Cap's Noob Guide to Physical Doram
We've come a long way since the implementation of Dorams here in LimitRO. I think most notable bugs have been fixed in order for us to play some Summoner builds.
It's fun to play as a cat. A tiny character that can pack quite a powerful punch!
Not to mention it doesn't really require that much investment to deal huge amounts of damage.
So get ready to shrink down, and grow some ears and tails!!!
Distributing stats for a physical Summoner build isn't really that hard. Your main damage dealer stats are STR and DEX. Others are really up to your preference. STR is for ATK, and DEX is required for the accessories you'll be using for a Picky Peck build.
These are base stats and does not include the bonuses from Job levels and equipment.
STR - 90~120
AGI - 70~90
VIT - 80~90
INT - 1~30
DEX - 120
LUK - 30~70
Play around with your stats. See what's best for you and your gears. With the new Tengu set, investing 120 points in STR is definitely worth the damage bonus.
It's also wise to get at least 100 total VIT for stun immunity.
Take advantage of out Admiral's stat reset.
You can also use stat calculators available online. Just choose a non-trans 3rd job in the settings to get the correct number of stat points.
Captain's Hat  - The cheapest hat you can get. Adds 7% ranged damage and Dex +1, MaxHP +100.
Cat Ear Beret  - For Demi-human targets. Also for the rich. Adds 2% damage and redux to/from Demi-human when refine is +6 and above, up to +12. Total of 14% extra damage and redux.
Giant Magestic Goat - +12% damage to Demi-humans.
Large Baphomet Horns - +12% resistance against Demi-humans.
Helm of Abyss  - +10% resistance against boss protocol monsters, but -10% resistance against normal monsters. Useful for tanking MVPs.
Vanargand Helm  - Useful for HP/SP leech. Noticeable effects at +7. With the low SP of Dorams, this helm is preferable than a Rideword Hat since the SP leech proc is higher.
White King Tiger Doll Hat - +25 ATK per refine when transformation procs. Higher the refine the higher the chance of transforming into Eddga.
Duneyrr/Dark Pinguicula Card - +10 ATK.
Pharaoh Card - -30% SP Consumption.
Kiel D-01 Card - -30% after cast delay
Status resist cards like Nightmare, Deviruchi, Gemini, etc.
Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit.
Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT.
I actually prefer using a defensive upper headgear with status resist cards. There's really not that much damage headgear that a Doram could wear.
Crow Tengu Mask - If you have 120 STR, this is the best mid gear you can use. +4% physical damage and +7% ranged damage when STR is 120.
Robo Eye - More basic than your average white valley girl.
Angel of Ghost - +15 HIT. If you're really desperate for that extra hit.
There really isn't much to choose from. It depends on your budget.
Tengu Scroll - Has a chance to absorb 5% of damage dealt to targets as HP. If worn with Crow Tengu Mask, and your STR is 120, +6% physical damage and +3% ranged damage (total of +10% to both physical and ranged).
Spiked Scarf - +35 ATK, -2% MaxHP.
Father's White Moustache - +20 ATK
Pirate Dagger - +5 ATK
CD in Mouth - Casts random bolt skills. Only use this when you have to fight plant protocol monsters inside instances (Port Malaya instances).
Excellion Suit - If you wanna go full attack, this is the best armor you can get (at least I personally think so). With STR ATK ATK enchants, you'll get a total of +100 ATK with 120 STR. You can mix and match the enchants you want, depending on your target and use.
Elegant Doram Suit  - Adds 1 DEX/INT for ever refine. If worn with Manteau and Shoes, MaxHP +4000, -25% Fixed Cast Time, additional fixed cast time reduction per upgrade level of the suit, manteau, and shoes, and uninterruptible cast. These are fairly cheap that you can have multiple of them with different elemental and resist cards.
Cursed Mail  - +10% ATK/MATK, 5% Elemental resist, 10% resistance from boss and normal mobs, +5% MaxHP/SP. A little bit on the expensive side. I haven't tested this yet, but seems promising.
Elemental cards. Basically any card that would benefit you. I would suggest elemental resists for survival.
I'm not gonna list the level 100 and level 145 armor set for Dorams because well, why would you dress up a non-maxed character.
Exquisite Foxtail Staff  - For me, this is the best weapon you could use. Adds a crap ton of DEX per 2 refine. +40% base weapon ATK when refined to +7. Additional +20% base weapon ATK per refine beyond that, up to +10. Total of +100% base weapon ATK. Not to mention there are 2 slots.
Exquisite Yellow Foxtail Model  - Every 2 refine +1% ranged damage and +20 SP. Has a chance to activate Fresh Shrimp when using Picky Peck. Same effect as 2 slotted version when refine to +7, up to +10. I have tested this, and the 2 slotted version does better because of the extra slot. The +1% ranged bonus per 2 refine isn't as good as, let's say, an AK card or WK card. There's hope for this staff tho. This can be enchanted in kRO through Malangdo. So that EA12 might (probably will) outshine the 2 slotted variety.
Foxtail Replica  - Only use this for ****** around tho. lol. Put status cards, aspd cards, etc. Useful in fighting plant protocol monsters in certain instances.
Memory of Thanatos Card. Nuff said.
White Knight Card - +20% damage to medium and large monsters, +15 ATK
Abysmal Knight Card - +25% damage to boss monsters
Archer Skeleton Card - +10% ranged damage
Big Bell Card - +10% damage on Formless and Demon Monsters. When worn with Neo Punk Card, ignores 50% of their Defense.
Nightmare Minorous Card - Like Nightmare Big Bell but for Brute and Undead race. Combos with Nightmare Arclouse Card.
Valkyrja's Shield  - The most flexible shield out there. 20% resistance to Water, Fire, Shadow, and Undead property.
Armour Sleeve Guard  - Useful for fighting enemies with long range attacks. At least have it at +7 for 20% ranged resistance.
Immune Shield  - If you want extra neutral resistance. Although tbh, I don't think it's worth investing the money to make this +9. More useful than Valk for tanking monster normal attacks tho, even at +7 (8% neutral resistance).
Magical Reflector  - More like a troll shield if you compound it with Maya Card. Adds 3% chance to reflect single target magic damage. Statistically increases the chance to reflect magic damage. Adds 3% more at +7, and another 3% at +9. Not really worth investing to make it +9 tho lol
Khalitzburg Knight Card - +20 DEF, 25% resistance from medium and large monsters. When equipped with White Knight Card, +5% additional resistance, +15% more damage inflicted to medium and large monsters.
Hodremlin Card - 15% resistance from small, medium, and large monsters. Has a chance of adding +30 P.Dodge for 10 seconds when hit by physical or magical attacks.
Alice Card - -40% damage from boss monsters, but +40% damage from normal monsters.
Neo Punk Card - 25% resistance from Formless and Demon property. When equipped with Big Ben/Big Bell Card, additional 5% resistance.
Nightmare Arclouse - Same as Neo Punk but for Brute and Undead. Combo with Nightmare Minorous/Nightmare Mimic Cards.
Any Racial cards depending on the situation.
Fallen Angel Wing  - Enchant with Expert Archer.
Elegant Doram Manteau  - +10 Flee, +1 INT/DEX/LUK/P.Dodge every 2 refine, +5% Neutral resistance.
Excellion Wing - Enchant with 3x ATK or DEF. Depends on what you'll use it on. If worn with suit, -10% after cast delay. Additional -10% after cast delay when base level 130+.
Cloak of Casualty  - It's like Fallen Angel Wing on steroids. Too expensive tho. And you have to refine it at god knows how high to feel the effect. Use it if you're rich or you already have it.
Heroic Backpack  - Like the budget version of Fallen Angel Wing. A +9 Backpack is only a little bit more expensive than a decently enchanted +7 Fallen Angel Wing. And arguably, you'll get more bang for your buck with a +9 Backpack since it's for general use. Not like a FAW where you have to have a designated enchant for a specific build.
Menblatt Card - +1% ranged damage every 10 base DEX.
Deviling Card - +50% Neutral resist, but -50% resistance to all other element.
Flamel Card - +200% heal from Red, Orange, and White Potions.
Infinite Chimera Card - +8% MaxHP, +4% MaxSP. +10% ATK/MATK when worn with Infinite Vagabond Wolf Card.
Randel Card - Allows the use of Auto Guard level 3. Compound this to any garment you like for switching.
Heroic Silver Fox Leather Boots  - +5% ranged damage. +1% ranged damage per refine at +8 to +13.
Elegant Doram Shoes  - +10% MaxHP, +5% MaxSP, +100 MaxHP/+20 MaxSP per 2 refine.
Applause Sandals  - For the rich lol. Haven't tested. But I can see the potential because of the after cast delay reduction, not to mention additional stats. Gotta have an Amon Ra Card tho.
Verit/Green Ferus/Matyr - Choose your poison
Outrageous Cookie Card - 1% ATK/MATK, -2% MaxHP. +1% ATK/MATK, -2% MaxHP per 2 refine.
Infinite Vagabond Wolf Card - +10 ATK. +10 ATK when refined to +7. +15 ATK when refine to +9.
Chubby Earthworm Talisman  - This will be your life and blood if you are a Picky Peck build. Not really sure about the formula. But it adds a crap ton of damage to Picky Peck, and also halves the variable cast time of the skill. Best thing is they stack. Bonus damage scales with base DEX.
Gold Scaraba Card - +20 ATK, -2% MaxHP
Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit.
Not really gonna list the other Doram accessories you can wear because...well... they suck and adds nothing beneficial to your build.
Doram Physical Shadow Weapon - +1% ranged damage per refine. There are other effects, but not really notable.
Doram Physical Shadow Shield - ATK +3%. There are other effects but meh.
When both are equipped, +3 to all Stats, +2% MaxHP/SP, -10% SP Consumption.
Donate costumes aren't really that important to a Doram. Of course the gems and star stones are nice to have, but not having them are not really that detrimental to the build.
Picky Peck - 700% atk, ranged damage at level 5. Deals double damage when target is at 50% or less health. Has a chance to activate again when the user is above base level 30. This basically deals a crap ton of damage when you have the 2 accessories.
Scar of Tarou - Has a chance to debuff the target. Drains HP per second. Boss monsters are not affected, but attack rate is doubled. Has a chance of activating again when user is above base level 30. Not really that useful in PVM.
Lunatic Carrot Beat - Useless skill. Even with the accessories to boost it's damage, the cool down is unbearable.
Arclouse Dash - +10% ranged damage when target is a Doram. Adds a crap ton of AGI depending on the skill level.
Power of Life - +20 FLEE/HIT/CRIT. +20% ranged physical damage when more than 20 skill points is used for animal based skills. Recognizes skill points used in new animal based skills.
Power of Flock - Causes Fear and Frozen status on all enemies. Still bugged.
Spirit of Savage - Kinda like Cannon Spear, but only 1 cell wide.
Hiss - P.Dodge +50 for 3 seconds. Increases movement of whole party for 6 seconds. Bugged.
Spirit of Life - Arguably the best skill ever. Adds 1% damage when using animal based offensive skills per percentage of current HP. So at full HP, your damage is doubled!
Lope - Able to jump through obstacles and escape danger. Although this is disabled on most maps here in Limit. You're still stuck with the skill tho.
Stoop - It's alike a mini-Steel Body that lasts for 6 seconds. The major differences are you can't move from your cell or the effect will get dispelled, but you can use skills and attack. This is really useful in tight situations.
All elemental converters!
I suggest you hotkey your converters. If you're gonna farm/hunt a place that has mobs with different elements, it's better to change your weapon element instantaneously.
White Slim Potion
You'll be spending a **** ton of SP pots. More than you'll spend on HP pots. Any way you think of to minimize your SP consumption, do it.
All in all, Summoner is really a fun class to play with. Most important thing is you enjoy playing the class.
Here's a fun clip from Lasagna Dungeon 3.