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Found 6 results

  1. As part of the updates kRO has been slowly releasing over the past few months, here's the update for the Homunculus systemas part of the Genetic Job improvements. Maximum level of Homunculus is expanded. Max level is extended from 150 to 175 EXP is adjusted to accommodate level expansion Homunculus Physical and Magical damage formula are changed, physical and magic damage are increased. For base Homunculus (Lif, Amistr, Filir, Vanilmirth) skills, Global Cooldown will be replaced by Skill Cooldown. The max level of some Homunculus S skills are extended and the balance is adjusted. Eira Max Level of Eraser Cutter is increased to level 10 and damage is increased. Element changed to Neutral. Global Cooldown removed. Level 1: Magical ATK 900% Level 2: Magical ATK 1100% Level 3: Magical ATK 1300% Level 4: Magical ATK 1500% Level 5: Magical ATK 1700% Level 6: Magical ATK 1900% Level 7: Magical ATK 2100% Level 8: Magical ATK 2300% Level 9: Magical ATK 2500% Level 10: Magical ATK 2700% Xeno Slasher Max Level is increased to Level 10 and damage is increased. All levels deal Neutral Property magic damage. Level 10: Magic Damage 3200% / 9x9 Cell Level 9: Magic Damage 2900% / 7x7 Cell Level 8: Magic Damage 2600% / 7x7 Cell Level 7: Magic Damage 2300% / 7x7 Cell Level 6: Magic Damage 2000% / 5x5 Cell Level 5: Magic Damage 1700% / 5x5 Cell Level 4: Magic Damage 1400% / 5x5 Cell Level 3: Magic Damage 1100% / 3x3 Cell Level 2: Magic Damage 800% / 3x3 Cell Level 1: Magic Damage 500% / 3x3 Cell Eleanor Style Change cast time is removed. Sonic Claw Global Cooldown is changed to Skill Cooldown Silvervine Rush max level is increased to Level 10 and damage is increased. Skill Cooldown is reduced. Level 1: ATK 200% / Stun 5% Level 2: ATK 400% / Stun 10% Level 3: ATK 600% / Stun 15% Level 4: ATK 800% / Stun 20% Level 5: ATK 1000% / Stun 25% Level 6: ATK 1200% / Stun 30% Level 7: ATK 1400% / Stun 35% Level 8: ATK 1600% / Stun 40% Level 9: ATK 1800% / Stun 45% Level 10: ATK 2000% / Stun 50% Midnight Frenzy max level is increased to 10 and damage is increased. Skill Cooldown is reduced. Level 1: ATK 300% Level 2: ATK 600% Level 3: ATK 900% Level 4: ATK 1200% Level 5: ATK 1500% Level 6: ATK 1800% Level 7: ATK 2100% Level 8: ATK 2400% Level 9: ATK 2700% Level 10: ATK 3000% Bayeri Angriff Modus evasion rate and defense drop penalty is reduced. Level 1: ATK +70 / Def -30 / Flee -35 / 30 Seconds Level 2: ATK +90 / Def -40 / Flee -45 / 45 Seconds Level 3: ATK +110 / Def -50 / Flee -55 / 60 Seconds Level 4: ATK +130 / Def -60 / Flee -65 / 75 Seconds Level 5: ATK +150 / Def -70 / Flee -75 / 90 Seconds Stahl Horn max level is increased to Level 10 and damage is increased. Knock back changed changed from 3 cells to 1 cell. Level 1: ATK 1100% / Cast Range 5 Cells / Stun 22% Level 2: ATK 1200% / Cast Range 5 Cells / Stun 24% Level 3: ATK 1300% / Cast Range 6 Cells / Stun 26% Level 4: ATK 1400% / Cast Range 6 Cells / Stun 28% Level 5: ATK 1500% / Cast Range 7 Cells / Stun 30% Level 6: ATK 1600% / Cast Range 7 Cells / Stun 32% Level 7: ATK 1700% / Cast Range 8 Cells / Stun 34% Level 8: ATK 1800% / Cast Range 8 Cells / Stun 36% Level 9: ATK 1900% / Cast Range 9 Cells / Stun 38% Level 10: ATK 2000% Cast Range 9 Cells / Stun 40% Heilage Stange max level is increased to level 10, AoE and damage are increased. Global Cooldown is removed. Level 1: MATK 750% / 3x3 Cells Level 2: MATK 1000% / 3x3 Cells Level 3: MATK 1250% / 3x3 Cells Level 4: MATK 1500% / 3x3 Cells Level 5: MATK 1750% / 5x5 Cells Level 6: MATK 2000% / 5x5 Cells Level 7: MATK 2250% / 5x5 Cells Level 8: MATK 2500% / 5x5 Cells Level 9: MATK 2750% / 7x7 Cells Level 10: MATK 3000% / 7x7 Cells Sera Pain Killer max level is increased to Level 10, cast ranged is increased to 5 cells. Level 1: 30 Seconds Level 2: 40 Seconds Level 3: 50 Seconds Level 4: 60 Seconds Level 5: 70 Seconds Level 6: 80 Seconds Level 7: 90 Seconds Level 8: 100 Seconds Level 9: 110 Seconds Level 10: 120 Seconds Needle of Paralyze max level is increased to Level 10 and damage is increased. Global Cooldown is removed. Level 1: ATK 600% / Paralyze Chance 35% Level 2: ATK 800% / Paralyze Chancee 40% Level 3: ATK 1000% / Paralyze Chance 45% Level 4: ATK 1200% / Paralyze Chance 50% Level 5: ATK 1400% / Paralyze Chance 55% Level 6: ATK 1600% / Paralyze Chance 60% Level 7: ATK 1800% / Paralyze Chance 65% Level 8: ATK 2000% / Paralyze Chance 70% Level 9: ATK 2200% / Paralyze Chance 75% Level 10: ATK 2400% Paralyze Chance 80% Dieter Pyroclastic max level is increased to Level 10. Weapon Break penalty when the duration ends is removed. Has a chance to auto cast Hammerfall when attacking. Level 1: 60 Seconds Level 2: 80 Seconds Level 3: 100 Seconds Level 4: 120 Seconds Level 5: 140 Seconds Level 6: 160 Seconds Level 7: 180 Seconds Level 8: 200 Seconds Level 9: 220 Seconds Level 10: 240 Seconds Lave Slide max level is increased to level 10. Range is increased. Level 1: Ignition Chance 5% / 3x3 Cells Level 2: Ignition Chance 10% / 3x3 Cells Level 3: Ignition Chance 15% / 3x3 Cells Level 4: Ignition Chance 20% / 5x5 Cells Level 5: Ignition Chance 25% / 5x5 Cells Level 6: Ignition Chance 30% / 5x5 Cells Level 7: Ignition Chance 35% / 7x7 Cells Level 8: Ignition Chance 40% / 7x7 Cells Level 9: Ignition Chance 45% / 7x7 Cells Level 10: Ignition Chance 50% / 9x9 Cells Experience Distribution of Homunculus is changed. Experience gained by the Homunculus will go to the master. 10% of the experience gained by the master will go to the Homunculus. Homunculus automatic feeding is added. Function can be activated through the Homunculus Status window. Homunculus experience table changed. Battle Mode of Homunculus is changed. ALT + Right Click will make a Homunculus attack a target. Homunculus won't initiate battle mode even the master is under attack. http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6843&curpage=1 I still can't find the raw change logs/patch notes of cart cannon being "nerfed", and the first update for Pyroclastic. Those changes need to be applied first before we update to these new skills. Otherwise Pyroclastic will be the most OP skill there is. But the change is Endow won't work on Cart Cannon anymore. The only element you can use are the elements of your cannon balls and fire from Pyroclastic. Pyroclastic will also overwrite any cannon ball you have equipped to fire. Now onto some Sakray patches... Weight Limit penalty has been updated. HP/SP will still recover even if the character is at 50% weight. The new HP/SP recovery penalty is at 70%. UPDATE: Here is the the new EXP table for Homunculi Even at level 150, there's a difference of more than 10m EXP. Even if the EXP required to level is higher, it's still gonna be easier to level up your Homunculus because whatever EXP you're getting, 10% of that will go to your Homunculus. Just to put that into Perspective, Infinite Eddga gives 1 Billion EXP. Killing it once will give your Homunculus 100 Million EXP. Leveling a Homunculus might be a bit grindy, but I think I prefer that from the AFK Genetics in low level dungeons taking away all the spots from players (well, at least in official servers).
  2. Future Plans for kRO 2017~2018

    Star Emperor and Soul Reaper 1. Summary of the process of updating the mados in the Mechanic. The development work for improvement related to the tasks of the job mechanic has been completed. We are still working on future adjustments in the effects that will not be applied yet in the specifications of the machines. We are working on new and better coolers for the mados in the game. 2. Sepulcher of victims is reset. The map is expanded with extended versions of the third classes. The difficulty of the dungeon is re-adjusted downwards with respect to the current one. The use of abilities, stats etc is going to be readjusted, at the same time new options are added and the quest of creation and enchantment will be readjusted, if necessary, more adjustments would be applied. The respawn of the MvP on the map will be improved, better and more details will be given in future patch notes by the DeV. 3. A new revision will be added to monster race. Currently this system has a small drawback for users who have little time to play or dedicate to the monster race. Apart from its high cost we will begin to develop a new system to obtain better compensation and reduce the time of being in the races. Aaparte we are developing a system of enchantments for the racing headgear. 4. Autotrade / land use commissions for vending and Open Buying Store It is still in the process of creating and completing this system but we want to launch a renewal in the sale / purchase system by adding a small commission This small fee will be charged when placing a store to sell / buy, it will also depend on the amount of items to buy / sell. (The commission percentage is different depending on what type, quantity of items.) After completing the development time will also apply the autotrade system (P.servers name). 5. Improvement guide for beginners. - To help new users of ragnarok online that begin in the game improves all information shown in the status window to make it easier to understand and know what effect it produces in our stats in the game. To make it easier to add the four hotkey bars for skills / equipment, two buttons are added to expand or collapse the four bars. (Current existing hotkeys are maintained to expand and contract skill bars.) [You will never need to drag with the mouse to expand the four hotkey bars for skills / equipment.] 6. Improvement in the party window. Renew the party window, now add the level of each user, his class. We also work on improving all the functionalities of the party window. A special section is added for the party window where only the participants are shown outside the window interface. This will allow you to execute abilities on the party members without having to open the party window. [The simplified party window is shown in the image above. If you execute a skill on that simplified window on a member of the party this will receive such ability as for example a heal] 7. Star Emperor and Soul Reaper Going at the end of 2017 for sakray !!!! According to Ziu ,it will be close to Christmas with an event to attract new or old users, and max level would be change up to level 185. I update you guys, when i get more info!!!
  3. On 8/03/2017 KRO has drastically improved Hugel monster races system and added some awesome HGs as the main reward. I'M SHARING THIS SPECIFICALLY FOR THOSE UNKNOWING OF WHAT IS GOING ON WITH KRO RIGHT NOW. Note: They have long broken our milestone of OP gears. So hopefully no more same ol excuses (Armageddon!!, RIP Server 201X, yada yada) whenever something new is added. 1. Participation Fee is slightly increased (from 2,000 z to 30,000 z ) 2. Prize Medal is replaced by Mysterious Medal 3. Wayne will exchange your current Prize Medal to Mysterious Medal. 4. Ei'felle in Einbroch factory will no longer receive Prize Medal. 5. Add new NPC "Crane" that use your 10 Mysterious Medal to for Racing Thank Tickets. You can use your Racing Thank Tickets to purchase items as following list. (1 T = 1 ticket) 1 T : 5 Cat Hand Ticket 1 T : 3 Dungeon Teleport Scroll 3 T : 10 OBB 5 T : 1 Str decrease potion 5 T : 1 Int decrease potion 5 T : 1 Agi decrease potion 5 T : 1 Vit decrease potion 5 T : 1 Dex decrease potion 5 T : 1 Luk decrease potion 6 T : 1 OCA 6 T : 5 OPB 6 T : 1 High Weapon Box 10 T : 2 Taming Gift Set 400 T : 1 Racing Cap Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 100 There're 17 kinds of Racing Cap specific to each jobs 200 T : 1 +7 Weapon Cert 400 T : 1 +8 Weapon Cert 600 T : 1 +9 Weapon Cert 1000 T : 1 +10 Weapon Cert 2000 T : 1 +11 Weapon Cert 400 T : 1 +7 Armor Cert 600 T : 1 +8 Armor Cert 1200 T : 1 +9 Armor Cert 2000 T : 1 +10 Armor Cert 4000 T : 1 +11 Armor Cert (KRO Certs works EXACTLY like Limit Ro Safe Ticket. Just in-case you guys didn't know.) 1800 T : 1 Neuralizer 4000 T : 1 FAW initialization scroll. (FAW enchant in KRO can be reset via this scroll only and it reset card and refine rate too.) Source: Taken and altered from: https://forums.warpportal.com/index.php?/topic/206158-kro-new-hugel-monster-races-system/ All Credit to Sigma1 and wadoichimonji of warpportal for the translation.
  4. Your Char Name: Lysred (Reissuing @Caphleo's report since this update came 5 months ago and our client is now 5 months old. So hopefully it supports). What did you EXACTLY do 1 minute before you saw this bug?(you went open your freezer? that counts. yea that's what exactly means): Not really a bug per se, but an update on kro. Describe the bug as much as possible: Critical hits are now applied to skills such as Double Attack, Fear Breeze, Chain Action, etc (any skill that will make you hit multiple hits per attack). So each of those hits also has a chance to crit. Give your source (why you think it's bug, according which website?): Have you tested?: Not yet implemented here, so we still follow the old critical mechanics. But this is a new mechanic that kro has already implemented.
  5. kRO Critical Update

    Woohoo! kRO just implemented an update to how critical damage works. Now double attack doesn't get in the way of critical damage anymore. Critical damage will be applied to each of the double attack hits. I have a boner just thinking about this. lol Can also be applied other multiple hit skills like Fear Breeze. Can we implement this. Pretty please. Who do I have to blow? Seriously.
  6. Your Char Name: Cap Taehyung What did you EXACTLY do 1 minute before you saw this bug?(you went open your freezer? that counts. yea that's what exactly means): Not really a bug per se, but an update on kro. Describe the bug as much as possible: Critical hits are now applied to skills such as Double Attack, Fear Breeze, Chain Action, etc (any skill that will make you hit multiple hits per attack). So each of those hits also has a chance to crit. Give your source (why you think it's bug, according which website?): Have you tested?: Not yet implemented here, so we still follow the old critical mechanics. But this is a new mechanic that kro has already implemented.