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  1. Cap's Guide to Auto Shadow Spell Shadow Chaser Just to preface this guide, this build can be a decent alternative farmer to those maps where AoE won't make much of a difference, but when used for end-game-ish stuff like mid-tier instances, you will spend a f*ck ton of consumables. The Original Farmer and The Wannabe DPS Going back to its roots, you can use this class to farm pretty much anything. Now that Jack Frost is fixed and can't be spammed anymore (without spending a ton on fixed cast time redux). You'll be taking advantage of high aspd coupled with auto steal. The skill you'll use with auto shadow spell depends on what monster you're trying to farm. Sometimes a single target spell is more advantageous than using an AoE (like auto looting at 100% when there are other monsters on the map besides the one you're targeting). Farming equips aren't that expensive. All you have to make sure is to have high aspd, flee. You can put high STR for increased weight capacity and higher physical attacks. If you just wanna farm, you can focus more on aspd equips like Buffalo Horns or Bakonawa Tattoos. For the sake of this guide, I'm only gonna be focusing on the magic side of things. As for the Wannabe DPS part, that's where things get A LOT more expensive. Not only do you have to make sure you have at least 191 aspd, you also have to raise your matk by a considerable amount. You'll be relying more on your auto casts than your physical damage do kill monsters. There are three routes you can explore with an Auto Shadow Spell build, but all of them pretty much do the same thing (which is making meteors rain like there's no tomorrow). Our Upgraded L-Phone also makes switching between builds on the fly really easy, even inside instances. STATS STR - You can pretty much leave this at 1, or up to 30. Depends if you still have some points to spend. Just remember that this will be your least wanted stat. You can get your extra weight limit from Gym Passes. AGI - This can go as high as 120. Or as much as you need to get at least 191 aspd with equips and buffs on. VIT - Just get up to a total of 100, including the bonus you get from Job Levels and equips, for stun immunity. INT - Depending on your build, this can be 100~120, since we're letting our magic kill our enemies. DEX - Can be as low as 1 or as high as 120 LUK - Evert 3 points of this stat gives MATK, but put points on this stat sparingly, unless you're doing the one specific build. WHERE THE PATH DIVERGES As I've mentioned, there are three builds for this class. Two of which are pretty much the same, and the last one is focused more on MVPs. Most of the equipment/gears will stay pretty much the same. INT Boots Build STR - 1~30 AGI - 110~120 VIT - 70~90 INT - 120 DEX - 80~100 LUK - 1~60 DEX Boots Build STR - 1~30 AGI - 110~120 VIT - 70~90 INT - 100~120 DEX - 120 LUK - 1~30 INT and DEX builds are pretty much the same. They both function like one build. It honestly depends on what equipment you have on ready. Finding a Runaway Magic enchanted DEX Boots would be more likely than an INT one, and also cheaper, so it's up to you. If you already have a DEX Boots then just go with the DEX build. Of course, INT build would deal more damage tho. Ideally, you'll want an INT Boots, but you can always use what you have on hand. This build is already considered a luxury build, might as well bring down the cost, even if only marginally. But if you're starting from scratch, then look for an INT Boots with Runaway Magic. CRIT Caster STR - 1~30 AGI - 110~120 VIT - 70~90 INT - 100~110 DEX - 1 LUK - 120 This build is interesting. This focuses more on hitting monsters with high flee, like Agi-Up MVPs. The crux is finding a LUK Boots with Runaway Magic enchant. They are pretty cheap tho, if you ever see one, since there's really not much use for those boots. GEARS You really have to invest in this build if you want it to actually do something. Now, the chances of this build being used in competitive hunting is slim to none, since it takes some time to get the DPS up. Meanwhile, you have burst damage dealers like Ranger, Genetics, Guillotines Crosses, and recently, Rune Knights. Headgear Upper Hyuke's Black Cat Ears - This is currently my Holy Grail and go-to headgear of choice, no matter the situation. Relatively cheap, but the effects are simply too good to ignore, specially for a class that dishes out multiple magic hits per second. This headgear completely pierces the MDEF of enemies, even MVPs when it procs, for 5 seconds. Right now, Auto Shadow Spell Shadow Chasers are the only ones that can truly utilize this equipment. Other classes rely on manually casting spells on enemies, which most of them have long cast delays and cool downs. You have to keep hitting monsters with magic non-stop for this to proc, which is what an ASS SC is good for. Only downside is there's no slot. Bacsojin Doll Hat [1] - I consider this as my second go-to headgear. Depending on the refine, you can get a pretty high MATK bonus when this hat procs. MATK is increased by 30 multiplied by the refine level. Slotted. But still outclasses by Wickebine's Black Cat Ears in terms of damage when the MDEF pierce procs. Skull Cap [1] - Total of +8% MATK at +7. I wouldn't really recommend getting this hat tho. It sucks lol. But hey, if you already have it, might as well use it. Balloon Hat [1] - When you're starting out. I shouldn't even be including this. Wickebine's Black Cat Ears are about the same price as this hat. And you actually need this refined. Meh. Kettle Hat - If you wanna be a hipster and bank on auto casting Water Ball after auto casting Deluge. It's still fun tho. This has a chance to auto cast level 2 Deluge and level 3 Water Ball with each physical attack. Red Pom Band [1] - For Demi-Human. If you have one that's already high refined, great, otherwise don't spend on this hat if you're planning to run instances with this build. There really aren't that many Demi-Human bosses around. And the other headgears would be more beneficial to you. Fenrir Card - If you have it the use it. Not only does it shorten your fixed cast time (specially beneficial if you're using a crit build), it also adds matk per refine of your headgear. Lichtern Blue CardLichtern Green CardLichtern Red CardLichtern Yellow CardTikbalang Card - Choose your poison. Additional MATK and elemental damage, depending on the card. But if you're mostly using Meteor Storm, might as well choose Red Lichtern. Engkanto Card - If you're ever facing with a Poison monster. Adds 30% damage. This card is also scripted to work with magic attacks. Just not the DEF pierce. Mutant Coelacanth Card - If you're lucky enough to get one. Increases MATK by 2%, and an additional 1% per 2 refines. Downside is it also decreases your Max HP by 1% per 2 refines. Rata Card - MATK +10. Not really worth the investment. Mid Robo Eye - Cheap and reliable. Imperial Feather - If you wanna get more aspd. You must have at least 108 AGI. Sigrun's Wings - A Walmart version of Imperial Feather, but it doesn't have the AGI requirement. Gambler Seal - The only Mid for the crit build. Adds MATK and Crit Rate. Black Devil's Mask - All stats +2. I've still yet to see the allure of this headgear. It's hard AF to make and I don't think the effects are worth that much trouble. But hey, if you have it, use it. Low CD in Mouth - The staple of auto cast SCs. Not only does it deal additional damage with the bolts it casts, it also helps proccing your Boots and Wickebines. Golden Fish - If you feel like you don't lack auto casts anymore. +10 matk and +2 all stats. Rainbow Scarf - Additional MATK. Basically, you really want a CD in Mouth. That's what you should aim for. If you don't have it yet, just use whatever it is you have on hand that will increase your MATK. Armor Robe of Flattery [1] - Once the rest of 16.1 is released, this robe will pretty much become the go-to robes of Magic users. +150 MATK by just being level 140 and above. Not to mention the enchants are powerful. Downside is you have to have the item refined to at least +7 to get the minimum effects of the enchants. Exerion Suit - This is my current go-to armor. I have one of every kind. My main one is INT/MATK/MATK. You can also make an elemental one with 2 MATK reactors. It's pretty much mix and match. Excellion Suits are fairly cheap, and the elemental reactors and MATK reactors are also fairly cheap. Cursed Mail [1] - If you're really rich. +10% MATK along with other bonuses. Heroic Hidden Cloth [1] - A decent armor. MATK +10% when it procs, which is quite often. Also adds 20 Crit Rate. A good armor for a crit build. There's really not much variance you can use. As long as it adds MATK. Nightmare Amon Ra Card - Really awesome if you're up against Demons and Undead. Which is what makes more than half of the content in RO. Entweihen Crothen Card - MATK +100. That's about it. Bijou Card - MATK +10% and immunity from Frozen status. Any elemental cards or status resist cards to counter the monster you're facing. Sometimes choosing a defensive card for your armor is better than choosing an attack one. What good are you when you're dead lol. Weapon Old Parasol [3] - This sword is just awesome. If you can get high aspd with a sword equipped, then this one is pretty much recommended. Not really that high base MATK bonus, but it does increase per refine. It can also be enchanted once (up to Spell 9). Not to mention there are 3 slots. Elemental Sword [3] - Next best thing you can wear. If you wanna focus more on using bolts as your main spells. This couple with the Cold Bolt procs with CD in Mouth. *Currently, this sword isn't working as official servers, so playing a bolter SC isn't really recommended for now.* Faceworm Queen Leg [2] - A really nice dagger with a relatively high MATK for daggers. Can also cast level 1 Earthquake. Which is pretty much useless since the formula is based on your ATK. I try to avoid using this dagger tho. If you have an Old Parasol at at least +7, then you'll be leaving this dagger in the dust when it comes to MATK bonus. Thanatos Dagger [1] - MATK +130 and INT +6. The downside is you'll always be losing HP, and with this build, you'll be pretty much always at over 50% weight. Infinity Dagger [1] - MATK +100, but this can be enchanted with Spell Enchants. It has the potential do be a decent MATK dagger. Bazerald - This is one of those items that I still don't know why I included in the list. Since I've been preaching this build isn't really for the budget conscious. But hey, it can be enchanted, and it has a pretty decent base MATK. Timeholder Card - MATK +20% Immortal Wind Ghost Card - MATK +10% and has a chance to cast level 5 Killing Cloud when performing magic attacks. Magic Racial Cards. You can't go wrong with them. I have like 3 of almost every kind. Red Eruma Card - A chance of inflicting Curse on enemies when they're hit with magic attacks. Useful for crown control. Octopus Card - Another crown control card, but this time it inflicts Blind with your magic attacks. Shield Cursed Mad Bunny - The Main Shield. This nullifies the aspd penalty you get from wearing shields with its +3 flat ASPD bonus. Also adds +5% MATK, and reflects 10% of every melee damage (which is important since it gives reflected damage is also included in the chance to proc your auto casts, barring Auto Shadow Spell). Mad Bunny [1] - This doesn't have the ASPD bonus, but it is slotted. If you're willing to spend more on AGI/ASPD consumables, then you can opt for this shield instead, otherwise the non-slotted variety will do wonders. Valkyria's Shield [1] - Still one of the best shields in-game because of the elemental redux. You can always go with no shield on in case you don't have a Cursed Mad Bunny and can't raise your ASPD to decent numbers. Standard Racial cards if you're using a slotted shield. GTB if you need it. But you'll mostly be fine without a card. Garment Fallen Angel Wing [1] - Refined to at least 7 and get Spell enchants. Heroic Backpack [1] - A +7 backpack is better than a +0~+6 FAW. I like having both of them. FAW for attacking and Backpack for Defending. Giant Faceworm Skin [1] - Only get this at high refines. +10 or above. You'll be mainly using this for a Nightmare Ancient Mummy Card Antique Book Card - Your standard MATK garment card. Nightmare Ancient Mummy Card - +3% damage to your fire magic every refine. Also has +15% neutral resistance. Use it if you're mostly on Fire auto casts. Salamander Card - +40% more damage to Meteor Storm. Pretty meh to be honest. You have more spells on your auto cast list that you'll benefit more from an Antique Book Card than this. Flamel Card - Great for recovering using slim pots. I like to compound this on a +7 Backpack. Farming while Linked is a dream when using this Card and Ranked Slims. Randel Card - Enables level 3 Auto Guard. Compound it on a different garment. Cast Auto Guard and switch back to your main one. Shoes Temporal INT Boots [1] - Spell Enchant with Runaway Magic and nothing else. You can get away with Lucky Day, but Runaway Magic is really the best option since it amplifies one of your auto casts greatly. Temporal DEX Boots [1] - Again, enchanted with Runaway Magic. Same as INT Boots but you're just gonna spend more points on DEX to take advantage of the .5 second fixed cast time reduction. Temporal LUK Boots [1] - If you can find a LUK Boots that's enchanted with Runaway Magic, snatch it. Crit build is the only build that would work in most instances, or MVPs that have high Flee or casts NPC Agi-Up. Temporal AGI Boots [1] - If you somehow got yourself or see a pair of AGI Boots with Runaway Magic enchant, and you, for some reason, can't find the others, still don't buy it lol. What you want is to have the best of both worlds. Have a pair LUK Boots along with either a pair INT Boots or DEX Boots. Depending on the instance or the thing you want to farm, one pair would be more beneficial from the other. Fallen Bishop Card - Even if you aren't fighting Demi-Humans or Angels, the card still adds +10% MATK. Nightmare Verit Card - MATK +5% at below +6. Another +3% When refined to +7. And another +3% at +9. Accessories Evil Spirit's Silk Glove [1] - Auto Caster's wet dream. Casts Psychic Wave, Frost Nova, Scream. Also let's you use Spider Web. Broken Heart [1] - A cheap alternative to Evil Spirit's Silk Glove. You must wear it with Gentle Heart to activate the auto casts. The only downside is you consume 2 accessory slot. You forfeit proccing Psychic Wave when you switch one accessory with Pendant of Harmony for some recovery. Gentle Heart [1] - Same as Broken Heart. Alchemy Glove [1] - Amplifies Fire damage. Auto Casts Fire Ball with physical attacks, and Fire Bolt with magical attacks. Pendant of Harmony - Auto Casts level 1 Renovatio and Sanctuary. Get this item in your inventory. Switch accessories once Renovatio procs. This is specially good for long farming sessions or in instance runs to alleviate your potion consumption. Silversmith Bracelet [1] - If you ever need to Spell Break something. Shadow Gears Shadow Chaser Shadow Weapon - Not really useful when worn by itself. Shadow Chaser Shadow Shield - MATK +2% when worn with the Shadow Weapon, along with other bonuses. Wizard Shadow Armor - Useless when worn alone. Wizard Shadow Shoes - +20% damage to Lord of Vermillion, Meteor Storm, and Storm Gust, and another +5% damage with every refine, if worn with the Shadow Armor. Scatter Shadow Earring - +5 INT Scatter Shadow Pendant - +5 STR Physical Shadow Earring - If you're still missing that extra umph for your ASPD. Although you're gonna need to +7 this to get a measly +3% ASPD lol. But hey, maybe the difference between 192 and 193 ASPD is that 1%. Donate Gears Upper Gemstone(Mars) - x3 on any upper donate costume. You're gonna need that +4 ASPD Mid/Low Shard(Uranus) - x4 on any mid/low donate costumes. Total of +4% final damage. Garment/Wings/Amulet Star Stone(Matk) - If you're ever lucky enough or rich enough to get MATK star stones. Only feasible if you're playing other magic characters on your account. SKILLS There are only a handful of skills you're gonna need. The rest if up to you to decide. I'll just note the most important ones. Plagiarism - Your main source of damage. Can copy up to second class skills. Preserve - Prevents the skill your copied via Plagiarism to be overwritten. Be sure to cast this constantly. And cast this immediately after you've been revived. Reject Sword - Halves the damage you take and reflect it back. Tunnel Drive - Allows the character to move at half movement speed while in Hiding status. Chase Walk - Like Cloaking but you can't be revealed. You can still take damage from AoEs tho. If you are Linked, you can move really really fast while in Chase Walk. Gank - Auto casts steal. Useful for farming. Reproduce - Let's you copy up to 3rd class skills. Skills that you've copied via this skill will have 2x the SP consumption when used. Auto Shadow Spell - Chosen Magic spell learned from Plagiarism and Reproduce will have a chance of casting automatically with every physical attack. Those are pretty much all the notable skills you need in order to play this build. Other skills will depend on how you use the character. Consumables White Slim Potion - Ranked or not, this is still one of the best healing items you can use, specially when used in conjunction with other healing item boosters. Mastela Fruit - Heals well and light weight. It's just they're kinda expensive. Mora Mandarin - One of the best SP healing item you can find. Kinda hard to farm tho. Strawberry - A lot of monsters drop this. Either farm them or buy them. Grape Juice - Recovers a decent amount of SP. HP Increase Potion (Large) - Increases your Max HP. SP Increase Potion (Large) - Increases your Max SP. Concentrated White Potion Z - Increases HP regeneration rate. Vitata 500 - Increases SP regeneration rate and Max HP. Concentrated Ceromain Soup - +10% ASPD. Berserk Potion - Increases ASPD greatly. Regeneration Potion - Increases heal rate of all recovery items by 20% for 30 minutes. Small Life Potion - Recovers 5% of your Max HP every 5 seconds for 10 minutes. Big Defense Potion - 3% resistance to physical attacks for 3 minutes. Big Magic Defense Potion - 3% resistance to magical attacks for 3 minutes. Abrasive - Crit Rate +30 for 5 minutes. Elemental Converter - Just in case you're up against a ghost monster. Fire Resist PotionCold Resist PotionEarth Resist PotionThunder Resist Potion Holy Elemental Scroll - Endows your armor with Holy Element for 5 minutes. Undead Elemental Scroll - +20% resistance from Fire, Earth, Water, Wind for 5 minutes. Does not stack with Holy Elemental Scroll. Guarana Candy - Casts level 5 Increase Agility. Those are the consumables I always have in my inventory. SP items are a MUST! Your SP will constantly be brought to 0 because of Runaway Magic. ~TBC~ VIDEOS Example of a Crit Build: DEX Build ~More vids to come~
  2. Cap's Noob Guide to Physical Doram Pussy Power! We've come a long way since the implementation of Dorams here in LimitRO. I think most notable bugs have been fixed in order for us to play some Summoner builds. It's fun to play as a cat. A tiny character that can pack quite a powerful punch! Not to mention it doesn't really require that much investment to deal huge amounts of damage. So get ready to shrink down, and grow some ears and tails!!! STATS Distributing stats for a physical Summoner build isn't really that hard. Your main damage dealer stats are STR and DEX. Others are really up to your preference. STR is for ATK, and DEX is required for the accessories you'll be using for a Picky Peck build. These are base stats and does not include the bonuses from Job levels and equipment. STR - 90~120 AGI - 70~90 VIT - 80~90 INT - 1~30 DEX - 120 LUK - 30~70 Play around with your stats. See what's best for you and your gears. With the new Tengu set, investing 120 points in STR is definitely worth the damage bonus. It's also wise to get at least 100 total VIT for stun immunity. Take advantage of out Admiral's stat reset. You can also use stat calculators available online. Just choose a non-trans 3rd job in the settings to get the correct number of stat points. GEARS Upper: Captain's Hat [1] - The cheapest hat you can get. Adds 7% ranged damage and Dex +1, MaxHP +100. Cat Ear Beret [1] - For Demi-human targets. Also for the rich. Adds 2% damage and redux to/from Demi-human when refine is +6 and above, up to +12. Total of 14% extra damage and redux. Giant Magestic Goat - +12% damage to Demi-humans. Large Baphomet Horns - +12% resistance against Demi-humans. Helm of Abyss [1] - +10% resistance against boss protocol monsters, but -10% resistance against normal monsters. Useful for tanking MVPs. Vanargand Helm [1] - Useful for HP/SP leech. Noticeable effects at +7. With the low SP of Dorams, this helm is preferable than a Rideword Hat since the SP leech proc is higher. White King Tiger Doll Hat - +25 ATK per refine when transformation procs. Higher the refine the higher the chance of transforming into Eddga. Duneyrr/Dark Pinguicula Card - +10 ATK. Pharaoh Card - -30% SP Consumption. Kiel D-01 Card - -30% after cast delay Status resist cards like Nightmare, Deviruchi, Gemini, etc. Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT. I actually prefer using a defensive upper headgear with status resist cards. There's really not that much damage headgear that a Doram could wear. Mid: Crow Tengu Mask - If you have 120 STR, this is the best mid gear you can use. +4% physical damage and +7% ranged damage when STR is 120. Robo Eye - More basic than your average white valley girl. Angel of Ghost - +15 HIT. If you're really desperate for that extra hit. There really isn't much to choose from. It depends on your budget. Lower: Tengu Scroll - Has a chance to absorb 5% of damage dealt to targets as HP. If worn with Crow Tengu Mask, and your STR is 120, +6% physical damage and +3% ranged damage (total of +10% to both physical and ranged). Spiked Scarf - +35 ATK, -2% MaxHP. Father's White Moustache - +20 ATK Pirate Dagger - +5 ATK CD in Mouth - Casts random bolt skills. Only use this when you have to fight plant protocol monsters inside instances (Port Malaya instances). Armor: Excellion Suit - If you wanna go full attack, this is the best armor you can get (at least I personally think so). With STR ATK ATK enchants, you'll get a total of +100 ATK with 120 STR. You can mix and match the enchants you want, depending on your target and use. Elegant Doram Suit [1] - Adds 1 DEX/INT for ever refine. If worn with Manteau and Shoes, MaxHP +4000, -25% Fixed Cast Time, additional fixed cast time reduction per upgrade level of the suit, manteau, and shoes, and uninterruptible cast. These are fairly cheap that you can have multiple of them with different elemental and resist cards. Cursed Mail [1] - +10% ATK/MATK, 5% Elemental resist, 10% resistance from boss and normal mobs, +5% MaxHP/SP. A little bit on the expensive side. I haven't tested this yet, but seems promising. Elemental cards. Basically any card that would benefit you. I would suggest elemental resists for survival. I'm not gonna list the level 100 and level 145 armor set for Dorams because well, why would you dress up a non-maxed character. Weapon: Exquisite Foxtail Staff [2] - For me, this is the best weapon you could use. Adds a crap ton of DEX per 2 refine. +40% base weapon ATK when refined to +7. Additional +20% base weapon ATK per refine beyond that, up to +10. Total of +100% base weapon ATK. Not to mention there are 2 slots. Exquisite Yellow Foxtail Model [1] - Every 2 refine +1% ranged damage and +20 SP. Has a chance to activate Fresh Shrimp when using Picky Peck. Same effect as 2 slotted version when refine to +7, up to +10. I have tested this, and the 2 slotted version does better because of the extra slot. The +1% ranged bonus per 2 refine isn't as good as, let's say, an AK card or WK card. There's hope for this staff tho. This can be enchanted in kRO through Malangdo. So that EA12 might (probably will) outshine the 2 slotted variety. Foxtail Replica [3] - Only use this for ****** around tho. lol. Put status cards, aspd cards, etc. Useful in fighting plant protocol monsters in certain instances. Memory of Thanatos Card. Nuff said. White Knight Card - +20% damage to medium and large monsters, +15 ATK Abysmal Knight Card - +25% damage to boss monsters Archer Skeleton Card - +10% ranged damage Big Bell Card - +10% damage on Formless and Demon Monsters. When worn with Neo Punk Card, ignores 50% of their Defense. Nightmare Minorous Card - Like Nightmare Big Bell but for Brute and Undead race. Combos with Nightmare Arclouse Card. Shield: Valkyrja's Shield [1] - The most flexible shield out there. 20% resistance to Water, Fire, Shadow, and Undead property. Armour Sleeve Guard [1] - Useful for fighting enemies with long range attacks. At least have it at +7 for 20% ranged resistance. Immune Shield [1] - If you want extra neutral resistance. Although tbh, I don't think it's worth investing the money to make this +9. More useful than Valk for tanking monster normal attacks tho, even at +7 (8% neutral resistance). Magical Reflector [1] - More like a troll shield if you compound it with Maya Card. Adds 3% chance to reflect single target magic damage. Statistically increases the chance to reflect magic damage. Adds 3% more at +7, and another 3% at +9. Not really worth investing to make it +9 tho lol Khalitzburg Knight Card - +20 DEF, 25% resistance from medium and large monsters. When equipped with White Knight Card, +5% additional resistance, +15% more damage inflicted to medium and large monsters. Hodremlin Card - 15% resistance from small, medium, and large monsters. Has a chance of adding +30 P.Dodge for 10 seconds when hit by physical or magical attacks. Alice Card - -40% damage from boss monsters, but +40% damage from normal monsters. Neo Punk Card - 25% resistance from Formless and Demon property. When equipped with Big Ben/Big Bell Card, additional 5% resistance. Nightmare Arclouse - Same as Neo Punk but for Brute and Undead. Combo with Nightmare Minorous/Nightmare Mimic Cards. Any Racial cards depending on the situation. Garment: Fallen Angel Wing [1] - Enchant with Expert Archer. Elegant Doram Manteau [1] - +10 Flee, +1 INT/DEX/LUK/P.Dodge every 2 refine, +5% Neutral resistance. Excellion Wing - Enchant with 3x ATK or DEF. Depends on what you'll use it on. If worn with suit, -10% after cast delay. Additional -10% after cast delay when base level 130+. Cloak of Casualty [1] - It's like Fallen Angel Wing on steroids. Too expensive tho. And you have to refine it at god knows how high to feel the effect. Use it if you're rich or you already have it. Heroic Backpack [1] - Like the budget version of Fallen Angel Wing. A +9 Backpack is only a little bit more expensive than a decently enchanted +7 Fallen Angel Wing. And arguably, you'll get more bang for your buck with a +9 Backpack since it's for general use. Not like a FAW where you have to have a designated enchant for a specific build. Menblatt Card - +1% ranged damage every 10 base DEX. Deviling Card - +50% Neutral resist, but -50% resistance to all other element. Flamel Card - +200% heal from Red, Orange, and White Potions. Infinite Chimera Card - +8% MaxHP, +4% MaxSP. +10% ATK/MATK when worn with Infinite Vagabond Wolf Card. Randel Card - Allows the use of Auto Guard level 3. Compound this to any garment you like for switching. Footgear: Heroic Silver Fox Leather Boots [1] - +5% ranged damage. +1% ranged damage per refine at +8 to +13. Elegant Doram Shoes [1] - +10% MaxHP, +5% MaxSP, +100 MaxHP/+20 MaxSP per 2 refine. Applause Sandals [1] - For the rich lol. Haven't tested. But I can see the potential because of the after cast delay reduction, not to mention additional stats. Gotta have an Amon Ra Card tho. Verit/Green Ferus/Matyr - Choose your poison Outrageous Cookie Card - 1% ATK/MATK, -2% MaxHP. +1% ATK/MATK, -2% MaxHP per 2 refine. Infinite Vagabond Wolf Card - +10 ATK. +10 ATK when refined to +7. +15 ATK when refine to +9. Accessories: Chubby Earthworm Talisman [1] - This will be your life and blood if you are a Picky Peck build. Not really sure about the formula. But it adds a crap ton of damage to Picky Peck, and also halves the variable cast time of the skill. Best thing is they stack. Bonus damage scales with base DEX. Gold Scaraba Card - +20 ATK, -2% MaxHP Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Not really gonna list the other Doram accessories you can wear because...well... they suck and adds nothing beneficial to your build. Shadow Gears: Doram Physical Shadow Weapon - +1% ranged damage per refine. There are other effects, but not really notable. Doram Physical Shadow Shield - ATK +3%. There are other effects but meh. When both are equipped, +3 to all Stats, +2% MaxHP/SP, -10% SP Consumption. Donate costumes aren't really that important to a Doram. Of course the gems and star stones are nice to have, but not having them are not really that detrimental to the build. SKILLS Picky Peck - 700% atk, ranged damage at level 5. Deals double damage when target is at 50% or less health. Has a chance to activate again when the user is above base level 30. This basically deals a crap ton of damage when you have the 2 accessories. Scar of Tarou - Has a chance to debuff the target. Drains HP per second. Boss monsters are not affected, but attack rate is doubled. Has a chance of activating again when user is above base level 30. Not really that useful in PVM. Lunatic Carrot Beat - Useless skill. Even with the accessories to boost it's damage, the cool down is unbearable. Arclouse Dash - +10% ranged damage when target is a Doram. Adds a crap ton of AGI depending on the skill level. Power of Life - +20 FLEE/HIT/CRIT. +20% ranged physical damage when more than 20 skill points is used for animal based skills. Recognizes skill points used in new animal based skills. Power of Flock - Causes Fear and Frozen status on all enemies. Still bugged. Spirit of Savage - Kinda like Cannon Spear, but only 1 cell wide. Hiss - P.Dodge +50 for 3 seconds. Increases movement of whole party for 6 seconds. Bugged. Spirit of Life - Arguably the best skill ever. Adds 1% damage when using animal based offensive skills per percentage of current HP. So at full HP, your damage is doubled! Lope - Able to jump through obstacles and escape danger. Although this is disabled on most maps here in Limit. You're still stuck with the skill tho. Stoop - It's alike a mini-Steel Body that lasts for 6 seconds. The major differences are you can't move from your cell or the effect will get dispelled, but you can use skills and attack. This is really useful in tight situations. ITEMS Must-haves: All elemental converters! Aspersio Scroll Holy Water Cursed Water I suggest you hotkey your converters. If you're gonna farm/hunt a place that has mobs with different elements, it's better to change your weapon element instantaneously. Pots: White Slim Potion Mastela Fruit Giggling Box Blue Potion Mora Mandarin Mora Berry Vitata500 Royal Jelly You'll be spending a **** ton of SP pots. More than you'll spend on HP pots. Any way you think of to minimize your SP consumption, do it. All in all, Summoner is really a fun class to play with. Most important thing is you enjoy playing the class. Here's a fun clip from Lasagna Dungeon 3.
  3. Cap's Noob Guide to Bow SC I've mentioned to a few people before that I'll make a guide on how to build a Bow Shadow Chaser. It's a miracle I wasn't feeling lazy. Before I start, I wanna preface this by saying unless you have 999999999999999 safe ores and cash shop ores, it would still be hard to be competitive in the PVM/MVP scene against those end-game geared Rangers, Genetics, Guillotine Crosses, and other MVP classes out there. This build requires a ton of investment for you to do significant damage. I wouldn't recommend this build to new players. This build is more like a luxury build. Not really for people who are on a tight budget. Now, don't get me wrong, you can still build a Bow SC with budget gears, just don't expect your character to do high damage. Okay, moving on!!!! STATS First, we're gonna talk about your stats. There're only 2 stats that you should be worried about. Those stats directly affects the damage of the two main skills you're gonna be using as a Bow SC. Mainly, Agi and Dex. I recommend to have at least 120 points allocated each for Agi and Dex. Your stats should be like (these are base stats): STR - 30~50 AGI - 110~120 VIT - 60~90 INT - 80~90 DEX - 120 LUK - 40~77 GEARS Now on to Gears... There really isn't that much option for Bow SCs. We get our damage mostly from our Headgear, Weapon, and Shadow Set. Upper: Old Shadow Crown [1] - There really isn't that much choice when it comes upper headgear. This is where our main damage boost will come from. Every 2 refine will increase Triangle Shot damage by 25%. Get this to at least +6 for +75% damage. Not to mention that ATK and MATK bonus you get for every refine. Duneyrr/Dark Pinguicula Card - +10 ATK. Pharaoh Card - -30% SP consumption. Arc Angeling Card - +100% SP recovery if base LUK is 77 or above. Any status resist cards. Essence of Evil Concentration 3 - +4 DEX, +8 HIT, -4 LUK. Good if you're lacking HIT for those high FLEE monsters Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT Mid: Robo Eye - There aren't really that much Mid HGs to choose from. Eye of Darkness - Resists Blind Status and gives +1 Dex. It's important to have some blind resist if you're fighting a monster that inflicts the status. Not only is your vision impaired, but your Hit will suffer as well, making you mostly likely miss your attacks. Your Flee will also decrease. Dark Blindfold - Same as Eye of Darkness without the Dex bonus. Black Devil Mask - +2 to all Stats. Not really worth the investment, in my opinion. Sigrun's Wing - +1 flat ASPD. More ASPD isn't a bad thing. Lower: Spiked Scarf - +35 ATK with -2% Max HP penalty. Father's White Moustache - +20 ATK Pirate Dagger - +5 ATK. Meh, you can do better really. CD In Mouth - Casts random bolt skills when doing physical attacks. This works on bows too, but you have to be 7 cells or less from your target. This is useful if you're up against instances where you have to kill plant defense protocol monsters (Bakonawa and Bangungot Instances to name a few.) Armor: Excellion Suit - +10 Vit if you're over level 130, Max HP +4% every 3 refines. This is like my go-to armor of choice. STR ATK ATK or STR ATK ASPD are decent choices of enchants. You can also have a lot of this with different elements. Definitely cheaper than other armors if you wanna have multiple elements in your inventory. Not to mention it combos with the Wing for -20% after cast delay. Heroic Hidden Cloth [1] - Max HP/SP +5%, Increases Triangle Shot damage by 10%, and a chance to increase ATK and MATK by 10% with every physical attack. For me, this is like the second best armor you can wear. They're hard to find tho, and expensive AF. Valkyrian Armor [1] - +1 to all Stats, Unbreakable, and +50% resist to Stun when worn by Thief Classes. This is still a good armor to wear. You can have multiple of these and card them with different elements. Porcellio Card - +25 ATK, -5 DEF. A good start-up card. Marc Card - Protects from Freeze. Evil Druid Card - Gives Undead property. This is really the only way you can protect yourself from getting Stone Cursed since you can't wear a shield. Just be careful if you're in a party, your priest won't be able to resurrect you should you die. Ghostring Card - Enchants armor with Ghost property, -25% HP Recovery. Good for tanking neutral attacks (Earthequake, Hell's Judgment, monster normal attacks). Any elemental cards. Essence of Evil Concentration 3 - +4 DEX, +8 HIT, -4 LUK. Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT Weapon: Crimson Bow [2] - +(Refine*Refine) ATK, +5 ATK every 10 Base Level above level 70. In my opinion, this is the best bow you can get for your Bow SC. The only downside is you have to refine it to at least +12 for it to shine. iRO peeps have tested damage against Catapult in this thread. Catapult [2] - +2% Triangle Shot damage every refine, +2% increase SP consumption of skill per refine. Not really worth getting imo. The additional SP consumption is also a huge drawback. Not to mention it only adds 2% damage per refine, not like a GXB that adds +5% per refine with Arrow Storm. Well, if you really need a bow and can't get an over-upped Crimson Bow, I guess this could be the better substitute. Infinity Bow [1] - Nothing really special, but the enchants are promising. If you're patient enough, you can get a bow with EA 16 (+32% ranged ... Downside is they're account bound. Upgrade Bow [1] - +7 ATK per refine, +2% ranged damage per refine, +10 ATK per 10 base level when base level 70 or higher. Let's just say you have a +16 Upgrade Bow, you'll have a bonus of +328 ATK from refining it, +0~88 variable ATK per attack, and +32% ranged damage. Is it worth it tho? I don't know, and I don't wanna ever find out because I just made a +15 Crimson Bow... Memory of Thanatos Card - Increases damage based on the target's DEF. Thana is bae. White Knight Card - +20% damage to medium and large monsters, +15 ATK. Archer Skeleton Card - +10% ranged damage. Garment: Fallen Angel Wing [1] - Effects too many to mention lol. Enchant with Expert Archer for additional Ranged damage. Excellion Wing - Awesome combo for Excellion Suit. 3x ATK Enchants are the best option. 3x Reactor 202 for +300% SP recovery if you have troubles with SP and don't wanna consume too much SP items. Cloak of Casualty [1] - I don't even wanna mention this. But think of this as FAWs on steroids. The only thing is you have to over upgrade this garment to really feel its effects. It's expensive AF! Heroic Backpack [1] - Good if you're on a budget. Kinda cheap-ish. Menblatt Card - +1% Ranged damage every 10 base DEX. Cheapest damage card there is. Deviling Card - +50% resistance to neutral property, but -50% resistance to the other properties. Flamel Card - +200% heal from Red, Yellow, Orange, and White Potions. I have a lot of Flamel garments, don't judge. Infinite Chimera Card - +8% Max HP, +4% Max SP, +10% ATK/MATK when compounded with Infinite Vagabond Wolf Card Footgear: Temporal DEX Boots [0]/[1] - Really, I feel like there's no other option. Enchant with Expert Archer and Hawkeye. Applause Sandals [1] - Haven't really tested if this is better than a pair of DEX Boots with Hawkeye enchant. The after cast delay redux is awesome tho. Can't really card this other than with Amon Ra. Verit/Green Ferus/Matyr Card - Depends on you really. I'd go for Verit for that added SP Outrageous Cookie Card - +1% ATK/MATK, -2% Max HP. +1% ATK/MATK, -2% Max HP every 2 upgrades. Infinite Vagabond Wolf Card - +10 ATK, +10 ATK when refined to +7, +15 ATK when refined to +9. Accessories: Pendant of Maelstrom [1] - +1 to all Stats, +6% ATK/MATK, chance to autocast level 1 Maelstrom when magically attacked (basically a 3x3 mini Land Protector). Bakonawa Agimat Tattoo - +7% ATK, +10% ASPD Physical Enhancer Ring [1] - +5% ATK Dex Glove [1] - +1 Hit for ever 10 base DEX, +1% Ranged damage when base Dex is over 110 Gold Scaraba Card - +20 ATK, -1% Max HP I can't really think of any other accessory card that would be beneficial to this build. Shadow Gears: Shadow Chaser Shadow Weapon - +20% Triangle Shot damage, +5% Triangle Shot damage for every refine. Shadow Chaser Shadow Shield - Effects aren't really important. +20% Triangle Shot damage, +2% ATK/MATK, +2% Ranged damage when worn with Shadow Chaser Shadow Weapon. If you have donate costumes, it's up to you which gems you'd like. I have ASPD gems on my donate because I mainly share that with my GX and my Ranger. I also have an all-stat one but I prefer the ASPD one to help with hitlocking if needed to. SKILLS There really is only 1 major skill that you need to worry about, and that's Triangle Shot. The others are mostly for support/debuff that are useful when doing instances alone. I'll highlight my most used skills Triangle Shot - Fires 3 Arrows to a target and has a chance to knock them back. This skill scales with your AGI. That's why it's important to have high AGI, not only for ASPD, but also for this skill. Emergency Escape - Needs 1 Special Alloy trap to cast. You basically backslide from your target and leave a trap behind, rendering them immobile. This is a nice combo if you reproduce Ranger's Aimed Bolt. Aimed Bolt deals multiple hits when the target is trapped. Can deal high damage. Maelstrom - A 3x3 mini Land Protector. Manhole - Traps whoever walks into it for up to 15 seconds. Useful for trapping mobs you don't wanna fight with. Feint Bomb - Just a nice FU skill. You enter into hide status and backs away from your original position, leaving a mirage of yourself that will explode, dealing AoE damage. Bloody Lust - Forces everyone who step on it into Berserk Status. Free LK card lol. I mainly got it just to support other ctrl+click classes. Reproduce - Well, it reproduces a skill. Plagiarism - Copies up to 2-2 skills. Reject Sword - Reduces damage taken and reflects it back. Preserve - Prevents your copied skill from getting overwritten. Notable skills to copy: Severe Rainstorm - Over all, this is the best Ranged AoE you can copy. This deals more DPS than Arrow Storm, and can trigger Hawkeye enchant more frequently. I also prefer this since the target is semi-hitlocked for the duration of the skill and you can then spam Triangle Shot. Aimed Bolt - This is more like a trick shot than anything else. Great for bragging in PVP, but there's really no usage in PVM. You have to trap your target using Emergency Escape, then cast Aimed Bolt. The drawback is the trap will disappear if Aimed Bolt hit. So unless you can 1 shot your target, this is generally a useless combo. You'd get more DPS if you trap your target and spam Triangle Shot. Arrow Storm - Just for the lols, why not. Frost Nova - When you wanna escape. Or Freeze a target and equip Wind Arrows for more damage. Triple Attack - just for the lols. Useful for hitlocking. Not much else. Claymore Trap - I'm really running out of ideas on what useful skills to copy. Here's my current skill build. You can customize your skills as long as you have the important ones. Items Must-haves: Makeover Brush Paint Brush Face Paint Surface Paint Arrows - Every kind and every element lol Bow SCs don't really need that much consumable really. But your main arsenal should be: Berserk Potion - ASPD!!!!!!!!!! Enriched Celermine Juice - MOAR ASPD!!!!!!!!! Guarana Candy - Level 5 Agi Up, Concentration Potion effect. Authoritative Badge - Increases Movement Speed. Speed Potion - VRRROOOOOMMMM!!!!!! Holy Elemental Scroll - Endows your armor with Holy level 1. Undead Elemental Scroll - +25% resistance to Fire, Water, Earth, and Wind. Hwergelmir's Tonic - +10 DEX. Either the normal version or from WPS. WPS is easier to get actually. Since only Lady Tanee drops the normal version, and it's more expensive to make these than just buy the WPS version. Steamed Desert Scorpions - +10 AGI. Dragon Breath Cocktail - +10 INT. Just for cast time in general. Stew of Immortality - +10 VIT. So as to be not so squishy. Anodyne - Grants Endure effect. Resists Potions - +20 Resistance from the corresponding element, -15% resistance from the element it's weak against. At least have every elemental resist potion in your inventory. Cursed Water - Endows weapon with Shadow property. Royal Jelly - Heals HP/SP, cures almost all statuses. I'm addicted to this shit. Those are the items I usually being in my inventory. Other optional items are: Drosera Herb Stew - +20 AGI Siroma Iced Tea - +20 DEX Minor Brisket - +20 VIT Warg Blood Cocktail - +20 INT. If you really wanna get instant cast. But it's a waste really. When Hawkeye procs, you'll have instant cast anyways. Box of Resentment - +20 ATK Box of Gloom - Casts level 1 Improve Concentration for additional DEX and AGI Box of Thunder - Increases movement speed. Distilled Fighting Spirit - +30 ATK. Doesn't stack with other +ATK consumables. Takoyaki - +20 ATK/MATK, +10 LUK. Doesn't stack with +10 LUK food for some reason. This will just override your +10 LUK food, so instead of having +10 LUK for 30 minutes, you'll get only 10 minutes. Aloevera - Casts provoke level 1 on yourself. Yggdrasil Berry - Fully restores HP/SP. Has a 3 minute cool down here in Limit, so use wisely. Yggdrasil Seed - Heals 50% of HP/SP. Also has a long ass cool down. Military Ration B - +33 HIT This my SC currently. I'll post some videos when I record stuff. Idk what to record tho. Maybe some instances runs. I went with an ET run the other day. My bow was only +14 before. I'm happy to say that with my set up, you'll be doing 50K+ damage per hit of Triangle Shot on MVPs. That's 150K+ damage every .5 seconds. And on MVPs that have really beefy defense (like Ifrit and Valk), I did 70K each hit (200k+ total damage). I'm now curious what my damage would be if I have full buffs and full consumables (and if only I have a +16 Old Shadow Crown ). VIDEOS Awakened Ferre Valkyrie Fenris Fenrir (More videos to come. Lel, whenever I can make it tho, and whenever I can find a willing AB slave.) I'm gonna say this again. This is more of a fun character to play. You can out-DPS mid-tier Rangers and Genetics out there, but it's gonna be hard to beat end-game geared Rangers. Unless you have +16 of everything. So there you guys go. That's the gist of building a bow SC. Hope you have fun spending your money on a niche build!
  4. After the maintenance and relocating Mr. Hatty this showed up. They're overlapping each other, Mr.Hatty and Mr. Guide,