• Arm cannon (no animation delay when instant cast)


    Hades
    • Skill Name: Arm Cannon
      Job Name: Mechanic
      Skill Correct Behavior:

      1)In the Kro video  at 02:51 you can see that instant cast arm cannon does not have animation. 

      2) Even in IRO as well instant cast arm cannon does not have any animation.

       

      Provide test steps:

      1st)Got Instant cast with dex and int food.

      2) Tried arm cannon and I still had animation.

       

      Screenshot & Proof: Fixed

    Arm cannon should not have any animation once its instant cast,



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    18 hours ago, Inkfish said:

    i'll ask again

    what animation are you talking about here!!!!!

    i can see animation when mechanic doing instant cold shower

    595b41629b188_.PNG.42ca0e022d6b47ccbee943c2d466f050.PNG

     

    the video doesn't show the circumstance when having cast time

     

    the only thing i can notice in the AD video is that  only when having cast time there is a yellow aura when casting

    so

    what animation are you talking about here!!!!!

    the yellow aura around the character when casting?

    simply answer yes or no

     

    The bug is that, if Arms Cannon is instant cast-ed, there should be no animation just like AD when instant cast-ed.

    No animation = the character stays the same means no yellow aura, no swinging of hands, no throwing of things, hence no character animation.

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    am i talking to a wall?

    like i said in the previous posts

    arms cannon's animation(raising cannon, white smoke, damage number and such) is from the damage packets

    acid bomb's animation(yellow aura, throwing gesture) is from casting packet

    acid bomb's damage packet will give you a purple effect on the target and damage number.

    so THEY ARE NOT ALIKE!

    simply changing skill id in ad's damage packet into arms cannon's skill id still have the raising cannon animation

    that's why i asked for a packet on official server. i need to know what's sent. IT MUST BE DIFFERENT FROM ACID BOMB!

     

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    @Inkfish you are not talking to a wall. We do undesrtand that you are requesting packets which for me or us are quite impossible to get. Since i dont have a frien in iro that plays mecha. I ask @Akin and @FXFreitas if they have a friend playing mecha but unfortunately they dont have one.

    As a players, we already done our part to search the bug for the skill behaviour thru the shared links, and now i think, you as a GM and as a developer, it is your part to source the code packet. 

     @Lai @Yuuki @Pacifiqo @FreyaI think we need extra help on this bug. 

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    3 hours ago, rvmanzanojr said:

    @Inkfish you are not talking to a wall. We do undesrtand that you are requesting packets which for me or us are quite impossible to get. Since i dont have a frien in iro that plays mecha. I ask @Akin and @FXFreitas if they have a friend playing mecha but unfortunately they dont have one.

    As a players, we already done our part to search the bug for the skill behaviour thru the shared links, and now i think, you as a GM and as a developer, it is your part to source the code packet. 

     @Lai @Yuuki @Pacifiqo @FreyaI think we need extra help on this bug. 

    Providing me videos of other skills and saying just like this or just like that means they dont understand

    especially after i said:

    Quote

     

    the yellow aura around the character when casting? that's from casting packet

     

    they just told me

    Quote

    there should be no animation just like AD when instant cast-ed.

    just like AD?WTF?

    595d9158c6a77_.PNG.1f1d151433be2f94e164ad873db0785c.PNG

             purple color and damage number                    yellow aura and throwing gesture

                      damage packet                                                        casting packet

     

    595d946d4876e_QQ20170706093421.png.6c6000cb5f4176dbe5b347346490ba5b.pngdamage packet: explosion effect, raising arms

     

    595d94a83fe72_.png.6da60e48c9ba398507fe1b8d5f46e375.png casting packet: yellow aura, rasing arms

     

    here, when using arms cannon, and having cast time, mechanic raises arms twice

    when instand cast, there is no casting packet. even for arms cannon, mechanic just raises arms once.

    but damage packet is the same.

    does genetic throw things twice? no, so how are they alike???!!!!

    on official server. the damge packet doesn't have rasing arms/swing fist animation. so what's sent?

     

    as a player, you already done your part? yes. you proved limit's behavior is different from iro. if you just leave it here that's fine.

    but you did moer. when you said it's just like AD and i should copy AD's packet? i should reply to this, right? and "am i talking to a wall" is a reply to this. that means no, they are not alike and i said that more than once

     

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    • Status Definitions

      Pending = We are still working on this report.

      Fixed = The issue has been fixed and the resolution will be available in the next version.

      Closed = Feedback or opinion better posted on our forum for discussion. Also for reports we cannot reproduce or need more information. In this case just add a comment and we will review it again.

      Proof = Lack of evidence, need more proof.