Cj

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  • Birthday 12/25/1992

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  1. Cj

    Episode 17.2 Varmundt's Mansion

    September Update 2019 1. Improvement of Vending / Market Items. Will improve the npc and also adjust the npc shop and it may change the item that are selling by the npc. 2. Improved Enchant Options Blessed Enchant additional option is added 3. Runes Stone of Rune Knights All of the rune ore can be sold now by the npc NPC does not add any discount, They also selling light granules and elder branches. Increasing the chance to crafting runes are improved. New set of NPC that selling Gold it set to 150,000 zeny , Major component for crafting Lux Anima Rune Stone , It does not apply discount to this new npc. Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3981072&curpage=1
  2. I suggested this poll as general, This is not Stars or anyone suggestion, and I appreciate again for those player truly vote its either Yes or No, every vote counts. ♥️ Just to remind everyone if your using fake/dummy Acc's just to vote it will not counted, we knew which one is fake or not based on your IP address, you just wasting your time.
  3. What is this? Lowering the RC_Demi/player resistance to max 98 instead of 99 (Regardless what equipment).Why do we have to add it? Too high reduction in our server, make the player unkillable Who will benefit this? EveryoneWill this change the system drastic? No Room for improvement? .....
  4. Cj

    Episode 17.2 Varmundt's Mansion

    @Sephylon
  5. Cj

    Impersonate GM

    @Lai can you trace the IP of this players and block permanent ban it, I suspecting this e X P I E R C E, First Day Today are same player.
  6. Cj

    Impersonate GM

    Describe the bug / issue in details. Impersonate player, PM severals players in main town which is so annoying and asking if they are asia or US / Canada , once he confirm your from Canada/US he starts asking get more info from you and then he offer discord and starts asking more info of your account.
  7. Cj

    Episode 17.2 Varmundt's Mansion

    @Sephylon they haven't disclose the details yet, I'll wait for further updates. Note : the information can be changed before it is updated to Sakray.
  8. Cj

    Episode 17.2 Varmundt's Mansion

    1. Gunslinger Mount Improvements 2. Rune Knight Skill Improvement 1. Concentration and Aura Blade < Buff Icon Added > 2. Enchant Blade Formula was change and increase the its damaged ,and amount of increase is based on the users based level of INT. 3. Wind Cutter Changes the skill logic. The skill will be cast immediately, no longer require target. - The skill will deal damage to the surrounding enemies. - Removes knock-back and fear inflicting effects. - Improves skill cooldown, delay after skill, and SP consumption. - Changes skill element from forced wind property to depends on weapon element instead. - If user equips two-handed sword, the skill will ignore target's defense and increases number of hit to twice. - If user equips spear, the skill damage type will become long ranged physical damage. 4. Ignition Break - Removes fire property damage part. - Removes damage variation depends on range and improves damage formula. - Has a chance to trigger critical. 5. Sonic Wave - Has a chance to trigger critical depends on user's Cri rate. - Slightly reduces skill damage due to critical applying. 6. Hundred Spears - Removes weight factor from skill formula. - The skill will deal damage to the target and nearby enemies. Improves damage formula. - Increases cast range from 5 to 7. - Removes Spear Boomerang auto-spell. 7. Dragon Breath - Turisus runestone will endow the skill property to holy. - Lux Anima runestone will endow the skill property to shadow. (If 2 runestones are used simultaneously. Luk Anima runestone will take priority) 8. Dragon Breath Water - Asir runestone will endow the skill property to ghost. - Lux Anima runestone will endow the skill property to neutral. (If 2 runestones are used simultaneously. Luk Anima runestone will take priority) 9. Runestone Improvements - Removes the limit of all runestones that can be hold. - Reduces the weight of runestones from 10 to 1. Verkana Runes Stones: Milennium Shield - Increases duration from 60 seconds to 900 seconds Isia Runestones : Vitality Activation - Increases duration from 60 seconds to 900 seconds. - Removes disabling SP recovery rate and decreasing SP gained from recovery item effects. - Adds new effect, reduces damage taken from melee reflect damage by 50%. Hagalas Runes Stones: Stone hard Skin - Increases duration from 60 seconds to 900 seconds Pertz Runestone: Storm Blast - Removes knock-back inflicting effect. - Improves damage formula by increasing the influence of user's base level. - Has a chance to trigger critical depends on user's Cri rate. Urj Runestones: Abundance - Increases duration from 60 seconds to 900 seconds. Turisus Runestone: Giant Growth - Increases the chance to trigger amplified damage on normal attack. - The amplified damage values are between 2 - 2.5 times of normal attack. - Increases melee physical damage by 15% for the rune duration. - Increases duration from 180 seconds to 900 seconds. Asir Runestone : Fighting Spirit - Change the Atk bonus formula. - Increases duration from 180 seconds to 900 seconds. - No longer increases attack to the party members. Lux Anima Runestone: Lux Anima - Removes current effect. - Adds new effect, Has a high chance to auto-cast Storm Blast when dealing normal attack for 900 seconds. - Adds new effect, increases physical damage against all size enemies by 30%, increases critical damage by 30%, increases melee physical damage by 30%, increases long ranged physical damage by 30% for the rune duration. - Adds new effect, MaxHP/MaxSP + 30% for the rune duration. Other Class Improvements There will be 2 additional update for Genetics and Performers (Minstrel and Wanderer). I will update this post for the other improvements for other runes. Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3978525&curpage=1? https://www.divine-pride.net/forum/index.php?/topic/3723-kro-classes-improvement-project/
  9. Cj

    Episode 17.2 Varmundt's Mansion

    Enchant Tablet Einbech Weapons
  10. Cj

    Episode 17.2 Varmundt's Mansion

    Guillotine Cross Skill Improvement 1. Double Attack Increases the chance to trigger to 70% on level 10. 2. Soul Destroyer - Changes skill type. Before : physical/magical hybrid special long ranged physical damage that ignores defense. After : Normal long ranged physical damage. - Improves damage formula, slightly adds cooldown, Improves delay after skill and SP consumption. - Has a chance to trigger critical. 3. Rolling Cutter - Increases area of effect to 7x7 cells on level 5. - If user changes the current position, such as using Back Slide, while spinning. The rotation counter will be reset. - Increases damage. 4. Cross Ripper Slasher - Changes damage formula by adding more damage from rotation count of Rolling Cutter. - After using the skill. Rotation counter of Rolling Cutter no longer be reset. - Reduces delay after skill, slightly adds cooldown. 5. Cross Impact - Increases cast range to 7 cells and caster will move to target immediately after casting. (skill damage type still be melee physical damage). - Reduces attack motion from 7 actions to 1 action. - Slightly adds cooldown. - Improves damage formula. - Has a chance to trigger critical. 6. Poisonous Weapon - Increases melee physical damage and gains various type of buff depends on poison that be endowed. 7. New Poison Research - Increases duration of Enchant Deadly Poison by 180 seconds on level 10. *According to skill description on below image. The skill increases duration Enchant Deadly Poison by 45 seconds on level 1 and additional 15 seconds per each higher level. 8. Dark Claw - Increases duration to 10 seconds and changes the skill to removes some of melee physical damage reflection buff from target. Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3976053&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/3723-kro-classes-improvement-project/&ct=1565847002
  11. @Rasuak this will be release soon. @Lai 😂
  12. Cj

    Episode 17.2 Varmundt's Mansion

    1. Einbech Weapons and Accessories The NPC Manager Elmen (einbech 149,257) provides you the services regarding to Einbech weapons and accessories. 1.1 Dynite Smelting Dynite is an alloy used for exchange many items. Dynite Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs. Redium Rindium Odium Purdium Whidium Requires 1 ea of each ore for 1 Dynite. NPC can exchange Dynite up to 100 ea at once. 1.2 Dynite shop Elmen sell Einbech accessories and enchant permits by using Dynite to exchange. Einbech accessories require 75 ea Dynite to exchange. Modification Permits require 30 ea Dynite to exchange. Magical Modification Permit Physical Modification Permit Modification Permits are used for enchanting Einbech weapons. 1.3 Dynite weapon exchange Elmen can exchange 50 ea Dynite to 1 random weapon. 3 random enchants will be given upon enchanting. 2. Odin Temple equipment Odin Temple equipment can be obtained from Odin Relic. Odin Relic Odin Relic can be obtained from mobs in Ancient Odin Temple. *Clergy's Manteau and Clergy's Boots can be dropped directly from mobs too* You'll get 1 random following items upon open it. Str Soutane [1] Agi Soutane [1] Vit Soutane [1] Dex Soutane [1] Int Soutane [1] Luk Soutane [1] Clergy's Boots [1] Clergy's Manteau [1] Angel's Dream Rune of Darkness Soft Feather Str Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Agi Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Vit Soutane [1] MaxHP + 15%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from angel and demon race monsters by 20%. If the sum of refine of set is 27 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Dex Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Int Soutane [1] MaxHP + 5%, MaxSP + 15%. Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Luk Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Clergy's Manteau [1]MaxSP + 5%, Mdef + 10.Reduces variable casting time by 10%.Increases magical damage against angel and demon race monsters by 1% per 2 refine rate.Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate.If refine rate is 7 or higher, reduces variable casting time by additional 10%.Class: GarmentDefense: 40Weight: 45Required Level: 170Usable Jobs: All Clergy's Boots [1]MaxHP + 5%, Def + 30.Increases attack speed (reduces delay after attack by 10%)Increases physical damage against angel and demon race monsters by 1% per 2 refine rate.Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate.If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%)Class: ShoesDefense: 35Weight: 40Required Level: 170Usable Jobs: All NPC Susan Grey (hu_in01 97,322) provide the enchant service to Odin Temple equipment. Enchantment requires 5 ea Angel's Dream and 500,000 zeny. If equipment refine rate is 9 or higher. You will have alternate option to enchant with 3 ea Kitty Silvervine Fruit to gain better enchant. Enchant can be reset with 500,000 zeny or 1 ea Kitty Silvervine Fruit. Reset with zeny has 30% chance of failure that will destroy the equipment. Reset with Kitty Silvervine Fruit is 100% success. 1 random enchant will be given. 3. Abyss Lake Equipment Abyss Lake equipment can be crafted from loots obtained from Abyss Lake. Large Dragon Bone Small Dragon Bone Red Dragon Orb Green Dragon Orb Gold Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb NPC Redhead (hu_in01 95,322) craft equipment. NPC Bluehead (hu_in01 93,322) craft enchant materials. 3.1 Equipment crafting Equipment that can be crafted. Red Dragon Plate [1] Str + 12. MaxHP + 15%, MaxSP + 10%. Atk + 2% per 2 refine rate. Increases physical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 50, Mdef + 8, Atk + 5%. Atk + 15 per 15 base Str. [Dragon's Force] Has a chance to gain bonus Atk + 10% for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 33 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. If base Str is 120 or higher, increases the chance to trigger Dragon's Force and adds bonus of Dragon's Force by additional Atk + 15%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Green Dragon Plate [1] Agi + 12. MaxHP + 10%, MaxSP + 10%. Increases long ranged physical damage by 2% per 2 refine rate. Increases physical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 50, Mdef + 8, increases long ranged physical damage by 7%. Increases attack speed (reduces delay after attack by 4%) per 15 base Agi. [Dragon's Shot] Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 33 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. If base Agi is 120 or higher, increases the chance to trigger Dragon's Shot and adds bonus of Dragon's Shot by increases long ranged physical damage by additional 10%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Gold Dragon Plate [1] Vit + 12. MaxHP + 20%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 2 refine rate. Increases physical and magical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 6%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 80, Mdef + 15, MaxHP + 10%. Reduces damage taken from medium and large size monsters by 1% per 30 base Vit. [Dragon's Health] Has a chance to gain bonus damage reduction against all size monsters by 7% for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 33 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. If base Vt is 120 or higher, increases the chance to trigger Dragon's Health and adds bonus of Dragon's Health by reduces damage taken from all size monsters by additional 5%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Purple Dragon Plate [1] Dex + 12. MaxHP + 15%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 2 refine rate. Increases physical and magical damage against dragon race monsters by 8% per 3 refine rate. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 50, Mdef + 8, Atk + 5%, Matk + 5%. Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 15 base Dex. [Dragon's Speed] Has a chance to gain bonus Flee + 50 and Perfect Dodge + 10 for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 33 or higher, increases attack speed (reduces delay after attack by 15%), reduces variable casting time by 15%, reduces delay after skill by 25%. If base Dex is 120 or higher, increases the chance to trigger Dragon's Speed and adds bonus of Dragon's Speed by additional Flee + 30 and Perfect Dodge + 5. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Blue Dragon Plate [1] Int + 12. MaxHP + 5%, MaxSP + 20%. Matk + 2% and increases heal effectiveness by 4% per 2 refine rate. Increases magical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 50, Mdef + 8, Matk + 7%, increases heal effectiveness by 15%. Reduces variable casting time by 4% per 15 base Int. [Dragon's Wisdom] Has a chance to gain bonus all property magical damage by 20% and heal effectiveness by 40% for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 33 or higher, reduces variable casting time by 20%, reduces delay after skill by 25%. If base Int is 120 or higher, increases the chance to trigger Dragon's Wisdom and adds bonus of Dragon's Wisdom by increases all property magical damage by additional 10%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Silver Dragon Plate [1] Luk + 12. MaxHP + 15%, MaxSP + 15%. Cri + 2 and increases critical damage by 4% per 2 refine rate. Increases physical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 50, Mdef + 8, Atk + 5%. Cri + 2 and increases critical damage by 3% per 15 base Luk. [Dragon's Fortune] Has a chance to gain bonus Atk + 7% and critical damage by 7% for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 33 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. If base Luk is 120 or higher, increases the chance to trigger Dragon's Fortune and adds bonus of Dragon's Fortune by additional Atk + 10% and critical damage by additional 10%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Dragon Scale Hood [1]Def + 20, Mdef + 2.Increases recovery rate received from skills and items by 15%.If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%.If refine rate is 9 or higher, has a chance to recover 2000 HP per second for 3 seconds when receiving physical or magical damage.If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%.Class: GarmentDefense: 23Weight: 50Required Level: 170Usable Jobs: All Dragon Scale Boots [1]MaxSP + 500.Increases attack speed (reduces delay after attack by 7%), reduces variable casting time by 7%.If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%.If refine rate is 9 or higher, has a chance to recover 500 SP per second for 3 seconds when receiving physical or magical damage.If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%.Class: ShoesDefense: 25Weight: 60Required Level: 170Usable Jobs: All Crafting Recipes 1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 7. Dragon Scale Manteau [1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea. 8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea. 3.1 Enchant Material Crafting Turbulence Dragon's Power, used for enchanting Dragon Plate. Turbulence Dragon's Power Burning Dragon's Power, used for enchanting Dragon Scale Manteau. Burning Dragon's Power Hot Dragon's Power, used for enchanting Dragon Scale Boots. Hot Dragon's Power Crafting Recipes 1. Turbulence Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea. - 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea. 2. Burning Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea. - 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea. 3. Hot Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea. - 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea. However. There is an enchant material that can't be crafted. Stable Dragon's Power Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F 3 random enchants will be given upon enchanting. Source: Sigma translation http://ro.gnjoy.com/news/update/View.asp?seq=241&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019/ https://www.divine-pride.net/forum/index.php?/topic/4028-kro-new-gears-from-20070-patch-dungeons/&ct=1565704573
  13. Cj

    Episode 17.2 Varmundt's Mansion

    Gloom Under Night EggAn egg that contains a Gloom Under Night Pet.Can be hatched byusing a Pet Incubator.When intimacy is Awkward or Shy, Matk + 10.When intimacy is Neutral, Matk + 20.When intimacy is Cordial, Matk + 30, increases ghost and fire property magical damage by 5%.When intimacy is Loyal, Matk + 40, increases ghost and fire property magical damage by 7%.
  14. Cj

    kRO Update 2019

    Jack Shadow Armor Increases Jack Frost damage by 5%. Increases Jack Frost damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Warlock Jack Shadow Shield Increases water property magical damage by 3%. If refine rate is 7 or higher, increases water property magical damage by additional 3%. If refine rate is 9 or higher, increases water property magical damage by additional 4%. When Jack Shadow Armor, Shield and Shoes are equipped together, increases Jack Frost damage as percentage equal to the sum of refine rate of set. When equipped with Warlock Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Jack Shadow Shield and Warlock Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Warlock Jack Shadow Shoes Reduces cooldown of Jack Frost by 1 second. Reduces cooldown of Jack Frost by additional 0.1 seconds per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Warlock Strain Shadow Weapon Increases earth property magical damage by 3%. If refine rate is 7 or higher, increases earth property magical damage by additional 3%. If refine rate is 9 or higher, increases earth property magical damage by additional 4%. When Strain Shadow Weapon, Pendant and Earring are equipped together, increases Earth Strain damage as percentage equal to the sum of refine rate of set. When equipped with Warlock Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Strain Shadow Weapon and Warlock Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Warlock Strain Shadow Pendant Increases Earth Strain damage by 5%. Increases Earth Strain damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Warlock Strain Shadow Earring Reduces cooldown of Earth Strain by 0.2 seconds. Reduces cooldown of Earth Strain by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Warlock Crimson Shadow Armor Increases Crimson Rock damage by 5%. Increases Crimson Rock damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Warlock Crimson Shadow Shield Increases fire property magical damage by 3%. If refine rate is 7 or higher, increases fire property magical damage by additional 3%. If refine rate is 9 or higher, increases fire property magical damage by additional 4%. When Crimson Shadow Armor, Shield and Shoes are equipped together, increases Crimson Rock damage as percentage equal to the sum of refine rate of set. When equipped with Warlock Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Warlock Crimson Shadow Shoes Reduces SP consumption of Crimson Rock by 4%. Reduces SP consumption of Crimson Rock by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Warlock Chain Shadow Weapon Increases wind property magical damage by 3%. If refine rate is 7 or higher, increases wind property magical damage by additional 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 4%. When Chain Shadow Weapon, Pendant and Earring are equipped together, increases Chain Lightning damage as percentage equal to the sum of refine rate of set. When equipped with Warlock Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Chain Shadow Weapon and Warlock Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Warlock Chain Shadow Pendant Increases Chain Lightning damage by 5%. Increases Chain Lightning damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Warlock Chain Shadow Earring Reduces SP consumption of Chain Lightning by 4%. Reduces SP consumption of Chain Lightning by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Warlock Tornado Cart Shadow Armor Increases Cart Tornado damage by 5%. Increases Cart Tornado damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Genetic Tornado Cart Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Tornado Cart Shadow Armor, Shield and Shoes are equipped together, increases Cart Tornado damage as percentage equal to the sum of refine rate of set. When equipped with Genetic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Cart Shadow Shield and Genetic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Genetic Tornado Cart Shadow Shoes Reduces SP consumption of Cart Tornado by 2%. Reduces SP consumption of Cart Tornado by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Genetic Cannon Cart Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Cannon Cart Shadow Weapon, Pendant and Earring are equipped together, increases Cart Cannon damage as percentage equal to the half of the sum of refine rate of set. When equipped with Genetic Shadow Shield, reduces variable casting time equal to the half of the sum of refine rate of Cannon Cart Shadow Weapon and Genetic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Genetic Cannon Cart Shadow Pendant Increases Cart Cannon damage by 5%. Increases Cart Cannon damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Genetic Cannon Cart Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Genetic Spore Bomb Shadow Armor Increases Spore Explosion damage by 5%. Increases Spore Explosion damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Genetic Spore Bomb Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Spore Bomb Shadow Armor, Shield and Shoes are equipped together, increases Spore Explosion damage as percentage equal to the sum of refine rate of set. When equipped with Genetic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Spore Bomb Shadow Shield and Genetic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Genetic Spore Bomb Shadow Shoes Reduces cooldown of Spore Explosion by 0.2 seconds. Reduces cooldown of Spore Explosion by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Genetic Crazy Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Crazy Shadow Weapon, Pendant and Earring are equipped together, increases Crazy Vines damage as percentage equal to the sum of refine rate of set. When equipped with Genetic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Crazy Shadow Weapon and Genetic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Genetic Crazy Shadow Pendant Increases Crazy Vines damage by 5%. Increases Crazy Vines damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Genetic Crazy Shadow Earring Reduces cooldown of Crazy Vines by 0.2 seconds. Reduces cooldown of Crazy Vines by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Genetic Brand Shadow Armor Increases Over Brand damage by 5%. Increases Over Brand damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Brand Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Brand Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Royal Guard Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Brand Shadow Shield and Royal Guard Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Brand Shadow Shoes Increases Over Brand damage by 5%. Reduces delay after skill by 1% per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Chain Press Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Chain Press Shadow Weapon, Pendant and Earring are equipped together, increases Rapid Smiting and Shield Press damage as percentage equal to the sum of refine rate of set. When equipped with Royal Guard Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Chain Press Shadow Weapon and Royal Guard Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Chain Press Shadow Pendant Increases Shield Press damage by 5%. Increases Shield Press damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Chain Press Shadow Earring Increases Rapid Smiting damage by 5%. Increases Rapid Smiting damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Vanishing Cannon Shadow Armor Increases Vanishing Point damage by 5%. Increases Cannon Spear damage by 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Vanishing Cannon Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Vanishing Cannon Shadow Armor, Shield and Shoes are equipped together, increases Vanishing Point and Cannon Spear damage as percentage equal to the half of the sum of refine rate of set. When equipped with Royal Guard Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vanishing Cannon Shadow Shield and Royal Guard Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Vanishing Cannon Shadow Shoes Reduces cooldown of Cannon Spear by 0.2 second. Reduces cooldown of Cannon Spear by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Genesis Shadow Weapon Increases holy property magical damage by 3%. If refine rate is 7 or higher, increases holy property magical damage by additional 3%. If refine rate is 9 or higher, increases holy property magical damage by additional 4%. When Genesis Shadow Weapon, Pendant and Earring are equipped together, increases Genesis Ray damage as percentage equal to the half of the sum of refine rate of set. When equipped with Royal Guard Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Genesis Shadow Weapon and Royal Guard Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Genesis Shadow Pendant Increases Genesis Ray damage by 5%. Increases Genesis Ray damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Genesis Shadow Earring Reduces cooldown of Genesis Ray by 0.2 seconds. Reduces cooldown of Genesis Ray by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Source: sigma https://www.divine-pride.net/forum/index.php?/topic/4033-kro-changelog-august-07-2019/&ct=1565264034
  15. Chilling Cane [2]Can't be destroyed.Matk + 150.Matk + 10 per 2 refine rate.Increases Diamond Dust damage by 8% per 3 refine rate.If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%.If refine rate is 11 or higher, increases water property magical damage by 7%.When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class: StaffAttack: 40Weight: 50Weapon Level: 4Required Level: 100Usable Jobs: Sorcerer Blue Crystal Staff [2]Can't be destroyed.Matk + 200.Matk + 10 per 2 refine rate.Increases Jack Frost damage by 12% per 3 refine rate.If refine rate is 9 or higher, increases water property magical damage by 7%.If refine rate is 11 or higher, reduces cooldown of Jack Frost by 1 second, increases magical damage against fire property enemies by 7%.When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class: Two-handed StaffAttack: 100Weight: 80Weapon Level: 4Required Level: 100Usable Jobs: Warlock Source: https://www.divine-pride.net/forum/index.php?/topic/4033-kro-changelog-august-07-2019/&ct=1565264034