Cj

Limitronian
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Cj last won the day on December 23 2018

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About Cj

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  • Birthday 12/25/1992

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  1. Cj

    kRO Update 2019

    A. Update New Guide Skills "Emergency Movement", "Flurry of Shouting Shout", and "Rushing Shouting" will be updated. So let me tell you about the new guild skills. 1. Emergency Movement [Guild Master Skill] Available only in Siege Region. Increases movement speed for all guild members in the area around the guild master for 10 seconds. <Increases the movement speed of all nearby guild members to increase the movement speed of "Speed change potion" 2. Flurry of Shouting Shout [Guild Master Skill] Available only in Siege Region. Set up a pool that will last for 5 minutes. 3. Ringing of Thrashing [Guild member skill] Available only in siege area. If there is a rally site established by the guild master in the map where you are located, you will immediately move to that location. <With the flags and sound of the thrusting shout, you can use more tactics in the siege!> This new guild skill consists of the skills available in the siege. "Emergency movement" to increase the guild maneuverability, the new "settlement location" and "move to the land" through you will be able to utilize azit map more widely. B. Guild skill improvement The addition of new guild skills will improve the feeling of use of existing guild skills. And the guild skill will be improved to be able to register in the shortcut window. 1. Restore Casting is reduced from 10 seconds to 1 second, Guild Skill Global Cooldown 5 minutes disappears, and Skill Cooldown changes to 3 minutes. 2. Regeneration Guild Skill Global cooldown 5 minutes disappear and skill cooldown 3 minutes will be changed. 3. Combat Command Guild Skill Global Cooldown 5 minutes will disappear and skill cooldown will change to 3 minutes. 4. Emergency Call Guild Skill Global cooldown 5 minutes disappear and skill cooldown will be changed to 5 minutes. Removes the existing Guild Skill Global Kultime so that you can use your guild skill more abundantly. In addition, the skill shortened window can be registered to improve the use of easier to use the guild skills will be changed. <Improved to make guild skills easier to use now!> C. Expansion Base & Job Level for Expanded Class. The maximum level of star emperor, soul ripper, Kagerou, Oboro, Rebellion and summoner will be extended !! Star Emperor / Soul Ripper / Kagero & Oboro / Rebellion from 185 to 185 levels in BaseLv, JobLv from 60 to 65 levels! Expanded, In the case of the Summoners, BaseLv will be extended from 175 to 185, and JobLv will be extended from 50 to 55! The Max level of extended career classes is now extended!> And… In case of the most experienced experience table, it will be changed to the same level as the current 3rd job group. Also, in the case of Skill, a certain skill MaxLv of Star Emperor / Soul Ripper / Kagero & Oboro / Rebellion will expand or change specifications, The adjustments are as follows. 1. Star Emperor - Sun Explosion MaxLv expands from 7 to 10 levels, and the effect range increases from 5X5 cells to 7X7 cells. Damage figures have been changed from 1600% of existing 7 levels to 2540% of 7 levels and 3200% of 10 levels. - Full Moon MaxLv expands from 7 to 10 levels. - Meteor Fall MaxLv expands from 7 to 10 levels. 2. Soul Reaper Soul Ripper When moving to a specific area, the soul energy is changed so that it is not reset when reconnecting. - Espa MaxLv extends from 7 to 10 levels, while level 10 eliminates soul energy expenditure. - S. After MaxLv This extends from 7 to 10 level, 10 level, the case of the soul energy consumption will be reduced to one. - Evil Spirits Curse The effect of the curse of the evil soul is changed from "Cursive" to "Curse of Command". Decreased armor resistance against Armor Attack attacks is reduced by 100% (but reduced by 20% for Boss-rated monsters). - Curse Explosion MaxLv expands from 5 to 10 levels, changing to give additional damage to targets in the "Cursed Curse" state that are not cursed. 3. Kagerou & Oboro - Fire Charm: The damage of fire damage per 1 firebreaker is increased by 10% to 20%. Damage of the heat wave per 1 flower increases by 15% from 100% increase. If you collect 10 fireworks, you will change your weapon to 30% increase in Physical Damage to Persistent. - Ice Charm: Ice Charm some damage per 1 icebreaker is increased by 5% in 20% increments. Ice damage per 1 ice block is increased by 25% from 100% increase. When collecting 10 icebreakers, it will be changed to a 30% increase in the physical damage given to the weapon attribute from the effect of the number attribute to the weapon attribute. - Wind Charm: If you collect 10 wind charm , you will have a 30% increase in physical damage to your weapon. - Lightning Jolt: Damage of lightning per 1 abundance is increased from 15% to 20%. Damage per one abundance - Kamataitachi is increased by 100% from 10% increase. When collecting 10 abundance, it will change to 30% increase effect of physical damage given to the weapon to the persistent enemy. - 16th Night Maximize your character's Maximize ability from 5 to 10 levels, global cooldown is reduced from 1 to 0.5 seconds. Variable casting is adjusted to 1.5 seconds, regardless of skill level. Targeting method changes from ground to target target. Damage formulas are changed, and the effects of the existing "caster's DEX and AGI" are changed to be affected by STR. Depending on the base level, the damage will be increased additionally. - Kunai Splash amount of consumption of eight Kunai Kunai will be reduced from 8 to 2. - MaxLv is extended from 5 to 10 levels, and the skill cooldown is changed to 3.1 seconds based on 10 levels. Depending on the base level, the damage will be increased additionally. - Kunia Explosion The explosion Kunai range is changed from an existing 3X3 cell to a 5X5 cell, and the targeting method is changed from ground to target target. Depending on the base level, the proportion of the area where damage is additionally increased is changed. - Shadow Warrior Blast Kunai / Divan Kunai / Cross Cut / Windbreak Damage 20% increase damage will be added. 4. Rebellion - Fire Dance MaxLv has been expanded from 5 to 10 levels, damage formulas have been changed to reduce the influence of the Desperado skill level and the effect of Fire Dance skill level. Depending on the base level, the damage will be increased additionally. - Vanishing Buster MaxLv expands from 5 to 10 levels, fixed casting is reduced from 1.0 seconds to 0.7 seconds, and variable casting is adjusted to 1.0 seconds. The skill cooldown is reduced from 2 seconds to 1 second, and a global cooldown is added by 1 second. The damage formula is changed and added to the base level to increase the damage further. - Hammer of God MaxLv expands from 5 to 10 levels, skill cooldown is reduced from 30 seconds to 20 seconds, and global cooldown is reduced from 2 to 0.5 seconds. When the skill logic is changed, the target is attacked unconditionally, and when cast to the target of "Crimson Marker" effect, It will change to give you higher damage. (When used on a target that is caught by a Crimson Marker, it will be attacked with increased damage to all nearby targets.) The effect range increases from 6 levels to 7X7. Depending on the base level, the damage will be increased additionally. The [STATE] and [STAR] effects are removed. - Dragon Tail MaxLv expands from 5 to 10 levels, skill cooldown is reduced from 5 to 3.5 seconds, and global cooldown is reduced from 2 to 1 second. Skill logic has been changed to cast directly to the target target, and if the target is in the "Crimson Marker" state, It is changed to give higher damage. Depending on the base level, the damage will be increased additionally. - Round trip MaxLv expands from 5 to 10 levels. 4. Super Novice Reorganization and Level Expansion The restructuring of Super Novis and the expansion of the level will be done together. HP and SP tables will be upgraded, some of the skills (flasher, sandman, free traps, etc.) will be removed, and AutoGuard, weapon repair, and backstep skills will be added. In addition, only three special skills will be added to Super Novice. A. Breakthrough Super Novice's MaxHP, MaxSP and ATK, and passive skill that increases healing healing. B. Transcendence This is a passive skill that increases the MaxHP, MaxSP, and MATK of Super Novice, and healing healing received. 3) Angel help me! An active skill that constantly recovers HP and SP of nearby targets for a period of time. 5. Improvement of Minstrels and Wanderer. Minstrels & Wanderer's job improvement update is going to be going on. 1) Lessons Minstrel & Wonder are changed to have a lot of influence on the song effect. 2) The Language of the Indeterminate Element is changed to the skill to remove the chorus effect from the original random secondary magic effect. 3) In the valley of death, it changes from the existing stochastic success to 100% success. 4) Depressed Shrewd Day only available in the PVP area, eliminating the effect of increasing the existing specific skill efficacy, increasing the enemy player's global cooldown and consuming SP. Decreases the evasion rate, reduces the movement speed, reduces the attack speed, and keeps the effect of running away from Peccopo, Gryphon, and Dragon. 5) Cycles of Nature are changed to improve HP's natural resilience for the duration of time from the restoration per second. 6) Lure of Sabath Increases the chance of success of the Lure of Sabath , and the content that was around the caster is changed to the enemy player target range. 7) Great Echo Existing party, Minstrels, Wanderers according to the difference in the difference in the damage method is removed, the damage will be upgraded. Depending on the lesson level learned by the caster, the damage will be increased further. 8) Lead's Dew Alter the existing HP increase by a percentage increase, skill cool time is greatly reduced. Depending on the lesson level learned by the caster, the HP increase is additionally increased. Differences in efficacy due to the difference in the number of people in the existing party, minstrels and wins are eliminated. 9) Mana's song SP recovery improvement effect is upgraded, skill cooldown is greatly reduced and SP recovery effect is added. Depending on the lesson level learned by the caster, the effect of improving SP recovery is additionally increased. Differences in efficacy due to the difference in the number of people in the existing party, minstrels and wins are eliminated. 10) Melody of Sink The effect is now added to further reduce the INT on the enemy player's SP reduction effect per second within the existing range, and the skill cooldown is greatly reduced. The probability of success increases according to the lesson level learned by the caster. Differences in efficacy due to the difference in the number of people in the existing party, minstrels and wins are eliminated. 11) Beyond of War Cry The effect of reducing the MaxHP of the enemy player within the existing range is now added to further reduce the STR, greatly reducing skill cooldown. The probability of success increases according to the lesson level learned by the caster. Differences in efficacy due to the difference in the number of people in the existing party, minstrels and wins are eliminated. 12) Sound of Destruction The effect of removing an existing song effect changes to double the amount of damage the target player receives for a certain amount of time. The duration increases according to the lesson level learned by the caster. 13) Saturn Night Fever Changes the existing HP / SP reduction formula and changes the HP / SP so that it does not regenerate. Decreases accuracy, evasion rate The formula changes from a% to a single value. Depending on the lesson level learned by the caster, the probability of success increases. Differences in efficacy due to the difference in the number of people in the existing party, minstrels and wins are eliminated. 14) Unlimited Humming The uninterrupted effect of voice casting changes to an immune effect over some condition (ignition, deep sleep, freezing, freezing, toxic effects of guillotine cross , except oblivion cours ). Immune duration is increased depending on the lesson level learned by the caster. 15) Dance with Warg adds an effect that increases the ranged physical damage from the existing effects. Differences in efficacy due to the difference in the number of people in the existing party, minstrels and wins are eliminated. 16) Windwill Rush ATK towards Windmill The way to increase the ATK is changed, and the effect increases according to the learned lesson level. The movement speed increase effect is added. The effect duration changes from 60 seconds to 180 seconds. 17) Moonlight Serenade MATK increase formula is changed and the effect increases according to the learned lesson level. The effect duration changes from 60 seconds to 180 seconds. 18) Swing Dance Attack speed is slightly reduced, and duration changes from 60 seconds to 180 seconds. Depending on the lesson level learned by the caster, the attack speed increases. 19) Symphony for lovers The existing MDEF increase formula is changed and the MDEF increases to a fixed value. 6. Sura Job Improvement (Wil post soon) 7. Improvement 3rd Skills Effect We are in the process of improving the effects of some of the skills in the 3rd job class. <Some of the new effects have changed!> 8. Improved Water Field Effects We are in the process of replacing the water field effect with a new effect. <The water field effect becomes even more beautiful!> Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&amp;seq=3921697&amp;curpage=1 @Lai @Yuuki I'm still waiting for gods items upgrade .
  2. A new set of cash items in kRO @Lai @Yuuki
  3. Cj

    Happy Birthday Cj

    @Lex Luthor Thank you 😆
  4. Cj

    kRO December Update 2018

  5. Topic Name: Add Days for Gourmet Day Character Names: Arcann Describe your suggestion: The Gourmet day is only good for Tuesday only, most of the ppl on game farming foods add at least 2 ~ 3 days (like Saturday or Monday). https://www.limitro.com/wiki/feature-guides/17-feature/210-farming-spotlight Why do we have to add it? This was implemented but it would really helpful if we add additional days . Who will benefit this? Everyone. Will this change the system drastic? No. Room for improvement? ....
  6. Cj

    Dangerous Rumors quest bug?

    No bug I'm done with the quest for more than 20 times , follow this pre quest: Biolabs Entrance Quest Factory Quest Einbroch Murder quest Cursed Spirit Quest President Quest Dangerous Rumors
  7. Cj

    kRO December Update 2018

    @Lai @Yuuki
  8. Cj

    kRO Welcome Corridor

  9. @Caphleo check this out Whenever you transform into Dead King the damage too OP (both target Def and Mdef ignored by 100%).
  10. Cj

    kRO December Update 2018

  11. Cj

    YSF MVP

    @Yuuki why the YSF are always using earthquake skills is this abnormal behavior? I check here
  12. When I check the limitro database the shield is not on the list Source: https://www.limitro.com/monster/view/?id=3621
  13. Describe the bug / issue in details. Cutie does not drop Ultralight Magic Shield [1] But when I do @mi
  14. Cj

    Werner's Laboratory:Central Room

    @Yuuki this one is fixed already , you can close it ,thanks The only issue here is the normal mob goes to power up so easily .
  15. Cj

    kRO December Update 2018

    @Lai @Yuuki 😂