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Everything posted by Caphleo

  1. All MVPs in OGH do not cast Full Strip. They never did, afaik. Can we please update their skills and remove the customization. I think this was a remnant of a certain GM lol.
  2. I bought VR for my GX, but sold it the same day. Lol Not ideal. It dispells Dark Claw and Venom Impress. Oh, btw, I haven't confirmed this, but I think R.Amdarais only cast Reflect Shield onspawn. I'm not sure if it's part of its AI to re-cast it. So technically, you just need to dispell it once to remove Reflect Shield.
  3. ^This. Not to mention you have spend double, sometimes triple the amount of what you'd normally get for a Ranged class just to be an effective melee class. You also have to spend more on consumables. But going back to the OGH MVPs. kRO made it impossible for melee classes to kill Realized Amdarais, because he now officially casts Reflect Shield. I'm still finding a reputable source for the updated skill set of R.Amdarais.
  4. Also, they have a 3 second use delay. So you can't spam them.
  5. @Yuuki, can we confirm that magic attacks don't trigger Power Up mode or Hell's Judgment on Amdarais (or any MVP for that matter)? At least officially, they don't. I've been hearing this since I started playing 2 years ago. Hell's Judgment's condition is only when it's either attacking or chasing. Power Up is whenever its HP reaches 30%. I've been with parties before that used magic on Amdarais, and it didn't cast Hell's Judgment or went into Power Up. Also, on the 5th screen shot, Amdarais was using Heal. It shouldn't have that skill.
  6. Combo part of Rogue Shadow Set is not working. It seems like it's missing from the script. 1 bonus2 bSkillAtk,"RG_BACKSTAP",20+5*getrefine();
  7. Update: I did some testing on my own: Warlock: Bare-hand - 176 W.Balmung - 60 1-H Rod - 174 Ranger: Bare-hand - 184 W.Balmung - 53 Bow - 182 Dagger - 182 Sorcerer: Bare-hand - 171 W.Balmung - 21 1-H Rod - 168 Dagger - 165 Rune Knight: Bare-hang - 185 W.Balmung - 184 1-H Sword - 181 Mace - 183 Arch Bishop: Bare-hand - 184 W.Balmung - 185 Mace - 184 1-H Rod - 176 The same with other classes. Warrior's Balmung acts like a Mace-1H-Sword Hybrid. Classes that have a positive aspd modifier for Mace/1-H Sword benefit from W.Balmung, but classes that can't wear Maces/1-H Sword have a large aspd penalty. Scratch my first reply, I don't think this is a bug. But since it can be equipped by all classes, and not all classes can wear Mace/1-H Sword, some classes will get the maximum aspd penalty. If someone can post the Class-Weapon-type ASPD modifiers that's be great. I can't seem to find it.
    1. Show previous comments  6 more
    2. Amogh


      Gonna add in that swords are shit for EB. Its either high refine HS or +9 B guilliotine or Mjolnir.

    3. Caphleo


      Hmmm. I only have access to a +6 B.Guillotine and a +9 FS10 HS. With the HS I do about 190k on those neutral eggs. But that's like a pure crit stat build that's optimized to work with Gambler's Seal, so EB cast takes 999 years lol. But I gave up on the build. My RG is on park right now.


      The only thing I'm missing now on my RK is a +9 Onimaru. I managed to make a +12 Old Rune Circlet. Does decent auto-igni damage. I'm kinda thinking about adding some Dex, even if I sacrifice some crit % damage. Just to add more hit. I only have 489 Hit with admiral buffs. Enough to hit most MVPs with igni, and doesn't really matter with the crit attacks, but the extra DPS by auto igni would be nice. I'm thinking about maybe just 49 Dex, (-8% critical damage), replacing G.Scaraba from P.Mael with EoE Dex 3, and on my headgear. So total of 574 Hit. I could get that with Military Ration and +20 Dex Foods, but I'm cheap lol.

    4. Amogh


      umm. +9 b gulliotine with gambler seal is the most OP combo for EB

  8. Lol. When it procs, it procs...


  9. This is all based on your luck. It's even in the iRO guide that the NPC can give you a volume you already have.I did this before and I was lucky enough to receive only a few copies of some volumes.
  10. It's been like this since a few maintenance ago. Lai changed the cost of system chats.
  11. Triangle Shot should consume 3 Arrows per cast. Currently, the skill only uses 1 Arrow.
  12. SP at 1831 Cast level 10 Triangle Shot SP at 1781 Triangle Shot consumed 50 SP SP at 1831 Cast level 1 Triangle Shot SP at 1781 Triangle Shot consumed 50 SP Tested on every level. Still consumed 50 SP. SP cost of Triangle Shot should follow the correct formula.
  13. Where are you testing this? I just used my Fulbuk card on my ranger to farm Yummy Stems in Fire Basin and it was working.
  14. Awakened Ferre only has 10,000,000 HP here in Limit.
  15. Haven't tested with ALL Shadow Gears here in Limit, but the ones I have all have 1 Weight each. They should have 0 Weight.
  16. Lol, if I'm not mistaken, there's already been 3 reports for that player. This reminds me of my MVP-ing days where a Ranger cussed me out for KS-ing Moonlight. Not my fault he died.
  17. Crimson Rod has Crimson Staff's description and mob drop date in the website and when searching in-game using @whodrops. And vice versa. Not really a big thing, but when you search "crimson rod" on @ii, you'll get the two-handed version instead, vice versa. I've only tested with Bathories and they do drop the 1-Handed variant, but I seem to recall getting a 2-Handed version from Lawrells.
  18. Yes, that's what I also read about. Casting the same level Spirit Control twice in a row will cancel the mode. Unless you cast Defense 15 seconds after, since Defense only lasts for 15 seconds. I think we shouldn't be able to cast it multiple times, like here in LimitRO.
  19. I've been searching warpportal forums and the sorcerer guides there mentioned that when you use Defensive Mode, you can use another level of Spirit Control and it would not cancel the spell, since it acts as a ground targeted skill. Defensive Mode level 3 will last the whole 15 seconds. What I can't find any source about is if there's a limit on how many barriers you can cast.
  20. How many Zephyrs have you summoned before it stopped working? The only time it would not work on me was when I had 2 tornadoes already up, once one of them disappears, I can summon one again. This is pretty constant on my end, at least. It just doesn't randomly fail on me. Although, I can't find a source if there's a limit to the number of Zephyrs we can use.
  21. You need to wear the STR Complement for the bonus to work The description we have is outdated This is the script: 1 bonus bMaxHPrate,6+(getrefine()/2); if(getrefine()>=9) {bonus bHPrecovRate,50;} bonus2 bSkillAtk,"NC_AXETORNADO",25*isequipped(15110); Item ID 15110 is STR Complement
  22. I'm confused by this item script... but here it is: 1 bonus bBaseAtk,2*(getrefine() >= 7 * getskilllv("SM_SWORD"))+getskilllv("SM_SWORD"); Also, it looks like the code is missing the first effect. Seems like the second effect is working. 로그 슈즈 쉐도우 iRO Wiki 신발에 추가로 신을 수 있는 신발. 단일로도 사용할 수 있지만 효과는 적다. 로그 계열이 착용시, ATK가 한손검 수련 스킬 레벨만큼 증가한다. 제련도 6 초과시, 초과한 제련도 1당 ATK가 한손검 수련 스킬 레벨만큼 추가로 증가한다. 계열 : 쉐도우 장비 위치 : 슈즈 무게 : 0 요구 레벨 : 1 장착 : 전직업 The bold and italicized part is working. It translates to, "When the refine is greater than 6, ATK increases by 1 per skill level." So it really only does give +10 ATK when the refine is +7 and you have level 10 Sword Mastery. I'm willing to guess that the first effect also only give +10 ATK if you have level 10 learned. The description is leaning that way. Totaling with +20 ATK.
  23. Update: Added video of Fenrir fight in Geffen Magic Tournament. PS: Anyone selling Heroic Hidden Cloth?