Dime

Limitronian
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About Dime

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    Santa Poring

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  1. -shorten FCP scroll duration to 30 sec like bos -remove inflicting chance resistance only(not duration reduction) via stats for status ailments: Bleeding, Blind, Curse, Deadly Poison, Poison, Silence, Sleep, Stun (make lod card great again) -make speed pill & amylase boost dispellable -remove 5 sec invulnerability when entering portals -make Critical Wound affect all types of healing skill & potions
  2. > include atk against player (%) 10~50 > include ignore def of players (%) 5~25 Sunset Buster = For every 2 refines, HIT + 1. For every 3 refines, ATK + 4. increase Power Swing 20% when +9; increase Axe Boomerang 20% when +11. Emerald Axe = For every 2 refines, HIT + 1. For every 3 refines, ATK + 4. increase Axe Tornado 20% when +9; reduce Axe Tornado cooldown by 1 sec when +11. Exquisite Dagger = For every 2 refines, HIT + 1. For every 3 refines, ATK + 4. increase Fatal Menace 20% when +9; additional 20% when +11. Bloody Knuckle = For every 2 refines, HIT + 1. For every 3 refines, ATK + 4. increase Knuckle Arrow 20% when +9; additional 20% when +11. Sapphire Scepter = For every 2 refines, HIT + 1. For every 3 refines, ATK + 4. increase Duple Light, Tiger Cannon, & Cart Cannon 20% when +9; increase Duple Light, Gates of Hell, & Spore Explosion 20% when +11. Twilight Spear = For every 2 refines, HIT + 1. For every 3 refines, ATK + 4. increase Hundred Spear 20% when +9; reduce Hundred Spear cooldown by 1.5 sec when +11. Chaos Lance = For every 2 refines, HIT + 1. For every 3 refines, ATK + 4. increase Cannon Spear 20% when +9; increase Overbrand 20% when +11. Shining Sword = For every 2 refines, HIT + 1. For every 3 refines, ATK + 4. increase Genesis Ray 20% when +9; additional 20% when +11. Indigo Sword = For every 2 refines, HIT + 1. For every 3 refines, ATK + 4. increase Ignition Break & Sonic Wave 20% whe n +9; reduce Ignition Break cooldown by 1 sec & Sonic Wave cooldown by 1.5 sec when +11.