• Ammo Element not overriding Weapon/Bow Element


    Caphleo
    • Screenshot & Proof: Fixed

    Item Name / Item ID: Bows/Arrows in general

    Describe the bug - how you tested:

    Ammo element should override whatever element the weapon is. Currently, bows seems to have the weapon element (other than neutral) prioritized instead of the arrow element.

     

    Earth Crimsons Bow with Steel Arrows:

    screenLimitRO429.jpg

    Same damage with Fire Arrows Equipped:

    screenLimitRO431.jpg

     

    Upgrade Bow with Steel Arrows:

    screenLimitRO433.jpg

    Higher damage with Fire Arrows:

    screenLimitRO435.jpg

     

    Earth Endowed Upgrade Bow with Steel Arrows:

    screenLimitRO440.jpg

    Same damage with Fire Arrows:

    screenLimitRO441.jpg

     

    Here's my Oboro with elemental Kunais and Endowed weapons.

    screenLimitRO444.jpg

    screenLimitRO445.jpg

     

    Earth Endowed but damage still follows the element of ammo equipped:

    screenLimitRO447.jpg

    screenLimitRO448.jpg

     

    Testing with Kunai Splash:

    screenLimitRO450.jpg

    screenLimitRO451.jpg

    screenLimitRO452.jpg

    screenLimitRO454.jpg

     

     

    Give your source (why you think it's bug, according which website?):

    This is how it works in official server.

    Also asked players from other servers and official servers.

    arrowelement.png

    arrowelement2.png

    Your Char Name / Your Char Stats: Not really important. Name is on SS.



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    Maybe it has something to do with the Elemental Option properties. If my conjecture is right, then crimson revolver would have the same problem too. Normally Bows/Guns don't have their own elements, as the element usually comes from either ammo or endow/converter. With elemental change from endow/converter overriding the ammo. CMIIW on this one. Tried testing the Crimson Bow with any endowment Cap?

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    49 minutes ago, Akin said:

    Maybe it has something to do with the Elemental Option properties. If my conjecture is right, then crimson revolver would have the same problem too. Normally Bows/Guns don't have their own elements, as the element usually comes from either ammo or endow/converter. With elemental change from endow/converter overriding the ammo. CMIIW on this one. Tried testing the Crimson Bow with any endowment Cap?

    Yeps, I tested the Crimson Bow with converters/endows, it follows the endow property and ignores the crimson bow element. But it still ignores the arrow element. While other weapons on endow still follows the ammo element if it's not neutral.

     

    Update: I'll try to farm other Crimson Weapons later and test the damage. I noticed this happening on my Rebel about maybe 2 months back, but it got fixed so I never bothered reporting it.

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    Elemental endowments will always overwrite the ammunition element for bows/guns. But weapon elements shouldn't override the ammunition element unless you are using melee skills with it. 

    The weird thing is endows should always override the weapon/ammo as discussed here. Idk whats going on with kunai skills. It's works differently I guess, just like with CC.

    Link to how CC elemental property works for anyone who is curious.

    Edited by Akin
    Nvm, got the answer for CC
    • Like 1

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    5 hours ago, Akin said:

    Elemental endowments will always overwrite the ammunition element for bows/guns. But weapon elements shouldn't override the ammunition element unless you are using melee skills with it. 

    The weird thing is endows should always override the weapon/ammo as discussed here. Idk whats going on with kunai skills. It's works differently I guess, just like with CC.

    Link to how CC elemental property works for anyone who is curious.

    Hmmm... I still haven't logged in yet to farm some revolvers for testing.

    So the part of my test with endows with the bows are actually official behavior, but the game is still prioritizing the base element of crimson bows rather than the arrow.

     

    Are there any other bows that are elemental?

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    Edit: Crimson Bow, Gust Bow, Frozen Bow, Rudra Bow and that one earth bow are have their own respective weapon elements.

    Edited by Akin
    wrong info
    • Like 1

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    Gust Bow

    A light bow that has been enhanced with the power of whirlwinds.
    _
    Type: Weapon
    Class: Bow
    Attack: 95
    Property: Neutral
    Weight: 140
    Weapon Level: 3
    Required Level: 55
    Required Job: Rogue Jobs, Archer Jobs
    _
    Set Bonus
    Gust Bow [1]
    Wind Arrow
    Increases long-ranged damage on targets by 25%.
    Adds a 10% chance of casting Level 2 Wind Blade on the target when dealing ranged attacks.
    _
    If base INT is 40 or higher,
    Level 5 Wind Blade will be cast instead.

     

    Frozen Bow

    A frozen bow whose drawstring seems too solid to be pulled.
    _
    Type: Weapon
    Class: Bow
    Attack: 100
    Property: Neutral
    Weight: 140
    Weapon Level: 3
    Required Level: 55
    Required Job: Rogue Jobs, Archer Jobs
    _
    Adds a 10% chance of inflicting Frozen on the target when dealing ranged attacks.
    _
    Set Bonus
    Crystal Arrow
    Frozen Bow [1]
    Increases long-ranged damage on targets by 25%.

     

    Earth Bow

    A bow that is perfectly balanced in every aspect.
    _
    Type: Weapon
    Class: Bow
    Attack: 105
    Property: Neutral
    Weight: 140
    Weapon Level: 3
    Required Level: 55
    Required Job: Rogue Jobs, Archer Jobs
    _
    Set Bonus
    Earth Bow [1]
    Stone Arrow
    Increases long-ranged damage on targets by 25%.
    Adds a 10% chance of inflicting Stone Curse on the target when dealing ranged attacks.

     

    It seems like Rudra Bow is the only one with an element. The other bows are neutral and just have combo sets with their respective arrows.

     

    Rudra Bow

    A bow imbued with the sacred essence of Rudra, one of the ancient gods.
    _
    Type: Weapon
    Class: Bow
    Attack: 150
    Property: Neutral
    Weight: 120
    Property: Holy
    Weapon Level: 4
    Required Level: 48
    Required Job: Rogue Jobs, Archer Jobs
    _
    INT + 5
    Enables Level 1 Heal and Level 1 Cure.
    Increases resistance to Curse, Poison and Silence by 50%.

     

    I know I have a Rudra Bow somewhere, I just have to find it...

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    The script doesn't say about it being fire property. The script said that it has resistance to fire property by 10%. If it's fire property, it should have this script:

    bonus bAtkEle,Ele_Fire

    • Like 1

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    10 hours ago, Caphleo said:

    The script doesn't say about it being fire property. The script said that it has resistance to fire property by 10%. If it's fire property, it should have this script:

    bonus bAtkEle,Ele_Fire

    My bad then. :P

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    Update: Tested on Crimson Revolver.

     

    Property of Crimson Revolver is also overriding ammo element.

    I guess this is more of a bug with Crimson Weapons.

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    • Status Definitions

      Pending = We are still working on this report.

      Fixed = The issue has been fixed and the resolution will be available in the next version.

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