Cj

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About Cj

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  • Birthday 12/25/1992

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  1. Cj

    Daily Reward Reworks

    This is good idea, to encourage the new players to recruit more players
  2. Cj

    bug npc enchants

    For those players who abuse this bug will result of punishments , Lai can track multiple items that has same enchant regardless if you transfer it to diff account its useless, don't ask if you got permanent ban you knew what you did.
  3. Cj

    Changelogs - Slow progression

    @Lai They made another new update for 2nd adjustment performers skills . check pm in discord.
  4. Cj

    kRO Update 2020

    Illusion of Underwater This is the field of 5f that player can walk on and access the illusion map New Items Illusion Morrigane's Helm [1] Str + 5, Cri + 5. If refine rate is 7 or higher, Atk + 50. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). When equipped with Illusion Morrigane's Manteau, Belt and Pendant, Str + 5, Atk + 10%, Cri + 5, MaxHP + 10%, MaxSP + 10%, increases physical damage against small size monsters by 20%. If the sum of refine rate is 18 or higher, Perfect Dodge + 10, Atk + 50. If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%. Class : Helm Defense : 15 Location : Upper Weight : 50 Required Level : 130 Usable Job : All except Novice. Illusion Saint Robe [1] MaxHP + 10%, MaxSP + 10%. Mdef + 10. If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%. If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%. When equipped with Illusion Combo Battle Glove, Atk + 30. If refine rate of each is 7 or higher, Atk + 5%. If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%. If the sum of refine rate is 22 or higher, reduces delay after skill by 10%. Class : Armor Defense : 60 Weight : 60 Required Level : 120 Usable Job : Acolyte classes, Merchant classes. Illusion Saphien's Armor of Ocean [1]MaxHP + 10%.MaxHP + 125 per refine rate.If refine rate is 7 or higher, Def + 50.If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.Property : WaterClass : ArmorDefense : 50Weight : 220Required Level : 120Usable Job : Swordsman classes, Merchant classes. Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%. Atk + 4 per refine rate. Increases physical damage against fire and water property enemies by 4% per 3 refine rate. If refine rate is 9 or higher, Atk + 10%. When equipped with Illusion Katar of Frozen Icicle, Atk + 5%. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases critical damage by 15%. If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%. Class : Armor Defense : 70 Weight : 330 Required Level : 120 Usable Job : Swordsman classes, Merchant classes, Thief classes. Illusion Morrigane's Manteau [1]Luk + 5, Flee + 20.If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.Class : GarmentDefense : 12Weight : 60Required Level : 130Usable Job : All except Novice. Illusion Morrigane's Belt [1] Str + 3, MaxHP + 5%. When equipped with Illusion Morrigane's Pendant, increases attack speed (reduces delay after attack by 10%). Class : Accessory (right) Defense : 0 Weight : 20 Required Level : 130 Usable Job : All except Novice. Illusion Morrigane's Pendant [1] Atk + 20, Cri + 5. When equipped with Illusion Morrigane's Belt, Atk + 10%. Class : Accessory (left) Defense : 0 Weight : 20 Required Level : 130 Usable Job : All except Novice. Illusion Electric Guitar [2] Matk + 180 Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Muffler, Atk + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Shoes, Matk + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Musical Instrument Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Minstrel Illusion Electric Eel [2] Matk + 180 Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Muffler, Atk + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. When equipped with Illusion Shoes, Matk + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Whip Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Wanderer Illusion Death Guidance [2] Atk + 4 per refine rate. If refine rate is 7 or higher, increases Storm Blast damage by 20%. If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover 50 HP per second for 4 times. If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. When equipped with Illusion Chain Mail, Atk + 30. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Sword Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. Illusion Katar of Frozen Icicle [2] Atk + 5 per refine rate. If refine rate is 7 or higher, increases Cross Impact damage by 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%. When equipped with Illusion Ring, Atk + 5%. If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%. If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression. Class: Katar Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Assassin classes. Illusion Brionac [2] Atk + 10% Increases Overbrand damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Overbrand damage by additional 20%. If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%. If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%. When equipped with Illusion Saphien's Armor of Ocean, Atk + 5%. If refine rate of each is 7 or higher, reduces delay after skill by 5%. If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%. If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain Atk + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds. Class: Two-handed Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. Illusion Zephyrus [2] Atk + 4 per refine rate. Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases Clashing Spiral damage by 20%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%. When equipped with Illusion Chain Mail, Atk + 30. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. New Monsters Deep Sea Witch CardIncreases fire and shadow property magical damage by 100%.Increases damage taken from all property by 30%.Compounded on : GarmentSuffix : of Abyss Witch Deep Sea Kraken CardIncreases long ranged physical damage by 25%.Perfect Hit + 5.Compounded on : WeaponPrefix : Marine Nightmare Deep Sea Sropho Card Increases wind property magical damage by 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 2%. If refine rate is 11 or higher, increases wind property magical damage by additional 5%. Compounded on : Weapon Prefix : Enhance Thunder Abyssal Obeaune Card Matk + 30. When equipped with Boiling Piranha Card, increases magical damage against water property enemies by 15%. Compounded on : Accessory Prefix : Mermaid's Deep Sea Deviace Card Increases physical damage against water property enemies and fish race monsters by 5%. If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. Compounded on : Weapon Prefix : Undersea Deep Sea Marse Card Reduces physical and magical damage taken from earth property enemies by 15%. Reduces physical and magical damage taken from insect race monsters by 15%. Compounded on : Shield Suffix : of Anti Insect Abyssal Merman Card Atk + 4 per 15 base Str. When equipped with Deep Sea King Dramoh, increases critical damage by 15%. Compounded on : Shoes Prefix : Stabbing Abyssal Sedora Card Increases critical chance against fish race monsters by 30%. When equipped with Sedora Card, Increases critical damage by 15%. Compounded on : Weapon Prefix : Fatal Fish Deep Sea Swordfish Card Reduces damage taken from water property by 10%. If refine rate is 9 or higher, increases magical damage against water property enemies by 10%. When equipped with Swordfish Card, Matk + 3%. Compounded on : Headgear Prefix : Seabed Abyssal Strouf Card MaxHP + 10%, MaxSP + 5%. If refine rate is 9 or higher, increases magical and magical damage against water property enemies by 5%. When equipped with Deep Sea Deviace Card, Atk + 30. When equipped with Deep Sea Sropho Card, Matk + 30. Compounded on : Armor Prefix : Deep Sea Deep Sea Phen Card Reduces damage taken from neutral property by 15%. Increases wind property magical damage by 3% per refine rate. When equipped with Abyssal Obeaune Card, reduces damage taken from neutral property by additional 5%. Compounded on : Garment Suffix : of Fish Killer Deep Sea King Dramoh Card MaxHP - 5%. Atk + 1% per 3 refine rate. When equipped with King Dramoh Card, Str + 4, MaxHP + 15%. Compounded on : Headgear Suffix : of Sword Expert Source: Thanks to Sigma Translation: https://www.divine-pride.net/forum/index.php?/topic/4295-kro-changelog-january-08-2020/
  5. Nothing else , just for formality.
  6. Lord Knight Stone II (Upper) Increases long ranged physical damage by 1% for each level of Clashing Spiral user learned. Lord Knight Stone II (Middle) Increases Bowling Bash damage by 20%. Lord Knight Stone II (Lower) Increases Clashing Spiral damage by 20%. Rune Knight Stone II (Garment) Increases Ignition Break damage by 15%. When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%. When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%. When equipped with Lord Knight Stone II (Lower), increases Hundred Spear damage by 30%. Biochemist Stone II (Upper) Increases physical damage against all size enemies by 1% for each level of Summon Flora user learned. Biochemist Stone II (Middle) Increases Acid Bomb damage by 25%. Biochemist Stone II (Lower) Increases long ranged physical damage by 1% for 2 levels of Acid Bomb user learned. Genetic Stone II (Garment) Increases Crazy Vines damage by 20%. When equipped with Biochemist Stone II (Upper), reduces cooldown of Cart Tornado by 0.7 seconds. When equipped with Biochemist Stone II (Middle), increases Spore Explosion damage by 20%. When equipped with Biochemist Stone II (Lower), reduces fixed casting time by 0.1 seconds for 2 levels of Acid Bomb user learned. Clown Gypsy Stone II (Upper) Increases Arrow Vulcan damage by 15%. Clown Gypsy Stone II (Middle) Increases neutral property magical damage by 1% for each level of Melody Strike or Slinging Arrow user learned. Clown Gypsy Stone II (Lower) Increases Melody Strike and Slinging Arrow damage by 15%. Wander Mins Stone II (Garment) Increases Reverberation damage by 15%. When equipped with Clown Gypsy Stone II (Upper), increases Reverberation damage by 10%. When equipped with Clown Gypsy Stone II (Middle), reduces SP consumption of Reverberation and Metallic Sound by 20%. When equipped with Clown Gypsy Stone II (Lower), increases Metallic Sound damage by 20%.
  7. Cj

    Episode 17.2 Varmundt's Mansion

    Sinful Ruby Ring [1] Atk + 10%, increases attack speed (reduces delay after attack by 7%). When equipped with Red Dragon Plate, Dragon Scale Hood and Dragon Scale Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Ruby Necklace [1] Atk + 10%, reduces variable casting time by 7%. When equipped with Sinful Ruby Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical damage against angel and dragon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Emerald Ring [1] Atk + 10%, increases attack speed (reduces delay after attack by 7%). When equipped with Green Dragon Plate, Dragon Scale Hood and Dragon Scale Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Emerald Necklace [1] Atk + 10%, reduces variable casting time by 7%. When equipped with Sinful Emerald Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical damage against angel and dragon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Topaz Ring [1] Atk + 7%, Matk + 7%, increases attack speed (reduces delay after attack by 7%). When equipped with Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Topaz Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. When equipped with Sinful Topaz Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical and magical damage against angel and dragon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Amethyst Ring [1] Atk + 7%, Matk + 7%, increases attack speed (reduces delay after attack by 7%). When equipped with Purple Dragon Plate, Dragon Scale Hood and Dragon Scale Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Amethyst Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. When equipped with Sinful Amethyst Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical and magical damage against angel and dragon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Sapphire Ring [1] Matk + 10%, increases attack speed (reduces delay after attack by 7%). When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases magical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Sapphire Necklace [1] Matk + 10%, reduces variable casting time by 7%. When equipped with Sinful Sapphire Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases magical damage against angel and dragon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Opal Ring [1] Atk + 10%, increases attack speed (reduces delay after attack by 7%). When equipped with Silver Dragon Plate, Dragon Scale Hood and Dragon Scale Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Sinful Opal Necklace [1] Atk + 10%, reduces variable casting time by 7%. When equipped with Sinful Opal Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical damage against angel and dragon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Ruby Ring [1] Atk + 10%, increases attack speed (reduces delay after attack by 7%). When equipped with Str Soutane, Clergy's Manteau and Clergy's Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Ruby Necklace [1] Atk + 10%, reduces variable casting time by 7%. When equipped with Brilliant Light Ruby Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Amethyst Ring [1] Atk + 7%, Matk + 7%, increases attack speed (reduces delay after attack by 7%). When equipped with Dex Soutane, Clergy's Manteau and Clergy's Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Amethyst Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. When equipped with Brilliant Light Amethyst Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Emerald Ring [1] Atk + 7%, Matk + 7%, increases attack speed (reduces delay after attack by 7%). When equipped with Vit Soutane, Clergy's Manteau and Clergy's Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Emerald Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. When equipped with Brilliant Light Emerald Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Zircon Ring [1] Atk + 10%, increases attack speed (reduces delay after attack by 7%). When equipped with Agi Soutane, Clergy's Manteau and Clergy's Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Zircon Necklace [1] Atk + 10%, reduces variable casting time by 7%. When equipped with Brilliant Light Zircon Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Sapphire Ring [1] Matk + 10%, increases attack speed (reduces delay after attack by 7%). When equipped with Int Soutane, Clergy's Manteau and Clergy's Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases magical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Sapphire Necklace [1] Matk + 10%, reduces variable casting time by 7%. When equipped with Brilliant Light Sapphire Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases magical damage against angel and demon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Aquamarine Ring [1] Atk + 10%, increases attack speed (reduces delay after attack by 7%). When equipped with Luk Soutane, Clergy's Manteau and Clergy's Boots, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Brilliant Light Aquamarine Necklace [1] Atk + 10%, reduces variable casting time by 7%. When equipped with Brilliant Light Aquamarine Ring, reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 15%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 170 Usable Jobs : All Enchants Anger lv.1 Atk + 1%. Anger lv.2 Atk + 3%. Anger lv.3 Atk + 5%. Anger lv.4 Atk + 7%. Anger lv.5 Atk + 10%. Horror lv.1 Matk + 1%. Horror lv.2 Matk + 3%. Horror lv.3 Matk + 5%. Horror lv.4 Matk + 7%. Horror lv.5 Matk + 10%. Resentment lv.1 Increases critical damage by 1%. Resentment lv.2 Increases critical damage by 3%. Resentment lv.3 Increases critical damage by 5%. Resentment lv.4 Increases critical damage by 7%. Resentment lv.5 Increases critical damage by 10%. Regret lv.1 MaxHP/MaxSP + 1%. Regret lv.2 MaxHP/MaxSP + 3%. Regret lv.3 MaxHP/MaxSP + 5%. Regret lv.4 MaxHP/MaxSP + 7%. Regret lv.5 MaxHP/MaxSP + 10%. Empathy lv.1 Atk + 1%. Empathy lv.2 Atk + 3%. Empathy lv.3 Atk + 5%. Empathy lv.4 Atk + 7%. Empathy lv.5 Atk + 10%. Happiness lv.1 Matk + 1%. Happiness lv.2 Matk + 3%. Happiness lv.3 Matk + 5%. Happiness lv.4 Matk + 7%. Happiness lv.5 Matk + 10%. Shelter lv.1 Increases critical damage by 1%. Shelter lv.2 Increases critical damage by 3%. Shelter lv.3 Increases critical damage by 5%. Shelter lv.4 Increases critical damage by 7%. Shelter lv.5 Increases critical damage by 10%. Solace lv.1 MaxHP/MaxSP + 1%. Solace lv.2 MaxHP/MaxSP + 3%. Solace lv.3 MaxHP/MaxSP + 5%. Solace lv.4 MaxHP/MaxSP + 7%. Solace lv.5 MaxHP/MaxSP + 10%. Inverse Scale lv.1 Increases physical damage against angel and dragon race monsters by 10%. Inverse Scale lv.2 Increases physical damage against angel and dragon race monsters by 15%. Inverse Scale lv.3 Increases physical damage against angel and dragon race monsters by 20%. Inverse Scale lv.4 Increases physical damage against angel and dragon race monsters by 25%. Inverse Scale lv.5 Increases physical damage against angel and dragon race monsters by 35%. Dragon Scale lv.1 Increases magical damage against angel and dragon race monsters by 10%. Dragon Scale lv.2 Increases magical damage against angel and dragon race monsters by 15%. Dragon Scale lv.3 Increases magical damage against angel and dragon race monsters by 20%. Dragon Scale lv.4 Increases magical damage against angel and dragon race monsters by 25%. Dragon Scale lv.5 Increases magical damage against angel and dragon race monsters by 35%. Divine Evil lv.1 Increases physical damage against angel and demon race monsters by 10%. Divine Evil lv.2 Increases physical damage against angel and demon race monsters by 15%. Divine Evil lvl.3 Increases physical damage against angel and demon race monsters by 20%. Divine Evil lv.4 Increases physical damage against angel and demon race monsters by 25%. Divine Evil lv.5 Increases physical damage against angel and demon race monsters by 35%. Destructive Evil lv.1 Increases magical damage against angel and demon race monsters by 10%. Destructive Evil lv.2 Increases magical damage against angel and demon race monsters by 15%. Destructive Evil lv.3 Increases magical damage against angel and demon race monsters by 20%. Destructive Evil lv.4 Increases magical damage against angel and demon race monsters by 25%. Destructive Evil lv.5 Increases magical damage against angel and demon race monsters by 35% Stats too OP...
  8. Cj

    Episode 17.2 Varmundt's Mansion

    @Lex Luthor 1st Question Cart Cannon Old : [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] % New : [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 100 )] x (Caster’s Base Level / 100)% Spore Explosion - The skill will deal primary damage to single target. And then cause an explosion that deal secondary damage to target and nearby enemies. - Improves damage formula. Primary damage formula : (200 + (180 x skill level))%Atk. Secondary damage formula : (180 x skill level)%Atk. (2000+1800)% on level 10. 2nd Question Red Herb Activator Increases melee physical damage and long ranged physical damage by 15% for 500 seconds. Recipe : Empty Test Tube 10 ea + Red Herb 45 ea + Yggdrasil Seed 5 ea. Blue Herb Activator Increases all property magical damage by 15% for 500 seconds. Recipe : Empty Test Tube 10 ea + Blue Herb 15 ea + Yggdrasil Seed 5 ea. Herb farmers activate.
  9. Cj

    Episode 17.2 Varmundt's Mansion

    Sorry everyone I'm been busy for the last couple a weeks due to exams , @Lai sorry for the wait 1. Class Improvement: Wanderer and Minstrel. The contents of Performers second improvement as below : 1. Bard & Dancer song skills (Magic Strings / Impressive Riff / Song of Lutie / Perfect Tablature / Gypsy's Kiss / Lady Luck / Focus Ballet / Battle Theme / Mental Sensing / Down Tempo / Power Cord) - Increases duration from 60 seconds to 180 seconds. 2. Reverberation - Changes skill logic from ground setup skill to target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. - Reduces fixed casting time from 1 second to 0.5 seconds on level 5. - Increases area of effect from 5x5 to 7x7 on level 5. - Changes damage type from (physical + magical) damage to magical damage. - Removes Neck Protection Candy consumption. The skill will consume equipped arrow instead. - Damage property will depend on property of equipped arrow. 3. Great Echo - Reduces Neck Protection Candy consumption from 10 ea to 2 ea. - Reduces damage but the skill will can be used alone. No longer require partner to cast. 4. Swing Dance / Moonlight Serenade / Windmill Rush / Lover Symphony - Removes Neck Protection Candy consumption. 2. Improvement the accessibility of Top Floor of Thanatos Tower <Top floor of Thanatos Tower will be changed to instance dungeon> The way to go to top floor of Thanatos Tower will be changed from quest type to instance dungeon instead. New monsters will be added. New accessories that are set bonus with Dragon Plate series and Soutane series will be added! <New monsters(?) and new equipment will be updated> 3. Add New Third Classes Skills visual effects After the latest skill visual effect improvement. 30 more skill will be improved too! The below are new effects of Overbrand, Ignition Break, Wind Cutter, Sonic Wave, No limits, Aimed Bolt, Vulcan Arm, Power Swing, Judex and Epiclesis. Source: https://www.divine-pride.net/forum/index.php?/topic/4204-note-winter-updates-info/ http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4004954&curpage=1
  10. Cj

    SUSPECTED DUPLICATING MVP CARDS

    He even drag my Genetic , I'm from Mangekyou guild so all the mvps cards from us are legit , Regardless this was fixed before and punish those individuals who abuse the bugs.
  11. Cj

    Vending Limit Increase to 2B

    As far as I know our client only max out to 1b only for vending. @Inkfish any way to adjust it to 2b ?
  12. @Maguiia its Magical Intoxication kRO decided rework again for performers skill (Minstrel and Wanderer) the skill revision will be announce after the Gene update. http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3978525&curpage=1
  13. Why should I tell you? for you to use against us ,hell No . you hypothetically pointing out that the warlock does not have any chance to win with sura in woe/pvp. So scientifically speaking you don't have enough knowledge to use/handle this type of class , better to ask someone much better than you, but the real question is are they willing to share with you those knowledge. @Maguiia you don't have to tell anything to them they need to figure out to thereself. We spent our time/effort to test to a certain skill/class on how to counter / survive. No hard feelings but they cannot afford it. @Lai I strongly suggest if we prioritize warlock improvement first before gx , kRO Timeline Class improvement = Sura > Warlock > GX > RK > Gene > Minstrel .
  14. yes you provide some examples but it does mean that you can kill the skilled suras with those skills practically the example that was given are commonly used especially for newbie , why should I tell you? you need to figure to yourself , I cannot simply spoon feeding to you ? We spent our time for us to identify how to counter classes/skills .
  15. kRO already made 2 patch for skill improvement updates for sura I hope that's final one , right now you may feel sura is OP to this server but its not , you just a proper mind set / knowledge / gears / skill for you to beat sura class that's also the reason why I suggested to lowering it down the demi/player redux to 98% for you to have a chance to kill your opponent not just sura , @Lai I think its better to implement the skill improvement for other class like GX, RK ,Gene and performers for them to see which one is most OP "Gene is a No match to sura" seriously ? don't make any kind assumption you just need more practice/ get a good gears.