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Found 12 results

  1. Up-to-date --- 8th December 2017 Added New Recommended Items, Cards, CE & Gemstone Updated Katar Critical & Rolling Cuter Build Added New Title : Future Potential Items Contents Dual Dagger DA Critical Build Consumables / Costume Equipment / Shadow Gears HP/SP Recovery Potions Increase Weight Capacity Best Party Members Videos FAQs Future Potential Items Additional Topics : Katar Critical Build Rolling Cutter Build Dual Dagger DA Critical Guillotine Cross Overview Introducing to new players or existing players who love the old first job Assassin, second job Assassin Cross (SinX) and the new third job Guillotine Cross (GX). This is wielding daggers MVP Build Guillotine Cross. The primary skill is Physical Attack/Hit-lock with High Critical Damage and High Attack Speed. The secondary skill is Rolling Cutter, the Area of Effect(AOE) skill for Guillotine Cross. WARNING do not skip below: have already Implemented Double Attack Critical (10/07/2017) [NEW Build] Dual Dagger Double Attack Critical Guillotine Cross or Dual Dagger DA Critical GX era started on 10/07/2017 in Limit RO. You may change job to Assassin Cross from High Thief at job level 42 to 50 (50 is always recommended). Because we have already Implemented Double Attack Critical which you do not need to skip Double Attack High Thief job. This is an official KRO Update since around December 2016. Thus, what if your existing Guillotine Cross had changed job at job 42 previously before this implementation? Then the first job skill Hiding and Steal are suggested reset to Level 5. [OLD Build] Dual Dagger Critical Guillotine Cross : In other Servers which have not Implement Double Attack Critical This is very important here. You MUST change job to Assassin Cross from High Theif at job level 42. The reason is because you have to skip Double Attack. If you have taken the Double Attack, DA will interfere the Critical Attack depend on the level of Double Attack you have raised. So, be careful here. Because once you have made mistake here, you have to recreate the character. [The reason I do not remove this is because maybe other Ragnarok Servers around the world are still not up to the new mechanism yet] Job Changing Guide (Beginner) Select Change Jobs. Then, make sure choose the Thief class. Once a character has chosen their second class job, they will not be able to choose another job path even after transcending. E.g., after a Thief chooses the Assassin path, and the Assassin transcends, they must become an Assassin Cross and cannot become a Paladin or any other class. A character can also only become the third class with the same base. E.g., Assassin Cross can only become a Guillotine Cross and not a Royal Guard. Stats and Skills are only reset during the transcending / rebirth process / Admiral (Paying 80k Zeny). The character would have to use a stat reset / skill reset for any other circumstances, especially a leveling, PVP and MVP build. The job changes process can be confusing. An example of the general path is as follows: Step 1 - Start off as Novice Step 2 - Reach job level 10 a. Then, find the “Amiral” in any town. Choose change job b. Select “Change Jobs” Step 3 - Choose a first class (Thief) Step 4 - Reach job level 40-50 Step 5 - Choose a second class (Assassin) Step 6 - Reach base level 99 Step 7 - Rebirth (transcend) Step 8 - Now a base level 1 job level 1 High Novice (all stats and skills are reset) Step 9 - Reach job level 10 Step 10 - Job change to the same first class (High Thief) Step 11 - Reach job level 40-50 (50 always recommended but - except OLD Dual Dagger Critical Guillotine Cross builds is Job 42 job level). The reason is you have to skip Double Attack. [The reason I do not remove this is because maybe other Ragnarok Servers around the world are still not up to the new mechanism yet] Step 12 - Job change to the same transcendent class (Assassin Cross) Step 13 - Reach base level 99 and job level 50-70 (70 always recommended) Step 14 - Job change to the third class job (Guillotine Cross) Step 15 - The character may now level up to base level 175 and job level 60 Pros and Cons Pros:- For low & middle range budget, is cheaper to have an Ice Pick[1]. Memory of Thanatos card is for the End Game GX to reach to the highest potential of a GX. Medium Defense, High Flee & Perfect Dodges Able to solo most Low & Middle Difficulty MVPs Good escape-able abilities by using Backsliding & Exceed Cloaking High Critical Damage and High Attack Speed High Flee, Hallucination Walk Boost up Flee Rate +250 and Chance to ignore MATK 50% Cons:- Very High Cost and expenses for the equipment, potion & foods Relying on the Equipment, Buffs, Foods and Supports Skills. Therefore, you need to use foods most of the time Could solo some but not all high range MVPs Hard in the beginning. Because lack of stats points Hard to balance Attack Speed, Critical, Defense and Damage Rolling Cutter AOE covers small area This is not a job for a new starter. Because the cost is very high Imbalance and poor performance in some Instances due to the melee attack weakness Very Challenging Job and not easy to play compare with Range Attack Jobs The Stats Build (End Game) Stats at Level 150 STR : 70 AGI : 100-120 VIT : 70-95 INT : 1 DEX : 1-50 LUK : 90-120 Stats at Level 175 STR : 80-100 AGI : 100-120 VIT : 70-95 INT : 1 - 30 DEX : 29-60 LUK : 120 The Skills Build (Job Level 60) 1st Job Skills Tips : For those who change job at job level 42, skill Hiding and Steal set to Level 5 For the [OLD] Dual Dagger Critical Build, you have to skip Double Attack. But for the [NEW] Dual Dagger DA Build, you need to max Double Attack 2nd Job Skills 3rd Job Skills Main Buff · Poison React · Enchant Poison · Weapon Block · Enchant Deadly Poison Powerful Buff · Hallucination Walk (LV 5 : Flee Rate +250 / Chance to ignore MATK 50%) · Full Throttle(LV 5 : All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill. Duration: 30 seconds / Consumes 1% Max SP per second. After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.) Main Attack Skills · Hit Lock / Ctrl + Click for MVP · Dark Claw (Give an enemy a painful wound that lasts for 5 seconds, causing the target to receive higher damage from short-ranged physical attacks. Lv 5, 500% Damage / +150% Short-ranged physical damage received) · Rolling Cutter + Counter Slash against Ton of Monsters Secondary Attack Skill · Cross Impact(Sometimes), · Cross Ripper Slasher(This you have to use Rolling Cutter first then second only use Cross Ripper Slasher, not always need to use this). Equipment Headgear Upper: · White Drooping Eddga Hat (STR +2, DEX +2. Increases damage inflicted on Brute monsters by 10%. When dealing or attacked by physical attacks, adds a chance to transform into king of tigers 'Eddga'. When transforming, drains 5 SP every sec but gain a brutal power for a while) [Refine +12 to +16 is recommended. Each refine increases both proc (transforming to eddga) and strength(25 Base Attack] [Refine +12 to 16] [Recommended] [High Cost] · Old Bone Circlet [1] (All Stat + 1. Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item. Aspd + 1% per upgrade level of the item. Increases critical damage on targets by 1% per upgrade level of the item. Increases the damage of Cross Impact by 10% per 2 upgrade levels of the item. Increases the damage of Cross Ripper Slasher by 20% per 2 upgrade levels of the item) [Refine +12 to 16] [FUTURE Nightmare Biolab Headgear Enchant up to Level 10 : Critical +30, Critical Damage +110%] · +7 Little Feather Hat[1] compounds Angra Mantis Card (Dex +2. Critical Damage +10%.If refine +7 add 5% critical damage. Warning : "GX is no longer available for equipping arrow") [If +7 Little Feather Hat[1] compounds Angra Mantis Card is giving additional 5% critical damage] [Refine +7 ] [Recommended] [Medium Cost] · Wickebine's Black Cat Ears combo : Whikebain's Black Tail (FLEE +10. Critical damage +10%, Adds a high chance for 5 sec ignore target's MDEF when attacking magically) [Optional: combo with Whikebain's Black Tail gives bonus ASPD + 3%, Critical + 7] [Medium Cost] · Glorious Crown[1](All stats+7. ATK+7%,MATK+7%, ASPD+1. Reduces damage taken from Demi human monsters by 10%) [Very High Cost] · Indo Warrior Cap[1] (Reduce damage from demi human by 10%, Crit Rate +10, LUK +5, ASPD +1, ATK & MATK +3%. Increase the healing effect of Red Potion and White Potion by 100%) [It boosts the ASPD, Critical Rate and little damage. It is good for PVP and WOE too] [Medium Cost] · Ancient Gold Deco[1] (When base level is 150 or higher, All Stats +2. For Swordman, Merchant and Thief add ATK +8%. For Mage and Acolyte add MATK +8%, +7% heal effectiveness. For Archer adds DEX +3, long ranged physical damage +10%) [This item can be equipped by multiple jobs, although it is not specifically for GX but it is a good item for sharing with different jobs] [Medium Cost] · Wandering Wolf Hat[1] (Agi +5, Flee +10, Ignore 10% physical defense of Demi Human and Brute monster. When Angry Mouth (Reduces after-cast skill delay by 3%) Crit +10, when refined to +7, increase critical damage by 10%. When refine to +9, ASPD +1) [Medium Cost] · Helm of Abyss[1] (Increase tolerance to MVP & Demi-human by 10%) [Low Cost] · Faux Orc Boss Hat[1] (Has a chance of autocasting [Weapon Perfection] Lv 3 with each melee attack) [This is not recommended, only for user who doesn't have a Drake Card] [Not Recommended] [Low Cost] Card Options: · Angra Mantis Card (Critical damage +2%. [Thief and Thief Upper Classes]. Every 2 refine on the compounded item adds 1% critical damage) [Recommended] [Low Cost] · Lord Knight Card (Enables use of Level 1 Berserk. Maximum HP - 50%) [Very High Cost] [High End User] · Phylla Card (DEX + 1, AGI + 1. When dealing physical damage, there's a chance that for 4 seconds you will receive CRIT + 20) [It proc is high, if you're lack of critical rate this card is recommended to boost the critical rate] [Recommended] [Low Cost] · Violent Coelacanth Card (ATK + 2% For each 2 refine, ATK + 1%, Max SP - 1%) [High Cost] [High End User] · Vanberk Card (STR +2. Each attack has a chance of gaining CRIT +100 for 5 seconds) [Very low proc] [Not Recommended] [Low Cost] · Dunyerr Card (ATK + 10. When dealing physical damage, there's a chance that for 4 seconds your Perfect Dodge will increase by 10.) [Low Cost] · Dark Pinguicula Card (Attack +10, When killing a monster, adds a chance to have a poisonous herb drop) [Low Cost] Middle: · Gambler's Seal (Crit +3 & Critical Damage +3%. Reduce damage taken from Arrow Storm & Gate of Hell. Every 10 base Luk Crit+1, Atk +2, Matk +2. When Base Luk is 108 or higher, Crit +5, Critical Damage +10%. When base Luk is 120 or higher, Crit +10, Critical Damage +17%, reduces damage taken from Arrow Storm and Gate of Hell by 30%. Every 10 Dex Base critical damage -2%.) [Recommended] [High Cost] · Sigrun's Wing (If worn by a Swordman, Merchant, Thief or Taekwon Classes, increase ASPD +1) [Recommended] [Low Cost] · Imperial Feather (ASPD + 1%. Resistance to Wind property attacks + 5%. When having more than 108 base AGI, increase ASPD +1, ASPD +1%.) [Medium Cost] · Robo Eye (Attack Power + 2%, MATK + 2%, Dex + 1) [Low Cost] · Monocle [1] compounds Lord Knight Card (Enables use of Level 1 Berserk. Maximum HP - 50%) [Very High Cost] [High End User] Lower: · Spiked Scarf (Atk +30 & MaxHP -2%, when using PC Gold Cafe, MaxHP +2%, ranged physical attack +2%, all stats +1) [Recommended] [Medium] · Father White’s Moustache (+20 Attack) [Medium Cost] · Blood Sucker (Drain 5% HP out of the damage given to the enemy. Disables HP and SP recovery.) [Medium] · Advanced Assassin Mask (Critical Rate +1 & Critical Damate +1%) · Gangster Scarf (+5 Attack) [Low Cost] · CD in Mouth (While attacking has a 6% chance of activating for 5 seconds a random level 1-5 Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike or Soul Strike] on your target) [Not Recommended] [High Cost] Armor · Heroic Hidden Cloth[1] (Add MaxHP +5%, MaxSP +5%. Increase Damage on Cross Impact and Cross Ripper Slasher by 10%. Has a chance to get Crit +20, Flee +20, ATK +10% and MATK +10% bonus for 10 seconds when doing physical attack.) [Refine +4 or Above] [Recommended] [Medium Cost] · +7 Cursed Mail[1] (Reduce damage taken from all elemental attacks by 5%. Atk & Mtk +10% . Refine +7: Indestructible MaxHP and MaxSP +5%) [Refine +7] [Recommended] [HighCost] · +7 Excellion Suit enchants with the Reacto Supportive Str/Def/Aspd/Element(s). [Indestructible and high defense] [Refine +7] [Medium Cost] · Sapha’s Cloth enchants with the Sharp/Critical [Low Cost] · Nab's Cloth [1] enchants with the Fighting Spirit/ATK [Low Cost] Card Options: · Elemental Resistance Cards [Recommended] [Low Cost] · Gloom Under Night Card (Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%.) [High Cost] [High End User] · Tao Gunka Card (Maximum HP + 100%. DEF - 50, MDEF - 50) [High Cost] [High End User] · Ktullanux Card (Increases damage against Fire Property monsters by 50%. Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage.) [High Cost] [High End User] · Sarah Card (If the user receives damage greater than their current maximum HP amount, this card will decrease the damage received by a large amount) [High Cost] · RSX-0806 Card (Can not be knocked back. VIT + 3. Make an armor indestructible) [Medium Cost] [Berserk User] · Detardeurus Card (MDEF -20 Gains immunity against Frozen status. Has a 5% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack) [Medium Cost] · Realized Amdarais Card (ATK + 20%, MATK + 20%. Each 6 seconds lost 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.) [High Cost] · Amdarais Card (ATK + 15%, MATK + 15%. Each 4 seconds lost 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.) [High Cost] · Porcellio Card (ATK + 25, DEF - 5) [Low Cost] · Ancient Mimic Card (Every 18 Base LUK, you gain 1 AGI) [Low Cost] · Venatu Card (Every 18 Base LUK, you gain 1 AGI) [Low Cost] Weapon Main Hand (Right): · Faceworm Queen Leg[2] (High Attack. Attack 180 and Level 4 weapon Has a low chance of casting the Illusion of Faceworm Queen while you are attacking and you have change to transform to Faceworm Queen and casting Earthquake) [Refine +10 to 16] [Recommended] [High Cost] · +15 Vicious Mind Dagger[1] (Attack: 105. Weapon Level: 4. Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50. Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. with Enchants, Slot 1 : Nullify reduction in damage inflicted on enemies resulting from enemy's size(drake effect), Slot 2 : Boss Damage 20%, Slot 3 : Critical Damage 20%) [Recommended] [High Cost] · Scalpel[3] (Attack 120 and weapon 4. Every time you attack, small chance to cause Bleeding status ailment) [Refine +10 to 16] [Recommended] [Low Cost] · +15 Crimson Dagger[1] (Attack : 55. Weapon Level 3. Attack increased by (Refine*Refine), up to +15 refine. MATK increased by Refine*Refine)/2, up to +15 refine. Level 70 or higher:Per 10 BaseLevel,ATK +5) [Refine +15] [High Cost] · Octopus Knife (Attack 140 and weapon 4. Each refine +1 Hit. When equipped with either Crab Card & Aster Card or Aster Card & Shell Fish Card +8% Damage to Water Type Monster. When equipped Crab Card, Aster Card & Shell Fish Card Damage to Water Type monster 16%) [Compounds with the Drake Card/ Turtle General Card/ Abyss Knight Card/ White Knight Card/ Valkyrie Randgris Card are more versatile] [Refine +10 to 16] [Not Recommended] [High Cost] Card Options: · Drake Card (Nullify reduction in damage inflicted on enemies resulting from enemy's size) [This card is very important reason is because of Size Penalty. It gives you 100% weapon perfection which doesn't have any size penalty] [Recommended] [Medium Cost] · Turtle General Card (Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.) [High Cost] · Abyss Knight Card (Increase damage on Boss monster by 25%) [Recommended] [Low Cost] · White Knight Card (ATK +15. Increase damage inflicted on medium and large size monsters by 20%.) [Recommended] [Medium Cost] · Armed Guard Soheon Card (ATK +10 .[+Dagger Weapon] When the compounded equipment is refined to +10 or more add ASPD +1. When the compounded equipment is refined to +14 or more add ASPD +1) [Medium Cost] Off Hand (Left): · Ice Pick[1] (Deals more damage depending on the target's Defense) [If the player doesn't have Memory of Thanatos, this is a MUST. Without an Ice Pick, DD Crit GX won't able to deal high damage to high defense MVPs] [Recommended] [Medium Cost] · Ice Pick (Deals more damage depending on the target's Defense. Enchants with the Sharps) [Low Cost] · Sandstorm[4] [4x Abyss Knight Card for low defense monsters which are lower than 100] [Low Cost] · Main Gauche[4] [4x Abyss Knight Card for low defense monsters which are lower than 100] [Low Cost] Card Options: · Memory of Thanatos (Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30) [If you have this card, you DO NOT NEED an Ice Pick[1]] [Recommended] [High Cost] [High End User] · Drake Card (Nullify reduction in damage inflicted on enemies resulting from enemy's size) [Recommended to put on the main hand, because you might need to change your Left hand weapon to MG or SS. So, you do not need to have extra drake card] [High Cost] · Abyss Knight Card (Increase damage on Boss monster by 25%) [Low Cost] · White Knight Card (ATK +15. Increase damage inflicted on medium and large size monsters by 20%) [Medium Cost] · Immortal Cursed Knight Card (Atk + 10%. Adds a 2% chance of casting Level 5 Ignition Break on the target when performing a physical attack +1 Aspd if Combo card : Stephen Jack Ernest Wolf Card) · Sniper Card (Reduces HP recovery by 100%. Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack) [High Cost] [High End User] · Armed Guard Soheon Card (ATK +10 .[+Dagger Weapon] When the compounded equipment is refined to +10 or more add ASPD +1. When the compounded equipment is refined to +14 or more add ASPD +1) [Increases ASPD +10 bonus 1 ASPD and +14 bonus another 1 ASPD] [Medium Cost] · Infinite Phreeoni (Critical Rate + 100) [Not necessary for a GX. But if you really can't reach at least 100 critical rate, then you may use this] [Not Recommended] [High Cost] · Aunoe Card (Inflict 20% more damage with Critical attacks) [Low Cost] · The Paper Card (Inflict 20% more damage with Critical attacks. Drain 1 SP from its owner on each attack.) [Low Cost] · Mobster Card (Inflict 15% more damage with Critical attacks. [Thief Class] Critical Rate + 4) [Low Cost] · Sedora Card (Increase critical damage by 15%.) [Low Cost] · Angry Student Pyuriel Card (Increase critical damage by 30%. Increases damage received from all monsters races by 10%.) [If the monster is dealing high damage on you, this card is not recommended because it will make you received 10% more damage. Only use this on the monster which doesn't really hurt you much] Garment · Cloak of Casualty [1] [More balance for GX. It increases Attack, ASPD, Critical Damage, Neutral Reduction and More Bonus but required highly refine. Save a lot of Foods] [Refine +12 to +16] [High Cost] [Recommended] · Fallen Angel Wing [1] enchants with the Fatal/Fighting Spirit/ASPD [Increases Attack, ASPD, Critical Damage, Neutral Reduction and it is enchant-able] [Refine +7/+9] [Recommended] [High Cost] · Heroic Backpack [1] [Refine level +7/+9 Boosts Attack, ASPD, Critical Damage, Neutral Reduction and Not Enchant-able] [Medium / High Cost] · Bloody Muffler[1] (Critical damage +3%. If equipped with Critical Ring, critical damage +5%, CRIT +10. When refined to +5, Critical damage +3%. When refined to +7, Critical damage +4%) [Low Cost] Card Options: · Immune Manteau[1] [It boosts resistance against different elements and especially for neutral] [High Cost] · Hero Manteau[1] [It increases Flee and Neutral Resistance] [High Cost] · Nydhorgg's Shadow Garb[1] (Add a 7% resistance to all Elements. Increases SP by Level/3 + (Refine Rate * 10). When dealing physical damage there's a 1% chance that you'll recover 1% of your damage as SP. MDEF + 3) [It increases resistance against different elements, Increase SP base on refine rate and 1% chance recover SP] [Low Cost] Card Options: · Deviling Card (Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks) [Without a Deviling card, it will be harder to tank MVP like General Egnigem Cenia. Deviling Card is very important especially for MVPing] [Recommended] [Medium Cost] · Petal Card (Every 10 point of base LUK increases critical damage by 2%) [Recommended] [Low Cost] · Infinite Chimera (Max HP +8%, Max SP +4% paring with Infinite Vagabond Wolf get extra Atk & Matk +10%. Increases Damage, Max HP & SP) [High Cost] · Kades Card (Increase resistance to Fire, Wind, Water, Earth, Shadow and Undead property attack by 50% Receive more damage from Ghost and Holy property by 100%) [High Cost] · Cenere Card (Every 10 point of base AGI increases ASPD by 2%) [Low Cost] · Raydric Card (Increase resistance to Neutral Property attacks by 20%) [Low Cost] · Elemental Resistance Cards (Increase resistance against Different Properties) [Low Cost] · Wakwak Card (Every 10 base STR, you gain + 5 ATK) [Low Cost] · Giant Whisper Card (Flee Rate + 10, [Base STR >= 80] ATK + 20, [Base VIT >= 80] Maximum HP + 3% , [Base LUK >= 80] Critical Rate + 3. Increases a little of the Damage, Max HP and Critical Rate) [Low Cost] Footgear · Temporal Luk Boots (Enchants with the Fighting Spirit 7 and Lucky Day) [This boot really help you to boost up a lot of critical rate and damage] [Refine +3/+6/+9] [Medium Cost] · Temporal Luk Boots (Enchants with the Attack Delay 4 and Lucky Day) [If you are hard to hit 193 ASPD, Attack Delay 4 is a good choice] [Refine +3/+6/+9] [Medium Cost] · Temporal Agi Boots (Enchants with the Attack Delay 4 and Lucky Day) [If you are hard to hit 193 ASPD, Temporal Agi Boot with Attack Delay 4 is a must for your depend on the build] [Medium Cost] Card Options: · Matyr Card (Maximum HP + 10% & Agi + 1) [Recommended] [Low Cost] · Stephen Jack Ernest Wolf Card (Adds a 3% chance of buffing the user for 10 seconds when performing a physical attack; Flee + 200. Adds a 2.5% chance of buffing the user for 10 seconds when performing a magical attack; Increased Movement Speed. Adds a 3.5% chance of casting Level 5 Fire Walk on the user when receiving a physical attack. Adds a 8% chance of casting Level 5 Electric Walk on the user when receiving a magical attack) [High Cost] · Vicious Cookie Card (Atk + 1%, Matk + 1%, MaxHP - 2%. Additional Atk + 1%, Matk + 1%, MaxHP - 2% for every 2 refine) [Medium Cost] · Infinite Vagabond Wolf(ATK +10, Refined to +7 ATK +10, Refine to +9 ATK +15 paring with Infinite Chimera get extra Atk & Matk +10% and Max HP 8% & Max SP 4%) [High Cost] Accessory · Pendant of Maelstrom [1] compounds Gold Scaraba Card (ATK +6%, MATK +6%. All Stats +1. When magically attacked, there is chance to activate lv 1 Maelstorm.) [Increase Attack & Magic Attack. All stats +1 and with a slot] [Recommended] [Medium Cost] · Bakonawa Agimat Tattoo (ATK +7% and ASPD 10% increase) [Increase both Attack and ASPD. More balancing and reduce the usage of Foods] [Recommended] [Medium Cost] · Sarah's Left Earring / Sarah's Right Earring Enchants with the Critical Damage [Increase critical damage maximum up to 14% each earring. Use this if you already have sufficient ASPD. Obtain from Sarah and Fenrir Instance] [Low Cost] · Buffalo Horn[1] (Pairing with Bison Horn[1]) [Bison Horn[1] pairing with Bison Horn[1] total ASPD +2. This sets are low cost version of Bakonawa Agimat Tattoo if you attach the Gold Scaraba Card] [Low Cost] · Luk Glove[1] (MaxHP +100, MaxSP +20. CRIT+1 per 10 points of LUK.Critical damage 1% when LUK is 110 or higher. Increases Critical Rate if you have enough of ASPD) [Low Cost] · Rogue's Treasure ([Base Strength >= 90] HIT + 10, FLEE + 10. [Base Agility >= 90]ATK + 10, CRIT + 10) [Low Cost] · Heroic Ring is available for Heroic Ring Enchants (Enchant 1 : Str 5 / Agi 5 / Luk 5 , Enchant 2 : Attack 5% , Enchant 3 : Max HP 5% , Enchant 4 Defense : 15) [Obtainable from Isle of Bios and Morse Cave Instance. Not Recommended, but if low budget this can be still used] [Low Cost] · Critical Ring (Critical Rate +5) [Low Cost] · Ring Of Flame Lord [Changing differnet equipment sometimes will cause a GX lack of critical rate. This accessory will Autocast Critical Explosion Level 1, +10 Critical Rate and Spirit Calls to Increases Attack, then change back to main accessory] [Low Cost] Card Options: · Gold Scaraba Card (ATK + 20, Max HP - 1%) [Recommended] [Low Cost] · Owl Baron Card (Add a 3% chance of auto casting Level 1 Lex Aeterna on an enemy when attacking) [Low Cost] [Berserk User] · Marine Sphere Card (Enables use of Level 3 Magnum Break) [Cast Magnum Break first before you hit the monster to boost 20% more damage and endow fire element weapon for 10 seconds] [Low Cost] · Kukre Card (AGI + 2) [Not Recommended : Only if you lack of ASPD] [Low Cost] Essence of Evil · Essence of Evil Force Lv3 / Essence of Evil Str 3 (STR +4, ATK +12, INT -4 and Compound on all slots) [Medium Cost] · Essence of Evil Luk Lv3 / Essence of Evil Luk 3 (LUK +4, CRIT +4, DEX -4 and Compound on all slots) [Not Recommended : Only if you lack of Critical Rate] [Medium Cost] · Essence of Evil Speed Lv3 / Essence of Evil Agi 3 (AGI +4, Flee +8, Vit -4 and Compound on all slots) [Not Recommended : Only if you lack of ASPD] [Medium Cost] Consumables / Costume Equipment / Shadow Gears Recommended Foods HP/SP Recovery Potions Best Party Members Increase Weight Capacity Videos Frequent Ask Questions Future Potential Items Katar Critical Build (Additional Topic) Rolling Cutter Build (Additional Topic) External Links 1. (V)adHatter's Dual Dagger Crit GX Guide 2. Wiki's Guillotine Cross 3. CharAznable's [kRO] 15.1 Fantasmagorica Additional Equipment and Enchant Update (Mar 25th. 2015) 4. Cooking - iRO Wiki
  2. LimitRO - Tomb of Honor

    So, in celebration of the new dungeon update, here is me wasting my supplies... You either have to do enough damage to kill the monsters on time, or risk the wrath of Max Pain.
  3. Level 101 GX vs Bijou Yolo yolo yo yolo yolo yo~~~ Made this video as an excuse to use one of my new fav songs~~~~~~~
  4. Sooo... Translation Source The question was about the state of Arch Bishops, and how a lot of the cash items buff scrolls have made an Arch Bishop not really necessary, and also how hard it is for an AB to level alone, due to the limited attack power. The devs said the Awakening System addressed the issue above, and they adjusted the characteristics of ABs. They also said something about enhancing Adoramus by a new skill. This question is about possible new costumes/job sprites. They answered there's no definite plan. Although they were talking about adding new colors (We already have 699 of those here lol) The question is about Bio Nightmare and how it's only certain classes than can farm there. They answered they are trying to balance the dungeon to suit party-oriented play styles, but they worry that it might be too difficult. They will continue to review the situation. Idk what this is about tbh. lol. But I think it's talking about job classes not having similar DPS, and the possible introduction of a "damage meter"? This is about wings costume not being properly implemented for Doram race. They said devs are working on re-adjusting them to fit Dorams. The question is about the improvement of the inventory system. Devs said they are thinking of ways to improve the inventory system, but since the client is so old, it is difficult to improve. They can't promise anything will change immediately, but they are working on some improvements. The question is about if there will be a change in exp table when the Awakening system is implemeted. Devs said they will reduce the amount of exp to reach 175. This is about improvements on non-mainstream classes. They've mentioned they made adjustments for RKs (maybe this is about the recent Rune update) and Mecha (the only mecha update was the weight and speed thing, lol). They also plan to do the same to Genetics (seriously, making Genetics more OP?) and SC (YUUUUSSS!!!!!) This question voices concern about the difficulty of some 3rd class job change quests. Devs said they will make some class change quests easier to understand and do for new players. Question is about the limited number of skill points available to some classes, and asking to increase skill points. Devs gave Dorams as an example, and that too much skill points will make the character too much of a jack of all trades. Devs said they are reviewing this issue for some classes. This question asks about the introduction of 3D Graphics to the game. Devs said that some monsters, like Bakonawa, are hard to implement as 2D. They said it would be nice to have 3D monsters in the game. The question states that too much attack power is an issue with the game, and even armors have attack enchants. Devs said they are aware of the issue and are discussing some Def related formulas that they are not ready to share yet. Something about chat windows being more visible. This one is about unused cards being recycled through a system in kRO (WHAT??? THEY HAVE THAT?), and suggested to have unused equipment to be recyclable as well. Dev said they are considering adding the system for equips that everyone can use. Something about improving the map system. They said they will change how map names are displayed in the navigation system. That they would use the more commonly known map names, instead of their database name. Something about support for beginner equipment? This one talks about the aspect of Guilds having their own Guild Dungeons. Devs said it would be nice for Guilds to have their own farming spot. They asked if it's possible to add a Skill Point Reduction Potion, as well as Stat Point Reduction potion. Devs said they will review it. This might be similar to the potions included in the Mad Bunny Scrolls in iRO, where it will reduce your stat point by 1 if you double click on it. Cheaper if you just want to adjust how many points you want for a certain stat in your build. This is useless here since we have stat/skill reset. This one is requesting for limited edition CEs to be offered again. Devs said they consider it. This is more about their punishment system. Not really important. Idk what this is about. Seems like content where you can buy things with rewards you get from a quest. They asked if they can be bought by zeny. Devs said they will introduce a new system that will let players buy things with zeny (I'm assuming for that specific quest thingy) This one talks about the downside of classes that use projectiles in terms of weight. They asked if it can improved. Devs said it should be improved. Also said something about removing the weight penalty? It didn't say more. This is just about their password/login system. More on kRO's system about their website and character slots. Something about increasing Guild position slots. So I guess we'll get more than 20? This talks about the quest system in Eden Paradise Group. Not really relevant to us. Something again on that new currency system a few questions back. Players are saying that the reward system is too much. This is about the Homunculus system. And how it affects some dungeons because Homunculi will just be everywhere. They are asking for this system to be improved. Devs said they are planning to introduce a system where the Homunculus and Master will share EXP. They also said they are discussing whether to remove Homunculus AI completely to prevent AFK Homunculi overcrowding some fields and dungeons. This one is about how some gears don't look as good when characters are wearing them. Devs said they will take action if it gives players errors. Arrow Crafting will receive a new UI to make it easier. This one talks about the legal system of selling character names, character and account deletion. Not really important to us lol. This is about revamping some Guild Dungeons. This one is about improving the UI of some skills. About magical attacks in siege. Devs said they will reveal more info when they announce details for the siege reform. This one talks about the "attack" mark on siege, some bugs in siege maps in general. Devs said they will gather players who often participates in siege and have a discussion with them. This one talks about the support for bow thieves early in the game. Devs said they will improve this. Question is about how in the old times, the only party composition you'll see are Knight/Hunter/Priest. They are asking for the party and hunting system to be reorganized to make use of more classes. Devs said they are discussing about the re-organization of the even share in party systems. This one is about the new system kRO has to quickly switch between sets of equipment. Devs are talking about improving the feature. (Q&A translation were made with the help of mister Google. If you find a better translation, please link it.) Well, there are definitely some interesting things about the future of RO.
  5. Almost had a boner with this. lols Expensive AF to do, impractical, and really unnecessary... But hey, the bigger the better, right? *wink wink*
  6. Kinda a guide on how to solo Charleston Crisis here in limit? Idk, I just find making RO videos fun right now. Was there a discussion before on why the regular Steps don't drop explosive powder? I tried this with my double attack gx, but this mvp casts agi up. I couldn't hit Charleston 3 when he's on agi. The mobs pile up and I died. EQ helps with mob control. EQ usually procs often enough to kill some of the mobs before new ones spawn. But since I couldn't hit the MVP, there were no EQ procs. This is a fun instance to do. I'm after the Gigantic Blade. I've gotten every other drop but the blade Thanatos Katar, Hunter Fly Card, and Blood Sucker will ensure that you hardly use pots before the MVP room.
  7. DD DA GX Last Room Instance Run

    Watch me waste 300+ Large HP Increase Potions. If only double attack is more viable in-game I'd use this more than my crit gx. The only really problem with this build is most MVPs have agi up/berserk that increases their flee to ridiculous levels.
  8. I have nothing better to do... So here's my DD Crit run of GMT. When will I have the money for a +9 FAW tho...
  9. My OGH normal mode run using my dual dagger double attack Guillotine Cross.
  10. I was bored. So here's a video of my DD DA GX doing Geffen Magic Tournament. I find that GX is the easiest class to do this instance on. Edit: Wew, I forgot to use Dark Claw. hahaha And I uploaded this on the wrong account. Opps.
  11. Soul Destroyer and EDP

    Skill Name: Soul Breaker (Skill ID# 379, iRO Name: Soul Destroyer) Screenshot of the skill usage. When you use this skill, which statuses are you in? Admiral Buff When you use this skill, which equipments/ammos/accessaries do you wear? See SS When you use this skill, are you mounted/do you have push cart/do you have falcon? No When you use this skill, what requirements do you think you need to meet? None When you use this skill, do you meet the requirements you think you need to meet? Yes, since there's none What effects/behaviors do you expect the skill to have while it doesn't? Soul Destroyer's damage should decrease when in EDP status How you draw the conclusion that it doesn't have the effects you expect it to have? My Soul Destroyer's damage increases damage when in EDP status Level Damage (ATK + MATK) Cast Delay SP Cost Without EDP With EDP 1 400% 200% 1.2s 20 2 450% 225% 1.4s 3 500% 250% 1.6s 4 550% 275% 1.8s 5 600% 300% 2.0s 6 650% 325% 2.2s 30 7 700% 350% 2.4s 8 750% 375% 2.6s 9 800% 400% 2.8s 10 850% 425% 3.0s The last time I used Soul Destroyer was probably 2 weeks ago, and it was following the correct damage formula back then.
  12. New Poison Creation

    I think there's a bug (I'm pretty sure there is) when using New Poison Creation. Currently it requires an Empty Bottle every batch/cast when it doesn't say it is needed on the description, or on any guide online. And it doesn't consume a Medicine Bowl when it is explicitly stated in multiple websites that a Medicine Bowl is needed. I don't know how kRO does this, and I don't really play melee types on official servers, so I wouldn't really know. But either iRO, RMS, and Divine-Pride are all wrong, or the item ID of one of the requirements for the skill is wrong in Limit's database. PS: I've seen a few players who, for the life of them, cannot figure the switch. And some even gave up on creating them. So I'd like to know if it is intended to have the skill use an Empty Bottle instead of a Medicine Bowl.