• Ghost element enemies have exaggerated damage reduction


    luisochoa
    • Screenshot & Proof: Closed

    This is a bug that I discovered almost 6 years ago when I started playing but I didn't report it mainly because I thought someone else would. Now that I started playing again I see that it still hasn't been fixed, so it led me to believe that it only affects characters on my account. The problem is that I am doing almost 1/5 of the damage that I should to ghost property enemies.

    • Skill Name: Regular attack and every other skill
    • When you use this skill, which statuses are you in? None
    • When you use this skill, which relevant equipment/ammos/accessories did you wear? You can see them in the images but only the holy property katar is relevant
    • When you use this skill, are you mounted/do you have push cart/do you have falcon? No
    • When you use this skill, what requirements do you think you need to meet? Have you fulfilled these requirements? There is none
    • What effects/behaviors do you expect the skill to have while it doesn't? Not having reduction in damage
    • Screenshot of the skill usage (proof): See below
    • How you draw the conclusion that it doesn't have the effects you expect it to have? Both damages must be similar
    • Explanation:

    In the images I am attacking a Noxious, level 3 ghost element, and a Venomous, level 1 posion element. Both of them are medium size, which means no size damage reduction with katars. I am using a holy property katar and according to irowiki they don't get any damage reduction, but there is for the Noxiuos. I did 804 damage to the Venomous and 152 damage to the Noxious.

    I thought that maybe it could be the weapon, so I tried with earth element katar (there shouldn't be any reduction in damage either) and got the same results. The neutral element weapons work fine as I miss every time I try to hit a lvl 3 ghost enemy.

    Then I thought that the problem may be with the GX. I made a gunslinger and used different property bullets: neutral property missed; holy, wind, earth, water and fire property had the 1/5 damage reduction that they shouldn't. 

    I tested with different ghost enemies and I had the same problem. (kraben, eggyra, nightmare...)

    Please fix this bug or let me know if it only affects my account.

     

    Noxious data: http://db.irowiki.org/db/monster-info/1620/

    Venomous data: http://db.irowiki.org/db/monster-info/1621/



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    And all this time thinking it was a bug. Thanks for the info.

    Do you know if there is any way with all the new updates to endow the other parts of the ATK with other elements?

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    8 minutes ago, luisochoa said:

    And all this time thinking it was a bug. Thanks for the info.

    Do you know if there is any way with all the new updates to endow the other parts of the ATK with other elements?

    There is. The Taekwon skill Mild Wind. It endows even your Status ATK. But we don't have the zodiac headgears that proc Mild Wind.

     

    • Capricorn Crown - Level 1; Autocast when physically attacking. (Only if refined to +7 or higher)
    • Libra Diadem - Level 2; Autocast when physically attacking. (Only if refined to +7 or higher)
    • Scorpio Crown - Level 3; Autocast when physically attacking. (Only if refined to +7 or higher)
    • Leo Crown - Level 4; Autocast when physically attacking. (Only if refined to +7 or higher)

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    • Status Definitions

      Pending = We are still working on this report.

      Fixed = The issue has been fixed and the resolution will be available in the next version.

      Closed = Feedback or opinion better posted on our forum for discussion. Also for reports we cannot reproduce or need more information. In this case just add a comment and we will review it again.

      Proof = Lack of evidence, need more proof.