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Found 8 results

  1. Cap's Guide To Norse Exorcism You are chosen by the Church of Odin to vanquish the Demon and the Undead. Answer God's call and don the robe of holiness. Use God's wrath to deliver judgment upon the unclean. In the name of Odin, Thor, and Loki. Amen. In this guide, I'll mostly be talking about the Adoramus branch of AB's offensive skills. There are other gear sets and stats optimized for the other builds, but in my opinion, they aren't really powerful enough. And the one piece of equipment that this build revolves around pretty much forces you to stick to Adoramus. This is also one of the few builds that can work just as well on a Baby class. Stats would have to be adjusted but it works. Stats It's pretty easy to distribute stats for this build. The only stat we need at 120 is INT. DEX can stay at 100-ish, since won't be using DEX Boots. STR - 1~50 - This is mainly for weight limit. AGI - 30~70 - Some ASPD is nice. Less animation delay. VIT - 90~110 - For stum immunity and HP. INT - 120 DEX - 100~120 - Just get enough to have a reasonable fast cast time. LUK - 50~90 - Adds MATK and resist some statuses. Gears As prefaced above, this guide will be mostly about Adoramus. ME and Judex will only be second in considering your gear set and stat build. Headgear Old Mitra [1] - Increases Judex and Magnus damage, as well as stat increases based on refine level. Get this refined as high as you can. Fresh Roses [1] - Good for leveling. Increases MATK every refine. Can also be enchanted. Racing Cap(Archbishop) [1] - For pure Adoramus Build. The enchant for AB can add up to 60% Adoramus Damage. Shrine Maiden Hat [1] - Increases Magnus damage. Can be used for leveling, nothing else. Uzhas_Card - +10% magic damage to Demon race. Additional 5% when headgear is refined to +9. Mistress Card - Nullified gemstone requirement of skills. I suggest splurging for this card, since Adoramus consumes 1Blue Gemstone per cast. It can become quite costly when leveling or just running instances. Sunglasses [1] - Easiest slotted mids to get in the game currently. Monocle [1] - Cheaper than slotted Sunglasses now, but quite hard to find. Robo Eye - Good for starters. Uzhas_Card - +10% magic damage to Demon race. Additional 5% when headgear is refined to +9. Pharaoh Card - Decreases SP consumption of skills by 30%. If you have this card, then just use this for mid. It will counter Misstress Card's SP consumption penalty. And spamming Judex and Adoramus can be quite taxing on your SP. Rainbow Scarf - MATK + 35. There really aren't that many choices for low hg in the server. Armor Robe of Flattery [1] - Best armor for magic classes. Can now be enchanted. Try to aim for INT enchants. Sarah Battle Robe [1] - Has a chance to increase MATK per refine. Orlean's Gown [1] - Nothing to say, really. Can't be worn by Baby Bishops tho. Diabolus Robe [1] - A good starter equips, but, again, can't be worn by Baby Bishops. Nightmare Amon Ra Card - THIS! That's all I can say lol. Expensive but so totally worth it. If you're gonna play Adoramus AB, this card should be one the first items you farm for. Weapon Holy Stick [1] - The only weapon we can wear as Adoramus type. +9 minimum, +10 preferred. Can also be enchanted. True Margaretha Sorin Card - Will add up to 60% Adoramus damage if Holy Stick is refined to +10. Shield Bible of Promise Vol.2 [1] - Odin Power lvl 2. I don't usually bother with switching shields. The 4 rows of hot keys is still not enough for all the skills ABs have. Valkyria's Shield [1] - While you still can't wear BoP2. Cursed Mad Bunny [1] - Adds MATK. You can switch around shields, but I don't really bother. White Knight Card - When you're not gonna fight small monsters. Hodremlin Card - Good all around defensive card. Medusa Card - Resist Stone Curse status. Any racial that would benefit you. Garment Fallen Angel Wings [1] - Spell enchant. Adventurer's Backpack [1] - Get at +7. A good alternative if you don't have money for a +7~+9 FAW. Cloak of Casualty [1] - A high end alternative for a FAW. But you'll only see the benefit if you refine it above +10. Antique Book Card - I'd say the best option for garment. Randel Card - Enables Auto Guard. Only use with switching. Shoes Judgment Shoes - The one and only pair of shoes. Just read up the effects. This is one of the items you have to farm for. Accessories Orlean's Necklace [1] - Cheap but really good accessory for MATK. Magic Intensifier Ring [1] - If you have high enough base MATK, then this would be better to use. Pendant of Maelstrom [1] - A really good accessory. But I don't really like the auto cast. It has a cast delay which won't let you cast spells. Headless Mule Card - Adds 20% to water and holy magic damage. Shadow Gears Arch Bishop Shadow Weapon - Refine and effect isn't really important for the build, but necessary for the set. Archbishop Shadow Shield - Get this refined as high as you can. Adds Adoramus damage based on refine. When worn with Shadow Weapon, reduces Adoramus cooldown by 1 second, which will make the skill almost spammable. Priest Shadow Armor - Adds Magnus damage per refine. Priest Shadow Shoes - Effect really isn't that important. When worn with Shadow Armor, MATK +3%. Acolyte Shadow Earring - Good luck getting this. Acolyte Shadow Pendant - Another shadow gear that's almost impossible to get. But when worn with AB and Priest sets, All Stat +10, HP/SP +5%, and ignores 50% of normal monsters's defense and magic defense. Donate Gears Tempest Lv3 - Kinda important to get if you can afford a set, since you won't be using a Temporal DEX Boots. Other Gemstones is up to you. Star Stone(Matk) - MATK +3% Note: You can substitute some of your gears with Mora's Judgment Set if you don't have access to some of the gears, especially Deep Sea's Judgment Shoes. The Mora set will give you an idea of how to use Adoramus as your main offensive skill. Skills Adoramus - Main damage skill. Can inflict slow and blind to target. Judex - Secondary damage skill, only if you have a high enough refined Old Mitra. 3x3 AoE. Sacrament - Reduces fixed cast time by 50% at max level. Clearance - Removes buffs on party members. Can also remove buff from monsters. Lauda Ramus - Removes negative status. I can't remember which, just cast both Lauda skills one after the other lol. Lauda Agnus - Same as Lauda Ramus. Oratio - Weakens holy resistance of enemies on screen. Kyrie Eleison - Get at level 10. Really useful for avoiding hits. Assumptio - Doubles Def and Mdef. Baby Bishops don't have this skill tho. Safety Wall - Real nice skill for tanking. Magnus Exorcismus - If you're mobbing. Get this at level 1 or level 10. Consumables White Slim Potion - You need to bring HP healing potions since you won't have enough healing skills to recover your HP. HP Increase Potion(Large) - Increases Max HP and increases HP Recovery. SP Increase Potion(Large) - Increases Max SP and increases SP Recovery. Concentrated White Potion Z - Increases HP Recovery. Vitata 500 - Increases Max SP and Increases SP Recovery. Concentrated Ceromain Soup - Increases ASPD. Concentration Potion - Increases ASPD. Regeneration Potion - Increases recovery rate of healing items by 20%. Blue Gemstone - If you don't have a Mistress Card you're gonna need a lot of this. Holy Water - On the rare occasion that you need to cast Aspersio on someone. Also needed for making Ancilla. +10 foods and +20 foods are also useful, other than that, there's really not that much consumables you need. Now go forth and spread the word of Odin!! PS: I made a Baby Bishop just because it looks so badass when doing 1m damage. lmao
  2. Caphleo

    LimitRO - Tomb of Honor

    So, in celebration of the new dungeon update, here is me wasting my supplies... You either have to do enough damage to kill the monsters on time, or risk the wrath of Max Pain.
  3. bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,15; bonus bHealPower2,15; Healing skills are working correctly. Item heal bonus is missing. jRO description also mentions item heal bonus. We could add this to the script: bonus bAddItemHealRate,15;
  4. Sooo... Translation Source The question was about the state of Arch Bishops, and how a lot of the cash items buff scrolls have made an Arch Bishop not really necessary, and also how hard it is for an AB to level alone, due to the limited attack power. The devs said the Awakening System addressed the issue above, and they adjusted the characteristics of ABs. They also said something about enhancing Adoramus by a new skill. This question is about possible new costumes/job sprites. They answered there's no definite plan. Although they were talking about adding new colors (We already have 699 of those here lol) The question is about Bio Nightmare and how it's only certain classes than can farm there. They answered they are trying to balance the dungeon to suit party-oriented play styles, but they worry that it might be too difficult. They will continue to review the situation. Idk what this is about tbh. lol. But I think it's talking about job classes not having similar DPS, and the possible introduction of a "damage meter"? This is about wings costume not being properly implemented for Doram race. They said devs are working on re-adjusting them to fit Dorams. The question is about the improvement of the inventory system. Devs said they are thinking of ways to improve the inventory system, but since the client is so old, it is difficult to improve. They can't promise anything will change immediately, but they are working on some improvements. The question is about if there will be a change in exp table when the Awakening system is implemeted. Devs said they will reduce the amount of exp to reach 175. This is about improvements on non-mainstream classes. They've mentioned they made adjustments for RKs (maybe this is about the recent Rune update) and Mecha (the only mecha update was the weight and speed thing, lol). They also plan to do the same to Genetics (seriously, making Genetics more OP?) and SC (YUUUUSSS!!!!!) This question voices concern about the difficulty of some 3rd class job change quests. Devs said they will make some class change quests easier to understand and do for new players. Question is about the limited number of skill points available to some classes, and asking to increase skill points. Devs gave Dorams as an example, and that too much skill points will make the character too much of a jack of all trades. Devs said they are reviewing this issue for some classes. This question asks about the introduction of 3D Graphics to the game. Devs said that some monsters, like Bakonawa, are hard to implement as 2D. They said it would be nice to have 3D monsters in the game. The question states that too much attack power is an issue with the game, and even armors have attack enchants. Devs said they are aware of the issue and are discussing some Def related formulas that they are not ready to share yet. Something about chat windows being more visible. This one is about unused cards being recycled through a system in kRO (WHAT??? THEY HAVE THAT?), and suggested to have unused equipment to be recyclable as well. Dev said they are considering adding the system for equips that everyone can use. Something about improving the map system. They said they will change how map names are displayed in the navigation system. That they would use the more commonly known map names, instead of their database name. Something about support for beginner equipment? This one talks about the aspect of Guilds having their own Guild Dungeons. Devs said it would be nice for Guilds to have their own farming spot. They asked if it's possible to add a Skill Point Reduction Potion, as well as Stat Point Reduction potion. Devs said they will review it. This might be similar to the potions included in the Mad Bunny Scrolls in iRO, where it will reduce your stat point by 1 if you double click on it. Cheaper if you just want to adjust how many points you want for a certain stat in your build. This is useless here since we have stat/skill reset. This one is requesting for limited edition CEs to be offered again. Devs said they consider it. This is more about their punishment system. Not really important. Idk what this is about. Seems like content where you can buy things with rewards you get from a quest. They asked if they can be bought by zeny. Devs said they will introduce a new system that will let players buy things with zeny (I'm assuming for that specific quest thingy) This one talks about the downside of classes that use projectiles in terms of weight. They asked if it can improved. Devs said it should be improved. Also said something about removing the weight penalty? It didn't say more. This is just about their password/login system. More on kRO's system about their website and character slots. Something about increasing Guild position slots. So I guess we'll get more than 20? This talks about the quest system in Eden Paradise Group. Not really relevant to us. Something again on that new currency system a few questions back. Players are saying that the reward system is too much. This is about the Homunculus system. And how it affects some dungeons because Homunculi will just be everywhere. They are asking for this system to be improved. Devs said they are planning to introduce a system where the Homunculus and Master will share EXP. They also said they are discussing whether to remove Homunculus AI completely to prevent AFK Homunculi overcrowding some fields and dungeons. This one is about how some gears don't look as good when characters are wearing them. Devs said they will take action if it gives players errors. Arrow Crafting will receive a new UI to make it easier. This one talks about the legal system of selling character names, character and account deletion. Not really important to us lol. This is about revamping some Guild Dungeons. This one is about improving the UI of some skills. About magical attacks in siege. Devs said they will reveal more info when they announce details for the siege reform. This one talks about the "attack" mark on siege, some bugs in siege maps in general. Devs said they will gather players who often participates in siege and have a discussion with them. This one talks about the support for bow thieves early in the game. Devs said they will improve this. Question is about how in the old times, the only party composition you'll see are Knight/Hunter/Priest. They are asking for the party and hunting system to be reorganized to make use of more classes. Devs said they are discussing about the re-organization of the even share in party systems. This one is about the new system kRO has to quickly switch between sets of equipment. Devs are talking about improving the feature. (Q&A translation were made with the help of mister Google. If you find a better translation, please link it.) Well, there are definitely some interesting things about the future of RO.
  5. the number cant get higher than 32767 even when it should
  6. Skillhunter

    Arch Bishop & Doram

    From the album: Wallpaper Hub

  7. I decided to revive my Battle AB. I couldn't go back to my old build since it was designed around the use of a Heroic Backpack (I accidentally broke mine T_T). I'm planning to make a pure Crit AB. I have a +8 Veteran Hammer and a Laura Card, might as well make use of them. Update: Tried Pure Crit build. Damage sucks lol. But I can get 111 base crit without any foods/consumables. lol I'm on a Double Attack/Caster Hybrid right now. I'm gonna try it again tomorrow.