• Pororoca Shoes - No Add Any Water Magic damage


    Chester
    • Item Name: Pororoca Shoes
      Item ID: 22104
      Item Correct Behavior:

      https://www.divine-pride.net/database/item/22104/pororoca-shoes

       

      They say that these shoes can control tsunamis.
      _
      Type: Equipment
      Class: Shoes
      Defense: 15
      Weight: 50
      Required Level: 100
      Required Jobs: All Jobs
      _
      Max HP + 3%
      Max SP + 3%
      Matk + 2%
      Mdef + 15
      Increases the damage of Water property magical attacks on targets by 2%.
      Enables Level 5 Deluge.
      If upgrade level is +5 or higher,
      Additional Max HP + 7%
      Additional Max SP + 7%
      Additional Matk + 3%
      Increases the damage of Water property magical attacks on targets by an additional 3%.
      If upgrade level is +7 or higher,
      Additional Max HP + 10%
      Additional Max SP + 10%
      Additional Matk + 5%
      Increases the damage of Water property magical attacks on targets by an additional 5%.
      _
      Set Bonus
      La'cryma Stick
      Pororoca Shoes
      Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick.
      Bypass 5% of Mdef of Normal, Boss targets when performing a magical attack per level of Frost Nova known.
      Increases the damage of Water Ball by 30% per level of Water Ball known.
      Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick.

      Screenshot & Proof: Fixed

    Test 1: Take off the Shoes use DD

    screenLimitRO005.thumb.jpg.af4526ef194770ccb22d9465b30b1f79.jpg

     

    Test 2: Put in the Pororoca Shoes

    screenLimitRO006.thumb.jpg.10ff3d5d6895c8b111728d6b19350b24.jpg

     

     

    Edited by Chester



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    From the script:

    1 bonus bMdef,15;
    bonus bMaxHPrate,3+7*(getrefine()>=5)+10*(getrefine()>=7);
    bonus bMaxSPrate,3+7*(getrefine()>=5)+10*(getrefine()>=7);
    bonus bMatkRate,2+3*(getrefine()>=5)+5*(getrefine()>=7);
    bonus2 bAddEle,Ele_Water,2+3*(getrefine()>=5)+5*(getrefine()>=7);
    skill "SA_DELUGE",5;
    if(isequipped(1646))
    { bonus2 bAddEle,Ele_Water,4*getequiprefinerycnt(EQI_HAND_R);
    bonus bIgnoreMdefRate,getskilllv("WZ_FROSTNOVA");
    bonus2 bSkillAtk,"WZ_WATERBALL",30*getskilllv("WZ_WATERBALL")+20*getequiprefinerycnt(EQI_HAND_R);
    }


    That code should be bEleMagicAddRate, similar to the script of Lichtern Blue Card

     

     

    • Like 1

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    13 hours ago, tsukiko22 said:

    @Inkfish, I hope it will not translate to add magical damage to water property monster. The item is supposed to increase magical damage of water element

    oh then that's bEleMagicAddRate

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    • Status Definitions

      Pending = We are still working on this report.

      Fixed = The issue has been fixed and the resolution will be available in the next version.

      Closed = Feedback or opinion better posted on our forum for discussion. Also for reports we cannot reproduce or need more information. In this case just add a comment and we will review it again.

      Proof = Lack of evidence, need more proof.