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Found 14 results

  1. As part of the updates kRO has been slowly releasing over the past few months, here's the update for the Homunculus systemas part of the Genetic Job improvements. Maximum level of Homunculus is expanded. Max level is extended from 150 to 175 EXP is adjusted to accommodate level expansion Homunculus Physical and Magical damage formula are changed, physical and magic damage are increased. For base Homunculus (Lif, Amistr, Filir, Vanilmirth) skills, Global Cooldown will be replaced by Skill Cooldown. The max level of some Homunculus S skills are extended and the balance is adjusted. Eira Max Level of Eraser Cutter is increased to level 10 and damage is increased. Element changed to Neutral. Global Cooldown removed. Level 1: Magical ATK 900% Level 2: Magical ATK 1100% Level 3: Magical ATK 1300% Level 4: Magical ATK 1500% Level 5: Magical ATK 1700% Level 6: Magical ATK 1900% Level 7: Magical ATK 2100% Level 8: Magical ATK 2300% Level 9: Magical ATK 2500% Level 10: Magical ATK 2700% Xeno Slasher Max Level is increased to Level 10 and damage is increased. All levels deal Neutral Property magic damage. Level 10: Magic Damage 3200% / 9x9 Cell Level 9: Magic Damage 2900% / 7x7 Cell Level 8: Magic Damage 2600% / 7x7 Cell Level 7: Magic Damage 2300% / 7x7 Cell Level 6: Magic Damage 2000% / 5x5 Cell Level 5: Magic Damage 1700% / 5x5 Cell Level 4: Magic Damage 1400% / 5x5 Cell Level 3: Magic Damage 1100% / 3x3 Cell Level 2: Magic Damage 800% / 3x3 Cell Level 1: Magic Damage 500% / 3x3 Cell Eleanor Style Change cast time is removed. Sonic Claw Global Cooldown is changed to Skill Cooldown Silvervine Rush max level is increased to Level 10 and damage is increased. Skill Cooldown is reduced. Level 1: ATK 200% / Stun 5% Level 2: ATK 400% / Stun 10% Level 3: ATK 600% / Stun 15% Level 4: ATK 800% / Stun 20% Level 5: ATK 1000% / Stun 25% Level 6: ATK 1200% / Stun 30% Level 7: ATK 1400% / Stun 35% Level 8: ATK 1600% / Stun 40% Level 9: ATK 1800% / Stun 45% Level 10: ATK 2000% / Stun 50% Midnight Frenzy max level is increased to 10 and damage is increased. Skill Cooldown is reduced. Level 1: ATK 300% Level 2: ATK 600% Level 3: ATK 900% Level 4: ATK 1200% Level 5: ATK 1500% Level 6: ATK 1800% Level 7: ATK 2100% Level 8: ATK 2400% Level 9: ATK 2700% Level 10: ATK 3000% Bayeri Angriff Modus evasion rate and defense drop penalty is reduced. Level 1: ATK +70 / Def -30 / Flee -35 / 30 Seconds Level 2: ATK +90 / Def -40 / Flee -45 / 45 Seconds Level 3: ATK +110 / Def -50 / Flee -55 / 60 Seconds Level 4: ATK +130 / Def -60 / Flee -65 / 75 Seconds Level 5: ATK +150 / Def -70 / Flee -75 / 90 Seconds Stahl Horn max level is increased to Level 10 and damage is increased. Knock back changed changed from 3 cells to 1 cell. Level 1: ATK 1100% / Cast Range 5 Cells / Stun 22% Level 2: ATK 1200% / Cast Range 5 Cells / Stun 24% Level 3: ATK 1300% / Cast Range 6 Cells / Stun 26% Level 4: ATK 1400% / Cast Range 6 Cells / Stun 28% Level 5: ATK 1500% / Cast Range 7 Cells / Stun 30% Level 6: ATK 1600% / Cast Range 7 Cells / Stun 32% Level 7: ATK 1700% / Cast Range 8 Cells / Stun 34% Level 8: ATK 1800% / Cast Range 8 Cells / Stun 36% Level 9: ATK 1900% / Cast Range 9 Cells / Stun 38% Level 10: ATK 2000% Cast Range 9 Cells / Stun 40% Heilage Stange max level is increased to level 10, AoE and damage are increased. Global Cooldown is removed. Level 1: MATK 750% / 3x3 Cells Level 2: MATK 1000% / 3x3 Cells Level 3: MATK 1250% / 3x3 Cells Level 4: MATK 1500% / 3x3 Cells Level 5: MATK 1750% / 5x5 Cells Level 6: MATK 2000% / 5x5 Cells Level 7: MATK 2250% / 5x5 Cells Level 8: MATK 2500% / 5x5 Cells Level 9: MATK 2750% / 7x7 Cells Level 10: MATK 3000% / 7x7 Cells Sera Pain Killer max level is increased to Level 10, cast ranged is increased to 5 cells. Level 1: 30 Seconds Level 2: 40 Seconds Level 3: 50 Seconds Level 4: 60 Seconds Level 5: 70 Seconds Level 6: 80 Seconds Level 7: 90 Seconds Level 8: 100 Seconds Level 9: 110 Seconds Level 10: 120 Seconds Needle of Paralyze max level is increased to Level 10 and damage is increased. Global Cooldown is removed. Level 1: ATK 600% / Paralyze Chance 35% Level 2: ATK 800% / Paralyze Chancee 40% Level 3: ATK 1000% / Paralyze Chance 45% Level 4: ATK 1200% / Paralyze Chance 50% Level 5: ATK 1400% / Paralyze Chance 55% Level 6: ATK 1600% / Paralyze Chance 60% Level 7: ATK 1800% / Paralyze Chance 65% Level 8: ATK 2000% / Paralyze Chance 70% Level 9: ATK 2200% / Paralyze Chance 75% Level 10: ATK 2400% Paralyze Chance 80% Dieter Pyroclastic max level is increased to Level 10. Weapon Break penalty when the duration ends is removed. Has a chance to auto cast Hammerfall when attacking. Level 1: 60 Seconds Level 2: 80 Seconds Level 3: 100 Seconds Level 4: 120 Seconds Level 5: 140 Seconds Level 6: 160 Seconds Level 7: 180 Seconds Level 8: 200 Seconds Level 9: 220 Seconds Level 10: 240 Seconds Lave Slide max level is increased to level 10. Range is increased. Level 1: Ignition Chance 5% / 3x3 Cells Level 2: Ignition Chance 10% / 3x3 Cells Level 3: Ignition Chance 15% / 3x3 Cells Level 4: Ignition Chance 20% / 5x5 Cells Level 5: Ignition Chance 25% / 5x5 Cells Level 6: Ignition Chance 30% / 5x5 Cells Level 7: Ignition Chance 35% / 7x7 Cells Level 8: Ignition Chance 40% / 7x7 Cells Level 9: Ignition Chance 45% / 7x7 Cells Level 10: Ignition Chance 50% / 9x9 Cells Experience Distribution of Homunculus is changed. Experience gained by the Homunculus will go to the master. 10% of the experience gained by the master will go to the Homunculus. Homunculus automatic feeding is added. Function can be activated through the Homunculus Status window. Homunculus experience table changed. Battle Mode of Homunculus is changed. ALT + Right Click will make a Homunculus attack a target. Homunculus won't initiate battle mode even the master is under attack. http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6843&curpage=1 I still can't find the raw change logs/patch notes of cart cannon being "nerfed", and the first update for Pyroclastic. Those changes need to be applied first before we update to these new skills. Otherwise Pyroclastic will be the most OP skill there is. But the change is Endow won't work on Cart Cannon anymore. The only element you can use are the elements of your cannon balls and fire from Pyroclastic. Pyroclastic will also overwrite any cannon ball you have equipped to fire. Now onto some Sakray patches... Weight Limit penalty has been updated. HP/SP will still recover even if the character is at 50% weight. The new HP/SP recovery penalty is at 70%. UPDATE: Here is the the new EXP table for Homunculi Even at level 150, there's a difference of more than 10m EXP. Even if the EXP required to level is higher, it's still gonna be easier to level up your Homunculus because whatever EXP you're getting, 10% of that will go to your Homunculus. Just to put that into Perspective, Infinite Eddga gives 1 Billion EXP. Killing it once will give your Homunculus 100 Million EXP. Leveling a Homunculus might be a bit grindy, but I think I prefer that from the AFK Genetics in low level dungeons taking away all the spots from players (well, at least in official servers).
  2. IGN: Uncle Tamir Playing LimitRO since: 2015 Yo, 2 things. 1). I want to know if the item Glorious Morning Star (Item ID 1546) is bugged before the most recent maintenance. This is due to the fact that my gene do ridiculously insane damage in both Solar Temple and Bio Nightmare (ranging from 500k-2m Cart Cannon). Unfortunately, I haven't been able to take screenshots while at it, because I thought it wouldn't be changed and it appeared normal to me since I'm using +16 Glorious Mace, so I thought it would just be the Slaughter effect bonus. PLEASE DON'T PROCEED IF NO.1 IS A CONFIRMED ITEM BUG 😀 2). If the above isn't the case or the item is not bugged, please enlighten me why is it that I deal a significantly lower amount of CC damage on both aforementioned dungeons (Solar and Bio5). Immediately after maintenance, I tested my damage on Solar, I dealt half the amount of damage I used to deal with about a moment ago before maintenance. Same case in Bio5. Same weapon and equips. Except the damage. TLDR; @Yuuki @Lai I know u guys are awesome, if you have the time please investigate the issue. Thank you. *screenshots taken after maintenance
  3. TamirMufasa

    Sapphire Bracelet script

    Hello. I just wanna ask which script of Sapphire Wristband is implemented in our server? For comparison: LimitRO Script DivinePride and iRO Script Please enlighten me. Thanks a lot! <3
  4. Does this headgear exist in LimitRO? http://db.irowiki.org/db/item-info/19125/
  5. Your Char Name Lagnalok What did you EXACTLY do 1 minute before you saw this bug? Farming in BioN using Mechanic Mado Describe the bug as much as possible. Even I use Neutral Barrier Skill, and inside Pneuma the AD skill of Generic Flamel still passes through. But Arrow Storm and other long ranged skill such as arrow vulcan misses except for the AD of flamel. This bug happened in two instances; First was, after I used the flywing and using Neutral barrier after that, Flamel's Acid Demonstration can hit me while neutral barrier, and the second was when I'm on Barrier state when attacking him, his First AD attack missed, but after he use Mandragora Howling or Wide Sleep then I can be hit by his second AD attack. Give your source (why you think it's bug, according which website?) http://irowiki.org/wiki/Neutral_Barrier Have you tested? Yes, i attached the replayer file. AD_Bug.rrf AD_Bug2.rrf AD_Bug.rrf AD_Bug2.rrf
  6. Caphleo

    LimitRO - Tomb of Honor

    So, in celebration of the new dungeon update, here is me wasting my supplies... You either have to do enough damage to kill the monsters on time, or risk the wrath of Max Pain.
  7. Your Char name: RieVieLeux Skill name: Spore Explosion What did you EXACTLY do 1 minute before you saw this bug? Gone out to get a "Green Operation Coat" from a vendor in Vending Harbor. ScreenShot of Skill Usage: Describe the bug as much as possible. Spore Explosion skill uses it's appropiate item and it even shows how many "DMG" i've "done" but it neither does any real damage nor gets the aggro of the passive mobs. I first realized this bug while mobbing some Desert Wolves, used Spore Explosion on them to kill them all but none of them got any real damage despite a damage number being shown. Then I tested the skill on Porings and other Novice level mobs at Prt_fild08, they neither died nor got angry. Have you tested? Yes, many times. With different equipments and also with no equipment at all. I also tested it on PVP. It gave out a damage number but it did no real damage. When you use this skill, which statuses are you in? First I tested it with the statuses shown in the screenshot above. But then i also tested it with no status effects at all. When you use this skill, are you mounted/do you have push cart/do you have falcon? I tried with both pushcart on and off and got same results. When you use this skill, which equipments/ammos/accessaries do you wear? Armor: Green Operation Coat. Boots: +4 Temporal INT Boots LUK+4. Weapon: +5 Scalpel. Headgear: Top: Midas Whisper, Mid+Low: Gas Mask. Shield: None. Garment: Limit Group Manteau II. Acessories: None. Additional Note: I also tested this skill with no equipments at all. When you use this skill, what requirements do you think you need to meet? At least 1x Bomb Mushroom Spore and at least Lv1 Spore Explosion Skill. What effects/behaviors do you expect the skill to have while it doesn't? I expected the skill to actually kill Porings and Fabres when they're struck with it. It didn't. How you draw the conclusion that it doesn't have the effects you expect it to have? It doesn't give any damage to the mobs even though the Skills's description says it does. Only thing it does is to show the damage number.
  8. Sooo... Translation Source The question was about the state of Arch Bishops, and how a lot of the cash items buff scrolls have made an Arch Bishop not really necessary, and also how hard it is for an AB to level alone, due to the limited attack power. The devs said the Awakening System addressed the issue above, and they adjusted the characteristics of ABs. They also said something about enhancing Adoramus by a new skill. This question is about possible new costumes/job sprites. They answered there's no definite plan. Although they were talking about adding new colors (We already have 699 of those here lol) The question is about Bio Nightmare and how it's only certain classes than can farm there. They answered they are trying to balance the dungeon to suit party-oriented play styles, but they worry that it might be too difficult. They will continue to review the situation. Idk what this is about tbh. lol. But I think it's talking about job classes not having similar DPS, and the possible introduction of a "damage meter"? This is about wings costume not being properly implemented for Doram race. They said devs are working on re-adjusting them to fit Dorams. The question is about the improvement of the inventory system. Devs said they are thinking of ways to improve the inventory system, but since the client is so old, it is difficult to improve. They can't promise anything will change immediately, but they are working on some improvements. The question is about if there will be a change in exp table when the Awakening system is implemeted. Devs said they will reduce the amount of exp to reach 175. This is about improvements on non-mainstream classes. They've mentioned they made adjustments for RKs (maybe this is about the recent Rune update) and Mecha (the only mecha update was the weight and speed thing, lol). They also plan to do the same to Genetics (seriously, making Genetics more OP?) and SC (YUUUUSSS!!!!!) This question voices concern about the difficulty of some 3rd class job change quests. Devs said they will make some class change quests easier to understand and do for new players. Question is about the limited number of skill points available to some classes, and asking to increase skill points. Devs gave Dorams as an example, and that too much skill points will make the character too much of a jack of all trades. Devs said they are reviewing this issue for some classes. This question asks about the introduction of 3D Graphics to the game. Devs said that some monsters, like Bakonawa, are hard to implement as 2D. They said it would be nice to have 3D monsters in the game. The question states that too much attack power is an issue with the game, and even armors have attack enchants. Devs said they are aware of the issue and are discussing some Def related formulas that they are not ready to share yet. Something about chat windows being more visible. This one is about unused cards being recycled through a system in kRO (WHAT??? THEY HAVE THAT?), and suggested to have unused equipment to be recyclable as well. Dev said they are considering adding the system for equips that everyone can use. Something about improving the map system. They said they will change how map names are displayed in the navigation system. That they would use the more commonly known map names, instead of their database name. Something about support for beginner equipment? This one talks about the aspect of Guilds having their own Guild Dungeons. Devs said it would be nice for Guilds to have their own farming spot. They asked if it's possible to add a Skill Point Reduction Potion, as well as Stat Point Reduction potion. Devs said they will review it. This might be similar to the potions included in the Mad Bunny Scrolls in iRO, where it will reduce your stat point by 1 if you double click on it. Cheaper if you just want to adjust how many points you want for a certain stat in your build. This is useless here since we have stat/skill reset. This one is requesting for limited edition CEs to be offered again. Devs said they consider it. This is more about their punishment system. Not really important. Idk what this is about. Seems like content where you can buy things with rewards you get from a quest. They asked if they can be bought by zeny. Devs said they will introduce a new system that will let players buy things with zeny (I'm assuming for that specific quest thingy) This one talks about the downside of classes that use projectiles in terms of weight. They asked if it can improved. Devs said it should be improved. Also said something about removing the weight penalty? It didn't say more. This is just about their password/login system. More on kRO's system about their website and character slots. Something about increasing Guild position slots. So I guess we'll get more than 20? This talks about the quest system in Eden Paradise Group. Not really relevant to us. Something again on that new currency system a few questions back. Players are saying that the reward system is too much. This is about the Homunculus system. And how it affects some dungeons because Homunculi will just be everywhere. They are asking for this system to be improved. Devs said they are planning to introduce a system where the Homunculus and Master will share EXP. They also said they are discussing whether to remove Homunculus AI completely to prevent AFK Homunculi overcrowding some fields and dungeons. This one is about how some gears don't look as good when characters are wearing them. Devs said they will take action if it gives players errors. Arrow Crafting will receive a new UI to make it easier. This one talks about the legal system of selling character names, character and account deletion. Not really important to us lol. This is about revamping some Guild Dungeons. This one is about improving the UI of some skills. About magical attacks in siege. Devs said they will reveal more info when they announce details for the siege reform. This one talks about the "attack" mark on siege, some bugs in siege maps in general. Devs said they will gather players who often participates in siege and have a discussion with them. This one talks about the support for bow thieves early in the game. Devs said they will improve this. Question is about how in the old times, the only party composition you'll see are Knight/Hunter/Priest. They are asking for the party and hunting system to be reorganized to make use of more classes. Devs said they are discussing about the re-organization of the even share in party systems. This one is about the new system kRO has to quickly switch between sets of equipment. Devs are talking about improving the feature. (Q&A translation were made with the help of mister Google. If you find a better translation, please link it.) Well, there are definitely some interesting things about the future of RO.
  9. RieVieLeux

    Cannot create "Bomb Mushroom Spore".

    I cannot create "Bomb Mushroom Spore" no matter what. I have all the necessary items but Special Pharmacy says "You can't create items yet." I also tried it by having different types of items (empty bottle, empty test tube, bottle throw, medicine bowl etc.) to no avail. Sorry for the long post.
  10. hello GM, i used to be farming using this "Spore explosion" skill last year, but now when i come back to limit and use my gene, its not giving any damage to mobs anymore (the damage number still showing) so i hope it can be fixed soon. and i already showing it to some player ex: Gab and they tell me to report in forum. best regard from Vera
  11. Caphleo

    Sera's Pain Killer

    Sera's Pain Killer is hard to cast on yourself. Most of the times, it won't let you do it. And the times you can are pretty much random. This has been proven with 2 different Genetics. One using Azzy AI and one not using any custom AI.
  12. Caphleo

    Sera's Pain Killer

    Hi there. Is there anyone here who also uses Sera/Pain Killer combo on their Genetic? I'm having trouble with mine. It's really random, but sometimes I can't cast it on myself, but I can cast it on other people. And when I activate the customized AI (Azzy AI) I'll get an error message when I try to cast it on me. I don't know what triggers it, but after a while I'll be able to suddenly cast it on myself, and the customized AI would automatically cast it on me (I set it up that way) but I would still get an error message when casting it manually. Has anyone encountered this error?
  13. Caphleo

    Thanatos Axe

    Hi there. I'd just like to report that Genetics can't equip Thanatos Axe. My Mechanic can equip it tho. The script says it can be equipped by Swordsman and Merchant classes. Update: I checked with my RK and RG and they also can't equip the weapon.
  14. Harex Kaboom

    Genetic's Farmerama

    Hey Ladys and Gentlestalker, now im back after three years and I see a lot have changed. Unfortunately the drop rates of some items are horrible low and it makes realy difficult to get a good amount of mats by selffarming. Yeah I know, you can buy them from other player who dont so lazy like me, but calculate, a good amount of bottles are between 200 and 500, means for some you need more than 10K items for only ONE skill. Yeah I know here its better than official server but we dont a official server, thats why I've been thinking about a farm, the Genetics Farmerama. Its realy simple to handle it and with some limitations, wich one I explain in the single points. The Farm is not available all times cause you can only go to the special farms for a limited period of time per day and ONLY for Alchemist/Creator or Genetic, the next restriction, all @commands are disabled except @go or @die. The timer will be resett every day at 0.00 Servertime! The farm are like an single player instance to solve the problem with the many maps you need for each player. The next special point are the special farms for Alchemist/Creator and Genetic. There are special monsters wo drops not the mats, there drops the finished bottles but be aware, at Alchemist Special Farm after the first 10 min spawns a minibos, after 25 min a strong minibos wo drops beside the finished bottles nice class specific gears, at Genetic Special Farm spawns after every 5 min a strong minibos, after 30 min an MVP. - Alchemist Farms 60+ (250.000 zeny fee for each farm except special Alchemist Farm, this costs 1.000.000 zeny, when you die inside you must pay it again, the timer DONT STOP if you go outside) Potion Farm (Here you can farm Red Herbs, Yellow Herbs, White Herbs, Blue Herbs - max time per day 30 min. // all skills are disabled,)Special Potion Farm (Here you can farm Cactus Needle, Mole Whiskers, Witch Starsand - max time per day 30 min // AoE skills are disabled, Homunculus skills are disabled)Alcohol Farm (Here you can fam Poison Spore and Stem - max time per day 30 min. // AoE skills are disabled, Homunculus skills are disabled)Fabric Farm (Here you can farm Fabric - max time per day 15 min. // AoE skills are disabled, Homunculus skills are disabled)Acid Bottle Farm (Here you can farm Immortal Heart - max 30 min per day // AoE skills are disabled, Homunculus skills are disabled)Plant Bottle Farm (Here you can farm Maneater Blossom - max 30 min per day // AoE skills are disabled, Homunculus skills are disabled)Marine Sphere Farm (Here you can farm Detonator and Tendon - max 30 min per day // AoE skills are disabled, Homunculus skills are disabled)Elemental Resist Farm (Here you can farm Heart of Mermaid, Moth Dust, Large Jellopy and Frill // AoE Skills are disabled, Homunculus skills are disabled)Special Farm (Here you can get random bottles by chance for the Alchemist/ Creator Class - max 30 mins per day // AoE Skills are disabled, Homunculus skills Enabled) - Genetic Farm 99+ (1.000.000 zeny fee for each farm except special Genetic Farm, this one costs 5.000.000 zeny, when you die inside you must pay it again, the timer DONT stop if you go outside) High Quality Farm (Here you can farm White Herb, Grape, Honey. Blue Herb - max 45 min time per day // all skills are disabled)Plant Genes Farm (Here you can farm Thorny Fruit, Maneater Root, Mushroom Spore, Poison Spore, Black Powder - max 45 min time per day // AoE skills are disabled, Homunculus skills are disabled)Fruit Farm (Here you can farm Apple, Banana, Pineapple, Coconut, Banana, Cactus Needle, Sticky Mucus, Mold Powder, Mandragora Flowerpot - max 60 min time per day // AoE skills are disabled, offensiv Homunculus skills are disabled)Explosiv Farm (Here you can farm Detonator and Gun Powder - max 45 min time per day // AoE Skills are disabled, offensiv Homunculus skills are disabled)Special Genetic Farm (Here you can get random bottles, bombs and food by chance for the Genetic Class - max 45 mins per day // All Skills alowed)I know it will be a big work cause make a special instance with special monsters who drops the items for farming without the other items, restrictions by skills and al this but I think it will be when finished a realy nice thing for all Alchemist Class Players. Its only a suggestion and n Idea means all things can'll adapted. What do you think about that =) So long and kindest regards, Harex Kaboom