Caphleo

Limitronian
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Caphleo last won the day on March 31

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About Caphleo

  • Rank
    Ghostring
  • Birthday 03/06/1991

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    Male
  • Location
    Rune Midgard

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  1. Caphleo

    Demonic Fire \ Fire Expansion lvl 5 \ Land Protector

    This is true. You really can't use FE when Demonic Fire's effects are negated. I personally think there's just a bug with how Demonic Fire behaves (maybe Fire Expansion too). Here is a discussion in warp portal forums (totally unrelated topic, but gives answers to y'alls questions. I'll be quoting and highlighting pertinent info. https://forums.warpportal.com/index.php?/topic/152289-legalillegal-thread/ With this statement, we can already assume that Demonic cannot be used inside LP. Just to give context, the topic is about MVP griefing. Anyway, the OP said he is using LP and some Genetic is using Crazy Weed > Demonic Fire > Fire Expansion. Which is why some people are confused on why the Genetic won't just AD the darned MVP. From this, it's clear that the Genetic couldn't use FE 5 while LP is on, because he had to CW the LP first before he could use Demonic Fire, then Fire Expansion. This is just another statement supporting the claim that Demonic Fire can't be cast inside LP, ergo FE 5 is also useless while LP is on. I think this should be enough to consider Demonic Fire as one of those "Magic Area Spells". Which it basically is, since Demonic Fire can trigger Runaway Magic.
  2. Caphleo

    Demonic Fire \ Fire Expansion lvl 5 \ Land Protector

    Just to clear some things up. Fire Expansion 5, in kRO at least, has been updated to act like it's a normal Acid Demonstration damage (non-magic, and physical range). http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6771&curpage=1 The skill Fire Expansion at level 5 will be changed to how Acid Demonstration skill behaves. Also side note, even in iRO, range reduction still applies with FE 5.
  3. Caphleo

    Extended Class Patch

    SuNo always had Holy Cross. And they can wear any headgear and level 4 weapon as long as they're linked. the changelogs didn't mention anything about the damage, so it should still be there.
  4. Caphleo

    Extended Class Patch

    Not that big of an improvement, but definitely more meme builds. Although SuNo in kRO are still crit builds tho.
  5. Caphleo

    Extended Class Patch

    It did, well a big improvement at least. kRO Ultimate Novices now have 50k HP. And an updated skill tree.
  6. Caphleo

    Fatal Menace cooldown

    @Lai According to that video, Fatal Menace doesn't have a cool down. Only after cast delay. I've checked gears related to Fatal Menace in kRO and there is no such gear that reduces cool down, so it's impossible for that SC to spam Fatal Menace if it does have one. That SC is only wearing gears the reduces after cast delay. Sarah's Earrings with After Skill Delay enchants That bloody knight shield Mid Costume enchant with after cast delay Rune Knight and Lord Knight costume enchant set (reduces after cast delay by 10%) Reload Shadow Set (I think 20% or 25% when all of them are +9)
  7. Caphleo

    Divine Guard Hat Aftercast

    Not necessarily. But most of the auto cast skills already have after cast delay.
  8. Caphleo

    Plagiarism ASPD bonus

    Currently, it's not increasing aspd. Without skills or equip - 168 aspd With Bako Tattoo to emulate +10% aspd - 170 aspd With level 10 Plagiarism - 168 aspd
  9. Caphleo

    Extended Class Patch

    Ultimate Novice *since we can't implement the skill changes, I won't include them* Base HP/SP adjustment of Ultimate Novice Class HP: Increase 50 Base HP per level exceeding level 100 SP: Increase 5 Base SP per level exceeding level 100
  10. Caphleo

    Extended Class Patch

    Rebellion Fire Dance Increase level from 5 to 10 Change damage formula to reduce Desperado skill level effect Increase skill damage Increase damage by caster's base level Level 1: ATK 300% Level 2: ATK 400% Level 3: ATK 500% Level 4: ATK 600% Level 5: ATK 700% Level 6: ATK 800% Level 7: ATK 900% Level 8: ATK 1000% Level 9: ATK 1100% Level 10: ATK 1200% Vanishing Buster Increase level from 5 to 10 Reduce Fixed Cast Time from 1 second to 0.7 seconds. Variable Cast Time 1 second. Reduce Skill Cool Down from 2 seconds to 1.5 seconds. Reduce after cast delay to 0.5 seconds. Increase damage by caster's base level Level 1: ATK 1200% / Dispel chance 55% Level 2: ATK 1400% / Dispel chance 60% Level 3: ATK 1600% / Dispel chance 65% Level 4: ATK 1800% / Dispel chance 70% Level 5: ATK 2000% / Dispel chance 75% Level 6: ATK 2200% / Dispel chance 80% Level 7: ATK 2400% / Dispel chance 85% Level 8: ATK 2600% / Dispel chance 90% Level 9: ATK 2800% / Dispel chance 95% Level 10: ATK 3000% / Dispel chance 100% Hammer of God Increase level from 5 to 10 Reduce skill cool down from 30 seconds to 20 seconds. Reduce after cast delay from 2 seconds to 0.5 seconds. Skill mechanics changed. Changed to self-target skill. Will automatically hit targets with Crimson Markers. If there are no Crimson Markers around the caster, the skill will land on a random cell. Targets with Crimson Marker will receive increased damage, along with targets near the targets with Crimson Marker. 7x7 splash damage at level 6 or higher Increase damage by caster's base level Level 1: ATK 100% / Splash area 5x5 Level 2 : ATK 200% / Splash area 5x5 Level 3: ATK 300% / Splash area 5x5 Level 4: ATK 400% / Splash area 5x5 Level 5: ATK 500% / Splash area 5x5 Level 6: ATK 600% / Splash area 7x7 Level 7: ATK 700% / Splash area 7x7 Level 8: ATK 800% / Splash area 7x7 Level 9: ATK 900% / Splash area 7x7 Level 10: ATK 1000% / Splash area 7x7 Dragon Tail Increase level from 5 to 10 Reduce skill cool down from 5 seconds to 3.5 seconds. Reduce after cast delay from 2 seconds to 1 second Change skill to target skill. Can be used without Crimson Marker Deals additional damage to targets with Crimson Marker and targets around them. Increase damage by caster's base level Level 1: ATK 700% / With Crimson Marker 1400% Level 2: ATK 900% / With Crimson Marker 1800% Level 3: ATK 1100% / With Crimson Marker 2200% Level 4: ATK 1300% / With Crimson Marker 2600% Level 5: ATK 1500% / With Crimson Marker 3000% Level 6: ATK 1700% / With Crimson Marker 3400% Level 7: ATK 1900% / With Crimson Marker 3800% Level 8: ATK 2100% / With Crimson Marker 4200% Level 9: ATK 2300% / With Crimson Marker 4600% Level 10: ATK 2500% / With Crimson Marker 5000% Round Trip Increase level from 5 to 10 Level 1: ATK 350% / Effect Range 7x7 Level 2: ATK 700% / Effect Range 7x7 Level 3: ATK 1050% / Effect Range 7x7 Level 4: ATK 1400% / Effect Range 9x9 Level 5: ATK 1750% / Effect Range 9x9 Level 6: ATK 2100% / Effect Range 9x9 Level 7: ATK 2450% / Effect Range 11x11 Level 8: ATK 2800% / Effect Range 11x11 Level 9: ATK 3150% / Effect Range 11x11 Level 10: ATK 3500% / Effect Range 13x13
  11. Caphleo

    Extended Class Patch

    Ninja Throw Shuriken Damage Increase SP consumption increased from 2 to 5 Level 1: ATK 105% Level 2: ATK 110% Level 3: ATK 115% Level 4: ATK 120% Level 5: ATK 125% Level 6: ATK 130% Level 7: ATK 135% Level 8: ATK 140% Level 9: ATK 145% Level 10: ATK 150% Throw Kunai Damage increase SP consumption is 10 regardless of skill level Remove 1 second after cast delay Add 0.2 seconds skill cool down Level 1: ATK 100% Level 2: ATK 200% Level 3: ATK 300% Level 4: ATK 400% Level 5: ATK 500% Shadow Slash Removed 2 seconds after cast delay Damage increase Damage is divided into 3 hits SP consumption 14 at level 5 Level 1: ATK 200% / Critical Chance 30% Level 2: ATK 350% / Critical Chance 35% Level 3: ATK 500% / Critical Chance 40% Level 4: ATK 650% / Critical Chance 45% Level 5: ATK 800% / Critical Chance 50% Throw Huuma Shuriken Fixed cast time reduced from 0.6 to 0.5 seconds Variable cast time reduced from 2.4 seconds to 1 second Change from ground skill to target skill Damage increase Skill level 4 and 5 is changed to 5x5 splash area SP consumption is reduced Level 1: ATK 200% / Splash area 3x3 Level 2: ATK 450% / Splash area 3x3 Level 3: ATK 700% / Splash area 3x3 Level 4: ATK 950% / Splash area 5x5 Level 5: ATK 1200% / Splash area 5x5 Wind Blade Remove 1 second after cast delay Lightning Jolt Reduced fixed cast time from 0.8 seconds to 0.3 seconds Reduced variable cast time from 3.2 seconds to 1.7 seconds Damage increase. Damage is divided into 3 hits Level 1: MATK 200% Level 2: MATK 300% Level 3: MATK 400% Level 4: MATK 500% Level 5: MATK 600% First Wind Reduced fixed cast time from 0.8 seconds to 0.3 seconds Reduced variable cast time from 3.2 seconds to 1.2 seconds Damage is divided into 5 hits Exploding Dragon Increased fixed cast time from 0.6 seconds to 0.8 seconds Reduced variable cast time from 2.4 seconds to 2 seconds After cast delay reduced from 2 seconds to 0.5 seconds Added 0.3 seconds skill cool down Snow Flake Draft Fixed cast time 0.8 seconds regardless of skill level Variable cast time is reduced from 3.2 seconds to 2.5 seconds at level 5 Reduced after cast delay from 2 seconds to 0.5 seconds Added 0.3 seconds skill cool down Kagero / Oboro Fire Charm Increase Blaze Shield damage from 10% to 20% per 1 charm. Increase Exploding Dragon damage from 15% to 100% per 1 charm. When 10 Fire Charms are summoned, endows weapon with Fire property, and increases physical damage to Earth property monsters by 30%. Ice Charm Increase Freezing Spear damage from 5% to 20% per 1 charm. Increase Snow Flake Draft damage from 15% to 100% per 1 charm. When 10 Ice Charms are summoned, endows weapon with Water property, and increases physical damage to Fire property monsters by 30%. Earth Charm When 10 Earth Charms are summoned, endows weapon with Earth property, and increases physical damage to Wind property monsters by 30%. Wind Charm Increases Lightning Jolt damage from 15% to 20% per 1 charm. Increases First Wind damage from 10% to 100% per 1 charm. When 10 Wind Charms are summoned, endows weapon with Wind property, and increases physical damage to Water property monsters by 30%. Swirling Petal Increase level from 5 to 10 Reduce cool down from 1 second to 0.5 seconds. After cast delay is reduced to 0.5 seconds. Variable Cast time is 1.5 seconds regardless of skill level Change from ground skill to target skill. Changed bonus damage based on Agi and Dex to based on Str. Old: Damage Formula In %: (Base Damage + (100 * Throw Huuma Shuriken)) + Caster's AGI + Caster's DEX New: Damage Formula In %: (Base Damage + (100 * Throw Huuma Shuriken)) + Caster's STR*2 Damage increases based on caster's base level. Level 1: ATK 150% / Range 11 cells Level 2: ATK 300% / Range 11 cells Level 3: ATK 450% / Range 11 cells Level 4: ATK 600% / Range 11 cells Level 5: ATK 750% / Range 11 cells Level 6: ATK 900% / Range 11 cells Level 7: ATK 1050% / Range 11 cells Level 8: ATK 1200% / Range 11 cells Level 9: ATK 1350% / Range 11 cells Level 10: ATK 1500% / Range 11 cells Kunai Splash Reduce Kunai requirement from 8 to 2 Cross Slash Increase level from 5 to 10 Skill cooldown at level 10 is 3.1 seconds Damage increases with caster's base level Level 1: ATK 200% / Range 4 cells Level 2: ATK 400% / Range 4 cells Level 3: ATK 600% / Range 4 cells Level 4: ATK 800% / Range 4 cells Level 5: ATK 1000% / Range 4 cells Level 6: ATK 1200% / Range 4 cells Level 7: ATK 1400% / Range 4 cells Level 8: ATK 1600% / Range 4 cells Level 9: ATK 1800% / Range 4 cells Level 10: ATK 2000% / Range 4 cells Kunai Explosion Increase splash damage area from 3x3 to 5x5 Change from ground skill to target skill Damage increases with caster's base level Shadow Warrior Increases damage of Kunai Explosion, Kunai Splash, Cross Slash, and Swirling Petal by 20%
  12. Caphleo

    Extended Class Patch

    Soul Reaper Soul Energy (Souls) do not disappear anymore when logging out/reconnecting. Espa Increase level from 5 to 10 Level 10 skill does not consume any Soul Level 1: Magic Damage 750% Level 2: Magic Damage 1000% Level 3: Magic Damage 1250% Level 4: Magic Damage 1500% Level 5: Magic Damage 1750% Level 6: Magic Damage 2000% Level 7: Magic Damage 2250% Level 8: Magic Damage 2500% Level 9: Magic Damage 2750% Level 10: Magic Damage 3000% / Does not consume Soul Eswhoo Increase level from 7 to 10 Level 10 skill consume 1 Soul Damage slightly increased Level 1: Magic Damage 1700% / 3x3 AoE Level 2: Magic Damage 1900% / 3x3 AoE Level 3: Magic Damage 2100% / 3x3 AoE Level 4: Magic Damage 2300% / 5x5 AoE Level 5 : Magic Damage 2500% / 5x5 AoE Level 6: Magic Damage 2700% / 5x5 AoE Level 7: Magic Damage 2900% / 7x7 AoE Level 8: Magic Damage 3100% / 7x7 AoE Level 9: Magic Damage 3300% / 7x7 AoE Level 10: Magic Damage 3500% / 9x9 AoE Evil Spirit's Curse The effect of "Curse" is changed to "Commander's Curse" In the Commander's Curse state, resistance to Shadow property damage is reduced by 100%. Boss monsters's resistance to Shadow property damage is reduced by 20% Curse Explosion Increase level from 5 to 10 Level 1: Magic Damage 500% / Cursed Targets 1700% Level 2: Magic Damage 600% / Cursed Targets 1900% Level 3: Magic Damage 700% / Cursed Targets 2100% Level 4: Magic Damage 800% / Cursed Targets 2300% Level 5: Magic Damage 900% / Cursed Targets 2500% Level 6: Magic Damage 1000% / Cursed Targets 2700% Level 7: Magic Damage 1100% / Cursed Targets 2900% Level 8: Magic Damage 1200% / Cursed Targets 3100% Level 9: Magic Damage 1300% / Cursed Targets 3300% Level 10: Magic Damage 1400% / Cursed Targets 3500%
  13. Caphleo

    Extended Class Patch

    Star Emperor Solar Burst Increase level from 7 to 10 Increase splash range from 5x5 to 7x7 Level 1: ATK 1220% / 7x7 AoE Level 2: ATK 1440% / 7x7 AoE Level 3: ATK 1660% / 7x7 AoE Level 4: ATK 1880% / 7x7 AoE Level 5: ATK 2100% / 7x7 AoE Level 6: ATK 2320% / 7x7 AoE Level 7: ATK 2540% / 7x7 AoE Level 8: ATK 2760% / 7x7 AoE Level 9: ATK 2980% / 7x7 AoE Level 10: ATK 3200% / 7x7 AoE Full Moon Kick Increase level from 7 to 10 Level 1: ATK 1200% / 7x7 AoE Level 2: ATK 1300% / 7x7 AoE Level 3: ATK 1400% / 7x7 AoE Level 4: ATK 1500% / 7x7 AoE Level 5: ATK 1600% / 7x7 AoE Level 6: ATK 1700% / 7x7 AoE Level 7: ATK 1800% / 7x7 AoE Level 8: ATK 1900% / 7x7 AoE Level 9: ATK 2000% / 7x7 AoE Level 10: ATK 2100% / 7x7 AoE Falling Star Increase level from 7 to 10 Level 1: ATK 200% / 5x5 AoE Level 2: ATK 300% / 5x5 AoE Level 3: ATK 400% / 5x5 AoE Level 4: ATK 500% / 5x5 AoE Level 5: ATK 600% / 5x5 AoE Level 6: ATK 700% / 5x5 AoE Level 7: ATK 800% / 5x5 AoE Level 8: ATK 900% / 5x5 AoE Level 9: ATK 1000% / 5x5 AoE Level 10: ATK 1100% / 5x5 AoE
  14. Caphleo

    Jitterbug Card not healing Whip/Instrument

    It's not per attack while transformed. It's every time the transformation is triggered. I just tested this even with a bow and my hp doesn't recover with every physical attack. It's always been this way.
  15. Caphleo

    Divine Guard Hat Aftercast

    It's not about holy cross. It's tuna belly. Read the description of the second video.