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  1. Cap's Noob Guide to Battle Bishops I've always been fascinated with Battle Priests ever since pre-renewal days. But I just couldn't get into them because they're so hard and tricky to play and. Specially with pre-renewal gears and stats. Now, though, we have access to more gears and better stat distribution, and I found myself thinking of playing one myself (I did it a couple of years back, but we still lacked some equipment back then to make the build shine). Again, like my other guides, this build isn't really for everyone. You have to have patience, and you have to have zeny to even start playing. Equipment are expensive, and some of them hard to make. I really wouldn't suggest trying out this build if you are new because it might just turn you off, seeing as how little damage you're doing. This isn't a build where you'll see big damage flying around. Although it's really fun watching a Healer Class whack monsters on the head. Damage is decent. That's all I can say. You can do solo low-level instances (up to mid-level if you're geared well enough). You have your own buffs, own way of healing, and some debuffs for monsters. This is a pretty self sufficient build. Just don't expect too much. There used to be 3 basic builds for Battle Bishops, but with the crit update, 1 of those became obsolote. I'm only gonna cover 2 of them, but mainly focusing on 1 (which is my current build). Crit Build This build can deal high enough crit damage, supplemented by gears. Although I haven't tested the extent of this build myself. This build shines on 1vs1 fights, but it has a really weak crowd control ability. Another downside is Arch Bishops don't have access to a really good weapon that will stand on its own, since all you're gonna do is whack monsters with that weapon. Stats STR - 90~100 AGI - 110~120 VIT - 100 total for stun immunity INT - 1 DEX - 1 LUK - 120 Auto Caster This is the same as other auto caster builds. Not really much variance except for a few gears here and there. This build can reach higher INT for more MATK. The downside is if a monster has NPC AGI UP, or just has high flee, you'll have some trouble hitting it. Stats STR - 1~50 AGI - 110~120 VIT - 90 (100 total for stun immunity) INT - 100~120 DEX - 80~100 LUK - 1~30 Crit Caster Hybrid This is the build I'm playing with right now. In the immortal words of Hannah Montana, "You have the best of both worlds!" You have crit to counter high flee targets, and good enough crowd control ability. In my opinion, this is the Goldilocks build. Stats STR - 30~50 AGI - 110~120 VIT - 100 total for stun immunity INT - 90~100 DEX - 1 LUK - 120 Gears Upper Headgear Racing Cap(Archbishop) [1] - Auto casts Adoramus when refine is +11, also increases Duple Light damage. Wickebine's Black Cat Ears [1] - Completely bypasses mdef when it procs. The unslotted version is also good, but you're gonna need the slot for combos. White Drooping Eddga - For crit builds exclusively. +25 ATK per refine when it procs. Skull Cap [1] - A decent enough headgear to increase matk. Bacsojin Doll Hat [1] - Decent matk gear. Although needs to be high refined to be effective. Fresh Roses [1] - Good matk gear. Needs refine tho, but can be enchanted with Spell 9. Celine's Ribbon [1] - Really good when high refined (specially when the combo gets released here), can be enchanted up to Spell 9. Engkanto Card - If you're gonna go up against Poison Monsters. +30% physical and magical damage to said element. Jitterbug Card - If you're up against Neutral Monsters. +200% physical and magical damage to said element when it procs. Fenrir Card - For general matk increase. And for that slow AF cast time. Vesper Card - For the matk builds. Bypass 30% mdef of boss monsters. Mid Gambler Seal - ATK/MATK/Crit Increase, as well as crit damage. Imperial Feather - +1 ASPD Sunglasses [1] - Extra slot Monocle [1] - Cheaper than Sunglasses Same cards as above if you chose to go with slotted mids. Lower CD in Mouth - Auto Casts level 3 bolts. Pretty much to go-to lower headgear of any auto cast class. Spiked Scarf - +35 ATK There really aren't that much option for lower headgear. I'd just stick to CD. More damage and for added hitlock effect. Armor Robe of Flattery [1] - Really good for magic builds. Robe of Abuse [1] - For the pure crit builds. Cursed Mail [1] - +10% ATK/MATK, and some elemental redux. I just don't see the appeal of this armor tbh. Maybe when the full set is released. You can also use any spare slotted armors you have for elemental armor cards. Nightmare Amon Ra Card - A given when you're gonna go up against dark/demon/undead as a magic class. Gloom Under Night Card - For physical builds. Any other cards you might think that's gonna be beneficial for your play style. It's also good to carry multiple armors with different elements on them. Weapon Empowered Mace of Judgement [1] - If highly refine, one of the best maces auto casters can use. Mace of Judgement [2] - If you can't afford to make en empowered version. Noble Cross [1] - Auto casts Turn Undead on undead monsters, has a matk bonus. Grand Cross [1] - A Noble Cross without the matk bonus. Still good if you can't afford to make a Noble Cross. Bloody Cross - Auto casts level 1 Hell Inferno. Downside is there's no matk bonus. Valkyrie Hammer [4] - A ridiculously expensive mace. It's good. But just ridiculously expensive. Veteran Hammer [2] or Veteran Hammer [3] - Decent for Crit Builds. Baphomet Card - Good for mobbing. True Margaretha Sorin Card - For the auto Adoramus build with racing cap. Immortal Wind Ghost Card - Auto casts Killing Cloud. Immortal Cursed Knight Card - Auto casts Ignition Break. Memory of Thanatos Card - For pure crit builds. It's a waste tho. lol Laura Card - For crit build. There really aren't that much option for weapon cards. Use what you have and what you think would benefit you more. Shield Cursed Mad Bunny - +5% ATK/MATK, Additonal ATK/MATK when refined to certain levels, and +3 ASPD. Any other shield if you're gonna use a card. Mostly, you can go with no shield if you don't have a Cursed Mad Bunny. ASPD penalty for wearing a shield really hurts. Garment Battle Surcoat [1] - A really good garment for both builds. Grants Double Attack and Triple Attack, which both can crit. Fallen Angel Wings [1] - Next best option. Although I rarely use mine. I just stick with my Surcoat. Antique Book Card - For magic builds. Petal Card - For crit builds. Cenere Card - If you're still lacking ASPD Randel Card - For switching. Level 3 Auto Guard. Shoes Any variant of the Temporal Boots that is fit to your build. Mostly Luk Boots tho. Accessories Evil Glove [1] - Has a lot of auto casts. My main accessory. Gentle Heart [1] and Wounded Heart [1] - If you can't afford an Evil Glove Alchemy Glove [1] - Auto casts Fireball and Firebolt. Ring of Flame Lord - For physical builds. Scaraba Card Gold Scaraba Card Headless Mule Card - For auto Adoramus build. Dwigh Card - Increases magical damage of Neutral and Shadow property. Really good since Duple Light is forced neutral. Playing Pere Card and Singing Pere Card - If you're gonna use Jitter combo for Neutral monsters. Costumes and Shadow Gears Speed Lv3 - Kinda a given. Almighty Lv3 or Destruction Lv3 - You choose. For Star Stones ATK, MATK, Crit, whatever you have, really. Arch Bishop Shadow Weapon Archbishop Shadow Shield Priest Shadow Armor Priest Shadow Shoes Acolyte Shadow Earring Acolyte Shadow Pendant You can look up each other them and see their effects. Mainly, the bonus you get from the set is +10 to all stats and 50% def/mdef bypass on normal monsters. Skills I'll only be listing the skills you shouldn't skip. Mace Mastery - Pretty important skill. You don't really need much from other skill branches anyways. Assumptio - To mitigate some of the damage you receive. Duple Light - Probably the main source of your DPS. Now that the damage has practically double thanks to the AB improvements kRO implemented, this skill is really worth maxing. Expiatio - Provides up to 25% bypass of Def and Mdef. and - The two Lauda skills should be maxed. One provides +10% MaxHP boost, and the other one adds +20% Critical Damage. Consumables Use every consumable you have to reach 193 aspd. lol Videos OGH Normal