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Found 10 results

  1. Cap's Guide To Norse Exorcism You are chosen by the Church of Odin to vanquish the Demon and the Undead. Answer God's call and don the robe of holiness. Use God's wrath to deliver judgment upon the unclean. In the name of Odin, Thor, and Loki. Amen. In this guide, I'll mostly be talking about the Adoramus branch of AB's offensive skills. There are other gear sets and stats optimized for the other builds, but in my opinion, they aren't really powerful enough. And the one piece of equipment that this build revolves around pretty much forces you to stick to Adoramus. This is also one of the few builds that can work just as well on a Baby class. Stats would have to be adjusted but it works. Stats It's pretty easy to distribute stats for this build. The only stat we need at 120 is INT. DEX can stay at 100-ish, since won't be using DEX Boots. STR - 1~50 - This is mainly for weight limit. AGI - 30~70 - Some ASPD is nice. Less animation delay. VIT - 90~110 - For stum immunity and HP. INT - 120 DEX - 100~120 - Just get enough to have a reasonable fast cast time. LUK - 50~90 - Adds MATK and resist some statuses. Gears As prefaced above, this guide will be mostly about Adoramus. ME and Judex will only be second in considering your gear set and stat build. Headgear Old Mitra [1] - Increases Judex and Magnus damage, as well as stat increases based on refine level. Get this refined as high as you can. Fresh Roses [1] - Good for leveling. Increases MATK every refine. Can also be enchanted. Racing Cap(Archbishop) [1] - For pure Adoramus Build. The enchant for AB can add up to 60% Adoramus Damage. Shrine Maiden Hat [1] - Increases Magnus damage. Can be used for leveling, nothing else. Uzhas_Card - +10% magic damage to Demon race. Additional 5% when headgear is refined to +9. Mistress Card - Nullified gemstone requirement of skills. I suggest splurging for this card, since Adoramus consumes 1Blue Gemstone per cast. It can become quite costly when leveling or just running instances. Sunglasses [1] - Easiest slotted mids to get in the game currently. Monocle [1] - Cheaper than slotted Sunglasses now, but quite hard to find. Robo Eye - Good for starters. Uzhas_Card - +10% magic damage to Demon race. Additional 5% when headgear is refined to +9. Pharaoh Card - Decreases SP consumption of skills by 30%. If you have this card, then just use this for mid. It will counter Misstress Card's SP consumption penalty. And spamming Judex and Adoramus can be quite taxing on your SP. Rainbow Scarf - MATK + 35. There really aren't that many choices for low hg in the server. Armor Robe of Flattery [1] - Best armor for magic classes. Can now be enchanted. Try to aim for INT enchants. Sarah Battle Robe [1] - Has a chance to increase MATK per refine. Orlean's Gown [1] - Nothing to say, really. Can't be worn by Baby Bishops tho. Diabolus Robe [1] - A good starter equips, but, again, can't be worn by Baby Bishops. Nightmare Amon Ra Card - THIS! That's all I can say lol. Expensive but so totally worth it. If you're gonna play Adoramus AB, this card should be one the first items you farm for. Weapon Holy Stick [1] - The only weapon we can wear as Adoramus type. +9 minimum, +10 preferred. Can also be enchanted. True Margaretha Sorin Card - Will add up to 60% Adoramus damage if Holy Stick is refined to +10. Shield Bible of Promise Vol.2 [1] - Odin Power lvl 2. I don't usually bother with switching shields. The 4 rows of hot keys is still not enough for all the skills ABs have. Valkyria's Shield [1] - While you still can't wear BoP2. Cursed Mad Bunny [1] - Adds MATK. You can switch around shields, but I don't really bother. White Knight Card - When you're not gonna fight small monsters. Hodremlin Card - Good all around defensive card. Medusa Card - Resist Stone Curse status. Any racial that would benefit you. Garment Fallen Angel Wings [1] - Spell enchant. Adventurer's Backpack [1] - Get at +7. A good alternative if you don't have money for a +7~+9 FAW. Cloak of Casualty [1] - A high end alternative for a FAW. But you'll only see the benefit if you refine it above +10. Antique Book Card - I'd say the best option for garment. Randel Card - Enables Auto Guard. Only use with switching. Shoes Judgment Shoes - The one and only pair of shoes. Just read up the effects. This is one of the items you have to farm for. Accessories Orlean's Necklace [1] - Cheap but really good accessory for MATK. Magic Intensifier Ring [1] - If you have high enough base MATK, then this would be better to use. Pendant of Maelstrom [1] - A really good accessory. But I don't really like the auto cast. It has a cast delay which won't let you cast spells. Headless Mule Card - Adds 20% to water and holy magic damage. Shadow Gears Arch Bishop Shadow Weapon - Refine and effect isn't really important for the build, but necessary for the set. Archbishop Shadow Shield - Get this refined as high as you can. Adds Adoramus damage based on refine. When worn with Shadow Weapon, reduces Adoramus cooldown by 1 second, which will make the skill almost spammable. Priest Shadow Armor - Adds Magnus damage per refine. Priest Shadow Shoes - Effect really isn't that important. When worn with Shadow Armor, MATK +3%. Acolyte Shadow Earring - Good luck getting this. Acolyte Shadow Pendant - Another shadow gear that's almost impossible to get. But when worn with AB and Priest sets, All Stat +10, HP/SP +5%, and ignores 50% of normal monsters's defense and magic defense. Donate Gears Tempest Lv3 - Kinda important to get if you can afford a set, since you won't be using a Temporal DEX Boots. Other Gemstones is up to you. Star Stone(Matk) - MATK +3% Note: You can substitute some of your gears with Mora's Judgment Set if you don't have access to some of the gears, especially Deep Sea's Judgment Shoes. The Mora set will give you an idea of how to use Adoramus as your main offensive skill. Skills Adoramus - Main damage skill. Can inflict slow and blind to target. Judex - Secondary damage skill, only if you have a high enough refined Old Mitra. 3x3 AoE. Sacrament - Reduces fixed cast time by 50% at max level. Clearance - Removes buffs on party members. Can also remove buff from monsters. Lauda Ramus - Removes negative status. I can't remember which, just cast both Lauda skills one after the other lol. Lauda Agnus - Same as Lauda Ramus. Oratio - Weakens holy resistance of enemies on screen. Kyrie Eleison - Get at level 10. Really useful for avoiding hits. Assumptio - Doubles Def and Mdef. Baby Bishops don't have this skill tho. Safety Wall - Real nice skill for tanking. Magnus Exorcismus - If you're mobbing. Get this at level 1 or level 10. Consumables White Slim Potion - You need to bring HP healing potions since you won't have enough healing skills to recover your HP. HP Increase Potion(Large) - Increases Max HP and increases HP Recovery. SP Increase Potion(Large) - Increases Max SP and increases SP Recovery. Concentrated White Potion Z - Increases HP Recovery. Vitata 500 - Increases Max SP and Increases SP Recovery. Concentrated Ceromain Soup - Increases ASPD. Concentration Potion - Increases ASPD. Regeneration Potion - Increases recovery rate of healing items by 20%. Blue Gemstone - If you don't have a Mistress Card you're gonna need a lot of this. Holy Water - On the rare occasion that you need to cast Aspersio on someone. Also needed for making Ancilla. +10 foods and +20 foods are also useful, other than that, there's really not that much consumables you need. Now go forth and spread the word of Odin!! PS: I made a Baby Bishop just because it looks so badass when doing 1m damage. lmao
  2. Maguiia

    Improve Seraphim Coronet

    Character Name : Maguiia Describe your suggestion : - What is this ? Here is the normal item effect : https://www.divine-pride.net/database/item/19138 Here in our server : https://www.limitro.com/item/view/?id=19138 Every 8 base INT : increase healing skill by 1% and increase variable cast time by 1%. - Why do we have to change it + Room for Improvement ? As a dedicated AB support player, this headgear got way too nerfed in our server. It's merely a better version of the "Heaven Wing of Imperial Dragon" with a little +5% healing skill more if you've got 120 INT base stat (I know the Heaven Wing is more an all-around mid headgear class just like the Sigrun's Wing but let's just focus on AB only). This item is hard to drop since it's from Solar Temple's monsters (like only very late game players go there) and compared to the other equipment obtainable there, it's lame (and there's no Solar weapon for AB since Seraphim was supposed to be better than that thing). So all I think about improving that item without rendering it too op is just to stay in the "Healing Tree". What I mean by "Healing Tree" is just to add those recovery skill increase with the combo "Seraphim Coronet/Seraph of Feather" and to at least nullify the VCT increase with the combo and that's all, to make the Seraphim Coronet a bit more profitable in PvM for AB players. Item description would be like : Everything in brackets here is optional or we can change the value/just take it off completly your choice GMs ~ "Every 8 base INT : increase healing skill by 1% and increase VCT by 1% Combo : Seraphim Coronet / Seraph of Feather Reduce the VCT by 1% every 8 base INT (Reduce the VCT by 4% if base INT is 108 or higher) (Reduce the VCT by 6% if base INT is 120 or higher) Increase the recovery rate of recovery skills by 5% (Increase the recovery rate of recovery skills by 10% if user base INT is 108 or higher) (Increse the recovery rate of recovery skills by 15% if user base INT is 120 or higher) (Immune to Bleed and Chaos status) why not xD - Who will benefit this ? Me and every players who love to play AB (and see big numbers when healing LOL *joke*). - Will this change the system drastic ? Definitly NO. - Other : I believe this change isn't going to hurt anyone, only make AB better at PvM.
  3. Cap's Noob Guide to Battle Bishops I've always been fascinated with Battle Priests ever since pre-renewal days. But I just couldn't get into them because they're so hard and tricky to play and. Specially with pre-renewal gears and stats. Now, though, we have access to more gears and better stat distribution, and I found myself thinking of playing one myself (I did it a couple of years back, but we still lacked some equipment back then to make the build shine). Again, like my other guides, this build isn't really for everyone. You have to have patience, and you have to have zeny to even start playing. Equipment are expensive, and some of them hard to make. I really wouldn't suggest trying out this build if you are new because it might just turn you off, seeing as how little damage you're doing. This isn't a build where you'll see big damage flying around. Although it's really fun watching a Healer Class whack monsters on the head. Damage is decent. That's all I can say. You can do solo low-level instances (up to mid-level if you're geared well enough). You have your own buffs, own way of healing, and some debuffs for monsters. This is a pretty self sufficient build. Just don't expect too much. There used to be 3 basic builds for Battle Bishops, but with the crit update, 1 of those became obsolote. I'm only gonna cover 2 of them, but mainly focusing on 1 (which is my current build). Crit Build This build can deal high enough crit damage, supplemented by gears. Although I haven't tested the extent of this build myself. This build shines on 1vs1 fights, but it has a really weak crowd control ability. Another downside is Arch Bishops don't have access to a really good weapon that will stand on its own, since all you're gonna do is whack monsters with that weapon. Stats STR - 90~100 AGI - 110~120 VIT - 100 total for stun immunity INT - 1 DEX - 1 LUK - 120 Auto Caster This is the same as other auto caster builds. Not really much variance except for a few gears here and there. This build can reach higher INT for more MATK. The downside is if a monster has NPC AGI UP, or just has high flee, you'll have some trouble hitting it. Stats STR - 1~50 AGI - 110~120 VIT - 90 (100 total for stun immunity) INT - 100~120 DEX - 80~100 LUK - 1~30 Crit Caster Hybrid This is the build I'm playing with right now. In the immortal words of Hannah Montana, "You have the best of both worlds!" You have crit to counter high flee targets, and good enough crowd control ability. In my opinion, this is the Goldilocks build. Stats STR - 30~50 AGI - 110~120 VIT - 100 total for stun immunity INT - 90~100 DEX - 1 LUK - 120 Gears Upper Headgear Racing Cap(Archbishop) [1] - Auto casts Adoramus when refine is +11, also increases Duple Light damage. Wickebine's Black Cat Ears [1] - Completely bypasses mdef when it procs. The unslotted version is also good, but you're gonna need the slot for combos. White Drooping Eddga - For crit builds exclusively. +25 ATK per refine when it procs. Skull Cap [1] - A decent enough headgear to increase matk. Bacsojin Doll Hat [1] - Decent matk gear. Although needs to be high refined to be effective. Fresh Roses [1] - Good matk gear. Needs refine tho, but can be enchanted with Spell 9. Celine's Ribbon [1] - Really good when high refined (specially when the combo gets released here), can be enchanted up to Spell 9. Engkanto Card - If you're gonna go up against Poison Monsters. +30% physical and magical damage to said element. Jitterbug Card - If you're up against Neutral Monsters. +200% physical and magical damage to said element when it procs. Fenrir Card - For general matk increase. And for that slow AF cast time. Vesper Card - For the matk builds. Bypass 30% mdef of boss monsters. Mid Gambler Seal - ATK/MATK/Crit Increase, as well as crit damage. Imperial Feather - +1 ASPD Sunglasses [1] - Extra slot Monocle [1] - Cheaper than Sunglasses Same cards as above if you chose to go with slotted mids. Lower CD in Mouth - Auto Casts level 3 bolts. Pretty much to go-to lower headgear of any auto cast class. Spiked Scarf - +35 ATK There really aren't that much option for lower headgear. I'd just stick to CD. More damage and for added hitlock effect. Armor Robe of Flattery [1] - Really good for magic builds. Robe of Abuse [1] - For the pure crit builds. Cursed Mail [1] - +10% ATK/MATK, and some elemental redux. I just don't see the appeal of this armor tbh. Maybe when the full set is released. You can also use any spare slotted armors you have for elemental armor cards. Nightmare Amon Ra Card - A given when you're gonna go up against dark/demon/undead as a magic class. Gloom Under Night Card - For physical builds. Any other cards you might think that's gonna be beneficial for your play style. It's also good to carry multiple armors with different elements on them. Weapon Empowered Mace of Judgement [1] - If highly refine, one of the best maces auto casters can use. Mace of Judgement [2] - If you can't afford to make en empowered version. Noble Cross [1] - Auto casts Turn Undead on undead monsters, has a matk bonus. Grand Cross [1] - A Noble Cross without the matk bonus. Still good if you can't afford to make a Noble Cross. Bloody Cross - Auto casts level 1 Hell Inferno. Downside is there's no matk bonus. Valkyrie Hammer [4] - A ridiculously expensive mace. It's good. But just ridiculously expensive. Veteran Hammer [2] or Veteran Hammer [3] - Decent for Crit Builds. Baphomet Card - Good for mobbing. True Margaretha Sorin Card - For the auto Adoramus build with racing cap. Immortal Wind Ghost Card - Auto casts Killing Cloud. Immortal Cursed Knight Card - Auto casts Ignition Break. Memory of Thanatos Card - For pure crit builds. It's a waste tho. lol Laura Card - For crit build. There really aren't that much option for weapon cards. Use what you have and what you think would benefit you more. Shield Cursed Mad Bunny - +5% ATK/MATK, Additonal ATK/MATK when refined to certain levels, and +3 ASPD. Any other shield if you're gonna use a card. Mostly, you can go with no shield if you don't have a Cursed Mad Bunny. ASPD penalty for wearing a shield really hurts. Garment Battle Surcoat [1] - A really good garment for both builds. Grants Double Attack and Triple Attack, which both can crit. Fallen Angel Wings [1] - Next best option. Although I rarely use mine. I just stick with my Surcoat. Antique Book Card - For magic builds. Petal Card - For crit builds. Cenere Card - If you're still lacking ASPD Randel Card - For switching. Level 3 Auto Guard. Shoes Any variant of the Temporal Boots that is fit to your build. Mostly Luk Boots tho. Accessories Evil Glove [1] - Has a lot of auto casts. My main accessory. Gentle Heart [1] and Wounded Heart [1] - If you can't afford an Evil Glove Alchemy Glove [1] - Auto casts Fireball and Firebolt. Ring of Flame Lord - For physical builds. Scaraba Card Gold Scaraba Card Headless Mule Card - For auto Adoramus build. Dwigh Card - Increases magical damage of Neutral and Shadow property. Really good since Duple Light is forced neutral. Playing Pere Card and Singing Pere Card - If you're gonna use Jitter combo for Neutral monsters. Costumes and Shadow Gears Speed Lv3 - Kinda a given. Almighty Lv3 or Destruction Lv3 - You choose. For Star Stones ATK, MATK, Crit, whatever you have, really. Arch Bishop Shadow Weapon Archbishop Shadow Shield Priest Shadow Armor Priest Shadow Shoes Acolyte Shadow Earring Acolyte Shadow Pendant You can look up each other them and see their effects. Mainly, the bonus you get from the set is +10 to all stats and 50% def/mdef bypass on normal monsters. Skills I'll only be listing the skills you shouldn't skip. Mace Mastery - Pretty important skill. You don't really need much from other skill branches anyways. Assumptio - To mitigate some of the damage you receive. Duple Light - Probably the main source of your DPS. Now that the damage has practically double thanks to the AB improvements kRO implemented, this skill is really worth maxing. Expiatio - Provides up to 25% bypass of Def and Mdef. and - The two Lauda skills should be maxed. One provides +10% MaxHP boost, and the other one adds +20% Critical Damage. Consumables Use every consumable you have to reach 193 aspd. lol Videos OGH Normal
  4. Caphleo

    LimitRO - Tomb of Honor

    So, in celebration of the new dungeon update, here is me wasting my supplies... You either have to do enough damage to kill the monsters on time, or risk the wrath of Max Pain.
  5. bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,15; bonus bHealPower2,15; Healing skills are working correctly. Item heal bonus is missing. jRO description also mentions item heal bonus. We could add this to the script: bonus bAddItemHealRate,15;
  6. Sooo... Translation Source The question was about the state of Arch Bishops, and how a lot of the cash items buff scrolls have made an Arch Bishop not really necessary, and also how hard it is for an AB to level alone, due to the limited attack power. The devs said the Awakening System addressed the issue above, and they adjusted the characteristics of ABs. They also said something about enhancing Adoramus by a new skill. This question is about possible new costumes/job sprites. They answered there's no definite plan. Although they were talking about adding new colors (We already have 699 of those here lol) The question is about Bio Nightmare and how it's only certain classes than can farm there. They answered they are trying to balance the dungeon to suit party-oriented play styles, but they worry that it might be too difficult. They will continue to review the situation. Idk what this is about tbh. lol. But I think it's talking about job classes not having similar DPS, and the possible introduction of a "damage meter"? This is about wings costume not being properly implemented for Doram race. They said devs are working on re-adjusting them to fit Dorams. The question is about the improvement of the inventory system. Devs said they are thinking of ways to improve the inventory system, but since the client is so old, it is difficult to improve. They can't promise anything will change immediately, but they are working on some improvements. The question is about if there will be a change in exp table when the Awakening system is implemeted. Devs said they will reduce the amount of exp to reach 175. This is about improvements on non-mainstream classes. They've mentioned they made adjustments for RKs (maybe this is about the recent Rune update) and Mecha (the only mecha update was the weight and speed thing, lol). They also plan to do the same to Genetics (seriously, making Genetics more OP?) and SC (YUUUUSSS!!!!!) This question voices concern about the difficulty of some 3rd class job change quests. Devs said they will make some class change quests easier to understand and do for new players. Question is about the limited number of skill points available to some classes, and asking to increase skill points. Devs gave Dorams as an example, and that too much skill points will make the character too much of a jack of all trades. Devs said they are reviewing this issue for some classes. This question asks about the introduction of 3D Graphics to the game. Devs said that some monsters, like Bakonawa, are hard to implement as 2D. They said it would be nice to have 3D monsters in the game. The question states that too much attack power is an issue with the game, and even armors have attack enchants. Devs said they are aware of the issue and are discussing some Def related formulas that they are not ready to share yet. Something about chat windows being more visible. This one is about unused cards being recycled through a system in kRO (WHAT??? THEY HAVE THAT?), and suggested to have unused equipment to be recyclable as well. Dev said they are considering adding the system for equips that everyone can use. Something about improving the map system. They said they will change how map names are displayed in the navigation system. That they would use the more commonly known map names, instead of their database name. Something about support for beginner equipment? This one talks about the aspect of Guilds having their own Guild Dungeons. Devs said it would be nice for Guilds to have their own farming spot. They asked if it's possible to add a Skill Point Reduction Potion, as well as Stat Point Reduction potion. Devs said they will review it. This might be similar to the potions included in the Mad Bunny Scrolls in iRO, where it will reduce your stat point by 1 if you double click on it. Cheaper if you just want to adjust how many points you want for a certain stat in your build. This is useless here since we have stat/skill reset. This one is requesting for limited edition CEs to be offered again. Devs said they consider it. This is more about their punishment system. Not really important. Idk what this is about. Seems like content where you can buy things with rewards you get from a quest. They asked if they can be bought by zeny. Devs said they will introduce a new system that will let players buy things with zeny (I'm assuming for that specific quest thingy) This one talks about the downside of classes that use projectiles in terms of weight. They asked if it can improved. Devs said it should be improved. Also said something about removing the weight penalty? It didn't say more. This is just about their password/login system. More on kRO's system about their website and character slots. Something about increasing Guild position slots. So I guess we'll get more than 20? This talks about the quest system in Eden Paradise Group. Not really relevant to us. Something again on that new currency system a few questions back. Players are saying that the reward system is too much. This is about the Homunculus system. And how it affects some dungeons because Homunculi will just be everywhere. They are asking for this system to be improved. Devs said they are planning to introduce a system where the Homunculus and Master will share EXP. They also said they are discussing whether to remove Homunculus AI completely to prevent AFK Homunculi overcrowding some fields and dungeons. This one is about how some gears don't look as good when characters are wearing them. Devs said they will take action if it gives players errors. Arrow Crafting will receive a new UI to make it easier. This one talks about the legal system of selling character names, character and account deletion. Not really important to us lol. This is about revamping some Guild Dungeons. This one is about improving the UI of some skills. About magical attacks in siege. Devs said they will reveal more info when they announce details for the siege reform. This one talks about the "attack" mark on siege, some bugs in siege maps in general. Devs said they will gather players who often participates in siege and have a discussion with them. This one talks about the support for bow thieves early in the game. Devs said they will improve this. Question is about how in the old times, the only party composition you'll see are Knight/Hunter/Priest. They are asking for the party and hunting system to be reorganized to make use of more classes. Devs said they are discussing about the re-organization of the even share in party systems. This one is about the new system kRO has to quickly switch between sets of equipment. Devs are talking about improving the feature. (Q&A translation were made with the help of mister Google. If you find a better translation, please link it.) Well, there are definitely some interesting things about the future of RO.
  7. the number cant get higher than 32767 even when it should
  8. Skillhunter

    Arch Bishop & Doram

    From the album: Wallpaper Hub

  9. I decided to revive my Battle AB. I couldn't go back to my old build since it was designed around the use of a Heroic Backpack (I accidentally broke mine T_T). I'm planning to make a pure Crit AB. I have a +8 Veteran Hammer and a Laura Card, might as well make use of them. Update: Tried Pure Crit build. Damage sucks lol. But I can get 111 base crit without any foods/consumables. lol I'm on a Double Attack/Caster Hybrid right now. I'm gonna try it again tomorrow.