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Found 18 results

  1. Previous Page Next Page Contents Part 1 Dual Dagger DA Critical Build Job Changing Guide(Beginners) Stats & Skills Build Consumables / Costume Equipment / Shadow Gears HP/SP Recovery Potions Increase Weight Capacity FAQs Future Potential Items Part 2 (Currently Viewing) Additional Topics : Katar Critical Build Rolling Cutter Build Best Party Members Videos Weapon Damage Calculation Hit Per Second(HPS) / Damage Per Second(DPS) What should I choose? Dual Dagger DA Critical Guillotine Cross (Part II) Katar Critical Build (Additional Topic) Rolling Cutter Build (Additional Topic) Best Party Members Videos Weapon Damage Calculation Hit Per Second(HPS) / Damage Per Second(DPS) Damage Calculation (Work in Progress) What Should I Choose? Back to first page... [MvP] Guillotine Cross - Dual Dagger DA Critical Build (Part I) External Links 1. (V)adHatter's Dual Dagger Crit GX Guide 2. Wiki's Guillotine Cross 3. CharAznable's [kRO] 15.1 Fantasmagorica Additional Equipment and Enchant Update (Mar 25th. 2015) 4. Cooking - iRO Wiki 5. 6. Sigma's Hugel Monster Racing Previous Page Next Page
  2. First of all the stat bonuses of the item(s) does not work at all as it should. None of the bonuses, damage buffs, status buffs, stats are working at all. Basically same as not wearing any of the item pieces. Whether wearing the item pieces 1 by 1, or as a set (3-piece) it gives no bonuses to the character's status/damage.
  3. Up-to-date --- 21st March 2019 Contents Part 1 (Currently Viewing) Dual Dagger DA Critical Build Job Changing Guide(Beginners) Stats & Skills Build Consumables / Costume Equipment / Shadow Gears HP/SP Recovery Potions Increase Weight Capacity FAQs Future Potential Items Part 2 Additional Topics : Katar Critical Build Rolling Cutter Build Best Party Members Videos Weapon Damage Calculation Hit Per Second(HPS) / Damage Per Second(DPS) What should I choose? Dual Dagger DA Critical Guillotine Cross (Part I) Overview Introducing to new players or existing players who love the old first job Assassin, second job Assassin Cross (SinX) and the new third job Guillotine Cross (GX). This is wielding daggers MVP Build Guillotine Cross. The primary skill is Physical Attack/Hit-lock with High Critical Damage and High Attack Speed. The secondary skill is Rolling Cutter, the Area of Effect(AOE) skill for Guillotine Cross. WARNING do not skip below: have already Implemented Double Attack Critical (10/07/2017) [NEW Build] Dual Dagger Double Attack Critical Guillotine Cross or Dual Dagger DA Critical GX era started on 10/07/2017 in Limit RO. You may change job to Assassin Cross from High Thief at job level 42 to 50 (50 is always recommended). Because we have already Implemented Double Attack Critical which you do not need to skip Double Attack High Thief job. This is an official KRO Update since around December 2016. Thus, what if your existing Guillotine Cross had changed job at job 42 previously before this implementation? Then the first job skill Hiding and Steal are suggested reset to Level 5. [OLD Build] Dual Dagger Critical Guillotine Cross : In other Servers which have not Implement Double Attack Critical This is very important here. You MUST change job to Assassin Cross from High Theif at job level 42. The reason is because you have to skip Double Attack. If you have taken the Double Attack, DA will interfere the Critical Attack depend on the level of Double Attack you have raised. So, be careful here. Because once you have made mistake here, you have to recreate the character. [The reason I do not remove this is because maybe other Ragnarok Servers around the world are still not up to the new mechanism yet] Pros & Cons Pros:- For low & middle range budget, is cheaper to have an Ice Pick[1]. Memory of Thanatos card is for the End Game GX to reach to the highest potential of a GX. Medium Defense, High Flee & Perfect Dodges Able to solo most Low & Middle Difficulty MVPs Good escape-able abilities by using Backsliding & Exceed Cloaking High Critical Damage and High Attack Speed High Flee, Hallucination Walk Boost up Flee Rate +250 and Chance to ignore MATK 50% Cons:- Very High Cost and expenses for the equipment, potion & foods Relying on the Equipment, Buffs, Foods and Supports Skills. Therefore, you need to use foods most of the time Could solo some but not all high range MVPs Hard in the beginning. Because lack of stats points Hard to balance Attack Speed, Critical, Defense and Damage Rolling Cutter AOE covers small area This is not a job for a new starter. Because the cost is very high Imbalance and poor performance in some Instances due to the melee attack weakness Very Challenging Job and not easy to play compare with Range Attack Job Job Changing Guide (Beginner) Stats & Skills Build Headgears Midgears / Lowgear Armors Weapons Garments Footgears Accessories Consumables / Costume Equipment / Shadow Gears Recommended Foods HP/SP Potions Increase Weight Capacity Frequent Ask Questions Future Potential Items External Links 1. (V)adHatter's Dual Dagger Crit GX Guide 2. Wiki's Guillotine Cross 3. CharAznable's [kRO] 15.1 Fantasmagorica Additional Equipment and Enchant Update (Mar 25th. 2015) 4. Cooking - iRO Wiki 5. 6. Sigma's Hugel Monster Racing Continue Next Page..... [MvP] Guillotine Cross - Dual Dagger DA Critical Build (Part II)
  4. Here is the faulty behavior explained: 1. While active, the skill doesn't consume any SP until the timer becomes negative (see point 2). 2. The buff provided by the skill doesn't cancel itself after 180sec (still after maintenance). 3. While exiting Cloaking Exceed (sometimes), the SP decrease from Weapon Blocking stops. 4. The skill, when active, makes the user switch targets (auto-attack) when surrounding monsters make it proc. As you can see on this video here after, the targetting switched 3 times because Weapon Blocking was procced.
  5. Alright, so Weapon Blocking on this server doesn't work as expected: 1. The skill* should consume 3sp/5sec while active. It actually doesn't drain any sp. 2. The skill* should be cancelled when one of the following condition is met: - a. After 180sec, it should automatically be cancelled (it's a buff after all, so it should act like any other buff). I can truly stay hours online and the skill is still active. - b. When there is no more SP to drain. -> not working - c. When the user uses the skill again. (On/Off switch) -> working. 3. The most annoying part actually: the skill is automatically switching the target when it procs.
  6. Happy New Year!!! As a celebration of my boredom, here's me wasting money on my GX...
  7. Caphleo

    LimitRO - Tomb of Honor

    So, in celebration of the new dungeon update, here is me wasting my supplies... You either have to do enough damage to kill the monsters on time, or risk the wrath of Max Pain.
  8. Level 101 GX vs Bijou Yolo yolo yo yolo yolo yo~~~ Made this video as an excuse to use one of my new fav songs~~~~~~~
  9. Sooo... Translation Source The question was about the state of Arch Bishops, and how a lot of the cash items buff scrolls have made an Arch Bishop not really necessary, and also how hard it is for an AB to level alone, due to the limited attack power. The devs said the Awakening System addressed the issue above, and they adjusted the characteristics of ABs. They also said something about enhancing Adoramus by a new skill. This question is about possible new costumes/job sprites. They answered there's no definite plan. Although they were talking about adding new colors (We already have 699 of those here lol) The question is about Bio Nightmare and how it's only certain classes than can farm there. They answered they are trying to balance the dungeon to suit party-oriented play styles, but they worry that it might be too difficult. They will continue to review the situation. Idk what this is about tbh. lol. But I think it's talking about job classes not having similar DPS, and the possible introduction of a "damage meter"? This is about wings costume not being properly implemented for Doram race. They said devs are working on re-adjusting them to fit Dorams. The question is about the improvement of the inventory system. Devs said they are thinking of ways to improve the inventory system, but since the client is so old, it is difficult to improve. They can't promise anything will change immediately, but they are working on some improvements. The question is about if there will be a change in exp table when the Awakening system is implemeted. Devs said they will reduce the amount of exp to reach 175. This is about improvements on non-mainstream classes. They've mentioned they made adjustments for RKs (maybe this is about the recent Rune update) and Mecha (the only mecha update was the weight and speed thing, lol). They also plan to do the same to Genetics (seriously, making Genetics more OP?) and SC (YUUUUSSS!!!!!) This question voices concern about the difficulty of some 3rd class job change quests. Devs said they will make some class change quests easier to understand and do for new players. Question is about the limited number of skill points available to some classes, and asking to increase skill points. Devs gave Dorams as an example, and that too much skill points will make the character too much of a jack of all trades. Devs said they are reviewing this issue for some classes. This question asks about the introduction of 3D Graphics to the game. Devs said that some monsters, like Bakonawa, are hard to implement as 2D. They said it would be nice to have 3D monsters in the game. The question states that too much attack power is an issue with the game, and even armors have attack enchants. Devs said they are aware of the issue and are discussing some Def related formulas that they are not ready to share yet. Something about chat windows being more visible. This one is about unused cards being recycled through a system in kRO (WHAT??? THEY HAVE THAT?), and suggested to have unused equipment to be recyclable as well. Dev said they are considering adding the system for equips that everyone can use. Something about improving the map system. They said they will change how map names are displayed in the navigation system. That they would use the more commonly known map names, instead of their database name. Something about support for beginner equipment? This one talks about the aspect of Guilds having their own Guild Dungeons. Devs said it would be nice for Guilds to have their own farming spot. They asked if it's possible to add a Skill Point Reduction Potion, as well as Stat Point Reduction potion. Devs said they will review it. This might be similar to the potions included in the Mad Bunny Scrolls in iRO, where it will reduce your stat point by 1 if you double click on it. Cheaper if you just want to adjust how many points you want for a certain stat in your build. This is useless here since we have stat/skill reset. This one is requesting for limited edition CEs to be offered again. Devs said they consider it. This is more about their punishment system. Not really important. Idk what this is about. Seems like content where you can buy things with rewards you get from a quest. They asked if they can be bought by zeny. Devs said they will introduce a new system that will let players buy things with zeny (I'm assuming for that specific quest thingy) This one talks about the downside of classes that use projectiles in terms of weight. They asked if it can improved. Devs said it should be improved. Also said something about removing the weight penalty? It didn't say more. This is just about their password/login system. More on kRO's system about their website and character slots. Something about increasing Guild position slots. So I guess we'll get more than 20? This talks about the quest system in Eden Paradise Group. Not really relevant to us. Something again on that new currency system a few questions back. Players are saying that the reward system is too much. This is about the Homunculus system. And how it affects some dungeons because Homunculi will just be everywhere. They are asking for this system to be improved. Devs said they are planning to introduce a system where the Homunculus and Master will share EXP. They also said they are discussing whether to remove Homunculus AI completely to prevent AFK Homunculi overcrowding some fields and dungeons. This one is about how some gears don't look as good when characters are wearing them. Devs said they will take action if it gives players errors. Arrow Crafting will receive a new UI to make it easier. This one talks about the legal system of selling character names, character and account deletion. Not really important to us lol. This is about revamping some Guild Dungeons. This one is about improving the UI of some skills. About magical attacks in siege. Devs said they will reveal more info when they announce details for the siege reform. This one talks about the "attack" mark on siege, some bugs in siege maps in general. Devs said they will gather players who often participates in siege and have a discussion with them. This one talks about the support for bow thieves early in the game. Devs said they will improve this. Question is about how in the old times, the only party composition you'll see are Knight/Hunter/Priest. They are asking for the party and hunting system to be reorganized to make use of more classes. Devs said they are discussing about the re-organization of the even share in party systems. This one is about the new system kRO has to quickly switch between sets of equipment. Devs are talking about improving the feature. (Q&A translation were made with the help of mister Google. If you find a better translation, please link it.) Well, there are definitely some interesting things about the future of RO.
  10. Almost had a boner with this. lols Expensive AF to do, impractical, and really unnecessary... But hey, the bigger the better, right? *wink wink*
  11. Kinda a guide on how to solo Charleston Crisis here in limit? Idk, I just find making RO videos fun right now. Was there a discussion before on why the regular Steps don't drop explosive powder? I tried this with my double attack gx, but this mvp casts agi up. I couldn't hit Charleston 3 when he's on agi. The mobs pile up and I died. EQ helps with mob control. EQ usually procs often enough to kill some of the mobs before new ones spawn. But since I couldn't hit the MVP, there were no EQ procs. This is a fun instance to do. I'm after the Gigantic Blade. I've gotten every other drop but the blade Thanatos Katar, Hunter Fly Card, and Blood Sucker will ensure that you hardly use pots before the MVP room.
  12. Caphleo

    DD DA GX Last Room Instance Run

    Watch me waste 300+ Large HP Increase Potions. If only double attack is more viable in-game I'd use this more than my crit gx. The only really problem with this build is most MVPs have agi up/berserk that increases their flee to ridiculous levels.
  13. I have nothing better to do... So here's my DD Crit run of GMT. When will I have the money for a +9 FAW tho...
  14. My OGH normal mode run using my dual dagger double attack Guillotine Cross.
  15. I was bored. So here's a video of my DD DA GX doing Geffen Magic Tournament. I find that GX is the easiest class to do this instance on. Edit: Wew, I forgot to use Dark Claw. hahaha And I uploaded this on the wrong account. Opps.
  16. Caphleo

    Soul Destroyer and EDP

    Skill Name: Soul Breaker (Skill ID# 379, iRO Name: Soul Destroyer) Screenshot of the skill usage. When you use this skill, which statuses are you in? Admiral Buff When you use this skill, which equipments/ammos/accessaries do you wear? See SS When you use this skill, are you mounted/do you have push cart/do you have falcon? No When you use this skill, what requirements do you think you need to meet? None When you use this skill, do you meet the requirements you think you need to meet? Yes, since there's none What effects/behaviors do you expect the skill to have while it doesn't? Soul Destroyer's damage should decrease when in EDP status How you draw the conclusion that it doesn't have the effects you expect it to have? My Soul Destroyer's damage increases damage when in EDP status Level Damage (ATK + MATK) Cast Delay SP Cost Without EDP With EDP 1 400% 200% 1.2s 20 2 450% 225% 1.4s 3 500% 250% 1.6s 4 550% 275% 1.8s 5 600% 300% 2.0s 6 650% 325% 2.2s 30 7 700% 350% 2.4s 8 750% 375% 2.6s 9 800% 400% 2.8s 10 850% 425% 3.0s The last time I used Soul Destroyer was probably 2 weeks ago, and it was following the correct damage formula back then.
  17. Caphleo

    New Poison Creation

    I think there's a bug (I'm pretty sure there is) when using New Poison Creation. Currently it requires an Empty Bottle every batch/cast when it doesn't say it is needed on the description, or on any guide online. And it doesn't consume a Medicine Bowl when it is explicitly stated in multiple websites that a Medicine Bowl is needed. I don't know how kRO does this, and I don't really play melee types on official servers, so I wouldn't really know. But either iRO, RMS, and Divine-Pride are all wrong, or the item ID of one of the requirements for the skill is wrong in Limit's database. PS: I've seen a few players who, for the life of them, cannot figure the switch. And some even gave up on creating them. So I'd like to know if it is intended to have the skill use an Empty Bottle instead of a Medicine Bowl.
  18. Caphleo

    GX Poison

    To all the GX brewers out there, I just have some question. How many pcs do you usually get with 1 cast of New Poison Creation? I usually only get 6-9 pcs. I use a 172/60 GX with 130+90 on both Dex and Luk