Inkfish

Developer
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Inkfish last won the day on April 22

Inkfish had the most liked content!

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About Inkfish

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    Ghostring

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  1. Inkfish

    Spell Fist Interaction With Splash Effects

    then i'll leave it unchanged
  2. Inkfish

    Spell Fist Interaction With Splash Effects

    what about giant growth? should baphoment card be affected by giant growth? @Sephylon
  3. Inkfish

    Spell Fist Interaction With Splash Effects

    Changed Status to Fixed
  4. Inkfish

    Spell Fist Interaction With Splash Effects

    it' will be fixed ask Lai to make a bonus to activate this ...feature
  5. Inkfish

    Metallic Sound Cooldown

    Changed Status to Fixed
  6. Inkfish

    Add a Status Icon on skill Excced Break

    Changed Status to Fixed
  7. Inkfish

    Add a Status Icon on skill Excced Break

    @Lai please confirm if the icon id in client is 400
  8. Inkfish

    Frost Misty Cooldown

    Changed Status to Fixed
  9. Inkfish

    Killing Cloud Hitting too Often

    Changed Status to Fixed 0.3->1 sec
  10. Inkfish

    Killing Cloud Hitting too Often

    hitting too often has 2 interpertions a: same duration. fewer hits b: same hits. longer duration you are referring to a, right?
  11. Inkfish

    Aspersio

    you don't say how it should be. you prove how it should be. otherwise nothing got changed. hmm. a few years back, it was like your weapon element(if endowed then endow element) applied first, and then ammo element applied again.(or maybe in a reversed order. i can remember the order wrong) there are still skills using such dual element mechanism. since the players didn't mention it. i won't touch them
  12. Inkfish

    Aspersio

    long ranged weapons(bows, whips, instruments, all types of guns(no etc.)) with arrow/ammo is A other types of ammo(cannon balls, kunais, etc) based skill is B A: weaopn < ammo < endow B: weapon < endow < ammo '<' means being overwritten by that's my understanding of how it should work if it's not working this way on limit, report and i'll fix it right away. you don't need to provide any evidence(of how it should be). if it's working this way on limit, and you don't agree, make a report and provide evidence.
  13. Inkfish

    Meteor Assault + EDP

    @Theodosia @Rasuak FYI, i fixed it not because of the source. only because i know it shouldn't be affected by EDP and he just happen to mention it. those who knows me should know that i would say "invalid source" or "ask on warp portal" or such and change nothing, if the thing reported is something i don't know and the evidence is like this. you don't have to do this....though that's good....to be...careful
  14. Inkfish

    Aspersio

    Changed Status to Closed i closed it again because i review the code and found LimitRO is working the way i say though a bug i found lays when the endow is done. is it before equipping arrow or after if it's after equipping arrow, the endow won't endow arrow so it won't work. but perhaps you can still reequip arrow to make it work? you are free to test i will fix the bug the report said it doesn't work at all and didn't even provide any step to reproduce it or video or gif so i'm not sure we are talking about the same thing. if you are still claiming it doesn't work at all? make another report(or reply and @ me, if you don't @ me i won't read) and prove it (and if you don't prove it i will ignore you)
  15. Inkfish

    Aspersio

    Changed Status to Pending aha....only to find i was wrong it is because the mechanism is... endow will endow arrow element and then arrow element applies.<----i only look at this, forgot to look the former step so, yes endow overwrite's everything now that you said "Rudra bow is holy so endows don't work on it. " i would need evidence. until your evidence provided, the behavior would be: bow + arrow = arrow element bow + arrow + endow = endow element rudra bow is pointless no doubt. holy bow + neurtral arrow = neutral holy bow + whatever arrow + gohst endow = ghost