1 type of status shadow equipment randomly. (Str, Int, Dex, Agi, Vit and Luk set) recipe - Pocket Watch 50 ea - Shadowdecon 10 ea Elegant Shadow Combination Scroll give you 1 type of Elegant shadow equipment randomly. recipe - Osiris Doll 10 ea - Shadowdecon 10 ea Tension Shadow Combination Scroll give you 1 type of Tension shadow equipment randomly. recipe - Baphomet Doll 10 ea - Shadowdecon 10 ea Restore Shadow Combination Scroll give you 1 type of Restore shadow equipment randomly. recipe - Shining Spear Blade 50 ea - Shadowdecon 10 ea Healing Shadow Combination Scroll give you 1 type of Healing shadow equipment randomly. recipe - Loki Whisper 50 ea - Shadowdecon 10 ea Class Shadow Combination Scroll give you 1 type of Class shadow equipment randomly. recipe - Fire Dragon Scale 50 ea - Shadowdecon 20 ea Spell Shadow Combination Scroll give you 1 type of Spell shadow equipment randomly. (Spellflow and Caster set) recipe - Piece of Queen's Wing 50 ea - Shadowdecon 20 ea Size Shadow Combination Scroll give you 1 type of Size shadow equipment randomly. (Small, Medium, Large, Gigantic, Boned and Titan set) recipe - Tiger's Footskin 50 ea - Shadowdecon 20 ea Race Shadow Combination Scroll give you 1 type of Race shadow equipment randomly. (Homer-Fisher, Gagantua-Insecticide, Brutal-Claymorous, Cranial-Bloody, Dragoon-Dragoon, Satanic-Seraphim, Frame Guard-Beholder, Requiem-Divine, Cardi-Chemical and Safeguard-Liberation set) set) recipe - Piece of Shield 50 ea - Shadowdecon 20 ea Stability Shadow Combination Scroll give you 1 type of Stability shadow equipment randomly. (Stability Shield, Plasterer set, Insomniac set, Peerless set, Adulate set, Unfreezing set, Neutral set, Uncursed set and Vitality set) recipe - Will of Red Darkness 50 ea - Shadowdecon 20 ea Special Shadow Combination Scroll give you 1 type of Special shadow equipment randomly. (Kingbird Weapon, CriHit Weapon, Healing Weapon, Ancient Armor, Critical Armor, Immune Armor, Hard Armor, Hard Earring, Athena Shield, Spiritual Pendant, Spiritual Earring, Spiritual Weapon, Athena Earring, Resist Spell Power Pendant and Immortal Pendant) recipe - Orc Warlord Token 50 ea - Shadowdecon 20 ea Physical Shadow Combination Scroll give you 1 type of Physical shadow equipment randomly. recipe - Orc Warlord Token 50 ea - Shadowdecon 20 ea Magical Shadow Combination Scroll give you 1 type of Magical shadow equipment randomly. recipe - Mother Nightmare 50 ea - Shadowdecon 20 ea EXP Shadow Combination Scroll give you 1 type of EXP shadow equipment randomly. (Beginner, Rookie, Advanced and Expert set) recipe - Broken Horn 50 ea - Shadowdecon 20 ea Gemstone Shadow Combination Scroll give you 1 type of Gemstone shadow equipment randomly. recipe - Young Twig 50 ea - Shadowdecon 25 ea Bearer's Shadow Combination Scroll give you 1 type of Bearer's shadow equipment randomly. recipe - Tiger's Footskin 50 ea - Shadowdecon 25 ea Hasty Shadow Combination Scroll give you 1 type of Hasty shadow equipment randomly. recipe - Will of Red Darkness 50 ea - Shadowdecon 25 ea Critical Shadow Combination Scroll give you 1 type of Critical shadow equipment randomly. recipe - Shining Spear Blade 50 ea - Shadowdecon 25 ea Mortal Blow Shadow Combination Scroll give you 1 type of Mortal Blow shadow equipment randomly. recipe - Hatii Fang 50 ea - Shadowdecon 25 ea Penetration Shadow Combination Scroll give you 1 type of Penetration shadow equipment randomly. recipe - Skeletal Armor Piece 50 ea - Shadowdecon 30 ea Tempest Shadow Combination Scroll give you 1 type of Tempest shadow equipment randomly. recipe - Knotted Letter 50 ea - Shadowdecon 30 ea Blitz Shadow Combination Scroll give you 1 type of Blitz shadow equipment randomly. recipe - Ba Gua 50 ea - Shadowdecon 30 ea Reload Shadow Combination Scroll give you 1 type of Reload shadow equipment randomly. recipe - Loki Whisper 50 ea - Shadowdecon 30 ea Force&Spirit Shadow Combination Scroll give you 1 type of Force&Spirit shadow equipment randomly. (Force-Enhanced Force and Spirit-Enhanced Spirit set) recipe - Pocket Watch 150 ea - Shadowdecon 25 ea Infinity Shadow Combination Scroll give you 1 type of Infinity shadow equipment randomly. recipe - Gemstone 150 ea - Shadowdecon 25 ea Source: https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/
  2. kRO Cashshop Deepsea Violet Halo [1]Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.If refine rate is 11 or higher, reduces delay after skill by 4%.When equipped with Magical Booster, reduces variable casting time by 30%.When equipped with Crimson Booster, increases long ranged physical damage by 14%When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.Class: GarmentDefense: 0Weight: 10Required Level: 1Usable Jobs : All Purified Knight's Shield [1]Increases attack speed (reduces delay after attack by 10%).Atk + 5%, Matk + 5%.Reduces damage taken from all properties by 10%.When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.If refine rate is 7 or higher, Atk + 20, Matk + 20.If refine rate is 9 or higher, ASPD + 2.If refine rate is 12 or higher, reduces delay after skill by 5%.Class: Shield Defense: 0Weight: 80Required Level: 1Usable Jobs : All Spell Circuit [1]Matk + 20 per 2 refine rate.If refine rate is 7 or higher, reduces variable casting time by 10%.If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%.If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%.Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick.When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos.When equipped with Mikatsuki or Raksasa Dagger, reduce variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger.Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.Class: HeadgearDefense: 0Location: UpperWeight: 10Required Level: 1Usable Jobs: All Amistr Beret [1]Matk + 20 per 2 refine rate.If refine rate is 7 or higher, reduces variable casting time by 10%.If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.If refine rate is 11 or higher, Matk + 3%, Atk + 5%.Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick.When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff.When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue].Class: HeadgearDefense: 15Location: UpperWeight: 20Required Level: 1Usable Jobs: All General Helm [1]Atk + 15 per 2 refine rate.If refine rate is 7 or higher, reduces delay after attack by 10%.If refine rate is 9 or higher, Atk + 5%, ASPD + 1.If refine rate is 11 or higher, increases critical damage by 15%.Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir.When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander.When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille.Class: HeadgearDefense: 12Location: UpperWeight: 80Required Level: 1Usable Jobs: All Ruff Officer [1]Atk + 15 per 2 refine rate.If refine rate is 7 or higher,Atk + 30.If refine rate is 9 or higher, Atk + 5%, ASPD + 1.If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%.Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).When equipped with Tarnos Katar, Atk + 20 per 2 refine rate of weapon.When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon.When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon.Class: HeadgearDefense: 35Location: UpperWeight: 40Required Level: 1Usable Jobs: All Fancy Feather Hat [1]Atk + 15 per 2 refine rate.If refine rate is 7 or higher, increases long range physical damage by 7%.If refine rate is 9 or higher, Atk + 5%, ASPD + 1.If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment.When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment.When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment.Class: HeadgearDefense: 0Location: UpperWeight: 0Required Level: 1Usable Jobs: All Engineer Cap [1]Atk + 10 and Matk + 10 per 2 refine rate.If refine rate is 7 or higher, reduces damage taken from Formless races by 5%.If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%.If refine rate is 11 or higher, Atk + 5%, Matk + 5%.Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).Class : HeadgearLocation : TopDefense : 10Weight : 20Required Level : 1Usable Jobs : All Splendid Swift Armor [1]Atk + 50.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],ASPD + 1.If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 120Weight : 200Required Level : 1Usable Jobs : All Excellent Dexterous Armor [1]Atk + 50.Increases long ranged physical damage by 2% per 3 refine rate.If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],Increases long ranged physical damage by 5%.If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 120Weight : 200Required Level : 1Usable Jobs : All Unexpected Fortune Armor [1]Atk + 50.Increases critical damage by 2% per 3 refine rate.If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],increases critical damage by 10%.If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 120Weight : 200Required Level : 1Usable Jobs : All Strong Healthy Armor [1]Atk + 50.MaxHP + 2% per 3 refine rate.If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],MaxHP + 10%.If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 120Weight : 200Required Level : 1Usable Jobs : All Soaring Physical Armor [1]Atk + 50.Atk + 2% per 3 refine rate.If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],Atk + 10%.If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 120Weight : 200Required Level : 1Usable Jobs : All Robust Magical Armor [1]Matk + 50.Matk + 2% per 3 refine rate.If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],Matk + 10%.If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 60Weight : 90Required Level : 1Usable Jobs : All Ancient Hero Boots [1]MaxHP + 500, MaxSP + 50.MaxHP + 2% and MaxSP + 1% per 3 refine rate.If refine rate is 9 or higher, reduces fixed casting time by 0.3 second.If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second.If refine rate is 14 or higher, reduces delay after skill by 5%.Class : ShoesDefense : 15Weight : 60Required Level : 100Usable Jobs : All Narcissus Bow [2]Atk + 10 per 2 refine rate.Increases long ranged physical damage by 4% per 3 refine rate.If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.Class: BowAttack: 180Weight: 100Weapon Level: 4Required Level: 100Usable Jobs: Archer third classes, Shadow Chaser Avenger [2]Atk + 10 per 2 refine rate.Increases Axe Tornado damage by 10% per 3 refine rate.If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.Class: Two-handed AxeAttack: 270Weight: 600Weapon Level: 4Required Level: 100Usable Jobs: Mechanic Madogum [2]Matk + 150Matk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.If refine rate is 9 or higher, increases all properties magical damage by 10%.If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class: DaggerAttack: 150Weight: 80Weapon Level: 4Required Level: 100Usable Jobs: Shadow Chaser Iron Nail [2]Atk + 10 per 2 refine rate.Increases long ranged physical damage by 4% per 3 refine rate.If refine rate is 9 or higher, increases Rampage Blast damage by 5%.If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 2 and Atk + 15% for 7 seconds.Class : KnuckleAttack : 180Weight : 80Weapon Level : 4Required Level : 100Usable Jobs : Sura Royal Bow [2]Atk + 10 per 2 refine rate.Increases Arrow Storm damage by 12% per 3 refine rate.If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases long ranged physical damage by 5%.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.Class : BowAttack : 180Weight : 100Weapon Level : 4Required Level : 100Usable Jobs : Ranger, Shadow Chaser Shadow Staff [2]Matk + 155Matk + 10 per 2 refine rate.Increases Earth Grave damage by 12% per 3 refine rate.If refine rate is 9 or higher, reduces variable casting time by 10%.If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class : One-handed StaffAttack : 40Weight : 50Weapon Level : 4Required Level : 100Usable Jobs : Sorcerer Aeon Staff [2]Matk + 200Can't be destroyed.Matk + 10 per 2 refine rate.Increases Earth Strain damage by 12% per 3 refine rate.If refine rate is 9 or higher, reduces variable casting time by 10%.If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds.Class : Two-handed StaffAttack : 100Weight : 80Weapon Level : 4Required Level : 100Usable Jobs : Warlock Honglyeong's Sword [2]Atk + 10 per 2 refine rate.Increases long ranged physical damage by 4% per 3 refine rate.If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.If refine rate is 11 or higher, increase Cart Cannon damage by 15%.When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds .Class : SwordAttack : 180Weight : 80Weapon Level : 4Required Level : 100Usable Jobs : Genetic Eastern Sword [2]Atk + 10 per 2 refine rate.Increases Sonic Wave damage by 10% per 3 refine rate.If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).If refine rate is 11 or higher, the weapon can't be destroyed.When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.Class : Two-handed SwordAttack : 180Weight : 100Weapon Level : 4Required Level : 100Usable Jobs : Rune Knight EDIT: To be added next maintenance Shiver Katar [2]Atk + 10 per 2 refine rate.Increases critical damage by 4% per 3 refine rate.If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.Class : KatarAttack : 185Weight : 120Weapon Level : 4Required Level : 100Usable Jobs : Guillotine Cross Exorcist's Bible [2]Matk + 160Matk + 10 per 2 refine rate.Increases damage of Duple Light by 25% per 3 refine rate.If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class : BookAttack : 165Weight : 50Weapon Level : 4Required Level : 100Usable Jobs : Archbishop Aquatic Spear [2]Atk + 10 per 2 refine rate.Increases long ranged physical damage by 4% per 3 refine rate.If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.Class : SpearAttack : 180Weight : 120Weapon Level : 4Required Level : 100Usable Jobs : Royal Guard Thousand Sun [2]Atk + 10 per 2 refine rate.MaxSP + 2% per 3 refine rate.If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.Class : BookAttack : 160Weight : 90Weapon Level : 4Required Level : 100Usable Jobs : Star Emperor Spirit Plumb [2]Matk + 160Matk + 10 per 2 refine rate.MaxSP + 2% per 3 refine rate.If refine rate is 7 or higher, increases damage of Espa by 15%.If refine rate is 9 or higher, reduces variable casting time by 10%.If refine rate is 11 or higher, increases damage of Eswhoo by 20%.When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class : One-handed StaffAttack : 70Weight : 110Weapon Level : 4Required Level : 100Usable Jobs : Soul Reaper Meowmeow Foxtail [2]Matk + 300Atk/Matk + 10 per 2 refine rate.Atk/Matk + 2% per 3 refine rate.If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.Class : One-handed StaffAttack : 300Weight : 110Weapon Level : 4Required Level : 100Usable Jobs : Summoner Shadow Stone Enchant Stalker Stone (Top) Atk + 2 for each level of Intimidate user learned. Stalker Stone (Middle) Hit + 2 for each level of Vulture's Eye user learned. Stalker Stone (Bottom) Increases Backstab damage by 20%. Shadow Chaser Stone (Garment) Increases Triangle Shot damage by 15%. When equipped with Stalker Stone (Top), increases Triangle Shot damage by 15%. When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%. When equipped with Stalker Stone (Bottom), reduces SP consumption of Triangle Shot by 10%. Mastersmith Stone (Top) Atk + 2 for each level of Weaponry Research user learned. Mastersmith Stone (Middle) Hit + 3 for each level of Skin Tempering user learned. Mastersmith Stone (Bottom) Increases High Speed Cart Ram damage by 20%. Mechanic Stone (Garment) Increases Axe Tornado damage by 15%. When equipped with Mastersmith Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second. When equipped with Mastersmith Stone (Bottom), increases Axe Tornado damage by 15%. Clown Gypsy Stone (Top) Atk + 2 for each level of Dance Lessons or Music Lessons user learned. Clown Gypsy Stone (Middle) Increases Melody Strike and Slinging Arrow damage by 20%. Clown Gypsy Stone (Bottom) Increases Arrow Vulcan damage by 20%. Wander Mins Stone (Garment) Increases Severe Rainstorm damage by 15%. When equipped with Clown Gypsy Stone (Top), increases Severe Rainstorm damage by 15%. When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second. When equipped with Clown Gypsy Stone (Bottom), reduces fixed casting time by 0.5 seconds. Champion Stone (Top) Atk + 2 for each level of Iron Fists user learned. Champion Stone (Middle) Hit + 2 for each level of Flee user learned. Champion Stone (Bottom) Increases Raging Quadruple Blow damage by 20%. Sura Stone (Garment) Increase Rampage Blast damage by 15%. When equipped with Champion Stone (Top), increases Rampage Blast damage by 10%. When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%. When equipped with Champion Stone (Bottom), when using Rampage Blast, has 30% chance to auto-cast Zen. Sniper Stone (Top) Atk + 2 for each level of Steel Crow user learned. Sniper Stone (Middle) Reduces fixed casting time of Focused Arrow Strike by 0.5 second. Sniper Stone (Bottom) Increases Arrow Shower damage by 20%. Ranger Stone (Garment) Increases Arrow Storm damage by 10%. When equipped with Sniper Stone (Top), increases Arrow Storm damage by 15%. When equipped with Sniper Stone (Middle), reduces variable casting time by 10%. When equipped with Sniper Stone (Bottom), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds. Scholar Stone (Top) Reduces delay after attack by 1% for each level of Study user learned. Scholar Stone (Middle) Reduces fixed casting time of Double Bolt by 30%. Scholar Stone (Bottom) Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. Sorcerer Stone (Garmet) Increases Psychic Wave damage by 10%. When equipped with Scholar Stone (Top), increases Psychic Wave damage by 15%. When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds. When equipped with Scholar Stone (Bottom), reduces cooldown of Psychic Wave by 2 seconds. Lord Knight Stone (Top) Atk + 2 for each level of Spear Mastery user learned. Lord Knight Stone (Middle) Increases Clashing Spiral damage by 15%. Lord Knight Stone (Bottom) Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned. Rune Knight Stone (Garment) Increase Dragon Beath (Fire) damage by 10%. When equipped with Lord Knight Stone (Top), increases Dragon Beath (Fire) damage by 10%. When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) by 10%. When equipped with Lord Knight Stone (Bottom), reduces delay after skills by 15%. Creator Stone (Top) Atk + 2 for each level of Learning Potion user learned. Creator Stone (Middle) Increases heal effectiveness by 2% for each level of Potion Pitcher user learned. Creator Stone (Bottom) Increases Acid Terror damage by 20%. Genetic Stone (Garment) Increase Cart Cannon damage by 10%. When equipped with Creator Stone (Top), increases Cart Cannon damage by 15%. When equipped with Creator Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds. When equipped with Creator Stone (Bottom), increases long ranged physical damage by 5%. High Wizard Stone (Top) Matk + 2 for each level of Mystical Amplification user learned. High Wizard Stone (Middle) Increases Meteor Storm damage by 20%. High Wizard Stone (Bottom) Increases Fire Pillar damage by 20%. Warlock Stone (Garment) Increase Crimson Rock damage by 10%. When equipped with High Wizard Stone (Top), increases Crimson Rock damage by 15%. When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned. When equipped with High Wizard Stone (Bottom), increases fire magic damage by 5%. High Priest Stone (Top) Increases heal effectiveness by 1% for each level of Meditation user learned. High Priest Stone (Middle) Increases critical damage by 2% for each level of Mace Mastery user learned. Hight Priest Stone (Bottom) Increases Magnus Exocismus damage by 20%. Archbishop Stone (Garment) Increases Adoramus damage by 15%. When equipped with High Priest Stone (Top), increases Adoramus damage by 15%. When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second. When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second. Paladin Stone (Top) MaxHP + 1% for each level of Faith user learned. Paladin Stone (Middle) Increases long ranged physical damage by 1% for each level of Spear Mastery user learned. Paladin Stone (Bottom) Increases Holy Cross damage by 20%. Royal Guard Stone (Garment) Increases Vanishing Point damage by 15%. When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second. When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%. Assassin Cross Stone (Top) Atk + 2 for each level of Katar Mastery user learned. Assassin Cross Stone (Middle) Hit + 2 for each level of Left Hand Mastery user learned. Assassin Cross Stone (Bottom) Increases Sonic Blow damage by 20%. Guillotine Cross Stone (Garment) Increases Rolling Cutter damage by 15%. When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%. When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%. --------------------------------------------------------------------------------------- 1. Angel Poring Boots Enchant Angel Poring Boots [1] All Stat + 1. Enables to use Heal lv.1 Class: Shoes Defense: 15 Weight: 30 Required Level: 1 Usable Jobs : All There are 6 special enchants similar to Dark Lord Essence (must be put in card slot). They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots. Leo Stone Str + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Atk + 2%. If refine rate is 9 or higher, Atk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Pisces Stone Int + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Matk + 2%. If refine rate is 9 or higher, Matk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Capricorn Stone Agi + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, reduces delay after attack by additional 5%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Aquarius Stone Vit + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, reduces damage taken from neutral property by 2%. If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Scorpio Stone Dex + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases long ranged physical damage by 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Taurus Stone Luk + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases critical damage by 2%. If refine rate is 9 or higher, increases critical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. In addition, Angel Poring Boots can combo with these 2 types of Poring Sunglasses Poring Sunglasses Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All Poring Sunglasses+ [1] Increases EXP gained from killing monsters by 4%, increases drop rate by 4%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All 2. Drooping Gunslinger Enchant Drooping Gunslinger [1] All Stat + 1, reduces SP consumption of skills by 10%. Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, increases movement speed. Class: Headgear Defense: 0 Location: Upper Weight: 20 Required Level: 1 Usable Jobs: All Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Gunslinger Scroll 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Gunslinger Scroll. However. Enchantment will remove refine level and slotted card of Drooping Gunslinger. 3. Sea Otter Mini Fan Enchant Sea Otter Mini Fan [1] All Stat + 1, increases EXP gained from killing monsters by 5%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Usable Jobs : All Sea Otter Mini Fan can be enchanted by using Fan Modification Kit as enchant material. Fan Modification Kit can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Fan Modification Kit 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Fan Modification Kit. However. Enchantment will remove slotted card of Sea Otter Mini Fan. In addition. While enchantment. There is a low chance of transforming Sea Otter Mini Fan into Fur Seal Mini Fan. Fur Seal Mini Fan [1] All Stat + 1, increases EXP gained from killing monsters by 5%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Usable Jobs : All Fur Seal Mini Fan can't be enchanted by Fan Modification Kit. So that means you must find the new Sea Otter Mini Fan to process enchantment again. 4. Kafra Uniform Enchant Kafra Uniform [1] Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. MaxHP + 100 and MaxSP + 20 per refine rate. If refine rate is 7 or higher, additional MaxHP + 3%, MaxSP + 3%. If refine rate is 9 or higher, additional MaxHP + 5%, MaxSP + 5%. If refine rate is 12 or higher, increases HP and SP recovery by 100%. Class: Armor Defense: 40 Weight: 50 Required Level: 1 Usable Jobs : All Kafra Uniform can be enchanted by using Uniform Repair Kit as enchant material. Uniform Repair Kit can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Uniform Repair Kit 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Uniform Repair Kit. However. Enchantment will remove refine level and slotted card of Kafra Uniform. 5. Candy Bag Backpack Enchant There are 3 types of Candy Bag Backpack : physical, distance and magical. Candy Bag Backpack(physical) [1] Atk + 1% per 2 refine rate. If refine rate is 9 or higher, reduces delay after attack by 10%. If refine rate is 12 or higher, reduces delay after skill by 7%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Garment Defense: 30 Weight: 20 Required Level: 1 Usable Jobs : All Candy Bag Backpack(distance) [1] Increases long ranged physical damage by 1% per 2 refine rate. If refine rate is 9 or higher, reduces delay after attack by 10%. If refine rate is 12 or higher, reduces delay after skill by 7%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Garment Defense: 30 Weight: 20 Required Level: 1 Usable Jobs : All Candy Bag Backpack(magical) [1] Matk + 2% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 12 or higher, reduces delay after skill by 7%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Garment Defense: 30 Weight: 20 Required Level: 1 Usable Jobs : All Each type of Candy Bag Backpack has it own enchant material, Candy Bag Blessing Scroll and must be enchanted with its own correspond enchant material only. Each type of Candy Bag Blessing Scroll can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits.  Candy Bag Blessing Scroll(physical) Candy Bag Blessing Scroll(distance) Candy Bag Blessing Scroll(magical) 2 enchants will be given randomly as following table.  If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Candy bag Blessing Scroll. However. Enchantment will remove refine level and slotted card of Candy Bag Backpack. In addition, Candy Bag Backpack can combo with Indigo Rear Ribbon. Indigo Rear Ribbon Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. When equipped with Candy Bag Backpack(physical), reduces delay after attack by 5%. When equipped with Candy Bag Backpack(magical), reduces variable casting time by 5%. When equipped with Candy Bag Backpack(distance), Atk + 4%. If Candy Bag Backpack refine rate is 12 or higher, All Stat + 1. Class: Headgear Defense: 8 Location: Lower Weight: 10 Required Level: 1 Usable Jobs: All 6. Magical Booster Enchant Magical Booster [1] Class: Headgear Defense: 10 Location: Middle Weight: 30 Required Level: 1 Usable Jobs: All Magical Booster can be enchanted by using Booster Amplifier as enchant material. Booster Amplifier can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Booster Amplifier 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Booster Amplifier. However. Enchantment will remove slotted card of Magical Booster. In addition. While enchantment. There is a low chance of transforming Magical Booster into Crimson Booster. Crimson Booster [1] Class: Headgear Defense: 10 Location: Middle Weight: 30 Required Level: 1 Usable Jobs: All Crimson Booster can't be enchanted by Booster Amplifier. So that means you must find the new Magical Booster to process enchantment again. In addition, both Magical Booster and Crimson Booster can combo with Violet Halo.  Violet Halo [1] Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%. Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate. If refine rate is 11 or higher, reduces delay after skill by 4%. When equipped with Magical Booster, reduces variable casting time by 30%. When equipped with Crimson Booster, increases long ranged physical damage by 14% When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%. When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%. Class: Garment Defense: 0 Weight: 10 Required Level: 1 Usable Jobs : All 7. Kitten Headdress Enchant Kitten Headdress [1] All Stat + 1, reduces delay after attacke by 5%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 12 or higher, skill casting can't be interrupted. When equipped with Blush, increases heal effectiveness by 5%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Headgear Defense: 20 Location: Upper Weight: 10 Required Level: 1 Usable Jobs: All Kitten Headdress can be enchanted by using Magic Cat Hand as enchant material. Magic Cat Hand can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Magic Cat Hand 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Magic Cat Hand. However. Enchantment will remove refine level and slotted card of Kitten Headdress. 8. Cursed Knight's Shield Enchant Cursed Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 3%, Matk + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, Matk + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%. Class: Shield Defense: 0 Weight: 80 Required Level: 1 Usable Jobs : All Cursed Knight's Shield can be enchanted by using Silver Angel Idol as enchant material. Silver Angel Idol can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Silver Angel Idol 2 enchants will be given randomly as following table.  If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Silver Angel Idol. However. Enchantment will remove refine level and slotted card of Cursed Knight's Shield.  In addition. While enchantment. There is a low chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and very low chance of transforming Cursed Knight's Shield into Purified Knight's Shield. Bloody Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 3%, Matk + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, Matk + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%. Class: Shield Defense: 0 Weight: 80 Required Level: 1 Usable Jobs : All Bloody Knight's Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Kitty Silvervine Fruit. Cursed Blood 2 enchants will be given randomly as following table.  If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Cursed Blood. However. Enchantment will remove refine level and slotted card of Bloody Knight's Shield.  Purified Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 5%, Matk + 5%. Reduces damage taken from all properties by 10%. When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 20, Matk + 20. If refine rate is 9 or higher, ASPD + 2. If refine rate is 12 or higher, reduces delay after skill by 5%. Class: Shield Defense: 0 Weight: 80 Required Level: 1 Usable Jobs : All Purified Knight's Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Gold Angel Idol 3 enchants will be given randomly as following table.  If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Gold Angel Idol. However. Enchantment will remove refine level and slotted card of Purified Knight's Shield.  You'll notice that Cursed Knight's Shield and Bloody Knight's Shield have identical effects and enchants. In other word. If you get Bloody Knight's Shield. You'll no longer get Purified Knight's Shield which is better (has better effects and can be enchanted up to 3 slots) unless you enchant the new Cursed Knight's Shield. However. Enchant material cost of Bloody Knight's Shield (Cursed Blood) is cheaper than other enchant material by half.
  3. Cap's Guide To Norse Exorcism You are chosen by the Church of Odin to vanquish the Demon and the Undead. Answer God's call and don the robe of holiness. Use God's wrath to deliver judgment upon the unclean. In the name of Odin, Thor, and Loki. Amen. In this guide, I'll mostly be talking about the Adoramus branch of AB's offensive skills. There are other gear sets and stats optimized for the other builds, but in my opinion, they aren't really powerful enough. And the one piece of equipment that this build revolves around pretty much forces you to stick to Adoramus. This is also one of the few builds that can work just as well on a Baby class. Stats would have to be adjusted but it works. Stats It's pretty easy to distribute stats for this build. The only stat we need at 120 is INT. DEX can stay at 100-ish, since won't be using DEX Boots. STR - 1~50 - This is mainly for weight limit. AGI - 30~70 - Some ASPD is nice. Less animation delay. VIT - 90~110 - For stum immunity and HP. INT - 120 DEX - 100~120 - Just get enough to have a reasonable fast cast time. LUK - 50~90 - Adds MATK and resist some statuses. Gears As prefaced above, this guide will be mostly about Adoramus. ME and Judex will only be second in considering your gear set and stat build. Headgear Old Mitra [1] - Increases Judex and Magnus damage, as well as stat increases based on refine level. Get this refined as high as you can. Fresh Roses [1] - Good for leveling. Increases MATK every refine. Can also be enchanted. Racing Cap(Archbishop) [1] - For pure Adoramus Build. The enchant for AB can add up to 60% Adoramus Damage. Shrine Maiden Hat [1] - Increases Magnus damage. Can be used for leveling, nothing else. Uzhas_Card - +10% magic damage to Demon race. Additional 5% when headgear is refined to +9. Mistress Card - Nullified gemstone requirement of skills. I suggest splurging for this card, since Adoramus consumes 1Blue Gemstone per cast. It can become quite costly when leveling or just running instances. Sunglasses [1] - Easiest slotted mids to get in the game currently. Monocle [1] - Cheaper than slotted Sunglasses now, but quite hard to find. Robo Eye - Good for starters. Uzhas_Card - +10% magic damage to Demon race. Additional 5% when headgear is refined to +9. Pharaoh Card - Decreases SP consumption of skills by 30%. If you have this card, then just use this for mid. It will counter Misstress Card's SP consumption penalty. And spamming Judex and Adoramus can be quite taxing on your SP. Rainbow Scarf - MATK + 35. There really aren't that many choices for low hg in the server. Armor Robe of Flattery [1] - Best armor for magic classes. Can now be enchanted. Try to aim for INT enchants. Sarah Battle Robe [1] - Has a chance to increase MATK per refine. Orlean's Gown [1] - Nothing to say, really. Can't be worn by Baby Bishops tho. Diabolus Robe [1] - A good starter equips, but, again, can't be worn by Baby Bishops. Nightmare Amon Ra Card - THIS! That's all I can say lol. Expensive but so totally worth it. If you're gonna play Adoramus AB, this card should be one the first items you farm for. Weapon Holy Stick [1] - The only weapon we can wear as Adoramus type. +9 minimum, +10 preferred. Can also be enchanted. True Margaretha Sorin Card - Will add up to 60% Adoramus damage if Holy Stick is refined to +10. Shield Bible of Promise Vol.2 [1] - Odin Power lvl 2. I don't usually bother with switching shields. The 4 rows of hot keys is still not enough for all the skills ABs have. Valkyria's Shield [1] - While you still can't wear BoP2. Cursed Mad Bunny [1] - Adds MATK. You can switch around shields, but I don't really bother. White Knight Card - When you're not gonna fight small monsters. Hodremlin Card - Good all around defensive card. Medusa Card - Resist Stone Curse status. Any racial that would benefit you. Garment Fallen Angel Wings [1] - Spell enchant. Adventurer's Backpack [1] - Get at +7. A good alternative if you don't have money for a +7~+9 FAW. Cloak of Casualty [1] - A high end alternative for a FAW. But you'll only see the benefit if you refine it above +10. Antique Book Card - I'd say the best option for garment. Randel Card - Enables Auto Guard. Only use with switching. Shoes Judgment Shoes - The one and only pair of shoes. Just read up the effects. This is one of the items you have to farm for. Accessories Orlean's Necklace [1] - Cheap but really good accessory for MATK. Magic Intensifier Ring [1] - If you have high enough base MATK, then this would be better to use. Pendant of Maelstrom [1] - A really good accessory. But I don't really like the auto cast. It has a cast delay which won't let you cast spells. Headless Mule Card - Adds 20% to water and holy magic damage. Shadow Gears Arch Bishop Shadow Weapon - Refine and effect isn't really important for the build, but necessary for the set. Archbishop Shadow Shield - Get this refined as high as you can. Adds Adoramus damage based on refine. When worn with Shadow Weapon, reduces Adoramus cooldown by 1 second, which will make the skill almost spammable. Priest Shadow Armor - Adds Magnus damage per refine. Priest Shadow Shoes - Effect really isn't that important. When worn with Shadow Armor, MATK +3%. Acolyte Shadow Earring - Good luck getting this. Acolyte Shadow Pendant - Another shadow gear that's almost impossible to get. But when worn with AB and Priest sets, All Stat +10, HP/SP +5%, and ignores 50% of normal monsters's defense and magic defense. Donate Gears Tempest Lv3 - Kinda important to get if you can afford a set, since you won't be using a Temporal DEX Boots. Other Gemstones is up to you. Star Stone(Matk) - MATK +3% Note: You can substitute some of your gears with Mora's Judgment Set if you don't have access to some of the gears, especially Deep Sea's Judgment Shoes. The Mora set will give you an idea of how to use Adoramus as your main offensive skill. Skills Adoramus - Main damage skill. Can inflict slow and blind to target. Judex - Secondary damage skill, only if you have a high enough refined Old Mitra. 3x3 AoE. Sacrament - Reduces fixed cast time by 50% at max level. Clearance - Removes buffs on party members. Can also remove buff from monsters. Lauda Ramus - Removes negative status. I can't remember which, just cast both Lauda skills one after the other lol. Lauda Agnus - Same as Lauda Ramus. Oratio - Weakens holy resistance of enemies on screen. Kyrie Eleison - Get at level 10. Really useful for avoiding hits. Assumptio - Doubles Def and Mdef. Baby Bishops don't have this skill tho. Safety Wall - Real nice skill for tanking. Magnus Exorcismus - If you're mobbing. Get this at level 1 or level 10. Consumables White Slim Potion - You need to bring HP healing potions since you won't have enough healing skills to recover your HP. HP Increase Potion(Large) - Increases Max HP and increases HP Recovery. SP Increase Potion(Large) - Increases Max SP and increases SP Recovery. Concentrated White Potion Z - Increases HP Recovery. Vitata 500 - Increases Max SP and Increases SP Recovery. Concentrated Ceromain Soup - Increases ASPD. Concentration Potion - Increases ASPD. Regeneration Potion - Increases recovery rate of healing items by 20%. Blue Gemstone - If you don't have a Mistress Card you're gonna need a lot of this. Holy Water - On the rare occasion that you need to cast Aspersio on someone. Also needed for making Ancilla. +10 foods and +20 foods are also useful, other than that, there's really not that much consumables you need. Now go forth and spread the word of Odin!! PS: I made a Baby Bishop just because it looks so badass when doing 1m damage. lmao
  4. Star Emperor Skill Tree ID: 2574 Light of the Moon Max level: 5 Prerequisite skill: Full Moon Kick level 3 Type: Support Description: Moon skill. Attracts moonlight, increases the damage of Full Moon Kick. This skill doesn't stacks with Light of the Sun and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds ID: 2575 Lunar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated, and additionally increases MaxHP. [Level 1]: MaxHP + 3% [Level 2]: MaxHP + 4% [Level 3]: MaxHP + 5% ID: 2576 Full Moon Kick Max level: 7 Prerequisite skill: New Moon Kick level 7 Type: Attack / Special Description: Moon skill. Can be used when caster is in [New Moon] state only. End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets. Damage increases according to the base level. [Level 1]: damage 1200% / Area of effect: 7 X 7 [Level 2]: damage 1300% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1500% / Area of effect: 7 X 7 [Level 5]: damage 1600% / Area of effect: 7 x 7 [Level 6]: damage 1700% / Area of effect: 7 x 7 [Level 7]: damage 1800% / Area of effect: 7 x 7 ID: 2577 Light of the Star Max level: 5 Prerequisite skill: Falling Star level 3 Type: Support Description: Star skill. Attracts starlight, increases the damage of Falling Star. This skill doesn't stacks with Light of the Sun and the Light of the Moon. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds ID: 2578 Stellar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the starlight. You can use the Star skills while this skill is activated, and additionally increases attack speed. [Level 1]: delay after attack - 6% [Level 2]: delay after attack - 8% [Level 3]: delay after attack - 10% ID: 2579 New Moon Kick Max level: 7 Prerequisite skill: Lunar Stance level 1 Type: Attack / Special Description: Moon skill. Enter a [New Moon] state that attacks enemies around you and hides yourself. [New Moon] State : Hides yourself for 15 seconds. It can not be detected by demon and insect race monsters, You can maintain [New Moon] state even you dealing normal attack up to 7 times. However, if you use skill or being attacked. skill effect will be canceled immediately. [Level 1]: damage 700% / Area of effect: 7 x 7 [Level 2]: damage 800% / Area of effect: 7 x 7 [Level 3]: damage 900% / Area of effect: 7 x 7 [Level 4]: damage 1100% / Area of effect: 7 x 7 [Level 5]: damage 1200% / Area of effect: 7 x 7 [Level 6]: damage 1300% / Area of effect: 7 x 7 [Level 7]: damage 1400% / Area of effect: 7 x 7 ID: 2580 Flash Kick Max level: 7 Prerequisite skill: Stellar Stance level 1 Type: Attack / Special Description: Star skill. Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark. Up to 5 Stellar Mark can be marked at the same time. [Level 1]: damage 100% / Stellar Mark duration: 4 seconds [Level 2]: damage 100% / Stellar Mark duration: 5 seconds [Level 3]: damage 100% / Stellar Mark duration: 6 seconds [Level 4]: damage 100% / Stellar Mark duration: 7 seconds [Level 5]: damage 100% / Stellar Mark duration: 8 seconds [Level 6]: damage 100% / Stellar Mark duration: 9 seconds [Level 7]: damage 100% / Stellar Mark duration: 10 seconds ID: 2581 Star Emperor Advent Max level: 5 Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. [Level 1]: damage 1000% / Area of effect: 7 x 7 [Level 2]: damage 1200% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1600% / Area of effect: 7 x 7 [Level 5]: damage 1800% / Area of effect: 7 x 7 ID: 2582 Nova Explosion Max level: 5 Prerequisite skill: Universe Stance level 1 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Attacks an enemy with a fixed neutral property damage that is not reduced by any effect. A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill. [Level 1]: damage 300% / Cooldown: 20 seconds [Level 2]: damage 400% / Cooldown: 20 seconds [Level 3]: damage 500% / Cooldown: 20 seconds [Level 4]: damage 600% / Cooldown: 20 seconds [Level 5]: damage 700% / Cooldown: 20 seconds ID: 2583 Universe Stance Max level: 3 Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the energy of the universe. You can use the Space skills while this skill is activated, and additionally increases all status. [Level 1]: All Status + 3 [Level 2]: All Status + 4 [Level 3]: All Status + 5 ID: 2584 Falling Star Max level: 7 Prerequisite skill: Flash Kick level 7 Type: Buff / Special Description: Star skill. When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark. Stellar Mark deal damage on the marked target and surrounding enemies. The damage increases according to the base level. [Level 1]: damage 200% / Area of effect: 5 X 5 [Level 2]: damage 300% / Area of effect: 5 X 5 [Level 3]: damage 400% / Area of effect: 5 X 5 [Level 4]: damage 500% / Area of effect: 5 X 5 [Level 5]: damage 600% / Area of effect: 5 X 5 [Level 6]: damage 700% / Area of effect: 5 X 5 [Level 7]: damage 800% / Area of effect: 5 X 5 ID: 2585 Gravity Control Max level: 1 Prerequisite skill: Universe Stance level 1 Type: Special Description: Space skill. Can be used in WoE and PVP mode only. Bent the gravity of enemy and lift it in the air. The enemies in the air can not attack or move, and when the gravity control is canceled, they will fall and taking neutral property damage. Falling damage is determined by the physical damage of the caster and target's carrying weight. If you use it again on the floating target, the skill will be canceled. ID 2586 Book of Dimension Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Buff / Special Description: Space skill. Can be used in WoE and PVP mode only. Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time. If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied. Nova Explosion: Skill cooldown and aftercast penalty are removed. Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds. [Level 1]: last 60 seconds / Cooldown: 150 seconds [Level 2]: last 60 seconds / Cooldown: 120 seconds [Level 3]: last 60 seconds / Cooldown: 90 seconds [Level 4]: last 60 seconds / Cooldown: 60 seconds [Level 5]: last 60 seconds / Cooldown: 30 seconds ID: 2587 Book of Creation Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Attack / Special Description: Space skills. Can be used in WoE and PVP mode only. The power of the universe creates a imitative star with a high gravitational field. When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval. [Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times [Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times [Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times [Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times [Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times ID: 2588 Document of the Sun, Moon and Star Max level: 3 Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3 Type: Secondary Description: Reset the designated effect. Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star. [Level 1]: Reset maps / Cooldown: 60 seconds [Level 2]: Reset monsters / Cooldown: 60 seconds [Level 3]: Reset all / Cooldown: 60 seconds ID: 2589 Purification of the Sun, Moon and Star Max level: 1 Prerequisite skill: Demons of the sun, moon and stars 10 Type: Passive Description: Reduces the penalty of Devil of sun, moon and stars. The sight penalty of Devil of sun, moon and stars is relieved by half. ID: 2590 Light of the Sun Max level: 5 Prerequisite skill: Solar Burst level 3 Type: Support Description: Sun skill. Attracts sunlight, increases the damage of Solar Burst. This skill doesn't stacks with Light of the Moon and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds ID: 2591 Solar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the sunlight. You can use the Sun skills while this skill is activated, and additionally increases Atk. [Level 1]: Atk + 3% [Level 2]: Atk + 4% [Level 3]: Atk + 5% ID: 2592 Solar Burst Max level: 7 Prerequisite skill: Prominence Kick level 7 Type: Attack Description: Sun skills. Must be used after Prominence Kick. Endows the energy of the sun to yourself and deal damage to surrounding enemies. Damage increases according to the base level. [Level 1]: damage 1000% / Area of effect: 5 X 5 [Level 2]: damage 1100% / Area of effect: 5 X 5 [Level 3]: damage 1200% / Area of effect: 5 X 5 [Level 4]: damage 1300% / Area of effect: 5 X 5 [Level 5]: damage 1400% / Area of effect: 5 X 5 [Level 6]: damage 1500% / Area of effect: 5 X 5 [Level 7]: damage 1600% / Area of effect: 5 X 5 ID: 2593 Prominence Kick Max level: 7 Prerequisite skill: Solar Stance level 1 Type: Attack Description: Sun skills. Kick the targets and surrounding enemies with the red flame. deal additional 100% fire damage. Can uses Solar Burst after using Prominence Kick. [Level 1]: damage 200% / Area of effect: 3 X 3 [Level 2]: damage 250% / Area of effect: 3 X 3 [Level 3]: damage 300% / Area of effect: 3 X 3 [Level 4]: damage 350% / Area of effect: 3 X 3 [Level 5]: damage 400% / Area of effect: 3 X 3 [Level 6]: damage 450% / Area of effect: 3 X 3 [Level 7]: damage 500% / Area of effect: 3 X 3 Soul Reaper Skill Tree ID: 2596 Golem's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the golem's soul and endow it to you or your target (player). Increase their physical defense and magic defense for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Def + 60 / Mdef + 20 / last 60 seconds [Level 2]: Def + 120 / Mdef + 25 / last 120 seconds [Level 3]: Def + 180 / Mdef + 30 / last 180 seconds [Level 4]: Def + 240 / Mdef + 35 / last 240 seconds [Level 5]: Def + 300 / Mdef + 40 / last 300 seconds ID: 2597 Shadow's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the shadow's soul and endow it to you or your target (player). Increase their critical rate and attack speed for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds [Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds [Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds [Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds [Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds ID: 2598 Falcon's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the falcon's soul and endow it to you or your target (player). Increase their physical damage and accuracy rate for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Atk + 10 / Hit + 10 / last 60 seconds [Level 2]: Atk + 20 / Hit + 10 / last 120 seconds [Level 3]: Atk + 30 / Hit + 13 / last 180 seconds [Level 4]: Atk + 40 / Hit + 13 / last 240 seconds [Level 5]: Atk + 50 / Hit + 15 / last 300 seconds ID: 2599 Fairy Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the fairy's soul and endow it to you or your target (player). Increase their magical damage and reduces their variable casting time for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds [Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds [Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds [Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds [Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds ID: 2600 Curse Explosion Max level: 5 Prerequisite skill: Evil spirit's Curse level 3 Type: Attack / Damage Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells. It will deal more damage to the cursed target. [Level 1]: magical damage 500% / damage to the cursed target 1700% [Level 2]: magical damage 600% / damage to the cursed target 1900% [Level 3]: magical damage 700% / damage to the cursed target 2100% [Level 4]: magical damage 800% / damage to the cursed target 2300% [Level 5]: magical damage 900% / damage to the cursed target 2500% ID: 2601 Evil Spirit's Curse Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Debuff Description: Consumes 3 soul energy. Uses evil spirit to curses the target and surrounding enemies. [Level 1]: curse chance: 40% / Area of effect: 7 X 7 [Level 2]: curse chance: 50% / Area of effect: 7 X 7 [Level 3]: curse chance: 60% / Area of effect: 7 X 7 [Level 4]: curse chance: 70% / Area of effect: 7 X 7 [Level 5]: curse chance: 80% / Area of effect: 7 X 7 ID: 2602 Espa Max level: 5 Prerequisite skill: Esha level 1 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target. Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa. However, This skill can not be used on the player. [Level 1]: magical damage 750% [Level 2]: magical damage 1000% [Level 3]: magical damage 1250% [Level 4]: magical damage 1500% [Level 5]: magical Damage 1750% ID: 2603 Esha Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target and surrounding enemies, reduces their movement speed by half. You can use Esma within 5 seconds after using Esha. However, This skill can not be used on the player. [Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds [Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds [Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds [Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds [Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds ID: 2604 Eswhoo Max level: 5 Prerequisite skill: Espa level 1 Type: Attack / Special Description: Consumes 2 soul energy. Deal magical damage to target and surrounding enemies. Damage increases according to base level, and you can use Esma within 5 seconds after using Espa. However, it can not be used or influenced by the player. [Level 1]: magical damage 1300% / Area of effect: 3 X 3 [Level 2]: magical damage 1500% / Area of effect: 3 X 3 [Level 3]: magical damage 1700% / Area of effect: 3 X 3 [Level 4]: magical damage 1900% / Area of effect: 5 X 5 [Level 5]: magical damage 2100% / Area of effect: 5 X 5 [Level 6]: magical damage 2300% / Area of effect: 5 X 5 [Level 7]: magical damage 2500% / Area of effect: 7 X 7 ID: 2605 Soul Unity Max level: 5 Prerequisite skill: Soul Energy Research level 3 Type: Buff / Special Description: Consumes 10 soul energy. Binds the souls of yourself and party members around the caster. A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them. The skill will be canceled if caster is silenced or cursed. [Level 1]: HP recovery: 150 / Area of effect: 3 X 3 [Level 2]: HP recovery: 300 / Area of effect: 3 X 3 [Level 3]: HP recovery: 450 / Area of effect: 5 X 5 [Level 4]: HP recovery: 600 / Area of effect: 5 X 5 [Level 5]: HP recovery: 750 / Area of effect: 7 X 7 [Level 6]: HP recovery: 900 / Area of effect: 7 X 7 [Level 7]: HP recovery: 1050 / Area of effect: 9 X 9 ID: 2606 Soul Division Max level: 5 Prerequisite skill: Esha level 5 / Espa level 5 Type: Special Description: Consumes 1 soul energy. Can be used in WoE and PVP mode only. Disrupts the soul of the target for a while, interfere their rational thinking. Increases their delay after skill for 5 seconds. [Level 1]: increases delay after skill: 10% [Level 2]: increases delay after skill: 20% [Level 3]: increases delay after skill: 30% [Level 4]: increases delay after skill: 40% [Level 5]: increases delay after skill: 50% ID: 2607 Soul Recap Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Buff / Special Description: Consumes 2 soul energy. Harvests souls that fall from enemies attacked by you. When attacking enemy for duration, has a certain chance to gain 1 soul energy. [Level 1]: harvest chance: 15% / last 90 seconds [Level 2]: harvest chance: 20% / last 120 seconds [Level 3]: harvest chance: 25% / last 150 seconds [Level 4]: harvest chance: 30% / last 180 seconds [Level 5]: harvest chance: 35% / last 210 seconds ID: 2608 Soul Revolution Max level: 3 Prerequisite skill: Soul Energy Research level 3 / Kaut level 3 Type: Buff / Special Description: Can be used on target with soul buff only. Energizes the soul assigned to you or your party members to restore SP of the target. The soul buff used for SP recovery will be gone. [Level 1]: SP recovery amount: 50 [Level 2]: SP recovery amount: 100 [Level 3]: SP recovery amount: 150 ID: 2609 Soul Collect Max level: 5 Prerequisite skill: Basic skill Type: Buff / Toggle Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval. The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount. [Level 1]: gain 1 soul energy per 60 seconds [Level 2]: gain 1 soul energy per 50 seconds [Level 3]: gain 1 soul energy per 40 seconds [Level 4]: gain 1 soul energy per 30 seconds [Level 5]: gain 1 soul energy per 20 seconds ID: 2610 Soul Explosion Max level: 5 Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1 Type: Special Description: Consumes 10 soul energy. Can be used in WoE and PVP mode only. Burst the soul that is given to the target and inflicts damage proportional to their current HP. Can not be used if the target doesn't have soul buff or their remain HP is less than 10. [Level 1]: target current HP reduction: 30% [Level 2]: target current HP reduction: 40% [Level 3]: target current HP reduction: 50% [Level 4]: target current HP reduction: 60% [Level 5]: target current HP reduction: 70% ID: 2611 Soul Energy Research Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Passive Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use. [Level 1]: up to 8 soul energy maximum. [Level 2]: up to 11 soul energy maximum. [Level 3]: up to 14 soul energy maximum. [Level 4]: up to 17 soul energy maximum. [Level 5]: up to 20 soul energy maximum. ID: 2612 Kaute Max level: 5 Prerequisite skill: Soul Energy Research level 1 Type: Buff / Special Description: Consumes 5 soul energy. Use soul energy to sacrifice your HP to restore SP of the target. Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff. However, you can not use this skill if your remaining HP is less than 30%. [Level 1]: MaxHP 12% consumption / SP 12% recovery [Level 2]: MaxHP 14% consumption / SP 14% recovery [Level 3]: MaxHP 16% consumption / SP 16% recovery [Level 4]: MaxHP 18% consumption / SP 18% recovery [Level 5]: MaxHP 20% consumption / SP 20% recovery  Skill Icons Mount Soul Reaper Star Emperor Skill Tree Soul Reaper Star Emperor Source: https://www.divine-pride.net/forum/index.php?/topic/3211-kro-changelog-may-30-2018/ https://ziu-ro.blogspot.com/2018/05/preview-star-emperor-soul-reaper_6.html https://ziu-ro.blogspot.com/2018/05/preview-star-emperor-soul-reaper_30.html https://ziu-ro.blogspot.com/2018/05/preview-star-emperor-soul-reaper.html @Lai @Yuuki
  5. As part of the updates kRO has been slowly releasing over the past few months, here's the update for the Homunculus systemas part of the Genetic Job improvements. Maximum level of Homunculus is expanded. Max level is extended from 150 to 175 EXP is adjusted to accommodate level expansion Homunculus Physical and Magical damage formula are changed, physical and magic damage are increased. For base Homunculus (Lif, Amistr, Filir, Vanilmirth) skills, Global Cooldown will be replaced by Skill Cooldown. The max level of some Homunculus S skills are extended and the balance is adjusted. Eira Max Level of Eraser Cutter is increased to level 10 and damage is increased. Element changed to Neutral. Global Cooldown removed. Level 1: Magical ATK 900% Level 2: Magical ATK 1100% Level 3: Magical ATK 1300% Level 4: Magical ATK 1500% Level 5: Magical ATK 1700% Level 6: Magical ATK 1900% Level 7: Magical ATK 2100% Level 8: Magical ATK 2300% Level 9: Magical ATK 2500% Level 10: Magical ATK 2700% Xeno Slasher Max Level is increased to Level 10 and damage is increased. All levels deal Neutral Property magic damage. Level 10: Magic Damage 3200% / 9x9 Cell Level 9: Magic Damage 2900% / 7x7 Cell Level 8: Magic Damage 2600% / 7x7 Cell Level 7: Magic Damage 2300% / 7x7 Cell Level 6: Magic Damage 2000% / 5x5 Cell Level 5: Magic Damage 1700% / 5x5 Cell Level 4: Magic Damage 1400% / 5x5 Cell Level 3: Magic Damage 1100% / 3x3 Cell Level 2: Magic Damage 800% / 3x3 Cell Level 1: Magic Damage 500% / 3x3 Cell Eleanor Style Change cast time is removed. Sonic Claw Global Cooldown is changed to Skill Cooldown Silvervine Rush max level is increased to Level 10 and damage is increased. Skill Cooldown is reduced. Level 1: ATK 200% / Stun 5% Level 2: ATK 400% / Stun 10% Level 3: ATK 600% / Stun 15% Level 4: ATK 800% / Stun 20% Level 5: ATK 1000% / Stun 25% Level 6: ATK 1200% / Stun 30% Level 7: ATK 1400% / Stun 35% Level 8: ATK 1600% / Stun 40% Level 9: ATK 1800% / Stun 45% Level 10: ATK 2000% / Stun 50% Midnight Frenzy max level is increased to 10 and damage is increased. Skill Cooldown is reduced. Level 1: ATK 300% Level 2: ATK 600% Level 3: ATK 900% Level 4: ATK 1200% Level 5: ATK 1500% Level 6: ATK 1800% Level 7: ATK 2100% Level 8: ATK 2400% Level 9: ATK 2700% Level 10: ATK 3000% Bayeri Angriff Modus evasion rate and defense drop penalty is reduced. Level 1: ATK +70 / Def -30 / Flee -35 / 30 Seconds Level 2: ATK +90 / Def -40 / Flee -45 / 45 Seconds Level 3: ATK +110 / Def -50 / Flee -55 / 60 Seconds Level 4: ATK +130 / Def -60 / Flee -65 / 75 Seconds Level 5: ATK +150 / Def -70 / Flee -75 / 90 Seconds Stahl Horn max level is increased to Level 10 and damage is increased. Knock back changed changed from 3 cells to 1 cell. Level 1: ATK 1100% / Cast Range 5 Cells / Stun 22% Level 2: ATK 1200% / Cast Range 5 Cells / Stun 24% Level 3: ATK 1300% / Cast Range 6 Cells / Stun 26% Level 4: ATK 1400% / Cast Range 6 Cells / Stun 28% Level 5: ATK 1500% / Cast Range 7 Cells / Stun 30% Level 6: ATK 1600% / Cast Range 7 Cells / Stun 32% Level 7: ATK 1700% / Cast Range 8 Cells / Stun 34% Level 8: ATK 1800% / Cast Range 8 Cells / Stun 36% Level 9: ATK 1900% / Cast Range 9 Cells / Stun 38% Level 10: ATK 2000% Cast Range 9 Cells / Stun 40% Heilage Stange max level is increased to level 10, AoE and damage are increased. Global Cooldown is removed. Level 1: MATK 750% / 3x3 Cells Level 2: MATK 1000% / 3x3 Cells Level 3: MATK 1250% / 3x3 Cells Level 4: MATK 1500% / 3x3 Cells Level 5: MATK 1750% / 5x5 Cells Level 6: MATK 2000% / 5x5 Cells Level 7: MATK 2250% / 5x5 Cells Level 8: MATK 2500% / 5x5 Cells Level 9: MATK 2750% / 7x7 Cells Level 10: MATK 3000% / 7x7 Cells Sera Pain Killer max level is increased to Level 10, cast ranged is increased to 5 cells. Level 1: 30 Seconds Level 2: 40 Seconds Level 3: 50 Seconds Level 4: 60 Seconds Level 5: 70 Seconds Level 6: 80 Seconds Level 7: 90 Seconds Level 8: 100 Seconds Level 9: 110 Seconds Level 10: 120 Seconds Needle of Paralyze max level is increased to Level 10 and damage is increased. Global Cooldown is removed. Level 1: ATK 600% / Paralyze Chance 35% Level 2: ATK 800% / Paralyze Chancee 40% Level 3: ATK 1000% / Paralyze Chance 45% Level 4: ATK 1200% / Paralyze Chance 50% Level 5: ATK 1400% / Paralyze Chance 55% Level 6: ATK 1600% / Paralyze Chance 60% Level 7: ATK 1800% / Paralyze Chance 65% Level 8: ATK 2000% / Paralyze Chance 70% Level 9: ATK 2200% / Paralyze Chance 75% Level 10: ATK 2400% Paralyze Chance 80% Dieter Pyroclastic max level is increased to Level 10. Weapon Break penalty when the duration ends is removed. Has a chance to auto cast Hammerfall when attacking. Level 1: 60 Seconds Level 2: 80 Seconds Level 3: 100 Seconds Level 4: 120 Seconds Level 5: 140 Seconds Level 6: 160 Seconds Level 7: 180 Seconds Level 8: 200 Seconds Level 9: 220 Seconds Level 10: 240 Seconds Lave Slide max level is increased to level 10. Range is increased. Level 1: Ignition Chance 5% / 3x3 Cells Level 2: Ignition Chance 10% / 3x3 Cells Level 3: Ignition Chance 15% / 3x3 Cells Level 4: Ignition Chance 20% / 5x5 Cells Level 5: Ignition Chance 25% / 5x5 Cells Level 6: Ignition Chance 30% / 5x5 Cells Level 7: Ignition Chance 35% / 7x7 Cells Level 8: Ignition Chance 40% / 7x7 Cells Level 9: Ignition Chance 45% / 7x7 Cells Level 10: Ignition Chance 50% / 9x9 Cells Experience Distribution of Homunculus is changed. Experience gained by the Homunculus will go to the master. 10% of the experience gained by the master will go to the Homunculus. Homunculus automatic feeding is added. Function can be activated through the Homunculus Status window. Homunculus experience table changed. Battle Mode of Homunculus is changed. ALT + Right Click will make a Homunculus attack a target. Homunculus won't initiate battle mode even the master is under attack. http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6843&curpage=1 I still can't find the raw change logs/patch notes of cart cannon being "nerfed", and the first update for Pyroclastic. Those changes need to be applied first before we update to these new skills. Otherwise Pyroclastic will be the most OP skill there is. But the change is Endow won't work on Cart Cannon anymore. The only element you can use are the elements of your cannon balls and fire from Pyroclastic. Pyroclastic will also overwrite any cannon ball you have equipped to fire. Now onto some Sakray patches... Weight Limit penalty has been updated. HP/SP will still recover even if the character is at 50% weight. The new HP/SP recovery penalty is at 70%. UPDATE: Here is the the new EXP table for Homunculi Even at level 150, there's a difference of more than 10m EXP. Even if the EXP required to level is higher, it's still gonna be easier to level up your Homunculus because whatever EXP you're getting, 10% of that will go to your Homunculus. Just to put that into Perspective, Infinite Eddga gives 1 Billion EXP. Killing it once will give your Homunculus 100 Million EXP. Leveling a Homunculus might be a bit grindy, but I think I prefer that from the AFK Genetics in low level dungeons taking away all the spots from players (well, at least in official servers).
  6. Vee

    kRO Deepsea Items

    Topic Name (Your idea in short): Item New Items Character Names: General Organa How long have you been playing LimitRO? 2 years. How long have you been a Forum member? 2 years. Is your Suggestion a duplicated one? tbh no Idea Has your suggestion been denied before? no idea Describe your suggestion What is this: add new weapons and armors Ancient Hero Boots [1] / 22171 MaxHP + 500, MaxSP + 50. MaxHP + 2% and MaxSP + 1% per 3 refine rate. If refine rate is 9 or higher, reduces fixed casting time by 0.3 second. If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 14 or higher, reduces delay after skill by 5%. Source: https://www.divine-pride.net/database/item/22171/ancient-hero-boots-1 ------------------------------------------------------------ Iron Nail [2] / 1847 Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Rampage Blast damage by 5%. If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 2 and Atk + 15% for 7 seconds. Source: https://www.divine-pride.net/database/item/1847/iron-nail-2 ------------------------------------------------------------ Narcissus Bow [2] / 18170 Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds. Source: https://www.divine-pride.net/database/item/18170/narcissus-bow-2 ------------------------------------------------------------ Eastern Sword [2] / 21038 Atk + 10 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, the weapon can't be destroyed. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Source: https://www.divine-pride.net/database/item/21038/eastern-sword-2 ------------------------------------------------------------ Shadow Staff [2] / 26118 Matk + 155 Matk + 10 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Source: https://www.divine-pride.net/database/item/26118/shadow-staff-2 ------------------------------------------------------------ Avenger [2] / 28130 Atk + 10 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Axe Boomerang damage by 40%. If refine rate is 11 or higher, increases physical damage against all size monsters by 15%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Source: https://www.divine-pride.net/database/item/28130/avenger-2 ------------------------------------------------------------ Madogum [2] / 28744 Matk + 150 Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases all properties magical damage by 10%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Source: https://www.divine-pride.net/database/item/28744/madogum-2 ------------------------------------------------------------ Metal Stick [3] / 32013 Increase Cannon Spear damage by 10%. If refine rate is 7 or higher, increases Over Brand damage by 10%. If refine rate is 9 or higher, increases Over Brand damage by additional 15%. If refine rate is 12 or higher, reduces delay after skills by 15%. Source: https://www.divine-pride.net/database/item/32013/metal-stick-3 ------------------------------------------------------------ Poisoned Window [3] / 1447 Three days and nights with deadly poison. It boasts a powerful attack power, but it is also worth paying those who deal with this window. CRI +10. Double Attack 5Lv available. When physically attacked, the enemy is poisoned with a certain probability. When a physical attack is received, it takes a certain degree of poisoning. Source: https://www.divine-pride.net/database/item/1447/3 ------------------------------------------------------------ Honglyeong's Sword [2] 13485 Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%. If refine rate is 11 or higher, increase Cart Cannon damage by 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds . Source: https://www.divine-pride.net/database/item/13485/honglyeongs-sword-2 ------------------------------------------------------------ Arcus Daemonicus [2] / 18125 An infernal bow from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army. Increase attack damage +50% when equipped with shadow arrows. With more than 9 refine level, ASPD + 1, decrease SP consumption 20% when using skills. Source: https://www.divine-pride.net/database/item/18125/arcus-daemonicus-2 ------------------------------------------------------------ Royal Bow [2] / 18164 Atk + 10 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 5%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds. Source: https://www.divine-pride.net/database/item/18164/royal-bow-2 ------------------------------------------------------------ Aeon Staff [2] / 2048 Matk + 200 Can't be destroyed. Matk + 10 per 2 refine rate. Increases Earth Strain damage by 12% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second. When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds. Source: https://www.divine-pride.net/database/item/2048/aeon-staff-2 ------------------------------------------------------------ Calf Deathadder [2] / 13146 Increases attack speed (reduces delay after attack by 10%). Increase long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%). If refine rate is 9 or higher, increases Fire Dance damage by 25%. If refine rate is 12 or higher, increases long ranged physical damage by 5%. Source: https://www.divine-pride.net/forum/index.php?/topic/2936-kro-changelog-december-20-2017/&tab=comments#comment-4054 ------------------------------------------------------------ Calf Kingcobra [2] / 28240 Increases attack speed (reduces delay after attack by 10%). Increase long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%). If refine rate is 9 or higher, increases critical damage by 15%. If refine rate is 12 or higher, increases long ranged physical damage by 5% Source: https://www.divine-pride.net/forum/index.php?/topic/2936-kro-changelog-december-20-2017/&tab=comments#comment-4054 ------------------------------------------------------------ Calf Diamondback [2] / 28241 Dex + 2, Atk + 2%. Increase long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Round Trip damage by 20%. If refine rate is 9 or higher, reduces SP consumption of Round Trip by 5%. If refine rate is 12 or higher, increases long ranged physical damage by 5%. Source: https://www.divine-pride.net/forum/index.php?/topic/2936-kro-changelog-december-20-2017/&tab=comments#comment-4054 ------------------------------------------------------------ Calf Anaconda [2] / 28242 Splash attack, MaxSP + 2%. Increase long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Vanishing Buster damage by 20%. If refine rate is 9 or higher, increases long ranged physical damage by 5%. If refine rate is 12 or higher, reduces SP consumption of Vanishing Buster by 15%. Source: https://www.divine-pride.net/forum/index.php?/topic/2936-kro-changelog-december-20-2017/&tab=comments#comment-4054 ------------------------------------------------------------ Calf Python [2] / 28243 Dex + 2, Atk + 2%. Increase long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%) If refine rate is 9 or higher, increases Dragon Tail damage by 15%. If refine rate is 12 or higher, increases Dragon Tail damage by additional 15%. Source: https://www.divine-pride.net/forum/index.php?/topic/2936-kro-changelog-december-20-2017/&tab=comments#comment-4054 ------------------------------------------------------------ Kvasir Ring / 2954 Rumored to be imbued with the power of the deity and prophet Kvasir, this ring endows its wearer with special healing ability. MHP + 100. Let you use Level 1 Dust of Galaxy. Source: https://www.divine-pride.net/database/item/2954/kvasir-ring ------------------------------------------------------------ Kvasir Ring / 2953 Rumored to be imbued with the power of the deity and prophet Kvasir, this ring endows its wearer with special healing ability. MHP + 100. Lets you use Level 1 Sada Ear. Source: https://www.divine-pride.net/database/item/2953/kvasir-ring ------------------------------------------------------------ Kvasir Ring / 2952 Rumored to be imbued with the power of the deity and prophet Kvasir, this ring endows its wearer with special healing ability. MSP + 30. Lets you use Level 1 Peony Mommy. Source: https://www.divine-pride.net/database/item/2952/kvasir-ring ------------------------------------------------------------ Kvasir Ring / 2951 Rumored to be imbued with the power of the deity and prophet Kvasir, this ring endows its wearer with special healing ability. MSP + 30. Lets you use Level 1 Snow Flip. Source: https://www.divine-pride.net/database/item/2951/kvasir-ring ------------------------------------------------------------ Soaring Physical Armor [1] / 15278 Atk + 50. Atk + 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1], Atk + 10%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Source: https://www.divine-pride.net/forum/index.php?/topic/2936-kro-changelog-december-20-2017/&tab=comments#comment-4054 -------------------------------------------------------------- Robust Magical Armor [1] / 15279 Matk + 50. Matk + 2% per 3 refine rate. If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%. When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1], Matk + 10%. If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20% Source: https://www.divine-pride.net/forum/index.php?/topic/2936-kro-changelog-december-20-2017/&tab=comments#comment-4054 -------------------------------------------------------------- Unexpected Fortune Armor [1] / 15346 Atk + 50. Increase critical damage by 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1], Atk + 10%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Source: https://www.divine-pride.net/database/item/15346/unexpected-fortune-armor-1 -------------------------------------------------------------- Strong Healthy Armor [1] / 15347 Atk + 50. MaxHP + 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1], Atk + 10%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Source: https://www.divine-pride.net/database/item/15347/strong-healthy-armor-1 -------------------------------------------------------------- Splendid Swift Armor [1] / 15353 Atk + 50. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1], ASPD + 1. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Source: https://www.divine-pride.net/forum/index.php?/topic/3105-kro-changelog-april-04-2018/ -------------------------------------------------------------- Excellent Dexterous Armor [1] 15354 Atk + 50. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1], Increases long ranged physical damage by 5%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Source: https://www.divine-pride.net/forum/index.php?/topic/3105-kro-changelog-april-04-2018/ -------------------------------------------------------------- Abyss Dress Item: 15204 A dress that looks to absorb all the light in the world. Class: Armor Defense: 120 Property: Shadow Weight: 40 Requires Level: 90 Usable By: All Jobs Prevents the user from being knocked back. This item is indestructible in battle. If upgrade level is +5 or higher, Increases physical and magical damage on Shadow and Undead property targets by 10%. Increases physical and magical damage on Demon and Undead race targets by 10%. If upgrade level is +7 or higher, Increases physical and magical damage on Shadow and Undead property targets by an additional 15%. Increases physical and magical damage on Demon and Undead race targets by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on Shadow and Undead property targets by an additional 15%. Increases physical and magical damage on Demon and Undead race targets by an additional 15%. Source: https://www.divine-pride.net/database/item/15204/iRO -------------------------------------------------------------- Nature Dress Item: 15352 Grants immunity to knockback. Cannot be destroyed. If refine rate is 5 or higher, increases physical and magical damage against Brute and Demihuman race (includes Doram and player), Earth and Wind property monsters by 10%. If refine rate is 7 or higher, increases physical and magical damage against Brute and Demihuman race (includes Doram and player), Earth and Wind property monsters by additional 15%. If refine rate is 9 or higher, increases physical and magical damage against Brute and Demihuman race (includes Doram and player), Earth and Wind property monsters by additional 15%. Source: https://www.divine-pride.net/forum/index.php?/topic/3122-jro-changelog-april-17-2018/ -------------------------------------------------------------- Blacksmith's Gloves Item: 28531 This accessory can only be equipped in the right accessory slot. Reduces the cast delay of skills by 10%. Increases physical damage on boss monsters by 5%. Bypass 50% of hard defense of normal monsters, boss monsters and players when performing a physical attack. Source: https://www.divine-pride.net/database/item/28531/blacksmiths-gloves-1 -------------------------------------------------------------- Perverse Demon Mask Item: 28565 A demon mask found nearby a Buddha statue in Payon. Some say it has been used for some kind of ritual. This accessory can only be equipped in the right accessory slot. Class: Accessory Weight: 60 Requires Level: 80 Usable By: All Jobs Str + 3 for every 18 base Int. Agi + 3 for every 18 base Luk. Vit + 3 for every 18 base Dex. Int + 3 for every 18 base Str. Dex + 3 for every 18 base Vit. Luk + 3 for every 18 base Agi. Max HP + 1% for every 18 base Dex. Perfect Dodge + 1 for every 18 base Agi. Reduces the variable casting time of skills by 1% for every 18 base Vit. Reduces the cast delay of skills by 1% for every 18 base Int. Bypass 15% of hard defense of normal monsters and boss monsters when performing a physical attack for every 18 base Luk. Bypass 15% of hard magic defense of normal monsters and boss monsters when performing a magical attack for every 18 base Str. Source: https://www.divine-pride.net/forum/index.php?/topic/3077-iro-changelog-march-16-2018/ -------------------------------------------------------------- Powered Chip Item: 28598 Str + 5, Vit + 5, Dex + 5. Increases physical damage by 5%. If user learned Arm Cannon lv. 3, reduces delay after skill by 30%. If user learned Neutral Barrier lv. 3, reduces casting time of Arm Cannon, Ice Launcher and Flame Launcher by 50%. If user learned Pile Bunker lv. 3, additional Str + 5, Vit + 5, Dex + 5, Atk + 100. If user learned Fire Earth Research lv. 5, user no longer consumes magic gear fuel when using skills. Source: https://www.divine-pride.net/forum/index.php?/topic/3122-jro-changelog-april-17-2018/
  7. Project Improvement of Works: Arch bishop. 1 - New Skills: A) Agreement:To jump the continuous expense of giant fly wings a new skill is added to the work arch bishop. Now you can use this ability to bring the whole party to the same place as your arch bishop. Example of Use VituratumAdd the possibility of using lex Aeterna on an object and this splash the ability affecting the rest with the lex Aeterna ability. The higher the level of skill, the higher the splash range is added. 2 - Improvement of Skills: A) Adoramus: The work arch bishop can be considered a work of magic and as such your cast must be consistent. Adoramus skill a great magic skill with a lot of damage but only affects one target. For that reason the ability is modified to AoE. However, when you switch to AoE, your damage will be less. Renovatio: Renovatio is a skill that gives the option to regenerate HP for a while, but its long cast and that only affects a goal that makes the experience very poor. That's why now the ability is changed to affect the entire party at the same time and changing the HP regeneration capacity from 3% to 5% every 5 seconds. C) Expiatio: Now also add that ignore the magic defense. D) Lauda Agnus: Now at level 5 its effect is 100%, apart from that, the increase in VIT status is changed by MHP% increase. E) Lauda Ramus:Now at level 5, its effect is 100%, apart from that, the LUK status increase is changed due to an increase in critical damage. F) Ancilla:Now it will consume only 10% of your MSP when it is created, apart when you use an ancilla as an consumable it will increase the healing power and increase the regeneration of SP for 60 seconds. G) Judex:At level 5 the damage is increased from 400% to 570% of your MATK. 3) Elimination of an ability. Due to the little use of this skill and that the users do not want it we are going to remove it from the work of the arch bishop eucharistica will no longer be available. 2 - Taekwon Update:The development of these new classes was finally completed. We are working very hard to do the internal tests necessary to have it available for the users as soon as possible.We also have available to test the new frames for these new jobs (under the article Boarding Halter) Skill Tree Star Emperor Soul Reaper 3 - Visual Update Summoners. We are working to add a new color palette to the clothes of the summoner. Apart we are also adding costumes in garment position so that they can be visualized when you equip them in a summoner. 4 - Ilusion Of Comodo. Illusion of comfortable dungeon will also be added new version illusion kit for this map ^^. 5 - Episode 17.1. It will be the direct continuation of episode 16.2 related to several events that happened in that episode. 6 - Booking Party System Update: A) Now you can register directly with the head of adventures in party. Now you will see in an interface the users that are in that party C) The interface window will be related to the level range you are . Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3864253&curpage=1 https://ziu-ro.blogspot.com/2018/03/future-updates-q2-2018-kro.html?spref=fb NEW UPDATE 04042018 1. Arc Bishop skill improvement work Job improvement project! Arc Bishop improvements are updated. 1) New skill We are currently in the process of improving Arc Bishop skills. It will be updated as soon as the test ends in May. Below is an overview of the improvements. 2. Illusion of Luanda Update The development of Illusion of Luanda is underway and will be updated in April. <Illusions of Luanda will be updated soon!> 3. Sultry & Soul Ripper Update The development of Sunglip and Soul Ripper is underway, and the work of the former quest work and the character image work are going on now. Once all of these tasks are completed, they will be subjected to internal testing again and will be updated within the second quarter. Below is the content under test (character images are still in production and we use temporary images). <Top Jobs of Star Emperor> <Soul Linker's Top Jobs: Soul Ripper> he content that was introduced in the last 2 quarter update contents is not currently under development , so I will introduce it through developer notes and announcements in the future. Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3869148&curpage=1 @Lai @Yuuki
  8. Cj

    kRO Welcome Corridor

    Welcome Corridor A limited-time Event “Welcome Corridor” will be introduced, with an upgraded version of the MVP monsters. These monsters are only available in the instance and are stronger. New skills will also be added to them. The corridor has 3 floors. You enter the instance as many times as you want as long as your “welcome seal” is valid. (You get 1 free seal every day which is valid for 1 hour). You can purchase additional seals by talking to the "Illusion Ghost" with zeny or silvervines (amount not yet defined). Paid seals will last for 4 hours. The Full list of MvPs on each floor can be found below: Unlike regular monsters, these MVPs do not drop any equipment or cards. However, they drop "welcome flowers". You need to collect these flowers and talk to the Illusion Ghost outside the instance and exchange for random rewards: Possible Rewards: More to come.... Thanks to All Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3846495&curpage=1 https://forums.warpportal.com/index.php?/topic/231657-kro-welcome-corridor-022018/
  9. Lex Luthor

    Future Plans for kRO 2017~2018

    Star Emperor and Soul Reaper 1. Summary of the process of updating the mados in the Mechanic. The development work for improvement related to the tasks of the job mechanic has been completed. We are still working on future adjustments in the effects that will not be applied yet in the specifications of the machines. We are working on new and better coolers for the mados in the game. 2. Sepulcher of victims is reset. The map is expanded with extended versions of the third classes. The difficulty of the dungeon is re-adjusted downwards with respect to the current one. The use of abilities, stats etc is going to be readjusted, at the same time new options are added and the quest of creation and enchantment will be readjusted, if necessary, more adjustments would be applied. The respawn of the MvP on the map will be improved, better and more details will be given in future patch notes by the DeV. 3. A new revision will be added to monster race. Currently this system has a small drawback for users who have little time to play or dedicate to the monster race. Apart from its high cost we will begin to develop a new system to obtain better compensation and reduce the time of being in the races. Aaparte we are developing a system of enchantments for the racing headgear. 4. Autotrade / land use commissions for vending and Open Buying Store It is still in the process of creating and completing this system but we want to launch a renewal in the sale / purchase system by adding a small commission This small fee will be charged when placing a store to sell / buy, it will also depend on the amount of items to buy / sell. (The commission percentage is different depending on what type, quantity of items.) After completing the development time will also apply the autotrade system (P.servers name). 5. Improvement guide for beginners. - To help new users of ragnarok online that begin in the game improves all information shown in the status window to make it easier to understand and know what effect it produces in our stats in the game. To make it easier to add the four hotkey bars for skills / equipment, two buttons are added to expand or collapse the four bars. (Current existing hotkeys are maintained to expand and contract skill bars.) [You will never need to drag with the mouse to expand the four hotkey bars for skills / equipment.] 6. Improvement in the party window. Renew the party window, now add the level of each user, his class. We also work on improving all the functionalities of the party window. A special section is added for the party window where only the participants are shown outside the window interface. This will allow you to execute abilities on the party members without having to open the party window. [The simplified party window is shown in the image above. If you execute a skill on that simplified window on a member of the party this will receive such ability as for example a heal] 7. Star Emperor and Soul Reaper Going at the end of 2017 for sakray !!!! According to Ziu ,it will be close to Christmas with an event to attract new or old users, and max level would be change up to level 185. I update you guys, when i get more info!!!
  10. On 8/03/2017 KRO has drastically improved Hugel monster races system and added some awesome HGs as the main reward. I'M SHARING THIS SPECIFICALLY FOR THOSE UNKNOWING OF WHAT IS GOING ON WITH KRO RIGHT NOW. Note: They have long broken our milestone of OP gears. So hopefully no more same ol excuses (Armageddon!!, RIP Server 201X, yada yada) whenever something new is added. 1. Participation Fee is slightly increased (from 2,000 z to 30,000 z ) 2. Prize Medal is replaced by Mysterious Medal 3. Wayne will exchange your current Prize Medal to Mysterious Medal. 4. Ei'felle in Einbroch factory will no longer receive Prize Medal. 5. Add new NPC "Crane" that use your 10 Mysterious Medal to for Racing Thank Tickets. You can use your Racing Thank Tickets to purchase items as following list. (1 T = 1 ticket) 1 T : 5 Cat Hand Ticket 1 T : 3 Dungeon Teleport Scroll 3 T : 10 OBB 5 T : 1 Str decrease potion 5 T : 1 Int decrease potion 5 T : 1 Agi decrease potion 5 T : 1 Vit decrease potion 5 T : 1 Dex decrease potion 5 T : 1 Luk decrease potion 6 T : 1 OCA 6 T : 5 OPB 6 T : 1 High Weapon Box 10 T : 2 Taming Gift Set 400 T : 1 Racing Cap Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 100 There're 17 kinds of Racing Cap specific to each jobs 200 T : 1 +7 Weapon Cert 400 T : 1 +8 Weapon Cert 600 T : 1 +9 Weapon Cert 1000 T : 1 +10 Weapon Cert 2000 T : 1 +11 Weapon Cert 400 T : 1 +7 Armor Cert 600 T : 1 +8 Armor Cert 1200 T : 1 +9 Armor Cert 2000 T : 1 +10 Armor Cert 4000 T : 1 +11 Armor Cert (KRO Certs works EXACTLY like Limit Ro Safe Ticket. Just in-case you guys didn't know.) 1800 T : 1 Neuralizer 4000 T : 1 FAW initialization scroll. (FAW enchant in KRO can be reset via this scroll only and it reset card and refine rate too.) Source: Taken and altered from: https://forums.warpportal.com/index.php?/topic/206158-kro-new-hugel-monster-races-system/ All Credit to Sigma1 and wadoichimonji of warpportal for the translation.
  11. Your Char Name: Lysred (Reissuing @Caphleo's report since this update came 5 months ago and our client is now 5 months old. So hopefully it supports). What did you EXACTLY do 1 minute before you saw this bug?(you went open your freezer? that counts. yea that's what exactly means): Not really a bug per se, but an update on kro. Describe the bug as much as possible: Critical hits are now applied to skills such as Double Attack, Fear Breeze, Chain Action, etc (any skill that will make you hit multiple hits per attack). So each of those hits also has a chance to crit. Give your source (why you think it's bug, according which website?): Have you tested?: Not yet implemented here, so we still follow the old critical mechanics. But this is a new mechanic that kro has already implemented.
  12. Caphleo

    kRO Critical Update

    Woohoo! kRO just implemented an update to how critical damage works. Now double attack doesn't get in the way of critical damage anymore. Critical damage will be applied to each of the double attack hits. I have a boner just thinking about this. lol Can also be applied other multiple hit skills like Fear Breeze. Can we implement this. Pretty please. Who do I have to blow? Seriously.
  13. Your Char Name: Cap Taehyung What did you EXACTLY do 1 minute before you saw this bug?(you went open your freezer? that counts. yea that's what exactly means): Not really a bug per se, but an update on kro. Describe the bug as much as possible: Critical hits are now applied to skills such as Double Attack, Fear Breeze, Chain Action, etc (any skill that will make you hit multiple hits per attack). So each of those hits also has a chance to crit. Give your source (why you think it's bug, according which website?): Have you tested?: Not yet implemented here, so we still follow the old critical mechanics. But this is a new mechanic that kro has already implemented.
  14. Cj

    Update Usable Items

    Topic Name: Usable Items Yggdrasil Dust http://www.divine-pride.net/database/item/12815/yggdrasil-dust Snow Flip http://www.divine-pride.net/database/item/12812/snow-flip Peony Mommy http://www.divine-pride.net/database/item/12813/peony-mommy Slapping Herb http://www.divine-pride.net/database/item/12814/slapping-herb Character Names: Ouma Shu I How long have you been playing LimitRO? since the RO get started How long have you been a Forum member? 2 years Is your Suggestion a duplicated one? No Have your suggestion been denied before: Yeah same suggestion it was closed, because not aware format Describe your suggestion What is this? Usable items can be used for surviving in WOE/PVP Why do we have to add it? for the sake of the players...xD Who will benefit this? Players who playing WOE/PVP Will this change the system drastic? Not really Room for improvement? 1st. Improve the BG,if they can still return the previous event they have x2 every weekends 2nd. if they can add event store Unripe Yggdrasilberry,Dried Yggdrasilberry and Fish Slice Box/Superb Fish Slice..... xD
  15. ClaraWagner

    PROBLEM INSTALLING THE GAME

    Clara Wagner [email protected] I can't install the game, none of the kro.exe files work, and the tutorial I found here on the forums did not help me either. I downloaded the full client version, via torrent, and the file came with 2,60 GB. I am not good with files and installing stuff, so I am sorry if the solution is something simple I didn't get. Please help me!! I want to play with you guys.
  16. Dear LimitROnians, I've been wanting to post this for a while, even actually showed it to the most friendly GM out there, so I am sure this following list is not unknown to the devs, but perhaps as a way of gauging interest in the anticipated content that kRO has that we don't have (including whatever iRO has that we might not have yet), we can voice our opinions for any of these updates coming through the pipeline. Any mistake is my own fault. Please help in any way you guys can. At the very least tell the LimitRO bosses what do we want first. A note about sources: using the Warp Portal forums (for iRO content), the official kRO website (use google translate), Divine Pride (the only up to date database that parses its info from kRO (even though it's not perfect), the "RO blog" and jRO's Future Wiki (as much as I dislike jRO they DO have a wiki with upcoming kRO info), we can estimate whatever LimitRO doesnt have. I'll continually update this list, so please provide any official sources for anything we might be missing. I am steering away from other RO localizations (specially jRO) since those are not "official per se". A note to GMs: If anything posted here is already fixed, upcoming or cannot be done, please let us know so we can cross it. Also, if anything has "???" it's because I have not been able to test this currently. These will be removed once tested or if somebody tests it. Also a big thank you for keeping us even more updated than iRO!!! Without further ado... Upcoming official content for LimitRO Added Episode 14.3 (Also called "Decisive Battle", Devils Temple, Bios Island and Jitterbug's Nightmare (including Morroc MVP card) - Please look here http://ro.vrc7.net/?s=14.3 - Came out December, 2012) Added Episode 14.3 Part II (We already got parts of this, please look here http://ro.vrc7.net/?page_id=2815 and http://forums.irowiki.org/showthread.php?t=101531 - Came out March, 2013) Episode 15.1 (We already got parts of this, please look here http://ro.vrc7.net/?page_id=2045 - Came out July, 2013) Episode 15.2, Fantasmagorica Part 2, Memory Record Memorials (The current kRO Episode, this includes 3rd class Bio mobs, please look here http://ro.gnjoy.com/news/update/View.asp?seq=143&curpage=1 and here http://ro.vrc7.net/?s=15.2 and here http://ro.vrc7.net/?page_id=1630 - Came out Dec, 2013) The following middle headgear items can be hidden slot enchanted for bonus stats: Glasses, Sunglasses, Blush, Twin Ribbon, Dark Blinder, Elven Ears, Angel Wing Ears, Devil Wing Ears. (I understand Lai doesnt want this, but why? I dont believe there is an overabundance of MVP cards as to allow exploiting of this. Perhaps you guys believe there is) Buffed Immune Shield to have -5% from all elements Implemented Enriched Hammer Event, this is the cheapest way to get to +10 on gears! (Please look here http://forums.warpportal.com/index.php?/topic/113039-what-is-enriched-hammer/ - Came out 2010!!!) The cash headgear item 'Eddga Doll' (not like the original kRO item but we have it as a CE) Corrected the Crusader skill Defender skill not reducing damage from Acid Demonstration Implemented Costume Enchantment Stones (GMs gave some of these for free over christmas but it seemed like it was a mistake - Please look here http://forums.irowiki.org/showthread.php?t=100131&page=76 and here http://forums.warpportal.com/index.php?/topic/164244-new-stones-for-enchanting/ - Came out Nov, 2014) Battleground Tierra and Flavius now only requires 6 on each team (down from 10) Added 4 new carts for Genetic/Mechanic skill: Change Cart Challenge Achievement System - This would be AWESOME (Please look here http://forums.warpportal.com/index.php?/topic/165623-ro-achievements-system/ - Came out Nov. 2014) Fixed a bug where the damage increase option based on the refinement level of "Helm of the Dead" was not working (???) Fallen Angel Wing (I believe this is not here to promote donation items) Implemented Puzzle & Dragon Island (Please look here http://ro.vrc7.net/?page_id=2852) Removed Training Grounds and added new tutorial in Izlude and 1st class job change areas. (I believe this training area is bugged on LimitRO and cannot be completed) NPC in Malangdo that can be used to exchange coins in mass quantity Monsters HP bars are now divided into 20 sections instead of the single long bar - Please see http://forums.irowiki.org/showthread.php?t=100131&page=77 Ragnarok Monster Audition (Please see http://ro.gnjoy.com/event/2014/09/0919_ro1_monsterVote/) Morroc Continental Guards will now provide more convenient ways to traverse through Morroc areas White Lady hat (do we have this as a CE???) Mucha Nage skill requires level 10 throwing practice or its damage is halved. Implemented WoE:TE Mini God Item quest.(Hervor, Jormungand, Ganbantein and others - Please look here http://forums.irowiki.org/showthread.php?t=92267&page=2) Changed level 1~50 monster drops to include 'Fly Wings' in the drop table (this came out in August 2012, don't see why we have such an outdated mob DB. Even Divine Pride lists mobs such as Caramel as dropping fly wings at 10% using official rates) Increased the item effectiveness of 'Apple', 'Banana', 'Potato' and 'Carrot' consumables Increased the effectiveness of juice-type items Changed the in-game chat filter. Instead of preventing the message from being shown entirely, chat filter will now show blocked words in * and show rest of the message normally Implemented 'Heroes' Trails' part 1 update. (Part 1 contains 2 new instances, Faceworm's Nest and Sara's Memories, also several items and quests - Please look here http://ro.vrc7.net/?page_id=1556 - came out August, 2012) Implemented 'Heroes' Trails' part 2 update. (Part 2 contains 3 new instances, Tower of the Devil/Magic Tower, Curse of the Swordsman/Cursed Knight and Geffen Magic Tournament - Please look here http://ro.vrc7.net/?page_id=1557 - came out October, 2012) Implemented 'Heroes' Trails' part 3 update. (Scars of hero: Sarah and Fenrir, and Airship Instances - Please look here http://ro.vrc7.net/?page_id=815 - came out Sept, 2013) Implemented Wave Mode dungeon (A mini-game mode in memorial dungeon - Please look here
  17. I started snooping around the kRO GRFs to see what they had available, and in that time I found several interesting things, but the ones that really caught my attention were the following: LimitRO's Hairstyle #29 is a custom that's overwriting the official hair #29 for males and females. This hair style was officially released for the Kagerou and Oboro expansion, and they are actually the hairstyles Kagerou and Obro use respectively in the loading screens and the promo video. You can probably just replace the hair styles or remove the custom ones to allow the official ones to show (up to you to decide). Or you could just change the custom #29 to a new number. data.grf location: dataspriteÀΰ£Ã·¸Ó¸®Åë¿©29_¿©.act (female) dataspriteÀΰ£Ã·¸Ó¸®Åë¿©29_¿©.spr (female) dataspriteÀΰ£Ã·¸Ó¸®Åë³²29_³².act (male) dataspriteÀΰ£Ã·¸Ó¸®Åë³²29_³².spr (male) Love Dad Wing - Golden version of the Archangel Wing and Fallen Angel Lost datasprite·Îºê¾Æ¹öÃö»ç¶û³¯°³2012¿© (female) * datasprite·Îºê¾Æ¹öÃö»ç¶û³¯°³2012³² (male) * Kirin Wing - Actual new wing sprite. datasprite·Îºê±â¸°Àdz¯°³¿© (female) * datasprite·Îºê±â¸°Àdz¯°³³² (male) * Item IDs (from rAthena) 20707,Kirin_Wing,Kirin Wing,5,20,,0,,18,,0,0xFFFFFFFF,63,2,4,,0,1,6,{ bonus bAllStats,1; },{},{} 20711,Manteau_Of_Diego,Manteau Of Diego,5,20,,600,,15,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; },{},{} 20724,Love_Dad_Wings_2012,Love Dad Wings 2012,5,0,,100,,15,,1,0xFFFFFFFF,63,2,4,,1,1,5,{},{},{} Notice that Manteau in the list? Yeah, me neither, since I couldn't find it in the kRO GRF. *There's a lot of them to list, since they're made specifically for each job sprite.