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  1. Cap's Noob Guide to Physical Doram Pussy Power! We've come a long way since the implementation of Dorams here in LimitRO. I think most notable bugs have been fixed in order for us to play some Summoner builds. It's fun to play as a cat. A tiny character that can pack quite a powerful punch! Not to mention it doesn't really require that much investment to deal huge amounts of damage. So get ready to shrink down, and grow some ears and tails!!! STATS Distributing stats for a physical Summoner build isn't really that hard. Your main damage dealer stats are STR and DEX. Others are really up to your preference. STR is for ATK, and DEX is required for the accessories you'll be using for a Picky Peck build. These are base stats and does not include the bonuses from Job levels and equipment. STR - 90~120 AGI - 70~90 VIT - 80~90 INT - 1~30 DEX - 120 LUK - 30~70 Play around with your stats. See what's best for you and your gears. With the new Tengu set, investing 120 points in STR is definitely worth the damage bonus. It's also wise to get at least 100 total VIT for stun immunity. Take advantage of out Admiral's stat reset. You can also use stat calculators available online. Just choose a non-trans 3rd job in the settings to get the correct number of stat points. GEARS Upper: Captain's Hat [1] - The cheapest hat you can get. Adds 7% ranged damage and Dex +1, MaxHP +100. Cat Ear Beret [1] - For Demi-human targets. Also for the rich. Adds 2% damage and redux to/from Demi-human when refine is +6 and above, up to +12. Total of 14% extra damage and redux. Giant Magestic Goat - +12% damage to Demi-humans. Large Baphomet Horns - +12% resistance against Demi-humans. Helm of Abyss [1] - +10% resistance against boss protocol monsters, but -10% resistance against normal monsters. Useful for tanking MVPs. Vanargand Helm [1] - Useful for HP/SP leech. Noticeable effects at +7. With the low SP of Dorams, this helm is preferable than a Rideword Hat since the SP leech proc is higher. White King Tiger Doll Hat - +25 ATK per refine when transformation procs. Higher the refine the higher the chance of transforming into Eddga. Duneyrr/Dark Pinguicula Card - +10 ATK. Pharaoh Card - -30% SP Consumption. Kiel D-01 Card - -30% after cast delay Status resist cards like Nightmare, Deviruchi, Gemini, etc. Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT. I actually prefer using a defensive upper headgear with status resist cards. There's really not that much damage headgear that a Doram could wear. Mid: Crow Tengu Mask - If you have 120 STR, this is the best mid gear you can use. +4% physical damage and +7% ranged damage when STR is 120. Robo Eye - More basic than your average white valley girl. Angel of Ghost - +15 HIT. If you're really desperate for that extra hit. There really isn't much to choose from. It depends on your budget. Lower: Tengu Scroll - Has a chance to absorb 5% of damage dealt to targets as HP. If worn with Crow Tengu Mask, and your STR is 120, +6% physical damage and +3% ranged damage (total of +10% to both physical and ranged). Spiked Scarf - +35 ATK, -2% MaxHP. Father's White Moustache - +20 ATK Pirate Dagger - +5 ATK CD in Mouth - Casts random bolt skills. Only use this when you have to fight plant protocol monsters inside instances (Port Malaya instances). Armor: Excellion Suit - If you wanna go full attack, this is the best armor you can get (at least I personally think so). With STR ATK ATK enchants, you'll get a total of +100 ATK with 120 STR. You can mix and match the enchants you want, depending on your target and use. Elegant Doram Suit [1] - Adds 1 DEX/INT for ever refine. If worn with Manteau and Shoes, MaxHP +4000, -25% Fixed Cast Time, additional fixed cast time reduction per upgrade level of the suit, manteau, and shoes, and uninterruptible cast. These are fairly cheap that you can have multiple of them with different elemental and resist cards. Cursed Mail [1] - +10% ATK/MATK, 5% Elemental resist, 10% resistance from boss and normal mobs, +5% MaxHP/SP. A little bit on the expensive side. I haven't tested this yet, but seems promising. Elemental cards. Basically any card that would benefit you. I would suggest elemental resists for survival. I'm not gonna list the level 100 and level 145 armor set for Dorams because well, why would you dress up a non-maxed character. Weapon: Exquisite Foxtail Staff [2] - For me, this is the best weapon you could use. Adds a crap ton of DEX per 2 refine. +40% base weapon ATK when refined to +7. Additional +20% base weapon ATK per refine beyond that, up to +10. Total of +100% base weapon ATK. Not to mention there are 2 slots. Exquisite Yellow Foxtail Model [1] - Every 2 refine +1% ranged damage and +20 SP. Has a chance to activate Fresh Shrimp when using Picky Peck. Same effect as 2 slotted version when refine to +7, up to +10. I have tested this, and the 2 slotted version does better because of the extra slot. The +1% ranged bonus per 2 refine isn't as good as, let's say, an AK card or WK card. There's hope for this staff tho. This can be enchanted in kRO through Malangdo. So that EA12 might (probably will) outshine the 2 slotted variety. Foxtail Replica [3] - Only use this for ****** around tho. lol. Put status cards, aspd cards, etc. Useful in fighting plant protocol monsters in certain instances. Memory of Thanatos Card. Nuff said. White Knight Card - +20% damage to medium and large monsters, +15 ATK Abysmal Knight Card - +25% damage to boss monsters Archer Skeleton Card - +10% ranged damage Big Bell Card - +10% damage on Formless and Demon Monsters. When worn with Neo Punk Card, ignores 50% of their Defense. Nightmare Minorous Card - Like Nightmare Big Bell but for Brute and Undead race. Combos with Nightmare Arclouse Card. Shield: Valkyrja's Shield [1] - The most flexible shield out there. 20% resistance to Water, Fire, Shadow, and Undead property. Armour Sleeve Guard [1] - Useful for fighting enemies with long range attacks. At least have it at +7 for 20% ranged resistance. Immune Shield [1] - If you want extra neutral resistance. Although tbh, I don't think it's worth investing the money to make this +9. More useful than Valk for tanking monster normal attacks tho, even at +7 (8% neutral resistance). Magical Reflector [1] - More like a troll shield if you compound it with Maya Card. Adds 3% chance to reflect single target magic damage. Statistically increases the chance to reflect magic damage. Adds 3% more at +7, and another 3% at +9. Not really worth investing to make it +9 tho lol Khalitzburg Knight Card - +20 DEF, 25% resistance from medium and large monsters. When equipped with White Knight Card, +5% additional resistance, +15% more damage inflicted to medium and large monsters. Hodremlin Card - 15% resistance from small, medium, and large monsters. Has a chance of adding +30 P.Dodge for 10 seconds when hit by physical or magical attacks. Alice Card - -40% damage from boss monsters, but +40% damage from normal monsters. Neo Punk Card - 25% resistance from Formless and Demon property. When equipped with Big Ben/Big Bell Card, additional 5% resistance. Nightmare Arclouse - Same as Neo Punk but for Brute and Undead. Combo with Nightmare Minorous/Nightmare Mimic Cards. Any Racial cards depending on the situation. Garment: Fallen Angel Wing [1] - Enchant with Expert Archer. Elegant Doram Manteau [1] - +10 Flee, +1 INT/DEX/LUK/P.Dodge every 2 refine, +5% Neutral resistance. Excellion Wing - Enchant with 3x ATK or DEF. Depends on what you'll use it on. If worn with suit, -10% after cast delay. Additional -10% after cast delay when base level 130+. Cloak of Casualty [1] - It's like Fallen Angel Wing on steroids. Too expensive tho. And you have to refine it at god knows how high to feel the effect. Use it if you're rich or you already have it. Heroic Backpack [1] - Like the budget version of Fallen Angel Wing. A +9 Backpack is only a little bit more expensive than a decently enchanted +7 Fallen Angel Wing. And arguably, you'll get more bang for your buck with a +9 Backpack since it's for general use. Not like a FAW where you have to have a designated enchant for a specific build. Menblatt Card - +1% ranged damage every 10 base DEX. Deviling Card - +50% Neutral resist, but -50% resistance to all other element. Flamel Card - +200% heal from Red, Orange, and White Potions. Infinite Chimera Card - +8% MaxHP, +4% MaxSP. +10% ATK/MATK when worn with Infinite Vagabond Wolf Card. Randel Card - Allows the use of Auto Guard level 3. Compound this to any garment you like for switching. Footgear: Heroic Silver Fox Leather Boots [1] - +5% ranged damage. +1% ranged damage per refine at +8 to +13. Elegant Doram Shoes [1] - +10% MaxHP, +5% MaxSP, +100 MaxHP/+20 MaxSP per 2 refine. Applause Sandals [1] - For the rich lol. Haven't tested. But I can see the potential because of the after cast delay reduction, not to mention additional stats. Gotta have an Amon Ra Card tho. Verit/Green Ferus/Matyr - Choose your poison Outrageous Cookie Card - 1% ATK/MATK, -2% MaxHP. +1% ATK/MATK, -2% MaxHP per 2 refine. Infinite Vagabond Wolf Card - +10 ATK. +10 ATK when refined to +7. +15 ATK when refine to +9. Accessories: Chubby Earthworm Talisman [1] - This will be your life and blood if you are a Picky Peck build. Not really sure about the formula. But it adds a crap ton of damage to Picky Peck, and also halves the variable cast time of the skill. Best thing is they stack. Bonus damage scales with base DEX. Gold Scaraba Card - +20 ATK, -2% MaxHP Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Not really gonna list the other Doram accessories you can wear because...well... they suck and adds nothing beneficial to your build. Shadow Gears: Doram Physical Shadow Weapon - +1% ranged damage per refine. There are other effects, but not really notable. Doram Physical Shadow Shield - ATK +3%. There are other effects but meh. When both are equipped, +3 to all Stats, +2% MaxHP/SP, -10% SP Consumption. Donate costumes aren't really that important to a Doram. Of course the gems and star stones are nice to have, but not having them are not really that detrimental to the build. SKILLS Picky Peck - 700% atk, ranged damage at level 5. Deals double damage when target is at 50% or less health. Has a chance to activate again when the user is above base level 30. This basically deals a crap ton of damage when you have the 2 accessories. Scar of Tarou - Has a chance to debuff the target. Drains HP per second. Boss monsters are not affected, but attack rate is doubled. Has a chance of activating again when user is above base level 30. Not really that useful in PVM. Lunatic Carrot Beat - Useless skill. Even with the accessories to boost it's damage, the cool down is unbearable. Arclouse Dash - +10% ranged damage when target is a Doram. Adds a crap ton of AGI depending on the skill level. Power of Life - +20 FLEE/HIT/CRIT. +20% ranged physical damage when more than 20 skill points is used for animal based skills. Recognizes skill points used in new animal based skills. Power of Flock - Causes Fear and Frozen status on all enemies. Still bugged. Spirit of Savage - Kinda like Cannon Spear, but only 1 cell wide. Hiss - P.Dodge +50 for 3 seconds. Increases movement of whole party for 6 seconds. Bugged. Spirit of Life - Arguably the best skill ever. Adds 1% damage when using animal based offensive skills per percentage of current HP. So at full HP, your damage is doubled! Lope - Able to jump through obstacles and escape danger. Although this is disabled on most maps here in Limit. You're still stuck with the skill tho. Stoop - It's alike a mini-Steel Body that lasts for 6 seconds. The major differences are you can't move from your cell or the effect will get dispelled, but you can use skills and attack. This is really useful in tight situations. ITEMS Must-haves: All elemental converters! Aspersio Scroll Holy Water Cursed Water I suggest you hotkey your converters. If you're gonna farm/hunt a place that has mobs with different elements, it's better to change your weapon element instantaneously. Pots: White Slim Potion Mastela Fruit Giggling Box Blue Potion Mora Mandarin Mora Berry Vitata500 Royal Jelly You'll be spending a **** ton of SP pots. More than you'll spend on HP pots. Any way you think of to minimize your SP consumption, do it. All in all, Summoner is really a fun class to play with. Most important thing is you enjoy playing the class. Here's a fun clip from Lasagna Dungeon 3.
  2. Cap's Guide to Auto Shadow Spell Shadow Chaser Just to preface this guide, this build can be a decent alternative farmer to those maps where AoE won't make much of a difference, but when used for end-game-ish stuff like mid-tier instances, you will spend a f*ck ton of consumables. The Original Farmer and The Wannabe DPS Going back to its roots, you can use this class to farm pretty much anything. Now that Jack Frost is fixed and can't be spammed anymore (without spending a ton on fixed cast time redux). You'll be taking advantage of high aspd coupled with auto steal. The skill you'll use with auto shadow spell depends on what monster you're trying to farm. Sometimes a single target spell is more advantageous than using an AoE (like auto looting at 100% when there are other monsters on the map besides the one you're targeting). Farming equips aren't that expensive. All you have to make sure is to have high aspd, flee. You can put high STR for increased weight capacity and higher physical attacks. If you just wanna farm, you can focus more on aspd equips like Buffalo Horns or Bakonawa Tattoos. For the sake of this guide, I'm only gonna be focusing on the magic side of things. As for the Wannabe DPS part, that's where things get A LOT more expensive. Not only do you have to make sure you have at least 191 aspd, you also have to raise your matk by a considerable amount. You'll be relying more on your auto casts than your physical damage do kill monsters. STATS STR - You can pretty much leave this at 1, or up to 30. Depends if you still have some points to spend. Just remember that this will be your least wanted stat. You can get your extra weight limit from Gym Passes. (Future updates will also remove the HP/SP regen penalty when you're at 50% weight, and raise it to 70%.) AGI - This can go as high as 120. Or as much as you need to get at least 191 aspd with equips and buffs on. VIT - Just get up to a total of 100, including the bonus you get from Job Levels and equips, for stun immunity. INT - 120. DEX - Only get enough to have a decent cast time. Dex also affects your aspd, but only minimally. LUK - Evert 3 points of this stat gives MATK. GEARS You really have to invest in this build if you want it to actually do something. Now, the chances of this build being used in competitive hunting is slim to none, since it takes some time to get the DPS up. Meanwhile, you have burst damage dealers like Ranger, Genetics, Guillotines Crosses, and recently, Rune Knights. Headgear Upper Hyuke's Black Cat Ears - This is currently my Holy Grail and go-to headgear of choice, no matter the situation. Relatively cheap, but the effects are simply too good to ignore, specially for a class that dishes out multiple magic hits per second. This headgear completely pierces the MDEF of enemies, even MVPs when it procs, for 5 seconds. Right now, Auto Shadow Spell Shadow Chasers are the only ones that can truly utilize this equipment. Other classes rely on manually casting spells on enemies, which most of them have long cast delays and cool downs. You have to keep hitting monsters with magic non-stop for this to proc, which is what an ASS SC is good for. Only downside is there's no slot. Wickebine's Black Cat Ears [1] - Same as above, but slotted. Relatively expensive but definitely worth the investment. Bacsojin Doll Hat [1] - I consider this as my second go-to headgear. Depending on the refine, you can get a pretty high MATK bonus when this hat procs. MATK is increased by 30 multiplied by the refine level. Slotted. But still outclasses by Wickebine's Black Cat Ears in terms of damage when the MDEF pierce procs. Skull Cap [1] - Total of +8% MATK at +7. I wouldn't really recommend getting this hat tho. It sucks lol. But hey, if you already have it, might as well use it. Balloon Hat [1] - When you're starting out. I shouldn't even be including this. Wickebine's Black Cat Ears are about the same price as this hat. And you actually need this refined. Meh. Kettle Hat - If you wanna be a hipster and bank on auto casting Water Ball after auto casting Deluge. It's still fun tho. This has a chance to auto cast level 2 Deluge and level 3 Water Ball with each physical attack. Red Pom Band [1] - For Demi-Human. If you have one that's already high refined, great, otherwise don't spend on this hat if you're planning to run instances with this build. There really aren't that many Demi-Human bosses around. And the other headgears would be more beneficial to you. Fenrir Card - If you have it the use it. Not only does it shorten your fixed cast time (specially beneficial if you're using a crit build), it also adds matk per refine of your headgear. Lichtern Blue CardLichtern Green CardLichtern Red CardLichtern Yellow CardTikbalang Card - Choose your poison. Additional MATK and elemental damage, depending on the card. But if you're mostly using Meteor Storm, might as well choose Red Lichtern. Engkanto Card - If you're ever facing with a Poison monster. Adds 30% damage. This card is also scripted to work with magic attacks. Just not the DEF pierce. Mutant Coelacanth Card - If you're lucky enough to get one. Increases MATK by 2%, and an additional 1% per 2 refines. Downside is it also decreases your Max HP by 1% per 2 refines. Rata Card - MATK +10. Not really worth the investment. Uzhas_Card - Magic Damage to Demon + 10%, additional +5% if refined to +9. Tucan Card - Magic Damage to Insect +10%, additional +5% if refined to +9. Jaguar Card - Magic Damage to Brute +10%, additional +5% if refined to +9. Jitterbug Card - Only use with the Jitterbug combo set. +200% magic and physical damage on neutral property monsters when it procs. Mid Robo Eye - Cheap and reliable. Imperial Feather - If you wanna get more aspd. You must have at least 108 AGI. Sigrun's Wings - A Walmart version of Imperial Feather, but it doesn't have the AGI requirement. Black Devil's Mask - All stats +2. I've still yet to see the allure of this headgear. It's hard AF to make and I don't think the effects are worth that much trouble. But hey, if you have it, use it. Sunglasses [1] - Easiest to get slotted mid gear currently. Card with the cards recommended above. Monocle [1] - "Cheaper" than slotted sunnies, but harder to find. Same cards as above, although I do prefer to have Jitterbug here. And have multiple mid slots with different cards. Low CD in Mouth - The staple of auto cast SCs. Not only does it deal additional damage with the bolts it casts, it also helps proccing your Boots and Wickebines. Golden Fish - If you feel like you don't lack auto casts anymore. +10 matk and +2 all stats. Rainbow Scarf - Additional MATK. Basically, you really want a CD in Mouth. That's what you should aim for. If you don't have it yet, just use whatever it is you have on hand that will increase your MATK. Update: Now it's recommended to use Rainbow Scarf along with a loyal Diabolic Egg for Fire Bolt auto casts. Armor Robe of Flattery [1] - +150 MATK by just being level 140 and above. Not to mention the enchants are powerful. Downside is you have to have the item refined to at least +7 to get the minimum effects of the enchants. Exerion Suit - This is my current go-to armor. I have one of every kind. My main one is INT/MATK/MATK. You can also make an elemental one with 2 MATK reactors. It's pretty much mix and match. Excellion Suits are fairly cheap, and the elemental reactors and MATK reactors are also fairly cheap. Cursed Mail [1] - If you're really rich. +10% MATK along with other bonuses. Heroic Hidden Cloth [1] - A decent armor. MATK +10% when it procs, which is quite often. Also adds 20 Crit Rate. A good armor for a crit build. There's really not much variance you can use. As long as it adds MATK. Nightmare Amon Ra Card - Really awesome if you're up against Demons and Undead. Which is what makes more than half of the content in RO. Entweihen Crothen Card - MATK +100. That's about it. Bijou Card - MATK +10% and immunity from Frozen status. Byorgue Card - ATK/MATK +10% when you're a Rogue Class, which you are. Any elemental cards or status resist cards to counter the monster you're facing. Sometimes choosing a defensive card for your armor is better than choosing an attack one. What good are you when you're dead lol. Weapon Sorcerer's Sword [2] - Now this the Holy Grail of Shadow Spell Chasers. Only downside is you have to have it at +11 to enjoy the Level 3 Psychic Wave auto cast. This dagger also has the highest MATK potential among the weapons SCs can wear. At this point, there's really no point in using anything else lol. Old Parasol [3] - This sword is just awesome. If you can get high aspd with a sword equipped, then this one is pretty much recommended. Not really that high base MATK bonus, but it does increase per refine. It can also be enchanted once (up to Spell 9). Not to mention there are 3 slots. Elemental Sword [3] - Next best thing you can wear. If you wanna focus more on using bolts as your main spells. This sword will melt your target. But this only works for 1vs1 cases tho. Best used when you copied Cold Bolt and use Auto Shadow Spell level 1. Faceworm Queen Leg [2] - A really nice dagger with a relatively high MATK for daggers. Can also cast level 1 Earthquake. Which is pretty much useless since the formula is based on your ATK. I try to avoid using this dagger tho. If you have an Old Parasol at at least +7, then you'll be leaving this dagger in the dust when it comes to MATK bonus. (Update: I actually use this dagger more now when just farming in general.) Futsumitama [2] - Quite expensive. Has higher base MATK (+160) bonus than FQL. This is a case of if you have it, use it. Thanatos Dagger [1] - MATK +130 and INT +6. The downside is you'll always be losing HP. Infinity Dagger [1] - MATK +100, but this can be enchanted with Spell Enchants. It has the potential do be a decent MATK dagger. The downside is it's account bound. Infinity Bow [1] - YES! Shadow Spell now works with Bows. It just sucks that the only Bow that has a base MATK bonus can't be work by Rogue Classes. Enchant this with Spell Enchant. This is like the best Bow we can use at the moment. Gust Bow [2] - Next best thing. No MATK bonus but auto casts level 5 Wind Blade, and has 2 slots. Moonlight Dagger - Recovers 3 SP per attack. This includes magic damage too. So you'll be pretty much regenerating SP like crazy. Timeholder Card - MATK +20% Immortal Wind Ghost Card - MATK +10% and has a chance to cast level 5 Killing Cloud when performing magic attacks. Magic Racial Cards. You can't go wrong with them. I have like 3 of almost every kind. (This is the card.) Corruption Root Card or Realized Corruption Root Card - Actually good for farming/mobbing. Red Eruma Card - A chance of inflicting Curse on enemies when they're hit with magic attacks. Useful for crown control. Octopus Card - Another crown control card, but this time it inflicts Blind with your magic attacks. Sidewinder Card - If you're using a sword and still lacking some aspd. Manananggal Card - Recovers 1 SP per attack. I'm not sure if it officially works with magic too, like with Moonlight Dagger, but here in Limit, it only works with physical attacks. Spirit Enchanted Box Card - High chance of inflicting curse on targets when they are hit by magic. Good for farming and mobbing. Any Card that boosts Magic Damage to certain race. Shield Cursed Mad Bunny - The Main Shield. This nullifies the aspd penalty you get from wearing shields with its +3 flat ASPD bonus. Also adds +5% MATK, and reflects 10% of every melee damage (which is important since it gives reflected damage is also included in the chance to proc your auto casts, barring Auto Shadow Spell). Mad Bunny [1] - This doesn't have the ASPD bonus, but it is slotted. If you're willing to spend more on AGI/ASPD consumables, then you can opt for this shield instead, otherwise the non-slotted variety will do wonders. Valkyria's Shield [1] - Still one of the best shields in-game because of the elemental redux. You can always go with no shield on in case you don't have a Cursed Mad Bunny and can't raise your ASPD to decent numbers. Standard Racial cards if you're using a slotted shield. GTB if you need it. But you'll mostly be fine without a card. You can pretty much use any shield you want, as long as you can get your ASPD up to 191+. You can also go with no shield if you're struggling with aspd. Garment Fallen Angel Wing [1] - Refined to at least 7 and get Spell enchants. Heroic Backpack [1] - A +7 backpack is better than a +0~+6 FAW. I like having both of them. FAW for attacking and Backpack for Defending. Giant Faceworm Skin [1] - Only get this at high refines. +10 or above. You'll be mainly using this for a Nightmare Ancient Mummy Card. Exerion Wing - Refine to +7 and have 3x Reactor 202. Only used for SP Recovery. Antique Book Card - Your standard MATK garment card. Nightmare Ancient Mummy Card - +3% damage to your fire magic every refine. Also has +15% neutral resistance. Use it if you're mostly on Fire auto casts. Salamander Card - +40% more damage to Meteor Storm. Pretty meh to be honest. You have more spells on your auto cast list that you'll benefit more from an Antique Book Card than this. Flamel Card - Great for recovering using slim pots. I like to compound this on a +7 Backpack. Farming while Linked is a dream when using this Card and Ranked Slims. Randel Card - Enables level 3 Auto Guard. Compound it on a different garment. Cast Auto Guard and switch back to your main one. Shoes Temporal INT Boots [1] - Spell Enchant with Runaway Magic and nothing else. You can get away with Lucky Day, but Runaway Magic is really the best option since it amplifies one of your auto casts greatly. Temporal INT Boots - Same enchant with above, or even Lucky Day. Cheaper. And you can really go without a card for your shoes. Temporal AGI Boots - Spell Enchant with Runaway Magic or Lucky Day. I mostly use this for farming. Even without foods and just level 3 Agi Up, I can still get 193 aspd without sacrificing my other MATK gears. Fallen Bishop Card - Even if you aren't fighting Demi-Humans or Angels, the card still adds +10% MATK. Nightmare Verit Card - MATK +5% at below +6. Another +3% When refined to +7. And another +3% at +9. Accessories Evil Spirit's Silk Glove [1] - Auto Caster's wet dream. Casts Psychic Wave, Frost Nova, Scream. Also let's you use Spider Web. Broken Heart [1] - A cheap alternative to Evil Spirit's Silk Glove. You must wear it with Gentle Heart to activate the auto casts. The only downside is you consume 2 accessory slot. You forfeit proccing Psychic Wave when you switch one accessory with Pendant of Harmony for some recovery. Gentle Heart [1] - Same as Broken Heart. Alchemy Glove [1] - Amplifies Fire damage. Auto Casts Fire Ball with physical attacks, and Fire Bolt with magical attacks. Silversmith Bracelet [1] - If you ever need to Spell Break something. City Center Map [1] - A really useful accessory when farming or going solo. Compound with Creamy Card. Mavka_Card - THE BEST card if you're using Meteor Storm auto casts. Fire/Earth magic damage +20%. Scaraba Card - There's really not much to choose from for Accessory Cards. Unless Moscovia Cards get released any time soon. Shadow Gears Shadow Chaser Shadow Weapon - Not really useful when worn by itself. Shadow Chaser Shadow Shield - MATK +2% when worn with the Shadow Weapon, along with other bonuses. I'm still on the fence about using a Shadow Casher set on a Shadow Spell SC, but there's really not much any other choice out there. I also have a Rogue Set, now I'm just waiting for the Thief Set to be released. Wizard Shadow Armor - Useless when worn alone. Wizard Shadow Shoes - +20% damage to Lord of Vermillion, Meteor Storm, and Storm Gust. Scatter Shadow Earring - +5 INT Physical Shadow Earring - If you're still missing that extra umph for your ASPD. Although you're gonna need to +7 this to get a measly +3% ASPD lol. But hey, maybe the difference between 192 and 193 ASPD is that 1%. Donate Gears Upper Speed Lv3 - 4x on an upper CE. +1 aspd per Gemstone. Mid/Low Almighty Lv3 - 4x on Mid and Low. I find stat Gems more useful than damage ones when you have to share them for all your characters and you can't exactly afford to get multiple sets. Garment/Wings/Amulet Star Stone(Matk) - If you're ever lucky enough or rich enough to get MATK star stones. Only feasible if you're playing other magic characters on your account. SKILLS There are only a handful of skills you're gonna need. The rest if up to you to decide. I'll just note the most important ones. Plagiarism - Your main source of damage. Can copy up to second class skills. Preserve - Prevents the skill your copied via Plagiarism to be overwritten. Be sure to cast this constantly. And cast this immediately after you've been revived. Reject Sword - Halves the damage you take and reflect it back. Tunnel Drive - Allows the character to move at half movement speed while in Hiding status. Chase Walk - Like Cloaking but you can't be revealed. You can still take damage from AoEs tho. If you are Linked, you can move really really fast while in Chase Walk. Gank - Auto casts steal. Useful for farming. Reproduce - Let's you copy up to 3rd class skills. Skills that you've copied via this skill will have 2x the SP consumption when used. Auto Shadow Spell - Chosen Magic spell learned from Plagiarism and Reproduce will have a chance of casting automatically with every physical attack. Those are pretty much all the notable skills you need in order to play this build. Other skills will depend on how you use the character. Consumables White Slim Potion - Ranked or not, this is still one of the best healing items you can use, specially when used in conjunction with other healing item boosters. Mastela Fruit - Heals well and light weight. It's just they're kinda expensive. Mora Mandarin - One of the best SP healing item you can find. Kinda hard to farm tho. Strawberry - A lot of monsters drop this. Either farm them or buy them. Grape Juice - Recovers a decent amount of SP. HP Increase Potion (Large) - Increases your Max HP. SP Increase Potion (Large) - Increases your Max SP. Concentrated White Potion Z - Increases HP regeneration rate. Vitata 500 - Increases SP regeneration rate and Max HP. Concentrated Ceromain Soup - +10% ASPD. Berserk Potion - Increases ASPD greatly. Regeneration Potion - Increases heal rate of all recovery items by 20% for 30 minutes. Small Life Potion - Recovers 5% of your Max HP every 5 seconds for 10 minutes. Big Defense Potion - 3% resistance to physical attacks for 3 minutes. Big Magic Defense Potion - 3% resistance to magical attacks for 3 minutes. Fire Resist PotionCold Resist PotionEarth Resist PotionThunder Resist Potion Holy Elemental Scroll - Endows your armor with Holy Element for 5 minutes. Undead Elemental Scroll - +20% resistance from Fire, Earth, Water, Wind for 5 minutes. Does not stack with Holy Elemental Scroll. Guarana Candy - Casts level 5 Increase Agility. Those are the consumables I always have in my inventory. SP items are a MUST! Your SP will constantly be brought to 0 because of Runaway Magic. ~TBC~ VIDEOS Example of a Crit Build: Build not viable anymore because of the Shadow Chaser Job Improvement update from kRO. DEX Build Build only semi-viable. Unless you wanna go hybrid Triangle Shot build. ~More vids to come~
  3. Cap's Noob Guide to Battle Bishops I've always been fascinated with Battle Priests ever since pre-renewal days. But I just couldn't get into them because they're so hard and tricky to play and. Specially with pre-renewal gears and stats. Now, though, we have access to more gears and better stat distribution, and I found myself thinking of playing one myself (I did it a couple of years back, but we still lacked some equipment back then to make the build shine). Again, like my other guides, this build isn't really for everyone. You have to have patience, and you have to have zeny to even start playing. Equipment are expensive, and some of them hard to make. I really wouldn't suggest trying out this build if you are new because it might just turn you off, seeing as how little damage you're doing. This isn't a build where you'll see big damage flying around. Although it's really fun watching a Healer Class whack monsters on the head. Damage is decent. That's all I can say. You can do solo low-level instances (up to mid-level if you're geared well enough). You have your own buffs, own way of healing, and some debuffs for monsters. This is a pretty self sufficient build. Just don't expect too much. There used to be 3 basic builds for Battle Bishops, but with the crit update, 1 of those became obsolote. I'm only gonna cover 2 of them, but mainly focusing on 1 (which is my current build). Crit Build This build can deal high enough crit damage, supplemented by gears. Although I haven't tested the extent of this build myself. This build shines on 1vs1 fights, but it has a really weak crowd control ability. Another downside is Arch Bishops don't have access to a really good weapon that will stand on its own, since all you're gonna do is whack monsters with that weapon. Stats STR - 90~100 AGI - 110~120 VIT - 100 total for stun immunity INT - 1 DEX - 1 LUK - 120 Auto Caster This is the same as other auto caster builds. Not really much variance except for a few gears here and there. This build can reach higher INT for more MATK. The downside is if a monster has NPC AGI UP, or just has high flee, you'll have some trouble hitting it. Stats STR - 1~50 AGI - 110~120 VIT - 90 (100 total for stun immunity) INT - 100~120 DEX - 80~100 LUK - 1~30 Crit Caster Hybrid This is the build I'm playing with right now. In the immortal words of Hannah Montana, "You have the best of both worlds!" You have crit to counter high flee targets, and good enough crowd control ability. In my opinion, this is the Goldilocks build. Stats STR - 30~50 AGI - 110~120 VIT - 100 total for stun immunity INT - 90~100 DEX - 1 LUK - 120 Gears Upper Headgear Racing Cap(Archbishop) [1] - Auto casts Adoramus when refine is +11, also increases Duple Light damage. Wickebine's Black Cat Ears [1] - Completely bypasses mdef when it procs. The unslotted version is also good, but you're gonna need the slot for combos. White Drooping Eddga - For crit builds exclusively. +25 ATK per refine when it procs. Skull Cap [1] - A decent enough headgear to increase matk. Bacsojin Doll Hat [1] - Decent matk gear. Although needs to be high refined to be effective. Fresh Roses [1] - Good matk gear. Needs refine tho, but can be enchanted with Spell 9. Celine's Ribbon [1] - Really good when high refined (specially when the combo gets released here), can be enchanted up to Spell 9. Engkanto Card - If you're gonna go up against Poison Monsters. +30% physical and magical damage to said element. Jitterbug Card - If you're up against Neutral Monsters. +200% physical and magical damage to said element when it procs. Fenrir Card - For general matk increase. And for that slow AF cast time. Vesper Card - For the matk builds. Bypass 30% mdef of boss monsters. Mid Gambler Seal - ATK/MATK/Crit Increase, as well as crit damage. Imperial Feather - +1 ASPD Sunglasses [1] - Extra slot Monocle [1] - Cheaper than Sunglasses Same cards as above if you chose to go with slotted mids. Lower CD in Mouth - Auto Casts level 3 bolts. Pretty much to go-to lower headgear of any auto cast class. Spiked Scarf - +35 ATK There really aren't that much option for lower headgear. I'd just stick to CD. More damage and for added hitlock effect. Armor Robe of Flattery [1] - Really good for magic builds. Robe of Abuse [1] - For the pure crit builds. Cursed Mail [1] - +10% ATK/MATK, and some elemental redux. I just don't see the appeal of this armor tbh. Maybe when the full set is released. You can also use any spare slotted armors you have for elemental armor cards. Nightmare Amon Ra Card - A given when you're gonna go up against dark/demon/undead as a magic class. Gloom Under Night Card - For physical builds. Any other cards you might think that's gonna be beneficial for your play style. It's also good to carry multiple armors with different elements on them. Weapon Empowered Mace of Judgement [1] - If highly refine, one of the best maces auto casters can use. Mace of Judgement [2] - If you can't afford to make en empowered version. Noble Cross [1] - Auto casts Turn Undead on undead monsters, has a matk bonus. Grand Cross [1] - A Noble Cross without the matk bonus. Still good if you can't afford to make a Noble Cross. Bloody Cross - Auto casts level 1 Hell Inferno. Downside is there's no matk bonus. Valkyrie Hammer [4] - A ridiculously expensive mace. It's good. But just ridiculously expensive. Veteran Hammer [2] or Veteran Hammer [3] - Decent for Crit Builds. Baphomet Card - Good for mobbing. True Margaretha Sorin Card - For the auto Adoramus build with racing cap. Immortal Wind Ghost Card - Auto casts Killing Cloud. Immortal Cursed Knight Card - Auto casts Ignition Break. Memory of Thanatos Card - For pure crit builds. It's a waste tho. lol Laura Card - For crit build. There really aren't that much option for weapon cards. Use what you have and what you think would benefit you more. Shield Cursed Mad Bunny - +5% ATK/MATK, Additonal ATK/MATK when refined to certain levels, and +3 ASPD. Any other shield if you're gonna use a card. Mostly, you can go with no shield if you don't have a Cursed Mad Bunny. ASPD penalty for wearing a shield really hurts. Garment Battle Surcoat [1] - A really good garment for both builds. Grants Double Attack and Triple Attack, which both can crit. Fallen Angel Wings [1] - Next best option. Although I rarely use mine. I just stick with my Surcoat. Antique Book Card - For magic builds. Petal Card - For crit builds. Cenere Card - If you're still lacking ASPD Randel Card - For switching. Level 3 Auto Guard. Shoes Any variant of the Temporal Boots that is fit to your build. Mostly Luk Boots tho. Accessories Evil Glove [1] - Has a lot of auto casts. My main accessory. Gentle Heart [1] and Wounded Heart [1] - If you can't afford an Evil Glove Alchemy Glove [1] - Auto casts Fireball and Firebolt. Ring of Flame Lord - For physical builds. Scaraba Card Gold Scaraba Card Headless Mule Card - For auto Adoramus build. Dwigh Card - Increases magical damage of Neutral and Shadow property. Really good since Duple Light is forced neutral. Playing Pere Card and Singing Pere Card - If you're gonna use Jitter combo for Neutral monsters. Costumes and Shadow Gears Speed Lv3 - Kinda a given. Almighty Lv3 or Destruction Lv3 - You choose. For Star Stones ATK, MATK, Crit, whatever you have, really. Arch Bishop Shadow Weapon Archbishop Shadow Shield Priest Shadow Armor Priest Shadow Shoes Acolyte Shadow Earring Acolyte Shadow Pendant You can look up each other them and see their effects. Mainly, the bonus you get from the set is +10 to all stats and 50% def/mdef bypass on normal monsters. Skills I'll only be listing the skills you shouldn't skip. Mace Mastery - Pretty important skill. You don't really need much from other skill branches anyways. Assumptio - To mitigate some of the damage you receive. Duple Light - Probably the main source of your DPS. Now that the damage has practically double thanks to the AB improvements kRO implemented, this skill is really worth maxing. Expiatio - Provides up to 25% bypass of Def and Mdef. and - The two Lauda skills should be maxed. One provides +10% MaxHP boost, and the other one adds +20% Critical Damage. Consumables Use every consumable you have to reach 193 aspd. lol Videos OGH Normal
  4. Entity 808

    Leveling Guide!!! 1-100

    Hello there, Wondering how to level up faster? Well here's a guide to your problem. Read carefully Requirements: Fly Wing - (depends if you ran out) *Note* If you ran out of Fly Wing, you can buy it in Asgard - 176 , 220 7th Grade Bow Mercenary - Can be bought in Asgard or Limit HQ Mercenary Red Potion - *Recommended* Character - duhhh Getting Ready - Step: Choose your decided job/class Buy a 7th Grade Bow Mercenary in Limit HQ *NOTE* This mercenary die easy if more than 5 - 6 Wolves Attack it that's why I recommend you to buy Mercenary Red Potion 3.Buy a Mercenary Potion - *Recommended* 4.Summon the Mercenary by double clicking the 7th Grade Bow Mercenary Scroll you have. 5.Open the Mercenary Info by clicking Ctrl + R 6.Click the Skill Button in the Mercenary Info 7.Hold the "Arrow Shower" and Drag it into the Shortcut Keys Window(F1) 8.Put the Fly Wing into the Shortcut Keys Window(F2) 9.Put the Mercenary Red Potion into the Shortcut Keys Window (F3) And you're set ^~^ Leveling Part - Step: 1.Click the Warper (NPC) and go to Fields>Rachel Fields>Rachel Fields 1 2.Don't Move , You and your mercenary must be in the same cell (for your own safety ^_^) Also DON'T DIE 3.Once you go there Use Arrow Shower "Skill" (Using F1) and use it on the ground you are standing - Repeat until they die (by 2x Arrow Shower) 4.Once they die Use Fly Wing in your F2 . And do the Step 3 Again 5.If you notice that your mercenary has low HP left . Don't hesitate to use the Mercenary Red Potion (F3) 6.Repeat Step 3,4 and 5 Until you rebirth and until you become a Max Leveled Transcendent Character 7.Talk to Admiral to Become a 3rd Job ^~^ If you die buy another mercenary and do the same steps but remove the DIE Part! And also there's a Doppelganger Version of this but for me this is much faster because of it's AoE skill (Arrow Shower) So that's pretty much it Hope it helps you
  5. Cap's Noob Guide to Bow SC I've mentioned to a few people before that I'll make a guide on how to build a Bow Shadow Chaser. It's a miracle I wasn't feeling lazy. Before I start, I wanna preface this by saying unless you have 999999999999999 safe ores and cash shop ores, it would still be hard to be competitive in the PVM/MVP scene against those end-game geared Rangers, Genetics, Guillotine Crosses, and other MVP classes out there. This build requires a ton of investment for you to do significant damage. I wouldn't recommend this build to new players. This build is more like a luxury build. Not really for people who are on a tight budget. Now, don't get me wrong, you can still build a Bow SC with budget gears, just don't expect your character to do high damage. Okay, moving on!!!! STATS First, we're gonna talk about your stats. There're only 2 stats that you should be worried about. Those stats directly affects the damage of the two main skills you're gonna be using as a Bow SC. Mainly, Agi and Dex. I recommend to have at least 120 points allocated each for Agi and Dex. Your stats should be like (these are base stats): STR - 30~50 AGI - 110~120 VIT - 60~90 INT - 80~90 DEX - 120 LUK - 40~77 GEARS Now on to Gears... There really isn't that much option for Bow SCs. We get our damage mostly from our Headgear, Weapon, and Shadow Set. Upper: Old Shadow Crown [1] - There really isn't that much choice when it comes upper headgear. This is where our main damage boost will come from. Every 2 refine will increase Triangle Shot damage by 25%. Get this to at least +6 for +75% damage. Not to mention that ATK and MATK bonus you get for every refine. Duneyrr/Dark Pinguicula Card - +10 ATK. Pharaoh Card - -30% SP consumption. Arc Angeling Card - +100% SP recovery if base LUK is 77 or above. Any status resist cards. Essence of Evil Concentration 3 - +4 DEX, +8 HIT, -4 LUK. Good if you're lacking HIT for those high FLEE monsters Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT Mid: Robo Eye - There aren't really that much Mid HGs to choose from. Eye of Darkness - Resists Blind Status and gives +1 Dex. It's important to have some blind resist if you're fighting a monster that inflicts the status. Not only is your vision impaired, but your Hit will suffer as well, making you mostly likely miss your attacks. Your Flee will also decrease. Dark Blindfold - Same as Eye of Darkness without the Dex bonus. Black Devil Mask - +2 to all Stats. Not really worth the investment, in my opinion. Sigrun's Wing - +1 flat ASPD. More ASPD isn't a bad thing. Lower: Spiked Scarf - +35 ATK with -2% Max HP penalty. Father's White Moustache - +20 ATK Pirate Dagger - +5 ATK. Meh, you can do better really. CD In Mouth - Casts random bolt skills when doing physical attacks. This works on bows too, but you have to be 7 cells or less from your target. This is useful if you're up against instances where you have to kill plant defense protocol monsters (Bakonawa and Bangungot Instances to name a few.) Armor: Excellion Suit - +10 Vit if you're over level 130, Max HP +4% every 3 refines. This is like my go-to armor of choice. STR ATK ATK or STR ATK ASPD are decent choices of enchants. You can also have a lot of this with different elements. Definitely cheaper than other armors if you wanna have multiple elements in your inventory. Not to mention it combos with the Wing for -20% after cast delay. Heroic Hidden Cloth [1] - Max HP/SP +5%, Increases Triangle Shot damage by 10%, and a chance to increase ATK and MATK by 10% with every physical attack. For me, this is like the second best armor you can wear. They're hard to find tho, and expensive AF. Valkyrian Armor [1] - +1 to all Stats, Unbreakable, and +50% resist to Stun when worn by Thief Classes. This is still a good armor to wear. You can have multiple of these and card them with different elements. Porcellio Card - +25 ATK, -5 DEF. A good start-up card. Marc Card - Protects from Freeze. Evil Druid Card - Gives Undead property. This is really the only way you can protect yourself from getting Stone Cursed since you can't wear a shield. Just be careful if you're in a party, your priest won't be able to resurrect you should you die. Ghostring Card - Enchants armor with Ghost property, -25% HP Recovery. Good for tanking neutral attacks (Earthequake, Hell's Judgment, monster normal attacks). Any elemental cards. Essence of Evil Concentration 3 - +4 DEX, +8 HIT, -4 LUK. Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT Weapon: Crimson Bow [2] - +(Refine*Refine) ATK, +5 ATK every 10 Base Level above level 70. In my opinion, this is the best bow you can get for your Bow SC. The only downside is you have to refine it to at least +12 for it to shine. iRO peeps have tested damage against Catapult in this thread. Catapult [2] - +2% Triangle Shot damage every refine, +2% increase SP consumption of skill per refine. Not really worth getting imo. The additional SP consumption is also a huge drawback. Not to mention it only adds 2% damage per refine, not like a GXB that adds +5% per refine with Arrow Storm. Well, if you really need a bow and can't get an over-upped Crimson Bow, I guess this could be the better substitute. Infinity Bow [1] - Nothing really special, but the enchants are promising. If you're patient enough, you can get a bow with EA 16 (+32% ranged ... Downside is they're account bound. Upgrade Bow [1] - +7 ATK per refine, +2% ranged damage per refine, +10 ATK per 10 base level when base level 70 or higher. Let's just say you have a +16 Upgrade Bow, you'll have a bonus of +328 ATK from refining it, +0~88 variable ATK per attack, and +32% ranged damage. Is it worth it tho? I don't know, and I don't wanna ever find out because I just made a +15 Crimson Bow... Memory of Thanatos Card - Increases damage based on the target's DEF. Thana is bae. White Knight Card - +20% damage to medium and large monsters, +15 ATK. Archer Skeleton Card - +10% ranged damage. Garment: Fallen Angel Wing [1] - Effects too many to mention lol. Enchant with Expert Archer for additional Ranged damage. Excellion Wing - Awesome combo for Excellion Suit. 3x ATK Enchants are the best option. 3x Reactor 202 for +300% SP recovery if you have troubles with SP and don't wanna consume too much SP items. Cloak of Casualty [1] - I don't even wanna mention this. But think of this as FAWs on steroids. The only thing is you have to over upgrade this garment to really feel its effects. It's expensive AF! Heroic Backpack [1] - Good if you're on a budget. Kinda cheap-ish. Menblatt Card - +1% Ranged damage every 10 base DEX. Cheapest damage card there is. Deviling Card - +50% resistance to neutral property, but -50% resistance to the other properties. Flamel Card - +200% heal from Red, Yellow, Orange, and White Potions. I have a lot of Flamel garments, don't judge. Infinite Chimera Card - +8% Max HP, +4% Max SP, +10% ATK/MATK when compounded with Infinite Vagabond Wolf Card Footgear: Temporal DEX Boots [0]/[1] - Really, I feel like there's no other option. Enchant with Expert Archer and Hawkeye. Applause Sandals [1] - Haven't really tested if this is better than a pair of DEX Boots with Hawkeye enchant. The after cast delay redux is awesome tho. Can't really card this other than with Amon Ra. Verit/Green Ferus/Matyr Card - Depends on you really. I'd go for Verit for that added SP Outrageous Cookie Card - +1% ATK/MATK, -2% Max HP. +1% ATK/MATK, -2% Max HP every 2 upgrades. Infinite Vagabond Wolf Card - +10 ATK, +10 ATK when refined to +7, +15 ATK when refined to +9. Accessories: Pendant of Maelstrom [1] - +1 to all Stats, +6% ATK/MATK, chance to autocast level 1 Maelstrom when magically attacked (basically a 3x3 mini Land Protector). Bakonawa Agimat Tattoo - +7% ATK, +10% ASPD Physical Enhancer Ring [1] - +5% ATK Dex Glove [1] - +1 Hit for ever 10 base DEX, +1% Ranged damage when base Dex is over 110 Gold Scaraba Card - +20 ATK, -1% Max HP I can't really think of any other accessory card that would be beneficial to this build. Shadow Gears: Shadow Chaser Shadow Weapon - +20% Triangle Shot damage, +5% Triangle Shot damage for every refine. Shadow Chaser Shadow Shield - Effects aren't really important. +20% Triangle Shot damage, +2% ATK/MATK, +2% Ranged damage when worn with Shadow Chaser Shadow Weapon. If you have donate costumes, it's up to you which gems you'd like. I have ASPD gems on my donate because I mainly share that with my GX and my Ranger. I also have an all-stat one but I prefer the ASPD one to help with hitlocking if needed to. SKILLS There really is only 1 major skill that you need to worry about, and that's Triangle Shot. The others are mostly for support/debuff that are useful when doing instances alone. I'll highlight my most used skills Triangle Shot - Fires 3 Arrows to a target and has a chance to knock them back. This skill scales with your AGI. That's why it's important to have high AGI, not only for ASPD, but also for this skill. Emergency Escape - Needs 1 Special Alloy trap to cast. You basically backslide from your target and leave a trap behind, rendering them immobile. This is a nice combo if you reproduce Ranger's Aimed Bolt. Aimed Bolt deals multiple hits when the target is trapped. Can deal high damage. Maelstrom - A 3x3 mini Land Protector. Manhole - Traps whoever walks into it for up to 15 seconds. Useful for trapping mobs you don't wanna fight with. Feint Bomb - Just a nice FU skill. You enter into hide status and backs away from your original position, leaving a mirage of yourself that will explode, dealing AoE damage. Bloody Lust - Forces everyone who step on it into Berserk Status. Free LK card lol. I mainly got it just to support other ctrl+click classes. Reproduce - Well, it reproduces a skill. Plagiarism - Copies up to 2-2 skills. Reject Sword - Reduces damage taken and reflects it back. Preserve - Prevents your copied skill from getting overwritten. Notable skills to copy: Severe Rainstorm - Over all, this is the best Ranged AoE you can copy. This deals more DPS than Arrow Storm, and can trigger Hawkeye enchant more frequently. I also prefer this since the target is semi-hitlocked for the duration of the skill and you can then spam Triangle Shot. Aimed Bolt - This is more like a trick shot than anything else. Great for bragging in PVP, but there's really no usage in PVM. You have to trap your target using Emergency Escape, then cast Aimed Bolt. The drawback is the trap will disappear if Aimed Bolt hit. So unless you can 1 shot your target, this is generally a useless combo. You'd get more DPS if you trap your target and spam Triangle Shot. Arrow Storm - Just for the lols, why not. Frost Nova - When you wanna escape. Or Freeze a target and equip Wind Arrows for more damage. Triple Attack - just for the lols. Useful for hitlocking. Not much else. Claymore Trap - I'm really running out of ideas on what useful skills to copy. Here's my current skill build. You can customize your skills as long as you have the important ones. Items Must-haves: Makeover Brush Paint Brush Face Paint Surface Paint Arrows - Every kind and every element lol Bow SCs don't really need that much consumable really. But your main arsenal should be: Berserk Potion - ASPD!!!!!!!!!! Enriched Celermine Juice - MOAR ASPD!!!!!!!!! Guarana Candy - Level 5 Agi Up, Concentration Potion effect. Authoritative Badge - Increases Movement Speed. Speed Potion - VRRROOOOOMMMM!!!!!! Holy Elemental Scroll - Endows your armor with Holy level 1. Undead Elemental Scroll - +25% resistance to Fire, Water, Earth, and Wind. Hwergelmir's Tonic - +10 DEX. Either the normal version or from WPS. WPS is easier to get actually. Since only Lady Tanee drops the normal version, and it's more expensive to make these than just buy the WPS version. Steamed Desert Scorpions - +10 AGI. Dragon Breath Cocktail - +10 INT. Just for cast time in general. Stew of Immortality - +10 VIT. So as to be not so squishy. Anodyne - Grants Endure effect. Resists Potions - +20 Resistance from the corresponding element, -15% resistance from the element it's weak against. At least have every elemental resist potion in your inventory. Cursed Water - Endows weapon with Shadow property. Royal Jelly - Heals HP/SP, cures almost all statuses. I'm addicted to this shit. Those are the items I usually being in my inventory. Other optional items are: Drosera Herb Stew - +20 AGI Siroma Iced Tea - +20 DEX Minor Brisket - +20 VIT Warg Blood Cocktail - +20 INT. If you really wanna get instant cast. But it's a waste really. When Hawkeye procs, you'll have instant cast anyways. Box of Resentment - +20 ATK Box of Gloom - Casts level 1 Improve Concentration for additional DEX and AGI Box of Thunder - Increases movement speed. Distilled Fighting Spirit - +30 ATK. Doesn't stack with other +ATK consumables. Takoyaki - +20 ATK/MATK, +10 LUK. Doesn't stack with +10 LUK food for some reason. This will just override your +10 LUK food, so instead of having +10 LUK for 30 minutes, you'll get only 10 minutes. Aloevera - Casts provoke level 1 on yourself. Yggdrasil Berry - Fully restores HP/SP. Has a 3 minute cool down here in Limit, so use wisely. Yggdrasil Seed - Heals 50% of HP/SP. Also has a long ass cool down. Military Ration B - +33 HIT This my SC currently. I'll post some videos when I record stuff. Idk what to record tho. Maybe some instances runs. I went with an ET run the other day. My bow was only +14 before. I'm happy to say that with my set up, you'll be doing 50K+ damage per hit of Triangle Shot on MVPs. That's 150K+ damage every .5 seconds. And on MVPs that have really beefy defense (like Ifrit and Valk), I did 70K each hit (200k+ total damage). I'm now curious what my damage would be if I have full buffs and full consumables (and if only I have a +16 Old Shadow Crown ). VIDEOS Awakened Ferre Valkyrie Fenris Fenrir (More videos to come. Lel, whenever I can make it tho, and whenever I can find a willing AB slave.) I'm gonna say this again. This is more of a fun character to play. You can out-DPS mid-tier Rangers and Genetics out there, but it's gonna be hard to beat end-game geared Rangers. Unless you have +16 of everything. So there you guys go. That's the gist of building a bow SC. Hope you have fun spending your money on a niche build!
  6. Sky Fortress Требуемый уровень: 145 Уровень. Минимальное количество участников: 1+. Кулдаун: 3 дня. Предшествующие квесты: необходимо пройти линейку квестов эпизода 16.1 Banquet of Heroes и убить Bijou в квесте Room of Consciousness. Дабы попасть в сей чудный инстанс Вам необходимо добраться в Invaded Prontera, где нужно идти в правый нижний угол, координаты примерно 247 80. Там же стоит поболтать с мужчиной в очках и шляпе Scientist Doyeon и убедить его в том, что Вы таки супер готовы посетить Небесную Крепость. После чего кликаем на Dimension Device, где выбираем вторую строку. Внутри нас встречает очень приветливый Стефан Stefan J.E. Wolf, который после не очень длинного диалога идет драться. После того, как Стефана повергнуто, он благодушно натравливает на нас 3 волны Immortal Zombie Soldier. После заходим в варп, который открылся и тусуемся непосредственно в самой крепости. В ней обитают не очень дружелюбные монстры, посему стоит быть готовыми. Примечание: со всех этих не очень дружелюбных монстров падают vicious пухи (подробности ниже). Вам нужно получить ключ, который открывает дверь, где обитают мини-боссы, из которых падают ништяковые пухи. После того, как Sky Fortress Key очутился в Вашем инвентаре, необходимо найти нужную дверь. Примечание: в инстансе 2 "этажа", где можно открыть двери. Будьте внимательны и открывайте нужную дверь, ибо за всё прохождение инстанса (как правило) падает всего 2 ключа. Находите нужную дверь, открываете ключиком и заходите. Там нужно навалять всяким тварюкам, дойти в конец комнатки и нажать на переключатель. Появится Іmmortal Cursed Knight: серьёзный пацан, который больно бьется, будьте осторожны. После того, как Вы зачистили первый этаж, заходите в варп. Там нас встречает опять Стефан, возмущается и всё. На этом этаже поступаем точно так же: убиваем мобов, получаем ключ, открываем нужную дверь. Открываем дверь ключиком, заходим, наваливаем мобам, в конце комнаты нажимаем на переключатель, появляется Immortal Wind Ghost, наваливаем ей/ему(?) и выходим. Поднимаемся, заходим в варп. Считай, что Вы на крыше. Там нас благодушно встречает Stefan J.E. Wolf опять и снова. После душещипательной беседы он хочет нас немножко убить. Вокруг него бегают всякие мобы, которые будут мешать. Тут у нас 2 тактики возникает: 1) Убить всех мобов, а только потом разбираться со Стефаном в углу. 2) Убить Стефана в углу, а потом навалять всем оставшимся мобам. Как больше нравится, так и делаем. Примечание: Этот красивый мужчина на низких показателях HP бросает в ход страшные дела: розовые точки, которые убивают всё живое вокруг, будьте осторожны. Как правило, в верхнем углу этих смертоносных штук не бывает. Убиваем Стефана и вуаля! Вы закончили этот инстанс, приходите через 3 дня! В инстансе обитают такие мобы: Картинка Имя Уровень HP Размер / Раса / Элемент Immortal Zombie Soldier 160 405,694 Medium / Undead / Undead 2 Sky Fortress Key Keeper 160 423,332 Medium / Undead / Undead 2 Immortal Zombie Assault 160 405,694 Medium / Undead / Undead 2 Immortal Cursed Zombie 160 405,694 Medium / Undead / Undead 2 Immortal Fortress Legion 160 405,694 Medium / Undead / Undead 2 Immortal Nightmare Shadow 160 423,330 Large / Demon / Dark 1 Immortal Angry Shadow 160 423,330 Medium / Demon / Dark 1 Immortal Death Shadow 160 423,330 Medium / Demon / Dark 1 Immortal Cursed Knight 160 7,000,000 Large / Formless / Dark 2 Immortal Wind Ghost 160 7,000,000 Medium / Demon / Wind 2 Stefan.J.E.Wolf 160 20,000,000 Large / Undead / Undead 1 А пухи падают такие: Картинка Имя Описание Падает с Vicious Mind Book [1] 90 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle. Immortal Zombie Assault Vicious Mind Bow [1] 170 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Cursed Zombie Vicious Mind Dagger [1] 105 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. Immortal Fortress Legion Vicious Mind Huuma Shuriken [1] 105 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. This item is indestructible in battle. Immortal Zombie Assault Vicious Mind Katar [1] 180 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Fortress Legion Vicious Mind Knuckle [1] 150 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Zombie Assault Vicious Mind Lance [1] 225 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Zombie Assault Vicious Mind Mace [1] 130 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Zombie Assault Vicious Mind Revolver [1] 150 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Cursed Zombie Vicious Mind Rod [1] Int + 5 Matk + 120 Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle. Immortal Cursed Zombie Vicious Mind Saber [1] 135 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Fortress Legion Vicious Mind Spear [1] 140 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Fortress Legion Vicious Mind Two-Handed Staff [1] Int + 6 Matk + 200 Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. This item is indestructible in battle. Immortal Cursed Zombie Vicious Mind Two-Handed Axe [1] 250 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Immortal Cursed Zombie Vicious Mind Two-Handed Sword [1] 220 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. Immortal Fortress Legion Vicious Mind Violin [1] 130 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. Immortal Angry Shadow Vicious Mind Wire [1] 130 ATK Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50 Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. Immortal Nightmare Shadow Вся фишка заключается в том, что каждое из этих видов оружия имеет 3 бонусных свойства, которые определяются случайным образом. Имейте в виду, что эти бонусы сильно различаются, поэтому вам нужно будет проверять каждый новый предмет один за другим, чтобы узнать, достойны ли они вас или нет. Список свойств: Слот 1 Элемент оружия (огонь, вода, ветер, земля, яд, святость или тень) ATK / MATK противнику + 1% ~ 20% Исцеляющая сила 20% Оружие не зависит от штрафа размера монстра Оружие не может быть сломано в бою Восстанавливает 1000 урона, утерянного с размера штрафов Слот 2 Урон / магический урон вражеской расе + 1% ~ 20% Обход DEF / MDEF вражеской расы на 1% ~ 30% Обход DEF / MDEF обычных врагов на 16% ~ 25% Урон по Босс монстрам + 20% Слот 3 Стат +1 ~ 10 ATK +4 ~ 47 MATK +4 ~ 50 CRIT +10 ~ 19 Критический урон + 1% ~ 20% ASPD + 1% ~ 5% Вариабельное время каста -1% ~ 20% Задержка каста -5% ~ 20% Количество используемого SP -5% Урон дальнего боя +13 ~ 20% Всем спасибки. Отдельное мерси @Ressentiment за мастерство фотошопа! <3
  7. Horror Toy Factory Требуемый уровень: 140 Уровень Минимальное количество участников: 1+ (нужно быть в пати) Выделено время для прохождения: 60 мин Замечание: Все монстры в данном инстансе являются расой Demon, а босс Undead расы. Для того, чтобы начать квест, подойдите к Warper, выберите Instances > Horror Toy Factory [140+] Чтобы создать инстанс, поговорите с NPC Catherine Jet.Johnson. Далее в середине карты вам снова же нужно поговорить с этим NPC: После этого поговорите с NPC Employees' Uniform Box, который превратит вас в Cookie. Замечание: Имейте ввиду передвигаться по этой локации возможно только в этой форме. Если вы не будете похожи на гнома, то сработает охранная система, и начнут появляться монстры в больших количествах: Corrupted Cruiser Holy 200% Ghost 150% Есть несколько NPC Employees' Uniform Box, все они расположены по углам комнаты. Рекомендуется говорить с ними, если вы чувствуете, что трансформация заканчивается. (Чуйка подскажет!) После этого нужно убить определенное количество этих мобов: Tyrannical Cookie Evil Imbued Box Когда убьете нужное количество монстров, появится оповещение и все остальные монстры умрут. Далее мы проходим к северо восточной части комнаты и разговариваем с NPC Coordinator. Замечание: Чтобы NPC заговорило с вами, вы должны быть превращены в Cooсkie. Если вы подойдете к NPC не виде Cookie, то NPC испугается и убежит, и появится только через некоторое время (когда его попустит). После диалога поговорите с новым Myst Case NPC который превратит вас в Myst Case. Замечание: Вы обязательно должны быть в форме Myst Case чтобы перейти на следущую локацию. Для того, чтобы перейти на следующую фазу, зайдите в портал справа от зеленого Cookie. После разговора с NPC Catherine Jet.Johnson Вам нужно поговорить NPC Employees' Uniform Box, чтобы превратиться в Myst Case Замечание: Так же как и в первой комнате вам нужно придерживаться формы Myst Case при передвижении по комнате, иначе сработает охранная система. Если вы случайно вышли из коробки и перестали быть похожим на подарок до завершения второй фазы, вам нужно будет вернутся в первую комнату и поговорить с NPC Myst Case для превращения в Myst Case и только потом вернутся во вторую комнату. На локации есть 10 NPC Worker, вам нужно подойти к ним и выслушать их историю. (Не обязательно вникать, просто сделайте вид, что вам интересно) Замечание: При разговоре с NPC Worker вы не можете двигаться, кастовать или использовать расход. Тем не менее монстры могут бить вас. После того как поговорите со всеми 10 NPC Worker - появится оповещение, и все оставшиеся монстры умрут. Замечание: Вернитесь обратно в портал, в который вы входили и зайдите в северный портал. Зайдите в центр комнаты, чтобы спровоцировать диалог между Santa и Antonio. Замечание: После того как Antonio исчезнет, зайдите в левый портал. На этой локации очень много монстров, но нужно найти и убить Antonio: Замечание: После того как Antonio умрет, появится оповещение и все оставшиеся монстры умрут. Antonio может появится в комнате где был диалог между Antonio и Santa. По этому не забудьте проверить эту комнату, прежде чем заходить в левый варп. Дальше вернитесь в центральную комнату и перейдите в правый портал, чтобы перейти к последней фазе. Выслушайте диалог между NPC Catherine Jet.Johnson и Сeline Kimi. (Просто не мешайте им сплетничать) Когда диалог закончится - появится Celine Kimi и её фантом. Информация о MVP: Celine Kimi Race Undead Size Large Property Ghost 1 Ghost 125% Замечание: У нее большой диапазон максимального количества HP (от 20.000.000 HP до 66.666.666 HP), в зависимости от количества участников в пати, и большое количество DEF (479) и MDEF (444) показателей. У нее есть способность кастовать скил Max Pain который длится 10 секунд. Когда она под жёлтой аурой, включается AoE рефлект. Если она разделяется со своим Phantom, то Phantom залечивает Celine Kimi большое количество HP. Убедитесь что Phantom всегда рядом с Celine Kimi и что ваш урон входит одинаково по обеим Kimi. Если она отходит слишком далеко от спавна, она полностью обнуляется и вам придется её заново призывать. Если Celine Kimi HP на 1% отличается от её Phantom, то Phantom вылечит Celine Kimi на 6% от её max HP. Рекомендуется держать их сверху в углу: После убийства Celine Kimi пройдите к юго западному варпу. Вы попадёте в Treasure Room (только не теряйте рассудок!): Там будет 10 NPC Treasure Box которые открываются при нажатии (не передеритесь, когда будете лутать. Вам ещё в инстансы ходить с этими людьми): Награда: Treasure Box Содержание Bloody Coin Количество Случайные вещи 1й Box 4 - 8 Gift Box - или - Old Purple Box - или - Closed Mind Box - или -Nothing 2й Box 3 - 7 Old Blue Box - или - Old Card Album - или - Old Parasol - или -Nothing 3й Box 2 - 6 Silver Bullion - или - Mystical Card Album - или - Shadow Walk - или - Nothing 4й Box 4 - 8 Gold Bullion - или - Old Purple Box - или - Closed Mind Box - или -Nothing 5й Box 3 - 7 Gift Box - или - Old Card Album - или - Red Lantern - или -Nothing Treasure Box Содержание Bloody Coin Количество Случайные вещи 6й Box 2 - 6 Old Blue Box - или - Mystical Card Album - или - Hurt Mind - или - Nothing 7й Box 4 - 8 Silver Bullion- или - Old Purple Box - или - Closed Mind Box - или - Nothing 8й Box 3 - 7 Gold Bullion- или - Old Card Album - или - Kind Heart - или -Nothing 9й Box 2 - 6 Gift Box - или - Mystical Card Album - или - Lush Rose - или -Nothing 10й Box 4 - 8 Old Blue Box - или - Old Purple Box - или - Closed Mind Box - или - Nothing P.s. Хочу поблагодарить @SunLight и @Tora за помощь с этим гайдом. И за то что терпели меня при моем пинге 5к+.
  8. Ghost Palace / Призрачный Дворец Требуемый уровень: 120 Уровень Максимальное количество участников: 1 игрок (Соло квест, но при этом чар должен быть лидером пати) Выделено время для прохождения: 60 мин Замечание: Все монстры в инстансе Demon, Demi-Human и Undead обладают элементами: undead, shadow, ghost, wind и earth. У всех мобов определённый шанс дропа Shard of Gray, которые используются для приобретения оружия и снаряжения в конце инстанса. С таких монстров как: Forgotten Name, Floating Sorrow , Sweet Slaughter падает: Herb of Incantation (MATK +30 на 1 минуту) и Distilled Fightting Spirit (ATK +30 на 1 минуту) Так же вы можете использовать умения Steal для получения дополнительных Shard of Gray. Для того чтобы начать квест, подойдите к Warper выберите Instances > Ghost Palace [120+] Поговорите Unpleasant Royal Guard в Dimensional Gorge (dali02 43, 129) для того чтобы запустить инстанс. Когда инстанс создан, нажмите на Dimensional Device и выберите Enter. У вас будет 1 час чтобы пройти инстанс. Поговорите с King чтобы начать. Появятся монстры: Cursed Gatekeeper Cursed Soldier Убейте всех мобов чтобы открылся проход на следующий этаж. Поговорите с Lurid Royal Guard. После разговора с ним появятся монстры: Broken Promise Floating Sorrow Unfulfilled Love Замечание: на Floating Sorrow нужна атака с элементом. После зачистки мобов откроется варп на третий этаж. Когда вы будете внутри тюрмы, поговорите с King. После разговора с ним появятся следующие монстры: Tarnished Oath Regretful Memory Wasted Friendship Замечание: После убийства оперделёного количества мобов появляется варп на следующий этаж, но не обязательно сразу же заходить в него, так как на этом этаже еще некоторое появляются монстры, которые служат для дополнительного фарма Shard of Gray. Перейдя на следующий этаж нужно убить мобов: Cursed Gatekeeper Sweet Slaughter после чего появится NPC King и его мертвая армия на земле. Поговорите с Lurid Royal Guard. После чего он превратится в это MVP: Torturous Redeemer Убейте его и идите ниже, добейте последнего монстра, после чего откроется портал. Зайдите в портал, вы опять окажитесь внутри тюрьмы, где вам нужно поговорить с Princess Tiara. По окончании разговора появятся монстры: Fatal Days Forgotten Name Tarnished Oath убейте их, после чего снова появится MVP: Torturous Redeemer (Ghost) Замечание: Необязательно его убивать, через некоторое время он исчезнет сам. Поговорите с Sakray. Откроется магазин NPC King Где за Shard of Gray вы можете приобрести себе оружие и экипировку: Название ATK MATK Другой эффект Слот Ссылка на Divine Pride Thanatos Axe 300 80 None Swordman/Merchant 3rd class Link Thanatos Bow 180 110 None Archer 3rd Class Link Thanatos Dagger 100 130 None Swordman/Archer/Merchant/Thief classes Link Thanatos Great Sword 280 120 None Swordman 3rd class Link Thanatos Hammer 180 120 None Swordman/Merchant/Acolyte 3rd Class Link Thanatos Katar 220 80 None Guillotine Cross Link Thanatos Knuckle 160 100 None Sura Link Thanatos Long Spear 250 50 None Swordman 3rd Class Link Thanatos Spear 150 100 None Swordman 3rd Class Link Thanatos Staff 100 200 +15% Healing effectiveness Mage/Acolyte 3rd Class Link Thanatos Sword 150 100 None Swordman 3rd Class Link Thanatos Two-handed Staff 120 250 +18% Healing effectiveness Mage/Acolyte 3rd Class Link Thanatos Violin 200 130 +20% ranged damage Maestro Link Thanatos Whip 200 130 +20% ranged damage Wanderer Link Название DEF Holy резист +% Holy резист за заточку Слот Ссылка на Divine Pride Armor of Gray 90 +10% +2% per upgrade Swordman, Archer, Merchant, Thief 3rd classes Link Boots of Gray 25 +2% +1% per 3 upgrades All 3rd classes Link Cloak of Gray 45 +5% +1% per 2 upgrades All 3rd classes Link Gray Helmet 35 +3% +1% per 2 upgrades All 3rd classes Link Gray Robe 55 +10% +2% per upgrade Mage/Acolyte 3rd Class Link Gray Shield 75 +30% +1% per upgrade All 3rd classes Link Хочу поблагодарить @Tora и @SunLight за помощь в написание данного гайда!
  9. Old Glast Heim - Старый Гластхейм Требуемый уровень: 130 lvl Минимальное количество участников: 2 (нужно быть в пати) Выделено время для прохождения: 120 мин Для того что бы открыть подземелье, вам необходимо поговорить с NPC Hugin. Он предлагает выбрать режим: Hard или Normal. Зайдя внутрь, поговорите с NPC Varmundt: А так же с NPC Heinrich: После этого вам нужно подождать кое-какое время, что бы появились монстры! Монстры: Corrupted Abysmal Knight Suffering Khalitzburg Вам нужно убить их(для лута), или же подождать пока Heinrich сам их убьет. Потом вы должны пройти левее, к порталу #1 Здесь вам нужно убивать монстров, пока не появится NPC Altar boy Domun Монстры: Corrupted Steward Grand Chamberlain in pain Corrupted Monk После разговора с данным NPC вам откроется правый портал #2 Здесь вам, так же, нужно убивать зомби! Но будьте осторожны, на полу лежат трупы, при приближении с них появляются жуки (Maggot), которые довольно-таки больно бьют! На этой локации водятся данные монстры: Corrupted Steward Grand Chamberlain in pain Maggot Когда убьете нужное количества мобов, у вас появится NPC Holgren the Destroyer: Замечание: Трупы не исчезают, даже после убийства нужного количества мобов! Разговариваем с ним, и открывается портал #3 Здесь вы должны зачистить локацию от этих монстров: Corrupted Palace Guard Wandering Archer Подходим к центру локации и занимаем нужную позицию! Замечание: мультов и не нужных чаров лучше ставить за колоны, чтобы они не умирали! Через некоторое время появится данное MVP: Root of Corruption По MVP хорошо входит: Fire 200% После убийства MVP вам ОБЯЗАТЕЛЬНО нужно будет поговорить с NPC Vardmunt: Он вам даст 1x Temporal Crystal и 1x Coagualted Spell. Дальше вы проходите в верхний портал, который отмечен розовым цветом . Проходим мимо NPC, спровоцировав диалог между ними. Потом вам нужно подождать, пока откроется портал #1 И зачистить там определенное количество монстров: Corrupted Abysmal Knight Suffering Khalitzburg Bloody Knight Corrupted Palace Guard Wandering Archer Когда вы это сделаете, появится Mini Boss в случайной месте: 1st Commander of Destruction После убийства Mini Boss, откроется портал #2 Здесь вам, опять же, нужно убить определенное количество монстров: Corrupted Abysmal Knight Suffering Khalitzburg Bloody Knight Corrupted Palace Guard Wandering Archer После их убийства, появится второй Mini Boss: 2nd Commander of Destruction Когда он умрет, откроется портал #3 Перейдя по нему, вы увидите те же трупы, что и раньше. Вам нужно их убрать! Тут вам стоит занять нужную позицию для убийства MVP! Amdarais По данному MVP хорошо входят такие элементы как: Fire 200% Holy 200% Ghost 175% Water 150% После убийства MVP вам нужно поговорить с NPC Hugin: Что бы получить 1x Temporal Crystal и 1x Coagualted Spell. Замечание: при первом прохождении он вам выдаст 5x Temporal Crystal и 5x Coagualted Spell. Потом вы можете пройти в секретную комнату, для получения дополнительного лута! Для этого спуститесь к порталу #4 Вам нужно пройти в правый угол карты и поговорить с NPC Strange crack: Далее вы попадаете в секретную комнату, здесь вам нужно поговорить с каждым из этих NPC Strange crack: Они вам начнут бросать ваши заслуженные НАГРАДЫ! Так же хочу поблагодарить мою гильдию Black Cat Rampage за помощь в написании данного гайда, ну и конечно за слитый ОГХ ! Вы худшие лучшие! Примечание редактора: Well Done!~
  10. Ressentiment

    Прокачка на LimitRo!

    В данном гайде мне бы хотелось поведать вам как правильно раскачивать персонажей на сервере LimitRo! Академия Новичков Первое что мы увидим после создания персонажа, это будет LimitRo Novice Academy. Данная локация объяснит вам все тонкости сервера. Каждое NPC имеет полезную информацию которую вы должны знать об это сервере. После завершения диалога, вам будет проложен путь к ному NPC и так до конца обучения! После окончания обучения нам стоит найти NPC Admiral, он нужен для того что бы получить нужную профессию. (он находится практически во всех городах!) Способы повышения начальных уровней персонажа (1-100lvl) Тут у нас будет 3 способа по прокачке персонажей, а именно: Первый способ: Афк кач при помощи Doppelganger Contract или Fencer Scroll 7, которые можно купить у NPC Mercenary Manager за 170.000 zeny (Sword Lv7) (см. на скрине ниже) Doppelganger Contract мы получаем после прохождения Академии новичков, хочу подметить, что нам могут дать от 3 шт. до 0 шт.. Для того что бы начать наш AFK кач, нам нужны будутFly Wing и Battle Manual (книги на опыт мы так же получим в Академии Новичков, но не советую все тратить) Далее нам нужно использовать Doppelganger Contract и выставитьFly Wing на свой Skill Bar. После чего через Golden Warper мы можем отправляться в Fields > Rachel Fields 1. Для того чтобы монстры нападали не на вас, а на Doppelganger , нужно знать, что после применения телепорта вы должны стоять неподвижно. Это позволит избежать урона от монстров. (Примечание: Status Bar своего саммона можно открыть при помощи комбинации клавиш: Ctrl+R) Таким способом мы будем качаться пока не получим 3-ю профессию и 100 уровень. Займет это примерно около 1 часа нашего времени. Второй способ: Это более быстрый способ, для этого нам нужны будут Bowman Scroll 7, которые можно купить у NPC Mercenary Manager за 170.000 zeny (Bow Lv7) (см. на скрине ниже) Для этого способа кача, нам так же понадобятсяFly Wing и Battle Manual. Так же нам нужно будет выставить Skill наёмника Arrow Shower lvl 10 на нашу панель скилов: После того как мы всё подготовили, нам нужно будет через Gold Warper отправится в Dungeons > Magma Dungeon Lv 2 И с помощью Arrow Shower lvl 10 нашего суммона убивать большие пачки монстров. Этот способ заберёт у нас 15-20 минут. Третий способ: Это альтернативный вариант прокачки в Limit Group. В Limit Group можно прокачаться с 1 до 99 уровня. Прокачка немного медленнее первого и второго варианта, но есть свои преимущества в виде Limit Coins. За 100 Limit Coins можно собрать шапку 3 профессии, также они продаются NPC по 10.000 zeny или же можно продать их игрокам, Их средняя цена 150.000~300.000 zeny. Подходим к Granma в Limit Group (@go hq). Говорим с ней, oна отправит нас на одну из трёх локации. (локация зависит от уровня персонажа) 1-39 Уровень: с монстров падает по 1 Limit Coin(@autoloot на Limit Coins не обязательно прописывать, так как они автоматически попадают в инвентарь). 39-80 Уровень: с монстров падает по 2 Limit Coin. 80-99 Уровень: с монстров падает по 3 Limit Coin. Для этого способа у нас уйдёт около 1 часа +/- 20 минт. Заметка: Так же на 3-м уровне обитают Mavka с них падают Witherless Rose, так что смело можете ставить @autoloot! Повышения уровня персонажа после получения 3-й профессии (100-175lvl) После получения 100 уровня персонажа, кач на обычных мобах уже не такой актуальный, поэтому тут нам необходимо отправляться в Asgard для поисков Party или же самому создавать Party для похода в Instance > Infinity Space. Примечание: Для похода в Infinity Space, желательно иметь в группе Arch Bishop (Для Хила, Бафов), Sorcerer (Для заливки маны и усиления урона), Sura (Для того чтобы он танковал MVP с помощью скила Steel Body), ну и естественно профессии которые смогут наносить урон, а это Ranger, Genetic, Warlock и другие. И так, после того как мы нашли/создали свою группу, мы отправляемся с помощью Golden Warper в Instance > Infinity Space. Тут нам нужно будет поговорить с NPC Reckless Explorer, это делается для того, чтобы нас пропустили в подземелье через Transporter. Так же, если вы являетесь лидером группы, вам нужно будет дополнительно поговорить с Reckless Explorer для того, чтобы открыть подземелье для своей группы. Далее нам нужно будет пройти 50 уровней, которые состоят из усиленных мобов! На каждом 10-м уровне будет находится MVP: 10-й уровень: Infinite Eddga По этому MVP лучше всего проходит урон от Water элемента. Замечание: Иногда он бросает на пол Demonic Fire, который имеет шанс сломать вам оружие! 20-й уровень: Infinite Osiris По данному MVP хорошо входит урон от Holy и Fire элементов. Замечание: Когда у него остается 25% он входит в эффект Rage, данный эффект увеличивает уворот существа и его показатели физической атаки. Сбросить данный эффект можно при помощи скилов Arch Bishop: Clearance или же скилов Sorcerer Dispell. 30-й уровень: Infinite Phreeoni Данное MVP является нейтральным, по этому все элементы входят одинаково. Замечание: MVP часто кастует Wide Petrify, которое бросает всех людей рядом находящихся в статус Stone Curse. Так что Arch Bishop обязаны иметьMedusa Card что бы не попадать в статус Stone Curse и была возможность снять данный статус со своих союзников с помощью скила Clementia. 40-й уровень: Infinite Orc Hero По этому MVP отлично входит урон с Fire элементом. 50-й уровень: Infinite Tao Gunka Это MVP имеет нейтральный элемент. Замечание: При нанесении урона она будет сжигать ваше SP. В этом подземелье мы будем получать максимальный 175 Lvl 60 Job. Infinity Space имеет Cool Down в 4 часа. Заработок Zeny для своих начинаний Начальный капитал, будучи не одетым новичком, можно заработать в Dungeons > Moscovia Dungeon 3. Убивая Mavka. С нее нам нужно будет поднимать: Witherless Rose Crystal Mirror Blue Herb. Облегчить поднятие лута нам поможет команда @alootid (ID или название предмета(Примечание: для того чтобы поднимать несколько предметов, нужно будет прописать эту команду несколько раз с разными ID)). Гайд был написан при поддержке гильдии BlackCat Rampage! Так же хочу поблагодарить двух замечательных девушек @SunLight и @Tora за помощь в написании данного гайда!
  11. gan2015

    Melhor classe Solo MVP

    E ai, galera. Eu estou com uma duvida tremenda e que vem me consumindo muito tempo e zeny: qual a classe com melhor custo-beneficio para solar MVPs e fazer instancia ? Eu estava pensando em GX DD Crit ou Genetic e os dois tem o mesmo problema. Ambos precisam de equipamentos extremamente caros e não só isso, depois que você consegue os equipamentos "de corpo" ele ainda tem um gasto bem maior com consumíveis, seja as poções que dão +30 de crit e EDP ou as poções para AD. Então fica ai a dúvida, de qual classe consegueria se sair tão bem quanto essas 2 duas ( ou quase) sem gastar tanto a mais, depois de conseguir equipamentos, ou se não tem, todas tem que gastar horrores com consumiveis e é isso ai.
  12. Entity 808

    [Guide] Arrow Making

    Hi there, Here's a list of the ingredients of arrows and how many you get per craft TIP:Use Ctrl + F and search the arrow you've been looking for Amulet 40 Cursed Arrows Ancient Tooth 20 Steel Arrows, 300 Crystal Arrows Armor Piece of Dullahan 150 Arrows of Shadow Barren Trunk 20 Arrows Battered Kettle 50 Steel Arrows Bee Sting 1 Rusty Arrow Blade Lost in Darkness 600 Sharp Arrows, 200 Arrows of Shadow Bloody Edge 600 Sharp Arrows, 200 Cursed Arrows Blue Bijou 50 Arrows of Wind, 50 Crystal Arrows, 80 Frozen Arrows Blue Gemstone 30 Crystal Arrows, 1 Frozen Arrow Broken Farming Utensil 50 Rusty Arrows, 10 Iron Arrows, 20 Cursed Arrows Burning Heart 150 Fire Arrows Burning Horseshoe 100 Steel Arrows Burnt Tree 250 Fire Arrows Cactus Needle 50 Arrows Cat's Eye 200 Arrows of Wind Clattering Skull 50 Arrows of Shadow, 50 Cursed Arrows Coal 8 Arrows of Shadow Crystal Blue 150 Crystal Arrows Crystal Fragment 10 Flash Arrows, 30 Sleep Arrows Cursed Ruby 50 Cursed Arrows, 10 Sleep Arrows Cursed Seal 50 Cursed Arrows, 50 Mute Arrows Dark Crystal Fragment 30 Cursed Arrows, 50 Arrows of Shadow Dead Branch 40 Mute Arrows Decayed Nail 1 Rusty Arrow, 1 Arrow of Shadow Destroyed Armor 150 Steel Arrows Dokebi Horn 40 Iron Arrows, 2 Arrows of Shadow Dragon Canine 50 Iron Arrows, 1 Oridecon Arrow Dragon Skin 10 Steel Arrows, 50 Cursed Arrows, 50 Mute Arrows Elunium 1,000 Steel Arrows, 50 Stun Arrows Emperium 600 Immaterial Arrows, 600 Mute Arrows, 600 Oridecon Arrows Empty Bottle 2 Iron Arrows Emveretarcon 40 Silver Arrows, 200 Iron Arrows Evil Horn 20 Arrows of Shadow, 10 Flash Arrows, 5 Stun Arrows Fang 40 Silver Arrows, 2 Sharp Arrows Fang of Hatii 100 Crystal Arrows Fin Helm 200 Crystal Arrows, 200 Steel Arrows Fine-grained Trunk 20 Arrows Fire Dragon Scale 300 Fire Arrows, 300 Stun Arrows Flame Heart 1,800 Fire Arrows, 5 Mute Arrows Foolishness of Blind 200 Flash Arrows Garlet 12 Iron Arrows Gill 80 Iron Arrows, 150 Crystal Arrows Glacial Heart 50 Crystal Arrows, 50 Frozen Arrows Glittering Jacket 1,000 Flash Arrows Gold 50 Oridecon Arrows, 50 Flash Arrows Golden Ornament 200 Silver Arrows, 300 Holy Arrows Green Bijou 100 Stone Arrows, 80 Poison Arrows Great Nature 450 Stone Arrows, 5 Flash Arrows Green Live 150 Stone Arrows Hard Feeler 20 Sharp Arrows Heroic Emblem 5 Stun Arrows, 1 Oridecon Arrow Horn 35 Iron Arrows Horrendous Mouth 5 Shadow Arrows Ice Cubic 100 Crystal Arrows Ice Scale 150 Crystal Arrows, 400 Frozen Arrows, 200 Mute Arrows Insect Leg 10 Sharp Arrows, 80 Poison Arrows Iron 100 Iron Arrows Iron Ore 50 Iron Arrows Jellopy 4 Arrows Key of the Clock Tower 50 Oridecon Arrows Lantern 80 Iron Arrows Leopard Claw 10 Sharp Arrows Little Evil Horn 50 Iron Arrows, 2 Cursed Arrows Live Coal 100 Fire Arrows Loki's Whispers 1,000 Arrows of Shadow Lucifer's Lament 800 Stun Arrows, 400 Mute Arrows, 800 Sleep Arrows Manacles 50 Steel Arrows Mantis Scythe 1 Sharp Arrow Matchstick 1,000 Fire Arrows Matyr's Leash 50 Arrows of Wind, 100 Steel Arrows, 10 Sharp Arrows Mole Claw 50 Iron Arrows, 60 Stone Arrows Mother's Nightmare 1,000 Cursed Arrows Mr. Scream 200 Sharp Arrows, 300 Steel Arrows Mystic Frozen 450 Crystal Arrows, 5 Frozen Arrows Needle of Alarm 100 Arrows, 5 Sleep Arrows Ogre Tooth 30 Steel Arrows, 5 Rusty Arrows Old Blue Box 50 Sharp Arrows, 50 Sleep Arrows Old Hilt 1,000 Oridecon Arrows Old Pick 100 Rusty Arrows, 50 Steel Arrows Orc Claw 10 Steel Arrows Orc's Fang 30 Iron Arrows, 5 Steel Arrows, 10 Stone Arrows Oridecon 250 Oridecon Arrows Opera Masque 200 Steel Arrows, 40 Mute Arrows Phracon 50 Iron Arrows Piece of Bamboo 100 Arrows Piece of Shield 100 Steel Arrows, 100 Oridecon Arrows, 300 Immaterial Arrows Poisonous Toad Skin 20 Poison Arrows Porcupine Quill 70 Arrows, 30 Stone Arrows Red Bijou 100 Fire Arrows, 80 Flash Arrows Red Blood 600 Fire Arrows Red Gemstone 10 Rusty Arrows, 1 Poison Arrow, 1 Cursed Arrow Reins 100 Iron Arrows, 50 Steel Arrows Rough Elunium 200 Steel Arrows, 5 Stun Arrows Rough Oridecon 50 Oridecon Arrows Rough Wind 450 Arrows of Wind, 5 Sleep Arrows Rune of the Darkness 300 Shadow Arrows, 150 Flash Arrows Scell 8 Steel Arrows Scorpion Tail 3 Rusty Arrows Shackles 700 Iron Arrows, 50 Steel Arrows Sharp Leaf 30 Sharp Arrows Shining Spear Blade 100 Oridecon Arrows Silver Robe 700 Silver Arrows Silver Robe [1] 1,000 Silver Arrows, 10 Immaterial Arrows Skeletal Armor Piece 500 Immaterial Arrows, 200 Arrows of Shadow, 100 Oridecon Arrows Solid Peach 30 Stun Arrows Solid Trunk 20 Arrows Star Crumb 30 Flash Arrows Star Dust 10 Flash Arrows Steel 100 Steel Arrows Stinky Scale 1 Poison Arrow Stone Fragment 50 Stone Arrows, 30 Stun Arrows Tooth of Bat 1 Arrow of Shadow Tangled Chains 50 Steel Arrows, 50 Arrows of Shadow Tree Root 7 Arrows Trunk 40 Arrows Key of Underground 100 Arrows of Shadow Unicorn Horn 1,000 Silver Arrows Used Iron Plate 100 Steel Arrows, 100 Rusty Arrows Valhala's Flower 600 Immaterial Arrows, 600 Holy Arrows, 600 Sharp Arrows Venom Canine 1 Poison Arrow Welding Mask 200 Steel Arrows, 40 Stun Arrows Will of the Darkness 30 Cursed Arrows, 30 Poison Arrows, 50 Arrows of Shadow Will of the Red Darkness 200 Cursed Arrows, 200 Poison Arrows, 100 Arrows of Shadow Wind of Verdure 150 Arrows of Wind Wolf Claw 15 Iron Arrows Wooden Mail 700 Arrows, 500 Iron Arrows Wooden Mail [1] 1,000 Arrows, 700 Iron Arrows Yellow Bijou 50 Silver Arrows, 50 Immaterial Arrows, 80 Sleep Arrows Yellow Gemstone 10 Stone Arrows, 1 Sleep Arrow Young Twig 1,000 Mute Arrows Zargon 40 Silver Arrows Zenorc's Fang 5 Rusty Arrows Credits to >
  13. gan2015

    Best Job for Solo MVP

    Hi, guys. I'm Ne Ranger and i have problems to choose the job i want to play, and this is costing me time and a lot of zeny... I was building a GX DD Crit, but costs like 1b the budget version, further, after you buy all equipments you have to expend a lot of zeny with EDP and Abrasive. Genetic have the same problem. 1b just for begin and a lot of zeny with AD and similars Have some job that can solo MVP and solo instances cheaper and as well as ( or almost) GX and Genetic?
  14. raitard

    Guide to Card Stacking

    First off, not my words, but what I base my card stacking on. I do not take credit for some of this guide. (some are my words, others are taken word for word from sources). ------------------------------------------- First question: How do race/element/size/boss/non-boss stack? The most common card factors. Race - Hydra, Peco Peco Egg Element - Drainlar, Orc Skeleton, etc. Size - Desert Wolf, Skeleton Worker, Minorous Boss/Non Boss - Turtle General, Abyssmal Knight, Valkyrie Randgris. If they are the same TYPE or the same card, they stack. Exmaple: Two Hydra Cards (20% to demihuman) 20% + 20% = 140% (100% is your original damage) Now, if they are different, they multiply. Example: Hydra card plus Skeleton Worker Card. 20% x 15% = 138% The correct way to multiply is this equation 1.2 * 1.15. That is the way you multiply them on paper or on a calculator. MORE EXAMPLES! Just to make sure you understand. TG TG SW Hydra. 1.4 * 1.15 * 1.2 comes out to 193.2% more damage. script notes Race: bAddRace,RC_race Size: bAddSize,Size_size Element: bAddEle,Ele_element Boss: bAddRace,RC_Boss Non-boss: bAddRace,RC_NonBoss -------------------------------------- Second Question: Do status effect cards stack? Some status effect cards: Marina, Stormy Knight, Sropho, Plankton etc. They do not stack directly, but get calculated each on their own. But basically it's 4 times a chance of xx% to get the effect. Example: So if you have a +10 Quad Stormy Knight Mace you DO NOT have an 80% Chance of freezing your target, you have 4 times chance of 20%. In other words your single attack or skill use tries to freeze your target 4 times. If you have a dice with 100 sides you need to get a roll between 1-20 (20% chance) for your target to freeze. But since you have 4 of these cards you have 4 tries per attack. (did that make it easier to understand? e_e) script = bAddEff,Eff_status ------------------------------------- HP/SP %regain cards (script = bHpDrainRate and bSpDrainRate) Third Question: Do HP/SP %regain cards even stack? Yes indeed they do stack. These types of cards, unlike the rest stack additively. And not only their chance to work, but their total HP/SP% gained! So if you've got a Quad Hunter Fly carded weapon your total chances will be 3%+3%+3%+3% = 12% Chance to regain. 15%+15%+15%+15% = 60% Damage back as HP. They also stack with other items that do the same kind of effect. So if you also have a Rideword Hat with you: 12% + 5% = 17% Chance to regain 60% + 8% = 68% Damage back as HP. If you're playing as a GX (which honestly more people should, I sad.) you can even equip a Solar Sword plus a Quad HF Weapon. :0 17% + 100% = 117% chance to regain 68% + 1% = 69% Damage back as HP. ------------------------------------- Auto-cast Cards: Before this is discussed, by rule of thumb, skills do not proc skils. (with exception to elemental sword) In other words "Chance to cast skill X while doing physical attacks" do NOT work with skills. The only way these cards stack is by using different kinds of cards that auto-cast different kinds of skills. You cannot have more than one effect which autocasts the same skill while doing the same kind of attack. Only the most recently equipped one will take effect. So if you've got a Magic Rabit Hat that auto-casts random level 1-3 "Bolt" skill, and then equip Gazeti Card 5% chance to auto-cast level 2 Cold Bolt, The cold bolt portion of the hat will be replaced by the cold bolt of the Gazeti, but the rest of the skills of the Magic Rabit Hat will work. So if you also equip 2 Gazeti Cards, only 1 Gazeti Card will actually be working. So yea, knock yourself out with quad valk randgris script = bAutoSpell -------------------------------------- Archer Skeleton Card: This card, unlike other damage increasing cards, increase the entirety of your damage. Meaning unlike a hydra card that would add 20% more of your w.atk, it takes your final damage, and adds 10% of it on top of your final damage. These cards stack like it would any other card. So having 4 would give you 40% more final damage to your ranged attack. if you only slot archer skeleton cards into a weapon, calculation is rather simple. Example if you have 4 archer skeleton cards. Your damage = 1000 With 4 AS Cards: 1000 x .40 = 400 1000 + 400 = 1400 (quite similar to how our %Damage DP hats work) Item Drop Cards: Do these stack? Yes indeed they do, equipping 2 Wraith Cards will give you .01 + .01 = .02% * Server rate Chance. However, having 2 cards will not give you the chance to get 2 items. sources: Will edit later to add additional info about auto-cast cards, HP/SP gain cards (like hunter fly card). will edit again later for HP/SP increasing cards. If you have any questions I'll try to answer them. If you have any thoughts on the guide or have any corrections feel free to post them and I will edit this later.
  15. After the maintenance and relocating Mr. Hatty this showed up. They're overlapping each other, Mr.Hatty and Mr. Guide,
  16. Ein kleiner Zeny Guide für alle die effektiv und sinnvoll Geld scheffeln wollen! Vorwort: Dieser Guide ist für die Neulinge und Fortgeschrittene auf unserem Server designt. Ich habe darauf acht gegeben das ihr wirklich mit jedem "0-8-15" Charakter der irgendein AOE zum farmen hat, die folgenden Tipps so einfach und effektiv wie möglich anwenden könnt. Meine Angaben beziehen sich alle aus meinen eigenen Erfahrungen und Tests. Treue Begleiter und Ratgeber sind auch die Seiten: und für jeden Ragnarok Fan, der noch ein paar andere Fragen hat. Anmerkungen: (Eröffnet eigene Shop's mit bedacht! Für jedes verkaufte Item oder Material werden euch 2% Handelsgebühr (tax) berechnet! Es ist sozusagen die Mehrwertssteuer von Limit-Ro wenn man so will, die euch dann von den Erlössummen eurer Verkäufe abgezogen wird. Das gilt für alles was ihr selbst mit dem "Vending" Skill auf dem "Vending Harbour" verkauft!) (Ein Beispiel: Ihr verkauft ein Item für: 1.000.000 Zeny. Der Käufer muss euch zwar definitiv 1.000.000 Zeny bezahlen, dennoch bekommt ihr nur 980.000 Zeny gutgeschieben, weil 20.000 Zeny als die besagten 2% (tax) einbehalten werden. Wie war das nochmal mit dem Kapitalismus!?) (Ankaufende Spieler mittig, links vom "Vending Harbour" sowie die NPC Händler sind nicht vom (tax) betroffen!) Die Zenyguides im Detail: Tipp 1: Unsere ehrlichen Bergarbeiter! Hebt eure "Rough Elunium / Oridecon" prinzipiell auf. Macht beim NPC Schmied (z.B. in Asgard auf der linken Seite) diese zu normalen Eluniums / Oridecons. Danach könnt ihr Diese auf dem "Vending Harbour" verkaufen. Im Normalfall müsst ihr selbst einen Shop mit dem Merchant eröffnen um die unten angegebenen Preise zu erwirtschaften. (Das Umtauschverhältnis ist: 5 Rough Elunium / Oridecon zu 1 Elunium / Oridecon) Die Preise für einen guten Deal (Stückpreis): Elunium : alles über 17.000 Zeny Oridecon : alles über 30.000 Zeny Tipp 2: Abenteuerlustige Wanderer! Der "Turtle Dungeon 2" und "Ice Dungeon 3" sind die Einnahmequellen für Leute die effektives Geld farmen und LvL'n miteinander kombinieren wollen. Die Items um die es hier geht sind: Turtle Dungeon 2 : "Ice Piece", "Gun Powder" und "Royal Jelly" Ice Dungeon 3 : "Ice Piece" und "Ice Crystal" Diese Items werden auf dem Vending Harbour so gut wie immer von den Händlern in der Mitte auf der linken Seite angekauft. Die Handelsgebühr (tax) betrifft nicht die ankaufenden Händler, ihr bekommt den vollen Preis ausgezahlt. Die Preise für einen guten Deal (Stückpreis): Ice Piece : alles über 35.000 Zeny Gun Powder : alles über 6.500 Zeny Ice Crystal : alles über 30.000 Zeny Royal Jelly : alles über 7.000 Zeny Tipp 3: Mit ein bisschen Magie! Wenn ihr Geld über den NPC Händler verdienen wollt, dann kann ich euch die "Mavka" Mobs im Moscovia Dungeon sehr empfehlen. Warpt euch mit dem Warper in den "Moscovia Dungeon 3" und schon seit ihr genau richtig und könnt direkt auf die Feen einhauen. Die Items um die es hier geht sind: Moscovia Dungeon 3 : "Witherless Rose" und "Crystal Mirror" (Die "Merchant" Klasse kann mit dem "Overcharge" Skill z.B. auf Stufe 10, immer 24% mehr Gewinn pro Item generieren! Das funktioniert ausschließlich nur bei NPC Händlern!) Tipp 4: Kämpft bis zum letzten Orc! Ihr könnt euch aus einem "Ring [1] + Wraith Card" einen "Ring of last Laugh" machen, der euch mit einer gewissen Warscheinlichkeit eine "Giggling Box" droppt wenn ihr einen beliebigen Mob tötet. Eine gute Location zum farmen ist z.B. der "Orc Dungeon 1" oder eine Map, auf der ihr viele schwache Mobs zusammentreiben und töten könnt. Dieses Item ist bei den WOE Spielern sehr beliebt und erfreut sich stehts einer gewissen Nachfrage. Der Preis für einen guten Deal (Stückpreis): Giggling Box : alles über 17.000 Zeny Allgemeines: 1. Die Gier der anderen Spieler! Hütet euch davor, großartig andere Sachen an die ankaufenden Händler im Harbour zu verkaufen. Die meisten Preise sind im Vergleich zu niedrig für diese Items. Wenn ihr euch nicht sicher seit, checkt mit dem Chat Befehl: @whosells (vollständiger Item Name bzw. Item ID) die Preise der anderen Mitspieler ab und sucht euch einen guten Mittelwert heraus. (Funktioniert mit allen auf dem Server eingefügten Items, Gears, Materials etc.) Haltet euch zudem auch von ewigen Transaktionen die bis auf den letzten Zeny ausdiskutiert werden fern. Solch "Verhandlungen" stranden meist nur in Gesprächen ohne Ergebnis bis es einem zu doof wird. Lass euch nicht bequatschen von Leuten die meinen sie wissen nicht was Dies und Jenes kostet oder sie grade erst angefangen haben. Glaubt mir, haben sie nicht und sie wissen die Preise... warscheinlich sogar genauer als euch lieb ist. Immer schön die klare Linie fahren und stehts im Hinterkopf behalten: "Wills der nich, wills ein Anderer"! 2. Gegen die Langeweile und Stromrechnung! Wenn ihr grade nicht online bleiben könnt oder etwas anderes machen wollt, benutzt den Befehl: @autotrade bzw. @at falls ihr einen Shop mit dem Vending Skill geöffnet habt. Der Server wird euch aus Limit-Ro ausloggen aber eurer Shop auf dem Vending Harbour bleibt weiter geöffnet. Dieser Befehl ist allerdings Account und nicht Charakter gebunden. Das heißt: Man sollte diesen Account so lange man die Sachen verkaufen will, vorerst nicht wieder einloggen, da sonst der Shop wieder verschwindet und euer Charakter zurück an seinen Speicherpunkt teleportiert wird. Falls ihr euren Shop auflösen, bzw. euren Charakter neu bestücken wollt dann wird euch bei eurem ersten log-in Versuch die Nachricht: "Server recognizes your last log-in." angezeigt. Dies ist sozusagen nur die Bestätigung, dass einer eurer Charaktere auf diesem Account im autotrade Modus war und ihr vom Server an euren letzten Speicherpunkt zurückgesetzt wurdet. Nachdem ihr diese Nachricht bestätigt habt, loggt ihr euch einfach ein zweites mal ein und seit wieder ganz normal in der Charakterauswahl. 3. Schmerzende Füße müssen nie sein! Es würde sich empfehlen bei jedem dieser Tipps "Fly Wings" oder einen "Teleport Ring" (Ring [1] + Creamy Card) zu benutzen. Damit könnt ihr schneller über die Map rotieren und gezielter die gesuchten Mobs aufgreifen. Kleiner Haken: der Gebrauch des Teleport Ring kostet 10 SP für jedem Warp auf der Map. So... ich hoffe ich konnte ein bisschen helfen. Ich wünsche euch viel Spaß beim nach und kasse machen! Mfg, Skillhunter