Cj

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Cj last won the day on June 15

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About Cj

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  • Birthday 12/25/1992

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  1. Cj

    Add Kardui Ear Gladiator

    @Lai its only OP if you add the lower head gear.
  2. Cj

    Add Kardui Ear Gladiator

    @Lai its up to you , if you would like to add it , since he only suggest to add one item only.
  3. Cj

    Add Kardui Ear Gladiator

    better to add it to Gladiator 😈😈😈.
  4. Cj

    kRO Update 2019

    3 Season Improvements First, the existing old 'card three seasons' will be changed. The changed three card seasons will be added with the 'Full trimming function according to the same card quantity', and the 'Card coin exchange function' will be added. First, the 'Batch refinement' function is available through the item 'Exchange all selected cards'. If you have multiple cards of the same card, you can exchange them all with a single click. If the 'Jackpot' pops up during the exchange of selected cards in bulk, all the quantities will be treated as 'Jackpot', so you can also try to get a chance to get a large number of coins. Next, the 'card coin exchange' function is added. If you use the 'Replace all selected cards' function of the three seasons, the card will be replaced automatically until all the coins are full or the item type is full and you can no longer exchange them. No matter how many cards you have, you can have three at a time The boss card deck is also going to be added to the feature! Card exchange is also possible in batch The second is 'Paradise Quest Completion Report Improvement'. Now, using the Quest for Paradise Quest, you will be able to collect the rewards of completed quests in bulk. One thing that is noteworthy here is that the "collecting quests" function is not included in the update because you can also receive unwanted quests. It seems that the user is suffering from the lack of the ability to exclude the undesired quests, the ability to select the quests, and so on. The changes for the 'Three Seasons of Cards' and 'Paradise Quest' are now under development, and details may change at a later date. Paradise Quest will be able to complete in bulk Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3964476&curpage=1
  5. @Lai this is part of official content, the mvp inside are more difficult than usual. https://forums.warpportal.com/index.php?/topic/231657-kro-welcome-corridor-022018/
  6. Cj

    Seraphim Coronet

    @Lai told you someone will suggest to unnerf this item .
  7. Cj

    kRO Update 2019

    Triangle Shadow Armor Increases Triangle Shot damage by 5%. Increases Triangle Shot damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Triangle Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Triangle Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Triangle Shadow Shield and Shadow Chaser Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Triangle Shadow Shoes Reduces SP consumption of Triangle Shot by 2%. Reduces SP consumption of Triangle Shot by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Weapon Has a chance to auto-cast Psychic Wave lv.3 when dealing melee physical damage. If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%. If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%. When Shadow Spell Shadow Weapon, Pendant and Earring are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Shadow Chaser Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Shadow Spell Shadow Weapon and Shadow Chaser Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Pendant Increases Meteor Storm damage by 5%. Increases Meteor Storm damage by additional 3% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Earring Increases neutral and fire property magical damage by 2%. Increases neutral and fire property magical damage by additional 2% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Armor Increases Fatal Menace damage by 5%. Increases Fatal Menace damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Menace Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Menace Shadow Shield and Shadow Chaser Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Shoes Reduces SP consumption of Fatal Menace by 2%. Reduces SP consumption of Fatal Menace by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Feint Shadow Weapon, Pendant and Earring are equipped together, increases Feint Bomb damage as percentage equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Feint Shadow Weapon and Shadow Chaser Shadow Shield. Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Pendant Increases Feint Bomb damage by 5%. Increases Feint Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Earring Reduces cooldown of Feint Bomb by 0.2 seconds. Reduces cooldown of Feint Bomb by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Rolling Shadow Armor Increases Rolling Cutter damage by 5%. Increases Rolling Cutter damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Rolling Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Rolling Shadow Armor, Shield and Shoes are equipped together, increases Rolling Cutter damage as percentage equal to the sum of refine rate of set. When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rolling Shadow Shield and Guillotine Cross Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Rolling Shadow Shoes Reduces SP consumption of Rolling Cutter by 2%. Reduces SP consumption of Rolling Cutter by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Weapon Has a chance to gain bonus critical damage by 10% and bonus physical damage against all size enemies by 10% for 5 seconds when dealing physical damage. If refine rate is 7 or higher, additional bonus critical damage by 5% and bonus physical damage against all size enemies by 5% when buff triggers. If refine rate is 9 or higher, increases the duration of buff by 5 seconds. When Katar Shadow Weapon, Pendant and Earring are equipped together, increases Atk equal to the sum of refine rate of set. When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Katar Shadow Weapon and Guillotine Cross Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Pendant Increases critical damage by 5%. Increases critical damage by additional 1% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Armor Increases Counter Slash damage by 5%. Increases Counter Slash damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Slash Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Slash Shadow Shield and Guillotine Cross Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Shoes Reduces SP consumption of Counter Slash by 2%. Reduces SP consumption of Counter Slash by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Ripper Slasher Shadow Weapon, Pendant and Earring are equipped together, increases Cross Ripper Slasher damage as percentage equal to the half of the sum of refine rate of set. When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ripper Slasher Shadow Weapon and Guillotine Cross Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Pendant Increases Cross Ripper Slasher damage by 5%. Increases Cross Ripper Slasher damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Dust Shadow Armor Increases Diamond Dust damage by 5%. Increases Diamond Dust damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Dust Shadow Shield Increases water property magical damage by 3%. If refine rate is 7 or higher, increases water property magical damage by additional 3%. If refine rate is 9 or higher, increases water property magical damage by additional 4%. When Dust Shadow Armor, Shield and Shoes are equipped together, increases Diamond Dust damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Dust Shadow Shield and Sorcerer Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Dust Shadow Shoes Reduces SP consumption of Diamond Dust by 4%. Reduces SP consumption of Diamond Dust by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Weapon Increases earth property magical damage by 3%. If refine rate is 7 or higher, increases earth property magical damage by additional 3%. If refine rate is 9 or higher, increases earth property magical damage by additional 4%. When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Earth Grave damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Grave Shadow Weapon and Sorcerer Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Pendant Increases Earth Grave damage by 5%. Increases Earth Grave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Earring Reduces cooldown of Earth Grave by 0.2 seconds. Reduces cooldown of Earth Grave by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Armor Increases Psychic Wave damage by 5%. Increases Psychic Wave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Shield Increases neutral property magical damage by 3%. If refine rate is 7 or higher, increases neutral property magical damage by additional 3%. If refine rate is 9 or higher, increases neutral property magical damage by additional 4%. When Psychic Shadow Armor, Shield and Shoes are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Shoes Reduces SP consumption of Psychic Wave by 4%. Reduces SP consumption of Psychic Wave by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Weapon Increases wind property magical damage by 3%. If refine rate is 7 or higher, increases wind property magical damage by additional 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 4%. When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Varetyr Spear damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Varetyr Shadow Weapon and Sorcerer Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Pendant Increases Varetyr Spear damage by 5%. Increases Varetyr Spear damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Earring Reduces SP consumption of Varetyr Spear by 4%. Reduces SP consumption of Varetyr Spear by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sorcerer
  8. Cj

    Kafra in Thor Camp

    Its Thor Volcano Base
  9. Cj

    kRO Update 2019

    Himmelmez's
  10. Cj

    kRO Update 2019

    2. Expansion of Base and Job Level . They expand the base and job level to 200/70 of each class, however, for the doram they have extended the job level up to 60 . 3. 3 New Dungeons In addition they add 3 new dungeons. Einbroch Mine Dungeon 3rd Floor Abyss Lake Dungeon 4th Floor Ancient Odin Shrine Dungeon 4. Episode Equipment Update Once your base level is at lvl 100 , there's 2 new sets related per episode for each class . Its only available for specific episode Ep. 16.1 , 16.2 and 17.1 , the equipment's above belong to each character and they cannot be trade. 5. Update New MVP Pet MVP Gloom Under Night Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3956818&curpage=1 Sigma translation https://www.divine-pride.net/forum/index.php?/topic/3723-kro-classes-improvement-project/&ct=1560300567
  11. Cj

    kRO Update 2019

    June Update 2019 1. Warlock Improvement will be updated on July. Many skills except Tetra Vortex will be improved to have more efficiency and improved the convenience on using Reading Spellbook. The contents of improvement as below : 1.1 Reading Spellbook - The skill will be improved. The player can click on spellbook to memorize skill directly. 1.2 Release - Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only. 1.3 Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone - Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) - Changes skill damage formula. 1.4 Soul Expansion - Improves skill damage formula. 900% Matk is increased to 1500% Matk on level 5. 1.5 Earth Strain - Improves skill damage formula. 2500% Matk is increased to 4000% Matk on level 5. - Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds. - Removes equipment divesting effect. 1.6 Frost Misty - Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed. - Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players) - Changes damage display from 7 split hits to 5 cumulative hits. 1.7 Jack Frost - Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed. - No longer deal more damage on target under Freezing status. - The skill will deal more damage on target under Frost status instead. - Improves skill damage formula. 2500% Matk on Freezing target is increased to 4200% Matk on Frost target on level 5. - Removes Frozen inflicting effect. - Adds 4 seconds cooldown. 1.8 Crimson Rock - Reduces delay after skill from 2 seconds to 0.5 seconds. - Improves skill damage formula. 2800% Matk is increased to 3700% Matk on level 5. - Improves damage scales on base level. - Removes Stun inflicting effect. 1.9 Hell Inferno - Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect is 5x5 cells on level 5. - Improves skill damage formula : - - Fire damage : 300% Matk is increased to 2000% Matk on level 5. - - Shadow damage : 1200% Matk is increased to 3000% Matk on level 5. (damage display is changed to 3 split hits) - Removes Burning inflicting effect. - Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds - Increases SP consumption. 1.10 Comet - Removes partner benefits. Removes Red Gemstone consumption. - Reduces SP consumption. 800 is decreased to 150 on level 5. - Fixed casting time is 2 seconds regardless skill level. (reduces from 3 seconds on level 5) - Reduces variable casting time. 14 seconds is decreased to 10 seconds on level 5. - Reduces cooldown from 60 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 1.5 seconds. - Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%. - Reduces number of hit from 20 hits to 10 hits. - Reduces area of effect from 19x19 cells to 13x13 cells. - Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area. - Improves damage scales on base level. 1.11 Mystical Amplification - Increases Damage amplification. 50% is increased to 100% on level 10. - Increases SP consumption. Consumes 75 SP on level 10.
  12. @Lai Yes all hero weapons are cash items.
  13. Cj

    kRO Update 2019

    Rampage Shadow Armor Increases Rampage Blast damage by 5%. Increases Rampage Blast damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sura Rampage Shadow ShieldIncreases long ranged physical damage by 3%.If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.When Rampage Shadow Armor, Shield and Shoes are equipped together, increases Rampage Blast damage as percentage equal to the sum of refine rate of set.When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rampage Shadow Shield and Sura Shadow Weapon.Class: Shadow equipmentLocation : ShieldWeight: 0Required Level: 99Usable Jobs : Sura Rampage Shadow ShoesReduces cooldown of Rampage Blast by 0.2 seconds.Reduces cooldown of Rampage Blast by additional 0.1 seconds per 3 refine rate.Class: Shadow equipmentLocation : ShoesWeight: 0Required Level: 99Usable Jobs : Sura Sky Blow Shadow WeaponIncreases physical damage against all size enemies by 3%.If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.When Sky Blow Shadow Weapon, Pendant and Earring are equipped together, increases Sky Blow damage as percentage equal to the sum of refine rate of set.When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sky Blow Shadow Weapon and Sura Shadow Shield.Class: Shadow equipmentLocation : WeaponWeight: 0Required Level: 99Usable Jobs : Sura Sky Blow Shadow PendantIncreases Sky Blow damage by 5%.Increases Sky Blow damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : PendantWeight: 0Required Level: 99Usable Jobs : Sura Sky Blow Shadow Earring Atk + 3%. Atk + 1% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sura Knuckle Arrow Shadow ArmorIncreases Knuckle Arrow damage by 5%.Increases Knuckle Arrow damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : ArmorWeight: 0Required Level: 99Usable Jobs : Sura Knuckle Arrow Shadow ShieldIncreases long ranged physical damage by 3%.If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.When Knuckle Arrow Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Knuckle Arrow Shadow Shield and Sura Shadow Weapon.Class: Shadow equipmentLocation : ShieldWeight: 0Required Level: 99Usable Jobs : Sura Knuckle Arrow Shadow ShoesIncreases physical damage against all size enemies by 3%.Increases physical damage against all size enemies by additional 2% per 3 refine rate.Class: Shadow equipmentLocation : ShoesWeight: 0Required Level: 99Usable Jobs : Sura Tiger Cannon Shadow WeaponIncreases physical damage against all size enemies by 3%.If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.When Tiger Cannon Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set.When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tiger Cannon Shadow Weapon and Sura Shadow Shield.Class: Shadow equipmentLocation : WeaponWeight: 0Required Level: 99Usable Jobs : Sura Tiger Cannon Shadow PendantIncreases Tiger Cannon damage by 5%.Increases Tiger Cannon damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : PendantWeight: 0Required Level: 99Usable Jobs : Sura Tiger Cannon Shadow EarringReduces SP consumption of Tiger Cannon by 2%.Reduces SP consumption of Tiger Cannon by additional 1% per 2 refine rate.Class: Shadow equipmentLocation : EarringWeight: 0Required Level: 99Usable Jobs : Sura Duple Shadow ArmorIncreases Duple Light damage by 5%.Increases Duple Light damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : ArmorWeight: 0Required Level: 99Usable Jobs : Archbishop Duple Shadow ShieldIncreases physical damage against all size enemies by 1%, increases holy property magical damage by 1%.If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%.If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%.When Duple Shadow Armor, Shield and Shoes are equipped together, increases Duple Light damage as percentage equal to the sum of refine rate of set.When equipped with Archbishop Shadow Weapon, ignores physical and magical defense rate of all race monsters (except players) by 40%, additional physical and magical defense rate ignoring equal to the sum of refine rate of Duple Shadow Shield and Archbishop Shadow Weapon.Class: Shadow equipmentLocation : ShieldWeight: 0Required Level: 99Usable Jobs : Archbishop Duple Shadow ShoesIncreases critical damage by 5%.Increases critical damage by 1% per 2 refine rate.Class: Shadow equipmentLocation : ShoesWeight: 0Required Level: 99Usable Jobs : Archbishop Adora Shadow Weapon Increases holy property magical damage by 3%. If refine rate is 7 or higher, increases holy property magical damage by additional 3%. If refine rate is 9 or higher, increases holy property magical damage by additional 4%. When Adora Shadow Weapon, Pendant and Earring are equipped together, increases Adoramus damage as percentage equal to the half of the sum of refine rate of set. When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Adora Shadow Weapon and Archbishop Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Archbishop Adora Shadow PendantIncreases Adoramus damage by 5%.Increases Adoramus damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : PendantWeight: 0Required Level: 99Usable Jobs : Archbishop Adora Shadow EarringReduces SP consumption of Adoramus by 2%.Reduces SP consumption of Adoramus by additional 1% per 2 refine rate.Class: Shadow equipmentLocation : EarringWeight: 0Required Level: 99Usable Jobs : Archbishop Judex Shadow ArmorIncreases Judex damage by 5%.Increases Judex damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : ArmorWeight: 0Required Level: 99Usable Jobs : Archbishop Judex Shadow ShieldIncreases holy property magical damage by 3%.If refine rate is 7 or higher, increases holy property magical damage by additional 3%.If refine rate is 9 or higher, increases holy property magical damage by additional 4%.When Judex Shadow Armor, Shield and Shoes are equipped together, increases Judex damage as percentage equal to the sum of refine rate of set.When equipped with Archbishop Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Judex Shadow Shield and Archbishop Shadow Weapon.Class: Shadow equipmentLocation : ShieldWeight: 0Required Level: 99Usable Jobs : Archbishop Judex Shadow ShoesIncreases magical damage against all size enemies by 3%.Increases magical damage against all size enemies by additional 2% per 3 refine rate.Class: Shadow equipmentLocation : ShoesWeight: 0Required Level: 99Usable Jobs : Archbishop Magnus Shadow WeaponIncreases holy property magical damage by 3%.If refine rate is 7 or higher, increases holy property magical damage by additional 3%.If refine rate is 9 or higher, increases holy property magical damage by additional 4%.When Magnus Shadow Weapon, Pendant and Earring are equipped together, increases Magnus Exorcismus damage as percentage equal to the sum of refine rate of set.When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Magnus Shadow Weapon and Archbishop Shadow Shield.Class: Shadow equipmentLocation : WeaponWeight: 0Required Level: 99Usable Jobs : Archbishop Magnus Shadow PendantIncreases Magnus Exorcismus damage by 5%.Increases Magnus Exorcismus damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : PendantWeight: 0Required Level: 99Usable Jobs : Archbishop Magnus Shadow EarringReduces SP consumption of Magnus Exorcismus by 2%.Reduces SP consumption of Magnus Exorcismus by additional 1% per 2 refine rate.Class: Shadow equipmentLocation : EarringWeight: 0Required Level: 99Usable Jobs : Archbishop Rainstorm Shadow ArmorIncreases Severe Rainstorm damage by 5%.Increases Severe Rainstorm damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : ArmorWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Rainstorm Shadow ShieldIncreases long ranged physical damage by 3%.If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.When Rainstorm Shadow Armor, Shield and Shoes are equipped together, increases Severe Rainstorm damage as percentage equal to the half of the sum of refine rate of set.When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rainstorm Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon.Class: Shadow equipmentLocation : ShieldWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Rainstorm Shadow ShoesReduces SP consumption of Severe Rainstorm by 2%.Reduces SP consumption of Severe Rainstorm by additional 1% per 2 refine rate.Class: Shadow equipmentLocation : ShoesWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Arrow Vulcan Shadow WeaponIncreases long ranged physical damage by 3%.If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.When Arrow Vulcan Shadow Weapon, Pendant and Earring are equipped together, increases Arrow Vulcan damage as percentage equal to the sum of refine rate of set.When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Vulcan Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield.Class: Shadow equipmentLocation : WeaponWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Arrow Vulcan Shadow PendantIncreases Arrow Vulcan damage by 5%.Increases Arrow Vulcan damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : PendantWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Arrow Vulcan Shadow EarringReduces cooldown of Arrow Vulcan by 0.2 seconds.Reduces cooldown of Arrow Vulcan by additional 0.1 seconds per 3 refine rate.Class: Shadow equipmentLocation : EarringWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Metallic Shadow ArmorIncreases Metallic Sound damage by 5%.Increases Metallic Sound damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : ArmorWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Metallic Shadow ShieldIncreases neutral property magical damage by 3%.If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.When Metallic Shadow Armor, Shield and Shoes are equipped together, increases Metallic Sound damage as percentage equal to the sum of refine rate of set.When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Metallic Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon.Class: Shadow equipmentLocation : ShieldWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Metallic Shadow ShoesReduces SP consumption of Metallic Sound by 2%.Reduces SP consumption of Metallic Sound by additional 1% per 2 refine rate.Class: Shadow equipmentLocation : ShoesWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Reverberation Shadow WeaponIncreases neutral property magical damage by 3%.If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.When Reverberation Shadow Weapon, Pendant and Earring are equipped together, increases Reverberation damage as percentage equal to the half of the sum of refine rate of set.When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Reverberation Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield.Class: Shadow equipmentLocation : WeaponWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Reverberation Shadow PendantIncreases Reverberation damage by 5%.Increases Reverberation damage by additional 2% per 2 refine rate.Class: Shadow equipmentLocation : PendantWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer Reverberation Shadow EarringReduces SP consumption of Reverberation by 2%.Reduces SP consumption of Reverberation by additional 1% per 2 refine rate.Class: Shadow equipmentLocation : EarringWeight: 0Required Level: 99Usable Jobs : Minstrel, Wanderer
  14. Fatalist [2]Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.If refine rate is 9 or higher, increases Fatal Menace damage by 20%.If refine rate is 11 or higher, reduces delay after skill by 7%.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.Class : DaggerAttack : 165Weight : 90Weapon Level : 4Required Level : 100Usable Jobs : Shadow Chaser Ray Knuckle [2]Atk + 10 per 2 refine rate.Increases Tiger Cannon damage by 4% per 3 refine rate.If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%.If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.Class : KnuckleAttack : 185Weight : 70Weapon Level : 4Required Level : 100Usable Jobs : Sura Saint Scepter [2]Can't be destroyed.Matk + 165, Matk + 3%.Increases holy property magical damage by 1% per 2 refine rate.Increases Adoramus damage by 5% per 3 refine rate.If refine rate is 9 or higher, reduces variable casting time by 10%.If refine rate is 11 or higher, increases holy property magical damage by additional 10%When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.Class: MaceAttack: 170Weight: 80Weapon Level: 4Required Level: 100Usable Jobs: Archbishop Blade Katar [2]Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.If refine rate is 9 or higher, increases Rolling Cutter damage by 20%.If refine rate is 11 or higher, reduces delay after skill by 7%.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.Class : KatarAttack : 185Weight : 100Weapon Level : 4Required Level : 100Usable Jobs : Guillotine Cross Scarlet Dragon Leather Bow [2]Atk + 10 per 2 refine rate.Reduces delay after skill by 4% per 3 refine rate.If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second.When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.Class : BowAttack : 170Weight : 80Weapon Level : 4Required Level : 100Usable Jobs : Ranger Source: https://www.divine-pride.net/forum/index.php?/topic/3910-kro-changelog-june-05-2019/&ct=1559849464
  15. Cj

    kRO Update 2019

    @Theodosia The video was played fast forward. lol Himmelmez's is Angel Holy Level 3 Now I understand the purpose of GH challenge mode weapons