Cj

Limitronian
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About Cj

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  • Birthday 12/25/1992

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  1. Cj

    kRO Update 2019

    Yes it is, but I have no idea about enchant detail yet. I expected it to be updated in main servers this week but it was postponed. I'm waiting for further updates, I'll post it here.
  2. Cj

    kRO December Update 2018

    EDDA: Biotechnology Research Institute Guide
  3. Cj

    kRO Update 2019

    Old Glash Helm Challenge Mode Challenge Mode - Its hidden mission , if you complete the mission, additional rewards maybe rewarded. The monster inside more difficult than hard mode. You can challenge a higher level of difficulty depending on the clear. New Powerful monsters. These is the area where the MVP will appear as a distorted dimension. 2 New MVP's Amdarais's Phantom and Himmelmez's Phantom Additional Items will implement in Challenge Mode such as weapons and helmets. Various Items are updated and enchant will be added. New Cards Himmelmez's Phantom Card Increases holy and neutral property magical damage by 100%. Increases damage taken from all property by 30%. Compounded on : Garment Suffix : of Fallen Angel Prime Corruption Root Card Atk + 30, Matk + 30. When Equipped With Realized Corruption Root Card, increases fire and neutral property magical damage by 30%. Compounded on : Garment Suffix : of Creep Amdarais's Phantom Card MaxHP + 10%, MaxSP + 5%. When Equipped With Amdarais Card, increases physical damage against all type enemies by 5%, Matk + 5%. When Equipped With Realized Amdarais Card, increases physical damage against all type enemies by 10%, Matk + 10%. Compounded on : Shoes Suffix : of Relax Mutated White Knight Card Matk + 15. Increases magical damage against medium and large size enemies by 20%. When equipped with Mutated Khalitzburg Card, reduces physical and magical damage taken from medium and large size enemies by 5%. Compounded on : Weapon Prefix : Magical Knightage Mutated Khalitzburg Card Mdef + 10. Reduces physical and magical damage taken from medium and large size enemies by 25%. When equipped with Mutated Khalitzburg Card, reduces physical and magical damage taken from medium and large size enemies by additional 5%. Increases magical damage against medium and large size enemies by 5%. Compounded on : Shield Prefix : Magical Knightage Cursed Raydric Card Increases physical damage against undead race enemies by 5%. When equipped with Cursed Raydric Archer Card, increases physical damage against undead race enemies by additional 5%. Compounded on : Accessory (left) Prefix : Exorcist's Cursed Raydric Archer Card Increases physical damage against demon race enemies by 5%. When equipped with Cursed Raydric Card, increases physical damage against demon race enemies by additional 5%. Compounded on : Accessory (right) Prefix : Undead Slayer's Cursed Servant Card Increases HP recovery rate by 30%. When equipped with Zombie Card, MaxHP + 15%. Compounded on : Accessory Prefix : Strong Recovery New Weapons Guardian Knight Axe [2] Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Power Swing damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Axe Attack: 210 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic Royal Magician Staff [2] Can't be destroyed, Matk + 270, Matk + 5%. Matk + 5 per refine rate. If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Two-handed Staff Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Warlock Guardian Knight Bow [2] Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Triangle Shot damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Bow Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser Guardian Knight Claymore [2] Atk + 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, Cri + 5, increases critical damage by 25%. If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Two-handed Sword Attack: 280 Weight: 400 Weapon Level: 4 Required Level: 170 Usable Jobs: Rune Knight Royal Cleric Staff [2] Can't be destroyed, Matk + 170, Matk + 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Adoramus damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Staff Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Archbishop Royal Magician Wand [2] Can't be destroyed, Matk + 180, increases fire property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Warlock Royal Whip [2] Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Whip Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Wanderer Royal Katar [2] Atk + 5%. Atk + 5 per refine rate. If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Katar Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross Guardian Knight Battle Axe [2] Atk + 5%, reduces damage taken from medium and large size enemies by 10%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Two-handed Axe Attack: 270 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic Royal Sage Book [2] Can't be destroyed, Matk + 170, increases wind and water property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Book Attack: 90 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Sorcerer Royal Gladius (R) [2] Atk + 5%. When equipped with Royal Gladius (L), Atk + 7 per 2 of the sum of refine rate. If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Dagger Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross Royal Gladius (L) [3]Has no effect. Used for combo with Royal Gladius (R).Class : DaggerAttack : 100Weight : 100Weapon Level : 4Required Level : 170Usable Jobs : Guillotine Cross Royal Magician Dagger [2] Matk + 170, Matk + 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Dagger Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser Guardian Knight Spear [2] Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Vanishing Point damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Spear Attack: 205 Weight: 400 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard Royal Cello [2] Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Musical Instrument Attack: 90 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Minstrel Guardian Knight Jewel Sword [2] Matk + 180. MaxHP + 1% and increases Grand Cross damage by 2% per refine rate. If refine rate is 9 or higher, increases Shield Press damage by 20%. If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, has a chance to gain Atk + 7% and Matk + 7% for 10 seconds when dealing physical or magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. Class: Sword Attack: 130 Weight: 400 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard Royal Pillar [2] Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 220 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic Royal Syringe [2] Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 210 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic Royal Alchemy Staff [2] Can't be destroyed, Atk + 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces cooldown of Crazy Vines by 1 second. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic New Headgears Temporal Circlet (Rune Knight) [1]MaxHP + 250 per 2 refine rate.MaxSP + 2% per 3 refine rate.Increases Dragon Breath and Dragon Breath - Water by 15% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Rune Knight Temporal Circlet (Royal Guard) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Cannon Spear damage by 15% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, Atk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Royal Guard Temporal Circlet (Mechanic) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Arm Cannon and Knuckle Boost damage by 10% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Mechanic Temporal Circlet (Genetic) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate.Increases physical damage against all size enemies by 2% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Genetic Temporal Circlet (Guillotine Cross) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Rolling Cutter and Counter Slash damage by 20% per 3 refine rate.Atk + 2% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Guillotine Cross Temporal Circlet (Shadow Chaser) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate.Atk + 2% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Shadow Chaser Temporal Circlet (Archbishop) [1]Matk + 15 per 2 refine rate.Reduces variable casting time by 3% per 3 refine rate.Increases Adoramus damage by 20% per 3 refine rate.Increases holy property magical damage by 7% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Archbishop Temporal Circlet (Sura) [1]Atk + 15 per 2 refine rate.MaxHP + 2% per 3 refine rate.Increases Knuckle Arrow by 20% and Tiger Cannon damage by 10% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, Atk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Sura Temporal Circlet (Warlock) [1]Matk + 15 per 2 refine rate.Reduces variable casting time by 3% per 3 refine rate.Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate.Increases wind and water property magical damage by 5% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Warlock Temporal Circlet (Sorcerer) [1]Matk + 15 per 2 refine rate.Reduces variable casting time by 3% per 3 refine rate.Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate.Increases neutral and water property magical damage by 5% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Sorcerer Temporal Circlet (Ranger) [1]Atk + 15 per 2 refine rate.Increases critical damage by 5% per 3 refine rate.Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 1 second.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Ranger Temporal Circlet (Wanderer & Minstrel) [1]Matk + 15 per 2 refine rate.Reduces variable casting time by 5% per 3 refine rate.Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate.Increases neutral property magical damage by 7% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Minstrel, Wanderer Temporal Circlet (Star Emperor) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Falling Star damage by 30% per 3 refine rate.Increases physical damage against all size enemies by 2% per 4 refine rate.If refine rate is 11 or higher, Atk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Star Emperor Temporal Circlet (Soul Reaper) [1]Matk + 15 per 2 refine rate.Reduces variable casting time by 5% per 3 refine rate.Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate.Increases shadow property magical damage by 7% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Soul Reaper Temporal Circlet (Rebellion) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Rebellion Temporal Circlet (Oboro) [1]Matk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate.Increases wind and water property magical damage by 5% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Kagerou, Oboro Temporal Circlet (Kagerou) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate.Increases physical damage against all size enemies by 2% per 4 refine rate.If refine rate is 11 or higher, Atk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Kagerou, Oboro Temporal Circlet (Super Novice) [1]Atk + 10 and Matk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 3 refine rate.Increases critical damage by 5% and increases all property magica damage by 5% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Super Novice Temporal Circlet (Summoner) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate.Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Summoner (Doram) ------------------------------------------------------------------------------------------------------ New Enchant System Temporal Jewel (Str) lv.1Atk + 2 per 2 refine rate of headgear.Hit + 3 per 2 refine rate of headgear.Atk + 1% per 5 refine rate of headgear. Temporal Jewel (Str) lv.2Atk + 4 per 2 refine rate of headgear.Hit + 5 per 2 refine rate of headgear.Atk + 2% per 5 refine rate of headgear. Temporal Jewel (Str) lv.3Atk + 7 per 2 refine rate of headgear.Hit + 7 per 2 refine rate of headgear.Atk + 3% per 5 refine rate of headgear. Temporal Jewel (Agi) lv.1Increases attack speed (reduces delay after attack by 1%) per 2 refine rate of headgear.Flee + 4 per 2 refine rate of headgear.ASPD + 1 per 5 refine rate of headgear. Temporal Jewel (Agi) lv.2Increases attack speed (reduces delay after attack by 3%) per 2 refine rate of headgear.Flee + 5 per 2 refine rate of headgear.ASPD + 1 per 5 refine rate of headgear. Temporal Jewel (Agi) lv.3Increases attack speed (reduces delay after attack by 5%) per 2 refine rate of headgear.Flee + 7 per 2 refine rate of headgear.ASPD + 1 per 5 refine rate of headgear. Temporal Jewel (Vit) lv.1Def + 5 per 2 refine rate of headgear.MaxHP + 200 per 2 refine rate of headgear.MaxHP + 1% per 5 refine rate of headgear. Temporal Jewel (Vit) lv.2Def + 7 per 2 refine rate of headgear.MaxHP + 300 per 2 refine rate of headgear.MaxHP + 2% per 5 refine rate of headgear. Temporal Jewel (Vit) lv.3Def + 10 per 2 refine rate of headgear.MaxHP + 500 per 2 refine rate of headgear.MaxHP + 3% per 5 refine rate of headgear. Temporal Jewel (Int) lv.1Increases heal effectiveness by 1% per 2 refine rate of headgear.Matk + 2 per 2 refine rate of headgear.Matk + 1% per 5 refine rate of headgear. Temporal Jewel (Int) lv.2Increases heal effectiveness by 3% per 2 refine rate of headgear.Matk + 4 per 2 refine rate of headgear.Matk + 2% per 5 refine rate of headgear. Temporal Jewel (Int) lv.3Increases heal effectiveness by 5% per 2 refine rate of headgear.Matk + 7 per 2 refine rate of headgear.Matk + 3% per 5 refine rate of headgear. Temporal Jewel (Dex) lv.1 Increases bow damage by 1% per 2 refine rate of headgear. Hit + 2 per 2 refine rate of headgear. Atk + 1% per 5 refine rate of headgear. Temporal Jewel (Dex) lv.2Increases bow damage by 2% per 2 refine rate of headgear.Hit + 5 per 2 refine rate of headgear.Atk + 2% per 5 refine rate of headgear. Temporal Jewel (Dex) lv.3Increases bow damage by 3% per 2 refine rate of headgear.Hit + 7 per 2 refine rate of headgear.Atk + 3% per 5 refine rate of headgear. Temporal Jewel (Luk) lv.1Increases critical damage by 2% per 2 refine rate of headgear.Cri + 1 per 2 refine rate of headgear.Atk + 1% per 5 refine rate of headgear. Temporal Jewel (Luk) lv.2Increases critical damage by 4% per 2 refine rate of headgear.Cri + 2 per 2 refine rate of headgear.Atk + 2% per 5 refine rate of headgear. Temporal Jewel (Luk) lv.3Increases critical damage by 6% per 2 refine rate of headgear.Cri + 3 per 2 refine rate of headgear.Atk + 3% per 5 refine rate of headgear. New features of Temporal Boots enchantment will be updated. 1. Slotted Temporal Boots enchantment no longer destroyed the boots on failure, only lose enchant material. 2. Adds the function to reset enchantment. Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3947572&curpage=1 Sigma Translation: https://www.divine-pride.net/forum/index.php?/topic/3862-kro-changelog-may-08-2019/
  4. Officer's Hat [1] Drains 10 HP per 5 seconds. Atk + 5 and Matk + 5 per 2 refine rate. If refine rate is 7 or higher, Atk + 5%, Matk + 5%. If refine rate is 9 or higher, has a 5% chance to restore 5% of damage as HP when dealing physical damage, has a 1% chance to restore 3% of damage as SP when dealing physical damage. Has a 4% chance to recover 300 HP per second for 4 seconds when dealing magical damage. Has a 4% chance to recover 70 SP per second for 4 seconds when dealing magical damage. Class: Headgear Defense: 35 Location: Upper Weight: 40 Required Level: 1 Usable Jobs: All Light Blade [2] Matk + 170 Matk + 10 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by 15%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Sword Attack: 130 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Royal Guard Slate Sword [2] Atk + 10 per 2 refine rate. Increases Cart Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Sword Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Genetic Trumpet Shell [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Musical Instrument Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel Barbed Wire Whip [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Whip Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Wanderer Meteor Striker [2] Atk + 10 per 2 refine rate. Increases Vulcan Arm damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%. If refine rate is 11 or higher, reduces variable casting time by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Mace Attack: 300 Weight: 300 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic Dragonic Slayer [2] MaxHP/MaxSP + 3% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Two-handed Sword Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rune Knight @Lai Source: https://www.divine-pride.net/forum/index.php?/topic/3850-kro-changelog-may-02-2019/&tab=comments#comment-5740
  5. Cj

    kRO Update 2019

    Sonic Shadow Armor Increases Sonic Wave damage by 5%. Increases Sonic Wave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Sonic Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Sonic Shadow Armor, Shield and Shoes are equipped together, increases Sonic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Rune Knight Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sonic Shadow Shield and Rune Knight Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Sonic Shadow Shoes Reduces SP consumption of Sonic Wave by 2%. Reduces SP consumption of Sonic Wave by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Weapon Has a low chance to auto-cast Ignition Break lv.3 when dealing melee physical damage. (If user has higher level, that level will be cast instead) If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%. If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%. When Ignition Shadow Weapon, Pendant and Earring are equipped together, increases Ignition Break damage as percentage equal to the sum of refine rate of set. When equipped with Rune Knight Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ignition Shadow Weapon and Rune Knight Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Pendant Increases Ignition Break damage by 5%. Increases Ignition Break damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Earring Reduces cooldown of Ignition Break by 0.2 seconds. Reduces cooldown of Ignition Break by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Armor Increases Dragon Breath - Water damage by 5%. Increases Dragon Breath - Water damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Cold Breath Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Rune Knight Shadow Weapon, increases Dragon Breath - Water damage as percentage equal to the sum of refine rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Shoes Reduces SP consumption of Dragon Breath - Water by 2%. Reduces SP consumption of Dragon Breath - Water by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Fire Breath Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set. When equipped with Rune Knight Shadow Shield, increases Dragon Breath damage as percentage equal to the sum of refine rate of Fire Breath Shadow Weapon and Rune Knight Shadow Shield. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Pendant Increases Dragon Breath damage by 5%. Increases Dragon Breath damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Earring Reduces SP consumption of Dragon Breath by 2%. Reduces SP consumption of Dragon Breath by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cluster Shadow Armor Increases Cluster Bomb damage by 5%. Increases Cluster Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ranger Cluster Shadow Shield Increases Cluster Bomb damage by 3%. If refine rate is 7 or higher, increases Cluster Bomb damage by additional 3%. If refine rate is 9 or higher, increases Cluster Bomb damage by additional 4%. When Cluster Shadow Armor, Shield and Shoes are equipped together, increases Cluster Bomb damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cluster Shadow Shield and Ranger Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ranger Cluster Shadow Shoes Increases Cluster Bomb damage by 5%. Increases Cluster Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Aimed Shadow Weapon, Pendant and Earring are equipped together, increases Aimed Bolt damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Aimed Shadow Weapon and Ranger Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Pendant Increases Aimed Bolt damage by 5%. Increases Aimed Bolt damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Earring Increases physical damage against all size enemies by 3%. Increases physical damage against all size enemies by additional 2% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Armor Increases Arrow Storm damage by 5%. Increases Arrow Storm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arrow Shadow Armor, Shield and Shoes are equipped together, increases Arrow Storm damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Shadow Shield and Ranger Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Shoes Reduces SP consumption of Arrow Storm by 2%. Reduces SP consumption of Arrow Storm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Shooting Shadow Weapon, Pendant and Earring are equipped together, increases critical damage as percentage equal to the half of the sum of refine rate of set. When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shooting Shadow Weapon and Ranger Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Pendant Increases Focused Arrow Strike damage by 5%. Increases Focused Arrow Strike damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Earring Reduces SP consumption of Focused Arrow Strike by 2%. Reduces SP consumption of Focused Arrow Strike by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ranger Tornado Shadow Armor Increases Axe Tornado damage by 5%. Increases Axe Tornado damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Mechanic Tornado Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Tornado Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Shadow Shield and Mechanic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Mechanic Tornado Shadow Shoes Reduces SP consumption of Axe Tornado by 2%. Reduces SP consumption of Axe Tornado by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Boomerang Shadow Weapon, Pendant and Earring are equipped together, increases Axe Boomerang damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Boomerang Shadow Weapon and Mechanic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Pendant Increases Axe Boomerang damage by 5%. Increases Axe Boomerang damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Earring Reduces cooldown of Axe Boomerang by 0.1 seconds. Reduces cooldown of Axe Boomerang by additional 0.1 seconds per 4 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Armor Increases Vulcan Arm damage by 5%. Increases Vulcan Arm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Vulcan Shadow Armor, Shield and Shoes are equipped together, increases Vulcan Arm damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vulcan Shadow Shield and Mechanic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Shoes Reduces SP consumption of Vulcan Arm by 2%. Reduces SP consumption of Vulcan Arm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arm Shadow Weapon, Pendant and Earring are equipped together, increases Arm Cannon damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Arm Shadow Weapon and Mechanic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Pendant Increases Arm Cannon damage by 5%. Increases Arm Cannon damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Earring Reduces SP consumption of Arm Cannon by 2%. Reduces SP consumption of Arm Cannon by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Mechanic
  6. Cj

    kRO Update 2019

    Warlock Tetra Vortex Earth Fire Water Wind All Element
  7. Cj

    kRO Update 2019

    Rune Knight : Dragon Breath, Dragon Breath - Water Royal Guard : Vanishing Point, Cannon Spear Mechanic : Axe Tornado Arm Cannon. Genetic : Cart Cannon, Cart Tornado. Guillotine Cross : Rolling Cutter, Cross Ripper Slasher. Shadow Chaser : Triangle Shot Feint Bomb Archbishop : Adoramus Sacrament Sura : Rampage Blast Tiger Cannon Warlock : Summon elemental ball (4 skills) Tetra Vortex Crimson Rock Sorcerer : Psychic Wave Diamond Dust Ranger : Arrow Storm Performers : Severer Rainstorm
  8. Cj

    Happy Birthday Cj

    @S e n t i m e n t a L thanks master
  9. Cj

    kRO Update 2019

    Rigid Nightmare TerrorEvolved from Nightmare Terror.Items required :Burning Horseshoe x 500Blue Herb x 100Shell x 100Nightmare Terror Card x 1Pet BonusWhen intimacy is Awkward or Shy, Int + 1.When intimacy is Neutral, Int + 2.When intimacy is Cordial, Int + 3, MaxSP + 1%, grants immunity to sleep.When intimacy is Loyal, Int + 4, MaxSP + 3%, grants immunity to sleep. Rigid Nightmare Terror Egg An egg that contains a Rigid Nightmare Terror Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, Int + 1. When intimacy is Neutral, Int + 2. When intimacy is Cordial, Int + 3, MaxSP + 1%, grants immunity to sleep. When intimacy is Loyal, Int + 4, MaxSP + 3%, grants immunity to sleep. Contaminated WandererEvolved from Wanderer.Items required :Skull x 500Hand of God x 50Fabric x 100Wanderer Card x 1Pet BonusWhen intimacy is Awkward or Shy, Agi + 4.When intimacy is Neutral, Agi + 4, Cri + 1.When intimacy is Cordial, Agi + 4, Cri + 2, increases critical damage by 5%.When intimacy is Loyal, Agi + 4, Cri + 3, increases critical damage by 7%. Contaminated Wanderer Egg An egg that contains a Contaminated Wanderer Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, Agi + 4. When intimacy is Neutral, Agi + 4, Cri + 1. When intimacy is Cordial, Agi + 4, Cri + 2, increases critical damage by 5%. When intimacy is Loyal, Agi + 4, Cri + 3, increases critical damage by 7%. AliotEvolved from Teddy Bear.Items required :Rusty Screw x 500Honey x 100Opal x 10Teddy Bear Card x 1Pet BonusWhen intimacy is Awkward or Shy, increases attack speed (reduce delay after attack by 2%).When intimacy is Neutral, increases attack speed (reduce delay after attack by 3%), Hit + 6.When intimacy is Cordial, increases attack speed (reduce delay after attack by 4%), Hit + 9.When intimacy is Loyal, increases attack speed (reduce delay after attack by 5%), Hit + 12. Aliot Egg An egg that contains a Aliot Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, increases attack speed (reduce delay after attack by 2%). When intimacy is Neutral, increases attack speed (reduce delay after attack by 3%), Hit + 6. When intimacy is Cordial, increases attack speed (reduce delay after attack by 4%), Hit + 9. When intimacy is Loyal, increases attack speed (reduce delay after attack by 5%), Hit + 12. AlicelEvolved from Teddy Bear.Items required :Rusty Screw x 500Honey x 100Bloody Page x 50Teddy Bear Card x 1Pet BonusWhen intimacy is Awkward or Shy, reduces variable casting time by 2%.When intimacy is Neutral, reduces variable casting time by 3%.When intimacy is Cordial, reduces variable casting time by 4%, increases neutral property magical damage by 3%.When intimacy is Loyal, reduces variable casting time by 5%, increases neutral property magical damage by 5%. Alicel Egg An egg that contains a Alicel Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, reduces variable casting time by 2%. When intimacy is Neutral, reduces variable casting time by 3%. When intimacy is Cordial, reduces variable casting time by 4%, increases neutral property magical damage by 3%. When intimacy is Loyal, reduces variable casting time by 5%, increases neutral property magical damage by 5%. AlizaEvolved from Alice.Items required :Alice's Apron x 500Green Herb x 200Elunium x 30Alice Card x 1Pet BonusWhen intimacy is Awkward or Shy, Mdef + 4.When intimacy is Neutral, Mdef + 5, increases heal effectiveness by 2%.When intimacy is Cordial, Mdef + 6, increases heal effectiveness by 4%.When intimacy is Loyal, Mdef + 7, increases heal effectiveness by 6%. Aliza Egg An egg that contains a Aliza Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, Mdef + 4. When intimacy is Neutral, Mdef + 5, increases heal effectiveness by 2%. When intimacy is Cordial, Mdef + 6, increases heal effectiveness by 4%. When intimacy is Loyal, Mdef + 7, increases heal effectiveness by 6%. Orc HeroEvolved from High Orc.Items required :Powerful Spirit Essence x 30Orc Warrior Card x 10Orc Baby Card x 10Heroic Emblem x 10Pet BonusWhen intimacy is Awkward or Shy, Atk + 1%.When intimacy is Neutral, Atk + 2%.When intimacy is Cordial, Atk + 4%, increases critical damage by 1%.When intimacy is Loyal, Atk + 7%, increases critical damage by 3%. Orc Hero Egg An egg that contains a Orc Hero Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, Atk + 1%. When intimacy is Neutral, Atk + 2%. When intimacy is Cordial, Atk + 4%, increases critical damage by 1%. When intimacy is Loyal, Atk + 7%, increases critical damage by 3%. @Lai @Yuuki Source: Sigma https://www.divine-pride.net/forum/index.php?/topic/3281-archive-kro-cash-shop-items/&ct=1555537944
  10. Sniper Stone II (Top) Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned. Sniper Stone II (Middle) Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned. Sniper Stone II (Bottom) Atk + 2 for each level of Falcon Eyes user learned. Ranger Stone II (Garment) Increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Top), increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second. When equipped with Sniper Stone II (Bottom), reduces cooldown of No Limits by 45 seconds. Mastersmith Stone II (Top) Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust user learned. Mastersmith Stone II (Middle) Increases High Speed Cart Ram damage by 15%. Mastersmith Stone II (Bottom) Increases long ranged physical damage by 1% for each level of Power Maximize user learned. Mechanic Stone II (Garment) Increases Arm Cannon damage by 15%. When equipped with Mastersmith Stone II (Top), increases long ranged physical damage by 10%. When equipped with Mastersmith Stone II (Middle), increases Vulcan Arm damage by 20%. When equipped with Mastersmith Stone II (Bottom), increases Knuckle Boost damage by 20%. High Priest Stone II (Top) Increases Magnus Exorcismus damage by 15%. High Priest Stone II (Middle) Increases holy property magical damage by 1% for each level of Assumptio user learned. High Priest Stone II (Bottom) Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned. Archbishop Stone II (Garment) Increases Judex damage by 15%. When equipped with High Priest Stone II (Top), increases Judex damage by 15%. When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%. When equipped with High Priest Stone II (Bottom), increases holy property magical damage by 10%.
  11. Cj

    kRO Update 2019

    On April 12th, Ragnarok Online's Developer Notes released a variety of content under development. In this developer note, I explained about the improvement of the convenience of 'Mail' and 'Skill Shortening Bar', and the change of the appearance of Mado Gear and the improvement of the job of Warlock. 1. Rodex Improvement First, as a convenience enhancement, Ragnarok Online 's mail system "Rodex" will be added to bulk / selection receipt function. The ability to turn off the UI using the ESC key has been added, which is expected to greatly increase usability. Mail (Rodex) system and skill shortening bar convenience improvement 2. Skill Shortcut switch function The skill shortcut bar adds the ability to switch slots. In the public contents, the shortcut key is switched by using the number button in front of the skill shortcut window. The function will be made easier by setting the shortcut key. 3. Mechanics Change Appearance Madogear will change its appearance to a completely new design. Previously bluntly designed, Madogear has been completely transformed into a sleeker and more refined look. The public image is not a definite cyan, but it is getting a great response from many users. 4. Gunslinger series Appearance changes. The appearance change of the reins of the gunslinger series was revealed. It has a motorcycle shape to match Gunslinger's concept of handling guns. 5. Warlock Job Improvement Finally, improvements to the workforce were made public. Improvements include improvements in the feeling of 'reading spell book' and improvement of the lack of damage due to property and cooldown. These changes are still in their infancy, and will be released later in the developer notes as development progresses further. Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3943112&curpage=1 @Lai @Yuuki
  12. Cj

    kRO Update 2019

    Q2 Updates 1. New Evolution for Pets Hard Nightmares Terror, Nightmare Wanderer, Elliot, Elysell, and Eliza. 2. Wanderer and Minstrel Job Improvement Performers improvement focus on rework chorus skills which are inconvenient and improve effect of many song skills. 1 Improvised Song : - Reworks skill. The skill will remove chorus buffs on target instead of casting random magic. 2 Death Valley : - Success rate is set to 100%. 3 Gloomy Shyness : - Reworks skill. The skill can be used in PVP and WoE map only. - Removes bonus damage on certain skills. - Adds debuffs that increases fixed casting time and SP consumption of target enemies. - The existing effects, reduces target flee, movement speed, attack speed and removes target mount still remains. 4 Circle of Nature : - Increases duration from 60 seconds to 180 seconds. - Works on party members within range only. - No longer drain SP from target - Change from recovers HP per second to increases HP recovery rate. 5 Deep Sleep Lullaby : - Becomes target skill. Works on target enemy and nearby enemies. - Increases duration. The duration will be reduces depends on target status resistance. - Consumes 2 Neck Protection Candy. 6 Great Echo : - Removes bonus from additional performers in party. - Increase skill damage. - Damage will be increased depends on caster Voice Lessons level. - Consumes 10 Neck Protection Candy. 7 Lerald's Dew : - Increases duration from 60 seconds to 120 seconds on max level. - Changes HP bonus from MaxHP + 1000 to MaxHP + 17% on max level. - Consumes 1 Neck Protection Candy. 8 Song of Mana : - Reduces duration from 150 seconds to 120 seconds. - Restore SP instantly - Changes SP recovery rate from 35% to250% on max level. - Consumes 1 Neck Protection Candy. 9 Sinking Melody : - Reduces cooldown from 180 seconds to 20 seconds. - Additional success rate will be increased depends on caster's Voice Lessons level. - Removes SP drain and Int reduction bonus from additional performers in party. - Consumes 2 Neck Protection Candy. 10 Warcry from Beyond : - Reduces cooldown from 180 seconds to 20 seconds. - Additional success rate will be increased depends on caster's Voice Lessons level. - Removes MaxHP and Int reduction bonus from additional performers in party. - Consumes 2 Neck Protection Candy. 11 Song of Destruction : - Reworks skill. The skill will double amount of damage enemy players received for certain duration. - Consumes 10 Neck Protection Candy. 12 Saturday Night Fever : - Removes damage bonus. - Can be used on enemy players only. - Additional success rate will be increased depends on caster's Voice Lessons level. - Hit and Flee reduction will be changed from percentage to flat value. - Consumes 5 Neck Protection Candy. 13 Dances with Wargs : - Reduces duration from 150 seconds to 120 seconds. - Reduces fixed casting time up to 70% on max level. - Adds bonus attack speed. - Adds bonus long ranged physical damage. - Consumes 1 Neck Protection Candy. 14 Windmill Rush : - Adjusts Atk bonus formula. - Atk bonus will be increased depends on caster's Voice Lessons level. - Adds bonus movement speed. - Increases duration from 60 seconds to 180 seconds. - Consumes 1 Neck Protection Candy. 15 Moonlight Serenade : - Adjusts Matk bonus formula. - Matk bonus will be increased depends on caster's Voice Lessons level. - Increases duration from 60 seconds to 180 seconds. - Consumes 1 Neck Protection Candy. 16 Swing Dance : - Increases duration from 60 seconds to 180 seconds. - Adds bonus fixed casting time reduction. - Consumes 1 Neck Protection Candy. 17 Lover Symphony : - Increases duration from 60 seconds to 180 seconds. - Adjusts Mdef bonus formula. 18 Reverberation : - Increases damage. - Can be placed up to 3 instances. - Consumes 1 Neck Protection Candy. 19 Echo Song : - Increases duration from 60 seconds to 180 seconds. - Adjusts Def bonus formula. 3. Sura Job Improvement Sura improvement focus on improving many skills and changing skill tree. 1 Lightning Ride : - Number of sphere consumed will decide the number of attack hit (5 hits on level 5). - Changes damage formula. -Changes bonus damage condition from equipping wind element weapon to knuckle weapon instead. 2 Gentle Touch - Energy Gain : - Changes the skill to can be used with Gentle Touch - Convert and Gentle Touch - Revitalize. - Increases Raging Thrust, Chain Crush Combo and Glacier Fist damage while under the skill buff. 3 Gentle Touch - Cure : - Reduces sphere consumption from 2 to 1. 4 Gentle Touch - Convert : - Reduces sphere consumption from 2 to 1. - Increases Atk by 8 times of skill level. - Increases %Atk bonus depends on skill level. - Removes MaxHP and Mdef reduction debuffs. - Can be used on self only. - Increases Rampage Blast and Knuckle Arrow damage while under the skill buff. 5 Gentle Touch - Revitalize : - Reduces sphere consumption from 2 to 1. - Changes bonus Def from SoftDef to HardDef. - Can be used on self only. - Increases Tiger Cannon and Gates of Hell damage while under the skill buff. 6 Earth Shaker : - No longer consume sphere. - No longer require Dragon Combo as prerequisite skill. - Changes damage formula. 7 Rampage Blast : - Reduces sphere consumption from all caster has to 5. - No longer require Dragon Combo and Earth Shaker as prerequisite skill. - Changes damage formula as consumed sphere is changed. - Deal more damage against target attacked by Earth Shaker for 5 seconds. - Reduces SP consumption - Can only be used while under Fury state. 8 Sky Blow : - No longer require Dragon Combo as prerequisite skill. - Removes knock-back inflicting. - Slightly increases SP consumption. 9 Gates of Hell : - Cast range will be 7 regardless skill level, becoming long ranged damage type on every level. - Reduces sphere consumption from 5 to 2. - Changes SP consumption from percentage to 100. 10 Tiger Cannon : - No longer consume HP/SP as percentage but bonus damage from HP/SP still remains (skill will check caster's MaxHP/MaxSP to calculate damage instead). - Damage will be increased when combo after Fallen Empire. - No longer drain SP from enemy player. 11 Knuckle Arrow : - Bonus damage will always applied to boss monsters since they can't be knock-back. 4. Increase Damage Display So now the damage indicator may now visible over 1 million damage changed to display damage K. 5. Old Glash Helm Challenge Mode Update Since we had normal and hard they decided to add feature which is the Challenge Mode will be updated 6. Update new MVP Boss Cupet Orc Hero Source: Sigma https://www.divine-pride.net/forum/index.php?/topic/3723-kro-classes-improvement-project/ http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3935883&curpage=1