S e n t i m e n t a L

Limitronian
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S e n t i m e n t a L last won the day on November 17

S e n t i m e n t a L had the most liked content!

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About S e n t i m e n t a L

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    Angeling
  • Birthday July 16

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    Male
  • Location
    Malaysia
  • Interests
    #Eat #Diet #Gym | Meeting New Friends | Talk | Sing | Movies | #ManUtd | #NewChallenge
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    Malaysia

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  1. S e n t i m e n t a L

    [MvP] Guillotine Cross - Dual Dagger DA Critical Build (Part I)

    Yea.. Well i'm gonna wait for that. We already have that in our database actually. I just wonder when Lai and Yuuki gonna release that. Hopefully with a reasonable upgrade from our existing HG. https://www.limitro.com/item/view/?id=5497 Tiger King doll hat[1] #19169A hat with a hat, a cigarette, and a tiger. It is also part of the expression 'very old days'.STR + 2, DEX + 2.10% additional damage to enemies.Physical attack or physical attack is rarely the tiger king 'Edgar' is Bing. In ice, you lose 5 SPs per second, but temporarily gain the power of beast. The probability of transformation and the power of beasts increase according to degree of smell.Category: Helm Defense: 6Location: Top Weight: 40Requires Level: 99Installation: Except for Novice
  2. S e n t i m e n t a L

    [MvP] Guillotine Cross - Dual Dagger DA Critical Build (Part I)

    +16Racing Cap(Guillotine Cross)[1] or +16 White Drooping Eddga Hat End Game Headgear VS End Game Gear (Berserk Mode) Conclusion When come to the End Game Equipment for berserk mode, +16 Racing Cap(Guillotine Cross)[ Lord Knight Card ] + Gambler's Seal has higher DPS which is 1 to 2 seconds compares to +16 White Drooping Eddga Hat + Monocle [ Lord Knight Card ]. The equipment test is yet included the GX Enchant. When without berserk, currently +16 White Drooping Eddga Hat + Monocle [ Lord Knight Card ] has higher DPS. <<<Rolling Cutter>>> test will be included in the coming videos.
  3. S e n t i m e n t a L

    The Most Popular Jobs in Limit RO

    Ikr.. All my ab friends quit.. That's how sentimental and loneliness I am lol jkjk
  4. S e n t i m e n t a L

    Your goal in RO life?

    Killing all the monsters in limit ro and making it a monsters free world in ro
  5. S e n t i m e n t a L

    Which year were you born? :o

    2012
  6. S e n t i m e n t a L

    The Most Popular Jobs in Limit RO

    Don't Sink
  7. S e n t i m e n t a L

    [MvP] Guillotine Cross - Dual Dagger DA Critical Build (Part I)

    Lol I thought u have disappeared as well. Well it's just a estimation calculation. And the potential highest damage. I'm not math expert so I never include the Variance. You wanna help compute full calculation? I'll give u a credit for that. I have already made a full calculation included weapon and end game equipment. But if you could help I would use yours. As I know you're math expert
  8. S e n t i m e n t a L

    [MvP] Guillotine Cross - Dual Dagger DA Critical Build (Part II)

    Well recently, so many players are asking me about +16 Racing Cap(Guillotine Cross)[1] with Enchant vs +16 White Drooping Eddga Hat which is better and what should they invest? Ok, my best friend @Chester and I both sit down and talk about it. Also getting some opinion from different friend such as @Bibo , @willusion as well as @Akin. Here are the results :- +16 Racing Cap(Guillotine Cross)[1] (Atk + 10 rer 2 refine rate. Increase attack speed (reduce delay after attack by 2%) per 3 refine rate. refine rate 8 or higher : Increase critical damage by 5% per level of Left Hand Mastery user learned. Refine rate 11 or higher : Has a chance to gain critical damage + 20% when dealing physical damage.) [Refine +12 to 16] [High Cost] - 2nd Slot Level 3 : Increase physical damage by 5% to enemies of all sizes. When using [Enchant Deadly Poison] ATK + 50, CRI + 10 for 60 seconds. - 3rd Slot Stats + 4 : STR + 4 or AGI + 4 or LUK + 4 - 4th Slot Stats + 3 : STR + 3 or AGI +3 or LUK +3 Reference : Sigma's Hugel Monster Racing [Overall : if refine level +16 and using EDP, +130 ATK and 5% All Size, + 25% Critical Damage, +5% ASPD and +7 STR /+7 AGI/ +7 LUK or Mixed and with 1 slot] Gambler's Seal (Crit +3 & Critical Damage +3%. Reduce damage taken from Arrow Storm & Gate of Hell. Every 10 base Luk Crit+1, Atk +2, Matk +2. When Base Luk is 108 or higher, Crit +5, Critical Damage +10%. When base Luk is 120 or higher, Crit +10, Critical Damage +17%, reduces damage taken from Arrow Storm and Gate of Hell by 30%. Every 10 Dex Base critical damage -2%.) [Recommended] [High Cost] [Overall : Critical Damage 30%, Critical Rate 30, ATK 24, Assume Dex is 1] White Drooping Eddga Hat (STR +2, DEX +2. Increases damage inflicted on Brute monsters by 10%. When dealing or attacked by physical attacks, adds a chance to transform into king of tigers 'Eddga'. When transforming, drains 5 SP every sec but gain a brutal power for a while) [Refine +12 to 16] [Recommended][High Cost] [Refine +12 to +16 is recommended. Each refine increases both proc (transforming to eddga) and strength(25 Base Attack. If refine level +16 it is total 400 ATK but non slot] Equipment ATK = floor[((((Base Equip ATK x Elemental Multiplier) x ATK % Bonus x Size % Bonus x Race % Bonus x Element % Bonus) x Size % Reduction x Race % Reduction x Element % Reduction) x EDP Modifier] Final Damage = floor[((Total ATK x Skill Damage Modifier x Skill % Bonus x Ranged % Bonus x Ranged % Reduction) x Hard DEF Multiplier - Soft DEF) x 1.4 x Crit % Bonus] +16 Racing Cap(Guillotine Cross)[ Lord Knight Card ] + Gambler's Seal ATK : 154 (130 + 24) All Size : 5% Critical Damage : 55% (1.55) Assume Weapon Attack is 500 EDP Modifier = 4 Critical Damage = 1.4 Equipment ATK = [[(154) x 1.05] x EDP Modifier] Equipment ATK = 646.8 Final Damage = [(500 +646.8) x 1.4] x 1.55 Final Damage = 2488.56 ================================ +16 White Drooping Eddga Hat + Monocle [ Lord Knight Card ] +16 refine level x 25(atk) = 400 Assume Weapon Attack is 500 EDP Modifier = 4 Critical Damage = 1.4 Equipment ATK = [(400) x EDP Modifier] Equipment ATK = 1600 Final Damage = [(500 +1600) x 1.4] Final Damage = 2940 ================================ +16 White Drooping Eddga Hat + Gambler's Seal +16 refine level x 25(atk) = 424 (400 + 24) Critical Damage : 30% (1.30) Assume Weapon Attack is 500 EDP Modifier = 4 Critical Damage = 1.4 Equipment ATK = [(424) x EDP Modifier] Equipment ATK = 1696 Final Damage = [(500 + 1696) x 1.4 ] x 1.30 Final Damage = 3996.72 Reference :- 1. https://forums.warpportal.com/index.php?/topic/186118-r-inactive-damage-calculation-mechanics-wip/ 2. https://irowiki.org/wiki/ATK
  9. S e n t i m e n t a L

    [MvP] Guillotine Cross - Dual Dagger DA Critical Build (Part I)

    Well recently, so many players are asking me about +16 Racing Cap(Guillotine Cross)[1] with Enchant vs +16 White Drooping Eddga Hat which is better and what should they invest? Ok, my best friend @Chester and I both sit down and talk about it. Also getting some opinion from different friend such as @Bibo , @willusion as well as @Akin. Here are the results :- +16 Racing Cap(Guillotine Cross)[1] (Atk + 10 rer 2 refine rate. Increase attack speed (reduce delay after attack by 2%) per 3 refine rate. refine rate 8 or higher : Increase critical damage by 5% per level of Left Hand Mastery user learned. Refine rate 11 or higher : Has a chance to gain critical damage + 20% when dealing physical damage.) [Refine +12 to 16] [High Cost] - 2nd Slot Level 3 : Increase physical damage by 5% to enemies of all sizes. When using [Enchant Deadly Poison] ATK + 50, CRI + 10 for 60 seconds. - 3rd Slot Stats + 4 : STR + 4 or AGI + 4 or LUK + 4 - 4th Slot Stats + 3 : STR + 3 or AGI +3 or LUK +3 Reference : Sigma's Hugel Monster Racing [Overall : if refine level +16 and using EDP, +130 ATK and 5% All Size, + 25% Critical Damage, +5% ASPD and +7 STR /+7 AGI/ +7 LUK or Mixed and with 1 slot] Gambler's Seal (Crit +3 & Critical Damage +3%. Reduce damage taken from Arrow Storm & Gate of Hell. Every 10 base Luk Crit+1, Atk +2, Matk +2. When Base Luk is 108 or higher, Crit +5, Critical Damage +10%. When base Luk is 120 or higher, Crit +10, Critical Damage +17%, reduces damage taken from Arrow Storm and Gate of Hell by 30%. Every 10 Dex Base critical damage -2%.) [Recommended] [High Cost] [Overall : Critical Damage 30%, Critical Rate 30, ATK 24, Assume Dex is 1] White Drooping Eddga Hat (STR +2, DEX +2. Increases damage inflicted on Brute monsters by 10%. When dealing or attacked by physical attacks, adds a chance to transform into king of tigers 'Eddga'. When transforming, drains 5 SP every sec but gain a brutal power for a while) [Refine +12 to 16] [Recommended][High Cost] [Refine +12 to +16 is recommended. Each refine increases both proc (transforming to eddga) and strength(25 Base Attack. If refine level +16 it is total 400 ATK but non slot] Equipment ATK = floor[((((Base Equip ATK x Elemental Multiplier) x ATK % Bonus x Size % Bonus x Race % Bonus x Element % Bonus) x Size % Reduction x Race % Reduction x Element % Reduction) x EDP Modifier] Final Damage = floor[((Total ATK x Skill Damage Modifier x Skill % Bonus x Ranged % Bonus x Ranged % Reduction) x Hard DEF Multiplier - Soft DEF) x 1.4 x Crit % Bonus] +16 Racing Cap(Guillotine Cross)[ Lord Knight Card ] + Gambler's Seal ATK : 154 (130 + 24) All Size : 5% Critical Damage : 55% (1.55) Assume Weapon Attack is 500 EDP Modifier = 4 Critical Damage = 1.4 Equipment ATK = [[(154) x 1.05] x EDP Modifier] Equipment ATK = 646.8 Final Damage = [(500 +646.8) x 1.4] x 1.55 Final Damage = 2488.56 ================================ +16 White Drooping Eddga Hat + Monocle [ Lord Knight Card ] +16 refine level x 25(atk) = 400 Assume Weapon Attack is 500 EDP Modifier = 4 Critical Damage = 1.4 Equipment ATK = [(400) x EDP Modifier] Equipment ATK = 1600 Final Damage = [(500 +1600) x 1.4] Final Damage = 2940 ================================ +16 White Drooping Eddga Hat + Gambler's Seal +16 refine level x 25(atk) = 424 (400 + 24) Critical Damage : 30% (1.30) Assume Weapon Attack is 500 EDP Modifier = 4 Critical Damage = 1.4 Equipment ATK = [(424) x EDP Modifier] Equipment ATK = 1696 Final Damage = [(500 + 1696) x 1.4 ] x 1.30 Final Damage = 3996.72 Reference :- 1. https://forums.warpportal.com/index.php?/topic/186118-r-inactive-damage-calculation-mechanics-wip/ 2. https://irowiki.org/wiki/ATK
  10. S e n t i m e n t a L

    [MvP] Guillotine Cross - Dual Dagger DA Critical Build (Part II)

    + 9 FAW Fatal 10 is for damage purpose +16 COC is for balance build in term aspd and critical rate but damage wise won't far from FAW. you're welcome