Caphleo

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Caphleo last won the day on August 30

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About Caphleo

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    Archangeling
  • Birthday 03/06/1991

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    Rune Midgard

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  1. Yet another bug ogh normal mode

    The dead bodies are meant to respawn at set intervals even in official servers. That's how they've always been, we just didn't have that implemented. But now we're making our instances as close to how they are in official servers, so these changes are slowly going to be implemented.
  2. Unknown invisible attacker on oghh

    Hmmm.. the dead bodies are supposed to respawn in official servers. They have a set time to respawn, even outside of the final room. AFAIK, they shouldn't cast meteor but they should cast Grand Darkness at set intervals.
  3. Unknown invisible attacker on oghh

    Does it have any effects? I think those are supposed to cast Grand Darkness all over the map like the official hard mode of the instance does.
  4. Compared to Elemental Sword, that sword is pretty useless. Not to mention that's more expensive than Ele Sword.
  5. Renovatio Re-cast Bug

    Renovatio can be re-applied even before the skill duration ends. At around 10:08 onwards, you can see that the SC auto-casted Renovatio multiple times in a row. That can't be done here in Limit. What's happening here is the same as when you're manually casting Renovatio with an AB. You can cast it but will not have an effect when you're still under the duration of the skill. I saw "Renovatio" appear multiple times above my character while using Pendant of Harmony but the skill doesn't re-apply.
  6. RK skills will not apply points.

    Not all. You need to spend the 69 skill points from your previous class. You can't use skill points you got from your previous class to your current one.
  7. Elemental Sword Script

    It stops proccing bolts at Fire Bolt. Everytime Cold Bolt procs, it casts Fire Bolt and nothing else.
  8. [MvP] Guillotine Cross - Dual Dagger DA Critical Build

    Small Devil Horns [0] [Middle Head] Item ID# 18503 (Majestic_Devil) Type Armor Class Middle Headgear Buy 20z Sell 10z Weight 10 Defense 2 Required Lvl None Slot 0 Refineable No Applicable Jobs Every Job Description The horns imbued with full of Devil Spirit. Feels so tight and harsh. ATK, MATK +5%. MaxHP, MaxSP +10%. Item Script { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bMaxHPrate,10; bonus bMaxSPrate,10; },{},{} Dropped By Soccer Ball (50%) With those equips, EDP with Dark Claw should at least exceed 30k main hand crit. Have you compared with other GX on your server? I had similar equips when I was starting out with my GX (even worse). With +7 IP and +7 FQL, +7 White Tiger, +7 Backpack, +6 Luck Boots, Bako and P.Mael, I was doing way more than 20k main hand crit on Infinity Space bosses with just EDP.
  9. 16.1 LOADING SCREEN CONTEST

    IGN: Cap BoA Description: Doodle? Creative process: (step by step how you made the loading screen) Loading screen file:
  10. Cap's Guide to Auto Shadow Spell Shadow Chaser Just to preface this guide, this build can be a decent alternative farmer to those maps where AoE won't make much of a difference, but when used for end-game-ish stuff like mid-tier instances, you will spend a f*ck ton of consumables. The Original Farmer and The Wannabe DPS Going back to its roots, you can use this class to farm pretty much anything. Now that Jack Frost is fixed and can't be spammed anymore (without spending a ton on fixed cast time redux). You'll be taking advantage of high aspd coupled with auto steal. The skill you'll use with auto shadow spell depends on what monster you're trying to farm. Sometimes a single target spell is more advantageous than using an AoE (like auto looting at 100% when there are other monsters on the map besides the one you're targeting). Farming equips aren't that expensive. All you have to make sure is to have high aspd, flee. You can put high STR for increased weight capacity and higher physical attacks. If you just wanna farm, you can focus more on aspd equips like Buffalo Horns or Bakonawa Tattoos. For the sake of this guide, I'm only gonna be focusing on the magic side of things. As for the Wannabe DPS part, that's where things get A LOT more expensive. Not only do you have to make sure you have at least 191 aspd, you also have to raise your matk by a considerable amount. You'll be relying more on your auto casts than your physical damage do kill monsters. There are three routes you can explore with an Auto Shadow Spell build, but all of them pretty much do the same thing (which is making meteors rain like there's no tomorrow). Our Upgraded L-Phone also makes switching between builds on the fly really easy, even inside instances. STATS STR - You can pretty much leave this at 1, or up to 30. Depends if you still have some points to spend. Just remember that this will be your least wanted stat. You can get your extra weight limit from Gym Passes. AGI - This can go as high as 120. Or as much as you need to get at least 191 aspd with equips and buffs on. VIT - Just get up to a total of 100, including the bonus you get from Job Levels and equips, for stun immunity. INT - Depending on your build, this can be 100~120, since we're letting our magic kill our enemies. DEX - Can be as low as 1 or as high as 120 LUK - Evert 3 points of this stat gives MATK, but put points on this stat sparingly, unless you're doing the one specific build. WHERE THE PATH DIVERGES As I've mentioned, there are three builds for this class. Two of which are pretty much the same, and the last one is focused more on MVPs. Most of the equipment/gears will stay pretty much the same. INT Boots Build STR - 1~30 AGI - 110~120 VIT - 70~90 INT - 120 DEX - 80~100 LUK - 1~60 DEX Boots Build STR - 1~30 AGI - 110~120 VIT - 70~90 INT - 100~120 DEX - 120 LUK - 1~30 INT and DEX builds are pretty much the same. They both function like one build. It honestly depends on what equipment you have on ready. Finding a Runaway Magic enchanted DEX Boots would be more likely than an INT one, and also cheaper, so it's up to you. If you already have a DEX Boots then just go with the DEX build. Of course, INT build would deal more damage tho. Ideally, you'll want an INT Boots, but you can always use what you have on hand. This build is already considered a luxury build, might as well bring down the cost, even if only marginally. But if you're starting from scratch, then look for an INT Boots with Runaway Magic. CRIT Caster STR - 1~30 AGI - 110~120 VIT - 70~90 INT - 100~110 DEX - 1 LUK - 120 This build is interesting. This focuses more on hitting monsters with high flee, like Agi-Up MVPs. The crux is finding a LUK Boots with Runaway Magic enchant. They are pretty cheap tho, if you ever see one, since there's really not much use for those boots. GEARS You really have to invest in this build if you want it to actually do something. Now, the chances of this build being used in competitive hunting is slim to none, since it takes some time to get the DPS up. Meanwhile, you have burst damage dealers like Ranger, Genetics, Guillotines Crosses, and recently, Rune Knights. Headgear Upper Hyuke's Black Cat Ears - This is currently my Holy Grail and go-to headgear of choice, no matter the situation. Relatively cheap, but the effects are simply too good to ignore, specially for a class that dishes out multiple magic hits per second. This headgear completely pierces the MDEF of enemies, even MVPs when it procs, for 5 seconds. Right now, Auto Shadow Spell Shadow Chasers are the only ones that can truly utilize this equipment. Other classes rely on manually casting spells on enemies, which most of them have long cast delays and cool downs. You have to keep hitting monsters with magic non-stop for this to proc, which is what an ASS SC is good for. Only downside is there's no slot. Bacsojin Doll Hat [1] - I consider this as my second go-to headgear. Depending on the refine, you can get a pretty high MATK bonus when this hat procs. MATK is increased by 30 multiplied by the refine level. Slotted. But still outclasses by Wickebine's Black Cat Ears in terms of damage when the MDEF pierce procs. Skull Cap [1] - Total of +8% MATK at +7. I wouldn't really recommend getting this hat tho. It sucks lol. But hey, if you already have it, might as well use it. Balloon Hat [1] - When you're starting out. I shouldn't even be including this. Wickebine's Black Cat Ears are about the same price as this hat. And you actually need this refined. Meh. Kettle Hat - If you wanna be a hipster and bank on auto casting Water Ball after auto casting Deluge. It's still fun tho. This has a chance to auto cast level 2 Deluge and level 3 Water Ball with each physical attack. Red Pom Band [1] - For Demi-Human. If you have one that's already high refined, great, otherwise don't spend on this hat if you're planning to run instances with this build. There really aren't that many Demi-Human bosses around. And the other headgears would be more beneficial to you. Fenrir Card - If you have it the use it. Not only does it shorten your fixed cast time (specially beneficial if you're using a crit build), it also adds matk per refine of your headgear. Lichtern Blue CardLichtern Green CardLichtern Red CardLichtern Yellow CardTikbalang Card - Choose your poison. Additional MATK and elemental damage, depending on the card. But if you're mostly using Meteor Storm, might as well choose Red Lichtern. Engkanto Card - If you're ever facing with a Poison monster. Adds 30% damage. This card is also scripted to work with magic attacks. Just not the DEF pierce. Mutant Coelacanth Card - If you're lucky enough to get one. Increases MATK by 2%, and an additional 1% per 2 refines. Downside is it also decreases your Max HP by 1% per 2 refines. Rata Card - MATK +10. Not really worth the investment. Mid Robo Eye - Cheap and reliable. Imperial Feather - If you wanna get more aspd. You must have at least 108 AGI. Sigrun's Wings - A Walmart version of Imperial Feather, but it doesn't have the AGI requirement. Gambler Seal - The only Mid for the crit build. Adds MATK and Crit Rate. Black Devil's Mask - All stats +2. I've still yet to see the allure of this headgear. It's hard AF to make and I don't think the effects are worth that much trouble. But hey, if you have it, use it. Low CD in Mouth - The staple of auto cast SCs. Not only does it deal additional damage with the bolts it casts, it also helps proccing your Boots and Wickebines. Golden Fish - If you feel like you don't lack auto casts anymore. +10 matk and +2 all stats. Rainbow Scarf - Additional MATK. Basically, you really want a CD in Mouth. That's what you should aim for. If you don't have it yet, just use whatever it is you have on hand that will increase your MATK. Armor Robe of Flattery [1] - Once the rest of 16.1 is released, this robe will pretty much become the go-to robes of Magic users. +150 MATK by just being level 140 and above. Not to mention the enchants are powerful. Downside is you have to have the item refined to at least +7 to get the minimum effects of the enchants. Exerion Suit - This is my current go-to armor. I have one of every kind. My main one is INT/MATK/MATK. You can also make an elemental one with 2 MATK reactors. It's pretty much mix and match. Excellion Suits are fairly cheap, and the elemental reactors and MATK reactors are also fairly cheap. Cursed Mail [1] - If you're really rich. +10% MATK along with other bonuses. Heroic Hidden Cloth [1] - A decent armor. MATK +10% when it procs, which is quite often. Also adds 20 Crit Rate. A good armor for a crit build. There's really not much variance you can use. As long as it adds MATK. Nightmare Amon Ra Card - Really awesome if you're up against Demons and Undead. Which is what makes more than half of the content in RO. Entweihen Crothen Card - MATK +100. That's about it. Bijou Card - MATK +10% and immunity from Frozen status. Any elemental cards or status resist cards to counter the monster you're facing. Sometimes choosing a defensive card for your armor is better than choosing an attack one. What good are you when you're dead lol. Weapon Old Parasol [3] - This sword is just awesome. If you can get high aspd with a sword equipped, then this one is pretty much recommended. Not really that high base MATK bonus, but it does increase per refine. It can also be enchanted once (up to Spell 9). Not to mention there are 3 slots. Elemental Sword [3] - Next best thing you can wear. If you wanna focus more on using bolts as your main spells. This couple with the Cold Bolt procs with CD in Mouth. *Currently, this sword isn't working as official servers, so playing a bolter SC isn't really recommended for now.* Faceworm Queen Leg [2] - A really nice dagger with a relatively high MATK for daggers. Can also cast level 1 Earthquake. Which is pretty much useless since the formula is based on your ATK. I try to avoid using this dagger tho. If you have an Old Parasol at at least +7, then you'll be leaving this dagger in the dust when it comes to MATK bonus. Thanatos Dagger [1] - MATK +130 and INT +6. The downside is you'll always be losing HP, and with this build, you'll be pretty much always at over 50% weight. Infinity Dagger [1] - MATK +100, but this can be enchanted with Spell Enchants. It has the potential do be a decent MATK dagger. Bazerald - This is one of those items that I still don't know why I included in the list. Since I've been preaching this build isn't really for the budget conscious. But hey, it can be enchanted, and it has a pretty decent base MATK. Timeholder Card - MATK +20% Immortal Wind Ghost Card - MATK +10% and has a chance to cast level 5 Killing Cloud when performing magic attacks. Magic Racial Cards. You can't go wrong with them. I have like 3 of almost every kind. Red Eruma Card - A chance of inflicting Curse on enemies when they're hit with magic attacks. Useful for crown control. Octopus Card - Another crown control card, but this time it inflicts Blind with your magic attacks. Shield Cursed Mad Bunny - The Main Shield. This nullifies the aspd penalty you get from wearing shields with its +3 flat ASPD bonus. Also adds +5% MATK, and reflects 10% of every melee damage (which is important since it gives reflected damage is also included in the chance to proc your auto casts, barring Auto Shadow Spell). Mad Bunny [1] - This doesn't have the ASPD bonus, but it is slotted. If you're willing to spend more on AGI/ASPD consumables, then you can opt for this shield instead, otherwise the non-slotted variety will do wonders. Valkyria's Shield [1] - Still one of the best shields in-game because of the elemental redux. You can always go with no shield on in case you don't have a Cursed Mad Bunny and can't raise your ASPD to decent numbers. Standard Racial cards if you're using a slotted shield. GTB if you need it. But you'll mostly be fine without a card. Garment Fallen Angel Wing [1] - Refined to at least 7 and get Spell enchants. Heroic Backpack [1] - A +7 backpack is better than a +0~+6 FAW. I like having both of them. FAW for attacking and Backpack for Defending. Giant Faceworm Skin [1] - Only get this at high refines. +10 or above. You'll be mainly using this for a Nightmare Ancient Mummy Card Antique Book Card - Your standard MATK garment card. Nightmare Ancient Mummy Card - +3% damage to your fire magic every refine. Also has +15% neutral resistance. Use it if you're mostly on Fire auto casts. Salamander Card - +40% more damage to Meteor Storm. Pretty meh to be honest. You have more spells on your auto cast list that you'll benefit more from an Antique Book Card than this. Flamel Card - Great for recovering using slim pots. I like to compound this on a +7 Backpack. Farming while Linked is a dream when using this Card and Ranked Slims. Randel Card - Enables level 3 Auto Guard. Compound it on a different garment. Cast Auto Guard and switch back to your main one. Shoes Temporal INT Boots [1] - Spell Enchant with Runaway Magic and nothing else. You can get away with Lucky Day, but Runaway Magic is really the best option since it amplifies one of your auto casts greatly. Temporal DEX Boots [1] - Again, enchanted with Runaway Magic. Same as INT Boots but you're just gonna spend more points on DEX to take advantage of the .5 second fixed cast time reduction. Temporal LUK Boots [1] - If you can find a LUK Boots that's enchanted with Runaway Magic, snatch it. Crit build is the only build that would work in most instances, or MVPs that have high Flee or casts NPC Agi-Up. Temporal AGI Boots [1] - If you somehow got yourself or see a pair of AGI Boots with Runaway Magic enchant, and you, for some reason, can't find the others, still don't buy it lol. What you want is to have the best of both worlds. Have a pair LUK Boots along with either a pair INT Boots or DEX Boots. Depending on the instance or the thing you want to farm, one pair would be more beneficial from the other. Fallen Bishop Card - Even if you aren't fighting Demi-Humans or Angels, the card still adds +10% MATK. Nightmare Verit Card - MATK +5% at below +6. Another +3% When refined to +7. And another +3% at +9. Accessories Evil Spirit's Silk Glove [1] - Auto Caster's wet dream. Casts Psychic Wave, Frost Nova, Scream. Also let's you use Spider Web. Broken Heart [1] - A cheap alternative to Evil Spirit's Silk Glove. You must wear it with Gentle Heart to activate the auto casts. The only downside is you consume 2 accessory slot. You forfeit proccing Psychic Wave when you switch one accessory with Pendant of Harmony for some recovery. Gentle Heart [1] - Same as Broken Heart. Alchemy Glove [1] - Amplifies Fire damage. Auto Casts Fire Ball with physical attacks, and Fire Bolt with magical attacks. Pendant of Harmony - Auto Casts level 1 Renovatio and Sanctuary. Get this item in your inventory. Switch accessories once Renovatio procs. This is specially good for long farming sessions or in instance runs to alleviate your potion consumption. Silversmith Bracelet [1] - If you ever need to Spell Break something. Shadow Gears Shadow Chaser Shadow Weapon - Not really useful when worn by itself. Shadow Chaser Shadow Shield - MATK +2% when worn with the Shadow Weapon, along with other bonuses. Wizard Shadow Armor - Useless when worn alone. Wizard Shadow Shoes - +20% damage to Lord of Vermillion, Meteor Storm, and Storm Gust, and another +5% damage with every refine, if worn with the Shadow Armor. Scatter Shadow Earring - +5 INT Scatter Shadow Pendant - +5 STR Physical Shadow Earring - If you're still missing that extra umph for your ASPD. Although you're gonna need to +7 this to get a measly +3% ASPD lol. But hey, maybe the difference between 192 and 193 ASPD is that 1%. Donate Gears Upper Gemstone(Mars) - x3 on any upper donate costume. You're gonna need that +4 ASPD Mid/Low Shard(Uranus) - x4 on any mid/low donate costumes. Total of +4% final damage. Garment/Wings/Amulet Star Stone(Matk) - If you're ever lucky enough or rich enough to get MATK star stones. Only feasible if you're playing other magic characters on your account. SKILLS There are only a handful of skills you're gonna need. The rest if up to you to decide. I'll just note the most important ones. Plagiarism - Your main source of damage. Can copy up to second class skills. Preserve - Prevents the skill your copied via Plagiarism to be overwritten. Be sure to cast this constantly. And cast this immediately after you've been revived. Reject Sword - Halves the damage you take and reflect it back. Tunnel Drive - Allows the character to move at half movement speed while in Hiding status. Chase Walk - Like Cloaking but you can't be revealed. You can still take damage from AoEs tho. If you are Linked, you can move really really fast while in Chase Walk. Gank - Auto casts steal. Useful for farming. Reproduce - Let's you copy up to 3rd class skills. Skills that you've copied via this skill will have 2x the SP consumption when used. Auto Shadow Spell - Chosen Magic spell learned from Plagiarism and Reproduce will have a chance of casting automatically with every physical attack. Those are pretty much all the notable skills you need in order to play this build. Other skills will depend on how you use the character. Consumables White Slim Potion - Ranked or not, this is still one of the best healing items you can use, specially when used in conjunction with other healing item boosters. Mastela Fruit - Heals well and light weight. It's just they're kinda expensive. Mora Mandarin - One of the best SP healing item you can find. Kinda hard to farm tho. Strawberry - A lot of monsters drop this. Either farm them or buy them. Grape Juice - Recovers a decent amount of SP. HP Increase Potion (Large) - Increases your Max HP. SP Increase Potion (Large) - Increases your Max SP. Concentrated White Potion Z - Increases HP regeneration rate. Vitata 500 - Increases SP regeneration rate and Max HP. Concentrated Ceromain Soup - +10% ASPD. Berserk Potion - Increases ASPD greatly. Regeneration Potion - Increases heal rate of all recovery items by 20% for 30 minutes. Small Life Potion - Recovers 5% of your Max HP every 5 seconds for 10 minutes. Big Defense Potion - 3% resistance to physical attacks for 3 minutes. Big Magic Defense Potion - 3% resistance to magical attacks for 3 minutes. Abrasive - Crit Rate +30 for 5 minutes. Elemental Converter - Just in case you're up against a ghost monster. Fire Resist PotionCold Resist PotionEarth Resist PotionThunder Resist Potion Holy Elemental Scroll - Endows your armor with Holy Element for 5 minutes. Undead Elemental Scroll - +20% resistance from Fire, Earth, Water, Wind for 5 minutes. Does not stack with Holy Elemental Scroll. Guarana Candy - Casts level 5 Increase Agility. Those are the consumables I always have in my inventory. SP items are a MUST! Your SP will constantly be brought to 0 because of Runaway Magic. ~TBC~ VIDEOS Example of a Crit Build: DEX Build ~More vids to come~
  11. can you remove all your equips and re-skill? If you're wearing a Gangster Scarf, it gives level 1 Gangster Paradise.
  12. Basil Effect

    Doesn't have the correct effect here in Limit https://www.limitro.com/item/view/?id=22985