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Found 4 results

  1. kRO Cashshop Deepsea Violet Halo [1]Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.If refine rate is 11 or higher, reduces delay after skill by 4%.When equipped with Magical Booster, reduces variable casting time by 30%.When equipped with Crimson Booster, increases long ranged physical damage by 14%When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.Class: GarmentDefense: 0Weight: 10Required Level: 1Usable Jobs : All Purified Knight's Shield [1]Increases attack speed (reduces delay after attack by 10%).Atk + 5%, Matk + 5%.Reduces damage taken from all properties by 10%.When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.If refine rate is 7 or higher, Atk + 20, Matk + 20.If refine rate is 9 or higher, ASPD + 2.If refine rate is 12 or higher, reduces delay after skill by 5%.Class: Shield Defense: 0Weight: 80Required Level: 1Usable Jobs : All Spell Circuit [1]Matk + 20 per 2 refine rate.If refine rate is 7 or higher, reduces variable casting time by 10%.If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%.If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%.Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick.When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos.When equipped with Mikatsuki or Raksasa Dagger, reduce variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger.Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.Class: HeadgearDefense: 0Location: UpperWeight: 10Required Level: 1Usable Jobs: All Amistr Beret [1]Matk + 20 per 2 refine rate.If refine rate is 7 or higher, reduces variable casting time by 10%.If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.If refine rate is 11 or higher, Matk + 3%, Atk + 5%.Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick.When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff.When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue].Class: HeadgearDefense: 15Location: UpperWeight: 20Required Level: 1Usable Jobs: All General Helm [1]Atk + 15 per 2 refine rate.If refine rate is 7 or higher, reduces delay after attack by 10%.If refine rate is 9 or higher, Atk + 5%, ASPD + 1.If refine rate is 11 or higher, increases critical damage by 15%.Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir.When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander.When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille.Class: HeadgearDefense: 12Location: UpperWeight: 80Required Level: 1Usable Jobs: All Ruff Officer [1]Atk + 15 per 2 refine rate.If refine rate is 7 or higher,Atk + 30.If refine rate is 9 or higher, Atk + 5%, ASPD + 1.If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%.Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).When equipped with Tarnos Katar, Atk + 20 per 2 refine rate of weapon.When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon.When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon.Class: HeadgearDefense: 35Location: UpperWeight: 40Required Level: 1Usable Jobs: All Fancy Feather Hat [1]Atk + 15 per 2 refine rate.If refine rate is 7 or higher, increases long range physical damage by 7%.If refine rate is 9 or higher, Atk + 5%, ASPD + 1.If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment.When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment.When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment.Class: HeadgearDefense: 0Location: UpperWeight: 0Required Level: 1Usable Jobs: All Engineer Cap [1]Atk + 10 and Matk + 10 per 2 refine rate.If refine rate is 7 or higher, reduces damage taken from Formless races by 5%.If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%.If refine rate is 11 or higher, Atk + 5%, Matk + 5%.Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).Class : HeadgearLocation : TopDefense : 10Weight : 20Required Level : 1Usable Jobs : All Splendid Swift Armor [1]Atk + 50.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],ASPD + 1.If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 120Weight : 200Required Level : 1Usable Jobs : All Excellent Dexterous Armor [1]Atk + 50.Increases long ranged physical damage by 2% per 3 refine rate.If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],Increases long ranged physical damage by 5%.If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 120Weight : 200Required Level : 1Usable Jobs : All Unexpected Fortune Armor [1]Atk + 50.Increases critical damage by 2% per 3 refine rate.If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],increases critical damage by 10%.If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 120Weight : 200Required Level : 1Usable Jobs : All Strong Healthy Armor [1]Atk + 50.MaxHP + 2% per 3 refine rate.If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],MaxHP + 10%.If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 120Weight : 200Required Level : 1Usable Jobs : All Soaring Physical Armor [1]Atk + 50.Atk + 2% per 3 refine rate.If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],Atk + 10%.If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 120Weight : 200Required Level : 1Usable Jobs : All Robust Magical Armor [1]Matk + 50.Matk + 2% per 3 refine rate.If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],Matk + 10%.If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.Class : ArmorDefense : 60Weight : 90Required Level : 1Usable Jobs : All Temporal Str Manteau [1]Atk + 10 and Atk + 1% per 2 refine rate.Increases physical damage against all size enemies by 5% per 4 refine rate.If refine rate is 7 or higher, additional Atk + 7%.If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.When equipped with Temporal Str Boots [1] or Modified Str Boots [1],Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.Class: GarmentDefense: 38Weight: 40Required Level: 100Usable Jobs : All Temporal Agi Manteau [1]Atk + 10 and increases critical damage by 3% per 2 refine rate.Increases physical damage against all size enemies by 5% per 4 refine rate.If refine rate is 7 or higher, additional Atk + 7%.If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.Class: GarmentDefense: 38Weight: 40Required Level: 100Usable Jobs : All Temporal Vit Manteau [1]Atk + 10 and MaxHP + 400 per 2 refine rate.MaxHP + 3% per 4 refine rate.If refine rate is 7 or higher, additional Atk + 7%.If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.Class: GarmentDefense: 38Weight: 40Required Level: 100Usable Jobs : All Temporal Int Manteau [1]Matk + 10 and Matk + 1% per 2 refine rate.Increases all property magical damage by 3% per 4 refine rate.If refine rate is 7 or higher, additional Matk + 7%.If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.When equipped with Temporal Int Boots [1] or Modified Int Boots [1],Matk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.Class: GarmentDefense: 38Weight: 40Required Level: 100Usable Jobs : All Temporal Dex Manteau [1]Atk + 10 and increases long ranged physical damage by 1% per 2 refine rate.Increases critical damage by 3% per 4 refine rate.If refine rate is 7 or higher, additional Atk + 7%.If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.Class: GarmentDefense: 38Weight: 40Required Level: 100Usable Jobs : All Temporal Luk Manteau [1]Cri + 3 and increases critical damage by 3% per 2 refine rate.Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.If refine rate is 7 or higher, additional Atk + 7%.If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.Class: GarmentDefense: 38Weight: 40Required Level: 100Usable Jobs : All Ancient Hero Boots [1]MaxHP + 500, MaxSP + 50.MaxHP + 2% and MaxSP + 1% per 3 refine rate.If refine rate is 9 or higher, reduces fixed casting time by 0.3 second.If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second.If refine rate is 14 or higher, reduces delay after skill by 5%.Class : ShoesDefense : 15Weight : 60Required Level : 100Usable Jobs : All Christmas Guardian Tree Atk + 1%, Matk + 1% per 2 refine rate. If refine rate is 9 or higher, Atk + 30, Matk + 30. If refine rate is 11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical damage. When equipped with Noble Cross and Hurt Mind, Matk + 30, increases Duple Light damage by 40%, if refine rate of Noble Cross is 10 or higher, increases Duple Light damage by additional 20%. When equipped with Noble Cross and Kind Heart, Atk + 30, increases Knuckle Arrow damage by 40%, if refine rate of Noble Cross is 10 or higher, increases Knuckle Arrow damage by additional 20%. When equipped with Old Parasol and Evil Spirit Glove, Matk + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage, if refine rate of Old Parasol is 10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage. When equipped with Evil Spirit Glove and Red Lantern, increases attack speed (reduces delay after attack by 10%), Hit + 10, Matk + 10%, if refine rate of Chirstmas Guardian Tree is 10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage. When equipped with Hurt Mind and Kind Heart, increases attack speed (reduces delay after attack by 10%), increases long ranged physical damage by 10%, Atk + 10%, if refine rate of Chirstmas Guardian Tree is 10 or higher, Hit + 15, increases critical damage by 15%. Class: Garment Defense: 20 Weight: 10 Required Level: 1 Usable Jobs : All Narcissus Bow [2]Atk + 10 per 2 refine rate.Increases long ranged physical damage by 4% per 3 refine rate.If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.Class: BowAttack: 180Weight: 100Weapon Level: 4Required Level: 100Usable Jobs: Archer third classes, Shadow Chaser Avenger [2]Atk + 10 per 2 refine rate.Increases Axe Tornado damage by 10% per 3 refine rate.If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.Class: Two-handed AxeAttack: 270Weight: 600Weapon Level: 4Required Level: 100Usable Jobs: Mechanic Madogum [2]Matk + 150Matk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.If refine rate is 9 or higher, increases all properties magical damage by 10%.If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class: DaggerAttack: 150Weight: 80Weapon Level: 4Required Level: 100Usable Jobs: Shadow Chaser Iron Nail [2]Atk + 10 per 2 refine rate.Increases long ranged physical damage by 4% per 3 refine rate.If refine rate is 9 or higher, increases Rampage Blast damage by 5%.If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 2 and Atk + 15% for 7 seconds.Class : KnuckleAttack : 180Weight : 80Weapon Level : 4Required Level : 100Usable Jobs : Sura Royal Bow [2]Atk + 10 per 2 refine rate.Increases Arrow Storm damage by 12% per 3 refine rate.If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases long ranged physical damage by 5%.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.Class : BowAttack : 180Weight : 100Weapon Level : 4Required Level : 100Usable Jobs : Ranger, Shadow Chaser Shadow Staff [2]Matk + 155Matk + 10 per 2 refine rate.Increases Earth Grave damage by 12% per 3 refine rate.If refine rate is 9 or higher, reduces variable casting time by 10%.If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class : One-handed StaffAttack : 40Weight : 50Weapon Level : 4Required Level : 100Usable Jobs : Sorcerer Aeon Staff [2]Matk + 200Can't be destroyed.Matk + 10 per 2 refine rate.Increases Earth Strain damage by 12% per 3 refine rate.If refine rate is 9 or higher, reduces variable casting time by 10%.If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds.Class : Two-handed StaffAttack : 100Weight : 80Weapon Level : 4Required Level : 100Usable Jobs : Warlock Honglyeong's Sword [2]Atk + 10 per 2 refine rate.Increases long ranged physical damage by 4% per 3 refine rate.If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.If refine rate is 11 or higher, increase Cart Cannon damage by 15%.When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds .Class : SwordAttack : 180Weight : 80Weapon Level : 4Required Level : 100Usable Jobs : Genetic Eastern Sword [2]Atk + 10 per 2 refine rate.Increases Sonic Wave damage by 10% per 3 refine rate.If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).If refine rate is 11 or higher, the weapon can't be destroyed.When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.Class : Two-handed SwordAttack : 180Weight : 100Weapon Level : 4Required Level : 100Usable Jobs : Rune Knight EDIT: To be added next maintenance Shiver Katar [2]Atk + 10 per 2 refine rate.Increases critical damage by 4% per 3 refine rate.If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.Class : KatarAttack : 185Weight : 120Weapon Level : 4Required Level : 100Usable Jobs : Guillotine Cross Exorcist's Bible [2]Matk + 160Matk + 10 per 2 refine rate.Increases damage of Duple Light by 25% per 3 refine rate.If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class : BookAttack : 165Weight : 50Weapon Level : 4Required Level : 100Usable Jobs : Archbishop Aquatic Spear [2]Atk + 10 per 2 refine rate.Increases long ranged physical damage by 4% per 3 refine rate.If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.Class : SpearAttack : 180Weight : 120Weapon Level : 4Required Level : 100Usable Jobs : Royal Guard Thousand Sun [2]Atk + 10 per 2 refine rate.MaxSP + 2% per 3 refine rate.If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.Class : BookAttack : 160Weight : 90Weapon Level : 4Required Level : 100Usable Jobs : Star Emperor Spirit Plumb [2]Matk + 160Matk + 10 per 2 refine rate.MaxSP + 2% per 3 refine rate.If refine rate is 7 or higher, increases damage of Espa by 15%.If refine rate is 9 or higher, reduces variable casting time by 10%.If refine rate is 11 or higher, increases damage of Eswhoo by 20%.When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class : One-handed StaffAttack : 70Weight : 110Weapon Level : 4Required Level : 100Usable Jobs : Soul Reaper Meowmeow Foxtail [2]Matk + 300Atk/Matk + 10 per 2 refine rate.Atk/Matk + 2% per 3 refine rate.If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.Class : One-handed StaffAttack : 300Weight : 110Weapon Level : 4Required Level : 100Usable Jobs : Summoner Crimson Rose [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 20%. If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Pistol Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Master Soul Rifle [2] Matk + 210 Matk + 10 per 3 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Matk + 5%. If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage. If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds. Class : Rifle Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Demon Slayer Shot [2] Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Shotgun Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate. Atk + 15 per 3 refine rate. If refine rate is 7 or higher, increases damage of Dragon Tail by 15%. If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second. If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Grenade Launcher Attack : 320 Weight : 210 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion The Black [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases damage of Round Trip by additional 15% When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Gatling Gun Attack : 205 Weight : 270 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Huuma Shuriken Clearness [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Swirling Petal by 30%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second. If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Huuma Shuriken Attack : 230 Weight : 130 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Surudoi Kaze [2] When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds. Class : Dagger Attack : 150 Weight : 00 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Kiri no Tsuyu [2] When equipped with Surudoi Kaze, Atk + 10 per 3 of the sum of refine rate. Atk + 2% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%. If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%. Class : Dagger Attack : 150 Weight : 00 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Ancient hero weapons can be enchanted by using Ancient Hero's Bravery (for physical type enchants) or Ancient Hero's Wisdom (for magical type enchants). Currently Ancient Hero's Valor and Ancient Hero's Wisdom can be obtained randomly from March Kashua's secret box. Ancient Hero's Bravery Ancient Hero's Wisdom 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have Ancient Hero's Bravery or Ancient Hero's Wisdom to process. Shadow Stone Enchant Stalker Stone (Top) Atk + 2 for each level of Intimidate user learned. Stalker Stone (Middle) Hit + 2 for each level of Vulture's Eye user learned. Stalker Stone (Bottom) Increases Backstab damage by 20%. Shadow Chaser Stone (Garment) Increases Triangle Shot damage by 15%. When equipped with Stalker Stone (Top), increases Triangle Shot damage by 15%. When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%. When equipped with Stalker Stone (Bottom), reduces SP consumption of Triangle Shot by 10%. Mastersmith Stone (Top) Atk + 2 for each level of Weaponry Research user learned. Mastersmith Stone (Middle) Hit + 3 for each level of Skin Tempering user learned. Mastersmith Stone (Bottom) Increases High Speed Cart Ram damage by 20%. Mechanic Stone (Garment) Increases Axe Tornado damage by 15%. When equipped with Mastersmith Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second. When equipped with Mastersmith Stone (Bottom), increases Axe Tornado damage by 15%. Clown Gypsy Stone (Top) Atk + 2 for each level of Dance Lessons or Music Lessons user learned. Clown Gypsy Stone (Middle) Increases Melody Strike and Slinging Arrow damage by 20%. Clown Gypsy Stone (Bottom) Increases Arrow Vulcan damage by 20%. Wander Mins Stone (Garment) Increases Severe Rainstorm damage by 15%. When equipped with Clown Gypsy Stone (Top), increases Severe Rainstorm damage by 15%. When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second. When equipped with Clown Gypsy Stone (Bottom), reduces fixed casting time by 0.5 seconds. Champion Stone (Top) Atk + 2 for each level of Iron Fists user learned. Champion Stone (Middle) Hit + 2 for each level of Flee user learned. Champion Stone (Bottom) Increases Raging Quadruple Blow damage by 20%. Sura Stone (Garment) Increase Rampage Blast damage by 15%. When equipped with Champion Stone (Top), increases Rampage Blast damage by 10%. When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%. When equipped with Champion Stone (Bottom), when using Rampage Blast, has 30% chance to auto-cast Zen. Sniper Stone (Top) Atk + 2 for each level of Steel Crow user learned. Sniper Stone (Middle) Reduces fixed casting time of Focused Arrow Strike by 0.5 second. Sniper Stone (Bottom) Increases Arrow Shower damage by 20%. Ranger Stone (Garment) Increases Arrow Storm damage by 10%. When equipped with Sniper Stone (Top), increases Arrow Storm damage by 15%. When equipped with Sniper Stone (Middle), reduces variable casting time by 10%. When equipped with Sniper Stone (Bottom), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds. Scholar Stone (Top) Reduces delay after attack by 1% for each level of Study user learned. Scholar Stone (Middle) Reduces fixed casting time of Double Bolt by 30%. Scholar Stone (Bottom) Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. Sorcerer Stone (Garmet) Increases Psychic Wave damage by 10%. When equipped with Scholar Stone (Top), increases Psychic Wave damage by 15%. When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds. When equipped with Scholar Stone (Bottom), reduces cooldown of Psychic Wave by 2 seconds. Lord Knight Stone (Top) Atk + 2 for each level of Spear Mastery user learned. Lord Knight Stone (Middle) Increases Clashing Spiral damage by 15%. Lord Knight Stone (Bottom) Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned. Rune Knight Stone (Garment) Increase Dragon Beath (Fire) damage by 10%. When equipped with Lord Knight Stone (Top), increases Dragon Beath (Fire) damage by 10%. When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) by 10%. When equipped with Lord Knight Stone (Bottom), reduces delay after skills by 15%. Creator Stone (Top) Atk + 2 for each level of Learning Potion user learned. Creator Stone (Middle) Increases heal effectiveness by 2% for each level of Potion Pitcher user learned. Creator Stone (Bottom) Increases Acid Terror damage by 20%. Genetic Stone (Garment) Increase Cart Cannon damage by 10%. When equipped with Creator Stone (Top), increases Cart Cannon damage by 15%. When equipped with Creator Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds. When equipped with Creator Stone (Bottom), increases long ranged physical damage by 5%. High Wizard Stone (Top) Matk + 2 for each level of Mystical Amplification user learned. High Wizard Stone (Middle) Increases Meteor Storm damage by 20%. High Wizard Stone (Bottom) Increases Fire Pillar damage by 20%. Warlock Stone (Garment) Increase Crimson Rock damage by 10%. When equipped with High Wizard Stone (Top), increases Crimson Rock damage by 15%. When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned. When equipped with High Wizard Stone (Bottom), increases fire magic damage by 5%. High Priest Stone (Top) Increases heal effectiveness by 1% for each level of Meditation user learned. High Priest Stone (Middle) Increases critical damage by 2% for each level of Mace Mastery user learned. Hight Priest Stone (Bottom) Increases Magnus Exocismus damage by 20%. Archbishop Stone (Garment) Increases Adoramus damage by 15%. When equipped with High Priest Stone (Top), increases Adoramus damage by 15%. When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second. When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second. Paladin Stone (Top) MaxHP + 1% for each level of Faith user learned. Paladin Stone (Middle) Increases long ranged physical damage by 1% for each level of Spear Mastery user learned. Paladin Stone (Bottom) Increases Holy Cross damage by 20%. Royal Guard Stone (Garment) Increases Vanishing Point damage by 15%. When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second. When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%. Assassin Cross Stone (Top) Atk + 2 for each level of Katar Mastery user learned. Assassin Cross Stone (Middle) Hit + 2 for each level of Left Hand Mastery user learned. Assassin Cross Stone (Bottom) Increases Sonic Blow damage by 20%. Guillotine Cross Stone (Garment) Increases Rolling Cutter damage by 15%. When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%. When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%. Champion Stone II (Top) Increases Glacier Fist damage by 15%. Champion Stone II (Middle) Increases Raging Thrust damage by 15%. Champion Stone II (Bottom) Atk + 2 for each level of Divine Protection user learned. Sura Stone II (Garment) Increases Knuckle Arrow damage by 15%. When equipped with Champion Stone II (Top), increases Tiger Cannon damage by 15%. When equipped with Champion Stone II (Middle), MaxHP + 10%. When equipped with Champion Stone II (Bottom), increases Tiger Cannon damage by 15%. Scholar Stone II (Top) Increases Earth Spike and Heaven's Drive damage by 20%. Scholar Stone II (Middle) Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. Scholar Stone II (Bottom) Matk + 2 for each level of Hindsight user learned. Sorcerer Stone II (Garment) Increases Diamond Dust damage by 15%. When equipped with Scholar Stone II (Top), increases Diamond Dust damage by 10%. When equipped with Scholar Stone II (Middle), increases Earth Grave damage by 20%. When equipped with Scholar Stone II (Bottom), reduces cooldown of Varetyr Spear by 1 second. Stalker Stone II (Top) Atk + 2 for each level of Gank user learned. Stalker Stone II (Middle) Increases Back Stab damage by 15%. Stalker Stone II (Bottom) Hit + 1 for each level of Improve Dodge user learned. Shadow Chaser Stone II (Garment) Increases Fatal Menace damage by 15%. When equipped with Stalker Stone II (Top), increases Fatal Menace damage by 10%. When equipped with Stalker Stone II (Middle), reduces SP consumption of Fatal Menace by 10%. When equipped with Stalker Stone II (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Soul Linker Stone (Top) Matk + 2 for each level of Happy Break user learned. Soul Linker Stone (Middle) Increases Esma damage by 20%. Soul Linker Stone (Bottom) Reduces variable casting time by 2% for each level of Kaahi user learned. Soul Reaper Stone (Garment) Increases Eswhoo damage by 20%. When equipped with Soul Linker Stone (Top), increases Eswhoo damage by 20%. When equipped with Soul Linker Stone (Middle), increases Espa damage by 20%. When equipped with Soul Linker Stone (Bottom), reduces fixed casting time by 0.5 seconds. Star Gladiator Stone (Top) Atk + 2 for each level of Peaceful Break user learned. Star Gladiator Stone (Middle) Reduces fixed casting time of Feelings of Sun, Moon, and Star and Hatred of Sun, Moon, and Star by 50%. Star Gladiator Stone (Bottom) Increases attack speed (reduces delay after attack by 1%) for each level of Knowledge of Sun, Moon, and Star user learned. Star Emperor Stone (Garment) Increases Falling Star, Solar Burst and Full Moon Kick damage by 20%. When equipped with Star Gladiator Stone (Top), increases Falling Star damage by 15%. When equipped with Star Gladiator Stone (Middle), increases Solar Burst damage by 15%. When equipped with Star Gladiator Stone (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Ninja Stone (Top) Atk + 2 and Matk + 2 for each level of Ninja Mastery user learned. Ninja Stone (Middle) Increases Throw Huuma Shuriken damage by 20%. Ninja Stone (Bottom) Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%. Kagerou Stone (Garment) Increases Swirling Petal damage by 25%. When equipped with Ninja Stone (Top), increases Cross Slash damage by 25%. When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%. When equipped with Ninja Stone (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Oboro Stone (Garment) Increases Flaming Petals damage by 20%. When equipped with Ninja Stone (Top), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%. When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%. When equipped with Ninja Stone (Bottom), reduces variable casting time by 15%. Gunslinger Stone (Top) Atk + 2 for each level of Snake Eyes user learned. Gunslinger Stone (Middle) Increases Desperado damage by 20%. Gunslinger Stone (Bottom) Increases long ranged physical damage by 1% for 2 levels of Chain Action user learned. Rebellion Stone (Garment) Increases Hammer of God and Round Trip damage by 20%. When equipped with Gunslinger Stone (Top), increases Round Trip damage by 15%. When equipped with Gunslinger Stone (Middle), increases Hammer of God damage by 20%. When equipped with Gunslinger Stone (Bottom), increases Vanishing Buster damage by 25%. Doram Stone (Top) Atk + 7 and Matk + 7 for each level of Scratch user learned. Doram Stone (Middle) Increases Lunatic Carrot Beat damage by 20%. Doram Stone (Bottom) Increases Silvervine Stem Spear damage by 20%. Doram Stone (Garment) Increases Picky Peck and Catnip Meteor damage by 20%. When equipped with Doram Stone (Top), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%. When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second. When equipped with Doram Stone (Bottom), reduces cooldown of Catnip Meteor by 1 second. Sniper Stone II (Top) Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned. Sniper Stone II (Middle) Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned. Sniper Stone II (Bottom) Atk + 2 for each level of Falcon Eyes user learned. Ranger Stone II (Garment) Increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Top), increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second. When equipped with Sniper Stone II (Bottom), reduces cooldown of No Limits by 45 seconds. Mastersmith Stone II (Top) Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust user learned. Mastersmith Stone II (Middle) Increases High Speed Cart Ram damage by 15%. Mastersmith Stone II (Bottom) Increases long ranged physical damage by 1% for each level of Power Maximize user learned. Mechanic Stone II (Garment) Increases Arm Cannon damage by 15%. When equipped with Mastersmith Stone II (Top), increases long ranged physical damage by 10%. When equipped with Mastersmith Stone II (Middle), increases Vulcan Arm damage by 20%. When equipped with Mastersmith Stone II (Bottom), increases Knuckle Boost damage by 20%. High Priest Stone II (Top) Increases Magnus Exorcismus damage by 15%. High Priest Stone II (Middle) Increases holy property magical damage by 1% for each level of Assumptio user learned. High Priest Stone II (Bottom) Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned. Archbishop Stone II (Garment) Increases Judex damage by 15%. When equipped with High Priest Stone II (Top), increases Judex damage by 15%. When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%. When equipped with High Priest Stone II (Bottom), increases holy property magical damage by 10%. --------------------------------------------------------------------------------------- 1. Angel Poring Boots Enchant Angel Poring Boots [1] All Stat + 1. Enables to use Heal lv.1 Class: Shoes Defense: 15 Weight: 30 Required Level: 1 Usable Jobs : All There are 6 special enchants similar to Dark Lord Essence (must be put in card slot). They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots. Leo Stone Str + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Atk + 2%. If refine rate is 9 or higher, Atk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Pisces Stone Int + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Matk + 2%. If refine rate is 9 or higher, Matk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Capricorn Stone Agi + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, reduces delay after attack by additional 5%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Aquarius Stone Vit + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, reduces damage taken from neutral property by 2%. If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Scorpio Stone Dex + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases long ranged physical damage by 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Taurus Stone Luk + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases critical damage by 2%. If refine rate is 9 or higher, increases critical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. In addition, Angel Poring Boots can combo with these 2 types of Poring Sunglasses Poring Sunglasses Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All Poring Sunglasses+ [1] Increases EXP gained from killing monsters by 4%, increases drop rate by 4%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All 2. Drooping Gunslinger Enchant Drooping Gunslinger [1] All Stat + 1, reduces SP consumption of skills by 10%. Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, increases movement speed. Class: Headgear Defense: 0 Location: Upper Weight: 20 Required Level: 1 Usable Jobs: All Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Gunslinger Scroll 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Gunslinger Scroll. However. Enchantment will remove refine level and slotted card of Drooping Gunslinger. 3. Sea Otter Mini Fan Enchant Sea Otter Mini Fan [1] All Stat + 1, increases EXP gained from killing monsters by 5%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Usable Jobs : All Sea Otter Mini Fan can be enchanted by using Fan Modification Kit as enchant material. Fan Modification Kit can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Fan Modification Kit 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Fan Modification Kit. However. Enchantment will remove slotted card of Sea Otter Mini Fan. In addition. While enchantment. There is a low chance of transforming Sea Otter Mini Fan into Fur Seal Mini Fan. Fur Seal Mini Fan [1] All Stat + 1, increases EXP gained from killing monsters by 5%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Usable Jobs : All Fur Seal Mini Fan can't be enchanted by Fan Modification Kit. So that means you must find the new Sea Otter Mini Fan to process enchantment again. 4. Kafra Uniform Enchant Kafra Uniform [1] Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. MaxHP + 100 and MaxSP + 20 per refine rate. If refine rate is 7 or higher, additional MaxHP + 3%, MaxSP + 3%. If refine rate is 9 or higher, additional MaxHP + 5%, MaxSP + 5%. If refine rate is 12 or higher, increases HP and SP recovery by 100%. Class: Armor Defense: 40 Weight: 50 Required Level: 1 Usable Jobs : All Kafra Uniform can be enchanted by using Uniform Repair Kit as enchant material. Uniform Repair Kit can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Uniform Repair Kit 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Uniform Repair Kit. However. Enchantment will remove refine level and slotted card of Kafra Uniform. 5. Candy Bag Backpack Enchant There are 3 types of Candy Bag Backpack : physical, distance and magical. Candy Bag Backpack(physical) [1] Atk + 1% per 2 refine rate. If refine rate is 9 or higher, reduces delay after attack by 10%. If refine rate is 12 or higher, reduces delay after skill by 7%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Garment Defense: 30 Weight: 20 Required Level: 1 Usable Jobs : All Candy Bag Backpack(distance) [1] Increases long ranged physical damage by 1% per 2 refine rate. If refine rate is 9 or higher, reduces delay after attack by 10%. If refine rate is 12 or higher, reduces delay after skill by 7%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Garment Defense: 30 Weight: 20 Required Level: 1 Usable Jobs : All Candy Bag Backpack(magical) [1] Matk + 2% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 12 or higher, reduces delay after skill by 7%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Garment Defense: 30 Weight: 20 Required Level: 1 Usable Jobs : All Each type of Candy Bag Backpack has it own enchant material, Candy Bag Blessing Scroll and must be enchanted with its own correspond enchant material only. Each type of Candy Bag Blessing Scroll can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits.  Candy Bag Blessing Scroll(physical) Candy Bag Blessing Scroll(distance) Candy Bag Blessing Scroll(magical) 2 enchants will be given randomly as following table.  If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Candy bag Blessing Scroll. However. Enchantment will remove refine level and slotted card of Candy Bag Backpack. In addition, Candy Bag Backpack can combo with Indigo Rear Ribbon. Indigo Rear Ribbon Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. When equipped with Candy Bag Backpack(physical), reduces delay after attack by 5%. When equipped with Candy Bag Backpack(magical), reduces variable casting time by 5%. When equipped with Candy Bag Backpack(distance), Atk + 4%. If Candy Bag Backpack refine rate is 12 or higher, All Stat + 1. Class: Headgear Defense: 8 Location: Lower Weight: 10 Required Level: 1 Usable Jobs: All 6. Magical Booster Enchant Magical Booster [1] Class: Headgear Defense: 10 Location: Middle Weight: 30 Required Level: 1 Usable Jobs: All Magical Booster can be enchanted by using Booster Amplifier as enchant material. Booster Amplifier can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Booster Amplifier 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Booster Amplifier. However. Enchantment will remove slotted card of Magical Booster. In addition. While enchantment. There is a low chance of transforming Magical Booster into Crimson Booster. Crimson Booster [1] Class: Headgear Defense: 10 Location: Middle Weight: 30 Required Level: 1 Usable Jobs: All Crimson Booster can't be enchanted by Booster Amplifier. So that means you must find the new Magical Booster to process enchantment again. In addition, both Magical Booster and Crimson Booster can combo with Violet Halo. 7. Kitten Headdress Enchant Kitten Headdress [1] All Stat + 1, reduces delay after attacke by 5%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 12 or higher, skill casting can't be interrupted. When equipped with Blush, increases heal effectiveness by 5%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Headgear Defense: 20 Location: Upper Weight: 10 Required Level: 1 Usable Jobs: All Kitten Headdress can be enchanted by using Magic Cat Hand as enchant material. Magic Cat Hand can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Magic Cat Hand 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Magic Cat Hand. However. Enchantment will remove refine level and slotted card of Kitten Headdress. 8. Cursed Knight's Shield Enchant Cursed Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 3%, Matk + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, Matk + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%. Class: Shield Defense: 0 Weight: 80 Required Level: 1 Usable Jobs : All Cursed Knight's Shield can be enchanted by using Silver Angel Idol as enchant material. Silver Angel Idol can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Silver Angel Idol 2 enchants will be given randomly as following table.  If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Silver Angel Idol. However. Enchantment will remove refine level and slotted card of Cursed Knight's Shield.  In addition. While enchantment. There is a low chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and very low chance of transforming Cursed Knight's Shield into Purified Knight's Shield. Bloody Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 3%, Matk + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, Matk + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%. Class: Shield Defense: 0 Weight: 80 Required Level: 1 Usable Jobs : All Bloody Knight's Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Kitty Silvervine Fruit. Cursed Blood 2 enchants will be given randomly as following table.  If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Cursed Blood. However. Enchantment will remove refine level and slotted card of Bloody Knight's Shield.  Purified Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 5%, Matk + 5%. Reduces damage taken from all properties by 10%. When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 20, Matk + 20. If refine rate is 9 or higher, ASPD + 2. If refine rate is 12 or higher, reduces delay after skill by 5%. Class: Shield Defense: 0 Weight: 80 Required Level: 1 Usable Jobs : All Purified Knight's Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Gold Angel Idol 3 enchants will be given randomly as following table.  If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Gold Angel Idol. However. Enchantment will remove refine level and slotted card of Purified Knight's Shield.  You'll notice that Cursed Knight's Shield and Bloody Knight's Shield have identical effects and enchants. In other word. If you get Bloody Knight's Shield. You'll no longer get Purified Knight's Shield which is better (has better effects and can be enchanted up to 3 slots) unless you enchant the new Cursed Knight's Shield. However. Enchant material cost of Bloody Knight's Shield (Cursed Blood) is cheaper than other enchant material by half. 9. Victorious Wing Ears Enchant Victorious Wing Ears [1]Atk + 5, Matk + 5.Reduces delay after skill by 4%Class : HeadgearLocation : MiddleDefense : 0Weight : 10Required Level : 1Usable Jobs : All Victorious Wing Ears [1] can be enchanted by using Victorious Happiness as enchant material. Victorious Happiness can be bought at NPC with 1m zeny or 2 Kitty Silvervine Fruits. Victorious Happiness 2 enchants will be given randomly as following table. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enough zeny or Kitty Silvervine Fruit to buy Victorious Happiness.
  2. NOTE: Cryan has left the server Cryan's Rebellion Guide Before we start the guide, we need to look at what a Rebellion is. Rebellion is a "Extended 2nd Job Class" not Transcended 2nd Job Class. So you can't equip Transcended 2nd Job Class equipments. Rebellion comes after Gunslinger. [Who doesn't know that?] This class uses ranged weapons specifically Guns. The guns Available for Rebellion are as follows: Revolver Shotgun Rifle Gatling Gun Grenade Launcher Here are the information on each Gun usage: Revolver Revolver is a standard Gunslinger/Rebellion gun to use. It offers faster Attack Speed under the cost of HIT and its low base attacks. Revolvers are a great choice of weapon for starters. Provides great Mobility at Rebellion Skill Tree Shotgun Shotguns provides Huge single target damage and AoE damages. But at the cost of low Attack Speed. Shotguns are mostly used when you reached Rebellion class for the high damages and ability to remove enemy's buffs. Allows high damage output and allows the user to disable enemy's buffs Rifle Rifles provides high HIT and CRIT bonuses. But it is slower than Revolvers by a bit and it has a very limited skill set to use. Rifles are underrated. It is very useful for Rebellion for their small AoE skill that does high amounts of damage. High damage, small AoE. Gatling Gun Gatling Guns are almost the same as Revolvers, but Gunslinger has a skill called "Gatling Fever". With this skill along with some AGI, you can win over Attack Speed part of Revolvers and also outclass Revolver's damage. Gatling Guns are used commonly for Rebellion as it provides high damage output and fast Attack Speed with its buffs. High damage, attack speed. Also has Ground Removal Skill. Grenade Launcher Grenade Launcher is a special gun that does elemental damages because of its special ammunition. It also has a chance to break the enemy's armor at close range. But it does have a very high base Attack stat. It is also slower than Shotguns. Grenade Launcher are rarely used for both Gunslinger and Rebellion. It is quite heavy and slow. It is only used for Dragon Tail in Rebellion but it eats up a lot of skill points in the Gunslinger section, so rarely anyone goes for Dragon Tail skill on Rebellion. Slow, not commonly used. Not recommended to use. Gun's Fun Fact Guns does 100% damage to all monster sizes. It is also two-handed so you can't equip a shield. Skills Rich Coin - Consume 100 zeny to generate 10 coins (10 coins is the max coin stack) Flicker - Activates all Howling Mine and Bound Traps on screen Fallen Angel - Immediately move to the targeted location withing 9 cells from caster. If there is an obstacle between the caster and the target cell, this skill will fail to activate. Within 2 seconds of activation, increase Desperado damage by 100%. Fire Dance - Deals damage to all targets within 5x5 of the caster. Additional damage is dependent on Desperado skill level. Heat Barrel - Increases attack and attack speed temporarily at cost of Hit rate. Last Stand and Platinum Altar cannot be used in conjunction with this skill. Each use consumes all coins. Each coin consume gives 5% off fixed cast time, thus a full stack coin consume will give 50% fixed cast reduction. Shattering Storm - Sprays heavy gunfire into a single target to inflict ranged physical damage to all enemies around the target. It has a chance of breaking enemies' helm. Vanishing Buster - Spreads gunfire into a single target to inflict ranged physical damage to single target. It has a chance of removing enemies' buffs and debuffs. Slug Shot - Shoots a heavy projectile at a single target to inflict devastating ranged physical damage. The accuracy of the shot decreases for every cell after the first 3 cells from the target. Monsters hit by this skill will be stunned. Mass Spiral - Fires a piercing bullet that does additional damage depending on the targets DEF. Inflicts the bleeding status at a high chance. Anti-Material Blast - Fires an immaterial projectile at a single target to inflict massive ranged physical damage. It has a chance of decreasing the target's Demi-human property resistance. Hammer of God - Calls forth the mighty hammer of God to strike down a targeted location. Enemies affected by Crimson Marker in the targeted location will be struck by the hammer, inflicting physical damage to the affected target and all enemies around it. If there is no enemy affected by Crimson Marker in the targeted location, the hammer will drop on a random spot within the targeted location. Enemies struck by this skill will always be stunned. Each use consumes all coins. Eternal Chain - Allows the caster to use Chain Action regardless of equipped weapon for a duration. The level of Eternal Chain affects auto-cast level of Chain Action. Quick Draw Shot - This skill can only be cast after Chain Action is activated to deal additional damage to the target. To understand how the additional damage is calculated, head over here and read: https://irowiki.org/wiki/Quick_Draw_Shot Howling Mine - Fire a sticky bomb at the target to deal damage. If the caster uses Flicker, Howling Mine will detonate on the target, dealing the fire damage to the target and all enemies in range. Howling mine can only be detonated with Flicker. If the Howling Mine is not detonated for a certain duration, it will fall off from the target. Dragon Tail - Launches missiles at all targets on the screen that's marked by your Crimson Marker. If there is no target afflicted with Crimson Marker, the skill will fail to activate. Fire Rain - Spreads gunfire forward to inflict ranged physical damage to all enemies in a 3x10 area in front of the user. It has a chance of sweeping ongoing ground skills. Round Trip - Unleash a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back. If the targets are knocked back into the wall, they will take additional damage. Crimson Marker - Mark a target with Crimson Death Mark, reducing its movement speed by 10% and allows the caster to track the target on the mini-map. Only a maximum of 3 Crimson Markers can be active at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God effect. Platinum Altar - This skill can only activate if the caster has equipped Silver Bullet or Purifying Bullet. When activated, consumes all coins to increase ATK. Skill level and the amount of coins consumed affects the ATK increase. Reduces the damage taken from Undead monsters during the skills duration. Cast a holy barrier similar with Kyrie Eleison to support player's defence. Bound Trap - Lay down a powerful movement impairing trap on the ground. All targets that enter the trap's area of effect will have their movement speed slowed significantly. Movement debuff duration is affected by the target's STR. Head over to https://irowiki.org/wiki/Category:Rebel to learn about the skills in-depth. Stats Auto Hit: Str: 1~50 Agi: 100~120 Vit: 30~70 Int: 20~70 Dex: 120 Luk: 1~50 Auto Hit (Crit): Str: 1~20 Agi: 80~120 Vit: 1~80 Int: 1~80 Dex: 120 Luk: 120 Auto Hit (Tengu): Str: 120 (For Tengu Set) Agi: 80~100 Vit: 20~50 Int: 20~50 Dex: 120 Luk: 1~33 Skill Rebellion: Str: 1~50 (120 if have Tengu) Agi: 40~100 Vit: 50~100 Int: 30~80 Dex: 100~120 Luk: 1~50 Slug Rebellion: Str: 120 Agi: 20~60 Vit: 20~40 Int: 110~120 Dex: 120 Luk: 1 Hammer Of God Rebellion: Str: 1 Agi: 80~120 Vit: 1~100 Int: 50~110 Dex: 120 Luk: 1~50 Trigger Happy Shot Rebellion: Str: 1 (120 if using Tengu Set) Agi: 80~120 Vit: 1~100 Int: 20~110 Dex: 120~130 Luk: 1~33 GEARS Headgears: White Drooping Eddga Laser of Eagle [1] Crow Tengu Mask Robo Eye Tengu Scroll Spiked Scarf Father's White Beard Monocle [1] Armor: Exerion Suit (Str and 2 Atk Reactors) Cursed Mail [1] Cotton Shirt [1] (Cheap Option as it has a card slots) Weapon: Tempest Tempest [1] Altea & Ares Minigun [2] Color Scope [2] Southern Cross Calf Deathadder [2] Calf Anaconda [2] Calf Python [2] Calf Diamondback [2] Garment: Fallen Angel Wings [1] ( Fatal/ EA enchants ) Adventurer's Backpack [1] Exerion Wing (3 Attack Reactors) Golden Wings [1] ( Fatal/ EA enchants ) Shoes: Revised Temporal DEX Boots [1] (EA + hawk eye Enchant) Revised Temporal LUK Boots [1] (EA + hawk eye/ Lucky Day Enchant) Revised Temporal STR Boots [1] (FS + Hawk Eye Enchant) Applause Sandals [1] Accessories: Pendant of Maelstrom [1] Rebellion Scarf [1] Cards: Kiel-D-01 Card (For Slug and Hammer of God) Gloom Under Night Card Memory of Thanatos Card Menblatt Card Outrageous Cookie Card Gold Scaraba Card Airship Raid Card (Good card if don't have Thana) Captain Ferlock Card (Only for Hammer of God builds) Archer Skeleton Card (Budget Card) Amon Ra Card (For Slug Rebellion) Elite Revolver Buffalo Bandit Card Revolver Buffalo Bandit Card Jitterbug Card Singing Pere Card Playing Pere Card Faceworm Queen Card Defense: Valkyria's Shield [1] Royal Guard Shield [1] Shelter Resistance Golden Thiefbug Card Randel Card Bathory Card All Elemental Enchant card on Armor Why Shield is here? You can equip this and rush into the MVP's face to bound trap them. This can guarantee more survival. But remember to switch back to guns! Also switch different armor when needed! Shadow Equipments: Gunslinger Shadow Weapon Gunslinger Shadow Shield Cheaper Options: Anything that adds Dex & Agi / Attack / Attack Speed Example Gear Set-ups: Newbie Gears This can at least enable you to do some damage to mobs while leveling, and provide mobility when you want to bound trap MVPs. (Sigrun's wings is 10,000,000 zeny at deluxe hat npc at Vending harbour. Its an optional gear.) Ideal Gear -Budget Edition- I managed to reach 175 so far with this set-up and able to do decent damage. I used Academy badge and School bag as the combination effect is very useful. Ideal Gears -Auto Hit Tengu/Skill Rebel fit- This is the set-up for both auto hit or skill rebel builds. If you have applause, use it for skill rebel for extra spamming of skills. Critical Auto Hit This is my current set-up. Because there is no STR stat, the tengu set wont work, but you can still use the ranged attack % increase from the mask. Hammer of God set-up With the recent installment of airship raid cards. It is recommended to get a +10 color scope and add both cards in. Slug Rebellion set-up Do I need to say anymore? Just use the skill and smile at the damage. ^~^ (You can also switch to Revolvers to spam Fire dance/Desperado with this set-up.) Trigger Happy Shot Set-up This is my current end-game equips but catered to Trigger Happy Shot. I'm quite happy with the results so far. [Gears are all example of what it should be, you can improve it however you like.] Hammer Of God Skills: This is to make full use of the entire Rifle Skill sets. Gatling and Revolver are included for mobility and AoE clearing. Slug Rebellion Skills: Making full use of all Shotgun Skills. Extra 7 points, you are free to put whatever you want. Auto hit Rebellion Skills: (Generally Gatling Guns) Madness Canceler is a substitute for Heat Barrel when the buff runs out and its on a short cooldown. Unless you haveRebellion Scarf [1] then you can use the remaining 21 points to add whatever you want. Madness Canceler can also be used to disable Platinum Alter if you want to use Heat Barrel. Critical Auto Hit Skills: This is a complicated tree as learning Dragon Tail is to proc the extra critical damage boost you get fromRebellion Scarf [1]. Thus, with 2 of it, its a total of 30% critical damage increase. You can also try the crimson mark autocast. But I can tell you its a very very low rate of happening, so you can just use Crimson mark on bosses or enemies and just hope for the best. Or just mark a Mado and use Dragon Tail to kill them. Do remember to bring a Grenade Launcher and some Dragon Tail rounds if you feel like it. Madness Canceler here is the same usage as Normal Gatling Gun Auto Hit as you won't be learning Shattering Storm to reduce Heat Barrel's Cooldown. Trigger Happy Skills: The most important factor of this build is to utilize Elite and normal buffalo revolver bandit cards. Trigger Happy shot can be buffed through Platinum Alter and other buff affecting skills/ physical long range or ATK. Leveling Tips It is very easy to level Rebellion. First clear the Academy to earn free levels and get some mercenary scrolls and get the Critical Set for more damage, Agility set is also an option. Use the scrolls to summon the mercenary and level up. You don't need to rebirth as gunslinger so thats a good thing. You get to reach Rebellion faster. After you reach rebellion. Talk to admiral again to receive 9 more free levels. Afterwards, continue farming for some job levels to use Round Trip and Bound Trap. Then you can join IS party to level up even faster. Once you reach high levels, get some normal gears and start farming for Zeny to get good weapons from the Rebellions store, afterwards you can farm easily. Remember to stay safe since Rebellions are not tanky! Rebellion Skill Tips: Always use Rich Coin before using any buffing skills. This ensures the maximum potential of the buff skills. Like example: Rich Coin -> Eternal Chain -> Rich Coin -> Heat Barrel [ Royal Guard Shield Spell Combo ] Equip Royal Guard Shield, Use Spell Shield and in mid-cast, switch to a high DEF shield. This will allow you to gain extra ATK based on the shield's DEF. I currently have Shelter Resistance and it grants me a free 140 ATK for 7 minutes. Use Gatling Fever -> Heat Barrel once you are in range of an MVP. There is no delay after using bound trap, You can use another skill or fallen angel immediately after placing down bound trap. It only doesn't seem to for flicker. Cryan's tips on Rebellion: This guide is purely PVM. For PVP/WoE, you can approach Farlhart in game. I don't have much knowledge about PvP or WoE, but I do have some Minimal knowledge on how to gear and such. And what optimal gears and skills to be used in those areas. As a Rebellion, you need some gym passes to increase your weight limit as you would need to switch equipments to bring out the maximum effectiveness of Rebellion. For example, I am a Auto-hit Crit rebellion. So my Round Trips or other skills will be very weak as I am more Critical focused. Therefore I bring 2 FAWs with me. one for EA and one for Fatal enchants. I also brought both Luk and Dex boots. This way, I switch the boots and Garment when its clearing MVPs or Bosses. Why is there a temporal STR boots? I realized that having more STR & ATK for skill rebel builds will give even more damage but you would also need Hawk Eye enchants. I easily reached 1m Round Trip using Temporal Str, FAW ea enchants and such. Use Bound traps for extremely high MVP hp as auto hitting it will take awhile. Use a revolver to navigate around the MVPs easily. Videos: Infinity Space Hard Mode Solo - Valkyrie Randgris in 1.08 seconds - Amon Ra with Trigger Happy Shot Love, Cryan Server's Ex-Number One Rebellion At being really bad at it
  3. Lex Luthor

    Deepsea Treasure v2?

    Any updates for Deepsea Treasures ? How long you guys will add the items? @Yuuki ~ Thanks..
  4. Item Name / Item ID Onimaru #21019 Describe the bug The Onimaru (a two-hand sword) is missing it's sprite. I suspect all the weapons that was added at the same time as Onimaru has this sprite problem. Which include, http://www.limitro.com/item/view/?id=28602 http://www.limitro.com/item/view/?id=21013 http://www.limitro.com/item/view/?id=21012 http://www.limitro.com/item/view/?id=1993 http://www.limitro.com/item/view/?id=1940 http://www.limitro.com/item/view/?id=1682 http://www.limitro.com/item/view/?id=16043 http://www.limitro.com/item/view/?id=16051 Give your source (why you think it's bug, according which website?) It's a two-hand sword so it should have a sword sprite when attacking? Currently it displays me using bare hand when attacking. Your Char Name / Your Char Stats Katalina Alize/Not related