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Found 21 results

  1. Picky Peck SP Consumption

    Picky Peck is consuming waaaaaaay more SP than it should be.
  2. Cap's Noob Guide to Physical Doram Pussy Power! We've come a long way since the implementation of Dorams here in LimitRO. I think most notable bugs have been fixed in order for us to play some Summoner builds. It's fun to play as a cat. A tiny character that can pack quite a powerful punch! Not to mention it doesn't really require that much investment to deal huge amounts of damage. So get ready to shrink down, and grow some ears and tails!!! STATS Distributing stats for a physical Summoner build isn't really that hard. Your main damage dealer stats are STR and DEX. Others are really up to your preference. STR is for ATK, and DEX is required for the accessories you'll be using for a Picky Peck build. These are base stats and does not include the bonuses from Job levels and equipment. STR - 90~120 AGI - 70~90 VIT - 80~90 INT - 1~30 DEX - 120 LUK - 30~70 Play around with your stats. See what's best for you and your gears. With the new Tengu set, investing 120 points in STR is definitely worth the damage bonus. It's also wise to get at least 100 total VIT for stun immunity. Take advantage of out Admiral's stat reset. You can also use stat calculators available online. Just choose a non-trans 3rd job in the settings to get the correct number of stat points. GEARS Upper: Captain's Hat [1] - The cheapest hat you can get. Adds 7% ranged damage and Dex +1, MaxHP +100. Cat Ear Beret [1] - For Demi-human targets. Also for the rich. Adds 2% damage and redux to/from Demi-human when refine is +6 and above, up to +12. Total of 14% extra damage and redux. Giant Magestic Goat - +12% damage to Demi-humans. Large Baphomet Horns - +12% resistance against Demi-humans. Helm of Abyss [1] - +10% resistance against boss protocol monsters, but -10% resistance against normal monsters. Useful for tanking MVPs. Vanargand Helm [1] - Useful for HP/SP leech. Noticeable effects at +7. With the low SP of Dorams, this helm is preferable than a Rideword Hat since the SP leech proc is higher. White King Tiger Doll Hat - +25 ATK per refine when transformation procs. Higher the refine the higher the chance of transforming into Eddga. Duneyrr/Dark Pinguicula Card - +10 ATK. Pharaoh Card - -30% SP Consumption. Kiel D-01 Card - -30% after cast delay Status resist cards like Nightmare, Deviruchi, Gemini, etc. Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT. I actually prefer using a defensive upper headgear with status resist cards. There's really not that much damage headgear that a Doram could wear. Mid: Crow Tengu Mask - If you have 120 STR, this is the best mid gear you can use. +4% physical damage and +7% ranged damage when STR is 120. Robo Eye - More basic than your average white valley girl. Angel of Ghost - +15 HIT. If you're really desperate for that extra hit. There really isn't much to choose from. It depends on your budget. Lower: Tengu Scroll - Has a chance to absorb 5% of damage dealt to targets as HP. If worn with Crow Tengu Mask, and your STR is 120, +6% physical damage and +3% ranged damage (total of +10% to both physical and ranged). Spiked Scarf - +35 ATK, -2% MaxHP. Father's White Moustache - +20 ATK Pirate Dagger - +5 ATK CD in Mouth - Casts random bolt skills. Only use this when you have to fight plant protocol monsters inside instances (Port Malaya instances). Armor: Excellion Suit - If you wanna go full attack, this is the best armor you can get (at least I personally think so). With STR ATK ATK enchants, you'll get a total of +100 ATK with 120 STR. You can mix and match the enchants you want, depending on your target and use. Elegant Doram Suit [1] - Adds 1 DEX/INT for ever refine. If worn with Manteau and Shoes, MaxHP +4000, -25% Fixed Cast Time, additional fixed cast time reduction per upgrade level of the suit, manteau, and shoes, and uninterruptible cast. These are fairly cheap that you can have multiple of them with different elemental and resist cards. Cursed Mail [1] - +10% ATK/MATK, 5% Elemental resist, 10% resistance from boss and normal mobs, +5% MaxHP/SP. A little bit on the expensive side. I haven't tested this yet, but seems promising. Elemental cards. Basically any card that would benefit you. I would suggest elemental resists for survival. I'm not gonna list the level 100 and level 145 armor set for Dorams because well, why would you dress up a non-maxed character. Weapon: Exquisite Foxtail Staff [2] - For me, this is the best weapon you could use. Adds a crap ton of DEX per 2 refine. +40% base weapon ATK when refined to +7. Additional +20% base weapon ATK per refine beyond that, up to +10. Total of +100% base weapon ATK. Not to mention there are 2 slots. Exquisite Yellow Foxtail Model [1] - Every 2 refine +1% ranged damage and +20 SP. Has a chance to activate Fresh Shrimp when using Picky Peck. Same effect as 2 slotted version when refine to +7, up to +10. I have tested this, and the 2 slotted version does better because of the extra slot. The +1% ranged bonus per 2 refine isn't as good as, let's say, an AK card or WK card. There's hope for this staff tho. This can be enchanted in kRO through Malangdo. So that EA12 might (probably will) outshine the 2 slotted variety. Foxtail Replica [3] - Only use this for ****** around tho. lol. Put status cards, aspd cards, etc. Useful in fighting plant protocol monsters in certain instances. Memory of Thanatos Card. Nuff said. White Knight Card - +20% damage to medium and large monsters, +15 ATK Abysmal Knight Card - +25% damage to boss monsters Archer Skeleton Card - +10% ranged damage Big Bell Card - +10% damage on Formless and Demon Monsters. When worn with Neo Punk Card, ignores 50% of their Defense. Nightmare Minorous Card - Like Nightmare Big Bell but for Brute and Undead race. Combos with Nightmare Arclouse Card. Shield: Valkyrja's Shield [1] - The most flexible shield out there. 20% resistance to Water, Fire, Shadow, and Undead property. Armour Sleeve Guard [1] - Useful for fighting enemies with long range attacks. At least have it at +7 for 20% ranged resistance. Immune Shield [1] - If you want extra neutral resistance. Although tbh, I don't think it's worth investing the money to make this +9. More useful than Valk for tanking monster normal attacks tho, even at +7 (8% neutral resistance). Magical Reflector [1] - More like a troll shield if you compound it with Maya Card. Adds 3% chance to reflect single target magic damage. Statistically increases the chance to reflect magic damage. Adds 3% more at +7, and another 3% at +9. Not really worth investing to make it +9 tho lol Khalitzburg Knight Card - +20 DEF, 25% resistance from medium and large monsters. When equipped with White Knight Card, +5% additional resistance, +15% more damage inflicted to medium and large monsters. Hodremlin Card - 15% resistance from small, medium, and large monsters. Has a chance of adding +30 P.Dodge for 10 seconds when hit by physical or magical attacks. Alice Card - -40% damage from boss monsters, but +40% damage from normal monsters. Neo Punk Card - 25% resistance from Formless and Demon property. When equipped with Big Ben/Big Bell Card, additional 5% resistance. Nightmare Arclouse - Same as Neo Punk but for Brute and Undead. Combo with Nightmare Minorous/Nightmare Mimic Cards. Any Racial cards depending on the situation. Garment: Fallen Angel Wing [1] - Enchant with Expert Archer. Elegant Doram Manteau [1] - +10 Flee, +1 INT/DEX/LUK/P.Dodge every 2 refine, +5% Neutral resistance. Excellion Wing - Enchant with 3x ATK or DEF. Depends on what you'll use it on. If worn with suit, -10% after cast delay. Additional -10% after cast delay when base level 130+. Cloak of Casualty [1] - It's like Fallen Angel Wing on steroids. Too expensive tho. And you have to refine it at god knows how high to feel the effect. Use it if you're rich or you already have it. Heroic Backpack [1] - Like the budget version of Fallen Angel Wing. A +9 Backpack is only a little bit more expensive than a decently enchanted +7 Fallen Angel Wing. And arguably, you'll get more bang for your buck with a +9 Backpack since it's for general use. Not like a FAW where you have to have a designated enchant for a specific build. Menblatt Card - +1% ranged damage every 10 base DEX. Deviling Card - +50% Neutral resist, but -50% resistance to all other element. Flamel Card - +200% heal from Red, Orange, and White Potions. Infinite Chimera Card - +8% MaxHP, +4% MaxSP. +10% ATK/MATK when worn with Infinite Vagabond Wolf Card. Randel Card - Allows the use of Auto Guard level 3. Compound this to any garment you like for switching. Footgear: Heroic Silver Fox Leather Boots [1] - +5% ranged damage. +1% ranged damage per refine at +8 to +13. Elegant Doram Shoes [1] - +10% MaxHP, +5% MaxSP, +100 MaxHP/+20 MaxSP per 2 refine. Applause Sandals [1] - For the rich lol. Haven't tested. But I can see the potential because of the after cast delay reduction, not to mention additional stats. Gotta have an Amon Ra Card tho. Verit/Green Ferus/Matyr - Choose your poison Outrageous Cookie Card - 1% ATK/MATK, -2% MaxHP. +1% ATK/MATK, -2% MaxHP per 2 refine. Infinite Vagabond Wolf Card - +10 ATK. +10 ATK when refined to +7. +15 ATK when refine to +9. Accessories: Chubby Earthworm Talisman [1] - This will be your life and blood if you are a Picky Peck build. Not really sure about the formula. But it adds a crap ton of damage to Picky Peck, and also halves the variable cast time of the skill. Best thing is they stack. Bonus damage scales with base DEX. Gold Scaraba Card - +20 ATK, -2% MaxHP Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Not really gonna list the other Doram accessories you can wear because...well... they suck and adds nothing beneficial to your build. Shadow Gears: Doram Physical Shadow Weapon - +1% ranged damage per refine. There are other effects, but not really notable. Doram Physical Shadow Shield - ATK +3%. There are other effects but meh. When both are equipped, +3 to all Stats, +2% MaxHP/SP, -10% SP Consumption. Donate costumes aren't really that important to a Doram. Of course the gems and star stones are nice to have, but not having them are not really that detrimental to the build. SKILLS Picky Peck - 700% atk, ranged damage at level 5. Deals double damage when target is at 50% or less health. Has a chance to activate again when the user is above base level 30. This basically deals a crap ton of damage when you have the 2 accessories. Scar of Tarou - Has a chance to debuff the target. Drains HP per second. Boss monsters are not affected, but attack rate is doubled. Has a chance of activating again when user is above base level 30. Not really that useful in PVM. Lunatic Carrot Beat - Useless skill. Even with the accessories to boost it's damage, the cool down is unbearable. Arclouse Dash - +10% ranged damage when target is a Doram. Adds a crap ton of AGI depending on the skill level. Power of Life - +20 FLEE/HIT/CRIT. +20% ranged physical damage when more than 20 skill points is used for animal based skills. Recognizes skill points used in new animal based skills. Power of Flock - Causes Fear and Frozen status on all enemies. Still bugged. Spirit of Savage - Kinda like Cannon Spear, but only 1 cell wide. Hiss - P.Dodge +50 for 3 seconds. Increases movement of whole party for 6 seconds. Bugged. Spirit of Life - Arguably the best skill ever. Adds 1% damage when using animal based offensive skills per percentage of current HP. So at full HP, your damage is doubled! Lope - Able to jump through obstacles and escape danger. Although this is disabled on most maps here in Limit. You're still stuck with the skill tho. Stoop - It's alike a mini-Steel Body that lasts for 6 seconds. The major differences are you can't move from your cell or the effect will get dispelled, but you can use skills and attack. This is really useful in tight situations. ITEMS Must-haves: All elemental converters! Aspersio Scroll Holy Water Cursed Water I suggest you hotkey your converters. If you're gonna farm/hunt a place that has mobs with different elements, it's better to change your weapon element instantaneously. Pots: White Slim Potion Mastela Fruit Giggling Box Blue Potion Mora Mandarin Mora Berry Vitata500 Royal Jelly You'll be spending a **** ton of SP pots. More than you'll spend on HP pots. Any way you think of to minimize your SP consumption, do it. All in all, Summoner is really a fun class to play with. Most important thing is you enjoy playing the class. Here's a fun clip from Lasagna Dungeon 3.
  3. Doram Skills Psychal

    Power of Flock: when i use nothing happens
  4. Catnip Fruit is categorized under consumables here in Limit but cannot be used. Nothing happens when you double click them.
  5. Item Name / Item ID : Describe the bug - how you tested : See the screenshot ; The spirte of the halter, including the Doram body becomes plain black. This is a glitch invisible to the user, only other players can see it. Upon equiping, the halter becomes black. Give your source (why you think it's bug, according which website?) : Sprite shouldn't be black. Your Char Name / Your Char Stats Ikuzzen Doram
  6. Doram Max Stat Points

    Your Char Name: Cap ChimChim What did you EXACTLY do 1 minute before you saw this bug? (You went open your freezer? That counts. yea that's what exactly means): literally just logged in Describe the bug as much as possible: Dorams should have a max stat of 125. LimitRO is capped at 120. Give your source (why you think it's bug, according which website?): https://forums.warpportal.com/index.php?/topic/208639-question-about-doram-stats/?p=2579077 Have you tested?
  7. NPC Name: Kafra Employee / Cool Event Corp. Staff NPC Location: All Kafra Employees and Cool Event Corp. Staffs Screenshot of the NPC dialog (of the bug) A little description of the screenshot would be nice. Describe the bug: Dorams can't open storage with official method. Kafra and Cool Event are looking for the Novice's Basic Skill level 6. Please add NEW BASIC SKILL from Kafra's and Cool Event's scripts. Screenshot of your related Quest Log (Alt + U): n/a Why do you think this is bugged? Did you follow any guide?: n/a Char Name / Job: Cap KillerJK Equip / Stats: not really important
  8. Arch Bishop & Doram

    From the album Wallpaper Hub

  9. Item Name / Item ID: Chubby Earthworm Talisman (#28424 Chubby_Worm_Talisman) Describe the bug : Wearing two of worm talisman should allow non-cast Picky Peck by giving 100% reduced VCT (does not mean it should allow spamming Picky Peck like nonstop, since this does not concern reducing after skill-delay). Currently, Picky Peck still has some casting time while using 2 chubby accessories. How you tested Step 1 Checked the testing videos in both kro, and Lro. I'll link the report made earlier by some other doram player. (He asked to fix Picky Peck as instant cast while using 2 earthworm talismans, but I am reporting this in item bug category since it is the accessory which seems bugged) KRO Picky Peck Doram, using 2 chubbies (equips opened at 2:12): VS LRO Picky Peck Doram, using same 2 chubbies (last two images from @Kizzukun 's report): Step 2: Tried to get skill log from officials to check if Picky Peck's casting time is afftected by Fixed Cast time rather than Variable. Obviously, failed. But I have read in doram thread from official forum saying that "2 chubbies are enough for non-cast Picky Peck." (cant share link cuz u need to register for access xd) So, You don't need any OP gears for making Picky Peck instant cast, just 2 chubbies. Give your source: all above mentioned. Report made by @Kizzukun and Kro forum. Your Char Name / Your Char Stats: Gurumi Jr
  10. The Quirky Merchant NPC on Lasagna(131, 245) should exchange the 10 Doram Token(#25142) for Lesser Leaf Talisman(28416), however, this does not happen as the NPC proceeds to the "not the required amount of items" dialog.
  11. Skill Name : Silvervine Stem Spear Screenshot of the skill usage. Provided GIFS from kRO and Limit RO When you use this skill, which statuses are you in? Blessing, AGI UP, Bunch of Shrimps, Tuna Party. When you use this skill, which equipments/ammos/accessaries do you wear? Screenshot of equipments provided (in GIF) When you use this skill, are you mounted/do you have push cart/do you have falcon? No When you use this skill, what requirements do you think you need to meet? None When you use this skill, do you meet the requirements you think you need to meet? Yes What effects/behaviors do you expect the skill to have while it doesn't? Deal more damage, cast faster (like in kRO). ToolTips of the element is wrong (lvl 4 is fire for instance). How you draw the conclusion that it doesn't have the effects you expect it to have? Script which makes the damage lower than it should be. With 2 accessories for bonus damage, I hit around the same as in the GIF in kRO. Knowing the doram in kRO is only lvl 11, he shouldn't be dealing that much. Also he is chaining the silvervine stem Spear a lot faster. Footage of kRO (lvl 111 doram) Limit Ro test of skill + equipments
  12. Doram Skill : Picky peck

    Topic Skill Report Skill Name : Picky Peck Screenshot of the skill usage. Provided GIFS from kRO and Limit RO When you use this skill, which statuses are you in? Blessing, AGI UP, Arclouse dash. When you use this skill, which equipments/ammos/accessaries do you wear? Screenshot of equipments provided When you use this skill, are you mounted/do you have push cart/do you have falcon? No When you use this skill, what requirements do you think you need to meet? None When you use this skill, do you meet the requirements you think you need to meet? Yes What effects/behaviors do you expect the skill to have while it doesn't? Deal more damage (multi hit x5). Cast is instant, meaning there is probably no fixed cast time (The doram on the Gifs has 2 accessories that reduces variable cast time by 50% each) How you draw the conclusion that it doesn't have the effects you expect it to have? Script which makes final damage of this skill low. hits around 10k with 2 accessories and +9 exquisite foxtail wand (+477 weapon attack). Knowing the doram on this GIF cannot have access to this weapon, the difference of damage is doubtful. GIF of the kRO footage In limit RO My equipment
  13. Redoing a Catnip meteor report, as the previous ones had too many posts. This one will compiling all infos from the glitch. Topic Skill Report Skill Name : Catnip Meteor Screenshot of the skill usage. Provided GIFS from kRO and Limit RO When you use this skill, which statuses are you in? AGI UP, Blessing, Arclouse Dash, Tuna Party, Stoop When you use this skill, which equipments/ammos/accessaries do you wear? Screenshot of equipments provided When you use this skill, are you mounted/do you have push cart/do you have falcon? No When you use this skill, what requirements do you think you need to meet? Catnip fruit for inflicting curse status When you use this skill, do you meet the requirements you think you need to meet? Yes What effects/behaviors do you expect the skill to have while it doesn't? Deal more damage (like on kRO), hit ennemies more consistently, and curse longer How you draw the conclusion that it doesn't have the effects you expect it to have? Probably wrong damage formula, Doram can get strong MATK wands, but will still hit stronger with physical damage. The formula that increases the area of effect from this skill seems different from kRO (see the GIFs below). The curse seems to be canceled once the monster attacks ? or just very low duration. Gears I'm using (was using a Shaman's Hair Decoration as the only difference on the GIFS) Exemple of a Catnip Meteor lvl 5 from kRO (character is lvl 97, source :https://www.youtube.com/watch?v=xvP36nZrRk0) Projectiles are coming down a lot faster, doesn't spread a lot, and each projectiles have a large radius, so they aren't missing mobs. Damages are high considering low lvl doram without access to accessory combo Tests on Limit RO : lvl 1 catnip meteor, only 3 projectiles, but they don't have a large spreading zone, so they are more likely to hit targets (compared to what you will see on highers lvl) Catnip meteor lvl 3 The spreading area of the projectiles have increased, but the radius effect of the projectiles haven't. As you can see : most projectiles miss the targets. Catnip meteor lvl 5 Spread is even bigger, projectile radius effect still as small. Result : no projectiles touch any of the monsters I have mob trained (you can also see the short duration of curse) In conclusion, getting more levels of catnip meteor increases the random spread of the projectiles, making them less likely to hit. It shouldn't be like that, as seen in the GIF from kRO, you can check the video and see that the doram successfully kills all desert wolf with a single Catnip meteor. Also you gotta check the damage formula, I don't know how it is but it's nowhere near as powerful as in kRO, when I'm at about 800 MATK.
  14. helo ... wanna post about doram bug magical skill. #nb : INFO for matk 1100 with this : skill "bunch of shrimp" and weapon + 9 magic type.... Skill Name : Catnip Meteor Screenshot of the skill usage. # i have it. When you use this skill, which equipments/ammos/accessaries do you wear? # use Superior leaf talisman and Charm grass necklace (combo wtih elegant set give boost damage skill and reduce casting) When you use this skill, are you mounted/do you have push cart/do you have falcon? # nope When you use this skill, what requirements do you think you need to meet? # nothing When you use this skill, do you meet the requirements you think you need to meet? # only use this skill What effects/behaviors do you expect the skill to have while it doesn't? # curse target How you draw the conclusion that it doesn't have the effects you expect it to have? 90 % miss direction from catnip hit and can avoid easily...( tested skill it on dummy egg target more than 5 x use this skill cant hitted by catnip) the most important is LOW Damage with 1100 Matk. Have you tested in person? YES Your Char Name : Pet Meow .. thx alot, hopely can fix it next maintanance
  15. Topic Source Report Your Char Name : Pet Meow Describe the bug as much as possible. : ==> i Use Skill Silverine Stem Spear LV 5 (ghost) with and without ELVIRA card (bonus magic dmg ghost and wind) no different dmg output. Give your source http://www.inven.co.kr/board/powerbbs.php?come_idx=4544&l=258 8. 개다래 줄기창 빛나는 가지 부적 [1] 개다래 줄기창의 변동 캐스팅 50% 감소. 개다래 줄기창 데미지가 INT와 스킬 레벨에 따라 증가. 스킬렙 별로 수/풍/지/화/염으로 발동 가능합니다. 풍/염 줄기창은 지오이아,엘비아 활용을 용이하게 해줍니다. 1초의 쿨이 있어 연사는 불가능 하지만 도람스킬중 최대한방을 만들수 있는 스킬입니다. 엘비아 = Elvira http://www.divine-pride.net/database/monster/2252/elvira Have you tested = Yes
  16. Item Name : Elvira Card ( Wind / Ghost Magic Damage +20 % on Acc ) Describe the bug : No add magic Damage on Doram skill Silverine Stem Spear lv 4 ( wind ) and lv 5 ( Ghost ) Step 0 : with buff blessing and agi Step 1A use Shining Egg plant Talisman (1 acc) clean Step 1B use Shining Egg plant Talisman (1 acc) + 1 x Elvira card (prefix ; Volonte ) Step 2A use Shining Egg plant Talisman (2 acc) clean Step 2B use Shining Egg plant Talisman (2 acc) + 2 x Elvira card (prefix ; Volonte ) Step 3 use skill Silverine Stem Spear lv 4 ( wind ) and lv 5 ( Ghost ) Step 4 use skill on Dummy Egg lv 50 Give your source : http://www.divine-pride.net/database/item/4577/elvira-card Your Char Name : Pet Meow lv 175 Thx alot @Inkfish , @Future and @Yuuki
  17. helo ... wanna post about doram bug magical skill. #nb : INFO for matk 1100 with this : skill "bunch of shrimp" and weapon + 9 magic type.... Skill Name : silvervine root twist Screenshot of the skill usage. # i have it. When you use this skill, which equipments/ammos/accessaries do you wear? # just use ordinary item for acc.. just give it 2 x scaraba card (matk boost ) When you use this skill, are you mounted/do you have push cart/do you have falcon? # nope When you use this skill, what requirements do you think you need to meet? # nothing When you use this skill, do you meet the requirements you think you need to meet? # only use this skill What effects/behaviors do you expect the skill to have while it doesn't? # poison property damage How you draw the conclusion that it doesn't have the effects you expect it to have? # the most important is LOW Damage with 1100 Matk. Have you tested in person? YES Your Char Name : Pet Meow .. thx alot, hopely can fix it next maintanance
  18. helo ... wanna post about doram bug magical skill. #nb : INFO for matk 1100 with this : skill "bunch of shrimp" and weapon + 9 magic type.... Skill Name : Silverine Stem Spear Screenshot of the skill usage. # i have it. When you use this skill, which equipments/ammos/accessaries do you wear? # use 2 x Shining eggplant talisman (boost damage skill and reduce casting) When you use this skill, are you mounted/do you have push cart/do you have falcon? # nope When you use this skill, what requirements do you think you need to meet? # nothing When you use this skill, do you meet the requirements you think you need to meet? # only use this skill What effects/behaviors do you expect the skill to have while it doesn't? # bleeding 10 % chance How you draw the conclusion that it doesn't have the effects you expect it to have? # can't see bleeding and the most important is LOW Damage with 1100 Matk. Have you tested in person? YES Your Char Name : Met Meow .. thx alot, hopely can fix it next maintanance
  19. skill damage doram

    hai :3, wanna give some info for doram skill from youtube test skill ( i think its KRo coz use korean's letter on interface of skill ) this for MAGICAL Doram type : # test on skill limit RO : = meteor catnip hit slowly on each meteor and enemy can escape easily (on video more fast and continouse hitting enemy ) = meteor catnip ,must check damage calculation = silvervine stem spear, number of hit, must check damage calculation, chance repetition of skill depens 30 or over base lv, and casting duration (idk its bug or not ) add some skill info meteor : ================================================== this for PHISICAL doram type : # test on skill limit RO : = Picky peck, number of hit, chance repetition of skill depens 30 or over base lv, and casting duration ( idk its bug or not ) = Scar of taraou, damage calculation = Lunatic carrot beat, number of hit and maybe re-check on hitting speed... ++ ask : about 20 % Matk (power of land) and 20 % range dmg (power of life) ... its still bug or already fix? thx alot .. thx alot GM ... Limit RO :3
  20. Hi. Great to see Doram race at LimitRO. Want to enlist bugs detected (and not forgotten xd), hoping to see more catlike players welcomed and be useful ^^ The reports are made on mtk-type (Power of Land: magic, buff, debuff) only, level 175/50, full Doram set, no DP. 1) Invisible Root Twist: - invisible on mobs/ visible at pvp - needs to be fixed since root twist skill works properly until the third Root twist, when forth root is set the first root loses its power (official). 2) Catnip Meteor: - Report is already made by @Yuuki @kopet - Not enough catnips summoned to hit mobs. We are not expecting hitlock obviously. but mobs are just fleeing away due to lack of meteor. *ADD* The AOE range for the skill (also for Carrot-type skills) is not working as the description says. Max level indicates 7x7, which, according to the test, works in 1x1 range only. - It is said that 'Skill duration depends on skill level', but has 4 hits (4 meteors xd) done when max level is 5: - Compare (kRO Player): 3) Hiding Skill: Are you working properly? - Hiding Skill is famous at kRO for allowing to hide from mobs (if not "detected" by skills), here it looks like poo-time inside bush : Left: LimitRO, being attacked by noob mob / Right: kRO, hiding in bio - When your partner buffer uses party-buff (e.g. Gloria, Magni etc.) your bush sprite gets away. Seems like that skill remains, but feels like you are stuck. 4) Catnip Fruit or Basil: - Magical Doram Skills require Catnip Fruit for extra damage/debuff options. Question is, are those fruits implemented? I searched in kRO and bought Basil from the same Lasagna NPC, where I could buy Basil instead of Catnip Fruit: - Anyways, Basil is not consumed when related skills are used. Obviously. 5) Doram's official set and mtk overall: - Anyways. I've been playing magic type Doram with other players around last two days, and it makes me doubt whether Doram's status is working properly with Doram Official Sets. Idk, maybe it is bugged overall. But 2k deal with full set, even with DP is desperate :> Why ASPD gets lower when naked anyway? 6) Doram and Invisible wings issue: Someone has raised this problem before, but want to make clear that invisible wings on dorams is an official issue even in kRO. Sprite is set up in that way. Will be fixed someday~hopefully ^^ 7) Doram and @who2 issue: Doram is recognized as Rune Knight when searched with @ who2 Charname. 8) *Added* Doram and Badges: Lasagna NPCs dealing with cat badges in exchange to weapons/armor give out 2 badges e.a. However, in officials they give 2 badges for 100lvl gears/ 3 for 140lvl/ 4 for 175lvl gears: One of official forums (KOR): http://kafra.kr/#!/ko/KRO/post/240///1/0//106 Pls check and fix this, otherwise it is too slow to collect for exchanging into acc. which are necessary for catlikes Waiting for quick response and encouraging other players to fix doram race~ Otherwise it is such a troll char with enough reasons to be avoided :> PM me for any other questions.