Caphleo

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Caphleo last won the day on December 7

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About Caphleo

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    Ghostring
  • Birthday 03/06/1991

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    Rune Midgard

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  1. Caphleo

    185/65 or 181/65

    That's just a visual bug. Continue getting exp and you'll level up.
  2. Caphleo

    Squirrel Hood coming soon? please xD

    Is that bRO exclusive?
  3. They both have merits. These enchants are only useful for 1 build per class, while our Gemstones cater to every build imaginable. I've already proposed about adding these when they first come out. Our main concern was where to put them. Using the available slots for mid and low is a nice idea, but we do some rare mask costumes that won't have the slot left. But I guess it's a trade off.
  4. Caphleo

    Add Fairy Leaf Powder [1]

    I'm just gonna step in and say, the effect doesn't stack even in jRO, which is where this accessory originated from. I can't find a post or guide where they are using two of these, unlike Blue Luminous Stone, which stacks for some reason. Update: Seems like Blue Luminous Stones has also been updated to not stack.
  5. That Charleston revamp is part of the new Charleston Instance, which we currently don't have yet.
  6. Caphleo

    Make minimum 2 keys reward in lunette

    I can at least attest to this. Some of those judgment thingies are bugged and not give the warning circle thingy before damaging you. An easier solution would be to refine them. They also appear to act the same as Stefan's map EQs. Sometimes they hit without the purple circles.
  7. Caphleo

    Shadow Equipment

    From battle grounds. The War and Classic NPC.
  8. Up to you, but I personally don't see the advantage of using tgk on this build. You'd benefit more from Nightmare Amon RA since most instances are shadow/undead based.
  9. Well, you really need to pot with those equips. You don't need that much luck, or rather, you don't need any luck at all. Those points would be better suited to your vit. Just keep working on your equips. You'll get there. What you should aim for it a +11 Sorcerer's Sword.
  10. What classes did they use to solo ogh? Did you see that in a video? can you post it here? I do ogh hard but I still use pots. Can you share your equipment set and stats you have now? Baphomet, GTB, and Drake are like the lowest of the lows when it comes to MVPs. You shouldn't have that much problem with them.
  11. Well, SC isn't really the best class to farm in thana 10. You'd need a class that at least 1 shot the targets before they can land a hit on you. You really won't survive there without using potions (which defeats the purpose of farming when you're just gonna spend them on potions). What MVPs are you trying to kill?
  12. What are you doing with your SC? Farming? There's no way around it. You have to use potions. Specially if you're doing instances.
  13. Caphleo

    kRO December Update 2018

    You could open a suggestion. I don't see any harm in including it in Double Cast's effect. Imo, it should've been included from the start.
  14. Boredom strikes again. So it's time to waste my non-existent zeny... Super Novices are one of the most underappreciated classes in Ragnarok Online. And rightfully so. It could go toe to toe once upon a time to all the meta classes back in pre-renewal trans times... But then came renewal. The damage output just isn't cutting it, not to mention the abysmal HP/SP pool, the lack of skills (which I don't really understand why they cherry picked skills to add to the expanded Super Novice update), and overall lack of gears*. Just to preface this post. Super Novices still sucks major balls to use as your main. If you're gonna spend a ton of zeny on your main character, you'll get a lot more mileage on other classes. This is more of a side piece. Something you log in when you're really really bored and just want to meme. This isn't really a cookie cutter build. More like a gateway drug into playing the class, so I won't be putting a detailed equipment list you can use. One important thing to note is Super Novice can wear any Headgear and any Level 4 Weapon (except for Bows and Katars) as long as you're Linked with a Super Novice Spirit. This opens up a whole world of possibilities. Super Novice's greatest limitation suddenly becomes one of its strongest weapons. You get to choose what build you want your Super Novice to be. You get to use your noggin. Be creative. It's not about DPS, but about actually enjoying the class. Because let's face it, it will never be about the DPS. One main thing to consider is you're gonna have to spend a lot. We're talking about end-game stuff here, to even get to an acceptable DPS. And trust me, you'd at least wanna do "acceptable", or in Limit's case "Mediocre". No matter how you love the class, it's no fun seeing yourself tickling your enemies. As I've mentioned above, this isn't supposed to be your main class. You should have most of the gear pieces already from your other characters. There are two main builds you can choose from: Auto Caster and Crit. Auto Caster gives you more option for your auto casts, meanwhile Crit is just straightforward. In this guide, I'll be showcasing both builds. Now let's get to some dank memes. Auto Caster This is the more complicated of the two. You have to mix and match, depending on the thing you wanna do, and find the right combination for your play style. +11Racing Cap(Archbishop) [1] - Auto casts Level 5 Adoramus. Increases ASPD% based on the refine. +10 Lunar Rainbow [1] - Auto casts bolt skills depending on the Cards you have compounded on your weapon. Fenrir Card - Adds a lot of matk and more based on the refine of your headgear (which your only option is +10 or +11). Sunglasses [1]/Monocle [1] - There aren't really that many option for mid headgear. Weakened Fenrir Card is the most flexible card you can put here. Rainbow Scarf - Adds matk Toy Syringe - +150% heal from certain pots. More for survivability, which is what you want since you have abysmal HP pool. Flattery Robe [1] - The best matk armor out there currently. +7Cursed Magic Mail [1] - If you don't want to be as squishy. Nightmare Amon Ra Card - Awesome for shadow/demon/undead. Entweihen Crothen Card - +100 MATK Or any Elemental armors if you're gonna go against something with a strong physical elemental attack. +11Sorcerer's Sword [2] - Increases magic damage of certain elements, auto casts level 3 Psychic Wave, and increases aspd%. Main Gauche [4] - To fit all the combo cards of Lunar Rainbow. True Margaretha Sorin Card - Really great to compound in Sorcerer's Sword if you're gonna wear a +11 Racing Cap. Immortal Wind Ghost Card - Increases magic damage and auto casts Killing Cloud. Cursed Mad Bunny - If you're hurting for some ASPD. Cursed Mad Bunny [1] - Same effect as above without the ASPD bonus, but has a slot. Shield of Fallen Angel [1] - High Def Novice Shield [1] - Probably the most affordable but decent shield you can wear. Golden Thiefbug Card - Nullify those pesky Earthquakes and Waterballs. Racial resistance cards are good too. Or just Khalitzburg Knight Card. Fallen Angel Wings [1] - One of the best MATK garment you can wear. Adventurer's Backpack [1] - Next best thing. Marsh Arclouse Card is your best option for your garment.since it also adds ASPD% based on your INT. +7Cursed Magic Boots [1] - Increases ASPD, MHP, and MSP. Probably the best footgear you can wear. Modified Angel's Reincarnation [1] - The most basic out the basic you can wear that has a slot, that actually has an effect. Fallen Bishop Card - Best MATK footgear card. Nightmare Verit Card - Next best thing. Magician's Gloves [1] - I feel like this is a must. You're already doing mediocre damage, you're gonna need all the help you can get. -50% mdef of your targets is a really big thing. Evil Glove [1] - Auto casts Frost Nova, Scream, and Psychic Wave. Celine's Brooch [1] - Combos with Evil Glove. Has a bunch more Auto Casts. Headless Mule Card - To increases Adoramus damage. Dwigh Card - To increase Psychic Wave damage. Scaraba Card - Adds MATK Crit Type This is as straightforward as it can get. All you need is stack critical damage modifiers and attack gears. +8/+11Racing Cap(Super Novice) [1] - This build hinges on this headgear. At +8 it adds 100% more critical damage when you have double attack mastered. Gambler Seal - Pretty much a need when it comes to crit builds. Adds critical damage and critical rate. Spiked Scarf - Adds ATK Toy Syringe - +150% heal from certain pots. More for survivability, which is what you want since you have abysmal HP pool. Abusive Robe [1] - Enchant with LUK or STR Naves. There's really not much to this armor. +7Cursed Magic Mail [1] - Probably the best armor you can wear. Excellion Suit - Enchant with STR/ATK reactors. Or any reactors that would fit the situation. Gloom Under Night Card - For Shadow/Holy, and Demon/Angel monsters. Boitata Card - For Brute/Insect, and Earth/Wind monsters. Tao Gunka Card - For survivability. Faceworm Queen Leg [2] - Cool dagger. EQ is a nice touch. It doesn't do much, but it contributes to your damage. Glorious Gladius - For demi human enemies. Just make sure they're not large, because your damage would suck ass. Twin Edge of Naght Sieger(B) [3]/Twin Edge of Naght Sieger(R) [3] - A level 4 sword with 3 slots and can be enchanted, what's not to like. King's Saviour [3] - My favorite weapon for this build. Since you don't even have Riding, you'll automatically get the Drake effect, that's an MVP card for free. Memory of Thanatos Card - The best card you can have. White Knight Card - Everyone needs this card. Turtle General Card - Auto casts Magnum Break. Specially useful for fighting boss monsters since they don't get knocked back. Any card that will increase your damage. Cursed Mad Bunny - If you're hurting for some ASPD. Cursed Mad Bunny [1] - Same effect as above without the ASPD bonus, but has a slot. Shield of Fallen Angel [1] - High Def Novice Shield [1] - Probably the most affordable but decent shield you can wear. Khalitzburg Knight Card. Ominous Turtle General Card - Nice combo with Turtle General Card. Fallen Angel Wings [1] - The best garment for crit. Get it with Fatal Enchants. Adventurer's Backpack [1] - Next best thing. +7/+9Battle Surcoat [1] - Best garment if you're not gonna use daggers. Double Attack and Triple adds a lot of damage. Ancient Stone Shooter Card - 3/4s the potency of a Cenere Card but increases ASPD. +7Cursed Magic Boots [1] - Increases ASPD, MHP, and MSP. Probably the best footgear you can wear. Modified Angel's Reincarnation [1] - The most basic out the basic you can wear that has a slot, that actually has an effect. Any card that increases your HP is nice. Geffen Gang Member Card - Increases critical damage and aspd. Faceworm Queen Card - Increases your critical damage by a lot but also decreases maxhp. Physical Enhancer Ring [1] - A nice ring to increase damage (can also be enchanted in the future). Pendant of Maelstrom [1] - Slightly better than a Physical Enhancer Ring. Can also auto cast Maelstrom when you're hit by magic attacks. Blue Luminous Stone [1] - Hella expensive. But you can combo it with your weapon if you can waste a Twin Edge with Sharp 2. Cards that generally increases your damage are nice. But I personally like to use the Jitterbug Set just for the 2k HP heal whenever you trigger a transformation. It really helps keep you alive. Shadow Gears and Gemstones Speed gemstones are your best friend. You'd need to reach 193 aspd so you don't waste any other equipment slot just to increase your aspd. I'll be updating this guide whenever I find something interesting with the class. Auto Cast Bijo Auto Cast vs RSX Auto Caster vs Drake Crit vs Ancient Tao Gunka